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#include <amxmodx> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <cstrike> #include <xs> // ZP NATIVE #include <zombieplague> #define PLUGIN "[CSO] Rail Buster || ZOMBIE PLAGUE EXTRA ITEMS" #define VERSION "1.0" #define AUTHOR "AsepKhairulAnam || -RequiemID- || Facebook.com/asepdwa11" // CONFIGURATION WEAPON #define system_name "railgun" #define system_base "ump45" #define DRAW_TIME 2.0 #define CSW_BASE CSW_UMP45 #define WEAPON_KEY 345135131 #define OLD_MODEL "models/w_ump45.mdl" #define ANIMEXT "shotgun" // ALL MACRO #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) // ALL ANIM #define ANIM_IDLE 0 #define ANIM_IDLE_CHARGED 1 #define ANIM_SHOOT_UNCHARGED 2 #define ANIM_SHOOT_CHARGING 3 #define ANIM_SHOOT_CHARGED 4 #define ANIM_CHARGE 5 #define ANIM_CHARGE_FINISH 6 #define ANIM_DRAW 7 // ZP EXTRA ITEM CONFIGURATION #define EXTRA_ITEM_NAME "Rail Buster" #define EXTRA_ITEM_COST 45 enum { UNCHARGED = 0, CHARGING, CHARGED } // All Models Of The Weapon new V_MODEL[64] = "models/v_railgun.mdl" new P_MODEL[64] = "models/p_railgun.mdl" new W_MODEL[64] = "models/w_railgun.mdl" new const WeaponResources[][] = { "sprites/asep/640hud17.spr", "sprites/asep/640hud156.spr" } // You Can Add Fire Sound Here new const Fire_Sounds[][] = { "weapons/railgun-1.wav", "weapons/railgun-2.wav", "weapons/railgun_clipout.wav" } // All Vars Here new g_MaxPlayers, g_orig_event, g_item new bool:g_has_weapon[33], oldweap[33], Trail, g_charge_mode[33] new cvar_dmg, cvar_clip, g_Ammo[33], Float:TargetOrigin[33][3] new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } // Macros Again new weapon_name_buffer[512] new weapon_base_buffer[512] const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } // START TO CREATE PLUGINS || AMXMODX FORWARD public plugin_init() { formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name) formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base) register_plugin(PLUGIN, VERSION, AUTHOR) // Event And Message register_event("CurWeapon", "Forward_CurrentWeapon", "be", "1=1") register_message(get_user_msgid("DeathMsg"), "Forward_DeathMsg") // Ham Forward (Entity) || Ham_Use RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1) // Ham Forward (Entity) || Ham_TraceAttack RegisterHam(Ham_TraceAttack, "player", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "worldspawn", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_wall", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_breakable", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_door", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_door_rotating", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_rotating", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_plat", "Forward_TraceAttack") // Ham Forward (Weapon) RegisterHam(Ham_Item_PostFrame, weapon_base_buffer, "Weapon_ItemPostFrame") RegisterHam(Ham_Item_AddToPlayer, weapon_base_buffer, "Weapon_AddToPlayer") for(new i = 1; i < sizeof WEAPONENTNAMES; i++) if(WEAPONENTNAMES[0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES, "Weapon_Deploy_Post", 1) // Fakemeta Forward register_forward(FM_CmdStart, "Forward_CommandStart") register_forward(FM_SetModel, "Forward_SetModel") register_forward(FM_PlaybackEvent, "Forward_PlaybackEvent") register_forward(FM_UpdateClientData, "Forward_UpdateClientData_Post", 1) // All Some Cvar cvar_clip = register_cvar("railgun_clip", "20") cvar_dmg = register_cvar("railgun_damage", "75") g_MaxPlayers = get_maxplayers() g_item = zp_register_extra_item(EXTRA_ITEM_NAME, EXTRA_ITEM_COST, ZP_TEAM_HUMAN) } public