Respawn Mode 2013 [Level,Points,Frag Shop,Quake Sprites]

Descarcari de addons-uri si discutii despre acestea.

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blackgate
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12 Nov 2013, 21:41

au fost modificate linkurile + 1 sma
G4L4Xy wrote:Link'uri moarte... girlshare ma trimite pe alt site iar zippy zice sa iau legatura cu administratoru...
Am incercat sa compliez sma'urile dar se pare ca http://pastebin.com/K58eY263 , contine 13 erori si nu se poate complia... unele dintre sma au cate 2-3 warning dar asta are 13 si nici nu merge compliat

Code: Select all

#include <amxmodx>

#include <colorchat>

#include <nvault>

#include <amxmisc>

#include <hamsandwich>

#include <fun>

#include <cstrike>

 

#pragma semicolon 1

 

new gMaxPlayers, iLevels[33], iKills[33], Levels, g_msg_screenfade;

new bool:bPrefix, bool:bLogs, bool:bHud, gMenu, iKNum, iMax, bool:bFade, iLevHe, iLevSlot;

new bool:bBuy, bool:bSell, iPrice;

new const szgMenuItems[][] = { "Buy Level", "Sell Level", "\yList of Players", "\rInfo" };

new const gLogFile[] = "addons/amxmodx/configs/levels/LvlsAdmCmdsLogs.txt";

new const gDir[] = "addons/amxmodx/configs/levels/";

new const gUsersIni[] = "addons/amxmodx/configs/users.ini";

new const gSettingsFile[] = "addons/amxmodx/configs/levels/Settings.cfg";

new const gSettingsFileText[][] = { 


        "levels_logs ^"1^"

        "levels_num_to_next ^"400^" 

        "levels_max_levels ^"10^" 

        "levels_chat_prefix ^"1^" //

        "levels_hud_info ^"1^" //

        "levels_fade ^"1^" //

        "levels_he_lvl_num ^"5^" //
		
        "levels_slot_lvl_num ^"10^" //

        "levels_buy ^"0^" //

        "levels_sell ^"1^" // 

        "levels_level_price ^"16000^" //

};

 

new const gLogFileText[][] = {

        "Here you will find activity of admins",

        "logs with commands: amx_setlvl, amx_addlvl and amx_resetlvl",

        "====================================================================^n "

};

 

enum Cvars {

        LOGS, KNUM, MAX, CHAT, HUD,

        FADE, HE, SLOT, KUPOVINA, PRODAJA, CENA

}

 

new const CvarsNames[Cvars][] = { 

        "levels_logs", "levels_num_to_next", "levels_max_levels", "levels_chat_prefix", "levels_hud_info",

        "levels_fade", "levels_he_lvl_num", "levels_slot_lvl_num", "levels_buy", "levels_sell", "levels_level_price"

};

 

new const CvarsAmmount[Cvars][] = {

        "1", "400", "10", "1", "1",

        "1", "5", "10", "0", "1", "16000"

};

 

new pCvars[Cvars];

 

public plugin_init() {

        register_plugin("Levels", "1.0", "dEfuseRsBS");

        Levels = nvault_open("Levels");

        g_msg_screenfade = get_user_msgid("ScreenFade");

        RegisterHam(Ham_Spawn, "player", "fw_PlSpawn", 1);

        

        for(new Cvars:i = LOGS; i < Cvars; i++)

                pCvars[i] = register_cvar(CvarsNames[i], CvarsAmmount[i]);

                

        register_cvar("Levels", "1", FCVAR_SPONLY | FCVAR_SERVER);

        set_task(0.5, "fw_CvarsCheck");

        set_task(180.0, "fw_CvarsCheck", _, _, _, "b");

                

        gMaxPlayers = get_maxplayers();

        register_event("DeathMsg", "fw_Death", "a");

        

        register_concmd("amx_setlvl", "fw_LvlSet", ADMIN_RCON, "<nick> <num> - set level to a player");

        register_concmd("amx_addlvl", "fw_LvlAdd", ADMIN_RCON, "<nick> <num> - add level to a player");

        register_concmd("amx_resetlvl", "fw_LvlReset", ADMIN_RCON, "<nick> - reset levels of a player");

        register_clcmd("say /levels", "fw_LevelsCmd");

        register_clcmd("buy_level", "fw_BuyLvl");

        register_clcmd("sell_level", "fw_SellLvl");

        register_clcmd("say", "fw_SayCmd");

        

        gMenu = menu_create("\rLevels Menu", "h_gMenu");

        for(new i = 0; i < sizeof szgMenuItems; i++)

                menu_additem(gMenu, szgMenuItems[i]);

        menu_addtext(gMenu, "\dCSDM MODE");

}

 

public plugin_precache() {

        if(!dir_exists(gDir))

                mkdir(gDir);

                

        if(!file_exists(gLogFile))

                for(new i = 0; i < sizeof gLogFileText; i++)

                        write_file(gLogFile, gLogFileText[i]);

                        

        if(!file_exists(gSettingsFile))

                for(new x = 0; x < sizeof gSettingsFileText; x++)

                        write_file(gSettingsFile, gSettingsFileText[x]);

                        

        server_cmd("exec %s", gSettingsFile);

}

 

public fw_CvarsCheck() {

        if(get_pcvar_num(pCvars[CHAT]) == 1)

                bPrefix = true;

        else bPrefix = false;

        if(get_pcvar_num(pCvars[LOGS]) == 1)

                bLogs = true;

        else bLogs = false;

        if(get_pcvar_num(pCvars[HUD]) == 1)

                bHud = true;

        else bHud = false;

        if(get_pcvar_num(pCvars[FADE]) == 1)

                bFade = true;

        else bFade = false;

        if(get_pcvar_num(pCvars[KUPOVINA]) == 1)

                bBuy = true;

        else bBuy = false;

        if(get_pcvar_num(pCvars[PRODAJA]) == 1)

                bSell = true;

        else bSell = false;

        iKNum = get_pcvar_num(pCvars[KNUM]);

        iMax = get_pcvar_num(pCvars[MAX]);

        iLevHe = get_pcvar_num(pCvars[HE]);

        iLevSlot = get_pcvar_num(pCvars[SLOT]);

        iPrice = get_pcvar_num(pCvars[CENA]);

}

 

public fw_BuyLvl(id) {

        new szFArg[35], szText[255];

        read_argv(1, szFArg, charsmax(szFArg));

        new iFArg = str_to_num(szFArg);

        if(iFArg <= 0)

                formatex(szText, charsmax(szText), "Wrong number of input");

        else {

                new iUserMoney = cs_get_user_money(id);

                new iCena = iPrice * iFArg;

                if(iUserMoney < iCena)

                        formatex(szText, charsmax(szText), "You do not have enough money for^3 %i^1 level. It takes^3 %i", iFArg, iCena);

                else {

                        iLevels[id] += iFArg;

                        cs_set_user_money(id, iUserMoney - iCena);

                        formatex(szText, charsmax(szText), "You bought^3 %i^1 level for^3 %i^1$", iFArg, iCena);

                }

        }

        ColorChat(id, TEAM_COLOR, "^4[Levels]^1 %s", szText);

}

 

public fw_SellLvl(id) {

        new szFArg[35], szText[255];

        read_argv(1, szFArg, charsmax(szFArg));

        new iFArg = str_to_num(szFArg);

        if(iFArg <= 0)

                formatex(szText, charsmax(szText), "Wrong number of input");

        else {

                if(iLevels[id] < iFArg)

                        formatex(szText, charsmax(szText), "You do not have enough level, you can sell maxim^3 %i^1 level", iLevels[id]);

                else {

                        new iCena = iPrice * iFArg;

                        iLevels[id] -= iFArg;

                        cs_set_user_money(id, cs_get_user_money(id) + iCena);

                        formatex(szText, charsmax(szText), "You sold^3 %i^1 level for^3 %i^1$", iFArg, iCena);

                }

        }

        ColorChat(id, TEAM_COLOR, "^4[Levels]^1 %s", szText);

}

 

public fw_PlSpawn(id)

        if(is_user_alive(id) && (iLevels[id] >= iLevHe))

                give_item(id, "weapon_hegrenade");

 

public fw_LevelsCmd(id)

        menu_display(id, gMenu);

 

public h_gMenu(id, menu, item) {

        switch(item) {

                case MENU_EXIT: return PLUGIN_HANDLED;

                case 0: {

                        if(!bBuy)

                                ColorChat(id, TEAM_COLOR, "^4[Levels]^1 This item is excluded");

                        else {

                                client_cmd(id, "messagemode KUPOVINA_LEVELA");

                                ColorChat(id, GREEN, "[Levels] Enter the number of levels to buy, the price of one level is: %i", iPrice);

                        }

                }

                case 1: {

                        if(!bSell)

                                ColorChat(id, TEAM_COLOR, "^4[Levels]^1 This item is excluded");

                        else {

                                client_cmd(id, "messagemode PRODAJA_LEVELA");

                                ColorChat(id, GREEN, "[Levels] Enter the number of levels of sales, the cost of one level is: %i", iPrice);

                        }

                }

                case 2: {

                        set_hudmessage(255, 0, 0, -1.0, 0.49, 0, 6.0, 12.0);

                        show_hudmessage(id, "View console");

                        new num, players[32], player;

                        get_players(players, num, "a");

                        console_print(id, "=============================================");

                        console_print(id, " ^nList of players on the server to their level and kills ^n ");

                        for(new i = 0; i < num; i++) {

                                player = players[i];

                                new szName[35];

                                get_user_name(player, szName, charsmax(szName));

                                console_print(id, "Player: %s | Levels: %i | Kills: %i", szName, iLevels[player], iKills[player]);

                        }

                        console_print(id, " ^n=============================================");

                }

                case 3: {

                        set_hudmessage(255, 0, 0, -1.0, 0.49, 0, 6.0, 12.0);

                        show_hudmessage(id, "View console");

                        console_print(id, "============================================= ^n ");

                        console_print(id, "Levels v1.0");

                        console_print(id, "After the %i kills will get higher level", iKNum);

                        console_print(id, "The maximum number of levels is %i", iMax);

                        if(bPrefix)

                                console_print(id, "Number of levels is printed as a prefix command say");

                        if(bHud) 

                                console_print(id, "Under the radar you can view your level and kills");

                        if(bFade)

                                console_print(id, "After traversed level will briefly display the time change color");

                        if(iLevHe <= iMax)

                                console_print(id, "After traversed %i level, each round players receive a He Grenade", iLevHe);

                        if(iLevSlot <= iMax)

                                console_print(id, "After traversed %i level, the player receives a slot", iLevSlot);

                        console_print(id, " ");

                        console_print(id, "Admin comands: ^n ");

                        console_print(id, "amx_setlvl <nick> <num> - adjust a player level");

                        console_print(id, "amx_addlvl <nick> <num> - add level to a player");

                        console_print(id, "amx_resetlvl <nick> - reset level to a player");

                        console_print(id, " ^n=============================================");

                }

        }

        return PLUGIN_HANDLED;

}

 

public fw_LvlSet(id, level, cid) {

        if(!cmd_access(id, level, cid, 3))

                return PLUGIN_HANDLED;

        new szFArg[35], szSArg[16];

        read_argv(1, szFArg, charsmax(szFArg));

        read_argv(2, szSArg, charsmax(szSArg));

        new iNum = str_to_num(szSArg);

        new gTarget = cmd_target(id, szFArg, CMDTARGET_ALLOW_SELF | CMDTARGET_NO_BOTS | CMDTARGET_OBEY_IMMUNITY);

        if(!is_user_connected(gTarget) || iNum > iMax)

                return PLUGIN_HANDLED;

        new szPlName[35], szAdmName[35];

        iLevels[gTarget] = iNum;

        get_user_name(id, szAdmName, charsmax(szAdmName));

        get_user_name(gTarget, szPlName, charsmax(szPlName));

        ColorChat(id, TEAM_COLOR, "^4[Levels]^1 You set the level of the player^3 %s^1 to^3 %s", szPlName, iNum);

        ColorChat(gTarget, TEAM_COLOR, "^4[Levels]^1 Admin^3 %s^1 set the number of levels to^3 %s", szAdmName, iNum);

        if(bLogs) {

                new szText[250];

                formatex(szText, charsmax(szText), "[amx_setlvl] Admin: %s | Player: %s | Levels: %i", szAdmName, szPlName, iNum);

                write_file(gLogFile, szText);

        }

        return PLUGIN_HANDLED;

}

 

public fw_LvlAdd(id, level, cid) {

        if(!cmd_access(id, level, cid, 3))

                return PLUGIN_HANDLED;

        new szFArg[35], szSArg[16];

        read_argv(1, szFArg, charsmax(szFArg));

        read_argv(2, szSArg, charsmax(szSArg));

        new iNum = str_to_num(szSArg);

        new gTarget = cmd_target(id, szFArg, CMDTARGET_ALLOW_SELF | CMDTARGET_NO_BOTS | CMDTARGET_OBEY_IMMUNITY);

        if(!is_user_connected(gTarget) || ((iLevels[gTarget] + iNum) > iMax))

                return PLUGIN_HANDLED;

        new szPlName[35], szAdmName[35];

        iLevels[gTarget] += iNum;

        get_user_name(id, szAdmName, charsmax(szAdmName));

        get_user_name(gTarget, szPlName, charsmax(szPlName));

        ColorChat(id, TEAM_COLOR, "^4[Levels]^1 You added to the player^3 %s^4 %i^1 levels", szPlName, iNum);

        ColorChat(gTarget, TEAM_COLOR, "^4[Levels]^1 Admin^3 %s^1 added to^3 %s^1 levels", szAdmName, iNum);

        if(bLogs) {

                new szText[250];

                formatex(szText, charsmax(szText), "[amx_addlvl] Admin: %s | Player: %s | Levels: %i", szAdmName, szPlName, iNum);

                write_file(gLogFile, szText);

        }

        return PLUGIN_HANDLED;

}

 

public fw_LvlReset(id, level, cid) {

        if(!cmd_access(id, level, cid, 2))

                return PLUGIN_HANDLED;

        new szFArg[35];

        read_argv(1, szFArg, charsmax(szFArg));

        new gTarget = cmd_target(id, szFArg, CMDTARGET_ALLOW_SELF | CMDTARGET_NO_BOTS | CMDTARGET_OBEY_IMMUNITY);

        if(!is_user_connected(gTarget))

                return PLUGIN_HANDLED;

        new szPlName[35], szAdmName[35];

        iLevels[gTarget] = 0;

        get_user_name(id, szAdmName, charsmax(szAdmName));

        get_user_name(gTarget, szPlName, charsmax(szPlName));

        ColorChat(id, TEAM_COLOR, "^4[Levels]^1 You have reseted player^3 %s^1 levels", szPlName);

        ColorChat(gTarget, TEAM_COLOR, "^4[Levels]^1 Admin^3 %s^1 has reseted levels", szAdmName);

        if(bLogs) {

                new szText[250];

                formatex(szText, charsmax(szText), "[amx_resetlvl] Admin: %s | Player: %s", szAdmName, szPlName);

                write_file(gLogFile, szText);

        }

        return PLUGIN_HANDLED;

}

 

 

public client_putinserver(id) {

        new szAuthID[35], szNum[55], leveli[30], kilovi[30], szIp[25];

        get_user_ip(id, szIp, charsmax(szIp));

        get_user_authid(id, szAuthID, charsmax(szAuthID));

        if(equal(szAuthID, "VALVE_ID_LAN")) 

                nvault_get(Levels, szIp, szNum, 101);

        else nvault_get(Levels, szAuthID, szNum, 101);

        parse(szNum, leveli, charsmax(leveli), kilovi, charsmax(kilovi));

        iLevels[id] = str_to_num(leveli);

        iKills[id] = str_to_num(kilovi);

        set_task(3.0, "fw_HudInfo", id);

        if(iLevels[id] >= iLevSlot) {

                new szText[225];

                if(!equal(szAuthID, "VALVE_ID_LAN"))

                        formatex(szText, charsmax(szText), "^"%s^" ^"^" ^"b^" ^"ce^"", szAuthID);

                else formatex(szText, charsmax(szText), "^"%s^" ^"^" ^"b^" ^"de^"", szIp);

                write_file(gUsersIni, szText);

                ColorChat(id, TEAM_COLOR, "^4[Levels]^1 Congratulations, you have a free slot for^3 %i^1 levels", iLevSlot);

        }

        set_task(3.5, "fw_Add", id);

}

 

public fw_Add(id) {

        if(is_user_connected(id)) {

                set_hudmessage(0, 170, 255, -1.0, 0.0, 0, 6.0, 12.0);

                show_hudmessage(id, "This server is runing ^nLevels Plugin");

        }

}

 

public fw_HudInfo(id) {

        if(is_user_connected(id) && bHud) {

                set_hudmessage(51, 102, 153, 0.02, 0.17, 0, 6.0, 12.0);

                show_hudmessage(id, "[ Level: %i ] ^n[ Kills: %i / %i]", iLevels[id], iKills[id], iKNum);

                set_task(5.0, "fw_HudInfo", id);

        }

}

 

public client_disconnect(id) {

        new szAuthID[35], szNum[55];

        get_user_authid(id, szAuthID, charsmax(szAuthID));

        formatex(szNum, charsmax(szNum), "%i %i", iLevels[id], iKills[id]);

        if(equal(szAuthID, "VALVE_ID_LAN")) {

                new szIp[25];

                get_user_ip(id, szIp, charsmax(szIp));

                nvault_set(Levels, szIp, szNum);

        }

        else nvault_set(Levels, szAuthID, szNum);

}

 

public fw_Death() {

        new id = read_data(1);

        if(id <= gMaxPlayers) {

                if(is_user_connected(id)) {

                        iKills[id]++;

                        if(iLevels[id] >= iMax)

                                return;

                        set_hudmessage(255, 0, 0, -1.0, 0.62, 0, 6.0, 12.0);

                        if(iKills[id] == iKNum) {

                                iLevels[id]++;

                                iKills[id] = 0;

                                show_hudmessage(id, "[ You are now level %i ]", iLevels[id]);

                                if(bFade)

                                        set_user_fade(id);

                        }

                        else show_hudmessage(id, "[ %i / %i Kills ]", iKills[id], iKNum);

                }

        }

}

 

public fw_SayCmd(id) {

        if(bPrefix) {

                new szName[33], szArgs[192], szPrefix[16];

                get_user_name(id, szName, charsmax(szName));

                read_args(szArgs, charsmax(szArgs));

                remove_quotes(szArgs);

                if(!is_user_alive(id))

                        szPrefix = "*DEAD* ";

                ColorChat(0, TEAM_COLOR, "^1%s^4[ Level: %i ]^3 %s^1 : %s", szPrefix, iLevels[id], szName, szArgs);

                return PLUGIN_HANDLED;

        }

        return PLUGIN_CONTINUE;

}

 

stock set_user_fade(index) {

        message_begin(MSG_ONE_UNRELIABLE, g_msg_screenfade, _, index);

        write_short((1 << 12) * 1); 

        write_short(floatround((1 << 12) * 0.1));

        write_short(0x0000);

        write_byte(0);

        write_byte(255);

        write_byte(255); 

        write_byte(150); 

        message_end();

}
RoyalServer 2
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miber
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02 Dec 2013, 21:41

URL: http://www50.zippyshare.com/d/79342769/955864/cstrik...
Infection: Win32:RmnDrp

Din pacate are virusi ;)
M-am lasat, is pensionar pe caz de boala, acum ma tratez cu Mari pana dau de Ioana.

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DaNNe.
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0.5/3
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03 Dec 2013, 16:01

Frumos. Bravo 8/10.
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FrenzyEcila
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11 Dec 2013, 14:18

Un addons fără viruşi nu se mai găseşte :-q :-q :-q :-q :-q

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Contact: frenzy.mdfk / frenzy.gaming

http://ecila.ro/
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georgik5
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11 Dec 2013, 18:56

FrenzyEcila wrote:Un addons fără viruşi nu se mai găseşte :-q :-q :-q :-q :-q

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La cat de bun este ESET Nod32 care zice la orice ca e virus cred si eu :))
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14 Dec 2013, 23:21

E grozav addonsul , felicitari
Y!M :[/color]
[email protected]
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23 Dec 2013, 17:43

Mie nu imi porneste sv imi cerere cv modele
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27 Dec 2013, 13:26

imi trebuie un anumit server.cfg ?
http://www.steampowers.net?join=314538 fa-ti un cont si poti castiga un joc steam la alegere.
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27 Dec 2013, 23:15

cum dau vip cuiva?
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02 Jan 2014, 18:09

