Plugin de baza FURIEN CLASIC
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- Jucks
- Membru, skill +3
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Fatzzu modifica tu baza daca ai timp sa nu mai aibe buguri
Detinator : # Go.Tried.Ro #
- DaNNe.
- Fost moderator
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- Joined: 08 Nov 2013, 20:43
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- SteamID: /id/FurienMaster
- Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
Fost moderator ajutator
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Nu e ultima versiune. De mine e facut. Ultima versiune s-a pierdut, din pacate. Bafta!KeNny. FRN wrote:Acesta este o versiune mai veche si e plin de buguri.
Ultima versiune ruleaza doar pe acest server . http://www.gametracker.com/server_info/ ... .76:27015/ .
- LondoN eXtream
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Fost moderator ajutator
Membru Club eXtreamCS (6 luni) - Fond eXtream: 0
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Are bug la speed baza ast, c4 nu merge plantat in ultimele 60 sec.DaNNe. wrote:Nu e ultima versiune. De mine e facut. Ultima versiune s-a pierdut, din pacate. Bafta!KeNny. FRN wrote:Acesta este o versiune mai veche si e plin de buguri.
Ultima versiune ruleaza doar pe acest server . http://www.gametracker.com/server_info/ ... .76:27015/ .
Si mai sunt o mulțime
-
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Un amx_who si user.ini ??
-
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eroare la Compilare , o poate rezolva cineva ?
/tmp/text1ssWH8.sma(925 -- 926) : error 006: must be assigned to an array
/tmp/text1ssWH8.sma(1168) : error 035: argument type mismatch (argument 1)
/tmp/text1ssWH8.sma(1169) : error 035: argument type mismatch (argument 4)
/tmp/text1ssWH8.sma(1170) : error 035: argument type mismatch (argument 1)
4 Errors.
Could not locate output file /home/groups/amxmodx/public_html/websc3/text1ssWH8.amx (compile failed).
/tmp/text1ssWH8.sma(925 -- 926) : error 006: must be assigned to an array
/tmp/text1ssWH8.sma(1168) : error 035: argument type mismatch (argument 1)
/tmp/text1ssWH8.sma(1169) : error 035: argument type mismatch (argument 4)
/tmp/text1ssWH8.sma(1170) : error 035: argument type mismatch (argument 1)
4 Errors.
Could not locate output file /home/groups/amxmodx/public_html/websc3/text1ssWH8.amx (compile failed).
- levin
- Scripter eXtreamCS
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Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
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Code: Select all
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <fun>
#define PLUGIN "Furien Clasic"
#define VERSION "2.0"
#define AUTHOR "Aragon*/DaNNe."
#define DMG_HEGRENADE (1<<24)
#define FURIEN_GRAVITY 0.4
#define FURIEN_SPEED 750.0
#define TEAM_FURIEN 1
#define TEAM_ANTIFURIEN 2
#define TASKID_CANPLANT 10001
#define TASKID_C4COUNTDOWN 453
#define VIP_GOLD_LEVEL ADMIN_LEVEL_H
#define VIP_SILVER_LEVEL ADMIN_LEVEL_G
#define FOUNDER_LEVEL ADMIN_IMMUNITY
#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif
//Shop
new SuperKnifeModel_V[] = "models/v_superknife_new.mdl"
new bool: HaveSuperKnife[33]
//Settings
new bool:MakeVisible[33], Float:Wallorigin[33][3]
//Parachute
#define PARACHUTE_CLASS "Parachute"
new ParaENT[33];
new Menu;
new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info,
MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade,
bool:CanPlant, C4_CountDownDelay;
public plugin_cfg() {
server_cmd("amx_cvar mp_playerid 2")
server_cmd("amx_cvar sv_maxspeed 900")
server_cmd("amx_cvar sv_restart 5")
}
//===========================================================================================//
//===============================[Weapons Settings]=========================================//
//=========================================================================================//
new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33];
//---|| Primary
#define M4A1_KEY 100
#define AK47_KEY 101
#define M3_KEY 102
#define AUG_KEY 103
#define FAMAS_KEY 104
#define MP5_KEY 105
#define XM1014_KEY 106
//---|| Secondary
#define USP_KEY 107
#define DEAGLE_KEY 108
#define ELITE_KEY 109
#define FIVESEVEN_KEY 110
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
cvar_gamedescription = register_cvar("furien_gamename", "Furien CS1")
antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")
furienspawnhp = register_cvar("furien_spawnhp", "100")
superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.0")
cvar_autojoin_team = register_cvar("furien_team", "5")
cvar_autojoin_class = register_cvar("furien_class", "5")
cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")
MSGID_SayText = get_user_msgid("SayText")
MSGID_StatusIcon = get_user_msgid("StatusIcon")
MSGID_TextMsg = get_user_msgid("TextMsg")
MSGID_SendAudio = get_user_msgid("SendAudio")
MSGID_ShowMenu = get_user_msgid("ShowMenu")
MSGID_VGUIMenu = get_user_msgid("VGUIMenu")
MSGID_ScreenFade = get_user_msgid("ScreenFade")
register_clcmd("say shop", "CmdShopMenu")
register_clcmd("say /shop", "CmdShopMenu")
register_clcmd("say_team shop", "CmdShopMenu")
register_clcmd("say_team /shop", "CmdShopMenu")
//register_clcmd("say weapons", "CmdWeaponsMenu")
//register_clcmd("say /weapons", "CmdWeaponsMenu")
register_clcmd("jointeam", "CMD_BlockJoinTeam")
register_clcmd("jointeam 1", "CMD_BlockJoinTeam")
register_clcmd("jointeam 2", "CMD_BlockJoinTeam")
register_clcmd("jointeam 3", "CMD_BlockJoinTeam")
register_clcmd("chooseteam", "CMD_BlockChooseTeam")
register_clcmd("say /beneficii", "CmdShowMotd")
register_clcmd("say /rs", "CmdResetScore")
register_clcmd("say_team /rs", "CmdResetScore")
register_clcmd("say /resetscore", "CmdResetScore")
register_clcmd("say_team /resetscore", "CmdResetScore")
RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)
RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack");
register_forward(FM_PlayerPreThink, "Player_PreThink");
register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);
register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");
register_forward(FM_GetGameDescription, "FWD_GameDescription")
register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
register_event("DeathMsg", "EVENT_Death", "a");
register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");
register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0");
register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")
register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")
register_message(MSGID_StatusIcon, "MSG_StatusIcon");
register_message(MSGID_TextMsg, "MSG_TextMessage");
register_message(MSGID_ShowMenu, "MSG_ShowMenu");
register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");
register_message(MSGID_SendAudio, "MSG_SendAudio");
register_message(MSGID_Health, "MSG_Health")
register_message(MSGID_ScreenFade, "MSG_ScreenFade")
}
public plugin_precache() {
removebuyzone = register_cvar("furien_removebuyzone", "1")
if(get_pcvar_num(removebuyzone)) {
remove_entity_name("info_map_parameters");
remove_entity_name("func_buyzone");
new Entity = create_entity("info_map_parameters");
DispatchKeyValue(Entity, "buying", "3");
DispatchSpawn(Entity);
}
precache_model(SuperKnifeModel_V)
}
public client_connect(id) {
client_cmd(id, "cl_forwardspeed 999.0")
client_cmd(id, "cl_sidespeed 999.0")
client_cmd(id, "cl_backspeed 999.0")
}
public client_putinserver(id) {
client_cmd(id, "cl_forwardspeed 999.0")
client_cmd(id, "cl_sidespeed 999.0")
client_cmd(id, "cl_backspeed 999.0")
PrimaryWeapon[id] = 0
SecondaryWeapon[id] = 0
}
public Ham_Spawn_Post(id) {
if(is_user_connected(id) && is_user_alive(id)) {
strip_user_weapons(id)
HavePrimaryWeapon[id] = false
HaveSecondaryWeapon[id] = false
switch(get_user_team(id)) {
case TEAM_FURIEN: {
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_knife")
fm_give_item(id, "weapon_flashbang")
set_user_footsteps(id, 1)
fm_set_user_health(id, get_pcvar_num(furienspawnhp))
}
case TEAM_ANTIFURIEN: {
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_knife")
set_user_footsteps(id, 0)
fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))
HaveSuperKnife[id] = false;
Equipment(id)
}
}
}
}
public EVENT_NewRound() {
CanPlant = false;
new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0
set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT)
remove_task(TASKID_C4COUNTDOWN)
}
public EVENT_FireINTheHole()
return PLUGIN_HANDLED
public HAM_Touch_Weapon(ent, id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))
return HAM_SUPERCEDE
return HAM_IGNORED
}
public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {
if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) {
if(get_user_weapon(Attacker) == CSW_KNIFE) {
if(HaveSuperKnife[Attacker])
SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))
}
if(get_user_flags(Victim) & VIP_GOLD_LEVEL) {
if(DamageType & DMG_HEGRENADE)
return HAM_SUPERCEDE
}
}
return HAM_IGNORED
}
///////////////////////////////////////////////////////////////////////////////////////////////
public C4_PrimaryAttack(Ent) {
if(!CanPlant)
return HAM_SUPERCEDE
return HAM_IGNORED
}
public CmdResetScore(id) {
if(get_user_frags(id) == 0 && get_user_deaths(id) == 0)
ColorChat(id, "!gScorul tau este deja!t 0-0!g !")
else {
for(new i = 0; i < 2; i++) {
cs_set_user_deaths(id, 0);
set_user_frags(id, 0);
}
ColorChat(id, "!gTi-ai resetat scorul cu succes !")