plugin_precache() { formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name) formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base) precache_model(V_MODEL) precache_model(P_MODEL) precache_model(W_MODEL) new Buffer[512] formatex(Buffer, sizeof(Buffer), "sprites/%s.txt", weapon_name_buffer) precache_generic(Buffer) for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds) for(new i = 0; i < sizeof WeaponResources; i++) precache_model(WeaponResources) precache_viewmodel_sound(V_MODEL) formatex(Buffer, sizeof(Buffer), "get_%s", system_name) register_clcmd(Buffer, "give_item") register_clcmd(weapon_name_buffer, "weapon_hook") register_clcmd("check_ammo", "check_ammo") register_forward(FM_PrecacheEvent, "Forward_PrecacheEvent_Post", 1) Trail = precache_model("sprites/laserbeam.spr") } public plugin_natives() { new Buffer[512] formatex(Buffer, sizeof(Buffer), "get_%s", system_name) register_native(Buffer, "give_item", 1) formatex(Buffer, sizeof(Buffer), "remove_%s", system_name) register_native(Buffer, "remove_item", 1) } // Register Extra Items For ZP public zp_extra_item_selected(id, itemid) { if(itemid != g_item) return give_item(id) } // Reset Bitvar (Fix Bug) If You Connect Or Disconnect Server public client_connect(id) remove_item(id) public client_disconnect(id) remove_item(id) public zp_user_infected_post(id) remove_item(id) public zp_user_humanized_post(id) remove_item(id) /* ========= START OF REGISTER HAM TO SUPPORT BOTS FUNC ========= */ new g_HamBot public client_putinserver(id) { if(!g_HamBot && is_user_bot(id)) { g_HamBot = 1 set_task(0.1, "Do_RegisterHam", id) } } public Do_RegisterHam(id) { RegisterHamFromEntity(Ham_TraceAttack, id, "Forward_TraceAttack") } /* ======== END OF REGISTER HAM TO SUPPORT BOTS FUNC ============= */ /* ============ START OF ALL FORWARD (FAKEMETA) ================== */ public Forward_CommandStart(id, uc_handle, seed) { if(!is_user_alive(id) || !is_user_connected(id)) return if(get_user_weapon(id) != CSW_BASE || !g_has_weapon[id]) return if(!g_Ammo[id]) { if(pev(id, pev_button) & IN_ATTACK) { if(get_pdata_float(id, 83, 5) > 0.0) return emit_sound(id, CHAN_WEAPON, Fire_Sounds[2], 1.0, ATTN_NORM, 0, PITCH_NORM) set_weapons_timeidle(id, CSW_BASE, 0.5) set_player_nextattackx(id, 0.5) } } if(g_Ammo[id]) { if(pev(id, pev_button) & IN_ATTACK2) { if(get_pdata_float(id, 83, 5) > 0.0) return switch(g_charge_mode[id]) { case UNCHARGED: { set_weapon_anim(id, ANIM_CHARGE) g_charge_mode[id] = CHARGING set_pdata_float(id, 83, 2.5, 5) } case CHARGING: { set_weapon_anim(id, ANIM_CHARGE_FINISH) g_charge_mode[id] = CHARGED set_pdata_float(id, 83, 0.66, 5) } case CHARGED: { set_weapon_anim(id, ANIM_IDLE_CHARGED) set_pdata_float(id, 83, 100.0, 5) } } } else { if(pev(id, pev_oldbuttons) & IN_ATTACK2) { if(g_charge_mode[id] >= CHARGING) Do_Shoot(id, g_charge_mode[id]) } } } } public Forward_PrecacheEvent_Post(type, const name[]) { new Buffer[512] formatex(Buffer, sizeof(Buffer), "events/%s.sc", system_base) if(equal(Buffer, name, 0)) { g_orig_event = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public Forward_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, OLD_MODEL)) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_weapon[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPON_KEY) g_has_weapon[iOwner] = false set_pev(iStoredAugID, pev_iuser1, g_Ammo[iOwner]) entity_set_model(entity, W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public Forward_UseStationary_Post(entity, caller, activator, use_type) { if(!use_type && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public Forward_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE || !g_has_weapon[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public Forward_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if((eventid != g_orig_event)) return FMRES_IGNORED if(!