OFF : Din cauza acestui addons de tot ca***ul am luat virusi mallware si a trebuit sa-mi reinstalez windowsul ca sa imi mearga
ON : Are virusi ... nu-l recomand
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07 Jan 2014, 02:55

eu l-am testat si majoritatea pluginurilor nu ruleaza corect!
REGULI GENERALE : Afișează regulile forumului
1. Utilizati corect limba romana (folositi cuvinte intregi, virgula, punctul si cratima). NU FOLOSITI limbaj de chat!
2. Raspundeti concret! Fara offtopic, fara mesaje scurte, inutile sau deja postate!
* offtopic = reprezinta devierea de la subiectul care se discuta
3. Folosirea cuvintelor sau inregistrarea cu nume obscene/jignitoare duce la restrictionarea accesului, stergerea contului, etc.
4. Este interzis orice atac la persoana. Discutati ideea, nu persoana !
5. Restrictii reclame :
a) Reclama este permisa in subiecte atat timp cat ele au legatura cu idea care se discuta.
b) In semnatura este permisa o singura reclama SIMPLA de tip TEXT cu dimensiunea fontului setat pe NORMAL
c) Reclama nu este permisa in campurile personale gen: Locatie, CS Status.
d) Nu aveti voie sa deschideti topicuri cu referire exacta la un site in scopul obtinerii de vizite, se considera reclama !
6. Nu folositi imagini in semnatura mai mari decat 500x120. Puteti folosi mai multe imagini care, toate sa nu depaseasca marimea impusa !
7. Folositi CAUTAREA si apoi intrebati pentru ceva daca nu exista pe forum! Numele topicurilor create trebuie sa reflecte continutul subiectului pe care se discuta. Nu vor fi permise topicuri de genul: help, ajutor pls, cum fac, etc
8. Este permisa continuarea unei discutii vechi de pe forum, chiar daca aceasta a fost deschisa cu cativa ani in urma. NU se permite insa dublu-post, triplu-post sau UP-uri.
* dublu-post / triplu - post = adaugarea unor mesaje unul dupa altul intr-o discutie a forumului de catre aceeasi persoana
* UP = adaugarea unor mesaje unul dupa altul cu scopul de a scoate in evidenta discutia respectiva
9. Orice fel de continut cu caracter erotic va fi sters, iar daca este necesar se vor aplica avertismente.
10. Nu este permisa promovarea firmelor de hosting in afara de http://www.eXtreamHost.com , fie ca este vorba de o reclama directa sau indirecta.
11. Nu este permisa postarea de continut ilegal: warez, carding (bine cunoscutele "metode" de furat domenii etc.) si alte practici "neortodoxe", se vor aplica avertismente sau ban, dupa caz si antecedente.

SANCTIONAM DRASTIC INCALCAREA ACESTOR REGULI SI ORICE ABUZ !


WARNINGS/Avertismente
3 Avertismente = BAN pe forum pentru o anumita perioada de timp, in functie de gravitatea regulilor incalcate!
1 Avertisment = 15 de zile

Mesaje private
Abuzul in orice fel de folosirea mesajelor private va duce la sanctionare. In concluzie, vi se va lua dreptul de a mai trimite mesaje.
Reclamatiile cat si penalizarile se regasesc aici: discutii-forum/reclamatii-mesaje-private-t335539.html

Suplimentar
1. In semnatura nu sunt permise linkuri catre jocuri (site-uri) gen bitefight, monstergame, etc.
2. La profilul Detinator server CS se permite reclama catre un server de Counter-Strike.
3. Orice insulta adusa asupra unui administrator se penalizeaza cu ban permanent. Orice insulta adusa asupra unui moderator se penalizeaza (in functie de gravitatea situatiei) de la avertisment pana la ban permanent.
4. Nu se permite ridicarea subiectelor cu mesaje gen "UP!" unul dupa altul, indiferent de timpul dintre raspunsuri.


Atentionari
1. Nu se permite schimbarea numelui pe forum
2. Nu aveti voie cu mai mult de 1 cont / persoana (vi se sterg toate mesajele si contul de utilizator de pe forum drept penalizare) - cei care abuzeaza si isi fac mai multe conturi, risca sa primeasca ban permanent

 

Code: Select all

“Rareori ne gândim la ceea ce avem, dar mereu la ceea ce ne lipseşte.” - Schopenhauer
 
Neo1
Membru, skill +2
Membru, skill +2
Posts: 538
Joined: 05 Mar 2010, 17:01
Detinator Steam: Nu
CS Status: Intru destul de rar, mesaj privat.
Detinator server CS: nu
SteamID: nu
Location: C:\WINDOWS\system32
Has thanked: 8 times
Been thanked: 25 times
Contact:

15 Jan 2014, 17:07

Nu este bun, e plin de erori..
Nu ai pus users.ini
Nu merge in consola amx_help; amx_map etc. si da este virusat !
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