}
}
public CmdShopMenu(id) {
if(!is_user_alive(id))
return PLUGIN_HANDLED
switch(get_user_team(id)) {
case TEAM_FURIEN: CmdFurienShop(id)
case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)
}
return PLUGIN_HANDLED
}
public CmdFurienShop(id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {
Menu = menu_create("\yFurien Shop", "CmdFurienHandler")
new SuperKnife[256];
formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \y10000$")
menu_additem(Menu, SuperKnife, "1", 0)
new Health[256];
formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")
menu_additem(Menu, Health, "2", 0)
new Armor[256];
formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
menu_additem(Menu, Armor, "3", 0)
new Grenade[256];
formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")
menu_additem(Menu, Grenade, "4", 0)
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, Menu, 0);
}
}
public CmdAntiFurienShop(id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler")
new Defuse[256];
formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \y500$")
menu_additem(Menu, Defuse, "1", 0)
new Health[256];
formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")
menu_additem(Menu, Health, "2", 0)
new Armor[256];
formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
menu_additem(Menu, Armor, "3", 0)
new Grenade[256];
formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")
menu_additem(Menu, Grenade, "4", 0)
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, Menu, 0);
}
}
public CmdFurienHandler(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new Data[6], Name[64];
new Access, CallBack;
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
new Key = str_to_num(Data);
switch(Key) {
case 1: {
if(HaveSuperKnife[id])
client_print(id, print_center, "You already have SuperKnife!")
else {
new Money = cs_get_user_money(id) - 10000
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
HaveSuperKnife[id] = true;
EVENT_CurWeapon(id)
cs_set_user_money(id, Money)
}
}
}
case 2: {
if(get_user_health(id) >= 250)
client_print(id, print_center, "You already have 250 HP!")
else {
new Money = cs_get_user_money(id) - 3000
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
if(get_user_health(id) + 50 > 250)
fm_set_user_health(id, 250)
else
fm_set_user_health(id, get_user_health(id) + 50)
cs_set_user_money(id, Money)
}
}
}
case 3: {
if(get_user_armor(id) >= 250)
client_print(id, print_center, "You already have 250 AP!")
else {
new Money = cs_get_user_money(id) - 500
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
if(get_user_armor(id) + 50 > 250)
fm_set_user_armor(id, 250)
else
fm_set_user_armor(id, get_user_armor(id) + 50)
cs_set_user_money(id, Money)
}
}
}
case 4: {
if(user_has_weapon(id, CSW_HEGRENADE))
client_print(id, print_center, "You already have HE GRENADE!")
else {
new Money = cs_get_user_money(id) - 4000
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
fm_give_item(id, "weapon_hegrenade")
cs_set_user_money(id, Money)
}
}
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public CmdAntiFurienHandler(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new Data[6], Name[64];
new Access, CallBack;
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
new Key = str_to_num(Data);
switch(Key) {
case 1: {
if(cs_get_user_defuse(id))
client_print(id, print_center, "You already have Defuse KIT!")
else {
new Money = cs_get_user_money(id) - 500
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
cs_set_user_defuse(id, 1)
cs_set_user_money(id, Money)
}
}
}
case 2: {
if(get_user_health(id) >= 250)
client_print(id, print_center, "You already have 250 HP!")
else {
new Money = cs_get_user_money(id) - 3000
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
if(get_user_health(id) + 50 > 250)
fm_set_user_health(id, 250)
else
fm_set_user_health(id, get_user_health(id) + 50)
cs_set_user_money(id, Money)
}
}
}
case 3: {
if(get_user_armor(id) >= 250)
client_print(id, print_center, "You already have 250 AP!")
else {
new Money = cs_get_user_money(id) - 500
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
if(get_user_armor(id) + 50 > 250)
fm_set_user_armor(id, 250)
else
fm_set_user_armor(id, get_user_armor(id) + 50)
cs_set_user_money(id, Money)
}
}
}
case 4: {
if(user_has_weapon(id, CSW_HEGRENADE))
client_print(id, print_center, "You already have HE GRENADE!")
else {
new Money = cs_get_user_money(id) - 4000
if(Money < 0)
client_print(id, print_center, "You have insufficient founds!")
else {
fm_give_item(id, "weapon_hegrenade")
cs_set_user_money(id, Money)
}
}
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
//=========================================================================//
//=======================[Weapons Settings]===============================//
//=======================================================================//
public Equipment(id) {
if(is_user_alive(id) && get_user_team(id) == 2) {
Menu = menu_create("\rWeapons Menu", "EquipmentCmd");
menu_additem(Menu, "\wNew Weapons", "1", 0);
if(PrimaryWeapon[id] && SecondaryWeapon[id])
menu_additem(Menu, "\wPrevious Setup", "2", 0);
else
menu_additem(Menu, "\dPrevious Setup", "2", 0);
menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)
menu_display(id, Menu, 0);
}
}
public EquipmentCmd(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new Data[6], Name[64];
new Access, CallBack;
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
new Key = str_to_num(Data);
switch(Key) {
case 1: {
if(!HavePrimaryWeapon[id])
Primary(id)
else if(!HaveSecondaryWeapon[id])
Secondary(id)
}
case 2: {
if(PrimaryWeapon[id] && SecondaryWeapon[id])
GiveLastWeapons(id)
else Equipment(id)
}
default: return PLUGIN_HANDLED;
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public Primary(id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler")
menu_additem(Menu, "M4A1", "1", 0)
menu_additem(Menu, "AK47", "2", 0)
menu_additem(Menu, "M3", "3", 0)
menu_additem(Menu, "Aug", "4", 0)
menu_additem(Menu, "Famas", "5", 0)
menu_additem(Menu, "MP5 Navy", "6", 0)
menu_additem(Menu, "XM1014", "7", 0)
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, Menu, 0);
}
}
public CmdWeaponsHandler(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new Data[6], Name[64];
new Access, CallBack;
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
new Key = str_to_num(Data);
switch(Key) {
case 1: {
fm_give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 254)
PrimaryWeapon[id] = M4A1_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 2: {
fm_give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 254)
PrimaryWeapon[id] = AK47_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 3: {
fm_give_item(id, "weapon_m3")
cs_set_user_bpammo(id, CSW_M3, 254)
PrimaryWeapon[id] = M3_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 4: {
fm_give_item(id, "weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 254)
PrimaryWeapon[id] = AUG_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 5: {
fm_give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 254)
PrimaryWeapon[id] = FAMAS_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 6: {
fm_give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 254)
PrimaryWeapon[id] = MP5_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
case 7: {
fm_give_item(id, "weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 254)
PrimaryWeapon[id] = XM1014_KEY
HavePrimaryWeapon[id] = true;
Secondary(id)
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public Secondary(id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler")
menu_additem(Menu, "USP", "1", 0)
menu_additem(Menu, "Deagle", "2", 0)
menu_additem(Menu, "Elite", "3", 0)
menu_additem(Menu, "Five Seven", "4", 0)
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, Menu, 0);
}
}
public CmdSecondaryHandler(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new Data[6], Name[64];
new Access, CallBack;
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
new Key = str_to_num(Data);
switch(Key) {
case 1: {
fm_give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 256)
SecondaryWeapon[id] = USP_KEY
HaveSecondaryWeapon[id] = true;
}
case 2: {
fm_give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 256)
SecondaryWeapon[id] = DEAGLE_KEY
HaveSecondaryWeapon[id] = true;
}
case 3: {
fm_give_item(id, "weapon_elite")
cs_set_user_bpammo(id, CSW_ELITE, 256)
SecondaryWeapon[id] = ELITE_KEY
HaveSecondaryWeapon[id] = true;
}
case 4: {
fm_give_item(id, "weapon_fiveseven")
cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
SecondaryWeapon[id] = FIVESEVEN_KEY
HaveSecondaryWeapon[id] = true;
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public GiveLastWeapons(id) {
if(!HavePrimaryWeapon[id]) {
switch(PrimaryWeapon[id]) {
case M4A1_KEY: {
fm_give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 256)
HavePrimaryWeapon[id] = true;
}
case AK47_KEY: {
fm_give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 256)
HavePrimaryWeapon[id] = true;
}
case M3_KEY: {
fm_give_item(id, "weapon_m3")
cs_set_user_bpammo(id, CSW_M3, 256)
HavePrimaryWeapon[id] = true;
}
case AUG_KEY: {
fm_give_item(id, "weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 256)
HavePrimaryWeapon[id] = true;
}
case FAMAS_KEY: {
fm_give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 256)
HavePrimaryWeapon[id] = true;
}
case MP5_KEY: {
fm_give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 256)
HavePrimaryWeapon[id] = true;
}
case XM1014_KEY: {
fm_give_item(id, "weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 256)
HavePrimaryWeapon[id] = true;
}
}
}
if(!HaveSecondaryWeapon[id]) {
switch(SecondaryWeapon[id]) {
case USP_KEY: {
fm_give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 256)
HaveSecondaryWeapon[id] = true;
}
case DEAGLE_KEY: {
fm_give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 256)
HaveSecondaryWeapon[id] = true;
}
case ELITE_KEY: {
fm_give_item(id, "weapon_elite")
cs_set_user_bpammo(id, CSW_ELITE, 256)
HaveSecondaryWeapon[id] = true;
}
case FIVESEVEN_KEY: {
fm_give_item(id, "weapon_fiveseven")
cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
HaveSecondaryWeapon[id] = true;
}
}
}
}
public CMD_BlockJoinTeam(id) {
console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***")
return 1;
}
public CMD_BlockChooseTeam(id) {
console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***")
return 1;
}
public CmdShowMotd(id)
show_motd(id, "addons/amxmodx/configs/beneficii.html")
/////////////////////////////////////////////////////////////////////////
public EVENT_CurWeapon(id) {
if(is_user_connected(id)) {
if(get_user_weapon(id) == CSW_KNIFE) {
if(HaveSuperKnife[id])
set_pev(id, pev_viewmodel2, SuperKnifeModel_V)
}
new PlayerHealth;
PlayerHealth = get_user_health(id)
if(PlayerHealth == 256)
fm_set_user_health(id, 255)
}
}
public EVENT_Death() {
static Attacker, Victim;
Attacker = read_data(1)
Victim = read_data(2)
HaveSuperKnife[Victim] = false;
if(Victim == Attacker)
return 1;
if(is_user_connected(Attacker)) {
if(get_user_flags(Attacker) & VIP_GOLD_LEVEL) {
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 6000)
fm_set_user_health(Attacker, get_user_health(Attacker) + 60)
fm_set_user_armor(Attacker, get_user_armor(Attacker) + 60)
}
else if(get_user_flags(Attacker) & VIP_SILVER_LEVEL) {
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
fm_set_user_health(Attacker, get_user_health(Attacker) + 30)
fm_set_user_armor(Attacker, get_user_armor(Attacker) + 30)
}
else if(get_user_flags(Attacker) & FOUNDER_LEVEL) {
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 7000)
fm_set_user_health(Attacker, get_user_health(Attacker) + 70)
fm_set_user_armor(Attacker, get_user_armor(Attacker) + 70)
}
else {
if(get_user_team(Victim) == 2)
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 1200)
else if(get_user_team(Victim) == 1)
cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
}
}
return 1;
}
public MSG_StatusIcon(msg_id, msg_dest, id) {
static Attrib
Attrib = get_msg_arg_int(2)
if(Attrib == (1<<1))
set_msg_arg_int(2, ARG_BYTE, 0)
new Icon[8];
get_msg_arg_string(2, Icon, 7);
if(get_pcvar_num(removebuyzone)) {
static const BuyZone[] = "buyzone";
if(equal(Icon, BuyZone)) {
set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);
return PLUGIN_HANDLED;
}
}
return PLUGIN_CONTINUE;
}
public MSG_TextMessage() {
static TextMsg[22];
get_msg_arg_string(2, TextMsg, charsmax(TextMsg))
if(equal(TextMsg, "#Terrorists_Win")) {
client_print(0, print_center, "The Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#CTs_Win")) {
client_print(0, print_center, "The Anti-Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Bomb_Defused")) {
client_print(0, print_center, "The Anti-Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Target_Bombed")) {
client_print(0, print_center, "The Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Target_Saved")) {
client_print(0, print_center, "The Anti-Furiens have won this round!")
return PLUGIN_HANDLED;
}
else if(equal(TextMsg, "#Fire_in_the_hole"))
return PLUGIN_HANDLED
else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) {
if(!CanPlant)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE;
}
public MSG_ShowMenu(msgid, dest, id) {
if(!Should_AutoJoin(id))
return PLUGIN_CONTINUE
static team_select[] = "#Team_Select"
static menu_text_code[sizeof team_select]
get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
if(!equal(menu_text_code, team_select))
return PLUGIN_CONTINUE
JoinTeam_Task(id, msgid)
return PLUGIN_HANDLED
}
public MSG_VGUIMenu(msgid, dest, id) {
if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))
return PLUGIN_CONTINUE
JoinTeam_Task(id, msgid)
return PLUGIN_HANDLED
}
public MSG_SendAudio() {
static Sound[17]
get_msg_arg_string(2, Sound, sizeof Sound - 1)
if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef"))
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public MSG_Health(msgid, dest, id) {
static Health;
Health = get_msg_arg_int(1)
if(Health > 255)
set_msg_arg_int(1, ARG_BYTE, 255);
else if(Health == 256)
set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)
}
public MSG_ScreenFade(msgid, dest, id) {
if(is_user_connected(id)) {
if(get_user_flags(id) & VIP_GOLD_LEVEL) {
static data[4]
data[0] = get_msg_arg_int(4)
data[1] = get_msg_arg_int(5)
data[2] = get_msg_arg_int(6)
data[3] = get_msg_arg_int(7)
if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
bool:Should_AutoJoin(id) {
return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))
}
JoinTeam_Task(id, menu_msgid) {
static param_menu_msgid[2]
param_menu_msgid[0] = menu_msgid
set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)
}
public Force_JoinTeam(menu_msgid[], id) {
if(get_user_team(id))
return
static team[2], class[2]
get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)
get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)
Force_Team_Join(id, menu_msgid[0], team, class)
}
stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") {
static jointeam[] = "jointeam"
if(class[0] == '0') {
engclient_cmd(id, jointeam, team)
return
}
static msg_block, joinclass[] = "joinclass"
msg_block = get_msg_block(menu_msgid)
set_msg_block(menu_msgid, BLOCK_SET)
engclient_cmd(id, jointeam, team)
engclient_cmd(id, joinclass, class)
set_msg_block(menu_msgid, msg_block)
}
public bomb_planted(planter) {
C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1
TASK_C4_CountDown();
set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
show_hudmessage(0, "Furienii au plantat bomba!")
}
public EVENT_SwitchTeam() {
new Players[32], PlayersNum, id;
get_players(Players, PlayersNum)
if(PlayersNum) {
for(new i; i < PlayersNum; i++) {
id = Players[i]
BeginDelay(id)
}
}
}
public BeginDelay(id) {
if(is_user_connected(id)) {
switch(id) {
case 1..7: set_task(0.1, "BeginTeamSwap", id)
case 8..15: set_task(0.2, "BeginTeamSwap", id)
case 16..23: set_task(0.3, "BeginTeamSwap", id)
case 24..32: set_task(0.4, "BeginTeamSwap", id)
}
}
}
public BeginTeamSwap(id) {
if(is_user_connected(id)) {
switch(get_user_team(id)) {
case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)
case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
public Player_PreThink(id) {
if(is_user_connected(id)) {
if(get_user_team(id) == TEAM_FURIEN) {
if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
set_pev(id, pev_gravity, FURIEN_GRAVITY)
if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {
set_pev(id, pev_maxspeed, FURIEN_SPEED)
set_user_footsteps(id, 1)
}
}
if(get_pcvar_num(cvar_aim_info)) {
new Target, Body;
get_user_aiming(id, Target, Body);
if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {
new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;
TargetTeam = get_user_team(Target)
PlayerTeam = get_user_team(id)
get_user_name(Target, TargetName, 31)
TargetHealth = get_user_health(Target)
TargetArmor = get_user_armor(Target)
if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
RED = 20
GREEN = 200
BLUE = 50
}
else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
RED = 200
GREEN = 20
BLUE = 20
}
else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
RED = 200
GREEN = 20
BLUE = 20
}
else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)
return
set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
show_hudmessage(id, "%s", Message)
}
}
}
}
public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1
|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
set_es(es, ES_RenderFx, kRenderFxNone);
set_es(es, ES_RenderMode, kRenderTransTexture);
set_es(es, ES_RenderAmt, 255);
}
else if(get_user_team(ent) == 1) {
set_es(es, ES_RenderFx, kRenderFxNone);
set_es(es, ES_RenderMode, kRenderTransTexture);
static Float:Origin[3]
pev(ent, pev_origin, Origin)
if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])
set_es(es, ES_RenderAmt, 0);
else
set_es(es, ES_RenderAmt, 255);
}
}
}
public FWD_ParachutePreThink(id) {
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
new Float:FallSpeed = -50.0;
new Float:Frame;
new Button = pev(id, pev_button);
new OldButton = pev(id, pev_oldbuttons);
new Flags = pev(id, pev_flags);
if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {
if(pev(ParaENT[id],pev_sequence) != 2) {
set_pev(ParaENT[id], pev_sequence, 2);
set_pev(ParaENT[id], pev_gaitsequence, 1);
set_pev(ParaENT[id], pev_frame, 0.0);
set_pev(ParaENT[id], pev_fuser1, 0.0);
set_pev(ParaENT[id], pev_animtime, 0.0);
return;
}
pev(ParaENT[id],pev_fuser1, Frame);
Frame += 2.0;
set_pev(ParaENT[id],pev_fuser1,Frame);
set_pev(ParaENT[id],pev_frame,Frame);
if(Frame > 254.0) {
engfunc(EngFunc_RemoveEntity, ParaENT[id]);
ParaENT[id] = 0;
}
else {
engfunc(EngFunc_RemoveEntity, ParaENT[id]);
ParaENT[id] = 0;
}
return;
}
if(Button & IN_USE) {
new Float:Velocity[3];
pev(id, pev_velocity, Velocity);
if(Velocity[2] < 0.0) {
if(ParaENT[id] <= 0) {
ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if(ParaENT[id] > 0) {
set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);
set_pev(ParaENT[id], pev_aiment, id);
set_pev(ParaENT[id], pev_owner, id);
set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);
set_pev(ParaENT[id], pev_sequence, 0);
set_pev(ParaENT[id], pev_gaitsequence, 1);
set_pev(ParaENT[id], pev_frame, 0.0);
set_pev(ParaENT[id], pev_fuser1, 0.0);
}
}
if(ParaENT[id] > 0) {
set_pev(id, pev_sequence, 3);
set_pev(id, pev_gaitsequence, 1);
set_pev(id, pev_frame, 1.0);
set_pev(id, pev_framerate, 1.0);
Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;
set_pev(id, pev_velocity, Velocity);
if(pev(ParaENT[id],pev_sequence) == 0) {
pev(ParaENT[id],pev_fuser1, Frame);
Frame += 1.0;
set_pev(ParaENT[id],pev_fuser1,Frame);
set_pev(ParaENT[id],pev_frame,Frame);
if(Frame > 100.0) {
set_pev(ParaENT[id], pev_animtime, 0.0);
set_pev(ParaENT[id], pev_framerate, 0.4);
set_pev(ParaENT[id], pev_sequence, 1);
set_pev(ParaENT[id], pev_gaitsequence, 1);
set_pev(ParaENT[id], pev_frame, 0.0);
set_pev(ParaENT[id], pev_fuser1, 0.0);
}
}
}
}
else if(ParaENT[id] > 0) {
engfunc(EngFunc_RemoveEntity, ParaENT[id]);
ParaENT[id] = 0;
}
}
else if((OldButton & IN_USE) && ParaENT[id] > 0) {
engfunc(EngFunc_RemoveEntity, ParaENT[id]);
ParaENT[id] = 0;
}
}
}
public FWD_GameDescription() {
static GameName[32]
get_pcvar_string(cvar_gamedescription, GameName, 31)
forward_return(FMV_STRING, GameName)
return FMRES_SUPERCEDE
}
public TASK_CanPlant() {
CanPlant = true;
set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
show_hudmessage(0, "Furienii pot planta bomba!")
}
public TASK_C4_CountDown() {
new Red, Green, Blue
if(C4_CountDownDelay > 10)
Red = 0, Green = 255, Blue = 0;
else if(C4_CountDownDelay > 5)
Red = 255, Green = 200, Blue = 0;
else if(C4_CountDownDelay <= 5)
Red = 255, Green = 0, Blue = 0;
if(C4_CountDownDelay) {
new Message[256];
formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay);
set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0)
show_hudmessage(0, "%s", Message)
set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);
C4_CountDownDelay--;
}
else if(!C4_CountDownDelay)
C4_CountDownDelay = 0;
}
stock ColorChat(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4");
replace_all(msg, 190, "!y", "^1");
replace_all(msg, 190, "!t", "^3");
if(id) players[0] = id;
else get_players(players, count, "c");
for(new i = 0; i < count; i++) {
if(is_user_connected(players[i])) {
message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
- paraParaschiv
- Membru, skill +1
- Posts: 137
- Joined: 12 Jun 2019, 18:06
- Detinator Steam: Da
- CS Status: PuNcT
- Detinator server CS: « ESL.CSPOWER.RO »
- SteamID: Stai LIN !
- Fond eXtream: 0
- Has thanked: 3 times
- Been thanked: 2 times
stiu ca e vechi topicul dar va dau un sfat.
bomba sa poate planta doar in ultimele 60 secunde.
shop-ul sa fie colorat (default nu mai e la moda)
viteza la furien sa fie 999.0 din baza pus.
sv_airaccelerate 999.0 inclus din baza.
un amx_who.sma + user.ini
un plugin beneficii specific cu gradele va dau un sfat de amx_who (nu si accese le)
Detinator Server (Beneficii 120HP,120AP,12000$)
Fondator Fara FTP (Beneficii 100HP,100AP,10000$)
Manager Server (Beneficii 80 HP,80AP,80000$)
Diamond Member (inclus accese) (Beneficii 65 HP,65AP,6500$)
Platinum Member (inclus accese) (Beneficii 50 HP,50AP,5000$)
Silver Member (inclus accese) (40HP,40AP,4000$)
Gold Member (inclus accese) (30HP,30AP,3000$)
Super-Administrator
Administrator
Super-Moderator
Moderator
Co-Moderator
Helper
Slot
bomba sa poate planta doar in ultimele 60 secunde.
shop-ul sa fie colorat (default nu mai e la moda)
viteza la furien sa fie 999.0 din baza pus.
sv_airaccelerate 999.0 inclus din baza.
un amx_who.sma + user.ini
un plugin beneficii specific cu gradele va dau un sfat de amx_who (nu si accese le)
Detinator Server (Beneficii 120HP,120AP,12000$)
Fondator Fara FTP (Beneficii 100HP,100AP,10000$)
Manager Server (Beneficii 80 HP,80AP,80000$)
Diamond Member (inclus accese) (Beneficii 65 HP,65AP,6500$)
Platinum Member (inclus accese) (Beneficii 50 HP,50AP,5000$)
Silver Member (inclus accese) (40HP,40AP,4000$)
Gold Member (inclus accese) (30HP,30AP,3000$)
Super-Administrator
Administrator
Super-Moderator
Moderator
Co-Moderator
Helper
Slot
ESL.CSPOWER.RO
- Crissuu ;x
- Membru, skill +1
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La compilare imi da eroarea acesta, ma poate ajuta cineva ?
include\fakemeta_const.inc(551) : warning 201: redefinition of constant/macro (symbol "TraceResult")
fury_plugin.sma(925 -- 926) : error 006: must be assigned to an array
fury_plugin.sma(1168) : error 035: argument type mismatch (argument 1)
fury_plugin.sma(1169) : error 035: argument type mismatch (argument 4)
fury_plugin.sma(1170) : error 035: argument type mismatch (argument 1)
4 Errors.
Could not locate output file fury_plugin.amx (compile failed).
include\fakemeta_const.inc(551) : warning 201: redefinition of constant/macro (symbol "TraceResult")
fury_plugin.sma(925 -- 926) : error 006: must be assigned to an array
fury_plugin.sma(1168) : error 035: argument type mismatch (argument 1)
fury_plugin.sma(1169) : error 035: argument type mismatch (argument 4)
fury_plugin.sma(1170) : error 035: argument type mismatch (argument 1)
4 Errors.
Could not locate output file fury_plugin.amx (compile failed).
Cea mai buna razbunare este succesul !
- mariusexeqt
- Utilizator neserios (tepar)
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Crissuu ;x wrote: ↑04 Apr 2020, 14:01La compilare imi da eroarea acesta, ma poate ajuta cineva ?
include\fakemeta_const.inc(551) : warning 201: redefinition of constant/macro (symbol "TraceResult")
fury_plugin.sma(925 -- 926) : error 006: must be assigned to an array
fury_plugin.sma(1168) : error 035: argument type mismatch (argument 1)
fury_plugin.sma(1169) : error 035: argument type mismatch (argument 4)
fury_plugin.sma(1170) : error 035: argument type mismatch (argument 1)
4 Errors.
Could not locate output file fury_plugin.amx (compile failed).
Last edited by levin on 04 Apr 2020, 20:43, edited 1 time in total.
Reason: problema lui ține de include nu de plugin
Reason: problema lui ține de include nu de plugin
- kerasseN
- Membru, skill 0
- Posts: 53
- Joined: 04 Feb 2020, 00:00
- Detinator Steam: Nu
- Fond eXtream: 0
- Has thanked: 1 time
Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
Error: Must be assigned to an array on line 925
Error: Argument type mismatch (argument 1) on line 1168
Error: Argument type mismatch (argument 4) on line 1169
Error: Argument type mismatch (argument 1) on line 1170
4 Errors.
Could not locate output file C:\Users\Marius\Desktop\furien_sursa.amx (compile failed).
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
Error: Must be assigned to an array on line 925
Error: Argument type mismatch (argument 1) on line 1168
Error: Argument type mismatch (argument 4) on line 1169
Error: Argument type mismatch (argument 1) on line 1170
4 Errors.
Could not locate output file C:\Users\Marius\Desktop\furien_sursa.amx (compile failed).