[CSO]Water Pistol

Pluginuri pentru modul AmxModX.

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luciansefu9
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10 Mar 2014, 18:19

Descriere: O arma cso cu 2 antene care o puteti folosi impotriva furienilor/zombiilor.


Descarcare: LINK RESURSE!
| Afiseaza codul
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <xs>
#include <zombieplague>

#define PLUGIN "[ZP] Lightning BIG-EYE"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define DAMAGE 50
#define BURST_NUM 5
#define BURST_DELAY 0.025
#define RECOIL 0.25
#define DEFAULT_CLIP 40
#define COST 15

#define WP_BASEON CSW_FIVESEVEN
#define wp_baseon_classname "weapon_fiveseven"
#define WP_KEY 221132

#define TASK_BURST 123123

new const wp_model[3][] = {
	"models/v_waterpistol.mdl",
	"models/p_waterpistol.mdl",
	"models/w_waterpistol.mdl"
}

new const wp_sound[6][] = {
	"weapons/waterpistol_clipin1.wav",
	"weapons/waterpistol_clipin2.wav",
	"weapons/waterpistol_clipout1.wav",
	"weapons/waterpistol_draw.wav",
	"weapons/waterpistol_idle.wav",
	"weapons/waterpistol_shoot1.wav"
}

new const wp_file[3][] = {
	"sprites/weapon_waterpistol.txt",
	"sprites/640hud52_2.spr",
	"sprites/640hud7_2.spr"
}

// HardCode
new g_had_wp[33], Float:g_last_fire[33], m_iBlood[2],
g_iBurstNum[33], g_iBurst[33], Float:g_last_shoot[33], Float:g_recoil[33], g_clip[33]
new g_wp, g_smokepuff_id

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_MAC10)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_MAC10)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_event("CurWeapon", "event_checkweapon", "be", "1=1")
	
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_CmdStart, "fw_CmdStart")
	register_forward(FM_SetModel, "fw_SetModel")
	
	RegisterHam(Ham_Spawn, "player", "fw_spawn_post", 1)
	RegisterHam(Ham_Item_AddToPlayer, wp_baseon_classname, "ham_add_wp", 1)
	RegisterHam(Ham_Item_PostFrame, wp_baseon_classname, "ham_item_postframe")
	RegisterHam(Ham_TraceAttack, "worldspawn", "ham_traceattack", 1)
	RegisterHam(Ham_TraceAttack, "player", "ham_traceattack", 1)
	
	RegisterHam(Ham_Item_PostFrame, wp_baseon_classname, "fw_PostFrame")	
	RegisterHam(Ham_Weapon_Reload, wp_baseon_classname, "fw_Reload")	
	RegisterHam(Ham_Weapon_Reload, wp_baseon_classname, "fw_Reload_Post", 1)		
	RegisterHam(Ham_Weapon_PrimaryAttack, wp_baseon_classname, "fw_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, wp_baseon_classname, "fw_PrimaryAttack_Post", 1)
	
	register_clcmd("weapon_waterpistol", "hook_change")
	//register_clcmd("admin_get_waterpistol", "get_weapon", ADMIN_KICK)
	
	g_wp = zp_register_extra_item("Lightning BIG-EYE (WaterPistol)", COST, ZP_TEAM_HUMAN)
}

public plugin_precache()
{
	for(new i = 0; i < sizeof(wp_model); i++)
		engfunc(EngFunc_PrecacheModel, wp_model)
	for(new i = 0; i < sizeof(wp_sound); i++)
		engfunc(EngFunc_PrecacheSound, wp_sound)	

	engfunc(EngFunc_PrecacheGeneric, wp_file[0])
	engfunc(EngFunc_PrecacheModel, wp_file[1])
	engfunc(EngFunc_PrecacheModel, wp_file[2])
		
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")	
	g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid != g_wp)
		return PLUGIN_HANDLED
	
	get_weapon(id)
	
	return PLUGIN_HANDLED
}

public get_weapon(id)
{
	drop_weapons(id, 2)
	
	g_had_wp[id] = 1
	g_iBurst[id] = 0

	g_iBurstNum[id] = BURST_NUM
	
	give_item(id, wp_baseon_classname)
	engclient_cmd(id, wp_baseon_classname)
	
	cs_set_user_bpammo(id, CSW_FIVESEVEN, 200)	
	
	static ent; ent = fm_get_user_weapon_entity(id, CSW_FIVESEVEN)
	if(pev_valid(ent)) cs_set_weapon_ammo(ent, DEFAULT_CLIP)
	
	engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
	write_byte(1)
	write_byte(CSW_FIVESEVEN)
	write_byte(DEFAULT_CLIP)
	message_end()	
}

public fw_spawn_post(id)
{
	remove_weapon(id)
}

public zp_user_infected_post(id)
{
	remove_weapon(id)
}

public remove_weapon(id)
{
	g_had_wp[id] = 0
	g_iBurst[id] = 0
	g_iBurstNum[id] = 0
}

public hook_change(id)
{
	engclient_cmd(id, wp_baseon_classname)
	return PLUGIN_HANDLED
}

public event_checkweapon(id)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return PLUGIN_HANDLED
	if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
		return PLUGIN_HANDLED
	if(get_user_weapon(id) != WP_BASEON || !g_had_wp[id])
		return PLUGIN_HANDLED
		
	set_pev(id, pev_viewmodel2, wp_model[0])
	set_pev(id, pev_weaponmodel2, wp_model[1])

	return PLUGIN_HANDLED
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return FMRES_IGNORED
	if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
		return FMRES_IGNORED
	if(get_user_weapon(id) != WP_BASEON || !g_had_wp[id])
		return FMRES_IGNORED
	
	set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001) 
	
	return FMRES_HANDLED
}

public fw_CmdStart(id, uc_handle, seed)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return FMRES_HANDLED
	if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
		return FMRES_HANDLED
	if(get_user_weapon(id) != WP_BASEON || !g_had_wp[id])
		return FMRES_HANDLED
		
	static CurButton
	CurButton = get_uc(uc_handle, UC_Buttons)
	
	if(CurButton & IN_ATTACK)
	{
		CurButton &= ~IN_ATTACK
		set_uc(uc_handle, UC_Buttons, CurButton)
		
		static Float:CurTime
		CurTime = get_gametime()
		
		new Float:flNextAttack ; flNextAttack = get_pdata_float(id, 83, 5)
		
		if (flNextAttack > 0.0)
			return FMRES_IGNORED		
		
		if(CurTime - 0.5 > g_last_fire[id])
		{
			static ent
			ent = find_ent_by_owner(-1, wp_baseon_classname, id)
			
			if(cs_get_weapon_ammo(ent) <= 0)
				return FMRES_IGNORED
			
			g_iBurst[id] = 1
			g_iBurstNum[id] = BURST_NUM
			
			g_last_fire[id] = CurTime
		}
	}
		
	return FMRES_HANDLED
}

public fw_SetModel(ent, const model[])
{
	if(!is_valid_ent(ent))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(ent, EV_SZ_classname, szClassName, charsmax(szClassName))
	
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	iOwner = entity_get_edict(ent, EV_ENT_owner)
	
	if(equal(model, "models/w_fiveseven.mdl"))
	{
		static at4cs
		at4cs = find_ent_by_owner(-1, "weapon_fiveseven", ent)
		
		if(!is_valid_ent(at4cs))
			return FMRES_IGNORED;
		
		if(g_had_wp[iOwner])
		{
			entity_set_int(at4cs, EV_INT_impulse, WP_KEY)
			g_had_wp[iOwner] = 0
			entity_set_model(ent, wp_model[2])
			
			return FMRES_SUPERCEDE
		}
	}
	
	return FMRES_IGNORED
}

public client_PostThink(id)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return
	//if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
	//	return
	if(get_user_weapon(id) != WP_BASEON || !g_had_wp[id])
		return
	if(!g_iBurst[id] || !g_iBurstNum[id])
		return
	
	static Float:CurTime
	CurTime = get_gametime()
	
	if(CurTime - BURST_DELAY > g_last_shoot[id])
	{
		do_burst(id)
		g_last_shoot[id] = CurTime
	}
}

public do_burst(id)
{
	static ent
	ent = find_ent_by_owner(-1, wp_baseon_classname, id)
	
	if(!pev_valid(ent))
		return
			
	if(g_iBurstNum[id] > 0 && g_iBurst[id] && cs_get_weapon_ammo(ent) > 0)
	{
		ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
		
		set_weapon_anim(id, 1)
		emit_sound(id, CHAN_WEAPON, wp_sound[5], 1.0, ATTN_NORM, 0, PITCH_NORM)
		
