Descarcare: LINK RESURSE!
Code: Select all
#pragma compress 1
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define ZITEM_CSW_NAME CSW_AK47
#define ZITEM_SC_NAME "events/ak47.sc"
#define ZITEM_OLD_MODEL_NAME "models/w_ak47.mdl"
#define ZITEM_WEAPON_NAME "weapon_ak47"
#define ZITEM_DEATH_ICON_NAME "ak47"
new LineSpr
#define DUBSTEP_GUN_LINE_SPR "sprites/laserbeam.spr"
#define DUBSTEP_GUN_END_SOUND "items/suitchargeno1.wav"
#define m_flNextReload 75
#define DUBSTEP_GUN_FIRE_SOUND1 "ZM-AMXX/dupstebgun-1.wav"
#define DUBSTEP_GUN_FIRE_SOUND2 "ZM-AMXX/dupstebgun-2.wav"
#define DUBSTEP_GUN_FIRE_SOUND3 "ZM-AMXX/dupstebgun-3.wav"
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define ZITEM_WEAPONKEY 1234502
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 151
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define ANIM_RELOAD_TIME 4.0
#define ANIM_SHOOT 1
#define ANIM_SHOOT_END 2
#define ANIM_RELOAD 3
#define ANIM_DRAW 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1)
new ZITEM_V_MODEL[64] = "models/ZM-AMXX/v_dupstebgun.mdl"
new ZITEM_P_MODEL[64] = "models/ZM-AMXX/q_dupstebgun.mdl"
new ZITEM_W_MODEL[64] = "models/ZM-AMXX/q_dupstebgun.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new g_DMG_ITEM, g_RECOIL_ITEM, g_ITEMID_ITEM, g_CLIP_ITEM, g_SPEED_ITEM, g_AMMO_ITEM
new g_MaxPlayers, g_orig_event, g_IsInPrimaryAttack
new Float: cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_ZITEM[33], g_clip_ammo[33], g_TmpClip[33], oldweap[33]
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init() {
register_plugin("[ZP] Extra: Dubstep Gun", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER / MKOD")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon", "CurrentWeapon", "be", "1=1")
RegisterHam(Ham_Item_AddToPlayer, ZITEM_WEAPON_NAME, "FW_ZITEM_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for(new i = 1; i < sizeof WEAPONENTNAMES; i++) {
if(WEAPONENTNAMES[i][0])
RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
}
RegisterHam(Ham_Weapon_PrimaryAttack, ZITEM_WEAPON_NAME, "FW_ZITEM_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, ZITEM_WEAPON_NAME, "FW_ZITEM_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, ZITEM_WEAPON_NAME, "FW_ZITEM_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, ZITEM_WEAPON_NAME, "FW_ZITEM_Reload")
RegisterHam(Ham_Weapon_Reload, ZITEM_WEAPON_NAME, "FW_ZITEM_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
register_forward(FM_CmdStart, "FW_FireEnd")
g_DMG_ITEM = register_cvar("zp_dmg_dubstep_gun", "2.0")
g_RECOIL_ITEM = register_cvar("zp_recoil_dubstep_gun", "0.95")
g_CLIP_ITEM = register_cvar("zp_clip_dubstep_gun", "150")
g_SPEED_ITEM = register_cvar("zp_speed_dubstep_gun", "1.0")
g_AMMO_ITEM = register_cvar("zp_ammo_dubstep_gun", "200")
g_ITEMID_ITEM = zp_register_extra_item("Dubstep Gun", 70, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
}
public plugin_precache() {
precache_model(ZITEM_V_MODEL)
precache_model(ZITEM_P_MODEL)
precache_model(ZITEM_W_MODEL)
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
LineSpr = precache_model(DUBSTEP_GUN_LINE_SPR)
precache_sound(DUBSTEP_GUN_END_SOUND)
precache_sound(DUBSTEP_GUN_FIRE_SOUND1)
precache_sound(DUBSTEP_GUN_FIRE_SOUND2)
precache_sound(DUBSTEP_GUN_FIRE_SOUND3)
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public fw_TraceAttack(iEnt, iAttacker, Float: flDamage, Float: fDir[3], pentru, iDamageType) {
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != ZITEM_CSW_NAME)
return
if(!g_ZITEM[iAttacker])
return
static Float: flEnd[3]
get_tr2(pentru, TR_vecEndPos, flEnd)
if(iEnt) {
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num(0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
} else {
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num(0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num(0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public zp_user_humanized_post(id)
g_ZITEM[id] = false
public plugin_natives()
register_native("get_dubstep_gun", "native_give_weapon_add", 1)
public native_give_weapon_add(id)
FW_GIVE_ZITEM(id)
public fwPrecacheEvent_Post(type, const name[]) {
if(equal(ZITEM_SC_NAME, name)) {
g_orig_event = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
g_ZITEM[id] = false
public client_disconnect(id)
g_ZITEM[id] = false
public zp_user_infected_post(id) {
if(zp_get_user_zombie(id))
g_ZITEM[id] = false
}
public fw_SetModel(entity, model[]) {
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, ZITEM_OLD_MODEL_NAME)) {
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, ZITEM_WEAPON_NAME, entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_ZITEM[iOwner]) {
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ZITEM_WEAPONKEY)
g_ZITEM[iOwner] = false
entity_set_model(entity, ZITEM_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public FW_GIVE_ZITEM(id) {
drop_weapons(id, 1)
new iWep2 = give_item(id, ZITEM_WEAPON_NAME)
if(iWep2 > 0) {
cs_set_weapon_ammo(iWep2, get_pcvar_num(g_CLIP_ITEM))
cs_set_user_bpammo(id, ZITEM_CSW_NAME, get_pcvar_num(g_AMMO_ITEM))
UTIL_PlayWeaponAnimation(id, ANIM_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
g_ZITEM[id] = true
}
public zp_extra_item_selected(id, itemid) {
if(itemid != g_ITEMID_ITEM)
return
FW_GIVE_ZITEM(id)
}
public FW_ZITEM_AddToPlayer(ZITEM, id) {
if(!is_valid_ent(ZITEM) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(ZITEM, EV_INT_WEAPONKEY) == ZITEM_WEAPONKEY) {
g_ZITEM[id] = true
entity_set_int(ZITEM, EV_INT_WEAPONKEY, 0)
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type) {
if(use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent) {
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id) {
replace_weapon_models(id, read_data(2))
if(read_data(2) != ZITEM_CSW_NAME || !g_ZITEM[id])
return
static Float: iSpeed
if(g_ZITEM[id])
iSpeed = get_pcvar_float(g_SPEED_ITEM)
static weapon[32], Ent
get_weaponname(read_data(2), weapon, 31)
Ent = find_ent_by_owner(-1, weapon, id)
if(Ent) {
static Float: Delay
Delay = get_pdata_float(Ent, 46, 4) * iSpeed
if(Delay > 0.0)
set_pdata_float(Ent, 46, Delay, 4)
}
}
replace_weapon_models(id, weaponid) {
switch(weaponid) {
case ZITEM_CSW_NAME: {
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_ZITEM[id]) {
set_pev(id, pev_viewmodel2, ZITEM_V_MODEL)
set_pev(id, pev_weaponmodel2, ZITEM_P_MODEL)
if(oldweap[id] != ZITEM_CSW_NAME) {
UTIL_PlayWeaponAnimation(id, ANIM_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) {
if(!is_user_alive(Player) || (get_user_weapon(Player) != ZITEM_CSW_NAME || !g_ZITEM[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time() + 0.001)
return FMRES_HANDLED
}
public FW_ZITEM_PrimaryAttack(Weapon) {
new Player = get_pdata_cbase(Weapon, 41, 4)
if(!g_ZITEM[Player])
return
g_IsInPrimaryAttack = 1
pev(Player, pev_punchangle, cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float: delay, Float: origin[3], Float: angles[3], Float: fparam1, Float: fparam2, iParam1, iParam2, bParam1, bParam2) {
if((eventid != g_orig_event) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if(!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public FW_ZITEM_PrimaryAttack_Post(Weapon) {
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_ZITEM[Player]) {
if(!g_clip_ammo[Player])
return
new Float: push[3]
pev(Player, pev_punchangle, push)
xs_vec_sub(push, cl_pushangle[Player], push)
xs_vec_mul_scalar(push, get_pcvar_float(g_RECOIL_ITEM), push)
xs_vec_add(push, cl_pushangle[Player], push)
set_pev(Player, pev_punchangle, push)
if(get_pdata_float(Weapon, m_flNextReload, 4) <= get_gametime()) {
new RandomSoundFire = random_num(1, 3)
switch(RandomSoundFire) {
case 1: emit_sound(Player, CHAN_WEAPON, DUBSTEP_GUN_FIRE_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
case 2: emit_sound(Player, CHAN_WEAPON, DUBSTEP_GUN_FIRE_SOUND2, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
case 3: emit_sound(Player, CHAN_WEAPON, DUBSTEP_GUN_FIRE_SOUND3, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
set_pdata_float(Weapon, m_flNextReload, get_gametime() + 10.0, 4)
}
UTIL_PlayWeaponAnimation(Player, ANIM_SHOOT)
FW_MakeLine1(Player, 10, random_num(1, 255), random_num(1, 255), random_num(1, 255))
FW_MakeLine2(Player, 10, random_num(1, 255), random_num(1, 255), random_num(1, 255))
}
}
public FW_MakeLine1(id, Size, Red, Green, Blue) {
static End[3]
get_user_origin(id, End, 3)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMENTPOINT)
write_short(id | 0x1000)
write_coord(End[0])
write_coord(End[1])
write_coord(End[2])
write_short(LineSpr)
write_byte(0)
write_byte(1)
write_byte(1)
write_byte(Size)
write_byte(14)
write_byte(Red)
write_byte(Green)
write_byte(Blue)
write_byte(255)
write_byte(0)
message_end()
}
public FW_MakeLine2(id, Size, Red, Green, Blue) {
static End[3]
get_user_origin(id, End, 3)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMENTPOINT)
write_short(id | 0x1000)
write_coord(End[0])
write_coord(End[1])
write_coord(End[2])
write_short(LineSpr)
write_byte(0)
write_byte(1)
write_byte(1)
write_byte(Size)
write_byte(18)
write_byte(Red)
write_byte(Green)
write_byte(Blue)
write_byte(255)
write_byte(0)
message_end()
}
public FW_FireEnd(id, uc_handle) {
if(!is_user_alive(id) || get_user_weapon(id) != ZITEM_CSW_NAME || !g_ZITEM[id]) return FMRES_IGNORED
if(get_pdata_float(id, 83, 5) > 0.0) return FMRES_IGNORED
if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK)) {
UTIL_PlayWeaponAnimation(id, ANIM_SHOOT_END)
emit_sound(id, CHAN_WEAPON, DUBSTEP_GUN_END_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
set_pdata_float(find_ent_by_owner(-1, ZITEM_WEAPON_NAME, id), 48, 3.0, 4)
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float: damage) {
if(victim != attacker && is_user_connected(attacker)) {
if(get_user_weapon(attacker) == ZITEM_CSW_NAME) {
if(g_ZITEM[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(g_DMG_ITEM))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id) {
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, ZITEM_DEATH_ICON_NAME) && get_user_weapon(iAttacker) == ZITEM_CSW_NAME) {
if(g_ZITEM[iAttacker])
set_msg_arg_string(4, ZITEM_DEATH_ICON_NAME)
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
stock fm_cs_get_weapon_ent_owner(ent)
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
stock UTIL_PlayWeaponAnimation(const Player, const Sequence) {
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public FW_ZITEM_ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED
if(!g_ZITEM[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(g_CLIP_ITEM)
new Float: flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, ZITEM_CSW_NAME)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if(fInReload && flNextAttack <= 0.0) {
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, ZITEM_CSW_NAME, iBpAmmo - j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public FW_ZITEM_Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED
if(!g_ZITEM[id])
return HAM_IGNORED
static iClipExtra
if(g_ZITEM[id])
iClipExtra = get_pcvar_num(g_CLIP_ITEM)
g_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, ZITEM_CSW_NAME)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if(iBpAmmo <= 0)
return HAM_SUPERCEDE
if(iClip >= iClipExtra)
return HAM_SUPERCEDE
g_TmpClip[id] = iClip
return HAM_IGNORED
}
public FW_ZITEM_Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED
if(!g_ZITEM[id])
return HAM_IGNORED
if(g_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, ANIM_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, ANIM_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, ANIM_RELOAD)
return HAM_IGNORED
}
stock drop_weapons(id, dropwhat) {
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for(i = 0; i < num; i++) {
weaponid = weapons[i]
if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) {
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Versiune: -
Link oficial: -
Instalare:
1. Fisierul zp_dubstep_gun.sma il puneti in addons/amxmodx/scripting
2. Fisierul zp_dubstep_gun.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins-zplague.ini si adaugati la urma:
Code: Select all
zp_dubstep_gun.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
zp_dmg_dubstep_gun 2.0 (damage)
zp_recoil_dubstep_gun 0.95 (recoil)
zp_clip_dubstep_gun 150 (gloante)
zp_speed_dubstep_gun 1.0 (viteza)
zp_ammo_dubstep_gun 200 (incarcatoare)
Imagini: