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#include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague> #include <fakemeta_util> #include <amxmisc> new g_mode[33] #define BLOOD_SM_NUM 8 #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define DINFINITY_WEAPONKEY 901 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define BLOOD_STREAM_RED 70 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define DINFINITY_RELOAD_TIME 4.0 #define DINFINITY_DRAW_TIME 1.2 const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_USP)|(1<<CSW_DEAGLE)|(1<<CSW_GLOCK18)|(1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_sg550", "weapon_fiveseven", "weapon_ump45", "weapon_elite", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_elite", "weapon_knife", "weapon_p90" } new const Fire_Sounds[][] = { "weapons/infi-1.wav" } new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new DINFINITY_V_MODEL[64] = "models/v_infinity.mdl" new DINFINITY_V_MODEL2[64] = "models/v_infinity_2.mdl" new DINFINITY_P_MODEL[64] = "models/p_infinity.mdl" new DINFINITY_W_MODEL[64] = "models/w_infinity.mdl" new cvar_dmg_dinfinity, g_itemid_dinfinity, cvar_clip_dinfinity, cvar_dinfinity_ammo , cvar_recoil2_vertical , cvar_recoil2_horizontal , cvar_recoil1_vertical , cvar_recoil1_horizontal new g_MaxPlayers, g_orig_event_dinfinity, g_clip_ammo[33] , g_attack2[33] new m_iBlood[2] , oldweap[33] , g_DINFINITY_TmpClip[33] , g_has_dinfinity[33] public plugin_init() { register_plugin("Dual Infinity", "1.0", "--") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES, "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_DINFINITY_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_DINFINITY_PrimaryAttack") RegisterHam(Ham_Item_PostFrame, "weapon_elite", "DInfinity_ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload"); RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload_Post", 1); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") cvar_dmg_dinfinity = register_cvar("zp_dinfinity_dmg", "150") cvar_clip_dinfinity = register_cvar("zp_dinfinity_clip", "100") cvar_dinfinity_ammo = register_cvar("zp_dinfinity_ammo", "120") cvar_recoil2_vertical = register_cvar("zp_dinfinity_verticalrecoilat2", "3") cvar_recoil2_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat2", "300") cvar_recoil1_vertical = register_cvar("zp_dinfinity_verticalrecoilat1", "200") cvar_recoil1_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat1", "50") g_itemid_dinfinity = zp_register_extra_item("[\rPistols \wDinfinity\r]", 30, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() set_task (0.1,"fire_id",_,_,_,"b"); } public plugin_natives() { register_native("give_dinfinity", "native_give_dinfinity", 1) } public native_give_dinfinity(id) { g_has_dinfinity[id] = true; } public plugin_precache() { precache_model(DINFINITY_V_MODEL) precache_model(DINFINITY_P_MODEL) precache_model(DINFINITY_V_MODEL2) precache_model(DINFINITY_W_MODEL) precache_sound(Fire_Sounds[0]) precache_sound("weapons/infi_clipin.wav") precache_sound("weapons/infi_clipout.wav") precache_sound("weapons/infi_clipon.wav") precache_sound("weapons/infi_draw.wav") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") precache_model("sprites/640hud5.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name) ) { g_orig_event_dinfinity = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_elite.mdl")) { static iStoredSVDID iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity) if(!is_valid_ent(iStoredSVDID)) return FMRES_IGNORED; if(g_has_dinfinity[iOwner]) { entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, DINFINITY_WEAPONKEY) g_has_dinfinity[iOwner] = false entity_set_model(entity, DINFINITY_W_MODEL) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public give_dinfinity(id) { drop_weapons(id, 1); new iWep2 = give_item(id,"weapon_elite") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_dinfinity)) cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_dinfinity_ammo)) } if(get_user_weapon(id) == CSW_ELITE) { replace_weapon_models(id, CSW_ELITE) UTIL_PlayWeaponAnimation(id, 16) set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF) } g_has_dinfinity[id] = true; } public zp_extra_item_selected(id, itemid) { if(itemid != g_itemid_dinfinity) return; give_dinfinity(id) } public fw_CmdStart(id, uc_handle, seed) { if(!is_user_alive(id)) return PLUGIN_HANDLED if(!g_has_dinfinity[id]) return PLUGIN_HANDLED new szClip, szAmmo new szWeapID = get_user_weapon(id, szClip, szAmmo) if(szWeapID != CSW_ELITE) return PLUGIN_HANDLED if(szClip <= 0) return PLUGIN_HANDLED if(!(get_uc(uc_handle, UC_Buttons) & IN_ATTACK2)) g_attack2[id] = 0 if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2)) g_attack2[id] = 1 return PLUGIN_HANDLED } public fire_id() { for(new id;id <= 32;id++) { if(!is_user_alive(id)) continue; if(zp_get_user_zombie(id)) continue; new szClip, szAmmo new szWeapID = get_user_weapon(id, szClip, szAmmo) if(szWeapID != CSW_ELITE) continue; if(!g_attack2[id]) continue; if(szClip <= 0) continue; g_mode[id] = 1 replace_weapon_models(id,CSW_ELITE) if(szClip > 1) { UTIL_PlayWeaponAnimation(id, random_num(2,12)) make_blood_and_bulletholes(id) new ak = find_ent_by_owner ( -1, "weapon_elite", id ) set_pdata_int ( ak, 51, szClip - 1, 4 ) make_punchangle(id) }else if(szClip == 1) { new num num = random_num(1,2) if(num == 1) UTIL_PlayWeaponAnimation(id, 7) if(num == 2) UTIL_PlayWeaponAnimation(id, 13) make_blood_and_bulletholes(id) new ak = find_ent_by_owner ( -1, "weapon_elite", id ) set_pdata_int ( ak, 51, szClip - 1, 4 ) make_punchangle(id) }else if(szClip == 0 ) { if(szAmmo > 0) UTIL_PlayWeaponAnimation(id, 14) } } } public fw_DINFINITY_AddToPlayer(DINFINITY, id) { if(!is_valid_ent(DINFINITY) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(DINFINITY, EV_INT_WEAPONKEY) == DINFINITY_WEAPONKEY) { g_has_dinfinity[id] = true entity_set_int(DINFINITY, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } replace_weapon_models(id, weaponid) { if(!is_user_alive(id)) return; if(zp_get_user_zombie(id)) return; if(!g_has_dinfinity[id]) return; if(weaponid == CSW_ELITE) { if(g_mode[id] == 0) { set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL) set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL) }else{ set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL2) set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL) } if(oldweap[id] != CSW_ELITE) { UTIL_PlayWeaponAnimation(id, 16) set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF) } } if(weaponid != CSW_ELITE) g_mode[id] = 0 oldweap[id] = weaponid } public make_punchangle(id) { if(!is_user_alive(id)) return; if(zp_get_user_zombie(id)) return; if(!g_has_dinfinity[id]) return; if(g_mode[id] == 0) { static Float:punchAngle[3]; punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_vertical), get_pcvar_num(cvar_recoil1_vertical))) / 100.0; punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_horizontal), get_pcvar_num(cvar_recoil1_horizontal))) / 100.0; punchAngle[2] = 0.0; set_pev(id, pev_punchangle, punchAngle); }else{ static Float:punchAngle[3]; punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_vertical), get_pcvar_num(cvar_recoil2_vertical))) / 100.0; punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_horizontal), get_pcvar_num(cvar_recoil2_horizontal))) / 100.0; punchAngle[2] = 0.0; set_pev(id, pev_punchangle, punchAngle); } } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE) || !g_has_dinfinity[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_DINFINITY_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_dinfinity[Player]) return HAM_IGNORED; if (!is_user_alive(Player) || zp_get_user_zombie(Player)) return HAM_IGNORED; new szClip, szAmmo new szWeapID = get_user_weapon(Player, szClip, szAmmo) if(szClip <= 0) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) if(flNextAttack > 0.0) return PLUGIN_HANDLED if(get_user_weapon(Player) == CSW_ELITE) { g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) if(szWeapID == CSW_ELITE) { remove_task(Player) g_mode[Player] = 0 replace_weapon_models(Player,CSW_ELITE) new num num = random_num(1,2) if(num == 1) UTIL_PlayWeaponAnimation(Player, random_num(2,6)) if(num == 2) UTIL_PlayWeaponAnimation(Player, random_num(8,12)) make_punchangle(Player) make_blood_and_bulletholes(Player) set_pdata_float(Player, m_flNextAttack, 0.2, PLAYER_LINUX_XTRA_OFF) new ak = find_ent_by_owner ( -1, "weapon_elite", Player ) set_pdata_int ( ak, 51, szClip - 1, 4 ) } } return HAM_SUPERCEDE; } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_dinfinity)) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_ELITE) { if(g_has_dinfinity[attacker]) SetHamParamFloat(4, get_pcvar_float(cvar_dmg_dinfinity)) } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE set_task(1.0,"zero_values",iVictim) if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE) { if(g_has_dinfinity[iAttacker]) set_msg_arg_string(4, "elite") } return PLUGIN_CONTINUE } public CurrentWeapon(id) replace_weapon_models(id, read_data(2)) public zp_user_infected_post(id) zero_values(id) public client_connect(id) zero_values(id) public client_disconnect(id) zero_values(id) stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3]; pev(id, pev_v_angle, plrViewAngles); static Float:VecSrc[3], Float:VecDst[3]; //VecSrc = pev->origin + pev->view_ofs; pev(id, pev_origin, PlrOrigin) pev(id, pev_view_ofs, VecSrc) xs_vec_add(VecSrc, PlrOrigin, VecSrc) //VecDst = VecDir * 8192.0; angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir); xs_vec_mul_scalar(VecDir, 8192.0, VecDst); xs_vec_add(VecDst, VecSrc, VecDst); new hTrace = create_tr2() engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, id, hTrace) new hitEnt = get_tr2(hTrace, TR_pHit); get_tr2(hTrace, TR_vecEndPos, VecEnd); if(is_user_alive(target) && zp_get_user_zombie(target)) { if (pev_valid(hitEnt)) { new Float:takeDamage; pev(hitEnt, pev_takedamage, takeDamage); new Float:dmg = get_pcvar_float(cvar_dmg_dinfinity); new hitGroup = get_tr2(hTrace, TR_iHitgroup); switch (hitGroup) { case HIT_HEAD: { dmg *= 3.0; } case HIT_LEFTARM: { dmg *= 0.9; } case HIT_RIGHTARM: { dmg *= 0.9; } case HIT_LEFTLEG: { dmg *= 0.9; } case HIT_RIGHTLEG: { dmg *= 0.9; } } if (is_user_connected(hitEnt) && zp_get_user_zombie(hitEnt)) { ExecuteHamB(Ham_TakeDamage, hitEnt, id, id, dmg, DMG_BULLET | DMG_NEVERGIB); ExecuteHamB(Ham_TraceBleed, hitEnt, dmg, VecDir, hTrace, DMG_BULLET | DMG_NEVERGIB); make_blood(VecEnd, dmg, hitEnt); } } } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } } public DInfinity_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_dinfinity[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_dinfinity) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public DInfinity_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_dinfinity[id]) return HAM_IGNORED; g_DINFINITY_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_dinfinity)) return HAM_SUPERCEDE; g_DINFINITY_TmpClip[id] = iClip; return HAM_IGNORED; } public DInfinity_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_dinfinity[id]) return HAM_IGNORED; if (g_DINFINITY_TmpClip[id] == -1) return HAM_IGNORED; new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE); if (iBpAmmo <= 0) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_DINFINITY_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, DINFINITY_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, DINFINITY_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) // relaod animation UTIL_PlayWeaponAnimation(id, 14) remove_task(id) g_mode[id] = 0 return HAM_IGNORED; } public get_origin_int(index, origin[3]) { new Float:FVec[3] pev(index,pev_origin,FVec) origin[0] = floatround(FVec[0]) origin[1] = floatround(FVec[1]) origin[2] = floatround(FVec[2]) return 1 } public zero_values(id) { g_attack2[id] = 0 g_has_dinfinity[id] = false } stock make_blood(const Float:vTraceEnd[3], Float:Damage, hitEnt) { new bloodColor = ExecuteHam(Ham_BloodColor, hitEnt); if (bloodColor == -1) return; new amount = floatround(Damage); amount *= 2; //according to HLSDK message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BLOODSPRITE); write_coord(floatround(vTraceEnd[0])); write_coord(floatround(vTraceEnd[1])); write_coord(floatround(vTraceEnd[2])); write_short(m_iBlood[1]); write_short(m_iBlood[0]); write_byte(bloodColor); write_byte(min(max(3, amount/10), 16)); message_end(); } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par } */
Nume: [ZP] Dual Infinity
Versiune: -
Link oficial: click
Instalare:
1. Fisierul zp_extra_dualinfinity_2.sma il puneti in addons/amxmodx/scripting
2. Fisierul zp_extra_dualinfinity_2.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins-zplague.ini si adaugati la urma:
Code: Select all
zp_extra_dualinfinity_2.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
zp_dinfinity_dmg 150 (cat dmg da arma)
zp_dinfinity_clip 100 (cate gloante are arma)
zp_dinfinity_ammo 120 (cate incarcatoare are arma)
zp_dinfinity_verticalrecoilat2 3
zp_dinfinity_horizontalrecoilat2 300
zp_dinfinity_verticalrecoilat1 200
zp_dinfinity_horizontalrecoilat1 50
Imagini: