Furien Weapons pe Credite (OutDated) - NO SUPORT!

Pluginuri pentru modul AmxModX.

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DaNNe.
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Posts: 2811
Joined: 08 Nov 2013, 20:43
Detinator Steam: Da
CS Status: Activitate scăzută
SteamID: /id/FurienMaster
Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
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14 Dec 2013, 16:48

Descriere:
Am observat ca in ultima perioada, tot mai multe persoane cersesc astfel de plugine la sectiunea cereri.
Asa ca m-am gandit sa va fac un Cadou de Craciun si sa-l postez.

Descarcare:
Sursa: | Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include < amxmodx >
#include < amxmisc >
#include < fakemeta >
#include < fun >
#include < cstrike >
#include < hamsandwich >
#include < CC_ColorChat >
#include < CSO >

#define PLUGIN "Anti - Furien [ Weapons Menu ]"
#define VERSION "1.0"
#define AUTHOR "DaNe"

#define is_valid_player(%1) (1 <= %1 <= 32)

#define VIP_FLAG ADMIN_LEVEL_H

/*=====================================================================================
================================[ Arme Golden Pentru VIP ] ==================================
======================================================================================*/
new const vGoldenAk[ 64 ] = "models/Furien_VIP/v_golden_ak47.mdl"
new const pGoldenAk[ 64 ] = "models/Furien_VIP/p_golden_ak47.mdl"

new const vGoldenM4[ 64 ] = "models/Furien_VIP/v_golden_m4a1.mdl"
new const pGoldenM4[ 64 ] = "models/Furien_VIP/p_golden_m4a1.mdl"

new const vGoldenMP5[ 64 ] = "models/Furien_VIP/v_golden_mp5.mdl"
new const pGoldenMP5[ 64 ] = "models/Furien_VIP/p_golden_mp5.mdl"

new const vGoldenXM[ 64 ] = "models/Furien_VIP/v_golden_xm1014.mdl"
new const pGoldenXM[ 64 ] = "models/Furien_VIP/p_golden_xm1014.mdl"

new const vAreFatala[ 64 ] = "models/v_m134.mdl"
new const pAreFatala[ 64 ] = "models/p_m134.mdl"


new bool: AlreadyChoose[ 33 ]
new bool: AreGoldenAK[ 33 ]
new bool: AreGoldenM4[ 33 ]
new bool: AreGoldenMP5[ 33 ]
new bool: AreGoldenXM[ 33 ]
new bool: AreFatala[ 33 ]


public plugin_init( ) {
	register_plugin( PLUGIN, VERSION, AUTHOR )
	
	register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" )
	
	RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true )
	RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" )
	
	register_clcmd( "say /weapons", "ClcmdWeaponsMenus" )
}

public plugin_precache( ) 
{
	precache_model( vGoldenAk )
	precache_model( pGoldenAk )
	precache_model( vGoldenM4 )
	precache_model( pGoldenM4 )
	precache_model( vGoldenMP5 )
	precache_model( pGoldenMP5 )
	precache_model( vGoldenXM )
	precache_model( pGoldenXM )
	precache_model( vAreFatala )
	precache_model( pAreFatala )
}

public fwPlayerSpawn( id ) 
{
	if(is_valid_player(id) && is_user_alive(id))
	{
		give_item ( id, "weapon_knife" );
		AreGoldenAK[ id ] = false
		AreGoldenM4[ id ] = false
		AreGoldenMP5[ id ] = false
		AreGoldenXM[ id ] = false
		AlreadyChoose[ id ] = false
		
		if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) 
		{
			ShowWeaponsMenu( id )
			give_item( id, "weapon_usp" )
			cs_set_user_bpammo( id, CSW_USP, 200 )
		}
	}
}

public ShowWeaponsMenu( id ) 
{
	new FurienWeaponsMenu = menu_create( "\yAnti-Furien\r Weapons", "FurienWeaponsHandler" )
	new iCredits = fcs_get_user_credits( id );
	
	menu_additem( FurienWeaponsMenu, "Hunter\y Weapons", "1", 0 )
	menu_additem( FurienWeaponsMenu, "\rV.I.P \wWeapons^n", "2", 0 )
	
	
	/******************************************| Deadly Gun |*******************************************************/	
	
	if( iCredits < 25 ) 
	{
		menu_additem( FurienWeaponsMenu, "\rDeadly \yGun\y - \dNo Credits", "3", 0 )
	}
	else if( iCredits >= 25 ) 
	{
		menu_additem( FurienWeaponsMenu, "\rDeadly \yGun\y - \w[ \y25 \wCredits ]", "3", 0 )
	}
	
	/******************************************| Deadly End |*******************************************************/
	
	/******************************************| Balrog Gun |*******************************************************/	
	
	if( iCredits < 35 ) 
	{
		menu_additem( FurienWeaponsMenu, "\rBalrog \y11 - \dNo Credits", "4", 0 )
	}
	else if( iCredits >= 35 ) 
	{
		menu_additem( FurienWeaponsMenu, "\rBalrog \y11 - \w[ \r35 \wCredits ]", "4", 0 )
	}
	
	/******************************************| Balrog End |*******************************************************/
	
	/******************************************| Gatling Gun |*******************************************************/
	
	if( iCredits < 45 ) 
	{
		menu_additem( FurienWeaponsMenu, "\rGatling \yVulcano\y - \dNo Credits", "5", 0 )
	}
	else if( iCredits >= 45 ) 
	{
		menu_additem( FurienWeaponsMenu, "\rGatling \yVulcano\y - \w[ \y45 \wCredits ]", "5", 0 )
	}
	
	/******************************************| Gatling End |*******************************************************/
	
	/******************************************| Laser Gun |*******************************************************/	
	
	if( iCredits < 55 ) 
	{
		menu_additem( FurienWeaponsMenu, "\rPlasma \yGun - \dNo Credits", "6", 0 )
	}
	else if( iCredits >= 45 )
	{
		menu_additem( FurienWeaponsMenu, "\rPlasma \yGun - \w[ \r55 \wCredits ]", "6", 0 )
	}
	
	/******************************************| Laser End |*******************************************************/
	
	menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, FurienWeaponsMenu, 0 )
}

public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) 
{
	if ( get_user_team ( id ) != 2 ) return 1;
	
	if( item == MENU_EXIT ) 
	{
		menu_destroy( FurienWeaponsMenu )
		return PLUGIN_HANDLED
	}
	
	switch( item ) 
	{
		case 0 : 
		{
			ArmeNormale( id ) 
		}
		case 1 : 
		{
			if( get_user_flags( id ) & VIP_FLAG ) 
			{
				ArmeVIP( id ) 
			}
			else 
			{
				ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] These weapons is only for^x04 V.I.P." )
				ShowWeaponsMenu( id )
				return PLUGIN_HANDLED 
			}
		}
		
		case 2 : 
		{
			new iCredits = fcs_get_user_credits(id) - 25;
			if( iCredits < 0 )
			{
				ColorChat ( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You don't have enough credits." );
				ShowWeaponsMenu( id )
				return 1;
			}
			else
			{
				give_item( id, "weapon_m249" )
				cs_set_user_bpammo( id, CSW_M249, 400 )
				set_pev( id, pev_viewmodel2, vAreFatala )
				set_pev( id, pev_weaponmodel2, pAreFatala )
				AlreadyChoose[ id ] = true
				set_task( 0.1, "ShowSecondary", id )
				AreFatala[ id ] = true
			}
		}
		
		case 3 : 
		{
			new iCredits = fcs_get_user_credits(id) - 35;
			if( iCredits < 0 )
			{
				ColorChat ( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You haven't enough^x04 Credits." );
				ShowWeaponsMenu( id )
				return 1;
			}
			else
			{
				fcs_set_user_credits  ( id, iCredits );
				give_weapon_balrog11 ( id );
				AlreadyChoose[ id ] = true
				set_task( 0.1, "ShowSecondary", id )
				ColorChat ( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You've bought^x04 Balrog 11." );
			}
		}
		
		case 4 : 
		{
			new iCredits = fcs_get_user_credits(id) - 45;
			if( iCredits < 0 )
			{
				ColorChat ( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You haven't enough^x04 Credits." );
				ShowWeaponsMenu( id )
				return 1;
			}
			else
			{
				fcs_set_user_credits  ( id, iCredits );
				give_weapon_gatling ( id );
				AlreadyChoose[ id ] = true
				set_task( 0.1, "ShowSecondary", id )
				ColorChat ( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You've bought^x04 Gatling Vulcano." );
			}
		}
		
		case 5 : 
		{
			new iCredits = fcs_get_user_credits(id) - 55;
			if( iCredits < 0 )
			{
				ColorChat ( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You haven't enough^x04 Credits." );
				ShowWeaponsMenu( id )
				return 1;
			}
			else
			{
				fcs_set_user_credits  ( id, iCredits );
				give_weapon_plasmagun ( id )
				AlreadyChoose[ id ] = true
				set_task( 0.1, "ShowSecondary", id )
				ColorChat ( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You've bought^x04 Laser Gun." );
			}
		}
		
	}
	menu_destroy( FurienWeaponsMenu )
	return PLUGIN_HANDLED
}

public ArmeNormale( id ) 
{
	
	new MeniuArmeNormale = menu_create( "\yHunter \rWeapons", "ArmeNormaleHandler" )
	
	menu_additem( MeniuArmeNormale, "Ak47", "1", 0 )
	menu_additem( MeniuArmeNormale, "M4a1", "2", 0 )
	menu_additem( MeniuArmeNormale, "MP5", "3", 0 )
	menu_additem( MeniuArmeNormale, "XM1014", "4", 0 )
	menu_additem( MeniuArmeNormale, "P90", "5", 0 )
	
	menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, MeniuArmeNormale, 0 )
}

public ArmeNormaleHandler( id, MeniuArmeNormale, item ) 
{
	if( !is_user_alive( id ) ) 
	{
		ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You can't select your weapons when you're dead!" )
		return PLUGIN_HANDLED
	}
	
	if( item == MENU_EXIT ) 
	{
		menu_destroy( MeniuArmeNormale )
		return PLUGIN_HANDLED 
	}
	
	switch( item ) 
	{
		case 0 : 
		{
			give_item( id, "weapon_ak47" )
			cs_set_user_bpammo( id, CSW_AK47, 300 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
		}
		case 1 : 
		{
			give_item( id, "weapon_m4a1" )
			cs_set_user_bpammo( id, CSW_M4A1, 300 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
		}
		case 2 : 
		{
			give_item( id, "weapon_mp5navy" )
			cs_set_user_bpammo( id, CSW_MP5NAVY, 300 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
		}
		case 3 : 
		{
			give_item( id, "weapon_xm1014" )
			cs_set_user_bpammo( id, CSW_XM1014, 300 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
		}
		case 4 : 
		{
			give_item( id, "weapon_p90" )
			cs_set_user_bpammo( id, CSW_P90, 300 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
		}
	}
	menu_destroy( MeniuArmeNormale )
	return PLUGIN_HANDLED
}

public ArmeVIP( id ) {
	new MeniuArmeVIP = menu_create( "\yArme \r*\w V\r.\wI\r.\wP\r *", "ArmeVIPHandler" )
	
	menu_additem( MeniuArmeVIP, "Golden AK47\r  (\y3x DMG\r)", "1", 0 )
	menu_additem( MeniuArmeVIP, "Golden M4A1\r (\y4x DMG\r)", "2", 0 )
	menu_additem( MeniuArmeVIP, "Golden MP5\r   (\y5x DMG\r)", "3", 0 )
	menu_additem( MeniuArmeVIP, "Golden Xm1014\r   (\y4x DMG\r)", "4", 0 )
	
	menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, MeniuArmeVIP, 0 )
}

public ArmeVIPHandler( id, MeniuArmeVIP, item ) 
{
	if( !is_user_alive( id ) ) 
	{
		ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You can't select your weapons when you're dead!" )
		return PLUGIN_HANDLED
	}
	
	if( item == MENU_EXIT ) 
	{
		menu_destroy( MeniuArmeVIP )
		return PLUGIN_HANDLED
	}
	
	switch( item ) 
	{
		case 0 : 
		{
			give_item( id, "weapon_ak47" )
			cs_set_user_bpammo( id, CSW_AK47, 90 )
			set_pev( id, pev_viewmodel2, vGoldenAk )
			set_pev( id, pev_weaponmodel2, pGoldenAk )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
			AreGoldenAK[ id ] = true
		}
		case 1 : 
		{
			give_item( id, "weapon_m4a1" )
			cs_set_user_bpammo( id, CSW_M4A1, 90 )
			set_pev( id, pev_viewmodel2, vGoldenM4 )
			set_pev( id, pev_weaponmodel2, pGoldenM4 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
			AreGoldenM4[ id ] = true
		}
		case 2 : 
		{
			give_item( id, "weapon_mp5navy" )
			cs_set_user_bpammo( id, CSW_MP5NAVY, 120 )
			set_pev( id, pev_viewmodel2, vGoldenMP5 )
			set_pev( id, pev_weaponmodel2, pGoldenMP5 )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
			AreGoldenMP5[ id ] = true
		}
		case 3 : 
		{
			give_item( id, "weapon_xm1014" )
			cs_set_user_bpammo( id, CSW_XM1014, 300 )
			set_pev( id, pev_viewmodel2, vGoldenXM )
			set_pev( id, pev_weaponmodel2, pGoldenXM )
			set_task( 0.1, "ShowSecondary", id )
			AlreadyChoose[ id ] = true
			AreGoldenXM[ id ] = true
		}
	}
	menu_destroy( MeniuArmeVIP )
	return PLUGIN_HANDLED
}

public ClcmdWeaponsMenus( id ) 
{
	if( !is_user_alive( id ) ) 
	{
		ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You can't select your weapons when you're dead!" )
		return 
	}
	
	if( AlreadyChoose[ id ] ) 
	{
		ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You select your weapons in this round" )
		return 
	}
	
	if( cs_get_user_team( id ) == CS_TEAM_CT ) 
	{
		ShowWeaponsMenu( id )
	}
}

public Event_CurWeapon( id ) 
{
	new Arma = read_data( 2 )
	
	if( Arma == CSW_AK47 && AreGoldenAK[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, vGoldenAk )
		set_pev( id, pev_weaponmodel2, pGoldenAk )
	}
	
	if( Arma == CSW_M4A1 && AreGoldenM4[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, vGoldenM4 )
		set_pev( id, pev_weaponmodel2, pGoldenM4 )
	}
	
	if( Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, vGoldenMP5 )
		set_pev( id, pev_weaponmodel2, pGoldenMP5 )
	}
	
	if( Arma == CSW_XM1014 && AreGoldenXM[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, vGoldenXM )
		set_pev( id, pev_weaponmodel2, pGoldenXM )
	}
	if( Arma == CSW_M249 && AreFatala[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, vAreFatala )
		set_pev( id, pev_weaponmodel2, pAreFatala )
	}
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) 
{
	if( get_user_weapon( iAttacker ) == CSW_AK47 && AreGoldenAK[ iAttacker ] ) 
	{
		SetHamParamFloat( 4, fDamage * 3 )
	}
	
	if( get_user_weapon( iAttacker ) == CSW_M4A1 && AreGoldenM4[ iAttacker ] ) 
	{
		SetHamParamFloat( 4, fDamage * 3 )
	}
	
	if( get_user_weapon( iAttacker ) == CSW_MP5NAVY && AreGoldenMP5[ iAttacker ] ) 
	{
		SetHamParamFloat( 4, fDamage * 3.2 )
	}
	
	if( get_user_weapon( iAttacker) == CSW_XM1014 && AreGoldenXM[ iAttacker ] ) 
	{
		SetHamParamFloat( 4, fDamage * 3 )
	}
	if( get_user_weapon( iAttacker) == CSW_M249 && AreFatala[ iAttacker ] ) 
	{
		SetHamParamFloat( 4, fDamage * 3.3 )
	}
}

public ShowSecondary( id ) {
	new MeniuSecondary = menu_create( "\r* \wChoose Secondary Weapons \r* ", "CSOSecondGiver" )
	
	menu_additem( MeniuSecondary, "Dual Deagle", "1", 0 )
	menu_additem( MeniuSecondary, "Dual Infinity", "2", 0 )
	
	menu_setprop( MeniuSecondary, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, MeniuSecondary, 0 )
}

public CSOSecondGiver( id, MeniuSecondary, item ) 
{
	if ( get_user_team ( id ) != 2 ) return 1;
	
	if( !is_user_alive( id ) ) 
	{
		ColorChat( id, GREEN, "^x01[^x04 Furien Weapons^x01 ] You can't select your weapons when you're dead!" )
		return PLUGIN_HANDLED
	}
	
	if( item == MENU_EXIT ) 
	{
		menu_destroy( MeniuSecondary )
		return PLUGIN_HANDLED
	}
	
	switch( item ) 
	{
		case 0 : 
		{
			give_weapon_ddeagle ( id )
			AlreadyChoose[ id ] = true;
		}
		case 1 :
		{
			give_dual_infinity( id )
			AlreadyChoose[ id ] = true;
		}
	}
	menu_destroy( MeniuSecondary )
	return PLUGIN_HANDLED
}


/***************************************************************************************************************
*					*********************************
*					----- Ultimate Weapons Menu -----
*					*********************************		
*
*
*
*		--------------------
*		----- Credite: -----
*		--------------------
*		- Tr3fla
*
***************************************************************************************************************/
Pentru ca pluginul sa functioneze veti avea nevoie de niste plugine externe pe care le gasiti in arhiva de mai jos:
Amxx + Sma + Include + Models + Sound + Sprites Click

Instalare:

1. Fisierele cu extensia .sma Le puneti in addons/amxmodx/scriptng
2. Fisierele cu extensia .amxx Le puneti in addons/amxmodx/plugins
3. Pe urma intrati in addons/amxmodx/configs/plugins.ini si adaugati liniile:

Code: Select all

Fm_Weapons.amxx
Fm_PlasmaGun.amxx
Fm_Gatling.amxx
Fm_DualDeagle.amxx
Fm_Balrog11.amxx
Fm_DualInfinity.amxx
Nume: Anti - Furien Weapons Menu
Versiune: 1.0
Autor: DaNe


Cvaruri: - Nu detine


Module:
cstrike
fun
fakemeta
hamsandwich

Credite:
Tr3fla

Imagini:
Multumiri Capy :D | Afiseaza codul
Image
Image
Image
Image
Image
Image
Pluginul Functioneaza pe pluginul de credite a lui Askhanar:
http://www.extreamcs.com/forum/amxmodx/ ... 04666.html

Cei care au cumparat pluginul au fost de acord cu postarea acestuia si vor beneficia de un UPDATE !

P.S: Nu vreau sa fiu criticat pentru ca am postat acest plugin. Cine nu vrea sa nu-l foloseasca, nu-i obliga nimeni.
Last edited by DaNNe. on 11 Sep 2014, 22:33, edited 2 times in total.
RoyalServer
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FaTzZu
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14 Dec 2013, 16:54

Nu trebuia sa il pui ... in fine frumos
A fool's brain digests philosophy into folly, science into superstition, and art into pedantry.

#RETIRED.
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DaNNe.
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14 Dec 2013, 16:55

FaTzZu wrote:Nu trebuia sa il pui ... in fine frumos
Dc ? /:) /:)
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14 Dec 2013, 17:02

DnD. Gold wrote:
FaTzZu wrote:Nu trebuia sa il pui ... in fine frumos
Dc ? /:) /:)
Toate serverele vor fi la fel 8-|
A fool's brain digests philosophy into folly, science into superstition, and art into pedantry.

#RETIRED.
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DaNNe.
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Posts: 2811
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CS Status: Activitate scăzută
SteamID: /id/FurienMaster
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14 Dec 2013, 17:03

FaTzZu wrote:
DnD. Gold wrote:
FaTzZu wrote:Nu trebuia sa il pui ... in fine frumos
Dc ? /:) /:)
Toate serverele vor fi la fel 8-|
Macar am facut detinatorii de Servere Furien Mod Fericiti ! :D
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14 Dec 2013, 17:36

FaTzZu wrote:Nu trebuia sa il pui ... in fine frumos
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
RaCkEm
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14 Dec 2013, 17:48

Ştim şi noi ca este frumos deoarece pe server-ul meu a fost primul testat si chiar ne bucurăm că am achiziţionat acest plugin . Felicitări DaNe , dar proasta alegere pentru postare , dar o vorbă spune să fim mai buni . Singurul lucru mai îngrijorător decât că toate serverele il vor avea este acela ca unii îşi vor da drepturi de autor , ceea ce nu este frumos !
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DaNNe.
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14 Dec 2013, 17:50

RaCkEm wrote:Ştim şi noi ca este frumos deoarece pe server-ul meu a fost primul testat si chiar ne bucurăm că am achiziţionat acest plugin . Felicitări DaNe , dar proasta alegere pentru postare , dar o vorbă spune să fim mai buni . Singurul lucru mai îngrijorător decât că toate serverele il vor avea este acela ca unii îşi vor da drepturi de autor , ceea ce nu este frumos !
Putin imi pasa ca sse dau drept autori, nu au de cat. Pentru mine este important Ca i-am facut fericiti !
Faptul ca l-am postat, ti-am zis pe mess ca vei primi un UPDATE ! ;)

Daca va fost de ajutor pluginul astept un MULTUMESC !
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Adventx
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14 Dec 2013, 17:54

Frumos plugin, bravo DaNe!!
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Rony
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14 Dec 2013, 18:25

thanks.
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DaNNe.
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14 Dec 2013, 18:28

Rony wrote:thanks.
Sa cresti mare ! :))
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14 Dec 2013, 20:19

Ms ff frumos
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