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#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
#include <cstrike>
#include <zombieplague>
#define ADMIN ADMIN_LEVEL_H
#define PLUGIN "[ZP] Class Arahnid"
#define VERSION "0.1"
#define AUTHOR "MyeRo"
#define STR_T 32
// Stuff taken from fakemeta_util
#define fm_get_user_button(%1) pev(%1, pev_button)
/* stock fm_get_user_button(index)
return pev(index, pev_button) */
#define fm_get_entity_flags(%1) pev(%1, pev_flags)
/* stock fm_get_entity_flags(index)
return pev(index, pev_flags) */
stock fm_set_user_velocity(entity, const Float:vector[3]) {
set_pev(entity, pev_velocity, vector);
return 1;
}
//End of stuff from fakemeta_util
//new STR_T[32]
new bool:g_WallClimb[33]
new Float:g_wallorigin[32][3]
new cvar_zp_wallclimb, cvar_zp_wallclimb_nemesis, cvar_zp_wallclimb_survivor
new bool:caughtJump[33]
new bool:doJump[33]
new Float:jumpVeloc[33][3]
new newButton[33]
new numJumps[33]
//Main Class, modelT & Sprite Beam
new g_zclass_smoker, g_Line
new const generic_models[][] = { "models/player/zombie_source/zombie_source.mdl" }
//Sounds
new g_sndMiss[] = "zombie_plague/Smoker_TongueHit_miss.wav"
new g_sndDrag[] = "zombie_plague/Smoker_TongueHit_drag.wav"
//Some vars
new g_hooked[33], g_hooksLeft[33]
new Float:g_lastHook[33]
//Cvars
new cvar_maxdrags, cvar_dragspeed, cvar_cooldown, cvar_dmg2stop, cvar_mates, cvar_bind
//Smoker Atributes
new const zclass_name[] = { "Arahnid" }
new const zclass_info[] = { "wallclimb + walljump + drag" }
new const zclass_model[] = { "zombie_source" }
new const zclass_clawmodel[] = { "v_executioner_axe.mdl" }
const zclass_health = 2000
const zclass_speed = 240
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 1.0
public plugin_init()
{
cvar_dragspeed = register_cvar("zp_smoker_dragspeed", "180")
cvar_maxdrags = register_cvar("zp_smoker_maxdrags", "100")
cvar_cooldown = register_cvar("zp_smoker_cooldown", "5")
cvar_dmg2stop = register_cvar("zp_smoker_dmg2stop", "75")
cvar_mates = register_cvar("zp_smoker_mates", "1")
cvar_bind = register_cvar("zp_smoker_bind", "1")
cvar_zp_wallclimb = register_cvar("zp_wallclimb", "1")
cvar_zp_wallclimb_survivor = register_cvar("zp_wallclimb_survivor", "0")
cvar_zp_wallclimb_nemesis = register_cvar("zp_wallclimb_nemesis", "1")
register_cvar("walljump_str","600.0")
register_cvar("walljump_num","50")
register_touch("player", "worldspawn", "Touch_World")
register_touch("player", "func_wall", "Touch_World")
register_touch("player", "func_breakable", "Touch_World")
register_event("ResetHUD", "newSpawn", "b")
register_event("DeathMsg", "smoker_death", "a")
register_event("DeathMsg","EventDeathMsg","a")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_clcmd("+drag","drag_start", ADMIN_USER, "bind ^"key^" ^"+drag^"")
register_clcmd("-drag","drag_end")
register_forward(FM_Touch, "fwd_touch")
register_forward(FM_PlayerPreThink, "fwd_playerprethink")
}
public plugin_precache()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_zclass_smoker = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
precache_sound(g_sndDrag)
precache_sound(g_sndMiss)
g_Line = precache_model("sprites/zbeam4.spr")
for (new i = 0; i < sizeof generic_models; i++)
precache_model(generic_models[i])
}
public fwd_touch(id, world)
{
if(!is_user_alive(id) || !g_WallClimb[id])
return FMRES_IGNORED
new player = STR_T
if (!player)
return FMRES_IGNORED
new classname[STR_T]
pev(world, pev_classname, classname, (STR_T))
if(equal(classname, "worldspawn") || equal(classname, "func_wall") || equal(classname, "func_breakable"))
pev(id, pev_origin, g_wallorigin[id])
return FMRES_IGNORED
}
public fwd_playerprethink(id)
{
if(!g_WallClimb[id] || !zp_get_user_zombie(id))
return FMRES_IGNORED
if(zp_is_survivor_round() && get_pcvar_num(cvar_zp_wallclimb_survivor) == 0)
return FMRES_IGNORED
if(zp_is_nemesis_round() && get_pcvar_num(cvar_zp_wallclimb_nemesis) == 0)
return FMRES_IGNORED
new button = fm_get_user_button(id)
if((get_pcvar_num(cvar_zp_wallclimb) == 1) && (button & IN_USE) && (zp_get_user_zombie_class(id) == g_zclass_smoker)) //Use button = climb
wallclimb(id, button)
else if((get_pcvar_num(cvar_zp_wallclimb) == 2) && (button & IN_JUMP) && button & IN_DUCK && (zp_get_user_zombie_class(id) == g_zclass_smoker)) //Jump + Duck = climb
wallclimb(id, button)
return FMRES_IGNORED
}
public wallclimb(id, button)
{
static Float:origin[3]
pev(id, pev_origin, origin)
if(get_distance_f(origin, g_wallorigin[id]) > 25.0)
return FMRES_IGNORED // if not near wall
if(fm_get_entity_flags(id) & FL_ONGROUND)
return FMRES_IGNORED
if(button & IN_FORWARD)
{
static Float:velocity[3]
velocity_by_aim(id, 120, velocity)
fm_set_user_velocity(id, velocity)
}
else if(button & IN_BACK)
{
static Float:velocity[3]
velocity_by_aim(id, -120, velocity)
fm_set_user_velocity(id, velocity)
}
return FMRES_IGNORED
}
public EventDeathMsg()
{
new id = read_data(2)
g_WallClimb[id] = true
return PLUGIN_HANDLED
}
public client_connect(id)
{
g_WallClimb[id] = true
}
public Touch_World(id, world)
{
if(is_user_alive(id))
{
//if we touch wall and have jump pressed, setup for jump
if(caughtJump[id] && (newButton[id] & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND))
{
//reverse velocity
for(new x=0;x<2;x++)
jumpVeloc[id][x] *= -1.0
numJumps[id]++
doJump[id] = true
}
}
}
public client_PostThink(id)
{
if(!is_user_alive(id) || !zp_get_user_zombie(id)) return PLUGIN_CONTINUE
if(zp_get_user_zombie_class(id) != g_zclass_smoker) return PLUGIN_CONTINUE
//do velocity if we walljumped
if(doJump[id])
{
entity_set_vector(id,EV_VEC_velocity,jumpVeloc[id])
doJump[id] = false
return PLUGIN_CONTINUE
}
if(numJumps[id] >= get_cvar_num("walljump_num")) //reset if we ran out of jumps
{
numJumps[id] = 0
caughtJump[id] = false
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public client_PreThink(id)
{
if(!is_user_alive(id) || !zp_get_user_zombie(id)) return PLUGIN_CONTINUE
if(zp_get_user_zombie_class(id) != g_zclass_smoker) return PLUGIN_CONTINUE
newButton[id] = get_user_button(id)
new oldButton = get_user_oldbutton(id)
new flags = get_entity_flags(id)
if(caughtJump[id] && (flags & FL_ONGROUND))
{
numJumps[id] = 0
caughtJump[id] = false
return PLUGIN_CONTINUE
}
//begin when we jump
if((newButton[id] & IN_JUMP) && (flags & FL_ONGROUND) && !caughtJump[id] && !(oldButton & IN_JUMP) && !numJumps[id])
{
caughtJump[id] = true
entity_get_vector(id,EV_VEC_velocity,jumpVeloc[id])
jumpVeloc[id][2] = get_cvar_float("walljump_str")
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public zp_user_infected_post(id, infector)
{
if (zp_get_user_zombie_class(id) == g_zclass_smoker) {
g_hooksLeft[id] = get_pcvar_num(cvar_maxdrags)
new mode = get_pcvar_num(cvar_bind)
if (mode == 1) {
client_cmd(id, "bind v ^"+drag^"")
client_print(id, print_chat, "[ZP] To drag player to youself hold ^'^'V^'^'")
}
if (mode == 0) {
client_print(id, print_chat, "[ZP] To drag player to youself (bind ^'^'key^'^' ^'^'+drag^'^') hold binded key")
}
}
}
public newSpawn(id)
{
g_lastHook[id] = get_gametime()
beam_remove(id)
if (g_hooked[id])
drag_end(id)
}
public drag_start(id) // starts drag, checks if player is Smoker, checks cvars
{
if (zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_smoker) {
static Float:cdown
cdown = get_pcvar_float(cvar_cooldown)
if (!is_user_alive(id)) {
client_print(id, print_chat, "[ZP] You can't drag if you are dead!")
return
}
if (g_hooksLeft[id] <= 0) {
client_print(id, print_chat, "[ZP] You can't drag anymore!")
return
}
if (get_gametime() - g_lastHook[id] < cdown) {
client_print(id, print_chat, "[ZP] Wait %.fsec. to drag again!", get_pcvar_float(cvar_cooldown) - (get_gametime() - g_lastHook[id]))
return
}
if (g_hooksLeft[id] > 0) {
g_hooksLeft[id]--
client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
}
new hooktarget, body
get_user_aiming(id, hooktarget, body)
if (is_user_alive(hooktarget)) {
if (get_user_team(hooktarget) != get_user_team(id)) {
g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
} else {
if (get_user_team(hooktarget) == get_user_team(id)) {
if (get_pcvar_num(cvar_mates) == 0) {
client_print(id, print_chat, "[ZP] You can't drag teammates!")
return
}
if (get_pcvar_num(cvar_mates) == 1) {
g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
} else {
g_hooked[id] = 33
noTarget(id)
emit_sound(hooktarget, CHAN_BODY, g_sndMiss, 1.0, ATTN_NORM, 0, PITCH_HIGH)
return
}
}
new parm[2]
parm[0] = id
parm[1] = hooktarget
set_task(0.1, "smoker_reelin", id, parm, 2, "b")
harpoon_target(parm)
} else {
g_hooked[id] = 33
noTarget(id)
emit_sound(hooktarget, CHAN_BODY, g_sndMiss, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
} else {
return
}
}
public smoker_reelin(parm[]) // dragging player to smoker
{
new id = parm[0]
new victim = parm[1]
if (!g_hooked[id])
return
if (!is_user_alive(victim)) {
drag_end(id)
return
}
new Float:fl_Velocity[3]
new idOrigin[3], vicOrigin[3]
get_user_origin(victim, vicOrigin)
get_user_origin(id, idOrigin)
new distance = get_distance(idOrigin, vicOrigin)
if (distance > 1) {
new Float:fl_Time = distance / get_pcvar_float(cvar_dragspeed)
fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time
fl_Velocity[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time
fl_Velocity[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time
} else {
fl_Velocity[0] = 0.0
fl_Velocity[1] = 0.0
fl_Velocity[2] = 0.0
}
entity_set_vector(victim, EV_VEC_velocity, fl_Velocity) //<- rewritten. now uses engine
}
public drag_end(id) // drags end function
{
g_hooked[id] = 0
beam_remove(id)
remove_task(id)
if (get_gametime() - g_lastHook[id] <= get_pcvar_float(cvar_cooldown) + 0.08) {
return
} else {
g_lastHook[id] = get_gametime()
}
}
public smoker_death() // if smoker dies drag off
{
new id = read_data(2)
beam_remove(id)
if (g_hooked[id])
drag_end(id)
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) // if take damage drag off
{
if (victim == attacker || !is_user_connected(attacker)) {
if (damage > 25) {
drag_end(victim)
return HAM_IGNORED;
}
}
if (get_user_team(attacker) != get_user_team(victim)) {
if (damage > get_pcvar_num(cvar_dmg2stop)) {
drag_end(victim)
return HAM_IGNORED;
}
}
return HAM_IGNORED;
}
public client_disconnect(id) // if client disconnects drag off
{
caughtJump[id] = false
doJump[id] = false
for(new x=0;x<3;x++)
jumpVeloc[id][x] = 0.0
newButton[id] = 0
numJumps[id] = 0
if (id <= 0 || id > 32)
return
if (g_hooked[id])
drag_end(id)
}
public harpoon_target(parm[]) // set beam (ex. tongue:) if target is player
{
new id = parm[0]
new hooktarget = parm[1]
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(8) // TE_BEAMENTS
write_short(id)
write_short(hooktarget)
write_short(g_Line) // sprite index
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(200) // life
write_byte(8) // width
write_byte(1) // noise
write_byte(155) // r, g, b
write_byte(155) // r, g, b
write_byte(55) // r, g, b
write_byte(90) // brightness
write_byte(10) // speed
message_end()
}
public noTarget(id) // set beam if target isn't player
{
new endorigin[3]
get_user_origin(id, endorigin, 3)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte( TE_BEAMENTPOINT ); // TE_BEAMENTPOINT
write_short(id)
write_coord(endorigin[0])
write_coord(endorigin[1])
write_coord(endorigin[2])
write_short(g_Line) // sprite index
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(200) // life
write_byte(8) // width
write_byte(1) // noise
write_byte(155) // r, g, b
write_byte(155) // r, g, b
write_byte(55) // r, g, b
write_byte(75) // brightness
write_byte(0) // speed
message_end()
}
public beam_remove(id) // remove beam
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(99) //TE_KILLBEAM
write_short(id) //entity
message_end()
}
public zp_user_infected_pre(id) {
if(!(get_user_flags(id) & ADMIN_LEVEL_H)) {
if (zp_get_user_next_class(id) == g_zclass_smoker) {
zp_set_user_zombie_class(id, 0)
client_print(id, print_center, "You have selected the VIP class zombie.")
client_print(id, print_chat, "You are not VIP player.")
}
}
}
Versiune: 0.1
Link oficial: -
Instalare:
1. Fisierul zp_zclass_arahnid.sma il puneti in addons/amxmodx/scripting
2. Fisierul zp_zclass_arahnid.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins-zplague.ini si adaugati la urma:
Code: Select all
zp_zclass_arahnid.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
zp_smoker_dragspeed 180 (viteza la drag)
zp_smoker_maxdrags 100 (de cate ori poate folosi drag)
zp_smoker_cooldown 5 (cat timp dureaza sa se reincarce)
zp_smoker_dmg2stop 75 (cat damage trebuie sa-ti dea ca sa se elibereze de drag)
zp_smoker_mates 1 (ca sa folosesti puterea pe coechipieri)
zp_smoker_bind 1 (ca sa folosesti bindul)
zp_wallclimb 1 (sa se activeze catararea)
zp_wallclimb_survivor 0 (sa poata folosi puterea si survivorul)
zp_wallclimb_nemesis 1 (sa poata folosi puterea si nemesisul)
Imagini: -