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } /* ================= END OF ALL FAKEMETA FORWARD ================= */ /* ================= START OF ALL MESSAGE FORWARD ================ */ public Forward_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, system_base) && get_user_weapon(iAttacker) == CSW_BASE) { if(g_has_weapon[iAttacker]) set_msg_arg_string(4, system_name) } return PLUGIN_CONTINUE } /* ================== END OF ALL MESSAGE FORWARD ================ */ /* ================== START OF ALL EVENT FORWARD ================ */ public Forward_CurrentWeapon(id) { if(!is_user_alive(id) || !is_user_connected(id)) return if(!g_has_weapon[id]) return replace_weapon_models(id, read_data(2)) } /* ================== END OF ALL EVENT FORWARD =================== */ /* ================== START OF ALL HAM FORWARD =================== */ public Forward_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], pentru, iDamageType) { if(!is_user_connected(iAttacker)) return if(get_user_weapon(iAttacker) != CSW_BASE || !g_has_weapon[iAttacker]) return static Float:WallVector[3], iHitgroup get_tr2(pentru, TR_vecEndPos, TargetOrigin[iAttacker]) get_tr2(pentru, TR_vecPlaneNormal, WallVector) if(iEnt) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(TargetOrigin[iAttacker][0]) write_coord_f(TargetOrigin[iAttacker][1]) write_coord_f(TargetOrigin[iAttacker][2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(TargetOrigin[iAttacker][0]) write_coord_f(TargetOrigin[iAttacker][1]) write_coord_f(TargetOrigin[iAttacker][2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_STREAK_SPLASH) engfunc(EngFunc_WriteCoord, TargetOrigin[iAttacker][0]) engfunc(EngFunc_WriteCoord, TargetOrigin[iAttacker][1]) engfunc(EngFunc_WriteCoord, TargetOrigin[iAttacker][2]) engfunc(EngFunc_WriteCoord, WallVector[0] * random_float(25.0, 30.0)) engfunc(EngFunc_WriteCoord, WallVector[1] * random_float(25.0, 30.0)) engfunc(EngFunc_WriteCoord, WallVector[2] * random_float(25.0, 30.0)) write_byte(5) write_short(50) write_short(3) write_short(90) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(TargetOrigin[iAttacker][0]) write_coord_f(TargetOrigin[iAttacker][1]) write_coord_f(TargetOrigin[iAttacker][2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() get_tr2(pentru, TR_iHitgroup, iHitgroup) new Float:MultifDamage, Float:MultiChargeDamage, Float:NewDamage switch(iHitgroup) { case HIT_HEAD: MultifDamage = 2.0 case HIT_STOMACH: MultifDamage = 1.25 case HIT_LEFTLEG: MultifDamage = 0.75 case HIT_RIGHTLEG: MultifDamage = 0.75 default: MultifDamage = 1.0 } switch(g_charge_mode[iAttacker]) { case UNCHARGED: MultiChargeDamage = 1.0 case CHARGING: MultiChargeDamage = 1.25 case CHARGED: MultiChargeDamage = 2.0 } NewDamage = (float(get_pcvar_num(cvar_dmg)) * MultiChargeDamage) * MultifDamage SetHamParamFloat(3, NewDamage) } public Weapon_Deploy_Post(weapon_entity) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_entity) static weaponid weaponid = cs_get_weapon_id(weapon_entity) replace_weapon_models(owner, weaponid) } public Weapon_AddToPlayer(weapon_entity, id) { if(!is_valid_ent(weapon_entity) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(weapon_entity, EV_INT_WEAPONKEY) == WEAPON_KEY) { g_has_weapon[id] = true g_Ammo[id] = pev(weapon_entity, pev_iuser1) set_weapon_list(id, 1) entity_set_int(weapon_entity, EV_INT_WEAPONKEY, 0) return HAM_HANDLED } else { set_weapon_list(id, 0) } return HAM_IGNORED } public Weapon_ItemPostFrame(weapon_entity) { if(!pev_valid(weapon_entity)) return new id = fm_cs_get_weapon_ent_owner(weapon_entity) if(!is_user_connected(id)) return if(!g_has_weapon[id]) return if(g_Ammo[id] && get_pdata_float(id, 83, 5) <= 0.0 && get_pdata_float(weapon_entity, 46, 4) <= 0.0 || get_pdata_float(weapon_entity, 47, 4) <= 0.0 || get_pdata_float(weapon_entity, 48, 4) <= 0.0) { if(pev(id, pev_button) & IN_ATTACK && !g_charge_mode[id]) Do_Shoot(id, g_charge_mode[id]) } } /* ===================== END OF ALL HAM FORWARD ====================== */ /* ================= START OF OTHER PUBLIC FUNCTION ================= */ public give_item(id) { drop_weapons(id, 1) new iWeapon = fm_give_item(id, weapon_base_buffer) if(iWeapon > 0) { g_Ammo[id] = get_pcvar_num(cvar_clip) emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_weapon_anim(id, ANIM_DRAW) set_pdata_float(id, 83, DRAW_TIME, 5) set_weapon_list(id, 1) set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20) } g_has_weapon[id] = true g_charge_mode[id] = UNCHARGED } public remove_item(id) { g_has_weapon[id] = false g_charge_mode[id] = UNCHARGED } public weapon_hook(id) { engclient_cmd(id, weapon_base_buffer) return PLUGIN_HANDLED } public replace_weapon_models(id, weaponid) { switch(weaponid) { case CSW_BASE: { if(g_has_weapon[id]) { g_charge_mode[id] = UNCHARGED set_pev(id, pev_viewmodel2, V_MODEL) set_pev(id, pev_weaponmodel2, P_MODEL) if(oldweap[id] != CSW_BASE) { set_weapon_anim(id, ANIM_DRAW) set_player_nextattackx(id, DRAW_TIME) set_weapons_timeidle(id, CSW_BASE, DRAW_TIME) set_weapon_list(id, 1) set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20) } } } } oldweap[id] = weaponid } public Do_Shoot(id, mode) { if(!is_user_alive(id) || !is_user_connected(id)) return static weapon_ent weapon_ent = fm_find_ent_by_owner(-1, weapon_base_buffer, id) if(!pev_valid(weapon_ent)) return if(!g_Ammo[id]) { emit_sound(id, CHAN_WEAPON, Fire_Sounds[2], 1.0, ATTN_NORM, 0, PITCH_NORM) set_weapons_timeidle(id, CSW_BASE, 0.5) set_player_nextattackx(id, 0.5) return } ExecuteHamB(Ham_Weapon_PrimaryAttack, weapon_ent) g_Ammo[id] -- set_weapon_list(id, 1) static Float:PunchAngles[3] PunchAngles[0] = random_float(-2.0, 2.0) PunchAngles[1] = random_float(-2.0, 2.0) PunchAngles[2] = random_float(-2.0, 2.0) set_pev(id, pev_punchangle, PunchAngles) set_weapon_anim(id, 2 + mode) emit_sound(id, CHAN_WEAPON, Fire_Sounds[g_charge_mode[id] < 2 ? 0 : 1], 1.0, ATTN_NORM, 0, PITCH_NORM) static Float:StartOrigin[3] get_cvar_num("cl_righthand") ? get_position(id, 40.0, 6.0, -7.0, StartOrigin) : get_position(id, 40.0, -6.0, -7.0, StartOrigin) if(g_charge_mode[id] < 2) { create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 1, 20, 0, 255, 255, 0, 255, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 2, 20, 0, 225, 225, 0, 225, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 3, 20, 0, 200, 200, 0, 200, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 4, 20, 0, 175, 175, 0, 175, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 5, 20, 0, 150, 150, 0, 150, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 6, 20, 0, 125, 125, 0, 125, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 7, 20, 0, 100, 100, 0, 100, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 8, 20, 0, 75, 75, 0, 75, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 9, 20, 0, 50, 50, 0, 50, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 10, 20, 0, 25, 25, 0, 25, 0) } else { create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 1, 20, 0, 255, 0, 0, 255, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 2, 20, 0, 225, 0, 0, 225, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 3, 20, 0, 200, 0, 0, 200, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 4, 20, 0, 175, 0, 0, 175, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 5, 20, 0, 150, 0, 0, 150, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 6, 20, 0, 125, 0, 0, 125, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 7, 20, 0, 100, 0, 0, 100, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 8, 20, 0, 75, 0, 0, 75, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 9, 20, 0, 50, 0, 0, 50, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 10, 20, 0, 25, 0, 0, 25, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 1, 20, 0, 255, 255, 255, 175, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 2, 20, 0, 225, 225, 225, 150, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 3, 20, 0, 200, 200, 200, 130, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 4, 20, 0, 175, 175, 175, 110, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 5, 20, 0, 150, 150, 150, 90, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 6, 20, 0, 125, 125, 125, 70, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 7, 20, 0, 100, 100, 100, 50, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 8, 20, 0, 75, 75, 75, 40, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 9, 20, 0, 50, 50, 50, 20, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 10, 20, 0, 25, 25, 25, 10, 0) } set_weapons_timeidle(id, CSW_BASE, 2.75) set_player_nextattackx(id, 2.75) g_charge_mode[id] = UNCHARGED } public check_ammo(id) { if(!is_user_alive(id) || !is_user_connected(id)) return client_print(id, print_chat, "Ammo: %i", g_Ammo[id]) } /* ============= END OF OTHER PUBLIC FUNCTION (Weapon) ============= */ /* ================= START OF ALL STOCK TO MACROS ================== */ stock create_beampoints(Float:StartPosition[3], Float:TargetPosition[3], SpritesID, StartFrame, Framerate, Life, LineWidth, Amplitude, Red, Green, Blue, Brightness, Speed) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, StartPosition[0]) engfunc(EngFunc_WriteCoord, StartPosition[1]) engfunc(EngFunc_WriteCoord, StartPosition[2]) engfunc(EngFunc_WriteCoord, TargetPosition[0]) engfunc(EngFunc_WriteCoord, TargetPosition[1]) engfunc(EngFunc_WriteCoord, TargetPosition[2]) write_short(SpritesID) write_byte(StartFrame) write_byte(Framerate) write_byte(Life) write_byte(LineWidth) write_byte(Amplitude) write_byte(Red) write_byte(Green) write_byte(Blue) write_byte(Brightness) write_byte(Speed) message_end() } stock set_weapon_list(id, set) { if(!is_user_connected(id)) return static weapon_ent weapon_ent = fm_find_ent_by_owner(-1, weapon_base_buffer, id) if(!pev_valid(weapon_ent)) return message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id) if(!set) write_string(weapon_base_buffer) else if(set == 1) write_string(weapon_name_buffer) write_byte(1) write_byte(25) write_byte(-1) write_byte(-1) write_byte(0) write_byte(2) write_byte(CSW_BASE) write_byte(0) message_end() if(g_Ammo[id] > 0) cs_set_weapon_ammo(weapon_ent, 1) else cs_set_weapon_ammo(weapon_ent, 0) cs_set_user_bpammo(id, CSW_BASE, 0) engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id) write_byte(1) write_byte(CSW_BASE) write_byte(-1) message_end() message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id) write_byte(1) write_byte(g_Ammo[id]) message_end() } stock drop_weapons(id, dropwhat) { static weapons[32], num = 0, i, weaponid get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } stock set_player_nextattackx(id, Float:nexttime) { if(!is_user_alive(id)) return set_pdata_float(id, 83, nexttime, 5) } stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle) { if(!is_user_alive(id)) return static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 46, TimeIdle, 4) set_pdata_float(entwpn, 47, TimeIdle, 4) set_pdata_float(entwpn, 48, TimeIdle + 1.0, 4) } stock set_weapon_anim(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(0) message_end() } stock precache_viewmodel_sound(const model[]) // I Get This From BTE { new file, i, k if((file = fopen(model, "rt"))) { new szsoundpath[64], NumSeq, SeqID, Event, NumEvents, EventID fseek(file, 164, SEEK_SET) fread(file, NumSeq, BLOCK_INT) fread(file, SeqID, BLOCK_INT) for(i = 0; i < NumSeq; i++) { fseek(file, SeqID + 48 + 176 * i, SEEK_SET) fread(file, NumEvents, BLOCK_INT) fread(file, EventID, BLOCK_INT) fseek(file, EventID + 176 * i, SEEK_SET) // The Output Is All Sound To Precache In ViewModels (GREAT :V) for(k = 0; k < NumEvents; k++) { fseek(file, EventID + 4 + 76 * k, SEEK_SET) fread(file, Event, BLOCK_INT) fseek(file, 4, SEEK_CUR) if(Event != 5004) continue fread_blocks(file, szsoundpath, 64, BLOCK_CHAR) if(strlen(szsoundpath)) { strtolower(szsoundpath) engfunc(EngFunc_PrecacheSound, szsoundpath) } } } } fclose(file) } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, 41, 4) } stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[]) { static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3] pev(id, pev_origin, vOrigin) pev(id, pev_view_ofs, vUp) //for player xs_vec_add(vOrigin, vUp, vOrigin) pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight) angle_vector(vAngle, ANGLEVECTOR_UP, vUp) vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up } stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent) { static pentru pentru = create_tr2() engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, ignore_ent, pentru) static Float:EndPos[3] get_tr2(pentru, TR_vecEndPos, EndPos) free_tr2(pentru) return floatround(get_distance_f(end, EndPos)) } stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0) { static Float:vfEnd[3], viEnd[3] get_user_origin(id, viEnd, 3) IVecFVec(viEnd, vfEnd) static Float:fOrigin[3], Float:fAngle[3] pev(id, pev_origin, fOrigin) pev(id, pev_view_ofs, fAngle) xs_vec_add(fOrigin, fAngle, fOrigin) static Float:fAttack[3] xs_vec_sub(vfEnd, fOrigin, fAttack) xs_vec_sub(vfEnd, fOrigin, fAttack) static Float:fRate fRate = fDis / vector_length(fAttack) xs_vec_mul_scalar(fAttack, fRate, fAttack) xs_vec_add(fOrigin, fAttack, output) } stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0) { static Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3] pev(id, pev_origin, fOrigin) get_user_origin(id, iAimOrigin, 3) // end position from eyes IVecFVec(iAimOrigin, fAimOrigin) xs_vec_sub(fAimOrigin, fOrigin, fV1) static Float:fV2[3] xs_vec_sub(fTarget, fOrigin, fV2) static iResult; iResult = get_angle_between_vectors(fV1, fV2) if(TargetSize > 0.0) { static Float:fTan; fTan = TargetSize / get_distance_f(fOrigin, fTarget) static fAngleToTargetSize; fAngleToTargetSize = floatround(floatatan(fTan, degrees)) iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize } return iResult } stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3]) { static Float:fA1[3], Float:fA2[3] engfunc(EngFunc_VecToAngles, fV1, fA1) engfunc(EngFunc_VecToAngles, fV2, fA2) static iResult; iResult = floatround(fA1[1] - fA2[1]) iResult = iResult % 360 iResult = (iResult > 180) ? (iResult - 360) : iResult return iResult } /* ================= END OF ALL STOCK AND PLUGINS CREATED ================== */
Nume: ZP Extra Item: Rail Buster
Versiune: -
Link oficial: click
Instalare:
1. Fisierul cso_railgun_zp_extra.sma il puneti in addons/amxmodx/scripting
2. Fisierul cso_railgun_zp_extra.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins-zplague.ini si adaugati la urma:
Code: Select all
cso_railgun_zp_extra.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
railgun_clip 20 (cate gloante,atentie daca x cumpara arma decat x o poate folosi daca o dropati nu o sa mearga pe jucatorul y)
railgun_damage 75 (aici e evident pune-ti cat doriti)
Imagini: