Furien Weapons pe Credite (OutDated) - NO SUPORT!

Pluginuri pentru modul AmxModX.

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Cristian
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26 Dec 2013, 21:14

DnD. Gold wrote:
S!l@ba wrote:Il poti modifica pentru classic ? Adica doar adminii care au flag-ul : ab sa-l poata accesa(ca e ct sau t nu cont)
Adminul cu imunitate ? Sau cu Slot ?
Cu imunitate ! Si daca se poate ca armele sa nu coste nimica sau bani ! IMi lasi in sma unde sa bag eu sumele ca sa nu iti cer prea mult.Si multumim de acest cadou :)
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DaNNe.
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26 Dec 2013, 22:32

S!l@ba wrote:
DnD. Gold wrote:
S!l@ba wrote:Il poti modifica pentru classic ? Adica doar adminii care au flag-ul : ab sa-l poata accesa(ca e ct sau t nu cont)
Adminul cu imunitate ? Sau cu Slot ?
Cu imunitate ! Si daca se poate ca armele sa nu coste nimica sau bani ! IMi lasi in sma unde sa bag eu sumele ca sa nu iti cer prea mult.Si multumim de acest cadou :)
Nu am timp acum, revin maine cu pluginul.
P.S: Moderatorii, sariti cu WARN-ul :* :*
Contact: Activitate scazuta.
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Cristian
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27 Dec 2013, 11:35

DnD. Gold wrote:
S!l@ba wrote:
DnD. Gold wrote: Adminul cu imunitate ? Sau cu Slot ?
Cu imunitate ! Si daca se poate ca armele sa nu coste nimica sau bani ! IMi lasi in sma unde sa bag eu sumele ca sa nu iti cer prea mult.Si multumim de acest cadou :)
Nu am timp acum, revin maine cu pluginul.
P.S: Moderatorii, sariti cu WARN-ul :* :*
Ok,aştept :)
“You only live once, but if you do it right, once is enough.”
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Cristian
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28 Dec 2013, 19:14

Mă poate ajuta cineva ? Am nevoie urgentă de accest plugin modificat pentru classic(să îl poată cumpăra şi ct şi t) şi să poată fi accesat numai de adminii care au flag-urile : abh ,iar armele să coste bani !
“You only live once, but if you do it right, once is enough.”
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29 Dec 2013, 15:30

DnD.Gold!!!!
Fm_Weapons.amxx si Fm_Duallnfinity lipseste un modul pe care au uitat sa pui aici.

61) Load fails: Plugin uses an unknown function (name "give_dual_infinity") - check your modules.ini.
14:13:38 ( 64) Load fails: Plugin file open error (plugin "Fm_Duallnfinity.amxx")
( 84) Load fails: Plugin uses an unknown function (name "give_dual_infinity") - check your modules.ini.
88 plugins, 85 running

[ 61] unknown unknown unknown Fm_Weapons.amxx bad load
[ 64] unknown unknown unknown Fm_Duallnfinity bad load
[ 84] unknown unknown unknown anti_furien_weapons.amxx bad load
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29 Dec 2013, 15:57

Cine ma ajuta si pe mine sa compilez fm_weapons ca imi da eroare nu ma lasa :(
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29 Dec 2013, 18:47

Pluginul modificat de DnD. Gold pentru modul classic.Armele costa bani !
Furien Weapons pentru mod classic | Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include < amxmodx >
#include < amxmisc >
#include < fakemeta >
#include < fun >
#include < cstrike >
#include < hamsandwich >
#include < CC_ColorChat >
#include < CSO >

#define PLUGIN "Weapons Menu"
#define VERSION "1.1"
#define AUTHOR "DaNe"

#define is_valid_player(%1) (1 <= %1 <= 32)

#define VIP_FLAG ADMIN_LEVEL_H

/*=====================================================================================
================================[ Arme Golden Pentru VIP ] ==================================
======================================================================================*/
new const vGoldenAk[ 64 ] = "models/Furien_VIP/v_golden_ak47.mdl"
new const pGoldenAk[ 64 ] = "models/Furien_VIP/p_golden_ak47.mdl"

new const vGoldenM4[ 64 ] = "models/Furien_VIP/v_golden_m4a1.mdl"
new const pGoldenM4[ 64 ] = "models/Furien_VIP/p_golden_m4a1.mdl"

new const vGoldenMP5[ 64 ] = "models/Furien_VIP/v_golden_mp5.mdl"
new const pGoldenMP5[ 64 ] = "models/Furien_VIP/p_golden_mp5.mdl"

new const vGoldenXM[ 64 ] = "models/Furien_VIP/v_golden_xm1014.mdl"
new const pGoldenXM[ 64 ] = "models/Furien_VIP/p_golden_xm1014.mdl"

new const vAreFatala[ 64 ] = "models/v_m134.mdl"
new const pAreFatala[ 64 ] = "models/p_m134.mdl"


new bool: AlreadyChoose[ 33 ]
new bool: AreGoldenAK[ 33 ]
new bool: AreGoldenM4[ 33 ]
new bool: AreGoldenMP5[ 33 ]
new bool: AreGoldenXM[ 33 ]
new bool: AreFatala[ 33 ]


public plugin_init( ) {
	register_plugin( PLUGIN, VERSION, AUTHOR )
	
	register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" )
	
	RegisterHam( Ham_Spawn, "player", "Player_Spawn", true )
	RegisterHam( Ham_TakeDamage, "player", "Player_TakeDamage" )
	
	register_clcmd( "say /weapons", "ClcmdWeaponsMenus" )
}

public plugin_precache( ) 
{
	precache_model( vGoldenAk )
	precache_model( pGoldenAk )
	precache_model( vGoldenM4 )
	precache_model( pGoldenM4 )
	precache_model( vGoldenMP5 )
	precache_model( pGoldenMP5 )
	precache_model( vGoldenXM )
	precache_model( pGoldenXM )
	precache_model( vAreFatala )
	precache_model( pAreFatala )
}

public Player_Spawn( id ) 
{
	if(is_valid_player(id) && is_user_alive(id))
	{
		give_item ( id, "weapon_knife" );
		AreGoldenAK[ id ] = false
		AreGoldenM4[ id ] = false
		AreGoldenMP5[ id ] = false
		AreGoldenXM[ id ] = false
		AlreadyChoose[ id ] = false
		
		if( is_user_alive( id ) ) 
		{
			ShowWeaponsMenu( id )
			give_item( id, "weapon_usp" )
			cs_set_user_bpammo( id, CSW_USP, 200 )
		}
	}
}

public ShowWeaponsMenu( id ) 
{
	new FurienWeaponsMenu = menu_create( "Weapons Menu ", "FurienWeaponsHandler" )
	new iMoney = cs_get_user_money( id );
	
	menu_additem( FurienWeaponsMenu, "Hunter\y Weapons", "1", 0 )
	menu_additem( FurienWeaponsMenu, "\rV.I.P \wWeapons^n", "2", 0 )
	
	
	/******************************************| Deadly Gun |*******************************************************/	
	
	if( iMoney < 8000 ) 
	{
		menu_additem( FurienWeaponsMenu, "\dDeadly Gun\y - \rNo Money", "3", 0 )
	}
	else if( iMoney >= 8000 ) 
	{
		menu_additem( FurienWeaponsMenu, "\yDeadly Gun\y - \r8000$", "3", 0 )
	}
	
	/******************************************| Deadly End |*******************************************************/
	
	/******************************************| Balrog Gun |*******************************************************/	
	
	if( iMoney < 10000 ) 
	{
		menu_additem( FurienWeaponsMenu, "\dBalrog 11\y - \rNo Money", "4", 0 )
	}
	else if( iMoney >= 10000 ) 
	{
		menu_additem( FurienWeaponsMenu, "\yBalrog 11\y - \r10000$", "4", 0 )
	}
	
	/******************************************| Balrog End |*******************************************************/
	
	/******************************************| Gatling Gun |*******************************************************/
	
	if( iMoney < 12500 ) 
	{
		menu_additem( FurienWeaponsMenu, "\dGatling Vulcano\y - \rNo Money", "5", 0 )
	}
	else if( iMoney >= 12500 ) 
	{
		menu_additem( FurienWeaponsMenu, "\yGatling Vulcano\y - \r12000$", "5", 0 )
	}
	
	/******************************************| Gatling End |*******************************************************/
	
	/******************************************| Laser Gun |*******************************************************/	
	
	if( iMoney < 16000 ) 
	{
		menu_additem( FurienWeaponsMenu, "\dPlasma Gun\y - \rNo Money", "6", 0 )
	}
	else if( iMoney >= 16000 )
	{
		menu_additem( FurienWeaponsMenu, "\yPlasma Gun\y - \r16000$", "6", 0 )
	}
	
	/******************************************| Laser End |*******************************************************/
	
	menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, FurienWeaponsMenu, 0 )
}

public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) 
{
	
	if( item == MENU_EXIT ) 
	{
		menu_destroy( FurienWeaponsMenu )
		return PLUGIN_HANDLED
	}
	
	switch( item ) 
	{
		case 0 : 
		{
			ArmeNormale( id ) 
		}
		case 1 : 
		{
			if( get_user_flags( id ) & VIP_FLAG ) 
			{
				ArmeVIP( id ) 
			}
			else 
			{
				ColorChat( id, GREEN, "^x01[^x04 WeaponsMenu^x01 ] These weapons is only for^x04 V.I.P." )
				ShowWeaponsMenu( id )
				return PLUGIN_HANDLED 
			}
		}
		
		case 2 : 
		{
			new iMoney = cs_get_user_money ( id ) - 8000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "^x01[^x04 WeaponsMenu^x01 ] Nu ai suficienti banii." );
				ShowWeaponsMenu( id )
				return 1;
			}
			else
			{
				give_item( id, "weapon_m249" )
				cs_set_user_bpammo( id, CSW_M249, 400 )
				set_pev( id, pev_viewmodel2, vAreFatala )
				set_pev( id, pev_weaponmodel2, pAreFatala )
				AlreadyChoose[ id ] = true
				set_task( 0.1, "ShowSecondary", id )
				cs_set_user_money ( id, iMoney )
				AreFatala[ id ] = true
			}
		}
		
		case 3 : 
		{
			new iMoney = cs_get_user_money ( id ) - 10000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "^x01[^x04 WeaponsMenu^x01 ] Nu ai suficienti banii." );
				ShowWeaponsMenu( id )
				return 1;
			}
			else
			{
				cs_set_user_money  ( id, iMoney );
				give_weapon_balrog11 ( id );
				AlreadyChoose[ id ] = true
				set_task( 0.1, "ShowSecondary", id )
			}
		}
		
		case 4 : 
		{
			new iMoney = cs_get_user_money ( id ) - 12500;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "^x01[^x04 WeaponsMenu^x01 ] Nu ai suficienti banii." );
				ShowWeaponsMenu( id )
				return 1;
			}
			else
			{
				cs_set_user_money  ( id, iMoney );
				give_weapon_gatling ( id );
				AlreadyChoose[ id ] = true
				set_task( 0.1, "ShowSecondary", id )
			}
		}
		
		case 5 : 
		{
			new iMoney = cs_get_user_money ( id ) - 16000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "^x01[^x04 WeaponsMenu^x01 ] Nu ai suficienti banii." );
				ShowWeaponsMenu( id )
				return 1;
			}
			else
			{
				cs_set_user_money  ( id, iMoney );
				give_weapon_plasmagun ( id )
				AlreadyChoose[ id ] = true
				set_task( 0.1, "ShowSecondary", id )
			}
		}
		
	}
	menu_destroy( FurienWeaponsMenu )
	return PLUGIN_HANDLED
}

public ArmeNormale( id ) 
{
	
	new MeniuArmeNormale = menu_create( "\yHunter \rWeapons", "ArmeNormaleHandler" )
	
	menu_additem( MeniuArmeNormale, "Ak47", "1", 0 )
	menu_additem( MeniuArmeNormale, "M4a1", "2", 0 )
	menu_additem( MeniuArmeNormale, "MP5", "3", 0 )
	menu_additem( MeniuArmeNormale, "XM1014", "4", 0 )
	menu_additem( MeniuArmeNormale, "P90", "5", 0 )
	
	menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, MeniuArmeNormale, 0 )
}

public ArmeNormaleHandler( id, MeniuArmeNormale, item ) 
{
	if( !is_user_alive( id ) ) 
	{
		ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You can't select your weapons when you're dead!" )
		return PLUGIN_HANDLED
	}
	
	if( item == MENU_EXIT ) 
	{
		menu_destroy( MeniuArmeNormale )
		return PLUGIN_HANDLED 
	}
	
	switch( item ) 
	{
		case 0 : 
		{
			give_item( id, "weapon_ak47" )
			cs_set_user_bpammo( id, CSW_AK47, 300 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
		}
		case 1 : 
		{
			give_item( id, "weapon_m4a1" )
			cs_set_user_bpammo( id, CSW_M4A1, 300 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
		}
		case 2 : 
		{
			give_item( id, "weapon_mp5navy" )
			cs_set_user_bpammo( id, CSW_MP5NAVY, 300 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
		}
		case 3 : 
		{
			give_item( id, "weapon_xm1014" )
			cs_set_user_bpammo( id, CSW_XM1014, 300 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
		}
		case 4 : 
		{
			give_item( id, "weapon_p90" )
			cs_set_user_bpammo( id, CSW_P90, 300 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
		}
	}
	menu_destroy( MeniuArmeNormale )
	return PLUGIN_HANDLED
}

public ArmeVIP( id ) {
	new MeniuArmeVIP = menu_create( "\yArme \r*\w V\r.\wI\r.\wP\r *", "ArmeVIPHandler" )
	
	menu_additem( MeniuArmeVIP, "Golden AK47\r  (\y3x DMG\r)", "1", 0 )
	menu_additem( MeniuArmeVIP, "Golden M4A1\r (\y4x DMG\r)", "2", 0 )
	menu_additem( MeniuArmeVIP, "Golden MP5\r   (\y5x DMG\r)", "3", 0 )
	menu_additem( MeniuArmeVIP, "Golden Xm1014\r   (\y4x DMG\r)", "4", 0 )
	
	menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, MeniuArmeVIP, 0 )
}

public ArmeVIPHandler( id, MeniuArmeVIP, item ) 
{
	if( !is_user_alive( id ) ) 
	{
		ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You can't select your weapons when you're dead!" )
		return PLUGIN_HANDLED
	}
	
	if( item == MENU_EXIT ) 
	{
		menu_destroy( MeniuArmeVIP )
		return PLUGIN_HANDLED
	}
	
	switch( item ) 
	{
		case 0 : 
		{
			give_item( id, "weapon_ak47" )
			cs_set_user_bpammo( id, CSW_AK47, 90 )
			set_pev( id, pev_viewmodel2, vGoldenAk )
			set_pev( id, pev_weaponmodel2, pGoldenAk )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
			AreGoldenAK[ id ] = true
		}
		case 1 : 
		{
			give_item( id, "weapon_m4a1" )
			cs_set_user_bpammo( id, CSW_M4A1, 90 )
			set_pev( id, pev_viewmodel2, vGoldenM4 )
			set_pev( id, pev_weaponmodel2, pGoldenM4 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
			AreGoldenM4[ id ] = true
		}
		case 2 : 
		{
			give_item( id, "weapon_mp5navy" )
			cs_set_user_bpammo( id, CSW_MP5NAVY, 120 )
			set_pev( id, pev_viewmodel2, vGoldenMP5 )
			set_pev( id, pev_weaponmodel2, pGoldenMP5 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
			AreGoldenMP5[ id ] = true
		}
		case 3 : 
		{
			give_item( id, "weapon_xm1014" )
			cs_set_user_bpammo( id, CSW_XM1014, 300 )
			set_pev( id, pev_viewmodel2, vGoldenXM )
			set_pev( id, pev_weaponmodel2, pGoldenXM )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
			AreGoldenXM[ id ] = true
		}
	}
	menu_destroy( MeniuArmeVIP )
	return PLUGIN_HANDLED
}

public ClcmdWeaponsMenus( id ) 
{
	if( !is_user_alive( id ) ) 
	{
		ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You can't select your weapons when you're dead!" )
		return 
	}
	
	if( AlreadyChoose[ id ] ) 
	{
		ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You select your weapons in this round" )
		return 
	}
	
	if( cs_get_user_team( id ) == CS_TEAM_CT ) 
	{
		ShowWeaponsMenu( id )
	}
}

public Event_CurWeapon( id ) 
{
	new Arma = read_data( 2 )
	
	if( Arma == CSW_AK47 && AreGoldenAK[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, vGoldenAk )
		set_pev( id, pev_weaponmodel2, pGoldenAk )
	}
	
	if( Arma == CSW_M4A1 && AreGoldenM4[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, vGoldenM4 )
		set_pev( id, pev_weaponmodel2, pGoldenM4 )
	}
	
	if( Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, vGoldenMP5 )
		set_pev( id, pev_weaponmodel2, pGoldenMP5 )
	}
	
	if( Arma == CSW_XM1014 && AreGoldenXM[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, vGoldenXM )
		set_pev( id, pev_weaponmodel2, pGoldenXM )
	}
	if( Arma == CSW_M249 && AreFatala[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, vAreFatala )
		set_pev( id, pev_weaponmodel2, pAreFatala )
	}
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) 
{
	if( get_user_weapon( iAttacker ) == CSW_AK47 && AreGoldenAK[ iAttacker ] ) 
	{
		SetHamParamFloat( 4, fDamage * 3 )
	}
	
	if( get_user_weapon( iAttacker ) == CSW_M4A1 && AreGoldenM4[ iAttacker ] ) 
	{
		SetHamParamFloat( 4, fDamage * 3 )
	}
	
	if( get_user_weapon( iAttacker ) == CSW_MP5NAVY && AreGoldenMP5[ iAttacker ] ) 
	{
		SetHamParamFloat( 4, fDamage * 3.2 )
	}
	
	if( get_user_weapon( iAttacker) == CSW_XM1014 && AreGoldenXM[ iAttacker ] ) 
	{
		SetHamParamFloat( 4, fDamage * 3 )
	}
	if( get_user_weapon( iAttacker) == CSW_M249 && AreFatala[ iAttacker ] ) 
	{
		SetHamParamFloat( 4, fDamage * 3.3 )
	}
}

public ShowSecondary( id ) {
	new MeniuSecondary = menu_create( "\r* \wChoose Secondary Weapons \r* ", "CSOSecondGiver" )
	
	menu_additem( MeniuSecondary, "Dual Deagle", "1", 0 )
	menu_additem( MeniuSecondary, "Dual Infinity", "2", 0 )
	
	menu_setprop( MeniuSecondary, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, MeniuSecondary, 0 )
}

public CSOSecondGiver( id, MeniuSecondary, item ) 
{
	
	if( !is_user_alive( id ) ) 
	{
		ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You can't select your weapons when you're dead!" )
		return PLUGIN_HANDLED
	}
	
	if( item == MENU_EXIT ) 
	{
		menu_destroy( MeniuSecondary )
		return PLUGIN_HANDLED
	}
	
	switch( item ) 
	{
		case 0 : 
		{
			give_weapon_ddeagle ( id )
			AlreadyChoose[ id ] = true;
		}
		case 1 :
		{
			give_dual_infinity( id )
			AlreadyChoose[ id ] = true;
		}
	}
	menu_destroy( MeniuSecondary )
	return PLUGIN_HANDLED
}


/***************************************************************************************************************
*					*********************************
*					----- Ultimate Weapons Menu -----
*					*********************************		
*
*
*
*		--------------------
*		----- Credite: -----
*		--------------------
*		- Tr3fla
*
***************************************************************************************************************/
“You only live once, but if you do it right, once is enough.”
― Mae West
Mota
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Membru, skill 0
Posts: 26
Joined: 10 Dec 2013, 12:52
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
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30 Dec 2013, 16:42

ma ajuta si pe mine cineva sa compilez fm_weapons? ca mie imi da eroare va rog :(
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30 Dec 2013, 18:16

Mota wrote:ma ajuta si pe mine cineva sa compilez fm_weapons? ca mie imi da eroare va rog :(

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30 Dec 2013, 20:04

Done, nu ai inteles acum sa fiu mai explicit.Deci vroiam sa exprim ca sa scoata cineva erorile din fm_weapons ca nu se poate compila eu in principiu vreau sa schimb modelele de la vip deoarece modelele de vip consta in acest plugin si nu ma lasa sa il compilez eu nu prea ma pricep in scripting si de asta am rugat pe cineva sa rezolve acest plugin
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31 Dec 2013, 09:57

Are niste probleme cu dmg .La weapons gold e prea mic dmg iar la dual deagle e foarte mare ... dai un glont si moare furien ... da cam 400 dmg ...
Intermediez tranzactii cand am chef si timp ! :)

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31 Dec 2013, 10:37

Clic wrote:Are niste probleme cu dmg .La weapons gold e prea mic dmg iar la dual deagle e foarte mare ... dai un glont si moare furien ... da cam 400 dmg ...
Chestiile astea va privesc STRICT pe voi. Nu ma intereseaza cat DMG da, asta puteti modifica si voi.
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