Furien XP Mode by Hades Ownage

Pluginuri pentru modul AmxModX.

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stephano141
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11 Dec 2015, 07:05

imi puteti da pluginul in format amxx ? :D
EcchiZor
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14 Dec 2015, 11:20

Ce imi place mie la comunitatea asta?!
Ca rad de fiecare data cand intru pe ea, de copii care se cearta datorita unor 10 euro :)) , datorita unor pluginuri facute la sto' sa nu spun altfel... rad de copii care stiu sa lucreze in python si cred ca stiu sa scripteze calumea :))
Clar... imi place aici, mai faceti-ma sa rad, va rog.
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BiLLy
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14 Dec 2015, 12:52

EcchiZor wrote:Ce imi place mie la comunitatea asta?!
Ca rad de fiecare data cand intru pe ea, de copii care se cearta datorita unor 10 euro :)) , datorita unor pluginuri facute la sto' sa nu spun altfel... rad de copii care stiu sa lucreze in python si cred ca stiu sa scripteze calumea :))
Clar... imi place aici, mai faceti-ma sa rad, va rog.

Mare "Jm3kh3r" si tu . altu` care nu are ce face si incepe sa sufere de el .
de cand pluginele amxx se fac in python ?
Rafaly
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12 Sep 2020, 17:20

Mai are cineva addons-ul?
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levin
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12 Sep 2020, 18:35

sper că ăsta i

Code: Select all

#include < amxmodx >
#include < amxmisc>
#include < nvault > 
#include < engine >
#include < cstrike >
#include < hamsandwich >
#include < fakemeta >
#include < fakemeta_util >
#include < fun >
#include < csx >
#include < xs >
#include < colorchat >
#include < dhudmessage >

#define PLUGIN "Furien XP Mod"
#define VERSION "0.0.1"
#define AUTHOR "hadesownage"

#define is_ent_flare(%1) (pev(%1, pev_iuser4) == 1337) ? 1 : 0

new const szPrefix [ ] = "[Furien XP Mod]^3 -";
new Level [ 33 ], eXP [ 33 ];
new KillXp, HsXp, HeXp, KnifeXp;
new g_Menu [ 33 ];
new g_iCount[ 33 ];
new g_trail;
new amx_gamename;
#define TE_SPRITETRAIL 15
new g_damage;
new g_damages;

new gFurienXP, Vault;

new g_MaxPlayers;

new g_FuriensWin = 0;
new g_AntiFuriensWin = 0;

new gMsgScreenShake;

new g_FurienHealth;
new g_AntiFurienHealth;

#define VIP_ACCESS ADMIN_LEVEL_H

new bool:UserHaveHpAndAp [ 33 ];
new bool:UserHaveHeGrenade [ 33 ];
new bool:UserHaveGodMode [ 33 ];
new bool:UserHaveNoClip [ 33 ];
new bool:UserHaveTeleport [ 33 ];
new bool:UserHaveSuperKnife [ 33 ];
new bool:UserHaveDualMp5 [ 33 ];

new bool:UserHasChoosed [ 33 ];
new bool:g_CanUseHe [ 33 ];

new const buy_FurienHealth[] = "exhealth/zm_buyhealth.wav" 
new const buy_AntiFurienHealth[] = "exhealth/hm_buyhealth.wav" 

static const COLOR[] = "^x04"; //green
static const CONTACT[] = "/vip pentru detalii";

new maxplayers;
new gmsgSayText;
new g_ScoreAttrib;

//======NICK CHANGE-----
new const g_reason[] = "Nu este permisa schimbarea nickului pe server !";

new const g_name[] = "name";
//-------END NICK=====

//======CREDITS-----
new PlayerCredits[10000];
new SymbolsName;
//-------END CREDITS=====

//-------POWERS======

//--| Menu/Power |--//
new HasPower[33], bool:HasChose[33];
//--| HE Grenade |--//
new HE_Cooldown[33] = 0;
//--| GodMode |--//
new GodMode_Cooldown[33] = 0;
new GodMode_DurationCooldown[33] = 0;
//--| Drop Enemy Weapon |--//
new DropSprite, DropSprite2;
new Drop_Cooldown[33] = 0;
new const DROP_HIT_SND[] = "Furien/DropWpn_HIT.wav";
const WPN_NOT_DROP = ((1<<2)|(1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4));
//--| Freeze |--//
new Freeze_Cooldown[33] = 0;
new FreezeSprite, FreezeSprite3;
new Frozen[33];
new Float:TempSpeed[33], Float:TempGravity[33];
new const FreezeSprite2[] = { "models/glassgibs.mdl" };
new const FROSTBREAK_SND[][] = { "Furien/FrostBreak.wav" };
new const FROSTPLAYER_SND[][] = { "Furien/FrostPlayer.wav" };
const BREAK_GLASS = 0x01;
const UNIT_SECOND = (1<<12);
const FFADE_IN = 0x0000;
//--| Drag |--//
new DRAG_MISS_SND[] = "Furien/DragMiss.wav";
new DRAG_HIT_SND[] = "Furien/DragHit.wav";
new Hooked[33], Unable2move[33], OvrDmg[33];
new Float:LastHook[33];
new bool: BindUse[33] = false, bool: Drag_I[33] = false;
new Drag_Cooldown[33] = 0;
new bool:Not_Cooldown[33];
new DragSprite;
//--| Teleport |--//
new TeleportSprite, TeleportSprite2, TeleportSprite3;
new Teleport_Cooldown[33];
new const SOUND_BLINK[] = { "weapons/flashbang-1.wav" };
const UNIT_SEC = 0x1000;
const FFADE = 0x0000;
//--| NoRecoil |--//
new Float: cl_pushangle[33][3];
const WEAPONS_BITSUM = (1<<CSW_KNIFE|1<<CSW_HEGRENADE|1<<CSW_FLASHBANG|1<<CSW_SMOKEGRENADE|1<<CSW_C4);
//--| Cvars |--//
new CvarDropDistance,
CvarDropCooldown, CvarFreezeDuration, CvarFreezeCooldown, CvarFreezeDistance, CvarDragSpeed, CvarDragCooldown,
CvarDragDmg2Stop, CvarDragUnb2Move, CvarTeleportCooldown, CvarTeleportRange;

//-------END POWERS=====

//-------SALAMANDER=====
new const fire_classname[] = "fire_salamander";
new const fire_spr_name[] = "sprites/fire_salamander.spr";

new const v_model[] = "models/furien/v_salamander.mdl";
new const p_model[] = "models/furien/p_salamander.mdl";
new const w_model[] = "models/furien/w_salamander.mdl";

new const fire_sound[] = "weapons/flamegun-2.wav";

#define CSW_SALAMANDER CSW_M249
#define PEV_ENT_TIME pev_fuser1
#define TASK_FIRE 3123123
#define TASK_RELOAD 2342342
new g_had_salamander[33], bool:is_firing[33], bool:is_reloading[33], Float:g_last_fire[33],
bool:can_fire[33], g_reload_ammo[33], g_ammo[33];

enum {
	IDLE_ANIM = 0,
	DRAW_ANIM = 4,
	RELOAD_ANIM = 3,
	SHOOT_ANIM = 1,
	SHOOT_END_ANIM = 2
}

new g_salamander;
new cvar_dmgrd_start, cvar_dmgrd_end, cvar_fire_delay, cvar_max_clip;

//-------END SALAMANDER=======

//---------FURIEN BONUS BOX======

new CvarFurienSpeed, CvarAntiFurienSpeed;
new bool:HasSpeed[33], bool:HasTeleport[33], bool:LowSpeed [ 33 ];
new const ClassName[] = "BonusBox"
new Model[2][] = {
	"models/furien/cadout_new.mdl",
	"models/furien/cadouct.mdl"
}

new Model_Yellow[2][] = {
	"models/furien/cadout_galben.mdl",
	"models/furien/cadouct_galben.mdl"
}

const UNIT_SEC = 0x1000
const FFADE = 0x0000

#define FFADE_IN		0x0000		// Just here so we don't pass 0 into the function
#define FFADE_OUT		0x0001		// Fade out (not in)
#define FFADE_MODULATE		0x0002		// Modulate (don't blend)
#define FFADE_STAYOUT		0x0004		// ignores the duration, stays faded out until new ScreenFade message received
enum {
	Green
};

//---------END FURIEN BONUS BOX======

//---------K1ASUS WEAPON ( SCORPION )======

#define ENG_NULLENT		-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define k1ases_WEAPONKEY	890
#define MAX_PLAYERS  			  32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 4
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF			4
#define m_fKnown				44
#define m_flNextPrimaryAttack 			46
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF			4
#define m_flNextAttack				83

#define k1ases_RELOAD_TIME 2.5

new bool:k1ases_weapon [ 33 ];

new const Fire_Sounds[][] = { "weapons/k1ar-1.wav" }
new const sprites_exp[] = "sprites/deimosexp.spr"
new const explode_sound[] = "cso/deimos_skill_start.wav"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new k1ases_V_MODEL[64] = "models/furien/v_k1ases.mdl"
new k1ases_P_MODEL[64] = "models/furien/p_k1ases.mdl"
new k1ases_W_MODEL[64] = "models/furien/w_k1ases.mdl"

new cvar_dmg_k1ases, cvar_recoil_k1ases, cvar_clip_k1ases, cvar_k1ases_ammo , cvar_k1asesammo , cvar_k1ases_delay , cvar_k1ases_claw , cvar_rad
new g_orig_event_k1ases, g_clip_ammo[33] , cvar_k1ases_fire
new Float:cl_pushangle_k1asus[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_k1ases_TmpClip[33] , oldweap[33] ,  g_has_k1ases[33] , g_ammoclaw[33] , g_delay[33]

new sprites_exp_index

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
	"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
	"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
	"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

//---------END K1ASUS WEAPON ( SCORPION )======

//---------QUAD BARREL======

#define m_pPlayer				41
#define m_flNextPrimaryAttack		46
#define m_flNextSecondaryAttack	47
#define m_flTimeWeaponIdle		48
#define m_iClip				51
#define m_fInReload				54
#define m_fInSpecialReload		55

#define XTRA_OFS_WEAPON			4
#define XTRA_OFS_PLAYER		5
#define m_flNextAttack		83
#define m_rgAmmo_player_Slot0	376

new const qb_v_model[] = "models/furien/v_qbarrel.mdl"
new const qb_p_model[] = "models/furien/p_qbarrel.mdl"
new const qb_w_model[] = "models/furien/w_qbarrel.mdl"

new const qb_sound[5][] = {
	"weapons/qbarrel_clipin1.wav",
	"weapons/qbarrel_clipin2.wav",
	"weapons/qbarrel_clipout1.wav",
	"weapons/qbarrel_draw.wav",
	"weapons/qbarrel_shoot.wav"
}

#define CSW_QB CSW_XM1014
new g_had_qb[33], Float:g_last_fire_qb[33], Float:g_last_fire2[33], g_bloodspray, g_blood
new cvar_default_clip, cvar_delayattack, cvar_reloadtime, cvar_randmg_start, cvar_randmg_end
new g_quad_barrel

//---------END QUAD BARREL======

//---------DRAGON CANNON======

#define CSW_CANNON CSW_UMP45
#define weapon_cannon "weapon_ump45"

#define DEFAULT_W_MODEL "models/w_ump45.mdl"
#define WEAPON_SECRET_CODE 4965
#define CANNONFIRE_CLASSNAME "cannon_round"

// Fire Start
#define WEAPON_ATTACH_F 30.0
#define WEAPON_ATTACH_R 10.0
#define WEAPON_ATTACH_U -10.0

#define TASK_RESET_AMMO 5434

const pev_ammo = pev_iuser4

new const WeaponModel[3][] = {
	"models/furien/v_cannon.mdl",
	"models/furien/p_cannon.mdl",
	"models/furien/w_cannon.mdl"
}

new const WeaponSound[2][] = {
	"weapons/cannon-1.wav",
	"weapons/cannon_draw.wav"
}

new const WeaponResource[5][] = {
	"sprites/fire_cannon.spr",
	"sprites/weapon_cannon.txt",
	"sprites/640hud69.spr",
	"sprites/640hud2_cso.spr",
	"sprites/smokepuff.spr"
}

enum {
	MODEL_V = 0,
	MODEL_P,
	MODEL_W
}

enum {
	CANNON_ANIM_IDLE = 0,
	CANNON_ANIM_SHOOT1,
	CANNON_ANIM_SHOOT2,
	CANNON_ANIM_DRAW
}

new g_had_cannon[33], g_old_weapon[33], g_cannon_ammo[33], g_got_firsttime[33], Float:g_lastshot[33]
new g_cvar_defaultammo, g_cvar_reloadtime, g_cvar_firespeed, g_cvar_radiusdamage, g_cvar_damage
new Float:g_temp_reloadtime, g_smokepuff_id

//---------END DRAGON CANNON======

//---------M79 WEAPON======

#define HUD_HIDE_CROSS (1<<6)

// Weapon/Grenade models
new const m79_P_MODEL[] = "models/furien/p_m79.mdl"
new const m79_V_MODEL[] = "models/furien/v_m79fix2.mdl"
new const m79_W_MODEL[] = "models/furien/w_m79.mdl"
new const m79_GRENADE_MODEL[] = "models/grenade.mdl"

// Fire sound
new const m79_GRENADE_SHOOT[] = "weapons/m79_fire1.wav"
new const m79_GRENADE_CLIPIN[] = "weapons/m79_clipin.wav"
new const m79_GRENADE_CLIPON[] = "weapons/m79_clipon.wav"
new const m79_GRENADE_CLIPOUT[] = "weapons/m79_clipout.wav"
new const m79_GRENADE_DRAW[] = "weapons/m79_draw.wav"

// Sprites
new const m79_GRENADE_TRAIL[] = "sprites/laserbeam.spr"
new const m79_GRENADE_EXPLOSION[] = "sprites/m79_exp.spr"
new const m79_GRENADE_SMOKE[] = "sprites/black_smoke3.spr"

// Cached sprite indexes
new sTrail, sExplo, sSmoke

// Sprites
new gmsgWeaponList

// Bodyparts and blood
new mdl_gib_flesh, mdl_gib_head, mdl_gib_lung, mdl_gib_spine,
blood_drop, blood_spray

// Item ID
new m79

// Player variables
new g_hasM79[33] // whether player has M79
new g_FireM79[33] // player is shooting
new g_canShoot[33] // player can shoot
new Float:g_last_shot_time[33] // last shot time
new grenade_count[33] // current grenade count
new bool:draw_wpn[33] //???????? ???????
new bool:hasOnHandM79[33],bool:canfire[33],
cvar_granade_damage_radius,
cvar_granade_max_damage
// Message ID's
new g_msgScreenShake,g_msgStatusText
new gmsgDeathMsg, gmsgScoreInfo

// Customization(CHANGE HERE)
#define LAUNCHER_COST	20
new Float:delayshot = 3.0
// Tasks
#define TASK_HUDAMMO	    1337
#define TASK_FRSTSHT	    1437
#define ID_HUDAMMO (taskid - TASK_HUDAMMO)
#define ID_SHT (taskid - TASK_FRSTSHT)

enum {
	anim_idle,
	anim_shot1,
	anim_shot2,
	anim_draw,
}

//---------END M79 WEAPON======

new dual_mp5_v_model [ 66 ] = "models/furien/weapons/v_dualmp5.mdl";
new dual_mp5_p_model [ 66 ] = "models/furien/weapons/p_dualmp5.mdl";

new infinity_knife_v_model [ 66 ] = "models/furien/knifes/v_infinity_knife1.mdl";
new infinity_knife_p_model [ 66 ] = "models/furien/knifes/p_infinity_knife1.mdl";

new katana_knife_v_model [ 66 ] = "models/furien/knifes/v_katana.mdl";
new katana_knife_p_model [ 66 ] = "models/furien/knifes/p_katana.mdl";

new double_katana_v_knife_model [ 66 ] = "models/furien/knifes/v_double_katana.mdl";
new double_katana_p_knife_model [ 66 ] = "models/furien/knifes/p_double_katana.mdl";

new super_knife_v_model [ 66 ] = "models/furien/knifes/v_natad.mdl";
new super_knife_p_model [ 66 ] = "models/furien/knifes/p_natad.mdl";

new axe_knife_v_model [ 66 ] = "models/furien/knifes/v_vipaxe.mdl";
new axe_knife_p_model [ 66 ] = "models/furien/knifes/p_vipaxe.mdl";

new trainer_v_model [ 66 ] = "models/furien/knifes/v_combatknife.mdl";
new trainer_p_model [ 66 ] = "models/furien/knifes/p_combatknife.mdl";

new ignes_knife_model [ 66 ] = "models/furien/knifes/v_ignes.mdl";
new elf_knife_model [ 66 ] = "models/furien/knifes/v_elf.mdl";

new super_knife_shop_v_model [ 66 ] = "models/furien/knifes/v_superknife_shop.mdl";
// new super_knife_shop_p_model [ 66 ] = "models/furien/knifes/p_superknife_shop.mdl";

new super_knife_shop_v_model2 [ 66 ] = "models/furien/knifes/v_superknife_shop2.mdl";
new super_knife_shop_p_model2 [ 66 ] = "models/furien/knifes/p_superknife_shop2.mdl";

new thompson_v_model [ 66 ] = "models/furien/weapons/v_thompson.mdl";
new thompson_p_model [ 66 ] = "models/furien/weapons/p_thompson.mdl";

new uspx_v_model [ 66 ] = "models/furien/weapons/v_uspx.mdl";
new uspx_p_model [ 66 ] = "models/furien/weapons/p_uspx.mdl";

new hunter_v_model [ 66 ] = "models/furien/weapons/v_f2000.mdl";
new hunter_p_model [ 66 ] = "models/furien/weapons/p_f2000.mdl";

new mage_v_model [ 66 ] = "models/furien/weapons/v_fnc.mdl";
new mage_p_model [ 66 ] = "models/furien/weapons/p_fnc.mdl";

new rogue_v_model [ 66 ] = "models/furien/weapons/v_svdex.mdl";
new rogue_p_model [ 66 ] = "models/furien/weapons/p_svdex.mdl";

new shaman_v_model [ 66 ] = "models/furien/weapons/v_tar21.mdl";
new shaman_p_model [ 66 ] = "models/furien/weapons/p_tar21.mdl";

new warrior_v_model [ 66 ] = "models/furien/weapons/v_kriss.mdl";
new warrior_p_model [ 66 ] = "models/furien/weapons/p_kriss.mdl";

new deklowaz_v_model [ 66 ] = "models/furien/weapons/v_dualkriss.mdl";
new deklowaz_p_model [ 66 ] = "models/furien/weapons/p_dualkriss.mdl";

new flare_v_model [ 66 ] = "models/furien/weapons/v_flare.mdl";
new flare_w_model [ 66 ] = "models/furien/weapons/w_flare.mdl";

new strike_grenade_v_model [ 66 ] = "models/furien/weapons/v_hegrenade.mdl";
new strike_grenade_p_model [ 66 ] = "models/furien/weapons/p_hegrenade.mdl";

new bool:dual_mp5 [ 33 ];
new bool:salamander [ 33 ];
new bool:SalamanderLimit [ 33 ];
new bool:katana_knife [ 33 ];
new bool:double_katana_knife [ 33 ];
new bool:super_knife [ 33 ];
new bool:infinity_knife [ 33 ];
new bool:ignes_knife [ 33 ];
new bool:elf_knife [ 33 ];
new bool:trainer [ 33 ];
new bool:vip_axe_knife [ 33 ];
new bool:hunter [ 33 ];
new bool:mage [ 33 ];
new bool:rogue [ 33 ];
new bool:shaman [ 33 ];
new bool:warrior [ 33 ];
new bool:deklowaz [ 33 ];
new bool:thompson [ 33 ];
new bool:uspx [ 33 ];
new bool:flare [ 33 ];
new bool:druid [ 33 ];
new bool:strike_grenade [ 33 ];
new bool:strike_grenade2 [ 33 ];
new bool:strike_grenade3 [ 33 ];
new bool:super_knife_shop [ 33 ];
new bool:super_knife_shop2 [ 33 ];
new bool:UserHaveQuad [ 33 ];
new bool:UserHaveDragon [ 33 ];
new bool:UserHaveM79 [ 33 ];

new const Levels [ 30 ] =  {
	
	70, //1
	150, //2
	200, //3
	300, //4
	380, //5
	500, //6
	550, //7
	650, //8
	800, //9
	900, //10
	1000, //11
	1200, //12
	1400, //13
	1650, //14
	1800, //15
	2000, //16
	2300, //17
	2600, //18
	3000, //19
	3300, //20
	3600, //21
	4000, //22
	4300, //23
	4900, //24
	5400, //25
	6000, //26
	6500, //27
	7000, //28
	7700, //29
	8000 //30
};

new const Prefix [ 30 +2 ] [ ] = {
	
	"0",
	"1",
	"2",
	"3",
	"4",
	"5",
	"6",
	"7",
	"8",
	"9",
	"10",
	"11",
	"12",
	"13",
	"14",
	"15",
	"16",
	"17",
	"18",
	"19",
	"20",
	"21",
	"22",
	"23",
	"24",
	"25",
	"26",
	"27",
	"28",
	"29",
	"30",
	""
};

public plugin_init ( ) {
	
	register_plugin ( PLUGIN, VERSION, "hadesownage" );
	
	register_clcmd ( "say /xp", "cmdShowXp", -1 );
	register_clcmd ( "say /savexp", "cmdSaveXp", -1 );
	register_clcmd ( "say /level", "cmdShowLevel" );
	register_clcmd ( "say /levele", "cmdShowLevels", -1 );
	register_clcmd ( "say /topxp", "cmdXpTop15", -1 );
	register_clcmd ( "say /clearxp", "cmdClearXp", -1 );
	register_clcmd ( "say /xpmenu", "cmdXpMenu", -1 );
	register_clcmd ( "say /vipweapons", "cmdVipWeaponsMenu", -1 );
	register_clcmd ( "say /class", "cmdClassMenu", -1 );
	register_clcmd ( "say class", "cmdClassMenu", -1 );
	register_clcmd ( "say /refresh", "cmdRefreshXP", -1 );
	register_clcmd ( "say /shop", "cmdShop", -1 );
	register_clcmd ( "say shop", "cmdShop", -1 );
	register_clcmd ( "shop", "cmdShop", -1 );
	register_clcmd ( "say /help", "cmdHelp", -1 );
	register_clcmd ( "say /ajutor", "cmdHelp", -1 );
	register_clcmd ( "say /detalii", "cmdHelp", -1 );
	register_clcmd ( "say /despre", "cmdHelp", -1 );
	register_clcmd ( "say /vip", "cmdShowVipDetails", -1 );
	register_clcmd ( "say /depozit","Depozit", -1 );
	register_clcmd ( "say_team /depozit","Depozit", -1 );
	register_clcmd ( "say /retrage","Retrage", -1 );
	register_clcmd ( "say_team /retrage","Retrage", -1 );
	register_clcmd ( "say /credits","Show_Credits", -1 );
	register_clcmd ( "say /credite","Show_Credits", -1 );
	register_clcmd ( "say_team /credits","Show_Credits", -1 );
	register_clcmd ( "say_team /credite","Show_Credits", -1 );
	register_clcmd ( "+drag","DragStart" );
	register_clcmd ( "-drag","DragEnd" );
	register_clcmd ( "power", "Power" );
	register_clcmd ( "power2", "CmdTeleport" );
	register_clcmd ( "say /furienvip", "cmdCheckVIP", -1 );
	register_clcmd ( "say_team /furienvip", "cmdCheckVIP", -1 );
	register_clcmd ( "vippower", "VIPpower", VIP_ACCESS );
	
	register_concmd ( "amx_givexp", "cmdGiveXp", ADMIN_IMMUNITY, "<target / all> <amount>" );
	register_concmd ( "amx_setxp", "cmdSetXp", ADMIN_IMMUNITY, "<target> <amount>" );
	register_concmd ( "amx_give_credits", "Give_Credits", ADMIN_IMMUNITY, "<target / ct / t / all> <amount>" );
	register_concmd ( "amx_reset_credits", "Reset_Credits", ADMIN_IMMUNITY, "<target / ct / t / all>" );
	
	register_event ( "DeathMsg", "eDeath", "a" );
	register_event ( "DeathMsg", "Death", "a" );
	register_event ( "CurWeapon", "AntiFurienCurrentWeapon", "be", "1=1" );
	register_event ( "CurWeapon", "FurienCurrentWeapon", "be", "1=1" );
	register_event ( "HLTV", "GetRandomPlayer", "a", "1=0", "2=0" );
	//register_event ( "TextMsg", "Round_Restart", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
	
	register_forward ( FM_ClientUserInfoChanged, "fwClientUserInfoChanged" );
	register_forward ( FM_PlayerPreThink, "ShowSalamanderIcon" );
	register_forward ( FM_SetModel, "fwd_setmodel" );
	register_forward ( FM_Think, "fwd_think" );
	register_forward ( FM_PlayerPreThink, "ForcePlayerSpeed" );
	register_forward ( FM_CmdStart, "CmdStart" );
	register_forward ( FM_Touch, "Touch" );
	register_forward ( FM_Touch, "Touch_Yellow" );
	register_forward ( FM_GetGameDescription, "GameDesc" ); 
	
	register_logevent ( "round_end", 2, "1=Round_End" );
	register_logevent ( "round_start", 2, "1=Round_Start" );
	
	RegisterHam ( Ham_Spawn, "player", "cmdClassMenu", 1 );
	RegisterHam ( Ham_Spawn, "player", "RefreshWeapons", 1 ); 
	RegisterHam ( Ham_TakeDamage, "player", "FurienAndAntiFurienDamage" );
	RegisterHam ( Ham_Killed, "player", "ham_player_kill" );
	RegisterHam ( Ham_Weapon_PrimaryAttack, "weapon_hegrenade", "ham_PrimaryAttack_He" );
	
	KillXp = register_cvar ( "xm_xp_pr_kill", "10" );
	HsXp = register_cvar ( "xm_xp_pr_hs", "10" ); 
	HeXp = register_cvar ( "xm_xp_pr_nade", "20" );
	KnifeXp = register_cvar ( "xm_xp_pr_knife", "25" );
	
	gFurienXP = nvault_open ( "FurienXPMod" );
	
	g_MaxPlayers = get_maxplayers ( );
	g_ScoreAttrib = get_user_msgid("ScoreAttrib");
	
	maxplayers = get_maxplayers()
	gmsgSayText = get_user_msgid("SayText")
	register_clcmd("say", "handle_say")
	register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
	
	SymbolsName = register_cvar ( "fr_name_symbols", "~`" ); 	//| Symbols Name Restricted |//	
	
	CvarFurienSpeed = register_cvar("amx_bonusbox_furien_speed", "1000");
	CvarAntiFurienSpeed = register_cvar("amx_bonusbox_anitfurien_speed", "750");
	
	gMsgScreenShake = get_user_msgid("ScreenShake");
	
	amx_gamename = register_cvar( "amx_gamename", "XP Mod by Hades" ); 
	
	set_task ( 30.0, "GiveBonus", 38427236, _, _, "b" );
	set_task( 1.0, "ShowHud", _, _, _, "b" );
	set_task( 120.0, "ShowMessages", _, _, _, "b" );
	//set_task( 10.0, "UpdateHudScore", _, _, _, "b" );
	//set_task( 60.0, "CheckTime", _, _, _, "b", 0 );
	
	// POWERS ------------------------------------
	register_event("DeathMsg", "Death", "a");
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
	register_forward(FM_PlayerPreThink, "PlayerPreThink");
	
	new weapon_name[24];
	for (new i = 1; i <= 30; i++) {
		if (!(WEAPONS_BITSUM & 1 << i) && get_weaponname(i, weapon_name, 23)) {
			RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "Weapon_PrimaryAttack_Pre");
			RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "Weapon_PrimaryAttack_Post", 1);
		}
	}
	
	CvarDropDistance = register_cvar ("vip_drop_distance", "5000");		// Distanta maxima la care poate ajunge puterea
	CvarDropCooldown = register_cvar ("vip_drop_cooldown" , "30.0");		// Drop Enemy WPN Cooldown
	CvarFreezeDuration = register_cvar("vip_freeze_duration", "3.0");	// Freeze Duration
	CvarFreezeCooldown = register_cvar("vip_freeze_cooldown", "30.0");	// Freeze Cooldown
	CvarFreezeDistance = register_cvar ("vip_freeze_distance", "5000");	// Distanta maxima la care poate ajunge puterea
	CvarDragSpeed = register_cvar("vip_drag_speed", "500");			// Drag Speed
	CvarDragCooldown = register_cvar("vip_drag_cooldown", "15.0");		// Drag Cooldown
	CvarDragDmg2Stop = register_cvar("vip_drag_dmg2stop", "50");		// Drag Damage to stop
	CvarDragUnb2Move = register_cvar("vip_drag_unable_move", "1");		// Drag Unable to move
	CvarTeleportCooldown = register_cvar("vip_teleport_cooldown", "20.0");	// Teleport Cooldown
	CvarTeleportRange = register_cvar("vip_teleport_range", "12345");	// Teleport Range
	// POWERS ------------------------------------
	
	// SALAMANDER ------------------------------------
	
	register_event("CurWeapon", "event_curweapon", "be", "1=1");
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1);
	RegisterHam(Ham_Spawn, "player", "fw_spawn", 1);
	RegisterHam(Ham_Weapon_Reload, "weapon_m249", "fw_weapon_reload", 1);
	RegisterHam(Ham_Item_Deploy, "weapon_m249", "fw_weapon_deploy", 1);
	RegisterHam(Ham_Item_PostFrame, "weapon_m249", "fw_item_postframe", 1);
	RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_item_addtoplayer", 1);
	register_forward(FM_CmdStart, "fw_cmdstart");
	register_touch(fire_classname, "*", "fw_touch");
	register_think(fire_classname, "fw_think");
	register_forward(FM_SetModel, "fw_SetModel");
	
	register_clcmd("lastinv", "check_lastinv");
	
	cvar_dmgrd_start = register_cvar("zp_salamander_dmgrandom_start", "65.0");
	cvar_dmgrd_end = register_cvar("zp_salamander_dmgrandom_end", "90.0");
	cvar_fire_delay = register_cvar("zp_salamander_fire_delay", "0.1");
	cvar_max_clip = register_cvar("zp_salamander_max_clip", "100");
	
	// SALAMANDER ------------------------------------
	
	// K1ASUS ----------------------------------------------
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_k1ases_AddToPlayer")
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)	if (WEAPONENTNAMES[0][i]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_k1ases_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_k1ases_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "k1ases__ItemPostFrame");
	RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "k1ases__Reload");
	RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "k1ases__Reload_Post", 1);
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward(FM_SetModel, "fw_SetModel_k1asus")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post_k1asus", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
	register_forward(FM_CmdStart, "fw_CmdStart")
	
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
	
	cvar_dmg_k1ases = register_cvar("zp_k1ases_dmg", "1.5")
	cvar_recoil_k1ases = register_cvar("zp_k1ases_recoil", "0.5")
	cvar_clip_k1ases = register_cvar("zp_k1ases_clip", "30")
	cvar_k1ases_ammo = register_cvar("zp_k1ases_ammo", "50")
	cvar_k1asesammo =  register_cvar("zp_k1ases_clawammo", "3")
	cvar_k1ases_delay =  register_cvar("zp_k1ases_delay", "5")
	cvar_k1ases_claw = register_cvar("zp_k1ases_clawdmg", "500")
	cvar_rad =  register_cvar("zp_k1ases_clawrad", "100.0")
	cvar_k1ases_fire = register_cvar("zp_k1ases_speedfire", "0.4")
	
	// K1ASUS ----------------------------------------------
	
	// QUAD BARREL ----------------------------------------------
	
	register_forward(FM_CmdStart, "fm_cmdstart")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post_qb", 1)
	register_forward(FM_SetModel, "fw_SetModel_qb")	
	
	RegisterHam(Ham_TakeDamage, "player", "fw_takedmg")
	RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)	
	
	RegisterHam(Ham_Weapon_Reload, "weapon_xm1014", "ham_reload", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_xm1014", "ham_priattack", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_xm1014", "ham_postframe")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_xm1014", "fw_item_addtoplayer_qb", 1)
	
	register_clcmd("lastinv", "check_draw_weapon")
	register_clcmd("slot1", "check_draw_weapon")
	
	cvar_default_clip = register_cvar("zp_qbarrel_default_clip", "4")
	cvar_delayattack = register_cvar("zp_qbarrel_delay_attack", "0.35")
	cvar_reloadtime = register_cvar("zp_qbarrel_reload_time", "3.0")
	
	cvar_randmg_start = register_cvar("zp_qbarrel_randomdmg_start", "400.0")
	cvar_randmg_end = register_cvar("zp_qbarrel_randomdmg_end", "600.0")
	
	register_event("CurWeapon", "event_curweapon_quad", "be", "1=1")
	
	// QUAD BARREL ----------------------------------------------
	
	// DRAGON CANNON ----------------------------------------------
	
	register_event("CurWeapon", "event_CurWeapon_dragon", "be", "1=1")
	
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post_dc", 1)
	register_forward(FM_CmdStart, "fw_CmdStart_dc")
	register_forward(FM_SetModel, "fw_SetModel_dc")
	
	register_think(CANNONFIRE_CLASSNAME, "fw_Cannon_Think")
	register_touch(CANNONFIRE_CLASSNAME, "*", "fw_Cannon_Touch")
	
	RegisterHam(Ham_Spawn, "player", "fw_Spawn_Post", 1)
	RegisterHam(Ham_Item_AddToPlayer, weapon_cannon, "fw_AddToPlayer_Post", 1)
	
	g_cvar_defaultammo = register_cvar("cannon_default_ammo", "5")
	g_cvar_reloadtime = register_cvar("cannon_reload_time", "4.0")
	g_cvar_firespeed = register_cvar("cannon_fire_speed", "200.0")
	g_cvar_radiusdamage = register_cvar("cannon_radius_damage", "200.0")
	g_cvar_damage = register_cvar("cannon_damage", "700.0")
	
	register_clcmd("amx_get_dragoncannon", "get_dragoncannon", ADMIN_RCON)
	register_clcmd("weapon_cannon", "hook_weapon")
	
	// DRAGON CANNON ----------------------------------------------
	
	// M79 WEAPON ----------------------------------------------
	
	// Register new extra item
	cvar_granade_damage_radius = register_cvar("granade_damage_radius","400",FCVAR_UNLOGGED)
	cvar_granade_max_damage = register_cvar("granade_max_damage","700",FCVAR_UNLOGGED)
	
	// Events
	register_event("CurWeapon", "Event_CurrentWeapon_m79", "be", "1=1")
	register_logevent("event_start_m79", 2, "1=Round_Start")
	
	// Forwards
	RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_m79")
	register_forward(FM_CmdStart, "fw_CmdStart_m79")
	register_forward(FM_PlayerPostThink, "fw_PlayerPostThink_m79")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post_m79", 1)
	register_clcmd("drop","dropcmd")
	// Messages
	g_msgScreenShake = get_user_msgid("ScreenShake")
	g_msgStatusText = get_user_msgid("StatusText")
	gmsgDeathMsg = get_user_msgid("DeathMsg")
	gmsgScoreInfo = get_user_msgid("ScoreInfo") 
	// Sprites
	RegisterHam( Ham_Item_AddToPlayer, "weapon_p228", "fw_AddToPlayer_m79" );
	gmsgWeaponList = get_user_msgid("WeaponList")
	
	// M79 WEAPON ----------------------------------------------
	
	
	
	set_task( 0.1, "SqlInit" )
	
}



public plugin_end( )
	nvault_close ( gFurienXP );

stock fm_set_rendering2(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) 
{
	static Float:color[3]; color[2] = float(b), color[0] = float(r), color[1] = float(g);
	
	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, color);
	set_pev(entity, pev_rendermode,  render);
	set_pev(entity, pev_renderamt,   float(amount));
	
	return true;
}

stock set_user_scoreattrib(id, attrib = 0)
{
	message_begin(MSG_BROADCAST, g_ScoreAttrib, _, 0);
	write_byte(id);
	write_byte(attrib);
	message_end( );
}

stock Drop(id)  {
	new wpn, wpnname[32];
	wpn = get_user_weapon(id);
	if(!(WPN_NOT_DROP & (1<<wpn)) && get_weaponname(wpn, wpnname, charsmax(wpnname))) {
		engclient_cmd(id, "drop", wpnname);
	}
}

stock set_weapon_anim(id, anim)
{
	set_pev(id, pev_weaponanim, anim)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
	write_byte(anim)
	write_byte(pev(id, pev_body))
	message_end()
}

stock drop_weapons(id, dropwhat)
{
	static weapons[32], num, i, weaponid
	num = 0
	get_user_weapons(id, weapons, num)
	
	const PRIMARY_WEAPONS_BIT_SUM2 = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_MAC10)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_MAC10)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
	
	for (i = 0; i < num; i++)
	{
		weaponid = weapons[i]
		
		if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM2))
		{
			static wname[32]
			get_weaponname(weaponid, wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}

stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
	new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
	
	pev(id, pev_origin, vOrigin)
	pev(id, pev_view_ofs,vUp) //for player
	xs_vec_add(vOrigin,vUp,vOrigin)
	pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
	
	angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
	angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
	angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
	
	vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
	vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
	vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
	new_velocity[0] = origin2[0] - origin1[0]
	new_velocity[1] = origin2[1] - origin1[1]
	new_velocity[2] = origin2[2] - origin1[2]
	new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
	new_velocity[0] *= num
	new_velocity[1] *= num
	new_velocity[2] *= num
	
	return 1;
}

stock is_player_stuck(id, Float:originF[3]) {
	engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0);
	
	if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen))
		return true;
	
	return false;
}

stock tele_effect(const Float:torigin[3]) {
	new origin[3];
	origin[0] = floatround(torigin[0]);
	origin[1] = floatround(torigin[1]);
	origin[2] = floatround(torigin[2]);
	
	message_begin(MSG_PAS, SVC_TEMPENTITY, origin);
	write_byte(TE_BEAMCYLINDER);
	write_coord(origin[0]);
	write_coord(origin[1]);
	write_coord(origin[2]+10);
	write_coord(origin[0]);
	write_coord(origin[1]);
	write_coord(origin[2]+60);
	write_short(TeleportSprite);
	write_byte(0);
	write_byte(0);
	write_byte(3);
	write_byte(60);
	write_byte(0);
	write_byte(255);
	write_byte(255);
	write_byte(255);
	write_byte(255);
	write_byte(0);
	message_end();
}

stock tele_effect2(const Float:torigin[3]) {
	new origin[3];
	origin[0] = floatround(torigin[0]);
	origin[1] = floatround(torigin[1]);
	origin[2] = floatround(torigin[2]);
	
	message_begin(MSG_PAS, SVC_TEMPENTITY, origin);
	write_byte(TE_BEAMCYLINDER);
	write_coord(origin[0]);
	write_coord(origin[1]);
	write_coord(origin[2]+10);
	write_coord(origin[0]);
	write_coord(origin[1]);
	write_coord(origin[2]+60);
	write_short(TeleportSprite);
	write_byte(0);
	write_byte(0);
	write_byte(3);
	write_byte(60);
	write_byte(0);
	write_byte(255);
	write_byte(255);
	write_byte(255);
	write_byte(255);
	write_byte(0);
	message_end();
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_SPRITETRAIL);
	write_coord(origin[0]);
	write_coord(origin[1]);
	write_coord(origin[2]+40);
	write_coord(origin[0]);
	write_coord(origin[1]);
	write_coord(origin[2]);
	write_short(TeleportSprite2);
	write_byte(30);
	write_byte(10);
	write_byte(1);
	write_byte(50);
	write_byte(10);
	message_end();
}

stock UTIL_CreateBeamCylinder( origin[ 3 ], addrad, sprite, startfrate, framerate, life, width, amplitude, red, green, blue, brightness, speed )
{
	message_begin( MSG_PVS, SVC_TEMPENTITY, origin ); 
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] + addrad );
	write_short( sprite );
	write_byte( startfrate );
	write_byte( framerate );
	write_byte(life );
	write_byte( width );
	write_byte( amplitude );
	write_byte( red );
	write_byte( green );
	write_byte( blue );
	write_byte( brightness );
	write_byte( speed );
	message_end();
}

stock Create_TE_SPRITETRAIL3(start[3], end[3], iSprite, count, life, scale, velocity, random ){
	
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte( TE_SPRITETRAIL )
	write_coord( start[0] ) // start position (X)
	write_coord( start[1] ) // start position (Y)
	write_coord( start[2] + 40 ) // start position (Z)
	write_coord( end[0] ) // end position (X)
	write_coord( end[1] ) // end position (Y)
	write_coord( end[2] ) // end position (Z)
	write_short( iSprite ) // sprite index
	write_byte( count ) // count
	write_byte( life) // life in 0.1's
	write_byte( scale) // scale in 0.1's
	write_byte( velocity ) // velocity along vector in 10's
	write_byte( random ) // randomness of velocity in 10's
	message_end()
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

stock play_weapon_anim(player, anim)
{
	set_pev(player, pev_weaponanim, anim)
	message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
	write_byte(anim)
	write_byte(pev(player, pev_body))
	message_end()
}

stock get_weapon_attackment(id, Float:output[3], Float:fDis = 40.0)
{ 
	new Float:vfEnd[3], viEnd[3] 
	get_user_origin(id, viEnd, 3)  
	IVecFVec(viEnd, vfEnd) 
	
	new Float:fOrigin[3], Float:fAngle[3]
	
	pev(id, pev_origin, fOrigin) 
	pev(id, pev_view_ofs, fAngle)
	
	xs_vec_add(fOrigin, fAngle, fOrigin) 
	
	new Float:fAttack[3]
	
	xs_vec_sub(vfEnd, fOrigin, fAttack)
	xs_vec_sub(vfEnd, fOrigin, fAttack) 
	
	new Float:fRate
	
	fRate = fDis / vector_length(fAttack)
	xs_vec_mul_scalar(fAttack, fRate, fAttack)
	
	xs_vec_add(fOrigin, fAttack, output)
}


//------| Save Credits |------//
public SaveCredits(id) {
	Vault = nvault_open("DepozitCredits");
	new data_credits[256], key_credits[64];
	
	new name[33];
	get_user_name(id,name,32);
	format(key_credits, 63, "%s-/", name);
	
	format(data_credits, 255, "%i#", PlayerCredits[id]);
	nvault_set(Vault, key_credits, data_credits);
	return PLUGIN_CONTINUE;
}
//------| Loading Credits |------//
public LoadCredits(id) {
	Vault = nvault_open("DepozitCredits");
	new data_credits[256], key_credits[64];
	
	new name[33];
	get_user_name(id,name,32);
	format(key_credits, 63, "%s-/", name);
	
	format(data_credits, 255, "%i#", PlayerCredits[id]);
	nvault_get(Vault, key_credits, data_credits, 255);
	replace_all(data_credits, 255, "#", " ");
	
	new Credits[32];
	parse(data_credits, Credits, 31);
	PlayerCredits[id] = str_to_num(Credits);
	return PLUGIN_CONTINUE;
} 

public SaveData ( id ) { 
	
	new szName [ 32 ];
	get_user_name ( id, szName, charsmax ( szName ) );  
	new vaultkey [ 64 ], vaultdata [ 256 ];
	
	format ( vaultkey, 63,"%s-Mod", szName ); 
	format ( vaultdata, 255,"%i#%i#",eXP [ id ],Level [ id ] ); 
	
	nvault_set ( gFurienXP, vaultkey, vaultdata ); 
	return 1; 
} 

public LoadData ( id ) { 
	
	new szName [ 32 ];
	get_user_name ( id, szName, charsmax ( szName ) ); 
	new vaultkey [ 64 ],vaultdata [ 256 ];
	
	format ( vaultkey,63,"%s-Mod", szName );
	format ( vaultdata,255,"%i#%i#", eXP [ id ], Level [ id ] ); 
	nvault_get ( gFurienXP, vaultkey, vaultdata, 255 );
	
	replace_all ( vaultdata, 255, "#", " " );
	
	new playerxp [ 32 ], playerlevel [ 32 ]; 
	
	parse ( vaultdata, playerxp, 31, playerlevel, 31 ); 
	
	eXP [ id ] = str_to_num ( playerxp );
	
	Level [ id ] = str_to_num ( playerlevel ); 
	
	return 1; 
}



public ShowHud ( id ) {
	
	if ( is_user_alive ( id ) && get_user_team ( id ) == 1 ) {
		
		if ( trainer [ id ] ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.1 );
			
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Trainer", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		if ( infinity_knife [ id ] ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.1 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Agnos", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		if ( super_knife [ id ] ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.1 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: XFother", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		
		if ( katana_knife [ id ] && HasPower [ id ] == 4 ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.1 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Samurai | Putere: Drop Enemy Weapon", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		if ( double_katana_knife [ id ] && HasPower [ id ] == 4 ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.1 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Extra Samurai | Putere: Drop Enemy Weapon", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		
		if ( ignes_knife [ id ] && HasPower [ id ] == 5 ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.1 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Ignes | Putere: Freeze Enemy", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		
		
		if ( elf_knife [ id ] && HasPower [ id ] == 5 ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.1 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Elf | Putere: Freeze Enemy", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		if ( vip_axe_knife [ id ] && HasPower [ id ] == 7 ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.1 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Alcadeias | Putere: Teleport", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
	}
	
	else if ( is_user_alive ( id ) && get_user_team ( id ) == 2 ) {
		
		if ( druid [ id ] ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.0 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Druid", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		if ( hunter [ id ] ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.0 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Hunter", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		if ( mage [ id ] ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.0 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Mage", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		
		if ( rogue [ id ] && HasPower [ id ] == 6 ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.0 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Rogue | Putere: Drag Enemy", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		if ( shaman [ id ] && HasPower [ id ] == 6 ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.0 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Shaman | Putere: Drag Enemy", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		
		if ( thompson [ id ] && HasPower [ id ] == 8 ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.0 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Warlock | Putere: Norecoil", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		
		
		if ( warrior [ id ] && HasPower [ id ] == 8 ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.0 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Warrior | Putere: Norecoil", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
		
		if ( deklowaz [ id ] && HasPower [ id ] == 7 ) {
			
			set_hudmessage ( 255, 255, 0, -1.0, 0.80, 0, 6.0, 1.0 );
			show_hudmessage ( id, "Viata: %d | Armura: %d | Level: %s | XP: %d | Clasa: Deklowaz | Putere: Teleport", get_user_health ( id ), get_user_armor ( id ), Prefix [ Level [ id ] ], eXP [ id ] );
			
		}
	}
}

public RemoveStuff ( id ) {
	
	remove_dragoncannon ( id );
	g_had_qb [ id ] = 0;
	dual_mp5 [ id ] = false;
	k1ases_weapon [ id ] = false;
	salamander [ id ] = false;
	SalamanderLimit [ id ] = false;
	katana_knife [ id ] = false;
	double_katana_knife [ id ] = false;
	super_knife [ id ] = false;
	infinity_knife [ id ] = false;
	elf_knife [ id ] = false;
	ignes_knife [ id ] = false;
	trainer [ id ] = false;
	thompson [ id ] = false;
	uspx [ id ] = false;
	hunter [ id ] = false;
	shaman [ id ] = false;
	UserHaveM79 [ id ] = false;
	mage [ id ] = false;
	rogue [ id ] = false;
	warrior [ id ] = false;
	deklowaz [ id ] = false;
	flare [ id ] = true;
	druid [ id ] = false;
	strike_grenade [ id ] = false;
	strike_grenade2 [ id ] = false;
	strike_grenade3 [ id ] = false;
	super_knife_shop [ id ] = false;
	super_knife_shop2 [ id ] = false;
	UserHaveQuad [ id ] = false;
	UserHaveDragon [ id ] = false;
	
	HasChose[id] = false;
	HasPower[id] = 0;
	HE_Cooldown[id] = 0;
	GodMode_Cooldown[id] = 0;
	GodMode_DurationCooldown[id] = 0;
	Drop_Cooldown[id] = 0;
	Freeze_Cooldown[id] = 0;
	Drag_Cooldown[id] = 0;
	Not_Cooldown[id] = false;
	Teleport_Cooldown[id] = 0;
	
	UserHaveHeGrenade [ id ] = false;
	UserHaveGodMode [ id ] = false;
	UserHaveSuperKnife [ id ] = false;
	UserHaveNoClip [ id ] = false;
	UserHaveHpAndAp [ id ] = false;
	UserHaveDualMp5 [ id ] = false;
	UserHasChoosed [ id ] = false;
	
}

public client_putinserver ( id ) {
	
	LoadData ( id );
	LoadCredits ( id );
	RemoveStuff ( id );
	set_task ( 3.0, "ShowHud", id, _, _, "b" );
	
	client_cmd ( id, "cl_forwardspeed 9999" );
	client_cmd ( id, "cl_backspeed 9999" );
	client_cmd ( id, "cl_sidespeed 9999" );
}

public client_disconnect ( id ) {
	
	SaveData ( id );
	SaveCredits ( id );
	RemoveStuff ( id );
	
	g_has_k1ases[id] = false
	g_delay[id] = 0
	g_ammoclaw[id] = 0
	
}


public client_connect(id) {
	
	g_has_k1ases[id] = false
	g_delay[id] = 0
	g_ammoclaw[id] = 0
	
	static sName[32];
	get_user_name(id, sName, sizeof sName - 1);
	static sChars[32];
	get_pcvar_string(SymbolsName, sChars, sizeof sChars - 1);	
	for(new i = 0 ; i < strlen(sName) ; i++) {
		for(new j = 0 ; j < strlen(sChars) ; j++) {
			if(sName[i] == sChars[j]) {
				server_cmd("kick #%d ^"Numele tau contine caractere nepermise.^"", get_user_userid(id));
				break;
			}
			else {
				LoadData ( id );
			}
		}
	}
	
	g_hasM79[id] = false
	g_canShoot[id] = false
	g_last_shot_time[id] = 0.0
	grenade_count[id] = 0
	hasOnHandM79[id] = false
	remove_icon(id)
}

public plugin_cfg ( ) {
	
	server_cmd("sv_maxspeed 99999999.0");
	server_cmd("sv_airaccelerate 99999999.0");
	
}

public plugin_natives ( ) {
	
	register_native ( "set_user_credits", "set_user_credits", 1 );
	register_native ( "get_user_credits", "get_user_credits", 1 );
	register_native ( "set_user_xp", "set_user_xp", 1 );
	register_native ( "set_user_level", "set_user_level", 1 );
	register_native ( "get_user_xp", "get_user_xp", 1 );
	register_native ( "set_user_xp", "get_user_xp", 1 );
	
	register_native("give_weapon_k1ases", "native_give_weapon_add", 1)
}

public plugin_precache ( ) {
	
	precache_model(v_model); // salamander
	precache_model(p_model); // salamander
	precache_model(w_model); // salamander
	precache_model(fire_spr_name); // salamander
	
	precache_sound(fire_sound); // salamander
	
	precache_sound("weapons/flamegun-1.wav"); // salamander
	precache_sound("weapons/flamegun_clipin1.wav"); // salamander
	precache_sound("weapons/flamegun_clipout1.wav"); // salamander
	precache_sound("weapons/flamegun_clipout2.wav"); // salamander
	precache_sound("weapons/flamegun_draw.wav"); // salamander
	
	precache_model ( katana_knife_v_model );
	precache_model ( double_katana_v_knife_model );
	precache_model ( super_knife_v_model );
	precache_model ( infinity_knife_v_model );
	precache_model ( axe_knife_v_model );
	precache_model ( ignes_knife_model );
	precache_model ( elf_knife_model );
	precache_model ( thompson_v_model );
	precache_model ( uspx_v_model );
	precache_model ( hunter_v_model );
	precache_model ( mage_v_model );
	precache_model ( rogue_v_model );
	precache_model ( shaman_v_model );
	precache_model ( warrior_v_model );
	precache_model ( deklowaz_v_model );
	precache_model ( trainer_v_model );
	precache_model ( flare_v_model );
	precache_model ( strike_grenade_v_model );
	precache_model ( super_knife_shop_v_model );
	precache_model ( super_knife_shop_v_model2 );
	
	precache_model ( katana_knife_p_model );
	precache_model ( double_katana_p_knife_model );
	precache_model ( super_knife_p_model );
	precache_model ( infinity_knife_p_model );
	precache_model ( axe_knife_p_model );
	precache_model ( strike_grenade_p_model );
	precache_model ( super_knife_shop_p_model2 );
	
	precache_model ( thompson_p_model );
	precache_model ( uspx_p_model );
	precache_model ( hunter_p_model );
	precache_model ( mage_p_model );
	precache_model ( rogue_p_model );
	precache_model ( shaman_p_model );
	precache_model ( warrior_p_model );
	precache_model ( deklowaz_p_model );
	precache_model ( trainer_p_model );
	
	precache_model ( flare_w_model );
	
	precache_model ( "models/player/furienxp/furienxp.mdl" );
	precache_model ( "models/player/furienxp2/furienxp2.mdl" );
	
	g_trail = precache_model ( "sprites/smoke.spr" );
	
	g_FurienHealth = precache_model("sprites/exhealth/health_zombie.spr") 
	g_AntiFurienHealth = precache_model("sprites/exhealth/health_human.spr") 
	precache_sound(buy_FurienHealth) 
	precache_sound(buy_AntiFurienHealth) 
	
	// POWERS
	
	precache_sound(DROP_HIT_SND);
	
	DropSprite = precache_model("sprites/lgtning.spr");
	DropSprite2 = precache_model("sprites/dropwpnexp.spr");
	
	precache_sound(DRAG_HIT_SND);
	precache_sound(DRAG_MISS_SND);
	DragSprite = precache_model("sprites/zbeam4.spr");
	
	
	new i;
	for (i = 0; i < sizeof FROSTBREAK_SND; i++)
		engfunc(EngFunc_PrecacheSound, FROSTBREAK_SND);
	for (i = 0; i < sizeof FROSTPLAYER_SND; i++)
		engfunc(EngFunc_PrecacheSound, FROSTPLAYER_SND);
	FreezeSprite = engfunc(EngFunc_PrecacheModel, FreezeSprite2);
	FreezeSprite3 = precache_model("sprites/laserbeam.spr");
	
	TeleportSprite = precache_model( "sprites/shockwave.spr");
	TeleportSprite2 = precache_model( "sprites/blueflare2.spr");
	TeleportSprite3 = precache_model( "sprites/teleport_start.spr");
	
	for (new i = 0; i < sizeof Model; i++)
		precache_model(Model[i])
	
	for (new i = 0; i < sizeof Model_Yellow; i++)
		precache_model(Model_Yellow[i])
	
	precache_model ( dual_mp5_v_model );
	precache_model ( dual_mp5_p_model );
	
	precache_model(k1ases_V_MODEL)
	precache_model(k1ases_P_MODEL)
	precache_model(k1ases_W_MODEL)
	precache_sound("weapons/k1ar-1.wav")
	precache_sound("weapons/k1a_clipin.wav")
	precache_sound("weapons/k1a_clipout.wav")
	precache_sound("weapons/k1a_draw.wav")
	precache_sound(explode_sound)
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")
	sprites_exp_index = precache_model(sprites_exp)
	precache_model("sprites/640hud5.spr")
	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
	
	g_damage = precache_model("sprites/furien/icon_supplybox2.spr")
	g_damages = precache_model("sprites/furien/zp_zbrespawn.spr")
	
	g_blood = precache_model("sprites/blood.spr")
	g_bloodspray = precache_model("sprites/bloodspray.spr")		
	
	precache_model(qb_v_model)
	precache_model(qb_p_model)
	precache_model(qb_w_model)
	
	for(new i = 0; i < sizeof(qb_sound); i++)
		precache_sound(qb_sound[i])
	
	
	new hades
	for(hades = 0; hades < sizeof(WeaponModel); hades++)
		engfunc(EngFunc_PrecacheModel, WeaponModel[hades])
	new ownage
	for(ownage = 0; ownage < sizeof(WeaponSound); ownage++)
		engfunc(EngFunc_PrecacheSound, WeaponSound[ownage])
	
	engfunc(EngFunc_PrecacheModel, WeaponResource[0])
	engfunc(EngFunc_PrecacheGeneric, WeaponResource[1])
	engfunc(EngFunc_PrecacheModel, WeaponResource[2])
	engfunc(EngFunc_PrecacheModel, WeaponResource[3])
	g_smokepuff_id = engfunc(EngFunc_PrecacheModel, WeaponResource[4])
	
	// Models
	precache_model(m79_P_MODEL)
	precache_model(m79_V_MODEL)
	precache_model(m79_W_MODEL)
	precache_model(m79_GRENADE_MODEL)
	
	// Sounds
	precache_sound(m79_GRENADE_SHOOT)
	precache_sound(m79_GRENADE_CLIPIN)
	precache_sound(m79_GRENADE_CLIPOUT)
	precache_sound(m79_GRENADE_CLIPON)
	precache_sound(m79_GRENADE_DRAW)
	precache_sound("weapons/357_cock1.wav")
	
	// Sprites
	sTrail = precache_model(m79_GRENADE_TRAIL)
	sExplo = precache_model(m79_GRENADE_EXPLOSION)
	sSmoke = precache_model(m79_GRENADE_SMOKE)
	
	// Bodyparts and blood
	blood_drop = precache_model("sprites/blood.spr")
	blood_spray = precache_model("sprites/bloodspray.spr")
	mdl_gib_flesh = precache_model("models/Fleshgibs.mdl")
	mdl_gib_head = precache_model("models/GIB_Skull.mdl")
	mdl_gib_lung = precache_model("models/GIB_Lung.mdl")
	mdl_gib_spine = precache_model("models/GIB_B_Bone.mdl")
	
	// Sprites
	precache_generic( "sprites/weapon_m79_sisa.txt" );
	precache_generic( "sprites/640hud42.spr" );
	precache_generic( "sprites/640hud42.spr" );
	precache_generic( "sprites/640hud7x.spr" );
	
	register_clcmd("weapon_m79_sisa", "Hook_Select")
	
}

public GameDesc( ) {
	
	static gamename[32]; 
	get_pcvar_string( amx_gamename, gamename, 31 ); 
	forward_return( FMV_STRING, gamename ); 
	return FMRES_SUPERCEDE; 
}

public cmdHelp ( id ) {
	
	show_motd ( id, "/addons/amxmodx/configs/ajutor.html" );
}

public cmdShowVipDetails ( id ) {
	
	show_motd ( id, "/addons/amxmodx/configs/vip.html" );
}

public ShowMessages ( ) {
	
	switch (random_num(1,6)) 
	{
		case 1:
		{
			ColorChat ( 0, GREEN, "%s Pentru detalii despre joc, scrieti in chat^4 /detalii^3 .^4", szPrefix );
		}
		
		case 2:
		{
			ColorChat ( 0, GREEN, "%s Daca nu va functioneaza puterea, scrieti in consola^4 bind v power^3 .^4", szPrefix );
		}
		
		case 3:
		{
			ColorChat ( 0, GREEN, "%s Pentru detalii despre VIP, scrieti in chat^4 /vip^3 .^4", szPrefix );
		}
		
		case 4:
		{
			ColorChat ( 0, GREEN, "%s Pentru a vedea vipii online, scrieti in chat^4 /vips^3 .^4", szPrefix );
		}
		
		case 5:
		{
			ColorChat ( 0, GREEN, "%s Va asteptam si pe forumul nostru,^4 http://www.kzh.ro^3 .^4", szPrefix );
		}
		
		case 6:
		{
			ColorChat ( 0, GREEN, "%s Daca descoperiti o eroare sau un bug, va rugam sa ne contactati .^4", szPrefix );
		}
	}
}

public set_user_credits ( id, credits ) {
	
	PlayerCredits [ id ] = credits;
	
}

public get_user_credits ( id ) {
	
	return PlayerCredits [ id ];
}

public set_user_level ( id, user_level ) {
	
	Level [ id ] = user_level;
}

public get_user_level ( id ) {
	
	return Level [ id ];
}

public set_user_xp ( id, xp ) {
	
	eXP [ id ] = xp;
	
	cmdRefreshXP2 ( id );
}

public get_user_xp ( id ) {
	
	return eXP [ id ];
	
}

public round_end ( id ) {
	
	remove_dragoncannon ( id );
	dual_mp5 [ id ] = false;
	k1ases_weapon [ id ] = false;
	salamander [ id ] = false;
	SalamanderLimit [ id ] = false;
	katana_knife [ id ] = false;
	double_katana_knife [ id ] = false;
	super_knife [ id ] = false;
	infinity_knife [ id ] = false;
	vip_axe_knife [ id ] = false;
	elf_knife [ id ] = false;
	ignes_knife [ id ] = false;
	trainer [ id ] = false;
	thompson [ id ] = false;
	uspx [ id ] = false;
	hunter [ id ] = false;
	shaman [ id ] = false;
	mage [ id ] = false;
	rogue [ id ] = false;
	warrior [ id ] = false;
	deklowaz [ id ] = false;
	druid [ id ] = false;
	strike_grenade [ id ] = false;
	strike_grenade2 [ id ] = false;
	strike_grenade3 [ id ] = false;
	HasPower[id] = 0;
	Drop_Cooldown[id] = 0;
	super_knife_shop [ id ] = false;
	super_knife_shop2 [ id ] = false;
	
	new g_iMaxPlayers = get_maxplayers ( );
	
	static Players;
	for ( Players = 1 ; Players <= g_iMaxPlayers ; Players++ )
	{
		if (!is_user_alive ( Players ) )
			continue;
		
		strip_user_weapons ( Players );
		set_pdata_int ( Players, 116, 0 );
		give_item ( Players, "weapon_knife" );
	}
	
}

public GiveBonus ( id ) {
	
	new a [ 6 ];
	
	get_time ( "%H:%M", a, 5 );
	
	if ( equal ( a, "10:00" ) || equal ( a, "12:00" ) || equal ( a, "16:00" ) || equal ( a, "20:00" ) || equal ( a, "23:00" ) ) {
		
		ColorChat ( 0, GREEN, "%s Este ora^4 bonusului^3, toti jucatorii au primit^4 5^5credite .", szPrefix );
		set_user_credits ( id, get_user_credits ( id ) + 5 );
	}
}

public round_start ( id ) {
	
	new iPlayers [ 32 ];
	new iNum;
	
	get_players ( iPlayers, iNum );
	
	for ( new i = 0; i < iNum; i++ )
	{
		g_iCount [ iPlayers [ i ] ] = 0;
		g_Menu [ iPlayers [ i ] ] = 0;
		g_had_qb [ iPlayers [ i ]] = 0;
		g_CanUseHe[iPlayers[i]] = false;
	}
	
	dual_mp5 [ id ] = false;
	k1ases_weapon [ id ] = false;
	salamander [ id ] = false;
	SalamanderLimit [ id ] = false;
	katana_knife [ id ] = false;
	double_katana_knife [ id ] = false;
	super_knife [ id ] = false;
	infinity_knife [ id ] = false;
	elf_knife [ id ] = false;
	ignes_knife [ id ] = false;
	vip_axe_knife [ id ] = false;
	trainer [ id ] = false;
	thompson [ id ] = false;
	uspx [ id ] = false;
	hunter [ id ] = false;
	shaman [ id ] = false;
	mage [ id ] = false;
	rogue [ id ] = false;
	warrior [ id ] = false;
	deklowaz [ id ] = false;
	druid [ id ] = false;
	strike_grenade [ id ] = false;
	strike_grenade2 [ id ] = false;
	strike_grenade3 [ id ] = false;
	super_knife_shop [ id ] = false;
	super_knife_shop2 [ id ] = false;
	HasPower[id] = 0;
	Drop_Cooldown[id] = 0;
	
	if ( get_user_team ( id ) == 2 ) {
		give_item ( id, "weapon_smokegrenade" );
		cs_set_user_bpammo ( id, CSW_SMOKEGRENADE, 2 );
		flare [ id ] = true;
	}
	
	new ent = FM_NULLENT
	static string_class[] = "classname"
	while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, ClassName))) 
		set_pev(ent, pev_flags, FL_KILLME)
	
	for(new id = 1; id < get_maxplayers();id++) {
		HasSpeed[id] = false
		HasTeleport[id] = false	
	}
}

public ham_PrimaryAttack_He ( iEnt ) {
	
	new id = pev( iEnt, pev_owner ); 
	
	if( g_CanUseHe [ id ] ) 
	{
		
		set_hudmessage( 0, 100, 200, -1.0, 0.35, 1, 0.01, 3.0, 1.0, 1.0 ); 
		show_hudmessage( id, "Bomba a fost plantata, nu mai poti folosi HE-urile" ); 
		
		return HAM_SUPERCEDE; 
	} 
	
	return HAM_IGNORED; 
	
}

public EventHLTV ( ) {
	
	set_task ( 0.1, "GiveBonus" );
}

public native_give_weapon_add(id)
{
	give_k1ases(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
	if (equal("events/mp5n.sc", name))
	{
		g_orig_event_k1ases = get_orig_retval()
		return FMRES_HANDLED
	}
	
	return FMRES_IGNORED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], pentru, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return;
	
	new g_currentweapon = get_user_weapon(iAttacker)
	if(g_currentweapon != CSW_MP5NAVY) return
	
	if((g_currentweapon == CSW_MP5NAVY && !g_has_k1ases[iAttacker])) return
	
	static Float:flEnd[3]
	get_tr2(pentru, TR_vecEndPos, flEnd)
	
	if(iEnt)
	{
		// Put decal on an entity
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
		write_short(iEnt)
		message_end()
	}
	else
	{
		// Put decal on "world" (a wall)
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
		message_end()
	}
	
	// Show sparcles
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_GUNSHOTDECAL)
	write_coord_f(flEnd[0])
	write_coord_f(flEnd[1])
	write_coord_f(flEnd[2])
	write_short(iAttacker)
	write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
	message_end()
}

public fwClientUserInfoChanged(id, buffer)
{
	if (!is_user_connected(id))
		return FMRES_IGNORED;
	
	static name[32], val[32]
	get_user_name(id, name, sizeof name - 1)
	engfunc(EngFunc_InfoKeyValue, buffer, g_name, val, sizeof val - 1)
	if (equal(val, name))
		return FMRES_IGNORED;
	
	engfunc(EngFunc_SetClientKeyValue, id, buffer, g_name, name)
	console_print ( id, "%s", g_reason );
	
	return FMRES_SUPERCEDE;
}

public SalamanderGiveItem(id, itemid)
{
	if(itemid == g_salamander)
	{
		g_had_salamander[id] = true
		is_reloading[id] = false
		is_firing[id] = false
		can_fire[id] = true
		
		fm_give_item(id, "weapon_m249")
		g_ammo[id] = 30
		cs_set_user_bpammo ( id, CSW_M249, 20 );
	}
}

public get_dragoncannon(id)
{
	if(!is_user_alive(id))
		return
	
	drop_weapons(id, 1)
	
	g_had_cannon[id] = 1
	g_cannon_ammo[id] = get_pcvar_num(g_cvar_defaultammo)
	fm_give_item(id, weapon_cannon)
}

public remove_dragoncannon(id)
{
	if(!is_user_connected(id))
		return
	
	g_had_cannon[id] = 0
	g_got_firsttime[id] = 0
	g_cannon_ammo[id] = 0
	
	remove_task(id+TASK_RESET_AMMO)
}

public hook_weapon(id) engclient_cmd(id, weapon_cannon)

public event_CurWeapon_dragon(id)
{
	if(!is_user_alive(id))
		return
	
	if(get_user_weapon(id) == CSW_CANNON && g_had_cannon[id])
	{
		if(!g_got_firsttime[id])
		{
			static cannon_weapon
			cannon_weapon = fm_find_ent_by_owner(-1, weapon_cannon, id)
			
			if(pev_valid(cannon_weapon)) cs_set_weapon_ammo(cannon_weapon, 25)
			g_got_firsttime[id] = 1
		}
		
		set_pev(id, pev_viewmodel2, WeaponModel[MODEL_V])
		set_pev(id, pev_weaponmodel2, WeaponModel[MODEL_P])
		
		if(g_old_weapon[id] != CSW_CANNON)
		{
			g_temp_reloadtime = get_pcvar_float(g_cvar_reloadtime)
			set_weapon_anim(id, CANNON_ANIM_DRAW)
		}
		
		update_ammo(id)
	}
	
	g_old_weapon[id] = get_user_weapon(id)
}


public dragoncannon_shoothandle(id)
{
	if(pev(id, pev_weaponanim) != CANNON_ANIM_IDLE)
		return
	
	if(get_gametime() - g_temp_reloadtime > g_lastshot[id])
	{
		dragoncannon_shootnow(id)
		g_lastshot[id] = get_gametime()
	}
}

public dragoncannon_shootnow(id)
{
	if(g_cannon_ammo[id] == 1)
	{
		set_task(0.5, "set_weapon_outofammo", id+TASK_RESET_AMMO)
	}
	if(g_cannon_ammo[id] <= 0)
	{
		return
	}
	
	create_fake_attack(id)
	
	g_cannon_ammo[id]--
	
	set_weapon_anim(id, random_num(CANNON_ANIM_SHOOT1, CANNON_ANIM_SHOOT2))
	emit_sound(id, CHAN_WEAPON, WeaponSound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
	
	set_player_nextattack(id, CSW_CANNON, g_temp_reloadtime)
	update_ammo(id)
	
	make_fire_effect(id)
	make_fire_smoke(id)
	check_radius_damage(id)
}

public create_fake_attack(id)
{
	static cannon_weapon
	cannon_weapon = fm_find_ent_by_owner(-1, "weapon_knife", id)
	
	if(pev_valid(cannon_weapon)) ExecuteHam(Ham_Weapon_PrimaryAttack, cannon_weapon)	
}

public set_weapon_outofammo(id)
{
	id -= TASK_RESET_AMMO
	if(!is_user_alive(id))
		return
	if(get_user_weapon(id) != CSW_CANNON || !g_had_cannon[id])
		return
	
	set_weapon_anim(id, CANNON_ANIM_IDLE)
}

public make_fire_effect(id)
{
	const MAX_FIRE = 10
	static Float:Origin[MAX_FIRE][3]
	
	// Stage 1
	get_position(id, 30.0, 50.0, WEAPON_ATTACH_U, Origin[0])
	get_position(id, 30.0, 40.0, WEAPON_ATTACH_U, Origin[1])
	get_position(id, 30.0, -40.0, WEAPON_ATTACH_U, Origin[2])
	get_position(id, 30.0, -50.0, WEAPON_ATTACH_U, Origin[2])
	
	// Stage 2
	get_position(id, 50.0, 30.0, WEAPON_ATTACH_U, Origin[3])
	get_position(id, 50.0, 0.0, WEAPON_ATTACH_U, Origin[4])
	get_position(id, 50.0, -30.0, WEAPON_ATTACH_U, Origin[5])
	
	// Stage 3
	get_position(id, 70.0, 20.0, WEAPON_ATTACH_U, Origin[3])
	get_position(id, 70.0, -20.0, WEAPON_ATTACH_U, Origin[5])	
	
	// Stage 4
	get_position(id, 90.0, 0.0, WEAPON_ATTACH_U, Origin[4])
	
	for(new i = 0; i < MAX_FIRE; i++)
		create_fire(id, Origin[i])
}

public create_fire(id, Float:Origin[3])
{
	new iEnt = create_entity("env_sprite")
	static Float:vfAngle[3], Float:MyOrigin[3], Float:TargetOrigin[3], Float:Velocity[3]
	
	pev(id, pev_angles, vfAngle)
	pev(id, pev_origin, MyOrigin)
	
	vfAngle[2] = float(random(18) * 20)
	
	// set info for ent
	set_pev(iEnt, pev_movetype, MOVETYPE_PUSHSTEP)
	set_pev(iEnt, pev_rendermode, kRenderTransAdd)
	set_pev(iEnt, pev_renderamt, 250.0)
	set_pev(iEnt, pev_fuser1, get_gametime() + 2.5)	// time remove
	set_pev(iEnt, pev_scale, 2.0)
	set_pev(iEnt, pev_nextthink, halflife_time() + 0.05)
	
	entity_set_string(iEnt, EV_SZ_classname, CANNONFIRE_CLASSNAME)
	engfunc(EngFunc_SetModel, iEnt, WeaponResource[0])
	set_pev(iEnt, pev_mins, Float:{-5.0, -5.0, -5.0})
	set_pev(iEnt, pev_maxs, Float:{5.0, 5.0, 5.0})
	set_pev(iEnt, pev_origin, Origin)
	set_pev(iEnt, pev_gravity, 0.01)
	set_pev(iEnt, pev_angles, vfAngle)
	set_pev(iEnt, pev_solid, 1)
	set_pev(iEnt, pev_owner, id)	
	set_pev(iEnt, pev_frame, 0.0)
	
	// Set Velocity
	get_position(id, 100.0, 0.0, -5.0, TargetOrigin)
	
	get_speed_vector(MyOrigin, TargetOrigin, get_pcvar_float(g_cvar_firespeed), Velocity)
	set_pev(iEnt, pev_velocity, Velocity)
}

public fw_Cannon_Think(iEnt)
{
	if(!pev_valid(iEnt)) 
		return
	
	new Float:fFrame, Float:fNextThink
	pev(iEnt, pev_frame, fFrame)
	
	// effect exp
	new iMoveType = pev(iEnt, pev_movetype)
	if (iMoveType == MOVETYPE_NONE)
	{
		fNextThink = 0.0015
		fFrame += 0.5
		
		if (fFrame > 21.0)
		{
			engfunc(EngFunc_RemoveEntity, iEnt)
			return
		}
	}
	
	// effect normal
	else
	{
		fNextThink = 0.045
		fFrame += 0.5
		fFrame = floatmin(21.0, fFrame)
	}
	
	set_pev(iEnt, pev_frame, fFrame)
	set_pev(iEnt, pev_nextthink, halflife_time() + fNextThink)
	
	// time remove
	new Float:fTimeRemove
	pev(iEnt, pev_fuser1, fTimeRemove)
	if (get_gametime() >= fTimeRemove)
	{
		engfunc(EngFunc_RemoveEntity, iEnt)
		return;
	}
}

public fw_Cannon_Touch(ent, id)
{
	if(!pev_valid(ent))
		return
	
	set_pev(ent, pev_movetype, MOVETYPE_NONE)
	set_pev(ent, pev_solid, SOLID_NOT)
}

public make_fire_smoke(id)
{
	static Float:Origin[3]
	get_position(id, WEAPON_ATTACH_F, WEAPON_ATTACH_R, WEAPON_ATTACH_U, Origin)
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
	write_byte(TE_EXPLOSION) 
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2])
	write_short(g_smokepuff_id) 
	write_byte(10)
	write_byte(30)
	write_byte(14)
	message_end()
}

public update_ammo(id)
{
	if(!is_user_alive(id))
		return
	
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), _, id)
	write_byte(1)
	write_byte(CSW_CANNON)
	write_byte(-1)
	message_end()
	
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
	write_byte(6)
	write_byte(g_cannon_ammo[id])
	message_end()
}

public check_radius_damage(id)
{
	static Float:Origin[3]
	for(new i = 0; i < get_maxplayers(); i++)
	{
		if(!is_user_alive(i))
			continue
		if(cs_get_user_team(id) == cs_get_user_team(i))
			continue
		if(id == i)
			continue
		pev(i, pev_origin, Origin)
		if(!is_in_viewcone(id, Origin, 1))
			continue
		if(entity_range(id, i) >= get_pcvar_float(g_cvar_radiusdamage))
			continue
		
		ExecuteHamB(Ham_TakeDamage, i, 0, id, get_pcvar_float(g_cvar_damage), DMG_BURN)
	}
}

public fw_UpdateClientData_Post_dc(id, sendweapons, cd_handle)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return FMRES_IGNORED
	if(get_user_weapon(id) != CSW_CANNON || !g_had_cannon[id])
		return FMRES_IGNORED
	
	set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001) 
	
	return FMRES_HANDLED
}

public fw_CmdStart_dc(id, uc_handle, seed)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return FMRES_IGNORED
	if(get_user_weapon(id) != CSW_CANNON || !g_had_cannon[id])
		return FMRES_IGNORED
	
	static CurButton
	CurButton = get_uc(uc_handle, UC_Buttons)
	
	if(CurButton & IN_ATTACK)
	{
		CurButton &= ~IN_ATTACK
		set_uc(uc_handle, UC_Buttons, CurButton)
		
		dragoncannon_shoothandle(id)
	}
	
	return FMRES_HANDLED
}

public fw_SetModel_dc(entity, model[])
{
	if(!pev_valid(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	pev(entity, pev_classname, szClassName, charsmax(szClassName))
	
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static id
	id = pev(entity, pev_owner)
	
	if(equal(model, DEFAULT_W_MODEL))
	{
		static weapon
		weapon = fm_find_ent_by_owner(-1, weapon_cannon, entity)
		
		if(!pev_valid(weapon))
			return FMRES_IGNORED
		
		if(g_had_cannon[id])
		{
			set_pev(weapon, pev_impulse, WEAPON_SECRET_CODE)
			set_pev(weapon, pev_ammo, g_cannon_ammo[id])
			
			engfunc(EngFunc_SetModel, entity, WeaponModel[MODEL_W])
			remove_dragoncannon(id)
			
			return FMRES_SUPERCEDE
		}
	}
	
	return FMRES_IGNORED
}

public fw_Spawn_Post(id)
{
	remove_dragoncannon(id)
}

public fw_AddToPlayer_Post(ent, id)
{
	if(!pev_valid(ent))
		return HAM_IGNORED
	
	if(pev(ent, pev_impulse) == WEAPON_SECRET_CODE)
	{
		remove_dragoncannon(id)
		
		g_had_cannon[id] = 1
		g_got_firsttime[id] = 0
		g_cannon_ammo[id] = pev(ent, pev_ammo)
	}
	
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
	write_string(g_had_cannon[id] == 1 ? "weapon_cannon" : "weapon_ump45")
	write_byte(6)
	write_byte(20)
	write_byte(-1)
	write_byte(-1)
	write_byte(0)
	write_byte(15)
	write_byte(CSW_CANNON)
	write_byte(0)
	message_end()			
	
	return HAM_HANDLED	
}

public fw_item_postframe(ent)
{
	if(!is_valid_ent(ent))
		return HAM_IGNORED
	
	static id
	id = pev(ent, pev_owner)
	
	if(!is_user_alive(id) || !is_user_connected(id))
		return HAM_IGNORED
	
	if(get_user_weapon(id) != CSW_SALAMANDER || !g_had_salamander[id])
		return HAM_IGNORED
	
	if(!is_reloading[id])
	{
		static iAnim
		iAnim = pev(id, pev_weaponanim)
		
		if(iAnim == RELOAD_ANIM)
			play_weapon_anim(id, IDLE_ANIM)
	}
	
	static salamander
	salamander = fm_find_ent_by_class(-1, "weapon_m249")
	
	set_pdata_int(salamander, 54, 0, 4)
	
	return HAM_HANDLED
}

public fw_item_addtoplayer(ent, id)
{
	if(!is_valid_ent(ent))
		return HAM_IGNORED
	
	if(entity_get_int(ent, EV_INT_impulse) == 701)
	{
		g_had_salamander[id] = true
		g_ammo[id] = pev(ent, pev_iuser3)
		entity_set_int(id, EV_INT_impulse, 0)
		
		play_weapon_anim(id, DRAW_ANIM)
		set_task(1.0, "make_wpn_canfire", id)
		
		return HAM_HANDLED
	}		
	
	return HAM_HANDLED
}

public Round_Restart ( ) {
	
	g_FuriensWin = 0;
	g_AntiFuriensWin = 0;
}

public UpdateHudScore ( ) { 
	
	set_dhudmessage ( 0, 100, 200, -1.0, 0.04, 0, 6.0, 10.1 );
	show_dhudmessage ( 0, "[ FR ] - vs - [ AF ]" );
	
	set_hudmessage ( 213, 0, 0, -1.0, 0.07, 0, 6.0, 10.1 );
	show_hudmessage ( 0, "%d - %d", g_FuriensWin, g_AntiFuriensWin );
} 

public check_lastinv(id)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return PLUGIN_HANDLED
	
	if(get_user_weapon(id) == CSW_SALAMANDER && g_had_salamander[id])
	{
		set_task(0.5, "start_check_draw", id)
	}
	
	return PLUGIN_CONTINUE
}

public start_check_draw(id)
{
	if(can_fire[id])
		can_fire[id] = false
}

public event_curweapon(id)
{
	if(is_user_alive(id) && get_user_weapon(id) == CSW_SALAMANDER && g_had_salamander[id] )
	{
		set_pev(id, pev_viewmodel2, v_model)
		set_pev(id, pev_weaponmodel2, p_model)
	}
}

public fw_weapon_deploy(ent)
{
	static id
	id = pev(ent, pev_owner)
	
	if(!is_user_alive(id) || !is_user_connected(id) )
		return HAM_IGNORED
	
	if(!g_had_salamander[id])
		return HAM_IGNORED
	
	can_fire[id] = false
	
	play_weapon_anim(id, DRAW_ANIM)
	set_task(1.0, "make_wpn_canfire", id)
	
	return HAM_HANDLED
}

public make_wpn_canfire(id)
{
	can_fire[id] = true
}

public fw_weapon_reload(ent)
{
	static id
	id = pev(ent, pev_owner)
	
	if(!is_user_alive(id) || !is_user_connected(id) )
		return HAM_IGNORED
	
	if(get_user_weapon(id) != CSW_SALAMANDER && !g_had_salamander[id])
		return HAM_IGNORED
	
	return HAM_SUPERCEDE
}

public client_PostThink(id)
{
	if(is_user_alive(id) && is_user_connected(id))
	{
		if(g_had_salamander[id] && get_user_weapon(id) != CSW_SALAMANDER)
		{
			if(can_fire[id])
				can_fire[id] = false
			
			if(is_reloading[id])
			{
				is_reloading[id] = false
				if(task_exists(id+TASK_RELOAD)) remove_task(id+TASK_RELOAD)
			}			
			} else if(g_had_salamander[id] && get_user_weapon(id) == CSW_SALAMANDER) {
			static salamander
			salamander = fm_get_user_weapon_entity(id, CSW_M249)
			
			cs_set_weapon_ammo(salamander, g_ammo[id])
		}
	}
	
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED;
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
	
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED;
	
	static iOwner
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_m249.mdl"))
	{
		static iStoredAugID
		iStoredAugID = find_ent_by_owner(-1, "weapon_m249", entity)
		
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED;
		
		if(g_had_salamander[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_impulse, 701)
			g_had_salamander[iOwner] = false
			set_pev(iStoredAugID, pev_iuser3, g_ammo[iOwner])
			entity_set_model(entity, w_model)
			
			return FMRES_SUPERCEDE;
		}
	}
	
	return FMRES_IGNORED;
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
	if(!is_user_alive(id) || !is_user_connected(id) )
		return FMRES_IGNORED
	
	if(get_user_weapon(id) != CSW_SALAMANDER || !g_had_salamander[id])
		return FMRES_IGNORED
	
	set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001)  
	
	return FMRES_HANDLED
}

public fw_cmdstart(id, uc_handle, seed)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return FMRES_IGNORED
	
	if(get_user_weapon(id) != CSW_SALAMANDER || !g_had_salamander[id])
		return FMRES_IGNORED
	
	static Button
	Button = get_uc(uc_handle, UC_Buttons)
	
	if(Button & IN_ATTACK)
	{
		if((get_gametime() - get_pcvar_float(cvar_fire_delay) > g_last_fire[id]))
		{
			if(can_fire[id] && !is_reloading[id])
			{
				if(g_ammo[id] > 0)
				{
					if(pev(id, pev_weaponanim) != SHOOT_ANIM)
						play_weapon_anim(id, SHOOT_ANIM)
					
					if(task_exists(id+TASK_FIRE)) remove_task(id+TASK_FIRE)
					is_firing[id] = true
					throw_fire(id)
					emit_sound(id, CHAN_WEAPON, "weapons/flamegun-2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
					g_ammo[id]--
				}
				
			}
			g_last_fire[id] = get_gametime()
		}
		} else {
		if(is_firing[id])
		{
			if(!task_exists(id+TASK_FIRE))
			{
				set_task(0.1, "stop_fire", id+TASK_FIRE)
				emit_sound(id, CHAN_WEAPON, "weapons/flamegun-2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
			}
		}
		
	}
	
	if(Button & IN_RELOAD)
	{
		if(!is_reloading[id] && !is_firing[id])
		{
			static curammo, require_ammo, bpammo
			
			curammo = g_ammo[id]
			bpammo = cs_get_user_bpammo(id, CSW_SALAMANDER)
			require_ammo = get_pcvar_num(cvar_max_clip) - curammo
			
			if(bpammo > require_ammo)
			{
				g_reload_ammo[id] = require_ammo
				} else {
				g_reload_ammo[id] = bpammo
			}
			
			if(g_ammo[id] < get_pcvar_num(cvar_max_clip) && bpammo > 0)
			{
				is_reloading[id] = true
				play_weapon_anim(id, RELOAD_ANIM)
				
				set_task(5.0, "finish_reload", id+TASK_RELOAD)
			}
		}
	}
	
	Button &= ~IN_ATTACK
	set_uc(uc_handle, UC_Buttons, Button)
	
	Button &= ~IN_RELOAD
	set_uc(uc_handle, UC_Buttons, Button)
	
	return FMRES_HANDLED
}

public ham_player_kill(victim, attacker, corpse, args[])
{
	
	
	
	if ( get_user_team ( victim ) == 1 ) {
		
		new vVictimOrigin[3], vAttackerorigin[3]; 
		get_user_origin( victim, vVictimOrigin ); 
		get_user_origin( attacker, vAttackerorigin ); 
		
		switch (random_num(0, 2))
		{
			case 0:
			{
				
				message_begin(MSG_ONE,SVC_TEMPENTITY,{0,0,0},attacker)
				
				write_byte(TE_SPRITETRAIL)
				write_coord(vAttackerorigin[0]) 
				write_coord(vAttackerorigin[1]) 
				write_coord(vAttackerorigin[2]) 
				write_coord(vVictimOrigin[0]) 
				write_coord(vVictimOrigin[1]) 
				write_coord(vVictimOrigin[2]) 
				write_short(g_damage) 
				write_byte(5) 
				write_byte(15) 
				write_byte(3) 
				write_byte(2) 
				write_byte(6) 
				message_end()
			}
			case 1:
			{
				message_begin(MSG_ONE,SVC_TEMPENTITY,{0,0,0},attacker)
				
				write_byte(TE_SPRITETRAIL)
				write_coord(vAttackerorigin[0]) 
				write_coord(vAttackerorigin[1]) 
				write_coord(vAttackerorigin[2]) 
				write_coord(vVictimOrigin[0]) 
				write_coord(vVictimOrigin[1]) 
				write_coord(vVictimOrigin[2]) 
				write_short(g_damages) 
				write_byte(5) 
				write_byte(15) 
				write_byte(3) 
				write_byte(2) 
				write_byte(6) 
				message_end()
			}
		}	
	}
}

public fw_CmdStart(id, uc_handle, seed)
{
	if(id > 32)
		return PLUGIN_HANDLED
	
	if(!is_user_alive(id) ) 
		return PLUGIN_HANDLED
	
	if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
	{
		new szClip, szAmmo
		new szWeapID = get_user_weapon(id, szClip, szAmmo)
		if(szWeapID == CSW_MP5NAVY && g_has_k1ases[id])
		{
			weapon_ability(id)
		}
		
	}
	
	return PLUGIN_HANDLED
}

public weapon_ability(id)
{
	if(!is_user_alive(id) || g_ammoclaw[id] <= 0 || g_delay[id])
		return;
	
	set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
	UTIL_PlayWeaponAnimation(id, 6)
	
	new aimOrigin[3]
	get_user_origin(id, aimOrigin, 3)
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
	write_byte(TE_EXPLOSION); // TE_EXPLOSION
	write_coord(aimOrigin[0]); // origin x
	write_coord(aimOrigin[1]); // origin y
	write_coord(aimOrigin[2]); // origin z
	write_short(sprites_exp_index); // sprites
	write_byte(40); // scale in 0.1's
	write_byte(30); // framerate
	write_byte(14); // flags 
	message_end(); // message end
	
	
	new Float:aimOrigin2[3]
	
	static iVictim
	iVictim = -1
	
	aimOrigin2[0] = float(aimOrigin[0])
	aimOrigin2[1] = float(aimOrigin[1])
	aimOrigin2[2] = float(aimOrigin[2])
	
	while((iVictim = find_ent_in_sphere(iVictim, aimOrigin2, get_pcvar_float(cvar_rad))) != 0)
	{
		// Non-player entity
		if(is_user_connected(iVictim))
		{
			if(is_user_alive(iVictim)) radius_damage1(id,iVictim)
		}
	}
	
	g_ammoclaw[id] -= 1
	g_delay[id] = 1
	set_task(float(get_pcvar_num(cvar_k1ases_delay)),"can_use",id)
	client_print(id,print_center,"[Claw Ammo: %d]",g_ammoclaw[id])
	emit_sound(id, CHAN_WEAPON,explode_sound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	
}
public radius_damage1(iAttacker, iVictim)
{
	ExecuteHamB(Ham_TakeDamage, iVictim , iAttacker , iAttacker, get_pcvar_float(cvar_k1ases_claw), DMG_BULLET);
}
public can_use(id)
{
	g_delay[id] = 0
}
public fw_SetModel_k1asus(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED;
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
	
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED;
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_mp5.mdl"))
	{
		static iStoredSVDID
		
		iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)
		
		if(!is_valid_ent(iStoredSVDID))
			return FMRES_IGNORED;
		
		if(g_has_k1ases[iOwner])
		{
			entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, k1ases_WEAPONKEY)
			g_has_k1ases[iOwner] = false
			g_delay[iOwner] = 0
			
			entity_set_model(entity, k1ases_W_MODEL)
			
			return FMRES_SUPERCEDE;
		}
	}
	
	
	return FMRES_IGNORED;
}

public give_k1ases(id)
{
	drop_weapons(id, 1);
	oldweap[id] = CSW_KNIFE
	new iWep2 = give_item(id,"weapon_mp5navy")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_k1ases))
		cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_k1ases_ammo))
	}
	UTIL_PlayWeaponAnimation(id, 2)
	set_pdata_float(id, m_flNextAttack, 1.5, PLAYER_LINUX_XTRA_OFF)
	g_has_k1ases[id] = true;
	g_ammoclaw[id] = get_pcvar_num(cvar_k1asesammo )
	client_print(id,print_center,"[Claw Ammo: %d]",g_ammoclaw[id])
	
}

public fw_k1ases_AddToPlayer(k1ases, id)
{
	if(!is_valid_ent(k1ases) || !is_user_connected(id))
		return HAM_IGNORED;
	
	if(entity_get_int(k1ases, EV_INT_WEAPONKEY) == k1ases_WEAPONKEY)
	{
		g_has_k1ases[id] = true
		
		entity_set_int(k1ases, EV_INT_WEAPONKEY, 0)
		
		return HAM_HANDLED;
	}
	
	return HAM_IGNORED;
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
	replace_weapon_models(id, read_data(2))
}

replace_weapon_models(id, weaponid) {
	switch (weaponid)
	{
		case CSW_MP5NAVY:
		{
			
			if(g_has_k1ases[id])
			{
				set_pev(id, pev_viewmodel2, k1ases_V_MODEL)
				set_pev(id, pev_weaponmodel2, k1ases_P_MODEL)
				if(oldweap[id] != CSW_MP5NAVY) 
				{
					UTIL_PlayWeaponAnimation(id, 2)
					set_pdata_float(id, m_flNextAttack, 1.5, PLAYER_LINUX_XTRA_OFF)
				}
				
			}
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post_k1asus(Player, SendWeapons, CD_Handle) {
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY) || !g_has_k1ases[Player])
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_k1ases_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if (!g_has_k1ases[Player])
		return;
	
	pev(Player,pev_punchangle,cl_pushangle_k1asus[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_k1ases))
		return FMRES_IGNORED
	if (!(1 <= invoker <= g_MaxPlayers))
		return FMRES_IGNORED
	
	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public fw_k1ases_PrimaryAttack_Post(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	if(Player > 0 && Player < 33)
	{
		//if(!g_has_k1ases[Player])
		//{
		//if(szClip > 0) emit_sound(Player, CHAN_WEAPON, "weapons/famas-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		//}
		if(g_has_k1ases[Player])
		{
			new Float:push[3]
			pev(Player,pev_punchangle,push)
			xs_vec_sub(push,cl_pushangle_k1asus[Player],push)
			
			xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_k1ases),push)
			xs_vec_add(push,cl_pushangle_k1asus[Player],push)
			set_pev(Player,pev_punchangle,push)
			
			if (!g_clip_ammo[Player])
				return
			
			emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			UTIL_PlayWeaponAnimation(Player, 3)
			set_pdata_float(Player, m_flNextAttack, get_pcvar_float(cvar_k1ases_fire), PLAYER_LINUX_XTRA_OFF)
		}
	}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if (victim != attacker && is_user_connected(attacker))
	{
		if(get_user_weapon(attacker) == CSW_MP5NAVY)
		{
			if(g_has_k1ases[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_k1ases))
		}
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iAttacker) || iAttacker == iVictim)
		return PLUGIN_CONTINUE
	
	if(equal(szTruncatedWeapon, "famas") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
	{
		if(g_has_k1ases[iAttacker])
			set_msg_arg_string(4, "famas")
	}
	
	return PLUGIN_CONTINUE
}

public k1ases__ItemPostFrame(weapon_entity) {
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED;
	
	if (!g_has_k1ases[id])
		return HAM_IGNORED;
	
	new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
	
	new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY);
	new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
	
	new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 
	
	if( fInReload && flNextAttack <= 0.0 )
	{
		new j = min(get_pcvar_num(cvar_clip_k1ases) - iClip, iBpAmmo)
		
		set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
		cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j);
		
		set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
		fInReload = 0
	}
	
	return HAM_IGNORED;
}

public k1ases__Reload(weapon_entity) {
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED;
	
	if (!g_has_k1ases[id])
		return HAM_IGNORED;
	
	g_k1ases_TmpClip[id] = -1;
	
	new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY);
	new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
	
	if (iBpAmmo <= 0)
		return HAM_SUPERCEDE;
	
	if (iClip >= get_pcvar_num(cvar_clip_k1ases))
		return HAM_SUPERCEDE;
	
	
	g_k1ases_TmpClip[id] = iClip;
	
	return HAM_IGNORED;
}

public k1ases__Reload_Post(weapon_entity) {
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED;
	
	if (!g_has_k1ases[id])
		return HAM_IGNORED;
	
	if (g_k1ases_TmpClip[id] == -1)
		return HAM_IGNORED;
	
	set_pdata_int(weapon_entity, m_iClip, g_k1ases_TmpClip[id], WEAP_LINUX_XTRA_OFF)
	
	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, k1ases_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
	
	set_pdata_float(id, m_flNextAttack, k1ases_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
	
	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
	
	// relaod animation
	UTIL_PlayWeaponAnimation(id, 1)
	
	return HAM_IGNORED;
}

public finish_reload(id)
{
	id -= TASK_RELOAD
	
	g_ammo[id] += g_reload_ammo[id]
	cs_set_user_bpammo(id, CSW_SALAMANDER, cs_get_user_bpammo(id, CSW_SALAMANDER) - g_reload_ammo[id])
	is_reloading[id] = false
}

public stop_fire(id)
{
	id -= TASK_FIRE
	
	is_firing[id] = false
	if(pev(id, pev_weaponanim) != SHOOT_END_ANIM)
		play_weapon_anim(id, SHOOT_END_ANIM)	
}

public throw_fire(id)
{
	new iEnt = create_entity("env_sprite")
	new Float:vfVelocity[3]
	
	velocity_by_aim(id, 500, vfVelocity)
	xs_vec_mul_scalar(vfVelocity, 0.4, vfVelocity)
	
	// add velocity of Owner for ent
	new Float:fOwnerVel[3], Float:vfAttack[3], Float:vfAngle[3]
	pev(id, pev_angles, vfAngle)
	//pev(id, pev_origin, vfAttack)
	get_weapon_attackment(id, vfAttack, 20.0)
	vfAttack[2] -= 7.0
	//vfAttack[1] += 7.0
	pev(id, pev_velocity, fOwnerVel)
	fOwnerVel[2] = 0.0
	xs_vec_add(vfVelocity, fOwnerVel, vfVelocity)
	
	// set info for ent
	set_pev(iEnt, pev_movetype, MOVETYPE_FLY)
	set_pev(iEnt, pev_rendermode, kRenderTransAdd)
	set_pev(iEnt, pev_renderamt, 150.0)
	set_pev(iEnt, PEV_ENT_TIME, get_gametime() + 1.5)	// time remove
	set_pev(iEnt, pev_scale, 0.2)
	set_pev(iEnt, pev_nextthink, halflife_time() + 0.05)
	
	set_pev(iEnt, pev_classname, fire_classname)
	engfunc(EngFunc_SetModel, iEnt, fire_spr_name)
	set_pev(iEnt, pev_mins, Float:{-1.0, -1.0, -1.0})
	set_pev(iEnt, pev_maxs, Float:{1.0, 1.0, 1.0})
	set_pev(iEnt, pev_origin, vfAttack)
	set_pev(iEnt, pev_gravity, 0.01)
	set_pev(iEnt, pev_velocity, vfVelocity)
	vfAngle[1] += 30.0
	set_pev(iEnt, pev_angles, vfAngle)
	set_pev(iEnt, pev_solid, SOLID_BBOX)
	set_pev(iEnt, pev_owner, id)
	set_pev(iEnt, pev_iuser2, 1)
}

public fw_think(iEnt)
{
	if ( !pev_valid(iEnt) ) return;
	
	new Float:fFrame, Float:fScale, Float:fNextThink
	pev(iEnt, pev_frame, fFrame)
	pev(iEnt, pev_scale, fScale)
	
	// effect exp
	new iMoveType = pev(iEnt, pev_movetype)
	if (iMoveType == MOVETYPE_NONE)
	{
		fNextThink = 0.015
		fFrame += 1.0
		
		if (fFrame > 21.0)
		{
			engfunc(EngFunc_RemoveEntity, iEnt)
			return
		}
	}
	
	// effect normal
	else
	{
		fNextThink = 0.045
		fFrame += 1.0
		fFrame = floatmin(21.0, fFrame)
	}
	
	fScale = (entity_range(iEnt, pev(iEnt, pev_owner)) / 500) * 3.0
	
	set_pev(iEnt, pev_frame, fFrame)
	set_pev(iEnt, pev_scale, fScale)
	set_pev(iEnt, pev_nextthink, halflife_time() + fNextThink)
	
	
	// time remove
	new Float:fTimeRemove
	pev(iEnt, PEV_ENT_TIME, fTimeRemove)
	if (get_gametime() >= fTimeRemove)
	{
		engfunc(EngFunc_RemoveEntity, iEnt)
		return;
	}
}

public fw_touch(ent, id)
{
	set_pev(ent, pev_movetype, MOVETYPE_NONE)
	set_pev(ent, pev_solid, SOLID_NOT)	
	
	if(!is_valid_ent(id))
		return FMRES_IGNORED
	
	if(!is_user_alive(id) || !is_user_connected(id))
		return FMRES_IGNORED
	
	if(pev(ent, pev_iuser2) == 1)
	{
		set_pev(ent, pev_iuser2, 0)
		
		static attacker, ent_kill
		
		attacker = pev(ent, pev_owner)
		ent_kill = fm_get_user_weapon_entity(id, CSW_KNIFE)
		
		
		ExecuteHam(Ham_TakeDamage, id, ent_kill, attacker, random_float(get_pcvar_float(cvar_dmgrd_start), get_pcvar_float(cvar_dmgrd_end)), DMG_BULLET)		
	}
	return FMRES_HANDLED
}

public Hook_Select(id)
{
	engclient_cmd(id, "weapon_p228")
	return PLUGIN_HANDLED
}


public dropcmd(id) {
	if(g_hasM79[id] && hasOnHandM79[id]) {
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(id, 64, Aim)
		entity_get_vector(id,EV_VEC_origin,origin)
		
		origin[0] += Aim[0]
		origin[1] += Aim[1]
		
		new m79 = create_entity("info_target")
		entity_set_string(m79,EV_SZ_classname,"m79")
		entity_set_model(m79,m79_W_MODEL)	
		
		entity_set_size(m79,Float:{-2.0,-2.0,-2.0},Float:{5.0,5.0,5.0})
		entity_set_int(m79,EV_INT_solid,1)
		
		entity_set_int(m79,EV_INT_movetype,6)
		entity_set_int(m79, EV_INT_iuser1, grenade_count[id])
		entity_set_vector(m79,EV_VEC_origin,origin)
		g_hasM79[id] = false
		g_canShoot[id] = false
		grenade_count[id] = false
		hasOnHandM79[id] = false
		remowegun(id)
		remove_icon(id)
		set_task(0.15,"hud_clear",id)
		return PLUGIN_HANDLED
	} 
	return PLUGIN_CONTINUE
}

// remove gun  and save all guns
public remowegun(id) { 
	new wpnList[32] 
	new number
	get_user_weapons(id,wpnList,number) 
	for (new i = 0;i < number ;i++) { 
		if (wpnList[i] == CSW_P228) {
			fm_strip_user_gun(id, wpnList[i])
		}
	}
} 

//play anim
public playanim(player,anim)
{
	set_pev(player, pev_weaponanim, anim)
	message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
	write_byte(anim)
	write_byte(pev(player, pev_body))
	message_end()
}


// Current weapon player is holding
public Event_CurrentWeapon_m79(id)
{
	
	if(!is_user_connected(id))
		return
	
	// Read weapon ID
	new weaponID = read_data(2)
	
	if (weaponID == CSW_P228)
	{
		if (g_hasM79[id])
		{
			message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id) 
			write_byte(1) 
			write_byte(CSW_KNIFE) 
			write_byte(0) 
			message_end()
			hasOnHandM79[id] = true
			remove_task(id+TASK_FRSTSHT)
			
			message_begin(MSG_ONE,get_user_msgid("StatusIcon"),{0,0,0},id);
			write_byte(1); // status (0=hide, 1=show, 2=flash)
			write_string("item_battery"); // sprite name
			write_byte(210) 
			write_byte(105)
			write_byte(30)
			message_end()
			
			set_task(0.1, "hud_init", id+TASK_HUDAMMO)
			
			if(!draw_wpn[id])
			{
				playanim(id, anim_draw)
				emit_sound(id, CHAN_WEAPON, m79_GRENADE_DRAW, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
				// View model
				entity_set_string(id, EV_SZ_viewmodel, m79_V_MODEL)
				
				// Player model
				entity_set_string(id, EV_SZ_weaponmodel, m79_P_MODEL)
				canfire[id] = false
				draw_wpn[id] = true
				set_task(1.6,"delayshottsk", id+TASK_FRSTSHT)
			}
			else if(get_gametime() - g_last_shot_time[id] > delayshot) playanim(id, anim_idle)
			}
		else
		{
			// View model
			entity_set_string(id, EV_SZ_viewmodel, "models/v_p228.mdl")
			
			// Player model
			entity_set_string(id, EV_SZ_weaponmodel, "models/p_p228.mdl")
			hasOnHandM79[id] = false
			remove_icon(id)
			set_task(0.15,"hud_clear",id)
		}
	} 
	else 
	{
		draw_wpn[id] = false
		hasOnHandM79[id] = false
		remove_icon(id)
		set_task(0.15,"hud_clear",id)
	}
}

public fw_AddToPlayer_m79( iEnt, Player )
{
	if( pev_valid( iEnt ) && is_user_connected( Player ) )
	{
		if(g_hasM79[Player])
			Sprite(Player)
	}
} 


public remove_icon(id) 
{
	if(!is_user_connected(id))
		return
	
	message_begin(MSG_ONE,get_user_msgid("StatusIcon"),{0,0,0},id)
	write_byte(0) 
	write_string("item_battery") // sprite name
	message_end()
	return
}

public delayshottsk(taskid){
	canfire[ID_SHT] = true
}

// New round started
public Event_NewRound(id) {
	for (new i = 0; i < get_maxplayers(); i++) {
		g_hasM79[i] = false
	}
	m79 = 0
	draw_wpn[id] = false
	Event_CurrentWeapon_m79(id)
}

public Sprite(id) {
	
	message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
	
	write_string("weapon_m79_sisa")
	
	write_byte(9)
	write_byte(52)
	write_byte(-1)
	write_byte(-1)
	write_byte(1)
	write_byte(3)
	write_byte(1)
	write_byte(0)
	message_end()
	
}



public event_start_m79()
{
	m79 = 0
	remove_m79()
}

public remove_m79() {
	new nextitem = find_ent_by_class(-1, "m79")
	while ((nextitem = find_ent_by_class(-1, "m79")) != 0) {
		remove_entity(nextitem)
	}
	return PLUGIN_CONTINUE
}		

// Player killed
public fw_PlayerKilled_m79(victim, attacker, shouldgib) {
	if (g_hasM79[victim])		
	{
		// Reset all
		g_hasM79[victim] = false
		g_canShoot[victim] = false
		g_FireM79[victim] = false
		grenade_count[victim] = 0
		
		// Remove HUD
		remove_task(victim+TASK_HUDAMMO)
		remowegun(victim)
		remove_icon(victim)
	}
}




//give wpn
public give_weapon(id, ammo){
	g_hasM79[id] = true
	g_canShoot[id] = true
	g_FireM79[id] = false
	give_item(id,"weapon_p228")
	if(ammo == -1) grenade_count[id] = 10
	else grenade_count[id] = ammo
	set_task(0.1, "hud_init", id+TASK_HUDAMMO)
}


// Command start
public fw_CmdStart_m79(id, uc_handle, seed)  {
	// Don't have our weapon	
	if (!hasOnHandM79[id] || !is_user_alive(id)){
		g_FireM79[id] = false
		return FMRES_IGNORED
	}
	// Get buttons	
	new buttons = get_uc(uc_handle, UC_Buttons)
	
	// Attack1 button pressed
	if(buttons & IN_ATTACK)
	{
		g_FireM79[id] = true
		
		// Remove attack button from their button mask
		buttons &= ~IN_ATTACK
		set_uc(uc_handle, UC_Buttons, buttons)
	}
	else 
		g_FireM79[id] = false	
	
	return FMRES_HANDLED
}

// Player think after
public fw_PlayerPostThink_m79(id)
{
	// Don't have our weapon	
	if (!g_hasM79[id])
		return FMRES_IGNORED
	
	// ignore dead
	if (!is_user_alive(id))
		return FMRES_IGNORED
	
	// Ignore zombies/nemesis	
	// If player is firing	
	if (g_FireM79[id] && hasOnHandM79[id])
	{
		// Grenades are more or equal to 1
		if (grenade_count[id] >= 1)
		{
			// Player can shoot
			if (get_gametime() - g_last_shot_time[id] > delayshot && canfire[id])
			{
				// Fire!!!
				FireGrenade(id)
				
				// Decrease nade count
				grenade_count[id]--
				
				// Without this HUD is not updating correctly
				set_task(0.1, "hud_init", id+TASK_HUDAMMO)
				
				// Remember last shot time
				g_last_shot_time[id] = get_gametime()
			}
		}
		else
		{
			// Don't have nades
			client_print(id, print_center, "? ??? ?????? ??? ??????!")
		}
	}
	
	return FMRES_IGNORED
}


//block anim standart wpn 
public fw_UpdateClientData_Post_m79(id, sendweapons, cd_handle) {
	// Don't have our weapon	
	if (!hasOnHandM79[id] || !is_user_alive(id)) return FMRES_IGNORED
	// Block default sounds	
	if (hasOnHandM79[id] && g_hasM79[id] && g_canShoot[id]) set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001 ); 
	return FMRES_HANDLED
}

// Fire gremade
public FireGrenade(id) {
	// Set animation
	if(grenade_count[id]>1){ 
		playanim(id, anim_shot1)
		set_task(0.4,"reloadsnd",id)
		set_task(1.6,"reloadin",id)
		set_task(2.3,"reloadon",id)
		} else { 
		playanim(id, anim_shot2)
	}
	// Get origin. angle and velocity
	new Float:fAngle[3], Float:fVelocity[3]
	pev(id, pev_v_angle, fAngle)
	
	// Create ent
	new grenade = create_entity("info_target")
	
	// Not grenade
	if (!grenade) return PLUGIN_HANDLED
	
	// Classname
	entity_set_string(grenade, EV_SZ_classname, "m79_grenade")
	
	// Model
	entity_set_model(grenade, m79_GRENADE_MODEL)
	
	new Float:vOrigin[3],Float:vUp[3]
	pev(id, pev_origin, vOrigin)
	
	global_get(glb_v_up, vUp)
	new up = 17
	vOrigin[0] = vOrigin[0] + vUp[0] * up
	vOrigin[1] = vOrigin[1] + vUp[1] * up
	vOrigin[2] = vOrigin[2] + vUp[2] * up
	
	// Origin
	entity_set_origin(grenade, vOrigin)
	
	// Angles
	entity_set_vector(grenade, EV_VEC_angles, fAngle)
	
	// Size
	new Float:MinBox[3] = {-1.0, -1.0, -1.0}
	new Float:MaxBox[3] = {1.0, 1.0, 1.0}
	entity_set_vector(grenade, EV_VEC_mins, MinBox)
	entity_set_vector(grenade, EV_VEC_maxs, MaxBox)
	
	// Interaction
	entity_set_int(grenade, EV_INT_solid, SOLID_SLIDEBOX)
	
	// Movetype
	entity_set_int(grenade, EV_INT_movetype, MOVETYPE_TOSS)
	
	// Owner
	entity_set_edict(grenade, EV_ENT_owner, id)
	
	// Effects
	entity_set_int(grenade, EV_INT_effects, EF_BRIGHTLIGHT)
	
	// Velocity
	VelocityByAim(id, 1500, fVelocity)
	
	
	entity_set_vector(grenade, EV_VEC_velocity, fVelocity)
	
	// Launch sound
	emit_sound(grenade, CHAN_WEAPON, m79_GRENADE_SHOOT, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_BEAMFOLLOW) // Temporary entity ID
	write_short(grenade) // Entity
	write_short(sTrail) // Sprite index
	write_byte(3) // Life
	write_byte(1) // Line width
	write_byte(255) // Red
	write_byte(255) // Green
	write_byte(255) // Blue
	write_byte(255) // Alpha
	message_end() 
	return PLUGIN_CONTINUE
}	

public reloadsnd(id){
	emit_sound(id, CHAN_WEAPON, m79_GRENADE_CLIPOUT, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
public reloadin(id){
	emit_sound(id, CHAN_WEAPON, m79_GRENADE_CLIPIN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
public reloadon(id){
	emit_sound(id, CHAN_WEAPON, m79_GRENADE_CLIPON, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}

// We hit something!!!
public pfn_touch(pentru, ptd) {
	// If ent is valid
	if (pev_valid(pentru))
	{	
		// Get classnames
		static classname[32], classnameptd[32]
		pev(pentru, pev_classname, classname, 31)
		
		
		// Our ent
		if(equal(classname, "m79_grenade"))
		{
			// Get it's origin
			new Float:originF[3]
			pev(pentru, pev_origin, originF)
			
			// Draw explosion
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
			write_byte(TE_EXPLOSION) // Temporary entity ID
			engfunc(EngFunc_WriteCoord, originF[0]) // engfunc because float
			engfunc(EngFunc_WriteCoord, originF[1])
			engfunc(EngFunc_WriteCoord, originF[2])
			write_short(sExplo) // Sprite index
			write_byte(50) // Scale
			write_byte(15) // Framerate
			write_byte(0) // Flags
			message_end()
			
			// Draw smoke
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
			write_byte(TE_SMOKE) // Temporary entity IF
			engfunc(EngFunc_WriteCoord, originF[0]) // Pos X
			engfunc(EngFunc_WriteCoord, originF[1]) // Pos Y
			engfunc(EngFunc_WriteCoord, originF[2]) // Pos Z
			write_short(sSmoke) // Sprite index
			write_byte(75) // Scale
			write_byte(15) // Framerate
			message_end()
			
			// Get owner
			new owner = pev(pentru, pev_owner)
			
			new Max_Damage = get_pcvar_num(cvar_granade_max_damage)
			new Damage_Radius = get_pcvar_num(cvar_granade_damage_radius)
			
			// Loop through all players
			for(new i = 1; i < get_maxplayers(); i++)
			{
				// Alive...
				if (is_user_alive(i) == 1 && is_user_connected(owner))
				{
					
					// A zombie/nemesis
					if (get_user_team ( i ) == 1)
					{
						// Get victims origin and distance
						new VictimOrigin[3], Distance , origin[3]
						get_user_origin(i, VictimOrigin)
						// Get distance between victim and epicenter
						
						origin[0] = floatround(originF[0])
						origin[1] = floatround(originF[1])
						origin[2] = floatround(originF[2])
						
						Distance = get_distance(VictimOrigin, origin)
						
						if (Distance <= Damage_Radius)
						{
							// Start screen shake
							message_begin(MSG_ONE, g_msgScreenShake, {0,0,0}, i)
							write_short(1<<14) // Amount
							write_short(1<<14) // Duration
							write_short(1<<14) // Frequency
							message_end()
							new Damage
							Damage = Max_Damage - floatround(floatmul(float(Max_Damage), floatdiv(float(Distance), float(Damage_Radius))))
							make_knockback(i, originF, 1.5*float(Damage))	
							do_victim(i,owner,Damage)					
						}
					}
				}
				// Destroy ent
				set_pev(pentru, pev_flags, FL_KILLME)
			}
			// We hit breakable
			if(pev_valid(ptd)){
				pev(ptd, pev_classname, classnameptd, 31)
				if (equali(classnameptd, "func_breakable"))
				{
					// Destroy it
					force_use(pentru,ptd)
				}
		}	}
	}	
	if(is_valid_ent(pentru)) {
		new classname[32]
		entity_get_string(pentru,EV_SZ_classname,classname,31)
		
		if(equal(classname, "m79")) {
			if(is_valid_ent(ptd)) {
				new id = ptd
				if(id > 0 && id < 34) {
					
					// Pick up weapon
					give_weapon(id,entity_get_int(pentru, EV_INT_iuser1))
					remove_entity(pentru)
					
				}
			}
		}
	}
}	

public do_victim (victim,attacker,Damage) {
	
	new namek[32],namev[32],authida[35],authidv[35],teama[32],teamv[32]
	
	get_user_name(victim,namev,31)
	get_user_name(attacker,namek,31)
	get_user_authid(victim,authidv,34)
	get_user_authid(attacker,authida,34)
	get_user_team(victim,teamv,31)
	get_user_team(attacker,teama,31)
	static DamageTake[33]
	if(Damage >= get_user_health(victim)) {
		
		if(get_cvar_num("mp_logdetail") == 3) {
			
			log_message("^"%s<%d><%s><%s>^" attacked ^"%s<%d><%s><%s>^" with ^"grenade^" (hit ^"chest^") (Damage ^"%d^") (health ^"0^")",
			namek,get_user_userid(attacker),authida,teama,namev,get_user_userid(victim),authidv,teamv,Damage)
			
		}
		
		set_user_frags(attacker,get_user_frags(attacker) + 1 )
		
		set_msg_block(gmsgDeathMsg,BLOCK_ONCE)
		set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
		
		ExecuteHamB(Ham_Killed, victim, attacker, 0)
		
		replace_dm(attacker,victim,0)
		
		log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"grenade^"",
		namek,get_user_userid(attacker),authida,teama,namev,get_user_userid(victim),authidv,teamv)
		
	}
	
	else {
		set_user_health(victim,get_user_health(victim) - Damage )
		
		if(get_cvar_num("mp_logdetail") == 3) {
			
			log_message("^"%s<%d><%s><%s>^" attacked ^"%s<%d><%s><%s>^" with ^"missile^" (hit ^"chest^") (Damage ^"%d^") (health ^"%d^")",
			namek,get_user_userid(attacker),authida,teama,namev,get_user_userid(victim),authidv,teamv,Damage,get_user_health(victim))
			
		}
		
	}
	if(DamageTake[attacker] >= 5000){
		DamageTake[attacker] -= 5000
	} else DamageTake[attacker] += Damage
	
}

public replace_dm (id,tid,tbody) {
	
	//Update killers scorboard with new info
	message_begin(MSG_ALL,gmsgScoreInfo)
	write_byte(id)
	write_short(get_user_frags(id))
	write_short(get_user_deaths(id))
	write_short(0)
	write_short(get_user_team(id))
	message_end()
	
	//Update victims scoreboard with correct info
	message_begin(MSG_ALL,gmsgScoreInfo)
	write_byte(tid)
	write_short(get_user_frags(tid))
	write_short(get_user_deaths(tid))
	write_short(0)
	write_short(get_user_team(tid))
	message_end()
	
	//Headshot Kill
	if (tbody == 1) {
		
		message_begin( MSG_ALL, gmsgDeathMsg,{0,0,0},0)
		write_byte(id)
		write_byte(tid)
		write_string("grenade")
		message_end()
		
	}
	
	//Normal Kill
	else {
		
		message_begin( MSG_ALL, gmsgDeathMsg,{0,0,0},0)
		write_byte(id)
		write_byte(tid)
		write_byte(0)
		write_string("grenade")
		message_end()
		
	}
	
	return PLUGIN_CONTINUE
	
}

// HUD init	
public hud_init(taskid) {
	new HudAmmo[65]
	
	format(HudAmmo, 64, "Grenades Left: [%d]", grenade_count[ID_HUDAMMO])
	
	message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, ID_HUDAMMO)
	write_byte(0)
	write_string(HudAmmo) // Text
	message_end()
	
}
public hud_clear(id) {
	
	message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
	write_byte(0)
	write_string("") // Text
	message_end()
}

public FurienCurrentWeapon ( id ) {
	
	new szKnife = get_user_weapon ( id );
	if ( szKnife == CSW_KNIFE ) {
		if ( katana_knife [ id ] && szKnife == CSW_KNIFE ) {
			
			set_pev ( id, pev_viewmodel2, katana_knife_v_model );
			set_pev ( id, pev_weaponmodel2, katana_knife_p_model );
			//set_task ( 0.1, "Katana_Damage", id );
			
		}
		
		if ( double_katana_knife [ id ] && szKnife == CSW_KNIFE ) {
			
			set_pev ( id, pev_viewmodel2, double_katana_v_knife_model );
			set_pev ( id, pev_weaponmodel2, double_katana_p_knife_model );
			//set_task ( 0.1, "Double_Katana_Damage", id );
			
		}
		
		if ( super_knife [ id ] && szKnife == CSW_KNIFE ) {
			
			set_pev ( id, pev_viewmodel2, super_knife_v_model );
			set_pev ( id, pev_weaponmodel2, super_knife_p_model );
			//set_task ( 0.1, "Super_Knife_Damage", id );
			
		}
		
		if ( infinity_knife [ id ] && szKnife == CSW_KNIFE ) {
			
			set_pev ( id, pev_viewmodel2, infinity_knife_v_model );
			set_pev ( id, pev_weaponmodel2, infinity_knife_p_model );
			//set_task ( 0.1, "Infinity_Knife_Damage", id );
			
		}
		
		if ( vip_axe_knife [ id ] && szKnife == CSW_KNIFE ) {
			
			set_pev ( id, pev_viewmodel2, axe_knife_v_model );
			set_pev ( id, pev_weaponmodel2, axe_knife_p_model );
			//set_task ( 0.1, "VIP_Axe_Knife_Damage", id );
			
		}
		
		if ( elf_knife [ id ] && szKnife == CSW_KNIFE ) {
			
			set_pev ( id, pev_viewmodel2, elf_knife_model );
			//set_task ( 0.1, "Elf_Knife_Damage", id );
			
		}
		
		if ( ignes_knife [ id ] && szKnife == CSW_KNIFE ) {
			
			set_pev ( id, pev_viewmodel2, ignes_knife_model );
			//set_task ( 0.1, "Ignes_Knife_Damage", id );
			
		}
		
		if ( trainer [ id ] && szKnife == CSW_KNIFE ) {
			
			set_pev ( id, pev_viewmodel2, trainer_v_model );
			set_pev ( id, pev_weaponmodel2, trainer_p_model );
			//set_task ( 0.1, "Trainer_Knife_Damage", id );
			
		}
		
		if ( super_knife_shop [ id ] && szKnife == CSW_KNIFE ) {
			set_pev ( id, pev_viewmodel2, super_knife_shop_v_model );
			//set_task ( 0.1, "SK_Knife_Damage", id );
		}
		
		if ( super_knife_shop2 [ id ] && szKnife == CSW_KNIFE ) {
			set_pev ( id, pev_viewmodel2, super_knife_shop_v_model2 );
			set_pev ( id, pev_weaponmodel2, super_knife_shop_p_model2 );
			//set_task ( 0.1, "SK2_Knife_Damage", id );
		}
	}
	
	if ( strike_grenade [ id ] && szKnife == CSW_HEGRENADE && get_user_team ( id ) == 1 ) {
		
		set_pev ( id, pev_viewmodel2, strike_grenade_v_model );
		set_pev ( id, pev_weaponmodel2, strike_grenade_p_model );
		
	}
	
	if ( strike_grenade2 [ id ] && szKnife == CSW_HEGRENADE && get_user_team ( id ) == 1 ) {
		
		set_pev ( id, pev_viewmodel2, strike_grenade_v_model );
		set_pev ( id, pev_weaponmodel2, strike_grenade_p_model );
		
	}
	
	if ( strike_grenade3 [ id ] && szKnife == CSW_HEGRENADE && get_user_team ( id ) == 1 ) {
		
		set_pev ( id, pev_viewmodel2, strike_grenade_v_model );
		set_pev ( id, pev_weaponmodel2, strike_grenade_p_model );
		
	}
	
	else if ( !user_has_weapon ( id, CSW_KNIFE ) || ( !katana_knife [ id ] || !double_katana_knife || !super_knife || !infinity_knife || !vip_axe_knife || !ignes_knife || !elf_knife || !trainer ) )
	{
		give_item ( id, "weapon_knife" );
		return 1;
	}
	return 1;
}

public AntiFurienCurrentWeapon ( id ) {
	
	new szWeapon = get_user_weapon ( id );
	
	if ( szWeapon == CSW_MP5NAVY ) {
		if ( dual_mp5 [ id ] && szWeapon == CSW_MP5NAVY ) {
			
			set_pev ( id, pev_viewmodel2, dual_mp5_v_model );
			set_pev ( id, pev_weaponmodel2, dual_mp5_p_model );
			
		}
	}
	
	
	if ( szWeapon == CSW_P90 ) {
		if ( hunter [ id ] && szWeapon == CSW_P90 ) {
			
			set_pev ( id, pev_viewmodel2, hunter_v_model );
			set_pev ( id, pev_weaponmodel2, hunter_p_model );
			//set_task ( 0.1, "Hunter_Damage", id );
			
		}
		
		if ( thompson [ id ] && szWeapon == CSW_P90 ) {
			
			set_pev ( id, pev_viewmodel2, thompson_v_model );
			set_pev ( id, pev_weaponmodel2, thompson_p_model );
			//set_task ( 0.1, "Thompson_Damage", id );
			
		}
		
		if ( warrior [ id ] && szWeapon == CSW_P90 ) {
			
			set_pev ( id, pev_viewmodel2, warrior_v_model );
			set_pev ( id, pev_weaponmodel2, warrior_p_model );
			//set_task ( 0.1, "Warrior_Damage", id );
			
		}
		
		if ( deklowaz [ id ] && szWeapon == CSW_P90 ) {
			
			set_pev ( id, pev_viewmodel2, deklowaz_v_model );
			set_pev ( id, pev_weaponmodel2, deklowaz_p_model );
			//set_task ( 0.1, "Deklowaz_Damage", id );
			
		}
	}
	
	if ( szWeapon == CSW_GALIL ) {
		if ( mage [ id ] && szWeapon == CSW_GALIL ) {
			
			set_pev ( id, pev_viewmodel2, mage_v_model );
			set_pev ( id, pev_weaponmodel2, mage_p_model );
			//set_task ( 0.1, "Mage_Damage", id );
			
		}
	}
	
	if ( szWeapon == CSW_FAMAS ) {
		if ( rogue [ id ] && szWeapon == CSW_FAMAS ) {
			
			set_pev ( id, pev_viewmodel2, rogue_v_model );
			set_pev ( id, pev_weaponmodel2, rogue_p_model );
			//set_task ( 0.1, "Rogue_Damage", id );
			
		}
	}
	
	if ( szWeapon == CSW_SG552 ) {
		if ( shaman [ id ] && szWeapon == CSW_SG552 ) {
			
			set_pev ( id, pev_viewmodel2, shaman_v_model );
			set_pev ( id, pev_weaponmodel2, shaman_p_model );
			//set_task ( 0.1, "Shaman_Damage", id );
			
		}
	}
	
	if ( szWeapon == CSW_USP ) {
		if ( uspx [ id ] && szWeapon == CSW_USP ) {
			
			set_pev ( id, pev_viewmodel2, uspx_v_model );
			set_pev ( id, pev_weaponmodel2, uspx_p_model );
			
		}
	}
	
	if ( szWeapon == CSW_SMOKEGRENADE ) {
		if ( flare [ id ] && szWeapon == CSW_SMOKEGRENADE && get_user_team ( id ) == 2 ) {
			
			set_pev ( id, pev_viewmodel2, flare_v_model );
			
		}
	}
	
	return 1;
}

public Spawn(id) {
	remove_task(id);
	HasChose[id] = false;
	HE_Cooldown[id] = 0;
	GodMode_Cooldown[id] = 0;
	GodMode_DurationCooldown[id] = 0;
	Drop_Cooldown[id] = 0;
	Freeze_Cooldown[id] = 0;
	remove_freeze ( id );
	DragEnd ( id );
	Drag_Cooldown[id] = 0;
	Not_Cooldown[id] = false;
	Teleport_Cooldown[id] = 0;
}

public remove_freeze(id) {
	if (!Frozen[id] || !is_user_alive(id)) return;
	
	Frozen[id] = false;
	set_task(0.2, "set_normal", id);
	engfunc(EngFunc_EmitSound, id, CHAN_BODY, FROSTBREAK_SND[random_num(0, sizeof FROSTBREAK_SND - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM);
	fm_set_rendering(id);
	static Float:origin2F[3];
	pev(id, pev_origin, origin2F);
	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin2F, 0);
	write_byte(TE_BREAKMODEL);
	engfunc(EngFunc_WriteCoord, origin2F[0]);
	engfunc(EngFunc_WriteCoord, origin2F[1]);
	engfunc(EngFunc_WriteCoord, origin2F[2]+24.0);
	write_coord(16);
	write_coord(16);
	write_coord(16);
	write_coord(random_num(-50, 50));
	write_coord(random_num(-50, 50));
	write_coord(25);
	write_byte(10);
	write_short(FreezeSprite);
	write_byte(10);
	write_byte(25);
	write_byte(BREAK_GLASS);
	message_end();
}

public DragEnd(id) { // drags end function
	LastHook[id] = get_gametime();
	Hooked[id] = 0;
	BeamRemove(id);
	Drag_I[id] = false;
	Unable2move[id] = false;
	if(!Not_Cooldown[id] && HasPower[id] == 6) {
		Drag_Cooldown[id] = get_pcvar_num(CvarDragCooldown);
		set_task(1.0, "DragShowHUD", id, _, _, "b");
		Not_Cooldown[id] = true;
		set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11);
		if(get_pcvar_num(CvarDragCooldown) != 1) {
			show_hudmessage(id, "Puterea iti va reveni in: %d secunde",get_pcvar_num(CvarDragCooldown));
		}
		if(get_pcvar_num(CvarDragCooldown) == 1) {
			show_hudmessage(id, "Puterea iti va reveni in: %d secunda",get_pcvar_num(CvarDragCooldown));
		}
	}
}

public BeamRemove(id) { // remove beam
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(99);	//TE_KILLBEAM
	write_short(id);	//entity
	message_end();
}

//------| Client Death |------//
public Death() {
	new i = read_data ( 2 )
	remove_task(read_data(2));
	HE_Cooldown[read_data(2)] = 0;
	GodMode_Cooldown[read_data(2)] = 0;
	GodMode_DurationCooldown[read_data(2)] = 0;
	Drop_Cooldown[read_data(2)] = 0;
	Freeze_Cooldown[read_data(2)] = 0;
	Freeze_Cooldown[read_data(2)] = 0;
	remove_freeze ( i );
	BeamRemove ( i );
	Drag_Cooldown[read_data(2)] = 0;
	if (Hooked[read_data(2)])
		DragEnd ( i );
	
	Not_Cooldown[read_data(2)] = false;
	Teleport_Cooldown[read_data(2)] = 0;
}

//------| Client Power |------//
public Power(id)  {
	new target, body;
	static Float:start[3];
	static Float:aim[3];
	
	pev(id, pev_origin, start);
	fm_get_aim_origin(id, aim);
	
	start[2] += 16.0; // raise
	aim[2] += 16.0; // raise
	
	if ( is_user_alive(id) && HasPower[id] == 4) {
		
		if (Drop_Cooldown[id]) {
			ColorChat(id, GREEN, "%s Puterea iti va reveni in^4 %d^3 secunde .^4", szPrefix, Drop_Cooldown[id]);			
			return PLUGIN_CONTINUE;
		}
		get_user_aiming (id, target, body, CvarDropDistance);
		if(is_user_alive(target) && get_user_team(id) != get_user_team(target)) {
			message_begin(MSG_BROADCAST ,SVC_TEMPENTITY);
			write_byte(TE_EXPLOSION);
			engfunc(EngFunc_WriteCoord, aim[0]);
			engfunc(EngFunc_WriteCoord, aim[1]);
			engfunc(EngFunc_WriteCoord, aim[2]);
			write_short(DropSprite2);
			write_byte(10);
			write_byte(30);
			write_byte(4);
			message_end();
			
			emit_sound(id, CHAN_WEAPON, DROP_HIT_SND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
			set_task ( 0.1, "Drop", target );
			message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id);
			write_short(1<<10);
			write_short(1<<10);
			write_short(0x0000);
			write_byte(230);
			write_byte(0);
			write_byte(0);
			write_byte(50);
			message_end();
			message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, target);
			write_short(1<<10);
			write_short(1<<10);
			write_short(0x0000);
			write_byte(230);
			write_byte(0);
			write_byte(0);
			write_byte(50);
			message_end();
		}	
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
		write_byte(0);
		engfunc(EngFunc_WriteCoord,start[0]);
		engfunc(EngFunc_WriteCoord,start[1]);
		engfunc(EngFunc_WriteCoord,start[2]);
		engfunc(EngFunc_WriteCoord,aim[0]);
		engfunc(EngFunc_WriteCoord,aim[1]);
		engfunc(EngFunc_WriteCoord,aim[2]);
		write_short(DropSprite); // sprite index
		write_byte(0); // start frame
		write_byte(30); // frame rate in 0.1's
		write_byte(20); // life in 0.1's
		write_byte(50); // line width in 0.1's
		write_byte(50); // noise amplititude in 0.01's
		write_byte(0); // red
		write_byte(100); // green
		write_byte(0); // blue
		write_byte(100); // brightness
		write_byte(50); // scroll speed in 0.1's
		message_end();
		Drop_Cooldown[id] = get_pcvar_num(CvarDropCooldown);
		set_task(1.0, "DropShowHUD", id, _, _, "b");
		set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11);
		if(get_pcvar_num(CvarDropCooldown) != 1) {
			show_hudmessage(id, "Puterea iti va reveni in: %d secunde",get_pcvar_num(CvarDropCooldown));
		}
		if(get_pcvar_num(CvarDropCooldown) == 1) {
			show_hudmessage(id, "Puterea iti va reveni in: %d secunda",get_pcvar_num(CvarDropCooldown));
		}
		return PLUGIN_HANDLED;
	}
	
	else if (is_user_alive(id) && HasPower[id] == 5) {
		if (Freeze_Cooldown[id]) {
			ColorChat(id, GREEN, "%s Puterea iti va reveni in^4 %d^3 secunde .^4", szPrefix,Freeze_Cooldown[id]);
			return PLUGIN_CONTINUE;
		}
		get_user_aiming (id, target, body, CvarFreezeDistance);
		if(is_user_alive(target) && get_user_team(id) != get_user_team(target)) {	
			set_task ( 0.1, "Freeze", target );
			
			message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id);
			write_short(1<<10);
			write_short(1<<10);
			write_short(0x0000);
			write_byte(0);
			write_byte(100);
			write_byte(200);
			write_byte(50);
			message_end();
			message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, target);
			write_short(1<<10);
			write_short(1<<10);
			write_short(0x0000);
			write_byte(0);
			write_byte(100);
			write_byte(200);
			write_byte(50);
			message_end();
		}	
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
		write_byte(0);
		engfunc(EngFunc_WriteCoord,start[0]);
		engfunc(EngFunc_WriteCoord,start[1]);
		engfunc(EngFunc_WriteCoord,start[2]);
		engfunc(EngFunc_WriteCoord,aim[0]);
		engfunc(EngFunc_WriteCoord,aim[1]);
		engfunc(EngFunc_WriteCoord,aim[2]);
		write_short(FreezeSprite3); // sprite index
		write_byte(0); // start frame
		write_byte(30); // frame rate in 0.1's
		write_byte(20); // life in 0.1's
		write_byte(50); // line width in 0.1's
		write_byte(50); // noise amplititude in 0.01's
		write_byte(0); // red
		write_byte(100); // green
		write_byte(200); // blue
		write_byte(100); // brightness
		write_byte(50); // scroll speed in 0.1's
		message_end();
		set_user_health ( target, get_user_health ( target ) - 5 );
		set_dhudmessage ( 255, 0, 0, 0.02, 0.90, 0, 6.0, 1.0 );
		show_dhudmessage ( id, "-5 HP" );
		Freeze_Cooldown[id] = get_pcvar_num(CvarFreezeCooldown);
		set_task(1.0, "FreezeShowHUD", id, _, _, "b");
		set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11);
		if(get_pcvar_num(CvarFreezeCooldown) != 1) {
			show_hudmessage(id, "Puterea iti va reveni in: %d secunde",get_pcvar_num(CvarFreezeCooldown));
		}
		if(get_pcvar_num(CvarFreezeCooldown) == 1) {
			show_hudmessage(id, "Puterea iti va reveni in: %d secunda",get_pcvar_num(CvarFreezeCooldown));
		}
		return PLUGIN_HANDLED;
	}
	else if  (is_user_alive(id) && HasPower[id] == 7) {	
		if (Teleport_Cooldown[id]) {
			ColorChat(id, GREEN, "%s Puterea iti va reveni in^4 %d^3 secunde .^4", szPrefix, Teleport_Cooldown[id]);
			return PLUGIN_CONTINUE;
		}
		if (teleport(id)) {
			emit_sound(id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM);
			remove_task(id);
			Teleport_Cooldown[id] = get_pcvar_num(CvarTeleportCooldown);
			set_task(1.0, "TeleportShowHUD", id, _, _, "b");
			set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11);
			if(get_pcvar_num(CvarTeleportCooldown) != 1) {
				show_hudmessage(id, "Puterea iti va reveni in: %d secunde",get_pcvar_num(CvarTeleportCooldown));
			}
			if(get_pcvar_num(CvarTeleportCooldown) == 1) {
				show_hudmessage(id, "Puterea iti va reveni in: %d secunda",get_pcvar_num(CvarTeleportCooldown));
			}
			return PLUGIN_HANDLED;
		}
		else {
			Teleport_Cooldown[id] = 0;
			ColorChat(id, GREEN, "%s Pozitia de teleportare este invalida .", szPrefix);
			return PLUGIN_HANDLED;
		}
		return PLUGIN_HANDLED;
	}
	return PLUGIN_CONTINUE;
}

bool:teleport(id) {
	new Float:vOrigin[3], Float:vNewOrigin[3],
	Float:vNormal[3], Float:vTraceDirection[3],
	Float:vTraceEnd[3];
	
	pev(id, pev_origin, vOrigin);
	
	velocity_by_aim(id, get_pcvar_num(CvarTeleportRange), vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	
	new Float:flFraction;
	get_tr2(0, TR_flFraction, flFraction);
	if (flFraction < 1.0) {
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vNormal);
	}
	
	xs_vec_mul_scalar(vNormal, 40.0, vNormal); // do not decrease the 40.0
	xs_vec_add(vTraceEnd, vNormal, vNewOrigin);
	
	if (is_player_stuck(id, vNewOrigin))
		return false;
	
	emit_sound(id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM);
	tele_effect(vOrigin);
	
	engfunc(EngFunc_SetOrigin, id, vNewOrigin);
	
	tele_effect2(vNewOrigin);
	
	return true;
}

public cmdShowXp ( id ) {
	
	ColorChat ( id, GREEN, "%s Ai ^4%d^3 XP, iar levelul tau este ^4%s^3 .", szPrefix, eXP [ id ], Prefix [ Level [ id ] ] );
	ShowHud ( id );
	
}

public cmdSaveXp ( id ) {
	
	ColorChat ( id, GREEN, "%s Ti-ai salvat XP-ul cu succes .", szPrefix );
	ShowHud ( id );
	
}

public cmdShowLevel ( id ) {
	
	ColorChat ( id, GREEN, "%s Levelul tau este ^4%s^3 .", szPrefix, Prefix [ Level [ id ] ] );
	
}

public cmdShowLevels ( id ) {
	
	ColorChat ( id, GREEN, "%s In total sunt^4 30^3 levele .", szPrefix );
	
}

public cmdClearXp ( id ) {
	
	ColorChat ( id, GREEN, "%s Ti-ai sters XP-ul cu succes .", szPrefix );
	eXP [ id ] -= eXP [ id ];
	Level [ id ] -= Level [ id ];
}

public cmdRefreshXP ( id ) {
	
	Level [ id ] -= Level [ id ];
	ColorChat ( id, GREEN, "%s Ti-ai reimprospatat Xp-ul cu succes !", szPrefix );
	
	if ( !is_user_bot ( id ) && ( Level [ id ] < 30) && ( eXP [ id ] >= Levels [ Level [ id ] ] ) )
	{
		while ( eXP [ id ] >= Levels [ Level [ id ] ] )
		{
			Level [ id ] += 1;
		}
	}
}

public cmdRefreshXP2 ( id ) {
	
	Level [ id ] -= Level [ id ];
	// ColorChat ( id, GREEN, "%s Ti-ai reimprospatat Xp-ul cu succes !", szPrefix );
	
	if ( !is_user_bot ( id ) && ( Level [ id ] < 30) && ( eXP [ id ] >= Levels [ Level [ id ] ] ) )
	{
		while ( eXP [ id ] >= Levels [ Level [ id ] ] )
		{
			Level [ id ] += 1;
		}
	}
}

public cmdXpTop15 ( id ) {
	
	new i, count;
	static sort [ 33 ] [ 2 ], maxPlayers;
	
	if ( !maxPlayers ) maxPlayers = get_maxplayers ( );
	
	for ( i= 1; i <= maxPlayers; i++ )
	{
		sort [ count ][ 0 ] = i;
		sort [ count ][ 1 ] = Level [ i ];
		count++;
	}
	
	SortCustom2D ( sort,count, "stats_custom_compare" );
	
	new motd [ 1024 ], len;
	
	len = format ( motd, 1023, "<body bgcolor=#000000><center><font color=#FFB000><pre>" );
	len += format ( motd [ len ], 1023-len,"%s %-22.22s %3s^n", "#", "Name", "Level" );
	
	new players [ 32 ], num;
	get_players ( players, num );
	
	new b = clamp ( count,0,15 );
	
	new name [ 32 ], player;
	
	for ( new a = 0; a < b; a++ )
	{
		player = sort [ a ] [ 0 ];
		
		get_user_name ( player, name, 31 );		
		len += format ( motd [ len ], 1023-len,"%d %-22.22s %d^n", a+1, name, sort [ a ] [ 1 ] );
	}
	
	len += format ( motd [ len ], 1023-len,"</body></font></pre></center>" );
	show_motd(  id, motd, "Level Top 15" );
	
	return PLUGIN_CONTINUE;
}

public stats_custom_compare ( elem1 [ ], elem2 [ ] ) {
	
	if ( elem1 [ 1 ] > elem2 [ 1 ] ) return -1;
	else if ( elem1 [ 1 ] < elem2 [ 1 ] ) return 1;
		
	return 0;
}

public cmdGiveXp ( id, level, cid ) { 
	
	if(!cmd_access(id, level, cid, 3)) 
		return PLUGIN_HANDLED;
	
	new target[32], amount[21], reason[21], gplayers[32], players, num, i;
	
	read_argv(1, target, 31);
	read_argv(2, amount, 20);
	read_argv(3, reason, 20);
	
	new player = cmd_target(id, target, 8);
	
	if(!player)  
		return PLUGIN_HANDLED;
	
	new admin_name[32], player_name[32];
	get_user_name(id, admin_name, 31);
	get_user_name(player, player_name, 31);
	new expnum = str_to_num(amount);
	
	ColorChat ( 0, GREEN, "^4ADMIN ^3%s^1: ^1give ^4%s ^1xp to ^3%s ^1%s", admin_name, amount, player_name, reason );
	
	eXP [ player ] += expnum;
	cmdRefreshXP2 ( player );
	SaveData ( player );
	
	if(equali(target, "@All") || equali ( target, "all" ) ) {
		
		get_players(gplayers, num, "a");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			eXP [ players ] += expnum;
			SaveData(players);
			ColorChat ( 0, GREEN, "^4ADMIN ^3%s^1: ^1give ^4%s ^1xp to ^3All Players ^1%s", admin_name, amount, reason );
		}
	}
	
	return PLUGIN_CONTINUE;
}

public cmdSetXp ( id, level, cid ) { 
	
	if(!cmd_access(id, level, cid, 3)) 
		return PLUGIN_HANDLED;
	
	new target[32], amount[21], reason[21];
	
	read_argv(1, target, 31);
	read_argv(2, amount, 20);
	read_argv(3, reason, 20);
	
	new player = cmd_target(id, target, 8);
	
	if(!player)  
		return PLUGIN_HANDLED;
	
	new admin_name[32], player_name[32];
	get_user_name(id, admin_name, 31);
	get_user_name(player, player_name, 31);
	
	new expnum = str_to_num(amount);
	ColorChat ( 0, GREEN, "^4ADMIN ^3%s^1: ^1set ^4%s ^1xp to ^3%s ^1%s", admin_name, amount, player_name, reason );
	
	eXP [ player ] = expnum;
	cmdRefreshXP2 ( player );
	SaveData ( player );
	
	return PLUGIN_CONTINUE;
}

public fwd_setmodel(ent, const model[]) {
	if(!pev_valid(ent) || !equal(model[9], "smokegrenade.mdl"))
		return FMRES_IGNORED;
	
	static classname[32]; pev(ent, pev_classname, classname, 31);
	if(equal(classname, "grenade") && 1)
	{
		engfunc(EngFunc_SetModel, ent, flare_w_model);
		set_pev(ent, pev_effects, EF_BRIGHTLIGHT);
		set_pev(ent, pev_iuser4, 1337);
		set_pev(ent, pev_nextthink, get_gametime() + 999.9);
		fm_set_rendering2(ent, kRenderFxGlowShell, 150, 150, 250, kRenderNormal, 16);
		
		return FMRES_SUPERCEDE;
	}
	return FMRES_IGNORED;
}

public fwd_think(ent) if(pev_valid(ent) && is_ent_flare(ent))
engfunc(EngFunc_RemoveEntity, ent);

public GetRandomPlayer ( ) { 
	
	new players[32], count;    
	get_players(players, count, "a");    
	
	if(count)              
	{
		new iPlayer = players[random(count)];
		
		new Name[32];
		get_user_name(iPlayer, Name, charsmax(Name));
		set_user_credits ( iPlayer, get_user_credits ( iPlayer ) + 1 );
		
		ColorChat ( iPlayer, GREEN, "%s Felicitari ! Ai primit^4 1^3 credit .^4", szPrefix );
		ColorChat ( 0, GREEN, "%s^4 %s^3 a primit^4 1^3 credit .^4", szPrefix, Name );
	}
}  

public GiveQuadBarrel(id, itemid)
{
	if(itemid != g_quad_barrel)
		return PLUGIN_HANDLED
	
	g_had_qb[id] = 1
	new ent = give_item(id, "weapon_xm1014")
	
	cs_set_weapon_ammo(ent, get_pcvar_num(cvar_default_clip))
	cs_set_user_bpammo(id, CSW_QB, 10)
	
	set_pdata_float(id, 83, 1.0, 4)
	set_weapon_anim(id, 4)
	
	return PLUGIN_CONTINUE
}

public check_draw_weapon(id)
{
	set_task(0.001, "do_check", id)
}

public do_check(id)
{
	if(get_user_weapon(id) == CSW_QB && g_had_qb[id])
	{
		set_weapon_anim(id, 4)
	}
}

public event_curweapon_quad(id)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return
	if(get_user_weapon(id) != CSW_QB || !g_had_qb[id])
		return	
	
	set_pev(id, pev_viewmodel2, qb_v_model)
	set_pev(id, pev_weaponmodel2, qb_p_model)
	
	return 
}

public fw_UpdateClientData_Post_qb(id, sendweapons, cd_handle)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return FMRES_IGNORED	
	if(get_user_weapon(id) != CSW_QB || !g_had_qb[id])
		return FMRES_IGNORED
	
	set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001) 
	
	return FMRES_HANDLED
}

public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], pentru, iDamageType)
{
	if(!is_user_alive(iAttacker) || !is_user_connected(iAttacker))
		return HAM_IGNORED			
	if(get_user_weapon(iAttacker) != CSW_QB || !g_had_qb[iAttacker])
		return HAM_IGNORED
	
	static Float:flEnd[3]
	get_tr2(pentru, TR_vecEndPos, flEnd)
	
	make_bullet(iAttacker, flEnd)
	
	return HAM_HANDLED
}

public fw_takedmg(victim, inflictor, attacker, Float:damage, damagebits)
{
	if(!is_user_alive(victim) || !is_user_alive(attacker))
		return HAM_IGNORED
	
	
	if(get_user_weapon(attacker) == CSW_QB && g_had_qb[attacker])
	{
		static Float:random_start, Float:random_end
		
		random_start = get_pcvar_float(cvar_randmg_start)
		random_end = get_pcvar_float(cvar_randmg_end)
		
		SetHamParamFloat(4, random_float(random_start, random_end))
	}
	
	return HAM_HANDLED
}

public make_bullet(id, Float:Origin[3])
{
	// Find target
	new target, body
	get_user_aiming(id, target, body, 999999)
	
	if(target > 0 && target <= get_maxplayers())
	{
		new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
		pev(id, pev_origin, fStart)
		
		// Get ids view direction
		velocity_by_aim(id, 64, fVel)
		
		// Calculate position where blood should be displayed
		fStart[0] = Origin[0]
		fStart[1] = Origin[1]
		fStart[2] = Origin[2]
		fEnd[0] = fStart[0]+fVel[0]
		fEnd[1] = fStart[1]+fVel[1]
		fEnd[2] = fStart[2]+fVel[2]
		
		// Draw traceline from victims origin into ids view direction to find
		// the location on the wall to put some blood on there
		new res
		engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
		get_tr2(res, TR_vecEndPos, fRes)
		
		// Show some blood :)
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
		write_byte(TE_BLOODSPRITE)
		write_coord(floatround(fStart[0])) 
		write_coord(floatround(fStart[1])) 
		write_coord(floatround(fStart[2])) 
		write_short(g_bloodspray)
		write_short(g_blood)
		write_byte(70)
		write_byte(random_num(1,2))
		message_end()
		
		
		} else {
		new decal = 41
		
		// Check if the wall hit is an entity
		if(target)
		{
			// Put decal on an entity
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
			write_byte(TE_DECAL)
			write_coord(floatround(Origin[0]))
			write_coord(floatround(Origin[1]))
			write_coord(floatround(Origin[2]))
			write_byte(decal)
			write_short(target)
			message_end()
			} else {
			// Put decal on "world" (a wall)
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
			write_byte(TE_WORLDDECAL)
			write_coord(floatround(Origin[0]))
			write_coord(floatround(Origin[1]))
			write_coord(floatround(Origin[2]))
			write_byte(decal)
			message_end()
		}
		
		// Show sparcles
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_GUNSHOTDECAL)
		write_coord(floatround(Origin[0]))
		write_coord(floatround(Origin[1]))
		write_coord(floatround(Origin[2]))
		write_short(id)
		write_byte(decal)
		message_end()
	}
}

public fm_cmdstart(id, uc_handle, seed)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return
	
	if(get_user_weapon(id) != CSW_QB || !g_had_qb[id])
		return 
	
	new CurButton
	CurButton = get_uc(uc_handle, UC_Buttons)
	
	if(CurButton & IN_RELOAD)
	{
		CurButton &= ~IN_RELOAD
		set_uc(uc_handle, UC_Buttons, CurButton)
		new ent = find_ent_by_owner(-1, "weapon_xm1014", id)
		
		if (!ent)
			return
		
		new fInReload = get_pdata_int(ent, m_fInReload, 4)
		
		new Float:flNextAttack ; flNextAttack = get_pdata_float(id, m_flNextAttack, 5)
		
		if (flNextAttack > 0.0)
			return
		
		if (fInReload)
		{
			set_weapon_anim(id, 0)
			return
		}
		if(cs_get_weapon_ammo(ent) >= get_pcvar_num(cvar_default_clip))
		{
			set_weapon_anim(id, 0)
			return
		}
		
		ham_reload(ent)
	}
	
	if(CurButton & IN_ATTACK2)
	{
		static Float:CurTime
		CurTime = get_gametime()
		
		if(CurTime - 4.0 > g_last_fire_qb[id])
		{
			static ent, ammo
			ent = find_ent_by_owner(-1, "weapon_xm1014", id)
			ammo = cs_get_weapon_ammo(ent)
			
			if(cs_get_weapon_ammo(ent) <= 0)
				return			
			
			for(new i = 0; i < ammo; i++)
			{
				ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
			}
			
			emit_sound(id, CHAN_WEAPON, qb_sound[4], 1.0, ATTN_NORM, 0, PITCH_NORM)
			set_weapon_anim(id, random_num(1, 2))
			
			g_last_fire_qb[id] = CurTime
		}
	}
	
	if(CurButton & IN_ATTACK)
	{
		static Float:CurTime
		CurTime = get_gametime()
		
		CurButton &= ~IN_ATTACK
		set_uc(uc_handle, UC_Buttons, CurButton)
		
		static ent
		ent = find_ent_by_owner(-1, "weapon_xm1014", id)
		
		if(cs_get_weapon_ammo(ent) <= 0 || get_pdata_int(ent, m_fInReload, XTRA_OFS_WEAPON))
			return
		
		if(CurTime - get_pcvar_float(cvar_delayattack) > g_last_fire2[id])
		{
			emit_sound(id, CHAN_WEAPON, qb_sound[4], 1.0, ATTN_NORM, 0, PITCH_NORM)
			
			ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
			set_weapon_anim(id, random_num(1, 2))
			
			g_last_fire2[id] = CurTime
		}
		
	}	
	
	return 
}

public ham_reload(iEnt)
{
	new id = pev(iEnt, pev_owner)
	
	if( g_had_qb[id])
	{
		static Cur_BpAmmo
		Cur_BpAmmo = cs_get_user_bpammo(id, CSW_QB)
		
		if(Cur_BpAmmo > 0)
		{
			set_pdata_int(iEnt, 55, 0, 4)
			set_pdata_float(id, 83, get_pcvar_float(cvar_reloadtime), 4)
			set_pdata_float(iEnt, 48, get_pcvar_float(cvar_reloadtime) + 0.5, 4)
			set_pdata_float(iEnt, 46, get_pcvar_float(cvar_reloadtime) + 0.25, 4)
			set_pdata_float(iEnt, 47, get_pcvar_float(cvar_reloadtime) + 0.25, 4)
			set_pdata_int(iEnt, 54, 1, 4)
			
			set_weapon_anim(id, 3)			
		}
		
		return HAM_HANDLED
	}
	return HAM_IGNORED
	
}

public fw_SetModel_qb(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED;
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
	
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED;
	
	static iOwner
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_xm1014.mdl"))
	{
		static weapon
		weapon = find_ent_by_owner(-1, "weapon_xm1014", entity)
		
		if(!is_valid_ent(weapon))
			return FMRES_IGNORED;
		
		if(g_had_qb[iOwner])
		{
			entity_set_int(weapon, EV_INT_impulse, 120)
			g_had_qb[iOwner] = 0
			set_pev(weapon, pev_iuser3, cs_get_weapon_ammo(weapon))
			entity_set_model(entity, qb_w_model)
			
			return FMRES_SUPERCEDE
		}
	}
	
	return FMRES_IGNORED;
}

public fw_item_addtoplayer_qb(ent, id)
{
	if(!is_valid_ent(ent))
		return HAM_IGNORED
	
	
	if(entity_get_int(ent, EV_INT_impulse) == 120)
	{
		g_had_qb[id] = 1
		cs_set_weapon_ammo(ent, pev(ent, pev_iuser3))
		
		entity_set_int(id, EV_INT_impulse, 0)
		check_draw_weapon(id)
		
		return HAM_HANDLED
	}		
	
	return HAM_HANDLED
}

public ham_priattack(ent)
{
	static id
	id = pev(ent, pev_owner)
	
	if(g_had_qb[id])
	{
		if(cs_get_weapon_ammo(ent) > 0)
		{
			emit_sound(id, CHAN_WEAPON, qb_sound[4], 1.0, ATTN_NORM, 0, PITCH_NORM)
		}
		
		set_pdata_float(id, 83, 0.3, 4)
	}
}

public ham_postframe(iEnt)
{
	new id = pev(iEnt, pev_owner)
	
	if(g_had_qb[id])
	{
		static iBpAmmo ; iBpAmmo = get_pdata_int(id, 381, XTRA_OFS_PLAYER)
		static iClip ; iClip = get_pdata_int(iEnt, m_iClip, XTRA_OFS_WEAPON)
		static iMaxClip ; iMaxClip = get_pcvar_num(cvar_default_clip)
		
		if(get_pdata_int(iEnt, m_fInReload, XTRA_OFS_WEAPON) && get_pdata_float(id, m_flNextAttack, 5) <= 0.0 )
		{
			new j = min(iMaxClip - iClip, iBpAmmo)
			set_pdata_int(iEnt, m_iClip, iClip + j, XTRA_OFS_WEAPON)
			set_pdata_int(id, 381, iBpAmmo-j, XTRA_OFS_PLAYER)
			
			set_pdata_int(iEnt, m_fInReload, 0, XTRA_OFS_WEAPON)
			cs_set_weapon_ammo(iEnt, get_pcvar_num(cvar_default_clip))
			
			return
		}
	}
}

public ShowSalamanderIcon ( id ) {
	
	if ( user_has_weapon ( id, CSW_M249 ) && ( salamander [ id ] ) ) {
		
		new iconstatus;
		iconstatus = get_user_msgid ( "StatusIcon" );
		
		if ( ! ( pev ( id,pev_button ) & FL_ONGROUND ) )
		{    
			message_begin ( MSG_ONE,iconstatus,{ 0,0,0 },id );
			write_byte ( 1 ); // status (0=hide, 1=show, 2=flash)
			write_string ( "dmg_heat" ); // sprite name
			write_byte ( 255 ); // red
			write_byte ( 0 ); // green
			write_byte ( 0 ); // blue
			message_end ( );
		}
		
	}
	
	if ( get_user_weapon ( id ) == CSW_M249 && ( salamander [ id ] ) ) {
		
		new iconstatus;
		iconstatus = get_user_msgid ( "StatusIcon" );
		
		if ( ! ( pev ( id,pev_button ) & FL_ONGROUND ) )
		{    
			message_begin ( MSG_ONE,iconstatus,{ 0,0,0 },id );
			write_byte ( 2 ); // status (0=hide, 1=show, 2=flash)
			write_string ( "dmg_heat" ); // sprite name
			write_byte ( 255 ); // red
			write_byte ( 0 ); // green
			write_byte ( 0 ); // blue
			message_end ( );
		}
	}
	
	if ( !salamander [ id ] || !user_has_weapon ( id, CSW_M249 ) ) {
		
		new iconstatus;
		iconstatus = get_user_msgid ( "StatusIcon" );
		
		if ( ! ( pev ( id,pev_button ) & FL_ONGROUND ) )
		{    
			message_begin ( MSG_ONE,iconstatus,{ 0,0,0 },id );
			write_byte ( 0 ); // status (0=hide, 1=show, 2=flash)
			write_string ( "dmg_heat" ); // sprite name
			write_byte ( 255 ); // red
			write_byte ( 0 ); // green
			write_byte ( 0 ); // blue
			message_end ( );
		}
	}
	
}

public fw_spawn ( id ) {
	if(g_had_salamander[id])
		g_had_salamander[id] = false
	
	if(task_exists(id+TASK_FIRE)) remove_task(id+TASK_FIRE)
	if(task_exists(id+TASK_RELOAD)) remove_task(id+TASK_RELOAD)
	
	remove_entity_name(fire_classname)
}

stock make_blood(const Float:vTraceEnd[3], Float:Damage, hitEnt) {
	new bloodColor = ExecuteHam(Ham_BloodColor, hitEnt);
	if(bloodColor == -1)
		return;
	
	new amount = floatround(Damage);
	
	amount *= 2; //according to HLSDK
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_BLOODSPRITE);
	write_coord(floatround(vTraceEnd[0]));
	write_coord(floatround(vTraceEnd[1]));
	write_coord(floatround(vTraceEnd[2]));
	write_short(BloodSpray);
	write_short(BloodDrop);
	write_byte(bloodColor);
	write_byte(min(max(3, amount/10), 16));
	message_end();
}

// Make knockback
public make_knockback(Victim, Float:origin[3], Float:maxspeed) {
	// Get and set velocity
	new Float:fVelocity[3];
	kickback(Victim, origin, maxspeed, fVelocity);
	entity_set_vector(Victim, EV_VEC_velocity, fVelocity);
	
	return(1);
}

// Extra calulation for knockback
stock kickback(ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3]) {
	// Find origin
	new Float:fEntOrigin[3];
	entity_get_vector(ent, EV_VEC_origin, fEntOrigin);
	
	// Do some calculations
	new Float:fDistance[3];
	fDistance[0] = fEntOrigin[0] - fOrigin[0];
	fDistance[1] = fEntOrigin[1] - fOrigin[1];
	fDistance[2] = fEntOrigin[2] - fOrigin[2];
	new Float:fTime =(vector_distance(fEntOrigin,fOrigin) / fSpeed);
	fVelocity[0] = fDistance[0] / fTime;
	fVelocity[1] = fDistance[1] / fTime;
	fVelocity[2] = fDistance[2] / fTime;
	
	return(fVelocity[0] && fVelocity[1] && fVelocity[2]);
}

stock death_message(Killer, Victim, ScoreBoard, const Weapon[]) {
	// Block death msg
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET);
	ExecuteHamB(Ham_Killed, Victim, Killer, 2);
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT);
	
	// Death
	make_deathmsg(Killer, Victim, 0, Weapon);
	cs_set_user_money(Killer, cs_get_user_money(Killer) + 300);
	
	// Update score board
	if(ScoreBoard) {
		message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"));
		write_byte(Killer); // id
		write_short(pev(Killer, pev_frags)); // frags
		write_short(cs_get_user_deaths(Killer)); // deaths
		write_short(0); // class?
		write_short(get_user_team(Killer)); // team
		message_end();
		
		message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"));
		write_byte(Victim); // id
		write_short(pev(Victim, pev_frags)); // frags
		write_short(cs_get_user_deaths(Victim)); // deaths
		write_short(0); // class?
		write_short(get_user_team(Victim)); // team
		message_end();
	}
}

stock get_damage_body(body, Float:damage) {
	switch(body) {
		case HIT_HEAD: damage *= 4.0;
			case HIT_STOMACH: damage *= 1.1;
			case HIT_CHEST: damage *= 1.5;
			case HIT_LEFTARM: damage *= 0.77;
			case HIT_RIGHTARM: damage *= 0.77;
			case HIT_LEFTLEG: damage *= 0.75;
			case HIT_RIGHTLEG: damage *= 0.75;
			default: damage *= 1.0;
	}
	
	return floatround(damage);
}	

stock fm_get_user_bpammo(index, weapon) {
	static offset
	switch(weapon) {
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
			case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
			case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
			case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
			CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
			case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
			case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
			case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
			case CSW_P228: offset = OFFSET_AMMO_357SIG
			case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
			CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	return offset ? get_pdata_int(index, offset) : 0
}

stock fm_set_user_bpammo(index, weapon, amount) {
	static offset
	switch(weapon) {
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
			case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
			case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
			case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
			CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
			case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
			case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
			case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
			case CSW_P228: offset = OFFSET_AMMO_357SIG
			case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
			CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	
	if(offset) 
		set_pdata_int(index, offset, amount)
	
	return 1
}

// Get Weapon Entity's CSW_ ID
stock fm_get_weapon_ent_id(ent) {
	return get_pdata_int(ent, OFFSET_WEAPONID, 4);
}

// Get Weapon Entity's Owner
stock fm_get_weapon_ent_owner(ent) {
	return get_pdata_cbase(ent, 41, 4);
}

// Drop all primary guns
stock drop_primary_weapons(Player) {
	// Get user weapons
	static weapons[32], num, i, weaponid;
	num = 0; // reset passed weapons count(bugfix)
	get_user_weapons(Player, weapons, num);
	
	// Loop through them and drop primaries
	for(i = 0; i < num; i++) {
		// Prevent re-indexing the array
		weaponid = weapons [i];
		
		// We definetely are holding primary gun
		if(((1<<weaponid) & PRIMARY_WEAPONS_BITSUM)) {
			// Get weapon entity
			static wname[32];
			get_weaponname(weaponid, wname, charsmax(wname));
			
			// Player drops the weapon and looses his bpammo
			engclient_cmd(Player, "drop", wname);
		}
	}
}

public RefreshWeapons ( id ) {
	
	strip_user_weapons ( id );
	give_item ( id, "weapon_knife" );
	remove_dragoncannon ( id );
	
	g_had_qb [ id ] = 0;
	dual_mp5 [ id ] = false;
	k1ases_weapon [ id ] = false;
	salamander [ id ] = false;
	SalamanderLimit [ id ] = false;
	katana_knife [ id ] = false;
	double_katana_knife [ id ] = false;
	super_knife [ id ] = false;
	infinity_knife [ id ] = false;
	elf_knife [ id ] = false;
	ignes_knife [ id ] = false;
	vip_axe_knife [ id ] = false;
	trainer [ id ] = false;
	thompson [ id ] = false;
	uspx [ id ] = false;
	hunter [ id ] = false;
	shaman [ id ] = false;
	mage [ id ] = false;
	rogue [ id ] = false;
	warrior [ id ] = false;
	druid [ id ] = false;
	deklowaz [ id ] = false;
	strike_grenade [ id ] = false;
	HasPower[id] = 0;
	Drop_Cooldown[id] = 0;
	UserHaveQuad [ id ] = false;
	UserHaveDragon [ id ] = false;
	g_hasM79[id] = false
	g_canShoot[id] = false
	g_last_shot_time[id] = 0.0
	grenade_count[id] = 0
	hasOnHandM79[id] = false
	remove_icon(id );
	UserHaveM79 [ id ] = false;
	
	HasSpeed[id] = false;
	HasTeleport[id] = false;
	
	UserHasChoosed [ id ] = false;
	UserHaveHeGrenade [ id ] = false;
	UserHaveGodMode [ id ] = false;
	UserHaveSuperKnife [ id ] = false;
	UserHaveNoClip [ id ] = false;
	UserHaveHpAndAp [ id ] = false;
	UserHaveDualMp5 [ id ] = false;
	
	if( get_user_flags(id) & VIP_ACCESS )
	{
		set_user_scoreattrib(id, 4);
	}
	
	VipBonus ( id );
	
	if ( get_user_team ( id ) == 2 ) {
		give_item ( id, "weapon_smokegrenade" );
		flare [ id ] = true;
	}
	
	ShowHud ( id );
	
	remove_task(id);
	HE_Cooldown[id] = 0;
	GodMode_Cooldown[id] = 0;
	GodMode_DurationCooldown[id] = 0;
	Drop_Cooldown[id] = 0;
	Freeze_Cooldown[id] = 0;
	Freeze_Cooldown[id] = 0;
	remove_freeze ( id );
	BeamRemove ( id );
	Drag_Cooldown[id] = 0;
	if (Hooked[id]) {
		DragEnd ( id );
	}
	
	Not_Cooldown[id] = false;
	Teleport_Cooldown[id] = 0;
}


public cmdCheckVIP ( id ) {
	
	if ( get_user_team ( id ) == 1 && is_user_alive ( id ) ) {
		
		if ( UserHasChoosed [ id ] ) {
			
			ColorChat ( id, GREEN, "%s Ti-ai ales runda aceasta puterea .", szPrefix );
			return 1;
		}
		
		else if ( !UserHasChoosed [ id ] ) {
			
			set_task ( 0.1, "cmdShowTVIPMenu", id );
			
		}
	}
	
	if ( get_user_team ( id ) == 2 && is_user_alive ( id ) ) {
		
		if ( UserHasChoosed [ id ] ) {
			
			ColorChat ( id, GREEN, "%s Ti-ai ales runda aceasta puterea .", szPrefix );
			return 1;
		}
		
		else if ( !UserHasChoosed [ id ] ) {
			
			set_task ( 0.1, "cmdShowCTVIPMenu", id );
			
		}
	}
	
	return 1
	
}

public cmdClassMenu ( id, level, cid ) {
	
	ShowHud ( id );
	
	if ( get_user_team ( id ) == 1 ) {
		
		
		new menu = menu_create ( "\rFurien Class \yMenu", "Class_Giver" );
		
		if ( Level [ id ] >= 0 || Level [ id ] >= 1 || Level [ id ] >= 2 || Level [ id ] >= 3 || Level [ id ] >= 4 ) { 
			menu_additem ( menu, "\yTrainer", "1", 0 );
		}
		
		else if ( Level [ id ] <= 0 || Level [ id ] <= 1 || Level [ id ] <= 2 || Level [ id ] <= 3 || Level [ id ] <= 4 ) {
			menu_additem ( menu, "\yTrainer \y[ \rLOCKED \y]", "1", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 5 || Level [ id ] >= 6 || Level [ id ] >= 7 || Level [ id ] >= 8 ) { 
			menu_additem ( menu, "\yAgnos", "2", 0 );
		}
		
		else if ( Level [ id ] <= 5 || Level [ id ] <= 6 || Level [ id ] <= 7 || Level [ id ] <= 8 ) {
			menu_additem ( menu, "\yAgnos \y[ \rLOCKED \y]", "2", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 9 || Level [ id ] >= 10 || Level [ id ] >= 11 || Level [ id ] >= 12 ) { 
			menu_additem ( menu, "\yXFother", "3", 0 );
		}
		
		else if ( Level [ id ] <= 9 || Level [ id ] <= 10 || Level [ id ] <= 11 || Level [ id ] <= 12 ) { 
			menu_additem ( menu, "\yXFother \y[ \rLOCKED \y]", "3", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 13 || Level [ id ] >= 14 || Level [ id ] >= 15 || Level [ id ] >= 16 ) { 
			menu_additem ( menu, "\ySamurai", "4", 0 );
		}
		
		else if ( Level [ id ] <= 13 || Level [ id ] <= 14 || Level [ id ] <= 15 || Level [ id ] <= 16 ) {
			menu_additem ( menu, "\ySamurai \y[ \rLOCKED \y]", "4", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 17 || Level [ id ] >= 18 || Level [ id ] >= 19 || Level [ id ] >= 20 ) { 
			menu_additem ( menu, "\yExtra Samurai", "5", 0 );
		}
		
		else if ( Level [ id ] <= 17 || Level [ id ] <= 18 || Level [ id ] <= 19 || Level [ id ] <= 20 ) { 
			menu_additem ( menu, "\yExtra Samurai \y[ \rLOCKED \y]", "5", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 21 || Level [ id ] >= 22 || Level [ id ] >= 23 || Level [ id ] >= 24 ) { 
			menu_additem ( menu, "\yIgnes", "6", 0 );
		}
		
		else if ( Level [ id ] <= 21 || Level [ id ] <= 22 || Level [ id ] <= 23 || Level [ id ] <= 24 ) {
			menu_additem ( menu, "\yIgnes \y[ \rLOCKED \y]", "6", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 25 || Level [ id ] >= 26 || Level [ id ] >= 27 || Level [ id ] >= 28 ) { 
			menu_additem ( menu, "\yElf", "7", 0 );
		}
		
		else if ( Level [ id ] <= 25 || Level [ id ] <= 26 || Level [ id ] <= 27 || Level [ id ] <= 28 ) { 
			menu_additem ( menu, "\yElf \y[ \rLOCKED \y]", "7", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 29 || Level [ id ] >= 30 ) { 
			menu_additem ( menu, "\yAlcadeias", "8", 0 );
		}
		
		else if ( Level [ id ] <= 29 || Level [ id ] <= 30 ) {
			menu_additem ( menu, "\yAlcadeias \y[ \rLOCKED \y]", "8", ADMIN_RCON );
		}
		
		menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
		menu_display ( id, menu, 0 );
		
		
		return 1;
	}
	
	else if ( get_user_team ( id ) == 2 ) {
		
		
		new menu = menu_create ( "\rAntiFurien Class \yMenu", "Class_Giver" );
		
		if ( Level [ id ] >= 0 || Level [ id ] >= 1 || Level [ id ] >= 2 || Level [ id ] >= 3 || Level [ id ] >= 4 ) { 
			menu_additem ( menu, "\yDruid", "1", 0 );
		}
		
		else if ( Level [ id ] <= 0 || Level [ id ] <= 1 || Level [ id ] <= 2 || Level [ id ] <= 3 || Level [ id ] <= 4 ) { 
			menu_additem ( menu, "\yDruid \y[ \rLOCKED \y]", "1", ADMIN_RCON );
			
		}
		
		if ( Level [ id ] >= 5 || Level [ id ] >= 6 || Level [ id ] >= 7 || Level [ id ] >= 8 ) { 
			menu_additem ( menu, "\yHunter", "2", 0 );
		}
		
		else if ( Level [ id ] <= 5 || Level [ id ] <= 6 || Level [ id ] <= 7 || Level [ id ] <= 8 ) { 
			menu_additem ( menu, "\yHunter \y[ \rLOCKED \y]", "2", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 9 || Level [ id ] >= 10 || Level [ id ] >= 11 || Level [ id ] >= 12 ) { 
			menu_additem ( menu, "\yMage", "3", 0 );
		}
		
		else if ( Level [ id ] <= 9 || Level [ id ] <= 10 || Level [ id ] <= 11 || Level [ id ] <= 12 ) { 
			menu_additem ( menu, "\yMage \y[ \rLOCKED \y]", "3", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 13 || Level [ id ] >= 14 || Level [ id ] >= 15 || Level [ id ] >= 16 ) { 
			menu_additem ( menu, "\yRogue", "4", 0 );
		}
		
		else if ( Level [ id ] <= 13 || Level [ id ] <= 14 || Level [ id ] <= 15 || Level [ id ] <= 16 ) { 
			menu_additem ( menu, "\yRogue \y[ \rLOCKED \y]", "4", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 17 || Level [ id ] >= 18 || Level [ id ] >= 19 || Level [ id ] >= 20 ) { 
			menu_additem ( menu, "\yShaman", "5", 0 );
		}
		
		else if ( Level [ id ] <= 17 || Level [ id ] <= 18 || Level [ id ] <= 19 || Level [ id ] <= 20 ) { 
			menu_additem ( menu, "\yShaman \y[ \rLOCKED \y]", "5", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 21 || Level [ id ] >= 22 || Level [ id ] >= 23 || Level [ id ] >= 24 ) { 
			menu_additem ( menu, "\yWarlock", "6", 0 );
		}
		
		else if ( Level [ id ] <= 21 || Level [ id ] <= 22 || Level [ id ] <= 23 || Level [ id ] <= 24 ) { 
			menu_additem ( menu, "\yWarlock \y[ \rLOCKED \y]", "6", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 25 || Level [ id ] >= 26 || Level [ id ] >= 27 || Level [ id ] >= 28 ) { 
			menu_additem ( menu, "\yWarrior", "7", 0 );
		}
		
		else if ( Level [ id ] <= 25 || Level [ id ] <= 26 || Level [ id ] <= 27 || Level [ id ] <= 28 ) { 
			menu_additem ( menu, "\yWarrior \y[ \rLOCKED \y]", "7", ADMIN_RCON );
		}
		
		if ( Level [ id ] >= 29 || Level [ id ] >= 30 ) { 
			menu_additem ( menu, "\yDeklowaz", "8", 0 );
		}
		
		else if ( Level [ id ] <= 29 || Level [ id ] <= 30 ) { 
			menu_additem ( menu, "yDeklowaz \y[ \rLOCKED \y]", "8", ADMIN_RCON );
		}
		
		menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
		menu_display ( id, menu, 0 );
		
		
		return 1;
	}
	
	return 1;
}

public Class_Giver ( id, menu, item ) {
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		
		case 1:
		{
			if ( get_user_team ( id ) == 1 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Trainer^3 .", szPrefix );
					
					trainer [ id ] = true;
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = false;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					druid [ id ] = false;
					strike_grenade [ id ] = false;
					strike_grenade2 [ id ] = false;
					strike_grenade3 [ id ] = false;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					set_user_gravity ( id, 0.7 );
					give_item ( id, "weapon_flashbang" );
					//set_pev ( id, pev_viewmodel2, trainer_v_model );
					//set_pev ( id, pev_weaponmodel2, trainer_p_model );
					++g_Menu [ id ];
					++g_Menu [ id ];
				}
				
				
			}
			
			
			if ( get_user_team ( id ) == 2 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Druid^3 .", szPrefix );
					give_item ( id, "weapon_xm1014" );
					give_item ( id, "weapon_usp" );
					set_user_health ( id, 105 );
					set_user_armor ( id, 30 );
					cs_set_user_bpammo ( id, CSW_USP, 100 );
					cs_set_user_bpammo ( id, CSW_XM1014, 100 );
					trainer [ id ] = false;
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = true;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					druid [ id ] = true;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					++g_Menu [ id ];
					++g_Menu [ id ];
					
				}
			}
		}
		
		case 2:
		{
			if ( get_user_team ( id ) == 1 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Agnos^3 .", szPrefix );
					
					
					
					
					
					katana_knife [ id ] = false;
					trainer [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					
					infinity_knife [ id ] = true;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = false;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					strike_grenade [ id ] = false;
					strike_grenade2 [ id ] = false;
					strike_grenade3 [ id ] = false;
					druid [ id ] = false;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					set_user_gravity ( id, 0.6 );
					set_user_health ( id, 120 );
					set_user_armor ( id, 60 );
					give_item ( id, "weapon_flashbang" );
					//set_pev ( id, pev_viewmodel2, infinity_knife_v_model );
					//set_pev ( id, pev_weaponmodel2, infinity_knife_p_model );
					++g_Menu [ id ];
					++g_Menu [ id ];
					
				}
			}
			
			if ( get_user_team ( id ) == 2 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Hunter^3 .", szPrefix );
					give_item ( id, "weapon_p90" );
					give_item ( id, "weapon_usp" );
					set_user_health ( id, 120 );
					set_user_armor ( id, 60 );
					cs_set_user_bpammo ( id, CSW_USP, 100 );
					cs_set_user_bpammo ( id, CSW_P90, 200 );
					trainer [ id ] = false;
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = true;
					hunter [ id ] = true;
					shaman [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					druid [ id ] = false;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					++g_Menu [ id ];
					++g_Menu [ id ];
					
				}
			}
		}
		
		case 3:
		{
			if ( get_user_team ( id ) == 1 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 XFother^3.^4", szPrefix );
					
					super_knife [ id ] = true;
					katana_knife [ id ] = false;
					trainer [ id ] = false;
					double_katana_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = false;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					elf_knife [ id ] = false;
					druid [ id ] = false;
					strike_grenade [ id ] = true;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					set_user_gravity ( id, 0.6 );
					set_user_health ( id, 120 );
					set_user_armor ( id, 60 );
					give_item ( id, "weapon_hegrenade" );
					give_item ( id, "weapon_flashbang" );
					//set_pev ( id, pev_viewmodel2, super_knife_v_model );
					//set_pev ( id, pev_weaponmodel2, super_knife_p_model );
					++g_Menu [ id ];
					++g_Menu [ id ];
					
				}
			}
			
			if ( get_user_team ( id ) == 2 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Mage^3 .", szPrefix );
					give_item ( id, "weapon_galil" );
					give_item ( id, "weapon_usp" );
					set_user_gravity ( id, 0.7 );
					set_user_health ( id, 120 );
					set_user_armor ( id, 60 );
					cs_set_user_bpammo ( id, CSW_USP, 100 );
					cs_set_user_bpammo ( id, CSW_GALIL, 200 );
					trainer [ id ] = false;
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					druid [ id ] = false;
					uspx [ id ] = true;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = true;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					++g_Menu [ id ];
					++g_Menu [ id ];
					
				}
			}
		}
		
		case 4:
		{
			if ( get_user_team ( id ) == 1 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Samurai^3 + puterea de a arunca armele inamicului .^4", szPrefix );
					ColorChat ( id, GREEN, "%s Pentru activare apasa tasta^4 V^3 .^4", szPrefix );
					
					
					
					
					
					katana_knife [ id ] = true;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					trainer [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = false;
					hunter [ id ] = false;
					shaman [ id ] = false;
					druid [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					strike_grenade2 [ id ] = true;
					deklowaz [ id ] = false;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					set_user_gravity ( id, 0.6 );
					set_user_health ( id, 135 );
					set_user_armor ( id, 90 );
					give_item ( id, "weapon_hegrenade" );
					give_item ( id, "weapon_flashbang" );
					client_cmd(id, "bind v power");
					remove_task(id);
					if ( Drop_Cooldown [ id ] ) {
						set_task ( 0.1, "DropShowHUD", id );
					}
					HasPower [ id ] = 4;
					//set_pev ( id, pev_viewmodel2, katana_knife_v_model );
					//set_pev ( id, pev_weaponmodel2, katana_knife_p_model );
					++g_Menu [ id ];
					++g_Menu [ id ];
					
					
					
					
				}
			}
			
			if ( get_user_team ( id ) == 2 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Rogue^3 + puterea de a trage inamicul^4 [ drag ]^3 .^4", szPrefix );
					ColorChat ( id, GREEN, "%s Pentru activare apasa tasta^4 V^3 .^4", szPrefix );
					give_item ( id, "weapon_famas" );
					give_item ( id, "weapon_usp" );
					set_user_gravity ( id, 0.7 );
					set_user_health ( id, 130 );
					set_user_armor ( id, 80 );
					cs_set_user_bpammo ( id, CSW_USP, 100 );
					cs_set_user_bpammo ( id, CSW_FAMAS, 200 );
					trainer [ id ] = false;
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = true;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = true;
					druid [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					++g_Menu [ id ];
					++g_Menu [ id ];
					client_cmd(id, "bind v +drag");
					remove_task(id);
					if(Drag_Cooldown[id]) {
						set_task ( 0.1, "DragShowHUD", id );
					}
					HasPower[id] = 6;
				}
			}
		}
		
		case 5:
		{
			if ( get_user_team ( id ) == 1 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Extra Samurai^3 + puterea de a arunca armele inamicului .^4", szPrefix );
					ColorChat ( id, GREEN, "%s Pentru activare apasa tasta^4 V^3 .^4", szPrefix );
					
					
					double_katana_knife [ id ] = true;
					katana_knife [ id ] = false;
					trainer [ id ] = false;
					super_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = false;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					druid [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					strike_grenade2 [ id ] = true;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					set_user_gravity ( id, 0.5 );
					set_user_health ( id, 145 );
					set_user_armor ( id, 105 );
					give_item ( id, "weapon_hegrenade" );
					give_item ( id, "weapon_flashbang" );
					give_item ( id, "weapon_flashbang" );
					client_cmd(id, "bind v power");
					remove_task(id);
					if ( Drop_Cooldown [ id ] ) {
						set_task ( 0.1, "DropShowHUD", id );
					}
					HasPower [ id ] = 4;
					//set_pev ( id, pev_viewmodel2, double_katana_v_knife_model );
					//set_pev ( id, pev_weaponmodel2, double_katana_p_knife_model );
					++g_Menu [ id ];
					++g_Menu [ id ];
					
				}
			}
			
			if ( get_user_team ( id ) == 2 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Shaman^3 + puterea de a trage inamicul^4 [ drag ]^3 .^4", szPrefix );
					ColorChat ( id, GREEN, "%s Pentru activare apasa tasta^4 V^3 .^4", szPrefix );
					give_item ( id, "weapon_sg552" );
					give_item ( id, "weapon_usp" );
					set_user_gravity ( id, 0.7 );
					set_user_health ( id, 145 );
					set_user_armor ( id, 90 );
					cs_set_user_bpammo ( id, CSW_USP, 100 );
					cs_set_user_bpammo ( id, CSW_SG552, 200 );
					trainer [ id ] = false;
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = true;
					hunter [ id ] = false;
					shaman [ id ] = true;
					mage [ id ] = false;
					rogue [ id ] = false;
					druid [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					++g_Menu [ id ];
					++g_Menu [ id ];
					client_cmd(id, "bind v +drag");
					remove_task(id);
					if(Drag_Cooldown[id]) {
						set_task ( 0.1, "DragShowHUD", id );
					}
					HasPower[id] = 6;
					
				}
			}
		}
		
		case 6:
		{
			if ( get_user_team ( id ) == 1 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Ignes^3 + puterea de a ingheta inamicul .^4", szPrefix );
					ColorChat ( id, GREEN, "%s Pentru activare apasa tasta^4 V^3 .^4", szPrefix );
					
					
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					trainer [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = false;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					
					ignes_knife [ id ] = true;
					elf_knife [ id ] = false;
					vip_axe_knife [ id ] = false;
					druid [ id ] = false;
					strike_grenade2 [ id ] = true;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					set_user_gravity ( id, 0.5 );
					set_user_health ( id, 185 );
					set_user_armor ( id, 150 );
					give_item ( id, "weapon_hegrenade" );
					give_item ( id, "weapon_flashbang" );
					give_item ( id, "weapon_flashbang" );
					client_cmd(id, "bind v power");
					remove_task(id);
					if(Freeze_Cooldown[id]) {
						set_task ( 0.1, "FreezeShowHUD", id );
					}
					HasPower[id] = 5;
					//set_pev ( id, pev_viewmodel2, ignes_knife_model );
					++g_Menu [ id ];
					++g_Menu [ id ];
				}
			}
			
			if ( get_user_team ( id ) == 2 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Warlock^3 + puterea de a trage perfect^4 [ norecoil ]^3 .^4", szPrefix );
					ColorChat ( id, GREEN, "%s Puterea se activeaza automat .^4", szPrefix );
					give_item ( id, "weapon_p90" );
					give_item ( id, "weapon_usp" );
					set_user_gravity ( id, 0.6 );
					set_user_health ( id, 165 );
					set_user_armor ( id, 105 );
					cs_set_user_bpammo ( id, CSW_USP, 100 );
					cs_set_user_bpammo ( id, CSW_P90, 200 );
					trainer [ id ] = false;
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = true;
					uspx [ id ] = true;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					druid [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					vip_axe_knife [ id ] = false;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					++g_Menu [ id ];
					++g_Menu [ id ];
					remove_task(id);
					HasPower[id] = 8;
					
				}
			}
		}
		
		case 7:
		{
			if ( get_user_team ( id ) == 1 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Elf^3 + puterea de a ingheta inamicul .^4", szPrefix );
					ColorChat ( id, GREEN, "%s Pentru activare apasa tasta^4 V^3 .^4", szPrefix );
					
					
					
					
					
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					trainer [ id ] = false;
					ignes_knife [ id ] = false;
					
					elf_knife [ id ] = true;
					thompson [ id ] = false;
					uspx [ id ] = false;
					hunter [ id ] = false;
					druid [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					strike_grenade3 [ id ] = true;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					++g_Menu [ id ];
					++g_Menu [ id ];
					set_user_gravity ( id, 0.4 );
					set_user_health ( id, 185 );
					set_user_armor ( id, 160 );
					give_item ( id, "weapon_hegrenade" );
					give_item ( id, "weapon_flashbang" );
					give_item ( id, "weapon_flashbang" );
					client_cmd(id, "bind v power");
					remove_task(id);
					if(Freeze_Cooldown[id]) {
						set_task ( 0.1, "FreezeShowHUD", id );
					}
					HasPower[id] = 5;
					//set_pev ( id, pev_viewmodel2, elf_knife_model );
					
				}
			}
			
			if ( get_user_team ( id ) == 2 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Warrior^3 + puterea de a trage perfect^4 [ norecoil ]^3 .^4", szPrefix );
					ColorChat ( id, GREEN, "%s Puterea se activeaza automat .^4", szPrefix );
					give_item ( id, "weapon_p90" );
					give_item ( id, "weapon_usp" );
					set_user_gravity ( id, 0.6 );
					set_user_health ( id, 180 );
					set_user_armor ( id, 115 );
					cs_set_user_bpammo ( id, CSW_USP, 100 );
					cs_set_user_bpammo ( id, CSW_P90, 200 );
					trainer [ id ] = false;
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = true;
					hunter [ id ] = false;
					shaman [ id ] = false;
					druid [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = true;
					vip_axe_knife [ id ] = false;
					deklowaz [ id ] = false;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					++g_Menu [ id ];
					++g_Menu [ id ];
					remove_task(id);
					HasPower[id] = 8;
					
				}
			}
		}
		
		case 8:
		{
			if ( get_user_team ( id ) == 1 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Alcadeias^3 + puterea de a te teleporta .^4", szPrefix );
					ColorChat ( id, GREEN, "%s Pentru activare apasa tasta^4 V^3 .^4", szPrefix );
					
					vip_axe_knife [ id ] = true;
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					thompson [ id ] = false;
					uspx [ id ] = false;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					druid [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					trainer [ id ] = false;
					elf_knife [ id ] = false;
					strike_grenade3 [ id ] = true;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					set_user_gravity ( id, 0.4 );
					set_user_health ( id, 200 );
					set_user_armor ( id, 200 );
					give_item ( id, "weapon_hegrenade" );
					give_item ( id, "weapon_flashbang" );
					give_item ( id, "weapon_flashbang" );
					++g_Menu [ id ];
					++g_Menu [ id ];
					client_cmd(id, "bind v power");
					remove_task(id);
					if(Teleport_Cooldown[id]) {
						set_task ( 0.1, "TeleportShowHUD", id );
					}
					HasPower[id] = 7;
					
				}
			}
			
			if ( get_user_team ( id ) == 2 ) {
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ti-ai ales odata clasa runda aceasta .", szPrefix );
				}
				
				else {
					ColorChat ( id, GREEN, "%s Clasa ta este acum^4 Deklowaz^3 + puterea de a te teleporta .^4", szPrefix );
					ColorChat ( id, GREEN, "%s Pentru activare apasa tasta^4 V^3 .^4", szPrefix );
					give_item ( id, "weapon_p90" );
					give_item ( id, "weapon_usp" );
					set_user_gravity ( id, 0.6 );
					set_user_health ( id, 200 );
					set_user_armor ( id, 130 );
					cs_set_user_bpammo ( id, CSW_USP, 100 );
					cs_set_user_bpammo ( id, CSW_P90, 200 );
					trainer [ id ] = false;
					katana_knife [ id ] = false;
					double_katana_knife [ id ] = false;
					super_knife [ id ] = false;
					infinity_knife [ id ] = false;
					ignes_knife [ id ] = false;
					elf_knife [ id ] = false;
					thompson [ id ] = false;
					druid [ id ] = false;
					uspx [ id ] = true;
					hunter [ id ] = false;
					shaman [ id ] = false;
					mage [ id ] = false;
					rogue [ id ] = false;
					warrior [ id ] = false;
					deklowaz [ id ] = true;
					super_knife_shop [ id ] = false;
					super_knife_shop2 [ id ] = false;
					++g_Menu [ id ];
					++g_Menu [ id ];
					client_cmd(id, "bind v power");
					remove_task(id);
					if(Teleport_Cooldown[id]) {
						set_task ( 0.1, "TeleportShowHUD", id );
					}
					HasPower[id] = 7;
					
				}
			}
		}
		
	}
	
	ShowHud ( id );
	if ( get_user_team ( id ) == 1 ) {
		cs_set_user_model(id, "furienxp")
	}
	
	if ( get_user_team ( id ) == 2 ) {
		cs_set_user_model(id, "furienxp2")
	}
	
	menu_destroy ( menu );
	return 1;
}

public cmdShop ( id, level, cid ) {
	
	if ( is_user_alive ( id ) ) {
		
		new menu = menu_create( "Shop Menu", "MenuShopGiver");
		
		if ( get_user_team ( id ) == 1 ) {
			menu_additem ( menu, "\ySuper Knife \y[ \r8000 $\y ]", "1", 0 );
		}
		
		menu_additem ( menu, "\yHE Grenade \y[ \r2500 $\y ]", "2", 0 );
		
		if ( get_user_team ( id ) == 2 ) {
			menu_additem ( menu, "\yDefuse Kit \y[ \r300 $\y ]", "3", 0 );
		}
		
		menu_additem ( menu, "\r+\y50 HP \y[ \r3000 $\y ]", "4", 0 );
		menu_additem ( menu, "\r+\y50 AP\r + \yHelmet \y[ \r2000 $\y ]", "5", 0 );
		
		
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, menu, 0);
		
		
		return 1;
	}
	
	else {
		ColorChat ( id, GREEN, "%s Nu poti folosi shop-ul cand esti mort.^4", szPrefix );
	}
	
	return 1;
}

public MenuShopGiver ( id, menu, item ) {
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data[6], szName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
	new key = str_to_num(data);
	
	switch(key)
	{
		case 1:
		{
			new iPret = cs_get_user_money ( id ) - 8000;
			if( iPret < 0 )
			{
				client_print( id, print_center, "Nu ai destui bani !" ); 
				return 1;
			}
			else
			{
				if ( Level [ id ] < 15 ) {
					super_knife_shop [ id ] = true;
					set_pev ( id, pev_viewmodel2, super_knife_shop_v_model );
					cs_set_user_money ( id, iPret );
				}
				
				else if ( Level [ id ] >= 15 ) {
					super_knife_shop2 [ id ] = true;
					set_pev ( id, pev_viewmodel2, super_knife_shop_v_model2 );
					set_pev ( id, pev_weaponmodel2, super_knife_shop_p_model2 );
					cs_set_user_money ( id, iPret );
				}
				
				
				return 1;
			}
			return 1
		}
		
		case 2:
		{
			new iPret = cs_get_user_money ( id ) - 2500;
			if( iPret < 0 )
			{
				client_print( id, print_center, "Nu ai destui bani !" );
				return 1;
			}
			else
			{
				give_item ( id, "weapon_hegrenade" );
				cs_set_user_money ( id, iPret );
				return 1;
			}
			return 1
		}
		
		case 3:
		{
			new iPret = cs_get_user_money ( id ) - 300;
			if( iPret < 0 )
			{
				client_print( id, print_center, "Nu ai destui bani !" );
				return 1;
			}
			else
			{
				give_item ( id, "item_thighpack" );
				cs_set_user_money ( id, iPret );
				return 1;
			}
			return 1
		}
		
		case 4:
		{
			new iPret = cs_get_user_money ( id ) - 3000;
			if( iPret < 0 )
			{
				client_print( id, print_center, "Nu ai destui bani !" );
				return 1;
			}
			else
			{
				set_dhudmessage ( 31, 201, 31, 0.02, 0.90, 0, 6.0, 1.0 );
				show_dhudmessage ( id, "+50 HP" );
				set_user_health ( id, get_user_health ( id ) + 50 );
				cs_set_user_money ( id, iPret );
				
				if ( get_user_team ( id ) == 2 && Level [ id ] < 20 ) {
					emit_sound(id, CHAN_ITEM, buy_AntiFurienHealth, 0.6, ATTN_NORM, 0, PITCH_NORM) 
					af ( id );
				}
				
				if ( get_user_team ( id ) == 2 && Level [ id ] >= 20 ) {
					emit_sound(id, CHAN_ITEM, buy_FurienHealth, 0.6, ATTN_NORM, 0, PITCH_NORM) 
					fr ( id );
				}
				
				return 1;
			}
			return 1
		}
		
		case 5:
		{
			new iPret = cs_get_user_money ( id ) - 2000;
			if( iPret < 0 )
			{
				client_print( id, print_center, "Nu ai destui bani !" );
				return 1;
			}
			else
			{
				set_dhudmessage ( 31, 201, 31, 0.20, 0.90, 0, 6.0, 1.0 );
				show_dhudmessage ( id, "+50 AP" );
				set_user_armor ( id, get_user_armor ( id ) + 50 );
				cs_set_user_money ( id, iPret );
				return 1;
			}
			return 1
		}
		
	}
	
	menu_destroy(menu);
	return 1
	
}

furien(origin[3]) { 
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY) 
	write_byte(TE_SPRITE) 
	write_coord(origin[0]) 
	write_coord(origin[1]) 
	write_coord(origin[2]+=30) 
	write_short(g_FurienHealth) 
	write_byte(8) 
	write_byte(255) 
	message_end() 
} 

antifurien(origin[3]) { 
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY) 
	write_byte(TE_SPRITE) 
	write_coord(origin[0]) 
	write_coord(origin[1]) 
	write_coord(origin[2]+=30) 
	write_short(g_AntiFurienHealth) 
	write_byte(8) 
	write_byte(255) 
	message_end() 
} 

public fr(victim) 
{ 
	new origin[3] 
	get_user_origin(victim,origin) 
	
	furien(origin) 
}

public af(victim) 
{ 
	new origin[3] 
	get_user_origin(victim,origin) 
	
	antifurien(origin) 
} 


public cmdShowTVIPMenu ( id, level, cid ) {
	
	new menu = menu_create ( "FurienVIP Menu", "MenuTVIPGiver" )
	
	if ( !UserHaveHpAndAp [ id ] ) {
		
		menu_additem ( menu, "\y225 HP\w &\y 225 AP", "1", VIP_ACCESS );
	}
	
	else if ( UserHaveHpAndAp [ id ] ) {
		
		menu_additem ( menu, "\w225 HP\y &\w 225 AP", "1", VIP_ACCESS );
	}
	
	if ( !UserHaveHeGrenade [ id ] ) {
		
		menu_additem ( menu, "\yHE GRENADE", "2", VIP_ACCESS );
	}
	
	else if ( UserHaveHeGrenade [ id ] ) {
		menu_additem ( menu, "\wHE GRENADE", "2", VIP_ACCESS );
	}
	
	if ( !UserHaveGodMode [ id ] ) {
		
		menu_additem ( menu, "\yGOD MODE", "3", VIP_ACCESS );
	}
	
	else if ( UserHaveGodMode [ id ] ) {
		
		menu_additem ( menu, "\wGOD MODE", "3", VIP_ACCESS );
	}
	
	if ( !UserHaveNoClip [ id ] ) {
		
		menu_additem ( menu, "\yNOCLIP", "4", VIP_ACCESS );
	}
	
	else if ( UserHaveNoClip [ id ] ) {
		
		menu_additem ( menu, "\wNOCLIP", "4", VIP_ACCESS );
	}
	
	if ( !UserHaveTeleport [ id ] ) {
		
		menu_additem ( menu, "\yTELEPORT", "5", VIP_ACCESS );
	}
	
	else if ( UserHaveTeleport [ id ] ) {
		
		menu_additem ( menu, "\wTELEPORT", "5", VIP_ACCESS );
	}
	
	if ( !UserHaveSuperKnife [ id ] ) {
		
		menu_additem ( menu, "\ySUPER KNIFE", "6", VIP_ACCESS );
	}
	
	else if ( UserHaveSuperKnife [ id ] ) {
		
		menu_additem ( menu, "\wSUPER KNIFE", "6", VIP_ACCESS );
	}
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0);
	
	
	return 1
}

public cmdShowCTVIPMenu ( id, level, cid ) {
	
	new menu = menu_create ( "FurienVIP Menu", "MenuCTVIPGiver" )
	
	if ( !UserHaveHpAndAp [ id ] ) {
		
		menu_additem ( menu, "\y225 HP\w &\y 225 AP", "1", VIP_ACCESS );
	}
	
	else if ( UserHaveHpAndAp [ id ] ) {
		
		menu_additem ( menu, "\w225 HP\y &\w 225 AP", "1", VIP_ACCESS );
	}
	
	if ( !UserHaveHeGrenade [ id ] ) {
		
		menu_additem ( menu, "\yHE GRENADE", "2", VIP_ACCESS );
	}
	
	else if ( UserHaveHeGrenade [ id ] ) {
		menu_additem ( menu, "\wHE GRENADE", "2", VIP_ACCESS );
	}
	
	if ( !UserHaveGodMode [ id ] ) {
		
		menu_additem ( menu, "\yGOD MODE", "3", VIP_ACCESS );
	}
	
	else if ( UserHaveGodMode [ id ] ) {
		
		menu_additem ( menu, "\wGOD MODE", "3", VIP_ACCESS );
	}
	
	if ( !UserHaveNoClip [ id ] ) {
		
		menu_additem ( menu, "\yNOCLIP", "4", VIP_ACCESS );
	}
	
	else if ( UserHaveNoClip [ id ] ) {
		
		menu_additem ( menu, "\wNOCLIP", "4", VIP_ACCESS );
	}
	
	if ( !UserHaveTeleport [ id ] ) {
		
		menu_additem ( menu, "\yTELEPORT", "5", VIP_ACCESS );
	}
	
	else if ( UserHaveTeleport [ id ] ) {
		
		menu_additem ( menu, "\wTELEPORT", "5", VIP_ACCESS );
	}
	
	if ( !UserHaveSuperKnife [ id ] ) {
		
		menu_additem ( menu, "\yDUAL MP5", "6", VIP_ACCESS );
	}
	
	else if ( UserHaveSuperKnife [ id ] ) {
		
		menu_additem ( menu, "\wDUAL MP5", "6", VIP_ACCESS );
	}
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0);
	
	
	return 1
}

public MenuCTVIPGiver ( id, menu, item )
{
	if( item == MENU_EXIT )
	{
		return 1
	}
	
	new data[6], szName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
	new key = str_to_num(data);
	
	switch(key)
	{
		case 1:
		{
			if ( UserHaveHpAndAp [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .^4", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveHpAndAp [ id ] ) {
				
				set_user_health ( id, 225 );
				set_user_armor ( id, 225 );
				ColorChat ( id, GREEN, "%s Ai primit^4 225 HP^3 &^4 225 AP^3 .^4", szPrefix );
				UserHaveHpAndAp [ id ] = true;
				
				UserHaveHeGrenade [ id ] = false;
				UserHaveGodMode [ id ] = false;
				UserHaveNoClip [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveTeleport [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
		case 2:
		{
			if ( UserHaveHeGrenade [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveHeGrenade [ id ] ) {
				
				give_item ( id, "weapon_hegrenade" );
				ColorChat ( id, GREEN, "%s Vei primi o grenada^4 HE^3 odata la^4 15^3 secunde .^4", szPrefix );
				UserHaveHeGrenade [ id ] = true;
				set_task(15.0, "GiveMeAHeGrenade", id, _, _, "b");
				
				UserHaveGodMode [ id ] = false;
				UserHaveNoClip [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveTeleport [ id ] = false;
				UserHaveHpAndAp [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
		case 3:
		{
			if ( UserHaveGodMode [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveGodMode [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai primit^4 GodMode^3, apasa tasta^4 Z^3 pentru activare. ^4", szPrefix );
				UserHaveGodMode [ id ] = true;
				client_cmd ( id, "bind z vippower" );
				
				UserHaveHeGrenade [ id ] = false;
				UserHaveNoClip [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveTeleport [ id ] = false;
				UserHaveHpAndAp [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
		case 4:
		{
			if ( UserHaveNoClip [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveNoClip [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai primit^4 NoClip^3, apasa tasta^4 Z^3 pentru activare. ^4", szPrefix );
				UserHaveNoClip [ id ] = true;
				client_cmd ( id, "bind z vippower" );
				
				UserHaveHeGrenade [ id ] = false;
				UserHaveGodMode [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveTeleport [ id ] = false;
				UserHaveHpAndAp [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
		case 5:
		{
			if ( UserHaveTeleport [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveTeleport [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai primit puterea de a te^4 Teleporta^3, apasa tasta^4 Z^3 pentru activare. ^4", szPrefix );
				UserHaveTeleport [ id ] = true;
				client_cmd ( id, "bind z power" );
				remove_task(id);
				if(Teleport_Cooldown[id]) {
					set_task ( 0.1, "TeleportShowHUD", id );
				}
				
				HasPower[id] = 7;
				
				UserHaveHeGrenade [ id ] = false;
				UserHaveGodMode [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveNoClip [ id ] = false;
				UserHaveHpAndAp [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
		case 6:
		{
			if ( UserHaveDualMp5 [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveDualMp5 [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai primit^4 Dual Mp5^3 . ^4", szPrefix );
				strip_user_weapons ( id );
				give_item ( id, "weapon_knife" );
				give_item ( id, "weapon_mp5navy" );
				give_item ( id, "weapon_hegrenade" );
				give_item ( id, "weapon_flashbang" );
				give_item ( id, "weapon_smokegrenade" );
				give_item ( id, "weapon_usp" );
				cs_set_user_bpammo ( id, CSW_MP5NAVY, 200 );
				cs_set_user_bpammo ( id, CSW_USP, 100 );
				dual_mp5 [ id ] = true;
				uspx [ id ] = true;
				flare [ id ] = true;
				
				UserHaveDualMp5 [ id ] = true;
				
				g_has_k1ases[id] = false
				g_delay[id] = 0
				g_ammoclaw[id] = 0
				UserHaveTeleport [ id ] = false;
				UserHaveHeGrenade [ id ] = false;
				UserHaveGodMode [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveNoClip [ id ] = false;
				UserHaveHpAndAp [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
	}
	
	menu_destroy(menu);
	return 1
	
}

public MenuTVIPGiver ( id, menu, item )
{
	if( item == MENU_EXIT )
	{
		return 1
	}
	
	new data[6], szName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
	new key = str_to_num(data);
	
	switch(key)
	{
		case 1:
		{
			if ( UserHaveHpAndAp [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .^4", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveHpAndAp [ id ] ) {
				
				set_user_health ( id, 225 );
				set_user_armor ( id, 225 );
				ColorChat ( id, GREEN, "%s Vei primi^4 225 HP^3 &^4 225 AP^3 in fiecare runda .^4", szPrefix );
				UserHaveHpAndAp [ id ] = true;
				
				UserHaveHeGrenade [ id ] = false;
				UserHaveGodMode [ id ] = false;
				UserHaveNoClip [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveTeleport [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
		case 2:
		{
			if ( UserHaveHeGrenade [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveHeGrenade [ id ] ) {
				
				give_item ( id, "weapon_hegrenade" );
				ColorChat ( id, GREEN, "%s Vei primi o grenada^4 HE^3 odata la^4 15^3 secunde .^4", szPrefix );
				UserHaveHeGrenade [ id ] = true;
				set_task(15.0, "GiveMeAHeGrenade", id, _, _, "b");
				
				UserHaveGodMode [ id ] = false;
				UserHaveNoClip [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveTeleport [ id ] = false;
				UserHaveHpAndAp [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
		case 3:
		{
			if ( UserHaveGodMode [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveGodMode [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Vei primi^4 GodMode^3 in fiecare runda, apasa tasta^4 Z^3 pentru activare. ^4", szPrefix );
				UserHaveGodMode [ id ] = true;
				client_cmd ( id, "bind z vippower" );
				
				UserHaveHeGrenade [ id ] = false;
				UserHaveNoClip [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveTeleport [ id ] = false;
				UserHaveHpAndAp [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
		case 4:
		{
			if ( UserHaveNoClip [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveNoClip [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Vei primi^4 NoClip^3 in fiecare runda, apasa tasta^4 Z^3 pentru activare. ^4", szPrefix );
				UserHaveNoClip [ id ] = true;
				client_cmd ( id, "bind z vippower" );
				
				UserHaveHeGrenade [ id ] = false;
				UserHaveGodMode [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveTeleport [ id ] = false;
				UserHaveHpAndAp [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
		case 5:
		{
			if ( UserHaveTeleport [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveTeleport [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Vei primi puterea de a te^4 Teleporta^3 in fiecare runda, apasa tasta^4 Z^3 pentru activare. ^4", szPrefix );
				UserHaveTeleport [ id ] = true;
				client_cmd ( id, "bind z power" );
				remove_task(id);
				if(Teleport_Cooldown[id]) {
					set_task ( 0.1, "TeleportShowHUD", id );
				}
				
				HasPower[id] = 7;
				
				UserHaveHeGrenade [ id ] = false;
				UserHaveGodMode [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveNoClip [ id ] = false;
				UserHaveHpAndAp [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
		case 6:
		{
			if ( UserHaveSuperKnife [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Ai deja aceasta putere .", szPrefix );
				return 1;
			}
			
			else if ( !UserHaveSuperKnife [ id ] ) {
				
				ColorChat ( id, GREEN, "%s Vei primi^4 SuperKnife^3 in fiecare runda. ^4", szPrefix );
				if ( Level [ id ] < 15 ) {
					super_knife_shop [ id ] = true;
					set_pev ( id, pev_viewmodel2, super_knife_shop_v_model );
				}
				
				else if ( Level [ id ] >= 15 ) {
					super_knife_shop2 [ id ] = true;
					set_pev ( id, pev_viewmodel2, super_knife_shop_v_model2 );
					set_pev ( id, pev_weaponmodel2, super_knife_shop_p_model2 );
				}
				
				UserHaveSuperKnife [ id ] = true;
				
				UserHaveTeleport [ id ] = false;
				UserHaveHeGrenade [ id ] = false;
				UserHaveGodMode [ id ] = false;
				UserHaveSuperKnife [ id ] = false;
				UserHaveNoClip [ id ] = false;
				UserHaveHpAndAp [ id ] = false;
				UserHasChoosed [ id ] = true;
			}
		}
		
	}
	
	menu_destroy(menu);
	return 1
	
}

public GiveMeAHeGrenade ( id ) {
	
	if ( UserHaveHeGrenade [ id ] ) {
		
		give_item ( id, "weapon_hegrenade" );
		set_hudmessage(0, 100, 225, 0.05, 0.60, 0, 6.0, 1.0)
		show_hudmessage ( id, "Ai primit o grenada HE" );
	}
}

public StopGodMode ( id ) {
	
	if ( UserHaveGodMode [ id ] ) {
		set_user_godmode ( id, 0 );
	}
}

public StopNoClip ( id ) {
	
	if ( UserHaveNoClip [ id ] ) {
		set_user_noclip ( id, 0 );
	}
	
}

public VIPpower ( id ) {
	
	if ( UserHaveGodMode [ id ] ) {
		
		set_user_godmode ( id, 1 );
		set_task(3.0, "StopGodMode", id );
		client_print ( id, print_center, "Ai GodMode penbtru 3 secunde" );
	}
	
	if ( UserHaveNoClip [ id ] ) {
		
		set_user_noclip ( id, 1 );
		set_task ( 4.0, "StopNoClip", id );
		client_print ( id, print_center, "Ai NoClip penbtru 4 secunde" );
	}
	
}

public VipBonus ( id ) {
	
	if ( UserHaveHpAndAp [ id ] ) {
		
		set_user_health ( id, 225 );
		set_user_armor ( id, 225 );
	}
	
	if ( UserHaveHeGrenade [ id ] ) {
		
		give_item ( id, "weapon_hegrenade" );
		set_task(15.0, "GiveMeAHeGrenade", id, _, _, "b");
	}
	
	if ( UserHaveGodMode [ id ] ) {
		
		client_cmd ( id, "bind z vippower" );
	}
	
	if ( UserHaveNoClip [ id ] ) {
		
		client_cmd ( id, "bind z vippower" );
		
	}
	
	if ( UserHaveTeleport [ id ] ) {
		
		client_cmd ( id, "bind z power" );
	}
	
	if ( UserHaveSuperKnife [ id ] ) {
		
		if ( Level [ id ] < 15 ) {
			super_knife_shop [ id ] = true;
			set_pev ( id, pev_viewmodel2, super_knife_shop_v_model );
		}
		
		else if ( Level [ id ] >= 15 ) {
			super_knife_shop2 [ id ] = true;
			set_pev ( id, pev_viewmodel2, super_knife_shop_v_model2 );
			set_pev ( id, pev_weaponmodel2, super_knife_shop_p_model2 );
		}
		
	}
	
}

public ForcePlayerSpeed ( id ) {
	
	if ( get_user_team ( id ) == 1 ) {
		
		if ( trainer [ id ] )
		{
			set_pev ( id, pev_maxspeed, 900.0 );
		} 
		
		if ( infinity_knife [ id ] )
		{
			set_pev ( id, pev_maxspeed, 930.0 );
		} 
		
		if ( super_knife [ id ] )
		{
			set_pev ( id, pev_maxspeed, 950.0 );
		} 
		
		if ( katana_knife [ id ] )
		{
			set_pev ( id, pev_maxspeed, 1000.0 );
		} 
		
		if ( double_katana_knife [ id ] )
		{
			set_pev ( id, pev_maxspeed, 1050.0 );
		} 
		
		if ( ignes_knife [ id ] )
		{
			set_pev ( id, pev_maxspeed, 1100.0 );
		} 
		
		if ( elf_knife [ id ] )
		{
			set_pev ( id, pev_maxspeed, 1150.0 );
		} 
		
		if ( vip_axe_knife [ id ] )
		{
			set_pev ( id, pev_maxspeed, 1200.0 );
		}
		
	}
}

public bomb_planted ( planter ) {
	
	eXP [ planter ] += 35;
	ColorChat ( planter, GREEN, "%s Ai primit^4 35^3 XP pentru plantarea bombei .^4", szPrefix );
	
	new originnn[3];
	get_user_origin ( planter, originnn, 0 );
	
	message_begin(MSG_PAS, SVC_TEMPENTITY, originnn);
	write_byte(TE_BEAMCYLINDER);
	write_coord(originnn[0]);
	write_coord(originnn[1]);
	write_coord(originnn[2]+10);
	write_coord(originnn[0]);
	write_coord(originnn[1]);
	write_coord(originnn[2]+60);
	write_short(TeleportSprite);
	write_byte(0);
	write_byte(0);
	write_byte(3);
	write_byte(60);
	write_byte(0);
	write_byte(255); //255
	write_byte(0); //255
	write_byte(0); //255
	write_byte(255); //255 //RED
	write_byte(0);
	message_end();
	
	UTIL_CreateBeamCylinder( originnn, 120, TeleportSprite, 0, 0, 6, 16, 0, 255, 0, 0, 255, 0 );
	UTIL_CreateBeamCylinder( originnn, 320, TeleportSprite, 0, 0, 6, 16, 0, 255, 51, 51, 255, 0 );
	UTIL_CreateBeamCylinder( originnn, 500, TeleportSprite, 0, 0, 6, 16, 0, 255, 102, 102, 255, 0 );
	
	new iPlayers[32]
	new iNum
	
	get_players( iPlayers, iNum, "e", "TERRORIST" )
	
	for( new i = 0; i < iNum; i++ )
	{
		g_CanUseHe[iPlayers[i]] = true;
	}
}

public bomb_defused ( defuser ) {
	eXP [ defuser ] += 35;
	ColorChat ( defuser, GREEN, "%s Ai primit^4 35^3 XP pentru defusarea bombei .^4", szPrefix );
	new originnn[3];
	get_user_origin ( defuser, originnn, 0 );
	message_begin(MSG_PAS, SVC_TEMPENTITY, originnn);
	write_byte(TE_BEAMCYLINDER);
	write_coord(originnn[0]);
	write_coord(originnn[1]);
	write_coord(originnn[2]+10);
	write_coord(originnn[0]);
	write_coord(originnn[1]);
	write_coord(originnn[2]+60);
	write_short(TeleportSprite);
	write_byte(0);
	write_byte(0);
	write_byte(3);
	write_byte(60);
	write_byte(0);
	write_byte(0); //255
	write_byte(0); //255
	write_byte(255); //255 //BLUE
	write_byte(255); //255 
	write_byte(0);
	message_end();
	
	Create_TE_SPRITETRAIL3( originnn, originnn, TeleportSprite3, 50, 10, 2, 50, 10 );
	
	/*---ScreenShake---*/
	message_begin(MSG_ONE , gMsgScreenShake , {0,0,0} ,defuser)
	write_short( 1<<14 );
	write_short( 1<<14 );
	write_short( 1<<14 );
	message_end();
}

public bomb_explode ( planter ) {
	eXP [ planter ] += 25;
	ColorChat ( planter, GREEN, "%s Ai primit^4 25^3 XP pentru explodarea bombei .^4", szPrefix );
}

public handle_say(id) {
	new said[192]
	read_args(said,192)
	if( ( containi(said, "who") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 )
		set_task(0.1,"print_adminlist",id)
	return PLUGIN_CONTINUE
}

public print_adminlist(user) 
{
	new adminnames[33][32]
	new message[256]
	new contactinfo[256], contact[112]
	new id, count, x, len
	
	for(id = 1 ; id <= maxplayers ; id++)
		if(is_user_connected(id))
		if( get_user_flags(id) & VIP_ACCESS )
		get_user_name(id, adminnames[count++], 31)
	
	len = format(message, 255, "%s VIPS ONLINE: ",COLOR)
	if(count > 0) {
		for(x = 0 ; x < count ; x++) {
			len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
			if(len > 96 ) {
				print_message(user, message)
				len = format(message, 255, "%s ",COLOR)
			}
		}
		print_message(user, message)
	}
	else {
		len += format(message[len], 255-len, "Nici un VIP online.")
		print_message(user, message)
	}
	
	get_cvar_string("amx_contactinfo", contact, 63)
	if(contact[0])  {
		format(contactinfo, 111, "%s Cumpara VIP -- %s", COLOR, contact)
		print_message(user, contactinfo)
	}
}

print_message(id, msg[]) {
	message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
	write_byte(id)
	write_string(msg)
	message_end()
}

public eDeath ( ) {
	
	new iKiller = read_data ( 1 );
	new iVictim = read_data ( 2 );
	new Headshot = read_data ( 3 );
	
	new weapon [ 32 ];
	read_data ( 4, weapon, sizeof ( weapon ) -1 );
	if ( iKiller == iVictim )
	{
		return 1;
	}
	new name [ 32 ];
	
	get_user_name ( iVictim, name, sizeof ( name ) -1 );
	
	if ( Headshot && get_user_team ( iKiller ) == 2 )
	{
		
		eXP [ iKiller ] += get_pcvar_num ( HsXp );
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP^4 [ HeadShot ]^3", szPrefix, get_pcvar_num ( HsXp ) + get_pcvar_num ( KillXp ) );
	}
	
	else if ( Headshot && get_user_team ( iKiller ) == 2 && get_user_flags ( iKiller ) & VIP_ACCESS )
	{
		
		eXP [ iKiller ] += get_pcvar_num ( HsXp ) + 10;
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP^4 [ HeadShot ]^3", szPrefix, get_pcvar_num ( HsXp ) + get_pcvar_num ( KillXp ) );
	}
	
	else if ( Headshot && get_user_team ( iKiller ) == 1 && get_user_weapon ( iKiller ) == CSW_KNIFE && get_user_flags ( iKiller ) & VIP_ACCESS )
	{
		
		eXP [ iKiller ] += get_pcvar_num ( HsXp ) + 10;
		set_user_health ( iKiller, get_user_health ( iKiller ) + 35 );
		set_dhudmessage ( 31, 201, 31, 0.02, 0.90, 0, 6.0, 1.0 );
		show_dhudmessage ( iKiller, "+35 HP" );
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP +^4 35^3 HP^4 [ HeadShot ]^3", szPrefix, get_pcvar_num ( HsXp ) + get_pcvar_num ( KillXp ) + 10 );
		
	}
	
	else if ( Headshot && get_user_team ( iKiller ) == 1 && get_user_weapon ( iKiller ) == CSW_KNIFE )
	{
		
		eXP [ iKiller ] += get_pcvar_num ( HsXp );
		set_user_health ( iKiller, get_user_health ( iKiller ) + 25 );
		set_dhudmessage ( 31, 201, 31, 0.02, 0.90, 0, 6.0, 1.0 );
		show_dhudmessage ( iKiller, "+25 HP" );
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP +^4 25^3 HP^4 [ HeadShot ]^3", szPrefix, get_pcvar_num ( HsXp ) + get_pcvar_num ( KillXp ) );
		
	}
	
	else if ( equali ( weapon, "grenade" ) && Level [ iKiller ] == 0 || Level [ iKiller ] == 1 || Level [ iKiller ] == 2 || Level [ iKiller ] == 3 || Level [ iKiller ] == 4 || Level [ iKiller ] == 5 && get_user_flags ( iKiller ) & VIP_ACCESS )
	{
		eXP [ iKiller ] += get_pcvar_num ( HeXp ) + 5;
		set_user_credits ( iKiller, get_user_credits ( iKiller ) + 2 );
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP +^4 2^3 credite^4 [ He Grenade ]^3", szPrefix, get_pcvar_num(HeXp) + get_pcvar_num(KillXp) + 5);
	}
	
	else if ( equali ( weapon, "grenade" ) && Level [ iKiller ] == 0 || Level [ iKiller ] == 1 || Level [ iKiller ] == 2 || Level [ iKiller ] == 3 || Level [ iKiller ] == 4 || Level [ iKiller ] == 5 )
	{
		eXP [ iKiller ] += get_pcvar_num ( HeXp );
		set_user_credits ( iKiller, get_user_credits ( iKiller ) + 1 );
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP +^4 1^3 credit^4 [ He Grenade ]^3", szPrefix, get_pcvar_num(HeXp) + get_pcvar_num(KillXp) );
	}
	
	else if ( equali ( weapon, "grenade" ) && get_user_flags ( iKiller ) & VIP_ACCESS )
	{
		eXP [ iKiller ] += get_pcvar_num ( HeXp ) + 10;
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP^4 [ He Grenade ]^3", szPrefix, get_pcvar_num(HeXp) + get_pcvar_num(KillXp) + 10 );
		
	}
	
	else if ( equali ( weapon, "grenade" ) )
	{
		eXP [ iKiller ] += get_pcvar_num ( HeXp );
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP^4 [ He Grenade ]^3", szPrefix, get_pcvar_num(HeXp) + get_pcvar_num(KillXp) );
		
	}
	
	else if ( equali ( weapon, "knife" ) && get_user_team ( iKiller ) == 2 && !salamander [ iKiller ] && get_user_flags ( iKiller ) & VIP_ACCESS )
	{
		eXP [ iKiller ] += get_pcvar_num ( KnifeXp ) + 10;
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP^4 [ Knife ]^3", szPrefix, get_pcvar_num(KnifeXp) + get_pcvar_num(KillXp) + 10 );
		
	}
	
	else if ( equali ( weapon, "knife" ) && get_user_team ( iKiller ) == 2 && !salamander [ iKiller ] )
	{
		eXP [ iKiller ] += get_pcvar_num ( HeXp );
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP^4 [ Knife ]^3", szPrefix, get_pcvar_num(KnifeXp) + get_pcvar_num(KillXp) );
		
	}
	
	else
	{
		ColorChat ( iKiller, GREEN, "%s Ai primit^4 %i^3 XP^4 [ Kill ]^3", szPrefix, get_pcvar_num ( KillXp ) );
		
	}
	
	if ( Level [ iVictim ] >= 25 ) {
		AddYellowBonusBox ( iVictim );
	}
	
	else if ( Level [ iVictim ] < 25 ) {
		AddBonusBox ( iVictim );
	}
	
	if ( get_user_team ( iKiller ) == 2 && get_user_team ( iVictim ) == 1 ) {
		cs_set_user_money ( iKiller, cs_get_user_money ( iKiller ) + 600 );
		eXP [ iKiller ] += get_pcvar_num ( KillXp );
	}
	
	if ( get_user_team ( iKiller ) == 1 && get_user_team ( iVictim ) == 2 ) {
		cs_set_user_money ( iKiller, cs_get_user_money ( iKiller ) + 500 );
		eXP [ iKiller ] += get_pcvar_num ( KillXp );
	}
	
	if ( Level [ iKiller ] <= 30 ) {
		ShowHud ( iKiller );
		return 1;
	}
	
	while ( eXP [ iKiller ] >= Levels [ Level [ iKiller ] ] ) {
		ColorChat ( iKiller, GREEN, "%s Felicitari ! Acum ai levelul ^4%s^3, cu ^4%i^3 XP.", szPrefix, Prefix [ Level [ iKiller ] ], eXP [ iKiller ] );
		Level [ iKiller ] ++;
		
	}
	
	SaveData ( iKiller );
	
	if ( !is_user_alive ( iVictim ) && get_user_team ( iVictim ) == 1 ) {
		new gMsgScreenFade = get_user_msgid ( "ScreenFade" );
		message_begin ( MSG_ONE_UNRELIABLE , gMsgScreenFade , {0,0,0} , iVictim );
		write_short ( (6<<10) ); // duration
		write_short ( (5<<10) ); // hold time
		write_short ( (1<<12) ); // fade type
		write_byte ( 255 );
		write_byte ( 0 );
		write_byte ( 0 );
		write_byte ( 170 );
		message_end ( );
	}
	
	else if ( !is_user_alive ( iVictim ) && get_user_team ( iVictim ) == 2 ) {
		new gMsgScreenFade = get_user_msgid ( "ScreenFade" );
		message_begin ( MSG_ONE_UNRELIABLE , gMsgScreenFade , {0,0,0} , iVictim );
		write_short ( (6<<10) ); // duration
		write_short ( (5<<10) ); // hold time
		write_short ( (1<<12) ); // fade type
		write_byte ( 0 );
		write_byte ( 0 );
		write_byte ( 255 );
		write_byte ( 170 );
		message_end ( );
	}
	
	return 1;
}

public CmdStart(id, uc_handle, seed) {
	new ent = fm_find_ent_by_class(id, ClassName)
	if(is_valid_ent(ent)) {
		new classname[32]	
		pev(ent, pev_classname, classname, 31)
		if (equal(classname, ClassName)) {
			
			if (pev(ent, pev_frame) >= 120)
				set_pev(ent, pev_frame, 0.0)
			else
				set_pev(ent, pev_frame, pev(ent, pev_frame) + 1.0)
			
			switch(pev(ent, pev_team))
			{
				case 1: 
				{ 	
				}	
				case 2: 
				{ 
				}
			}
		}
	}
}

public AddBonusBox(id) {
	
	if(is_user_connected(id) && cs_get_user_team(id) != CS_TEAM_SPECTATOR) {
		new ent = fm_create_entity("info_target")
		new origin[3]
		get_user_origin(id, origin, 0)
		set_pev(ent,pev_classname, ClassName)
		switch(cs_get_user_team(id))
		{
			case CS_TEAM_T: { 
				engfunc(EngFunc_SetModel,ent, Model[1])
				set_pev(ent,pev_team, 2)
			}
			
			case CS_TEAM_CT: {
				engfunc(EngFunc_SetModel,ent, Model[0])	
				set_pev(ent,pev_team, 1)
			}
		}
		set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
		set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
		set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
		engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})
		
		set_pev(ent,pev_solid,SOLID_BBOX)
		set_pev(ent,pev_movetype,MOVETYPE_TOSS)
		
		new Float:fOrigin[3]
		IVecFVec(origin, fOrigin)
		set_pev(ent, pev_origin, fOrigin)
	}
}

public AddYellowBonusBox(id)
{
	if(is_user_connected(id) && cs_get_user_team(id) != CS_TEAM_SPECTATOR) {
		new ent = fm_create_entity("info_target")
		new origin[3]
		get_user_origin(id, origin, 0)
		set_pev(ent,pev_classname, ClassName)
		switch(cs_get_user_team(id))
		{
			case CS_TEAM_T: { 
				engfunc(EngFunc_SetModel,ent, Model_Yellow[1])
				set_pev(ent,pev_team, 2)
			}
			
			case CS_TEAM_CT: {
				engfunc(EngFunc_SetModel,ent, Model_Yellow[0])	
				set_pev(ent,pev_team, 1)
			}
		}
		set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
		set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
		set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
		engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})
		
		set_pev(ent,pev_solid,SOLID_BBOX)
		set_pev(ent,pev_movetype,MOVETYPE_TOSS)
		
		new Float:fOrigin[3]
		IVecFVec(origin, fOrigin)
		set_pev(ent, pev_origin, fOrigin)
	}
}

public Touch(toucher, touched)
{
	if (!is_user_alive(toucher) || !pev_valid(touched))
		return FMRES_IGNORED
	
	new classname[32]	
	pev(touched, pev_classname, classname, 31)
	if (!equal(classname, ClassName))
		return FMRES_IGNORED
	
	if(get_user_team(toucher) == pev(touched, pev_team) )
	{
		GiveBonusBox(toucher)
		set_pev(touched, pev_effects, EF_NODRAW)
		set_pev(touched, pev_solid, SOLID_NOT)
		remove_entity(touched);
	}
	
	return FMRES_IGNORED
}

public Touch_Yellow ( toucher, touched ) {
	
	if (!is_user_alive(toucher) || !pev_valid(touched))
		return FMRES_IGNORED
	
	new classname[32]	
	pev(touched, pev_classname, classname, 31)
	if (!equal(classname, ClassName))
		return FMRES_IGNORED
	
	if(get_user_team(toucher) == pev(touched, pev_team) )
	{
		GiveYellowBonusBox(toucher)
		set_pev(touched, pev_effects, EF_NODRAW)
		set_pev(touched, pev_solid, SOLID_NOT)
		remove_entity(touched);
	}
	
	return FMRES_IGNORED
}

public event_cur_weapon(id) {
	if(HasSpeed[id] && cs_get_user_team(id) == CS_TEAM_T && get_user_maxspeed(id) < get_pcvar_float(CvarFurienSpeed)) {
		set_user_maxspeed(id, get_pcvar_float(CvarFurienSpeed));
	}
	if(HasSpeed[id] && cs_get_user_team(id) == CS_TEAM_CT && get_user_maxspeed(id) < get_pcvar_float(CvarAntiFurienSpeed)) {
		set_user_maxspeed(id, get_pcvar_float(CvarAntiFurienSpeed));
	}
	
	if ( LowSpeed [ id ] && cs_get_user_team ( id ) == CS_TEAM_T ) {
		set_user_maxspeed ( id, get_user_maxspeed ( id ) - 250 );
	}
	
	if ( LowSpeed [ id ] && cs_get_user_team ( id ) == CS_TEAM_CT ) {
		set_user_maxspeed ( id, get_user_maxspeed ( id ) - 70 );
	}
}

public wrongeffect ( id ) {
	new gMsgScreenFade = get_user_msgid ( "ScreenFade" );
	message_begin ( MSG_ONE_UNRELIABLE , gMsgScreenFade , {0,0,0} , id );
	write_short ( (6<<10) ); // duration
	write_short ( (5<<10) ); // hold time
	write_short ( (1<<12) ); // fade type
	write_byte ( 255 );
	write_byte ( 0 );
	write_byte ( 0 );
	write_byte ( 170 );
	message_end ( );
}

public goodeffect ( id ) {
	new gMsgScreenFade = get_user_msgid ( "ScreenFade" );
	message_begin ( MSG_ONE_UNRELIABLE , gMsgScreenFade , {0,0,0} , id );
	write_short ( (6<<10) ); // duration
	write_short ( (5<<10) ); // hold time
	write_short ( (1<<12) ); // fade type
	write_byte ( 0 );
	write_byte ( 0 );
	write_byte ( 255 );
	write_byte ( 170 );
	message_end ( );
}

public GiveYellowBonusBox ( id ) {
	
	switch (random_num(1,5)) 
	{
		case 1:
		{
			goodeffect ( id );
			set_user_health ( id, get_user_health ( id ) + 150 ); 
			ColorChat ( id, GREEN, "%s Ai primit^4 150^3 HP .^4", szPrefix );
		}
		
		case 2:
		{
			goodeffect ( id );
			set_user_armor ( id, get_user_armor ( id ) + 200 );
			ColorChat ( id, GREEN, "%s Ai Primit^4 200^3 AP .^4", szPrefix );
		}
		
		case 3:
		{
			if ( get_user_team ( id ) == 2 ) {
				
				dual_mp5 [ id ] = true;
				k1ases_weapon [ id ] = false;
				remove_dragoncannon ( id );
				give_item ( id, "weapon_mp5navy" );
				cs_set_user_bpammo ( id, CSW_MP5NAVY, 200 );
				ColorChat ( id, GREEN, "%s Ai primit^4 Dual Mp5^3 .^4", szPrefix );
				
			}
			
			else if ( get_user_team ( id ) == 1 ) {
				
				give_item ( id, "weapon_flashbang" );
				cs_set_user_bpammo ( id, CSW_FLASHBANG, 5 );
				ColorChat ( id, GREEN, "%s Ai primit^4 5^3 grenazi^4 FLASH^3 .^4", szPrefix );
				
			}
			
		}
		
		case 4:
		{
			give_item ( id, "weapon_hegrenade" );
			cs_set_user_bpammo ( id, CSW_HEGRENADE, 3 );
			ColorChat ( id, GREEN, "%s Ai primit^4 3^3 grenazi^4 HE^3 .^4", szPrefix );
		}
		
		case 5:
		{
			set_user_credits ( id, get_user_credits ( id ) + 5 );
			ColorChat ( id, GREEN, "%s Ai primit^4 5^3 credite .^4", szPrefix );
		}
	}
}

public GiveBonusBox(id) {
	
	if ( get_user_team ( id ) == 1 ) {
		
		switch (random_num(1,20)) 
		{
			case 1:
			{
				goodeffect ( id );
				set_user_health ( id, get_user_health ( id ) + 50 ); 
				ColorChat ( id, GREEN, "%s Ai primit^4 50^3 HP .^4", szPrefix );
			}
			
			case 2:
			{
				goodeffect ( id );
				set_user_armor ( id, get_user_armor ( id ) + 100 );
				ColorChat ( id, GREEN, "%s Ai primit^4 100^3 AP .^4", szPrefix );
			}
			
			case 3:
			{
				goodeffect ( id );
				set_user_health ( id, get_user_health ( id ) - 20 ); 
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Ai pierdut^4 20^3 HP .^4", szPrefix );
			}
			
			case 4:
			{
				goodeffect ( id );
				set_user_armor ( id, get_user_armor ( id ) - 50 );
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Ai pierdut^4 50^3 AP .^4", szPrefix );
			}
			
			case 5:
			{
				goodeffect ( id );
				cs_set_user_money ( id, cs_get_user_money ( id ) + 3000 );
				ColorChat ( id, GREEN, "%s Ai primit^4 3000^3 $ .^4", szPrefix );
			}
			
			case 6:
			{
				cs_set_user_money ( id, cs_get_user_money ( id ) - 2000 );
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Ai pierdut^4 2000^3 $ .^4", szPrefix );
			}
			
			case 7:
			{
				goodeffect ( id );
				set_user_gravity ( id, 0.4 );
				ColorChat ( id, GREEN, "%s Ai primit^4 400^3 Gravity .^4", szPrefix );
			}
			
			case 8:
			{
				goodeffect ( id );
				HasSpeed[id] = true;
				ColorChat ( id, GREEN, "%s Ai primit^4 1000^3 Speed .^4", szPrefix );
			}
			
			case 9:
			{
				LowSpeed [ id ] = true;
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Ai pierdut din viteza .^4", szPrefix );
			}
			
			case 10:
			{
				set_user_health ( id, 225 );
				set_user_armor ( id, 225 );
				goodeffect ( id );
				ColorChat ( id, GREEN, "%s Acum ai^4 225^3 HP si^4 225^3 AP^4 .^4", szPrefix );
			}
			
			case 11:
			{
				cs_set_user_money ( id, 0 );
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Ai pierdut toti banii !^4", szPrefix );
			}
			
			case 12:
			{
				
				if ( !super_knife_shop [ id ] || !super_knife_shop2 [ id ] ) {
					
					goodeffect ( id );
					if ( Level [ id ] < 15 ) {
						super_knife_shop [ id ] = true;
						set_pev ( id, pev_viewmodel2, super_knife_shop_v_model );
					}
					
					else if ( Level [ id ] >= 15 ) {
						super_knife_shop2 [ id ] = true;
						set_pev ( id, pev_viewmodel2, super_knife_shop_v_model2 );
						set_pev ( id, pev_weaponmodel2, super_knife_shop_p_model2 );
					}
					
					ColorChat ( id, GREEN, "%s Ai primit^4 Super Knife^4 .^4", szPrefix ); 
					
				}
				
				else if ( super_knife_shop [ id ] || super_knife_shop2 [ id ] ) {
					goodeffect ( id );
					fm_set_user_health ( id, get_user_health ( id ) + 70 );
					ColorChat ( id, GREEN, "%s Ai primit^4 70^3 HP .^4", szPrefix );
				}
			}
			
			case 13:
			{
				goodeffect ( id );
				set_user_xp ( id, get_user_xp ( id ) + 100 );
				ColorChat ( id, GREEN, "%s Ai primit^4 100^3 XP .^4", szPrefix );
			}
			
			case 14:
			{
				wrongeffect ( id );
				set_user_xp ( id, get_user_xp ( id ) - 50 );
				ColorChat ( id, GREEN, "%s Ai pierdut^4 50^3 XP .^4", szPrefix );
			}
			
			case 15:
			{
				ColorChat ( id, GREEN, "%s A trecut mosul pe la tine, ai primit^4 16000^3 $ .^4", szPrefix );
				goodeffect ( id );
			}
			
			case 16:
			{	
				if ( !vip_axe_knife [ id ] || !deklowaz [ id ] ) {
					HasTeleport[id] = true;
					client_cmd(id, "bind x power2");
					goodeffect ( id );
					ColorChat ( id, GREEN, "%s Ai primit puterea de a te teleporta, apasa tasta^4 X^3 pentru a te teleporta .^4", szPrefix );
				}
				
				else {
					set_user_credits ( id, get_user_credits ( id ) + 2 );
					ColorChat ( id, GREEN, "%s Ai primit^4 2^3 credite .", szPrefix );
				}
				
				
			}
			
			case 17:
			{
				
				HasSpeed[id] = true;
				client_cmd(id, "cl_sidespeed %d",get_pcvar_float(CvarFurienSpeed))
				client_cmd(id, "cl_forwardspeed %d",get_pcvar_float(CvarFurienSpeed))
				client_cmd(id, "cl_backspeed %d",get_pcvar_float(CvarFurienSpeed))
				set_user_maxspeed(id, get_pcvar_float(CvarFurienSpeed));
			}
			
			case 18:
			{
				
				
				fm_set_user_health ( id, get_user_health ( id ) + 80 );
				ColorChat ( id, GREEN, "%s Ai primit^4 80^3 HP .^4", szPrefix );
			}
			
			case 19:
			{
				give_item ( id, "weapon_hegrenade" );
				ColorChat ( id, GREEN, "%s Ai primit o grenada^4 HE^3 .", szPrefix );
			}
			
			case 20:
			{
				give_item ( id, "weapon_flashbang" );
				ColorChat ( id, GREEN, "%s Ai primit o grenada^4 FLASH^3 .", szPrefix );
			}
		}
	}
	
	else if ( get_user_team ( id ) == 2 ) {
		
		switch (random_num(1,23)) 
		{
			case 1:
			{
				goodeffect ( id );
				set_user_health ( id, get_user_health ( id ) + 50 ); 
				ColorChat ( id, GREEN, "%s Ai primit^4 50^3 HP .^4", szPrefix );
			}
			
			case 2:
			{
				goodeffect ( id );
				set_user_armor ( id, get_user_armor ( id ) + 100 );
				ColorChat ( id, GREEN, "%s Ai primit^4 100^3 AP .^4", szPrefix );
			}
			
			case 3:
			{
				goodeffect ( id );
				set_user_health ( id, get_user_health ( id ) - 20 ); 
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Ai pierdut^4 20^3 HP .^4", szPrefix );
			}
			
			case 4:
			{
				goodeffect ( id );
				set_user_armor ( id, get_user_armor ( id ) - 50 );
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Ai pierdut^4 50^3 AP .^4", szPrefix );
			}
			
			case 5:
			{
				goodeffect ( id );
				cs_set_user_money ( id, cs_get_user_money ( id ) + 3000 );
				ColorChat ( id, GREEN, "%s Ai primit^4 3000^3 $ .^4", szPrefix );
			}
			
			case 6:
			{
				cs_set_user_money ( id, cs_get_user_money ( id ) - 2000 );
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Ai pierdut^4 2000^3 $ .^4", szPrefix );
			}
			
			case 7:
			{
				goodeffect ( id );
				set_user_gravity ( id, 0.4 );
				ColorChat ( id, GREEN, "%s Ai primit^4 400^3 Gravity .^4", szPrefix );
			}
			
			case 8:
			{
				goodeffect ( id );
				HasSpeed[id] = true;
				ColorChat ( id, GREEN, "%s Ai primit^4 750^3 Speed .^4", szPrefix );
			}
			
			case 9:
			{
				entity_set_float ( id, EV_FL_maxspeed, 250.0 );
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Ai pierdut din viteza .^4", szPrefix );
			}
			
			case 10:
			{
				set_user_health ( id, 10 );
				set_user_armor ( id, 20 );
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Acum ai^4 10^3 HP si^4 20^3 AP^4 .^4", szPrefix );
			}
			
			case 11:
			{
				cs_set_user_money ( id, 0 );
				wrongeffect ( id );
				ColorChat ( id, GREEN, "%s Ai pierdut toti banii !^4", szPrefix );
			}
			
			case 12:
			{
				
				if (  !salamander [ id ] ) {
					
					goodeffect ( id );
					salamander [ id ] = true;
					set_task ( 0.1, "SalamanderGiveItem", id );
					set_task ( 30.0, "reverse_salamander", id );
					ColorChat ( id, GREEN, "%s Ai primit^4 Salamander^3 pentru^4 30^3 secunde .", szPrefix );
				}
				
				else if ( salamander [ id ] ) {
					goodeffect ( id );
					fm_set_user_health ( id, get_user_health ( id ) + 100 );
					ColorChat ( id, GREEN, "%s Ai primit^4 100^3 HP .^4", szPrefix );
				}
				
			}
			
			case 13:
			{
				goodeffect ( id );
				set_user_xp ( id, get_user_xp ( id ) + 100 );
				ColorChat ( id, GREEN, "%s Ai primit^4 100^3 XP .^4", szPrefix );
			}
			
			case 14:
			{
				wrongeffect ( id );
				set_user_xp ( id, get_user_xp ( id ) - 20 );
				ColorChat ( id, GREEN, "%s Ai pierdut^4 20^3 XP .^4", szPrefix );
			}
			
			case 15:
			{
				ColorChat ( id, GREEN, "%s A trecut mosul pe la tine, ai primit^4 16000^3 $ .^4", szPrefix );
				goodeffect ( id );
			}
			
			case 16:
			{	
				if ( !vip_axe_knife [ id ] || !deklowaz [ id ] ) {
					HasTeleport[id] = true;
					client_cmd(id, "bind x power2");
					goodeffect ( id );
					ColorChat ( id, GREEN, "%s Ai primit puterea de a te teleporta, apasa tasta^4 X^3 pentru a te teleporta .^4", szPrefix );
				}
				
				else {
					goodeffect ( id );
					set_user_credits ( id, get_user_credits ( id ) + 2 );
					ColorChat ( id, GREEN, "%s Ai primit^4 2^3 credite .", szPrefix );
				}
				
				
			}
			
			case 17:
			{
				goodeffect ( id );
				HasSpeed[id] = true;
				client_cmd(id, "cl_sidespeed %d",get_pcvar_float(CvarAntiFurienSpeed))
				client_cmd(id, "cl_forwardspeed %d",get_pcvar_float(CvarAntiFurienSpeed))
				client_cmd(id, "cl_backspeed %d",get_pcvar_float(CvarAntiFurienSpeed))
				set_user_maxspeed(id, get_pcvar_float(CvarAntiFurienSpeed));
			}
			
			
			case 18:
			{
				
				if ( !k1ases_weapon [ id ] ) {
					goodeffect ( id );
					k1ases_weapon [ id ] = true;
					dual_mp5 [ id ] = false;
					remove_dragoncannon ( id );
					give_k1ases ( id );
					ColorChat ( id, GREEN, "%s Ai primit^4 K1ASUS^3 .^4", szPrefix );
				}
				
				else if ( k1ases_weapon [ id ] ) {
					goodeffect ( id );
					fm_set_user_health ( id, get_user_health ( id ) + 70 );
					ColorChat ( id, GREEN, "%s Ai primit^4 70^3 HP .^4", szPrefix );
				}
				
				
			}
			
			case 19:
			{
				goodeffect ( id );
				give_item ( id, "weapon_hegrenade" );
				ColorChat ( id, GREEN, "%s Ai primit o grenada^4 HE^3 .", szPrefix );
			}
			
			case 20:
			{
				goodeffect ( id );
				give_item ( id, "weapon_flashbang" );
				ColorChat ( id, GREEN, "%s Ai primit o grenada^4 FLASH^3 .", szPrefix );
			}
			
			case 21:
			{
				if ( UserHaveQuad [ id ] ) {
					goodeffect ( id );
					ColorChat ( id, GREEN, "%s Ai primit^4 5^3 gloante pentru^4 Quad-Barrel^3  .^4", szPrefix );
					cs_set_user_bpammo ( id, CSW_QB, cs_get_user_bpammo ( id, CSW_QB ) + 5 );
				}
				
				else {
					goodeffect ( id );
					set_task ( 0.1, "GiveQuadBarrel", id );
					ColorChat ( id, GREEN, "%s Ai primit^4 Quad-Barrel^3 .", szPrefix );
					UserHaveQuad [ id ] = true;
				}
			}
			
			case 22:
			{
				if ( UserHaveDragon [ id ] ) {
					goodeffect ( id );
					g_cannon_ammo [ id ] += 3;
					ColorChat ( id, GREEN, "%s Ai primit^4 3^3 gloante pentru^4 Dragon Cannon^3  .^4", szPrefix );
				}
				else {
					goodeffect ( id );
					ColorChat ( id, GREEN, "%s Ai primit^4 Dragon Cannon^3 .", szPrefix );
					set_task ( 0.1, "get_dragoncannon", id );
					UserHaveDragon [ id ] = true;
				}
			}
			
			case 23:
			{
				if ( UserHaveM79  [ id ] ) {
					goodeffect ( id );
					ColorChat ( id, GREEN, "%s Ai primit^4 2^3 grenazi pentru lansator. ^4", szPrefix );
					grenade_count [ id ] += 2;
				}
				
				else {
					goodeffect ( id );
					ColorChat ( id, GREEN, "%s Ai primit un^4 Lansator de Grenazi^3 .^4", szPrefix );
					give_weapon ( id, 2 );
					m79++;
					UserHaveM79 [ id ] = true;
				}
			}
			
			
		}
	}
}

public CmdTeleport(id) {
	if (!is_user_alive(id) || !HasTeleport[id]) return PLUGIN_CONTINUE
	
	if (Teleport_Cooldown[id]) {
		ColorChat ( id, GREEN, "%s Puterea iti va reveni in^4 %d^3 secunde .", Teleport_Cooldown [ id ] );
		return PLUGIN_CONTINUE
	}
	else if (teleport(id)) {
		emit_sound(id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM)
		remove_task(id)
		Teleport_Cooldown[id] = get_pcvar_num(CvarTeleportCooldown);
		set_task(1.0, "TeleportShowHUD", id, _, _, "b");
		set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11);
		if(get_pcvar_num(CvarTeleportCooldown) != 1) {
			show_hudmessage(id, "Puterea iti va reveni in^4 %d^3 secunde",get_pcvar_num(CvarTeleportCooldown));
		}
		if(get_pcvar_num(CvarTeleportCooldown) == 1) {
			show_hudmessage(id, "Puterea iti va reveni in^4 %d^3 secunda",get_pcvar_num(CvarTeleportCooldown));
		}
	}
	else {
		ColorChat ( id, GREEN, "%s Pozitia de teleportare este invalida .^4", szPrefix ); 
	}
	return PLUGIN_CONTINUE
}

public Light(entity, red, green, blue)
{	
	if(is_valid_ent(entity)) {
		static Float:origin[3]
		pev(entity, pev_origin, origin)
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY, _, entity);
		write_byte(TE_DLIGHT) // TE id
		engfunc(EngFunc_WriteCoord, origin[0])
		engfunc(EngFunc_WriteCoord, origin[1])
		engfunc(EngFunc_WriteCoord, origin[2])
		write_byte(7) 
		write_byte(red)
		write_byte(green)
		write_byte(blue)
		write_byte(2)
		write_byte(0)
		message_end();
	}
}

public cmdVipWeaponsMenu ( id, level, cid ) { 
	
	new menu = menu_create ( "\rFurien XP \yMenu", "VIPWeapons_Giver" );
	
	if ( get_user_team ( id ) == 2 ) {
		
		menu_additem ( menu, "\ySCORPION MP5 [ \r3 CREDITE \y]", "1", VIP_ACCESS );
		menu_additem ( menu, "\yQUAD BARREL [ \r3 CREDITE \y]", "2", VIP_ACCESS );
		menu_additem ( menu, "\yDRAGON CANNON [ \r4 CREDITE \y]", "3", VIP_ACCESS );
		menu_additem ( menu, "\yM79 LAUNCHER [ \r4 CREDITE \y]", "4", VIP_ACCESS );
		
		
		menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
		menu_display ( id, menu, 0 );
		
	}
	
	return 1;
}

public VIPWeapons_Giver ( id, menu, item ) {
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		case 1:
		{
			new iCredits = get_user_credits(id) - 3;
			if( iCredits < 0 )
			{
				ColorChat ( id, GREEN, "%s Nu ai destule credite !", szPrefix );
				return 1;
			}
			else
			{
				ColorChat ( id, GREEN, "%s Ai cumparat^4 Scorpion Mp5^3 .^4", szPrefix );
				give_k1ases ( id );
				set_user_credits ( id, iCredits );
				return 1;
			}
		}
		
		case 2:
		{
			new iCredits = get_user_credits(id) - 3;
			if( iCredits < 0 )
			{
				ColorChat ( id, GREEN, "%s Nu ai destule credite !", szPrefix );
				return 1;
			}
			else
			{
				ColorChat ( id, GREEN, "%s Ai cumparat^4 Quad-Barrel^3 .^4", szPrefix );
				set_task ( 0.1, "GiveQuadBarrel", id );
				set_user_credits ( id, iCredits );
				return 1;
			}
		}
		
		case 3:
		{
			new iCredits = get_user_credits(id) - 4;
			if( iCredits < 0 )
			{
				ColorChat ( id, GREEN, "%s Nu ai destule credite !", szPrefix );
				return 1;
			}
			else
			{
				ColorChat ( id, GREEN, "%s Ai cumparat^4 Dragon Cannon^3 .^4", szPrefix );
				set_task ( 0.1, "get_dragoncannon", id );
				set_user_credits ( id, iCredits );
				return 1;
			}
		}
		
		case 4:
		{
			new iCredits = get_user_credits(id) - 4;
			if( iCredits < 0 )
			{
				ColorChat ( id, GREEN, "%s Nu ai destule credite !", szPrefix );
				return 1;
			}
			else
			{
				ColorChat ( id, GREEN, "%s Ai cumparat^4 M79 Launcher^3 .^4", szPrefix );
				give_weapon ( id, 2 );
				m79++;
				UserHaveM79 [ id ] = true;
				set_user_credits ( id, iCredits );
				return 1;
			}
		}
		
	}
	
	menu_destroy ( menu );
	return 1;
	
}

public cmdXpMenu ( id, level, cid ) { 
	
	new menu = menu_create ( "\rFurien XP \yMenu", "Menu_Giver" );
	menu_additem ( menu, "\y3 HE \y[ \rLvL. 3 - 1 Credit\y ]", "1", 0 );
	menu_additem ( menu, "\y5 FB & 2 SMK \y[ \rLvL. 5 - 1 Credit \y ]", "2", 0 );
	menu_additem ( menu, "\y6 HE \y[ \rLvL. 8 - 2 Credite\y ]", "3", 0 );
	menu_additem ( menu, "\ySPEED \y[ \rLvL. 10 - 2 Credite \y ]", "4", 0 );
	menu_additem ( menu, "\yGRAVITY \y[ \rLvL. 13 - 2 Credite\y ]", "5", 0 );
	menu_additem ( menu, "\yGODMODE \y[ \rLvL. 16 - 3 Credite\y ]", "6", 0 );
	menu_additem ( menu, "\yNOCLIP \y[ \rLvL. 18 - 3 Credite\y ]", "7", 0 );
	menu_additem ( menu, "\yCHAMELEON \y[ \rLvL. 22 - 4 Credite \y ]", "8", 0 );
	menu_additem ( menu, "\yRESPAWN \y[ \rLvL. 25 - 5 Credite \y ]", "9", 0 );
	
	if ( get_user_team ( id ) == 2 ) {
		menu_additem ( menu, "\ySALAMANDER \y[ \rLvL. 28 - 5 Credite \y ]", "10", 0 );
	}
	
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
	
	
	return 1;
}

public Menu_Giver ( id, menu, item ) {
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	if ( g_iCount [ id ] >= 1 ) {
		ColorChat ( id, GREEN, "%s Ai folosit odata aceasta optiune .", szPrefix );
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		case 1:
		{
			if ( g_Menu [ id ] >= 3 ) {
				
				ColorChat ( id, GREEN, "%s Ai folosit deja meniul de^4 3^3 ori .", szPrefix );
				return 1;
			}
			
			else {
				
				if ( Level [ id ] >= 3 ) {
					give_item ( id, "weapon_hegrenade" );
					cs_set_user_bpammo ( id, CSW_HEGRENADE, 3 );
					++g_Menu [ id ];
					set_user_credits ( id, get_user_credits ( id ) - 1 );
					return 1;
				}
				
				else {
					ColorChat ( id, GREEN, "%s Nu ai level 3 .", szPrefix );
					return 1;
				}
			}
		}
		
		case 2:
		{
			
			if ( g_Menu [ id ] >= 3 ) {
				ColorChat ( id, GREEN, "%s Ai folosit deja meniul de^4 3^3 ori .", szPrefix );
				return 1;
			}
			
			else {
				if ( Level [ id ] >= 5 ) {
					give_item ( id, "weapon_flashbang" );
					give_item ( id, "weapon_smokegrenade" );
					cs_set_user_bpammo ( id, CSW_FLASHBANG, 5 );
					cs_set_user_bpammo ( id, CSW_SMOKEGRENADE, 2 );
					set_user_credits ( id, get_user_credits ( id ) - 1 );
					++g_Menu [ id ];
					return 1;
				}
				
				else {
					ColorChat ( id, GREEN, "%s Nu ai level 5 .", szPrefix );
					return 1;
				}
			}
		}
		
		case 3:
		{
			
			if ( g_Menu [ id ] >= 3 ) {
				ColorChat ( id, GREEN, "%s Ai folosit deja meniul de^4 3^3 ori .", szPrefix );
				return 1;
			}
			
			else {
				if ( Level [ id ] >= 8 ) {
					give_item ( id, "weapon_hegrenade" );
					cs_set_user_bpammo ( id, CSW_HEGRENADE, 6 );
					++g_Menu [ id ];
					set_user_credits ( id, get_user_credits ( id ) - 2 );
					return 1;
				}
				
				else {
					ColorChat ( id, GREEN, "%s Nu ai level 8 .", szPrefix );
					return 1;
				}
			}
		}
		
		case 4:
		{
			
			if ( g_Menu [ id ] >= 3 ) {
				ColorChat ( id, GREEN, "%s Ai folosit deja meniul de^4 3^3 ori .", szPrefix );
				return 1;
			}
			
			else {
				if ( Level [ id ] >= 10 ) {
					entity_set_float ( id, EV_FL_maxspeed, 450.0 );  
					++g_Menu [ id ];
					set_user_credits ( id, get_user_credits ( id ) - 2 );
					return 1;
				}
				
				else {
					ColorChat ( id, GREEN, "%s Nu ai level 10 .", szPrefix );
					return 1;
				}
			}
		}
		
		case 5:
		{
			
			if ( g_Menu [ id ] >= 3 ) {
				ColorChat ( id, GREEN, "%s Ai folosit deja meniul de^4 3^3 ori .", szPrefix );
				return 1;
			}
			
			else {
				if ( Level [ id ] >= 13 ) {
					set_user_gravity ( id, 0.5 );
					++g_Menu [ id ];
					set_user_credits ( id, get_user_credits ( id ) - 2 );
					return 1;
				}
				
				else {
					ColorChat ( id, GREEN, "%s Nu ai level 13 .", szPrefix );
					return 1;
				}
			}
		}
		
		case 6:
		{
			if ( g_Menu [ id ] >= 3 ) {
				ColorChat ( id, GREEN, "%s Ai folosit deja meniul de^4 3^3 ori .", szPrefix );
				return 1;
			}
			
			else {
				if ( Level [ id ] >= 16 ) {
					set_user_godmode ( id, 1 );
					ColorChat ( id, GREEN, "%s Ai primit God pentru^4 8^4 secunde .", szPrefix );
					set_task ( 8.0, "reverse_godmode", id );
					++g_Menu [ id ];
					set_user_credits ( id, get_user_credits ( id ) - 3 );
					return 1;
				}
				
				else {
					ColorChat ( id, GREEN, "%s Nu ai level 16 .", szPrefix );
					return 1;
				}
			}
		}
		
		case 7:
		{
			if ( g_Menu [ id ] >= 3 ) {
				ColorChat ( id, GREEN, "%s Ai folosit deja meniul de^4 3^3 ori .", szPrefix );
				return 1;
			}
			
			else {
				if ( Level [ id ] >= 18 ) {
					set_user_noclip ( id, 1 );
					ColorChat ( id, GREEN, "%s Ai primit Noclip pentru^4 5^4 secunde .", szPrefix );
					set_task ( 5.0, "reverse_noclip", id );
					++g_Menu [ id ];
					set_user_credits ( id, get_user_credits ( id ) - 3 );
					return 1;
				}
				
				else {
					ColorChat ( id, GREEN, "%s Nu ai level 18 .", szPrefix );
					return 1;
				}
			}
		}
		
		case 8:
		{
			if ( g_Menu [ id ] >= 3 ) {
				ColorChat ( id, GREEN, "%s Ai folosit deja meniul de^4 3^3 ori .", szPrefix );
				return 1;
			}
			
			else {
				if ( Level [ id ] >= 22 ) {
					chameleon ( id );
					++g_Menu [ id ];
					set_user_credits ( id, get_user_credits ( id ) - 4 );
					return 1;
				}
				
				else {
					ColorChat ( id, GREEN, "%s Nu ai level 22 .", szPrefix );
					return 1;
				}
			}
		}
		
		case 9:
		{
			if ( g_Menu [ id ] >= 3 ) {
				ColorChat ( id, GREEN, "%s Ai folosit deja meniul de^4 3^3 ori .", szPrefix );
			}
			
			else {
				if ( Level [ id ] >= 25 ) {
					
					if(is_user_alive(id)) 
					{
						ColorChat ( id, GREEN, "%s Esti deja in viata .", szPrefix );
						return 1;
					}
					
					if ( get_user_team ( id ) == 3) {
						
						ColorChat ( id, GREEN, "%s Esti spectator .", szPrefix );
						
						if(!is_user_alive(id)) 
						{
							
							ExecuteHamB ( Ham_CS_RoundRespawn, id );
							set_task(0.5, "SetUserWeapons", id + 12345);
							++g_Menu [ id ];
							set_user_credits ( id, get_user_credits ( id ) - 5 );
							return 1;
						}
						
						return 1;
					}
					
					else {
						ColorChat ( id, GREEN, "%s Nu ai level 25 .", szPrefix );
						return 1;
					}
				}
			}
		}
		
		case 10:
		{
			if ( get_user_team ( id ) == 2 ) {
				
				if ( g_Menu [ id ] >= 3 ) {
					ColorChat ( id, GREEN, "%s Ai folosit deja meniul de^4 3^3 ori .", szPrefix );
					return 1;
				}
				
				else {
					if ( Level [ id ] >= 28 && !SalamanderLimit [ id ] ) {
						
						salamander [ id ] = true;
						ColorChat ( id, GREEN, "%s Ai primit aceasta arma pentru^4 1^4 minut .", szPrefix );
						set_task ( 0.1, "SalamanderGiveItem", id );
						set_task ( 60.0, "reverse_salamander", id );
						++g_Menu [ id ];
						SalamanderLimit [ id ] = true;
						set_user_credits ( id, get_user_credits ( id ) - 5 );
						return 1;
						
						
					}
					else if ( SalamanderLimit [ id ] ) {
						ColorChat ( id, GREEN, "%s Ai mai folosit odata aceasta optiune .", szPrefix );
						return 1;
					}
					
					else if ( Level [ id ] < 28 ) {
						ColorChat ( id, GREEN, "%s Nu ai level 30 .", szPrefix );
						return 1;
					}
				}
			}
			
		}
	}
	
	menu_destroy ( menu );
	return 1;
	
}

public SetUserWeapons(id) {
	id -= 12345;
	
	if( !is_user_connected(id) ) return PLUGIN_HANDLED;
	
	strip_user_weapons(id);
	give_item(id, "weapon_knife");
	set_task ( 0.1, "cmdClassMenu", id );
	
	return PLUGIN_CONTINUE;
}

public reverse_godmode ( id ) {
	
	set_user_godmode ( id , 0 );
}

public reverse_noclip ( id ) {
	
	set_user_noclip ( id, 0 );
}

public reverse_invis ( id ) {
	
	set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255 );
	ColorChat ( id, GREEN, "%s Timpul a expirat ! Acum esti din nou^4 vizibil^3 .", szPrefix );
}

public reverse_salamander ( id ) {
	
	strip_user_weapons ( id );
	give_item ( id, "weapon_knife" );
	salamander [ id ] = false;
	set_task ( 0.1, "cmdClassMenu", id );
	
	ColorChat ( id, GREEN, "%s Timpul a expirat ! Nu mai ai arma^4 salamander^3 .", szPrefix );
}

public show_salamander_icon ( id ) {
	if ( salamander [ id ] ) {
		if (!(pev(id,pev_button) & FL_ONGROUND))
		{    
			new iconstatus;
			iconstatus = get_user_msgid("StatusIcon");
			message_begin(MSG_ONE,iconstatus,{0,0,0},id);
			write_byte(1); // status (0=hide, 1=show, 2=flash)
			write_string("dmg_heat"); // sprite name
			write_byte(255); // red
			write_byte(0); // green
			write_byte(0); // blue
			message_end();
		}
		
	}
	
	else {
		if (!(pev(id,pev_button) & FL_ONGROUND))
		{    
			new iconstatus;
			iconstatus = get_user_msgid("StatusIcon");
			message_begin(MSG_ONE,iconstatus,{0,0,0},id);
			write_byte(0); // status (0=hide, 1=show, 2=flash)
			write_string("dmg_heat"); // sprite name
			write_byte(255); // red
			write_byte(0); // green
			write_byte(0); // blue
			message_end();
		}
	}
}

public reverse_model ( id ) {
	
	if ( get_user_team ( id ) == 1 ) {
		cs_set_user_model ( id, "guerilla" );
		ColorChat ( id, GREEN, "%s Timpul a expirat ! Acum arati din nou ca un^4 Furien^3 .", szPrefix );
	}
	
	else if ( get_user_team ( id ) == 2 ) {
		cs_set_user_model ( id, "gign" );
		ColorChat ( id, GREEN, "%s Timpul a expirat ! Acum arati din nou ca un^4 AntiFurien^3 .", szPrefix );
	}
}

public chameleon ( id ) {
	
	if ( get_user_team ( id ) == 1 ) {
		cs_set_user_model ( id, "gign" );
		ColorChat ( id, GREEN, "%s Acum arati ca un^4 AntiFurien^3 pentru^4 60^3 secunde .", szPrefix );
		set_task ( 60.0, "reverse_model", id );
	}
	
	else if ( get_user_team ( id ) == 2 ) {
		cs_set_user_model ( id, "guerilla" );
		ColorChat ( id, GREEN, "%s Acum arati ca un^4 Furien^3 pentru^4 60^3 secunde .", szPrefix );
		set_task ( 60.0, "reverse_model", id );
	}
}

public grenade_throw ( id, gid, wid ) {
	
	if ( strike_grenade [ id ] || strike_grenade2 [ id ] || strike_grenade3 [ id ] && get_user_weapon ( id ) == CSW_HEGRENADE && get_user_team ( id ) == 1 ) {
		new gtm = 1;
		if(!gtm) return;
		new r, g, b;
		switch(gtm)
		{
			case 1:
			{
				r = 255;
				g = 0;
				b = 0;
			}
		}
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
		write_byte(TE_BEAMFOLLOW);
		write_short(gid);
		write_short(g_trail);
		write_byte(10);
		write_byte(5);
		write_byte(r);
		write_byte(g);
		write_byte(b);
		write_byte(192);
		message_end();
	}
}

// POWERS -------------------------------------

////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Drop Enemy Weapon |
//==========================================================================================================	
public DropShowHUD(id) {
	if (!is_user_alive(id) || HasPower[id] != 4) {
		remove_task(id);
		Drop_Cooldown[id] = 0;
		return PLUGIN_HANDLED;
	}
	set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11);
	if(is_user_alive(id) && Drop_Cooldown[id] == 1) {
		Drop_Cooldown[id] --;
		show_hudmessage(id, "Puterea iti va reveni in: %d secunda",Drop_Cooldown[id]);
	}
	if(is_user_alive(id) && Drop_Cooldown[id] > 1) {
		Drop_Cooldown[id] --;
		show_hudmessage(id, "Puterea iti va reveni in: %d secunde",Drop_Cooldown[id]);
	}
	if(Drop_Cooldown[id] <= 0) {
		show_hudmessage(id, "Ti-a revenit puterea");
		ColorChat(id, GREEN,"%s Iti poti folosi din nou puterea .", szPrefix);
		remove_task(id);
		Drop_Cooldown[id] = 0;
	}
	return PLUGIN_HANDLED;
}


////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Freeze |
//==========================================================================================================
public Freeze(id) {
	if (!is_user_alive(id) || Frozen[id]) return;
	
	pev(id, pev_maxspeed, TempSpeed[id]); //get temp speed
	pev(id, pev_gravity, TempGravity[id]); //get temp speed
	fm_set_rendering(id, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25);
	engfunc(EngFunc_EmitSound, id, CHAN_BODY, FROSTPLAYER_SND[random_num(0, sizeof FROSTPLAYER_SND - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM);
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), _, id);
	write_short(UNIT_SECOND*1);
	write_short(floatround(UNIT_SECOND*get_pcvar_float(CvarFreezeDuration)));
	write_short(FFADE_IN);
	write_byte(0);
	write_byte(50);
	write_byte(200);
	write_byte(100);
	message_end();
	if (pev(id, pev_flags) & FL_ONGROUND)
		set_pev(id, pev_gravity, 999999.9);
	else
		set_pev(id, pev_gravity, 0.000001);
	
	Frozen[id] = true;
	set_task(get_pcvar_float(CvarFreezeDuration), "remove_freeze", id);
}

public set_normal(id) {
	set_pev(id, pev_gravity, TempGravity[id]);
	set_pev(id, pev_maxspeed, TempSpeed[id]);
}

public FreezeShowHUD(id) {
	if (!is_user_alive(id) || HasPower[id] != 5) {
		remove_task(id);
		Freeze_Cooldown[id] = 0;
		return PLUGIN_HANDLED;
	}
	set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11);
	if(is_user_alive(id) && Freeze_Cooldown[id] == 1) {
		Freeze_Cooldown[id] --;
		show_hudmessage(id, "Puterea iti va reveni in: %d secunda",Freeze_Cooldown[id]);
	}
	if(is_user_alive(id) && Freeze_Cooldown[id] > 1) {
		Freeze_Cooldown[id] --;
		show_hudmessage(id, "Puterea iti va reveni in: %d secunde",Freeze_Cooldown[id]);
	}
	if(Freeze_Cooldown[id] <= 0) {
		show_hudmessage(id, "Ti-a revenit puterea");
		ColorChat(id, GREEN, "%s Iti poti folosi din nou puterea .", szPrefix);
		remove_task(id);
		Freeze_Cooldown[id] = 0;
	}
	return PLUGIN_HANDLED;
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Drag |
//==========================================================================================================
public DragStart(id) {
	if (HasPower[id] == 6 && !Drag_I[id]) {
		
		if (!is_user_alive(id)) {
			return PLUGIN_HANDLED;
		}
		if (Drag_Cooldown[id]) {
			ColorChat(id, GREEN,"%s Puterea iti va reveni in^4 %d^3 secunde .^4", szPrefix, Drag_Cooldown[id]);
			return PLUGIN_HANDLED;
		}
		new hooktarget, body;
		get_user_aiming(id, hooktarget, body);
		
		if (is_user_alive(hooktarget)) {
			if (get_user_team(id) != get_user_team(hooktarget)) {				
				Hooked[id] = hooktarget;
				emit_sound(hooktarget, CHAN_BODY, DRAG_HIT_SND, 1.0, ATTN_NORM, 0, PITCH_HIGH);
			}
			else {
				return PLUGIN_HANDLED;
			}
			
			if (get_pcvar_float(CvarDragSpeed) <= 0.0)
				CvarDragSpeed = 1;
			
			new parm[2];
			parm[0] = id;
			parm[1] = hooktarget;
			
			set_task(0.1, "DragReelin", id, parm, 2, "b");
			HarpoonTarget(parm);
			Drag_I[id] = true;
			Not_Cooldown[id] = false;
			if(get_pcvar_num(CvarDragUnb2Move) == 1)
				Unable2move[hooktarget] = true;
			
			if(get_pcvar_num(CvarDragUnb2Move) == 2)
				Unable2move[id] = true;
			
			if(get_pcvar_num(CvarDragUnb2Move) == 3) {
				Unable2move[hooktarget] = true;
				Unable2move[id] = true;
			}
		} 
		else {
			Hooked[id] = 33;
			NoTarget(id);
			Not_Cooldown[id] = false;
			set_task(1.0,"DragEnd",id);
			emit_sound(id, CHAN_BODY, DRAG_MISS_SND, 1.0, ATTN_NORM, 0, PITCH_HIGH);
			Drag_I[id] = true;
		}
	}
	else
		return PLUGIN_HANDLED;
	
	return PLUGIN_CONTINUE;
}

public DragShowHUD(id) {
	if (!is_user_alive(id) || HasPower[id] != 6) {
		remove_task(id);
		Drag_Cooldown[id] = 0;
		Not_Cooldown[id] = true;
		return PLUGIN_HANDLED;
	}
	set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11);
	if(is_user_alive(id) && Drag_Cooldown[id] == 1) {
		Drag_Cooldown[id] --;
		show_hudmessage(id, "Puterea iti va reveni in: %d secunda",Drag_Cooldown[id]);
	}
	if(is_user_alive(id) && Drag_Cooldown[id] > 1) {
		Drag_Cooldown[id] --;
		show_hudmessage(id, "Puterea iti va reveni in: %d secunde",Drag_Cooldown[id]);
	}
	if(Drag_Cooldown[id] <= 0) {
		show_hudmessage(id, "Ti-a revenit puterea");
		ColorChat(id, GREEN, "%s Iti poti folosi din nou puterea .", szPrefix);
		remove_task(id);
		Drag_Cooldown[id] = 0;
		Not_Cooldown[id] = true;
	}
	return PLUGIN_HANDLED;
}

public DragReelin(parm[]) {
	new id = parm[0];
	new victim = parm[1];
	
	if (!Hooked[id] || !is_user_alive(victim)) {
		DragEnd(id);
		return;
	}
	
	new Float:fl_Velocity[3];
	new idOrigin[3], vicOrigin[3];
	
	get_user_origin(victim, vicOrigin);
	get_user_origin(id, idOrigin);
	
	new distance = get_distance(idOrigin, vicOrigin);
	
	if (distance > 1) {
		new Float:fl_Time = distance / get_pcvar_float(CvarDragSpeed);
		
		fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time;
		fl_Velocity[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time;
		fl_Velocity[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time;
	}
	else {
		fl_Velocity[0] = 0.0;
		fl_Velocity[1] = 0.0;
		fl_Velocity[2] = 0.0;
	}
	
	entity_set_vector(victim, EV_VEC_velocity, fl_Velocity); //<- rewritten. now uses engine
}

public TakeDamage(victim, inflictor, attacker, Float:damage) { // if take damage drag off
	if (is_user_alive(attacker) && (get_pcvar_num(CvarDragDmg2Stop) > 0)) {
		OvrDmg[victim] = OvrDmg[victim] + floatround(damage);
		if (OvrDmg[victim] >= get_pcvar_num(CvarDragDmg2Stop)) {
			OvrDmg[victim] = 0;
			DragEnd(victim);
			return HAM_IGNORED;
		}
	}
	
	return HAM_IGNORED;
}

public HarpoonTarget(parm[]) { // set beam (ex. tongue:) if target is player
	
	new id = parm[0];
	new hooktarget = parm[1];
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(8);	// TE_BEAMENTS
	write_short(id);
	write_short(hooktarget);
	write_short(DragSprite);	// sprite index
	write_byte(0);	// start frame
	write_byte(0);	// framerate
	write_byte(200);	// life
	write_byte(8);	// width
	write_byte(1);	// noise
	write_byte(155);	// r, g, b
	write_byte(155);	// r, g, b
	write_byte(55);	// r, g, b
	write_byte(90);	// brightness
	write_byte(10);	// speed
	message_end();
}

public NoTarget(id) { // set beam if target isn't player
	new endorigin[3];
	
	get_user_origin(id, endorigin, 3);
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_BEAMENTPOINT); // TE_BEAMENTPOINT
	write_short(id);
	write_coord(endorigin[0]);
	write_coord(endorigin[1]);
	write_coord(endorigin[2]);
	write_short(DragSprite); // sprite index
	write_byte(0);	// start frame
	write_byte(0);	// framerate
	write_byte(200);	// life
	write_byte(8);	// width
	write_byte(1);	// noise
	write_byte(155);	// r, g, b
	write_byte(155);	// r, g, b
	write_byte(55);	// r, g, b
	write_byte(75);	// brightness
	write_byte(0);	// speed
	message_end();
}

public PlayerPreThink(id) {
	new button = get_user_button(id);
	new oldbutton = get_user_oldbutton(id);
	
	if (!is_user_alive(id)) {
		return FMRES_IGNORED;
	}
	
	if (Frozen[id]) {
		set_pev(id, pev_velocity, Float:{0.0,0.0,0.0});
		set_pev(id, pev_maxspeed, 1.0) ;
	}
	
	if(HasPower[id] == 6 ) { 
		if (BindUse[id]) {
			if (!(oldbutton & IN_USE) && (button & IN_USE))
				DragStart(id);
			
			if ((oldbutton & IN_USE) && !(button & IN_USE))
				DragEnd(id);
		}
		
		if (!Drag_I[id]) {
			Unable2move[id] = false;
		}
		
		if (Unable2move[id] && get_pcvar_num(CvarDragUnb2Move) > 0) {
			set_pev(id, pev_maxspeed, 1.0);
		}
	}
	return PLUGIN_CONTINUE;
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Teleport |
//==========================================================================================================
public TeleportShowHUD(id) {
	if (!is_user_alive(id) || HasPower[id] != 7) {
		remove_task(id);
		Teleport_Cooldown[id] = 0;
		return PLUGIN_HANDLED;
	}
	set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11);
	if(is_user_alive(id) && Teleport_Cooldown[id] == 1) {
		Teleport_Cooldown[id] --;
		show_hudmessage(id, "Puterea iti va reveni in: %d secunda",Teleport_Cooldown[id]);
	}
	if(is_user_alive(id) && Teleport_Cooldown[id] > 1) {
		Teleport_Cooldown[id] --;
		show_hudmessage(id, "Puterea iti va reveni in: %d secunde",Teleport_Cooldown[id]);
	}
	if(Teleport_Cooldown[id] <= 0) {
		show_hudmessage(id, "Ti-a revenit puterea");
		ColorChat(id, GREEN, "%s Iti poti folosi din nou puterea. ", szPrefix);
		remove_task(id);
		Teleport_Cooldown[id] = 0;
	}
	return PLUGIN_HANDLED;
}





////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NoRecoil |
//==========================================================================================================
public Weapon_PrimaryAttack_Pre(entity) {
	new id = pev(entity, pev_owner);
	
	if (HasPower[id] == 8) {
		pev(id, pev_punchangle, cl_pushangle[id]);
		return HAM_IGNORED;
	}
	return HAM_IGNORED;
}

public Weapon_PrimaryAttack_Post(entity) {
	new id = pev(entity, pev_owner);
	
	if ( HasPower[id] == 8) {
		new Float: push[3];
		pev(id, pev_punchangle, push);
		xs_vec_sub(push, cl_pushangle[id], push);
		xs_vec_mul_scalar(push, 0.0, push);
		xs_vec_add(push, cl_pushangle[id], push);
		set_pev(id, pev_punchangle, push);
		return HAM_IGNORED;
	}
	return HAM_IGNORED;
}

// POWERS -------------------------------------------------

public FurienAndAntiFurienDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits )
{
	if( iInflictor == iAttacker && vip_axe_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 5.3);
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && katana_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 2.8);
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && double_katana_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 3.3);
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && super_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && infinity_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 1.5 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && super_knife_shop [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 6.0 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && super_knife_shop2 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 10.0 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && ignes_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 4.0 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && elf_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 4.5 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && hunter [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_P90 && cs_get_user_team( iAttacker ) == CS_TEAM_CT )
	{
		SetHamParamFloat( 4, fDamage * 1.5 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && mage [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_GALIL && cs_get_user_team( iAttacker ) == CS_TEAM_CT )
	{
		SetHamParamFloat( 4, fDamage * 2.0 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && rogue [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_FAMAS && cs_get_user_team( iAttacker ) == CS_TEAM_CT )
	{
		SetHamParamFloat( 4, fDamage * 2.5 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && shaman [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_SG552 && cs_get_user_team( iAttacker ) == CS_TEAM_CT )
	{
		SetHamParamFloat( 4, fDamage * 2.5 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && thompson [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_P90 && cs_get_user_team( iAttacker ) == CS_TEAM_CT )
	{
		SetHamParamFloat( 4, fDamage * 3.0 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && warrior [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_P90 && cs_get_user_team( iAttacker ) == CS_TEAM_CT )
	{
		SetHamParamFloat( 4, fDamage * 2.0 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && deklowaz [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_P90 && cs_get_user_team( iAttacker ) == CS_TEAM_CT )
	{
		SetHamParamFloat( 4, fDamage * 3.0 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && dual_mp5 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_MP5NAVY && cs_get_user_team( iAttacker ) == CS_TEAM_CT )
	{
		SetHamParamFloat( 4, fDamage * 2.0 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && strike_grenade [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_HEGRENADE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 4.0 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && strike_grenade2 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_HEGRENADE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 5.0 );
		return HAM_HANDLED;
	}
	
	if( iInflictor == iAttacker && strike_grenade3 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_HEGRENADE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 6.0 );
		return HAM_HANDLED;
	}
	
	return HAM_IGNORED;
} 

public Depozit(id) {
	if(cs_get_user_money(id) >= 16000) {
		ColorChat ( id, GREEN, "%s Ai depozitat^4 16000^3 si ai primit^4 1^3 credit .^4", szPrefix );
		set_user_credits(id, get_user_credits(id) + 1);
		cs_set_user_money(id, cs_get_user_money(id) - 16000);
	}
	else {
		ColorChat ( id, GREEN, "%s Ai nevoie de ^4 16000 $^3 pentru a depozita .^4", szPrefix );
	}
	return PLUGIN_HANDLED;
}

public Retrage(id) {
	if(cs_get_user_money(id) >= 16000) {
		ColorChat ( id, GREEN, "%s Detii deja^4 16000 $^3", szPrefix );
	}
	else if(PlayerCredits[id]) {
		ColorChat ( id, GREEN, "%s Ai retras^4 1^3 credit, mai ai^4 %d^3 credite .", szPrefix, PlayerCredits [ id ] - 1 );
		set_user_credits(id, get_user_credits(id) - 1);
		cs_set_user_money(id, cs_get_user_money(id) + 16000);
	}
	else {
		ColorChat ( id, GREEN, "%s Ai nevoie de^4 1^3 credti pentru a putea retrage .^4", szPrefix );
	}
	return PLUGIN_HANDLED;
}

public Show_Credits(id) {
	set_hudmessage(0, 128, 0, 0.03, 0.86, 2, 6.0, 5.0);
	show_hudmessage(id, "Ai %d Credite.", PlayerCredits[id]);
	ColorChat ( id, GREEN, "%s Detii^4 %d^3 credite .^4", szPrefix, PlayerCredits [ id ] );
	return PLUGIN_HANDLED;
}

public Give_Credits(id, level, cid) {
	if(!cmd_access(id, level, cid, 2)) {
		return PLUGIN_HANDLED;
	}
	new arg[23], gplayers[32], num, i, players, name[32];
	get_user_name(id, name, 31);
	read_argv(1, arg, 23);
	new give_credits[5];
	read_argv(2, give_credits, charsmax(give_credits));
	new Credits = str_to_num(give_credits);
	if(equali(arg, "@T") || equali ( arg, "t" ) ) {
		get_players(gplayers, num, "e", "TERRORIST");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			set_user_credits(players, get_user_credits(players) + Credits);
			SaveData(id);
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, GREEN, "^x03ADMIN^x04 give^x03 %i Credits^x04 to all^x03 Ts.", Credits);
				case 2: ColorChat(0, GREEN, "^x03%s^x04 give^x03 %i Credits^x04 to all^x03 Ts.", name, Credits);
			}
	}
	else if(equali(arg, "@CT") || equali ( arg, "ct" ) ) {
		get_players(gplayers, num, "e", "CT");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			set_user_credits(players, get_user_credits(players) + Credits);
			SaveData(id);
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, GREEN, "^x03ADMIN^x04 give^x03 %i Credits^x04 to all^x03 CTs.", Credits);
				case 2: ColorChat(0, GREEN, "^x03%s^x04 give^x03 %i Credits^x04 to all^x03 CTs.", name, Credits);
			}
	}
	if(equali(arg, "@All") || equali ( arg, "all" ) ) {
		get_players(gplayers, num, "a");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			set_user_credits(players, get_user_credits(players) + Credits);
			SaveData(id);
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, GREEN, "^x03ADMIN^x04 give^x03 %i Credits^x04 to all^x03 Players.", Credits);
				case 2: ColorChat(0, GREEN, "^x03%s^x04 give^x03 %i Credits^x04 to all^x03 Players.", name, Credits);
			}
	}
	new player = cmd_target(id, arg, 11);
	if(!player) {
		return PLUGIN_HANDLED;
	}
	set_user_credits(player, get_user_credits(player) + Credits);
	SaveData(id);
	switch(get_cvar_num("amx_show_activity")) {
		case 1: ColorChat(player, GREEN, "^x03ADMIN^x04 give your^x03 %i Credits.", Credits);
			case 2: ColorChat(player, GREEN, "^x03%s^x04 give your^x03 %i Credits.", name, Credits);
		}
	return PLUGIN_HANDLED;
}

public Reset_Credits(id, level, cid) {
	if(!cmd_access(id, level, cid, 2)) {
		return PLUGIN_HANDLED;
	}
	new arg[23], gplayers[32], num, i, players, name[32];
	get_user_name(id, name, 31);
	read_argv(1, arg, 23);
	if(equali(arg, "@T")) {
		get_players(gplayers, num, "e", "TERRORIST");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			PlayerCredits [ players ] = 0;
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, GREEN, "^x03ADMIN^x04 reset^x03 Credits^x04 to all^x03 Ts.");
				case 2: ColorChat(0, GREEN, "^x03%s^x04 reset^x03 Credits^x04 to all^x03 Ts.", name);
			}
	}
	
	else if(equali(arg, "@CT")) {
		get_players(gplayers, num, "e", "CT");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			PlayerCredits [ players ] = 0;
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, GREEN, "^x03ADMIN^x04 reset^x03 %i Credits^x04 to all^x03 CTs.");
				case 2: ColorChat(0, GREEN, "^x03%s^x04 reset^x03 %i Credits^x04 to all^x03 CTs.", name);
			}
	}
	if(equali(arg, "@All")) {
		get_players(gplayers, num, "a");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			PlayerCredits [ players ] = 0;
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, GREEN, "^x03ADMIN^x04 reset^x03 Credits^x04 to all^x03 Players.");
				case 2: ColorChat(0, GREEN, "^x03%s^x04 resetx03 Credits^x04 to all^x03 Players.", name);
			}
	}
	new player = cmd_target(id, arg, 11);
	if(!player) {
		return PLUGIN_HANDLED;
	}
	PlayerCredits [ player ] = 0;
	switch(get_cvar_num("amx_show_activity")) {
		case 1: ColorChat(player, GREEN, "^x03ADMIN^x04 reset your^x03 Credits.");
			case 2: ColorChat(player, GREEN, "^x03%s^x04 reset your^x03 Credits.", name);
		}
	return PLUGIN_HANDLED;
}

stock set_player_nextattack(player, weapon_id, Float:NextTime)
{
	const m_flNextPrimaryAttack_dc = 46
	const m_flNextSecondaryAttack_dc = 47
	const m_flTimeWeaponIdle_dc = 48
	const m_flNextAttack_dc = 83
	
	static weapon
	weapon = fm_get_user_weapon_entity(player, weapon_id)
	
	set_pdata_float(player, m_flNextAttack_dc, NextTime, 5)
	if(pev_valid(weapon))
	{
		set_pdata_float(weapon, m_flNextPrimaryAttack_dc , NextTime, 4)
		set_pdata_float(weapon, m_flNextSecondaryAttack_dc, NextTime, 4)
		set_pdata_float(weapon, m_flTimeWeaponIdle_dc, NextTime, 4)
	}
}

//get weapon id
stock get_weapon_ent(id,wpnid=0,wpnName[]="") {
	// who knows what wpnName will be
	static newName[24];
	
	// need to find the name
	if(wpnid) get_weaponname(wpnid,newName,23);
	
	// go with what we were told
	else formatex(newName,23,"%s",wpnName);
	
	// prefix it if we need to
	if(!equal(newName,"weapon_",7))
		format(newName,23,"weapon_%s",newName);
	
	return fm_find_ent_by_owner(get_maxplayers(),newName,id);
} 

// Blood and bodyparts
stock create_blood(const Float:origin[3]) {
	// Head
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_MODEL)
	engfunc(EngFunc_WriteCoord, origin[0])
	engfunc(EngFunc_WriteCoord, origin[1])
	engfunc(EngFunc_WriteCoord, origin[2])
	write_coord(random_num(-100,100))
	write_coord(random_num(-100,100))
	write_coord(random_num(100,200))
	write_angle(random_num(0,360))
	write_short(mdl_gib_head) // Sprite index
	write_byte(0) // bounce
	write_byte(500) // life
	message_end()
	
	// Spine
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_MODEL)
	engfunc(EngFunc_WriteCoord, origin[0])
	engfunc(EngFunc_WriteCoord, origin[1])
	engfunc(EngFunc_WriteCoord, origin[2])
	write_coord(random_num(-100,100))
	write_coord(random_num(-100,100))
	write_coord(random_num(100,200))
	write_angle(random_num(0,360))
	write_short(mdl_gib_spine)
	write_byte(0) // bounce
	write_byte(500) // life
	message_end()
	
	// Lung
	for(new i = 0; i < random_num(1,2); i++) 
	{
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_MODEL)
		engfunc(EngFunc_WriteCoord, origin[0])
		engfunc(EngFunc_WriteCoord, origin[1])
		engfunc(EngFunc_WriteCoord, origin[2])
		write_coord(random_num(-100,100))
		write_coord(random_num(-100,100))
		write_coord(random_num(100,200))
		write_angle(random_num(0,360))
		write_short(mdl_gib_lung)
		write_byte(0) // bounce
		write_byte(500) // life
		message_end()
	}
	
	// Parts, 10 times
	for(new i = 0; i < 10; i++) 
	{
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_MODEL)
		engfunc(EngFunc_WriteCoord, origin[0])
		engfunc(EngFunc_WriteCoord, origin[1])
		engfunc(EngFunc_WriteCoord, origin[2])
		write_coord(random_num(-100,100))
		write_coord(random_num(-100,100))
		write_coord(random_num(100,200))
		write_angle(random_num(0,360))
		write_short(mdl_gib_flesh)
		write_byte(0) // bounce
		write_byte(500) // life
		message_end()
	}
	
	// Blood
	for(new i = 0; i < 3; i++) 
	{
		new x,y,z
		x = random_num(-100,100)
		y = random_num(-100,100)
		z = random_num(0,100)
		for(new j = 0; j < 3; j++)
		{
			message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte(TE_BLOODSPRITE)
			engfunc(EngFunc_WriteCoord, origin[0]+(x*j))
			engfunc(EngFunc_WriteCoord, origin[1]+(y*j))
			engfunc(EngFunc_WriteCoord, origin[2]+(z*j))
			write_short(blood_spray)
			write_short(blood_drop)
			write_byte(229) // color index
			write_byte(15) // size
			message_end()
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
http://www.fileshare.ro/e31291946
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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