Plugin de baza FURIEN CLASIC

Pluginuri pentru modul AmxModX.

Moderators: Moderatori ajutatori, Moderatori

User avatar
DaNNe.
Fost moderator
Fost moderator
Posts: 2907
Joined: 08 Nov 2013, 20:43
Detinator Steam: Da
CS Status: Activitate scăzută
SteamID: /id/FurienMaster
Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
Fost moderator ajutator
Fost Membru Club eXtreamCS (doua luni)
Has thanked: 242 times
Been thanked: 138 times
Contact:

19 Jun 2015, 16:24

Parano1a wrote:Daca se poate sa-mi scoate shopu si meniu-l de arme va rog ! As ramane foarte recunoscator
Fara meniu de arme si shop, sursa e aproape la fel:http://www.extreamcs.com/forum/amxmodx/ ... 69932.html
Contact: Activitate scazuta.
eXtreamSHOP
Kidu219
Membru, skill 0
Membru, skill 0
Posts: 4
Joined: 18 Jun 2015, 15:36
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
Fond eXtream: 0
Contact:

24 Jun 2015, 16:02

Poate cineva sa modifice ca bomba sa poata fi plantata numai in ultimul minut (ca in unele runde se poate planta si la inceput ..).
DangeRR
Membru, skill 0
Membru, skill 0
Posts: 17
Joined: 06 Dec 2015, 12:06
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
Fond eXtream: 0
Contact:

06 Dec 2015, 19:21

Imi poate da cineva

.amx / .sma?

Am primit o eroare la compilat

Code: Select all

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for www.Freakz.ro / amx.freakz.ro

nume_plugin.sma(77) : error 037: invalid string (possibly non-terminated string)
nume_plugin.sma(77 -- 79) : error 001: expected token: ",", but found "-identifier-"

2 Errors.
Compilarea a esuat!
[/b]
Vand GameMode LoadZone[0.3.7]! Pentru mai multe detalii dati click ==> aici.
User avatar
Challenger.
Fost moderator
Fost moderator
Posts: 2628
Joined: 07 Dec 2014, 14:32
Detinator Steam: Da
Reputatie: Fost Super Moderator
Nume anterior: whisTle
Puncte: 1.7 / 3
Fond eXtream: 0
Contact:

06 Dec 2015, 20:15

DangeRR wrote:Imi poate da cineva

.amx / .sma?

Am primit o eroare la compilat

Code: Select all

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for www.Freakz.ro / amx.freakz.ro

nume_plugin.sma(77) : error 037: invalid string (possibly non-terminated string)
nume_plugin.sma(77 -- 79) : error 001: expected token: ",", but found "-identifier-"

2 Errors.
Compilarea a esuat!
[/b]
| Afiseaza codul
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <fun>

#define PLUGIN "Furien Clasic"
#define VERSION "2.0"
#define AUTHOR "Aragon*/DaNNe."

#define DMG_HEGRENADE (1<<24)

#define FURIEN_GRAVITY		0.4
#define FURIEN_SPEED		750.0
#define TEAM_FURIEN 1
#define TEAM_ANTIFURIEN 2

#define TASKID_CANPLANT			 10001
#define TASKID_C4COUNTDOWN		 453 

#define VIP_GOLD_LEVEL		ADMIN_LEVEL_H
#define VIP_SILVER_LEVEL	ADMIN_LEVEL_G
#define FOUNDER_LEVEL		ADMIN_IMMUNITY

#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif

//Shop
new SuperKnifeModel_V[] = "models/v_superknife_new.mdl"
new bool: HaveSuperKnife[33]

//Settings
new bool:MakeVisible[33], Float:Wallorigin[33][3]

//Parachute
#define PARACHUTE_CLASS		"Parachute"
new ParaENT[33];

new Menu;
new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info, 
MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade,
bool:CanPlant, C4_CountDownDelay;

public plugin_cfg() {
	server_cmd("amx_cvar mp_playerid 2")
	server_cmd("amx_cvar sv_maxspeed 900")
	server_cmd("amx_cvar sv_restart 5")
}


//===========================================================================================//
//===============================[Weapons Settings]=========================================//
//=========================================================================================//
new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33];

//---|| Primary
#define M4A1_KEY		100
#define AK47_KEY		101
#define M3_KEY			102
#define AUG_KEY			103 
#define FAMAS_KEY		104
#define MP5_KEY			105
#define XM1014_KEY		106

//---|| Secondary
#define USP_KEY			107
#define DEAGLE_KEY		108
#define ELITE_KEY		109
#define FIVESEVEN_KEY	110

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	cvar_gamedescription = register_cvar("furien_gamename", "Furien CS1")
	antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")
	furienspawnhp = register_cvar("furien_spawnhp", "100")
	superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.0")
	cvar_autojoin_team = register_cvar("furien_team", "5")
	cvar_autojoin_class = register_cvar("furien_class", "5")
	cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")
	
	MSGID_SayText = get_user_msgid("SayText")
	MSGID_StatusIcon = get_user_msgid("StatusIcon")
	MSGID_TextMsg = get_user_msgid("TextMsg")
	MSGID_SendAudio = get_user_msgid("SendAudio")
	MSGID_ShowMenu = get_user_msgid("ShowMenu")
	MSGID_VGUIMenu = get_user_msgid("VGUIMenu")
	MSGID_ScreenFade = get_user_msgid("ScreenFade")
	
	register_clcmd("say shop", "CmdShopMenu")
	register_clcmd("say /shop", "CmdShopMenu")
	register_clcmd("say_team shop", "CmdShopMenu")
	register_clcmd("say_team /shop", "CmdShopMenu")
	//register_clcmd("say weapons", "CmdWeaponsMenu")
	//register_clcmd("say /weapons", "CmdWeaponsMenu")
	register_clcmd("jointeam", "CMD_BlockJoinTeam")
	register_clcmd("jointeam 1", "CMD_BlockJoinTeam")
	register_clcmd("jointeam 2", "CMD_BlockJoinTeam")
	register_clcmd("jointeam 3", "CMD_BlockJoinTeam")
	register_clcmd("chooseteam", "CMD_BlockChooseTeam")
	register_clcmd("say /beneficii", "CmdShowMotd")
	register_clcmd("say /rs", "CmdResetScore")
	register_clcmd("say_team /rs", "CmdResetScore")
	register_clcmd("say /resetscore", "CmdResetScore")
	register_clcmd("say_team /resetscore", "CmdResetScore")
	
	RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)
	RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
	RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
	RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
	RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack"); 
	
	register_forward(FM_PlayerPreThink, "Player_PreThink");
	register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);	
	register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");
	register_forward(FM_GetGameDescription, "FWD_GameDescription")	
	
	register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
	register_event("DeathMsg", "EVENT_Death", "a");
	register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");
	register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0");
	register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")
	register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")	
	
	
	register_message(MSGID_StatusIcon, "MSG_StatusIcon");
	register_message(MSGID_TextMsg, "MSG_TextMessage");
	register_message(MSGID_ShowMenu, "MSG_ShowMenu");
	register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");
	register_message(MSGID_SendAudio, "MSG_SendAudio");
	register_message(MSGID_Health, "MSG_Health")
	register_message(MSGID_ScreenFade, "MSG_ScreenFade")
}


public plugin_precache() {
	removebuyzone = register_cvar("furien_removebuyzone", "1")
	
	if(get_pcvar_num(removebuyzone)) {
		
		remove_entity_name("info_map_parameters");
		remove_entity_name("func_buyzone");
		
		new Entity = create_entity("info_map_parameters");
		
		DispatchKeyValue(Entity, "buying", "3");
		DispatchSpawn(Entity);
	}
	precache_model(SuperKnifeModel_V)
}

public client_connect(id) {
	client_cmd(id, "cl_forwardspeed 999.0")
	client_cmd(id, "cl_sidespeed 999.0")
	client_cmd(id, "cl_backspeed 999.0")
}

public client_putinserver(id) {
	client_cmd(id, "cl_forwardspeed 999.0")
	client_cmd(id, "cl_sidespeed 999.0")
	client_cmd(id, "cl_backspeed 999.0")
	PrimaryWeapon[id] = 0
	SecondaryWeapon[id] = 0
}
	

public Ham_Spawn_Post(id) {
	if(is_user_connected(id) && is_user_alive(id)) {
		strip_user_weapons(id)
		HavePrimaryWeapon[id] = false
		HaveSecondaryWeapon[id] = false
		switch(get_user_team(id)) {
			case TEAM_FURIEN: {
				fm_give_item(id, "weapon_hegrenade")
				fm_give_item(id, "weapon_knife")
				fm_give_item(id, "weapon_flashbang")
				set_user_footsteps(id, 1)
				fm_set_user_health(id, get_pcvar_num(furienspawnhp))
			}
			case TEAM_ANTIFURIEN: {
				fm_give_item(id, "weapon_flashbang")
				fm_give_item(id, "weapon_hegrenade")
				fm_give_item(id, "weapon_knife")
				set_user_footsteps(id, 0)
				fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))
				HaveSuperKnife[id] = false;
				Equipment(id)					
			}
		}
	}
}

public EVENT_NewRound() {
	CanPlant = false;
	new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0
	set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT)
	remove_task(TASKID_C4COUNTDOWN)
}

public EVENT_FireINTheHole() 
	return PLUGIN_HANDLED

public HAM_Touch_Weapon(ent, id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))
		return HAM_SUPERCEDE
	
	return HAM_IGNORED
}

public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {
	if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) {
		if(get_user_weapon(Attacker) == CSW_KNIFE) {
			if(HaveSuperKnife[Attacker])
				SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))
		}
		if(get_user_flags(Victim) & VIP_GOLD_LEVEL) {
			if(DamageType & DMG_HEGRENADE)
				return HAM_SUPERCEDE
		}
	}
	return HAM_IGNORED
}

///////////////////////////////////////////////////////////////////////////////////////////////

public C4_PrimaryAttack(Ent) {
	if(!CanPlant) 
		return HAM_SUPERCEDE
		
	return HAM_IGNORED
}

public CmdResetScore(id) {
	if(get_user_frags(id) == 0 && get_user_deaths(id) == 0) 
		ColorChat(id, "!gScorul tau este deja!t 0-0!g !")
	else {
		for(new i = 0; i < 2; i++) {
			cs_set_user_deaths(id, 0);
			set_user_frags(id, 0);
		}
		ColorChat(id, "!gTi-ai resetat scorul cu succes !")
	}
}

public CmdShopMenu(id) {
	if(!is_user_alive(id))
		return PLUGIN_HANDLED
	switch(get_user_team(id)) {
		case TEAM_FURIEN: CmdFurienShop(id)
		case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)
	}
	return PLUGIN_HANDLED
}

public CmdFurienShop(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {
		Menu = menu_create("\yFurien Shop", "CmdFurienHandler")
		
		new SuperKnife[256];
		formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \y10000$")   
		menu_additem(Menu, SuperKnife, "1", 0)
		
		new Health[256];
		formatex(Health, sizeof(Health)-1, "50 HP	- \y3000$")
		menu_additem(Menu, Health, "2", 0)
		
		new Armor[256];
		formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
		menu_additem(Menu, Armor, "3", 0)
		
		new Grenade[256];
		formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")
		menu_additem(Menu, Grenade, "4", 0)
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public CmdAntiFurienShop(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler")	

		new Defuse[256];
		formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \y500$")
		menu_additem(Menu, Defuse, "1", 0)
		
		new Health[256];
		formatex(Health, sizeof(Health)-1, "50 HP	- \y3000$")
		menu_additem(Menu, Health, "2", 0)
		
		new Armor[256];
		formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
		menu_additem(Menu, Armor, "3", 0)
		
		new Grenade[256];
		formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")
		menu_additem(Menu, Grenade, "4", 0)

		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public CmdFurienHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(HaveSuperKnife[id])
				client_print(id, print_center, "You already have SuperKnife!")
			else {
				new Money = cs_get_user_money(id) - 10000
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					HaveSuperKnife[id] = true;
					EVENT_CurWeapon(id)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 2: {
			if(get_user_health(id) >= 250) 
				client_print(id, print_center, "You already have 250 HP!")
			else {
				new Money = cs_get_user_money(id) - 3000
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_health(id) + 50 > 250)
						fm_set_user_health(id, 250)
					else 
						fm_set_user_health(id, get_user_health(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 3: {
			if(get_user_armor(id) >= 250) 
				client_print(id, print_center, "You already have 250 AP!")
			else {
				new Money = cs_get_user_money(id) - 500
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_armor(id) + 50 > 250) 
						fm_set_user_armor(id, 250)
					else 
						fm_set_user_armor(id, get_user_armor(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 4: {
			if(user_has_weapon(id, CSW_HEGRENADE))
				client_print(id, print_center, "You already have HE GRENADE!")
			else {
				new Money = cs_get_user_money(id) - 4000
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {	
					fm_give_item(id, "weapon_hegrenade")
					cs_set_user_money(id, Money)
				}
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public CmdAntiFurienHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(cs_get_user_defuse(id))
				client_print(id, print_center, "You already have Defuse KIT!")
			else {
				new Money = cs_get_user_money(id) - 500
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					cs_set_user_defuse(id, 1)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 2: {
			if(get_user_health(id) >= 250) 
				client_print(id, print_center, "You already have 250 HP!")
			else {
				new Money = cs_get_user_money(id) - 3000
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_health(id) + 50 > 250)
						fm_set_user_health(id, 250)
					else 
						fm_set_user_health(id, get_user_health(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 3: {
			if(get_user_armor(id) >= 250) 
				client_print(id, print_center, "You already have 250 AP!")
			else {
				new Money = cs_get_user_money(id) - 500
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_armor(id) + 50 > 250) 
						fm_set_user_armor(id, 250)
					else 
						fm_set_user_armor(id, get_user_armor(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 4: {
			if(user_has_weapon(id, CSW_HEGRENADE))
				client_print(id, print_center, "You already have HE GRENADE!")
			else {
				new Money = cs_get_user_money(id) - 4000
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {	
					fm_give_item(id, "weapon_hegrenade")
					cs_set_user_money(id, Money)
				}
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

//=========================================================================//
//=======================[Weapons Settings]===============================//
//=======================================================================//

public Equipment(id) {
	if(is_user_alive(id) && get_user_team(id) == 2) {
		Menu = menu_create("\rWeapons Menu", "EquipmentCmd");
		menu_additem(Menu, "\wNew Weapons", "1", 0);
		if(PrimaryWeapon[id] && SecondaryWeapon[id])
			menu_additem(Menu, "\wPrevious Setup", "2", 0);
		else 
			menu_additem(Menu, "\dPrevious Setup", "2", 0);
		menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)
		menu_display(id, Menu, 0);
	}
}

public EquipmentCmd(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(!HavePrimaryWeapon[id])
				Primary(id)
			else if(!HaveSecondaryWeapon[id])
				Secondary(id)
		}
		case 2: {
			if(PrimaryWeapon[id] && SecondaryWeapon[id])
				GiveLastWeapons(id)
			else Equipment(id)
		}
		default: return PLUGIN_HANDLED;
	}
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}

public Primary(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler")
		
		menu_additem(Menu, "M4A1", "1", 0)
		menu_additem(Menu, "AK47", "2", 0)
		menu_additem(Menu, "M3", "3", 0)
		menu_additem(Menu, "Aug", "4", 0)
		menu_additem(Menu, "Famas", "5", 0)
		menu_additem(Menu, "MP5 Navy", "6", 0)
		menu_additem(Menu, "XM1014", "7", 0)
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public CmdWeaponsHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			fm_give_item(id, "weapon_m4a1")
			cs_set_user_bpammo(id, CSW_M4A1, 254)
			PrimaryWeapon[id] = M4A1_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 2: {
			fm_give_item(id, "weapon_ak47")
			cs_set_user_bpammo(id, CSW_AK47, 254)
			PrimaryWeapon[id] = AK47_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 3: {
			fm_give_item(id, "weapon_m3")
			cs_set_user_bpammo(id, CSW_M3, 254)
			PrimaryWeapon[id] = M3_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 4: {
			fm_give_item(id, "weapon_aug")
			cs_set_user_bpammo(id, CSW_AUG, 254)
			PrimaryWeapon[id] = AUG_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 5: {
			fm_give_item(id, "weapon_famas")
			cs_set_user_bpammo(id, CSW_FAMAS, 254)
			PrimaryWeapon[id] = FAMAS_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 6: {
			fm_give_item(id, "weapon_mp5navy")
			cs_set_user_bpammo(id, CSW_MP5NAVY, 254)
			PrimaryWeapon[id] = MP5_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 7: {
			fm_give_item(id, "weapon_xm1014")
			cs_set_user_bpammo(id, CSW_XM1014, 254)
			PrimaryWeapon[id] = XM1014_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public Secondary(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler")
		
		menu_additem(Menu, "USP", "1", 0)
		menu_additem(Menu, "Deagle", "2", 0)
		menu_additem(Menu, "Elite", "3", 0)
		menu_additem(Menu, "Five Seven", "4", 0)
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public CmdSecondaryHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {		
		case 1: {
			fm_give_item(id, "weapon_usp")
			cs_set_user_bpammo(id, CSW_USP, 256)
			SecondaryWeapon[id] = USP_KEY
			HaveSecondaryWeapon[id] = true;
		}
		case 2: {
			fm_give_item(id, "weapon_deagle")
			cs_set_user_bpammo(id, CSW_DEAGLE, 256)
			SecondaryWeapon[id] = DEAGLE_KEY 
			HaveSecondaryWeapon[id] = true;
		}
		case 3: {
			fm_give_item(id, "weapon_elite")
			cs_set_user_bpammo(id, CSW_ELITE, 256)
			SecondaryWeapon[id] = ELITE_KEY
			HaveSecondaryWeapon[id] = true;
		}
		case 4: {
			fm_give_item(id, "weapon_fiveseven")
			cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
			SecondaryWeapon[id] = FIVESEVEN_KEY
			HaveSecondaryWeapon[id] = true;
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public GiveLastWeapons(id) {
	if(!HavePrimaryWeapon[id]) {
		switch(PrimaryWeapon[id]) {
			case M4A1_KEY: {
				fm_give_item(id, "weapon_m4a1")
				cs_set_user_bpammo(id, CSW_M4A1, 256)
				HavePrimaryWeapon[id] = true;
			}
			case AK47_KEY: {
				fm_give_item(id, "weapon_ak47")
				cs_set_user_bpammo(id, CSW_AK47, 256)
				HavePrimaryWeapon[id] = true;
			}
			case M3_KEY: {
				fm_give_item(id, "weapon_m3")
				cs_set_user_bpammo(id, CSW_M3, 256)
				HavePrimaryWeapon[id] = true;
			}
			case AUG_KEY: {
				fm_give_item(id, "weapon_aug")
				cs_set_user_bpammo(id, CSW_AUG, 256)
				HavePrimaryWeapon[id] = true;
			}
			case FAMAS_KEY: {
				fm_give_item(id, "weapon_famas")
				cs_set_user_bpammo(id, CSW_FAMAS, 256)
				HavePrimaryWeapon[id] = true;
			}
			case MP5_KEY: {
				fm_give_item(id, "weapon_mp5navy")
				cs_set_user_bpammo(id, CSW_MP5NAVY, 256)
				HavePrimaryWeapon[id] = true;
			}
			case XM1014_KEY: {
				fm_give_item(id, "weapon_xm1014")
				cs_set_user_bpammo(id, CSW_XM1014, 256)
				HavePrimaryWeapon[id] = true;
			}
		}
	}
	if(!HaveSecondaryWeapon[id]) {
		switch(SecondaryWeapon[id]) {
			case USP_KEY: {
				fm_give_item(id, "weapon_usp")
				cs_set_user_bpammo(id, CSW_USP, 256)
				HaveSecondaryWeapon[id] = true;
			}
			case DEAGLE_KEY: {
				fm_give_item(id, "weapon_deagle")
				cs_set_user_bpammo(id, CSW_DEAGLE, 256)
				HaveSecondaryWeapon[id] = true;
			}
			case ELITE_KEY: {
				fm_give_item(id, "weapon_elite")
				cs_set_user_bpammo(id, CSW_ELITE, 256)
				HaveSecondaryWeapon[id] = true;
			}
			case FIVESEVEN_KEY: {
				fm_give_item(id, "weapon_fiveseven")
				cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
				HaveSecondaryWeapon[id] = true;
			}
		}
	}
}
public CMD_BlockJoinTeam(id) {
	console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***")
	return 1;
}

public CMD_BlockChooseTeam(id) {
	console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***")
	return 1;
}

public CmdShowMotd(id)
	show_motd(id, "addons/amxmodx/configs/beneficii.html")

/////////////////////////////////////////////////////////////////////////

public EVENT_CurWeapon(id) {
	if(is_user_connected(id)) {
		if(get_user_weapon(id) == CSW_KNIFE) {
			if(HaveSuperKnife[id]) 
				set_pev(id, pev_viewmodel2, SuperKnifeModel_V)
		}
		new PlayerHealth;
		PlayerHealth = get_user_health(id)
		if(PlayerHealth == 256)
			fm_set_user_health(id, 255)
	}

}

public EVENT_Death() {
	static Attacker, Victim;
	Attacker = read_data(1)
	Victim = read_data(2)
	HaveSuperKnife[Victim] = false;
	if(Victim == Attacker) 
		return 1;
	
	if(is_user_connected(Attacker)) {
		if(get_user_flags(Attacker) & VIP_GOLD_LEVEL) {
			cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 6000)
			fm_set_user_health(Attacker, get_user_health(Attacker) + 60)
			fm_set_user_armor(Attacker, get_user_armor(Attacker) + 60)
		}
		else if(get_user_flags(Attacker) & VIP_SILVER_LEVEL) {
			cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
			fm_set_user_health(Attacker, get_user_health(Attacker) + 30)
			fm_set_user_armor(Attacker, get_user_armor(Attacker) + 30)
		}
		else if(get_user_flags(Attacker) & FOUNDER_LEVEL) {
			cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 7000)
			fm_set_user_health(Attacker, get_user_health(Attacker) + 70)
			fm_set_user_armor(Attacker, get_user_armor(Attacker) + 70)	
		}
		else {
			if(get_user_team(Victim) == 2) 
				cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 1200)
			else if(get_user_team(Victim) == 1)
				cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
		}
	}

	return 1;
}

public MSG_StatusIcon(msg_id, msg_dest, id) {
	static Attrib 
	Attrib = get_msg_arg_int(2)
	
	if(Attrib == (1<<1))
		set_msg_arg_int(2, ARG_BYTE, 0)
	
	new Icon[8];
	get_msg_arg_string(2, Icon, 7);
	if(get_pcvar_num(removebuyzone)) {
		static const BuyZone[] = "buyzone";
		
		if(equal(Icon, BuyZone)) {
			set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);
			
			return PLUGIN_HANDLED;
		}
	}
	return PLUGIN_CONTINUE;
}

public MSG_TextMessage() {
	static TextMsg[22];
	get_msg_arg_string(2, TextMsg, charsmax(TextMsg))
	if(equal(TextMsg, "#Terrorists_Win")) {
		client_print(0, print_center, "The Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#CTs_Win")) {
		client_print(0, print_center, "The Anti-Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Bomb_Defused")) {
		client_print(0, print_center, "The Anti-Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Target_Bombed")) {
		client_print(0, print_center, "The Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Target_Saved")) {
		client_print(0, print_center, "The Anti-Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Fire_in_the_hole"))
		return PLUGIN_HANDLED
	else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) {
		if(!CanPlant)
			return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE;
}

public MSG_ShowMenu(msgid, dest, id) {
	if(!Should_AutoJoin(id))
		return PLUGIN_CONTINUE
	
	static team_select[] = "#Team_Select"
	static menu_text_code[sizeof team_select]
	get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
	if(!equal(menu_text_code, team_select))
		return PLUGIN_CONTINUE
	
	JoinTeam_Task(id, msgid)
	
	return PLUGIN_HANDLED
}

public MSG_VGUIMenu(msgid, dest, id) {
	if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))
		return PLUGIN_CONTINUE
	
	JoinTeam_Task(id, msgid)
	
	return PLUGIN_HANDLED
}

public MSG_SendAudio() {
	static Sound[17]
	get_msg_arg_string(2, Sound, sizeof Sound - 1)
	
	if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef"))
		return PLUGIN_HANDLED;
	
	return PLUGIN_CONTINUE;
}

public MSG_Health(msgid, dest, id) {
	static Health;
	Health = get_msg_arg_int(1)
	if(Health > 255)
		set_msg_arg_int(1, ARG_BYTE, 255);
	else if(Health == 256) 
		set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)
}

public MSG_ScreenFade(msgid, dest, id) {
	if(is_user_connected(id)) {
		if(get_user_flags(id) & VIP_GOLD_LEVEL) {
			static data[4]
			data[0] = get_msg_arg_int(4)
			data[1] = get_msg_arg_int(5)
			data[2] = get_msg_arg_int(6)
			data[3] = get_msg_arg_int(7)
		
			if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
				return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
}

bool:Should_AutoJoin(id) {
	return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))
}

JoinTeam_Task(id, menu_msgid) {
	static param_menu_msgid[2]
	param_menu_msgid[0] = menu_msgid
	
	set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)
}

public Force_JoinTeam(menu_msgid[], id) {
	if(get_user_team(id))
		return
	
	static team[2], class[2]
	get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)
	get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)
	Force_Team_Join(id, menu_msgid[0], team, class)
}

stock Force_Team_Join(id, menu_msgid,  team[] = "5", class[] = "0") {
	static jointeam[] = "jointeam"
	if(class[0] == '0') {
		engclient_cmd(id, jointeam, team)
		return
	}
	
	static msg_block, joinclass[] = "joinclass"
	msg_block = get_msg_block(menu_msgid)
	set_msg_block(menu_msgid, BLOCK_SET)
	engclient_cmd(id, jointeam, team)
	engclient_cmd(id, joinclass, class)
	set_msg_block(menu_msgid, msg_block)
}

public bomb_planted(planter) {
	C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1
	TASK_C4_CountDown();
	set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
	show_hudmessage(0, "Furienii au plantat bomba!")
}

public EVENT_SwitchTeam() {
	new Players[32], PlayersNum, id;
	get_players(Players, PlayersNum)
	if(PlayersNum) {
		for(new i; i < PlayersNum; i++) {
			id = Players
			BeginDelay(id)
		}
	}
}

public BeginDelay(id) {
	if(is_user_connected(id)) {
		switch(id) {
			case 1..7: set_task(0.1, "BeginTeamSwap", id)
			case 8..15: set_task(0.2, "BeginTeamSwap", id)
			case 16..23: set_task(0.3, "BeginTeamSwap", id)
			case 24..32: set_task(0.4, "BeginTeamSwap", id)
		}
	}
}

public BeginTeamSwap(id) {
	if(is_user_connected(id)) {
		switch(get_user_team(id)) {
			case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)
			case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)
		}
	}
}	

///////////////////////////////////////////////////////////////////////////////////////////////

public Player_PreThink(id) {
	if(is_user_connected(id)) {
		if(get_user_team(id) == TEAM_FURIEN) {
			if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
				set_pev(id, pev_gravity, FURIEN_GRAVITY)
		
			if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {
				set_pev(id, pev_maxspeed, FURIEN_SPEED)
				set_user_footsteps(id, 1)
			}
		}
		if(get_pcvar_num(cvar_aim_info)) {
			new Target, Body;
			get_user_aiming(id, Target, Body);
			if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {
				new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;
				TargetTeam = get_user_team(Target)
				PlayerTeam = get_user_team(id)
				get_user_name(Target, TargetName, 31)
				TargetHealth = get_user_health(Target)
				TargetArmor = get_user_armor(Target)
				if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {
					formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
					RED = 20
					GREEN = 200
					BLUE = 50
				}
				else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {
					formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
					RED = 200
					GREEN = 20 
					BLUE = 20 
				}
				else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {
					formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
					RED = 200
					GREEN = 20 
					BLUE = 20 
				}
				else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)
					return 
				set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
				show_hudmessage(id, "%s", Message)
			}
		}
	}
}

public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
	if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
		if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1 
		|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
		|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
			set_es(es, ES_RenderFx, kRenderFxNone);
			set_es(es, ES_RenderMode, kRenderTransTexture);
			set_es(es, ES_RenderAmt, 255);
		}
		else if(get_user_team(ent) == 1) {
			set_es(es, ES_RenderFx, kRenderFxNone);
			set_es(es, ES_RenderMode, kRenderTransTexture);
			static Float:Origin[3]
			pev(ent, pev_origin, Origin)
			
			if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])
				set_es(es, ES_RenderAmt, 0);
			else
				set_es(es, ES_RenderAmt, 255);
		}
	}
}

public FWD_ParachutePreThink(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		new Float:FallSpeed = -50.0;
		new Float:Frame;
		
		new Button = pev(id, pev_button);
		new OldButton = pev(id, pev_oldbuttons);
		new Flags = pev(id, pev_flags);
		
		if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {
			
			if(pev(ParaENT[id],pev_sequence) != 2) {
				set_pev(ParaENT[id], pev_sequence, 2);
				set_pev(ParaENT[id], pev_gaitsequence, 1);
				set_pev(ParaENT[id], pev_frame, 0.0);
				set_pev(ParaENT[id], pev_fuser1, 0.0);
				set_pev(ParaENT[id], pev_animtime, 0.0);
				return;
			}
			
			pev(ParaENT[id],pev_fuser1, Frame);
			Frame += 2.0;
			set_pev(ParaENT[id],pev_fuser1,Frame);
			set_pev(ParaENT[id],pev_frame,Frame);
			
			if(Frame > 254.0) {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
			else {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
			return;
		}
		
		if(Button & IN_USE) {
			new Float:Velocity[3];
			pev(id, pev_velocity, Velocity);
			
			if(Velocity[2] < 0.0) {
				if(ParaENT[id] <= 0) {
					ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
					
					if(ParaENT[id] > 0) {
						set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);
						set_pev(ParaENT[id], pev_aiment, id);
						set_pev(ParaENT[id], pev_owner, id);
						set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);
						set_pev(ParaENT[id], pev_sequence, 0);
						set_pev(ParaENT[id], pev_gaitsequence, 1);
						set_pev(ParaENT[id], pev_frame, 0.0);
						set_pev(ParaENT[id], pev_fuser1, 0.0);
					}
				}
				if(ParaENT[id] > 0) {
					set_pev(id, pev_sequence, 3);
					set_pev(id, pev_gaitsequence, 1);
					set_pev(id, pev_frame, 1.0);
					set_pev(id, pev_framerate, 1.0);
					
					Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;
					set_pev(id, pev_velocity, Velocity);
					
					if(pev(ParaENT[id],pev_sequence) == 0) {
						pev(ParaENT[id],pev_fuser1, Frame);
						Frame += 1.0;
						set_pev(ParaENT[id],pev_fuser1,Frame);
						set_pev(ParaENT[id],pev_frame,Frame);
						
						if(Frame > 100.0) {
							set_pev(ParaENT[id], pev_animtime, 0.0);
							set_pev(ParaENT[id], pev_framerate, 0.4);
							set_pev(ParaENT[id], pev_sequence, 1);
							set_pev(ParaENT[id], pev_gaitsequence, 1);
							set_pev(ParaENT[id], pev_frame, 0.0);
							set_pev(ParaENT[id], pev_fuser1, 0.0);
						}
					}
				}
			}
			
			else if(ParaENT[id] > 0) {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
		}
		
		else if((OldButton & IN_USE) && ParaENT[id] > 0) {
			engfunc(EngFunc_RemoveEntity, ParaENT[id]);
			ParaENT[id] = 0;
		}
	}
}

public FWD_GameDescription() { 
	static GameName[32]
	get_pcvar_string(cvar_gamedescription, GameName, 31)
	
	forward_return(FMV_STRING, GameName)
	
	return FMRES_SUPERCEDE
}

public TASK_CanPlant() {
	CanPlant = true;
	set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
	show_hudmessage(0, "Furienii pot planta bomba!")
}

public TASK_C4_CountDown() {
	new Red, Green, Blue
	if(C4_CountDownDelay > 10)
		Red = 0, Green = 255, Blue = 0;
	else if(C4_CountDownDelay > 5)
		Red = 255, Green = 200, Blue = 0;
	else if(C4_CountDownDelay <= 5)
		Red = 255, Green = 0, Blue = 0;
	
	if(C4_CountDownDelay) {
		new Message[256];
		formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay);

		set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0)
		show_hudmessage(0, "%s", Message)
		set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);
		C4_CountDownDelay--;
	}
	else if(!C4_CountDownDelay)
		C4_CountDownDelay = 0;
}

stock ColorChat(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4");
	replace_all(msg, 190, "!y", "^1");
	replace_all(msg, 190, "!t", "^3");
	
	if(id) players[0] = id;
	else get_players(players, count, "ch"); {
		for(new i = 0; i < count; i++) {
			if(is_user_connected(players)) {
				message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	} 
}
NU sunt intermediar.

Dacă ai nevoie de ajutor pe forum dă-mi un PM şi rezolvăm.

REGULAMENT FORUM

RECLAMAȚII MODERATORI

RECLAMAȚII PM
Activitate scăzută
DangeRR
Membru, skill 0
Membru, skill 0
Posts: 17
Joined: 06 Dec 2015, 12:06
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
Fond eXtream: 0
Contact:

06 Dec 2015, 20:29

Mersi Barney Rubble!

Si beneficiile + gradele pentru acest plugin?
Vand GameMode LoadZone[0.3.7]! Pentru mai multe detalii dati click ==> aici.
TrrrQ
Fost moderator
Fost moderator
Posts: 2800
Joined: 04 Feb 2013, 00:31
Detinator Steam: Da
Reputatie: Membru Club eXtreamCS (3 luni)
Restrictie moderator!
Unban achitat (x2)
Fost moderator
Fond eXtream: 8
Has thanked: 134 times
Been thanked: 75 times
Contact:

07 Dec 2015, 12:51

ahaha
nu meritati ba nimic! nimiiiic!
eu n-am mai fost pe aici sa vad ce s-a postat

dar cat am testat pe baza la furien si am stat sa descoperim buguri si astea, numai eu cu danne stim
la fel si cu shopu

si tu vii si postezi, ca na, ai cumparat si ai dreptul de a fi jegos :-j
Filme Online Subtitrate (Doar o singură reclamă obligatorie de la player): https://filmeonline-hd.com
AlexandruD
Membru, skill +1
Membru, skill +1
Posts: 165
Joined: 08 Jun 2015, 20:31
Detinator Steam: Da
CS Status: CSOS Community
Detinator server CS: FURIEN.CSOS.RO
SteamID: .::A L E X::.
Fond eXtream: 0
Contact:

04 Jan 2016, 20:13

Nu merge sa-l pun ,serverul se pune offline.
Am pus si modelul de sk.
FURIEN.CSOS.RO
Visit CSOS Community , The Future Is Now !!!
User avatar
THEKING.
Manager CS
Manager CS
Posts: 3632
Joined: 21 Apr 2012, 16:24
Detinator Steam: Da
CS Status: Away
Detinator server CS: cs.extreamcs.com
SteamID: divinsx
Reputatie: Fost super moderator
Manager CS
Nume anterior: CLAU.
1/3
Location: Romania
Has thanked: 87 times
Been thanked: 84 times
Contact:

04 Jan 2016, 20:59

AlexandruD wrote:Nu merge sa-l pun ,serverul se pune offline.
Am pus si modelul de sk.
Imposibil si eu il folosesc pe acelasi si ruleaza de 7 ore continuu fara nici-o eroare , undeva gresesti .
AlexandruD
Membru, skill +1
Membru, skill +1
Posts: 165
Joined: 08 Jun 2015, 20:31
Detinator Steam: Da
CS Status: CSOS Community
Detinator server CS: FURIEN.CSOS.RO
SteamID: .::A L E X::.
Fond eXtream: 0
Contact:

04 Jan 2016, 21:10

Cum sa gresec , am adaugat amxx in plugins
sma in scripting
in plugins.ini am adaugat furien_clasic.amxx
FURIEN.CSOS.RO
Visit CSOS Community , The Future Is Now !!!
soundzew
Membru, skill +2
Membru, skill +2
Posts: 955
Joined: 24 Jul 2014, 09:32
Detinator Steam: Nu
CS Status: -
Reputatie: Utilizator neserios (tepar)
Fond eXtream: 0
Has thanked: 3 times

31 Jan 2016, 19:18

pluginul asta are inclusa in el chestia aia cu furien daca sta nemiscat 2-3 secunde vine invizibil si cataratul pe pereti?
User avatar
Challenger.
Fost moderator
Fost moderator
Posts: 2628
Joined: 07 Dec 2014, 14:32
Detinator Steam: Da
Reputatie: Fost Super Moderator
Nume anterior: whisTle
Puncte: 1.7 / 3
Fond eXtream: 0
Contact:

31 Jan 2016, 19:57

soundzew wrote:pluginul asta are inclusa in el chestia aia cu furien daca sta nemiscat 2-3 secunde vine invizibil si cataratul pe pereti?
Cățărare pe pereți nu are,dar are invizibilitatea.
NU sunt intermediar.

Dacă ai nevoie de ajutor pe forum dă-mi un PM şi rezolvăm.

REGULAMENT FORUM

RECLAMAȚII MODERATORI

RECLAMAȚII PM
Activitate scăzută
Kenzor10
Membru, skill 0
Membru, skill 0
Posts: 36
Joined: 25 Jan 2016, 23:27
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
Fond eXtream: 0
Contact:

01 Feb 2016, 21:13

nu stiu de ce de la acest plugin de baza echipele nu se schimb in functie de expirarea timpului, adica furienii raman tot furienii mereu si ct la fel nu se schimb !!
Post Reply

Return to “AmxModX”

  • Information
  • Who is online

    Users browsing this forum: No registered users and 4 guests