		g_iBurstNum[id]--
	} else {
		g_iBurst[id] = 0
		remove_task(id+TASK_BURST)
	}
}

public ham_add_wp(ent, id)
{
	if(entity_get_int(ent, EV_INT_impulse) == WP_KEY)
	{
		g_had_wp[id] = 1
	}			
	
	if(g_had_wp[id])
	{
		message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
		write_string("weapon_waterpistol")
		write_byte(7)
		write_byte(100)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(6)
		write_byte(WP_BASEON)
		write_byte(0)
		message_end()			
	} else {
		message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
		write_string("weapon_fiveseven")
		write_byte(7)
		write_byte(100)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(6)
		write_byte(WP_BASEON)
		write_byte(0)
		message_end()			
	}
}

public ham_item_postframe(iEnt)
{
	if (!pev_valid(iEnt)) return HAM_IGNORED
	
	new id = pev(iEnt, pev_owner)
	
	if(!is_user_alive(id) || !is_user_connected(id))
		return HAM_IGNORED
	if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
		return HAM_IGNORED
	if(get_user_weapon(id) != WP_BASEON || !g_had_wp[id])
		return HAM_IGNORED		
	
	return HAM_IGNORED
}

public ham_traceattack(ent, attacker, Float:Damage, Float:fDir[3], pentru, iDamageType)
{
	if(!is_user_alive(attacker) || !is_user_connected(attacker))
		return HAM_IGNORED
	if(zp_get_user_zombie(attacker) || zp_get_user_survivor(attacker))
		return HAM_IGNORED
	if(get_user_weapon(attacker) != WP_BASEON || !g_had_wp[attacker])
		return HAM_IGNORED
	
	static Float:flEnd[3], Float:vecPlane[3]
	
	get_tr2(pentru, TR_vecEndPos, flEnd)
	get_tr2(pentru, TR_vecPlaneNormal, vecPlane)		
		
	if(!is_user_alive(ent))
	{
		make_bullet(attacker, flEnd)
		fake_smoke(attacker, pentru)
	} else {
		create_blood(flEnd)
	}
		
	SetHamParamFloat(3, float(DAMAGE))		
	
	return HAM_HANDLED
}

public fw_PrimaryAttack(ent)
{
	static id; id = pev(ent, pev_owner)
	
	pev(id, pev_punchangle, g_recoil[id])
	
	return HAM_IGNORED	
}

public fw_PrimaryAttack_Post(ent)
{
	static id; id = pev(ent,pev_owner)
	if(g_had_wp[id])
	{
		static Float:push[3]
		pev(id,pev_punchangle,push)
		xs_vec_sub(push, g_recoil[id],push)
		
		push[1] += random_float(-1.5, 1.5)
		xs_vec_mul_scalar(push, RECOIL,push)
		xs_vec_add(push, g_recoil[id], push)
		set_pev(id, pev_punchangle, push)
	}
	
	return HAM_IGNORED
}


public fw_PostFrame(ent)
{
	if(!pev_valid(ent))
		return HAM_IGNORED
	
	static id
	id = pev(ent, pev_owner)
	
	if(is_user_alive(id) && is_user_connected(id) && g_had_wp[id])
	{	
		static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
		
		static bpammo
		bpammo = cs_get_user_bpammo(id, CSW_FIVESEVEN)
		
		static iClip; iClip = get_pdata_int(ent, 51, 4)
		static fInReload; fInReload = get_pdata_int(ent, 54, 4)
		
		if(fInReload && flNextAttack <= 0.0)
		{
			static temp1
			temp1 = min(DEFAULT_CLIP - iClip, bpammo)

			set_pdata_int(ent, 51, iClip + temp1, 4)
			cs_set_user_bpammo(id, CSW_FIVESEVEN, bpammo - temp1)		
			
			set_pdata_int(ent, 54, 0, 4)
			
			fInReload = 0
		}		
	}
	
	return HAM_IGNORED	
}

public fw_Reload(ent)
{
	if(!pev_valid(ent))
		return HAM_IGNORED
	
	static id
	id = pev(ent, pev_owner)
	
	if(is_user_alive(id) && is_user_connected(id) && g_had_wp[id])
	{		
		g_clip[id] = -1
		
		static bpammo
		bpammo = cs_get_user_bpammo(id, CSW_FIVESEVEN)
		
		static iClip; iClip = get_pdata_int(ent, 51, 4)
		
		if (bpammo <= 0)
			return HAM_SUPERCEDE
		
		if(iClip >= DEFAULT_CLIP)
			return HAM_SUPERCEDE		
			
		
		g_clip[id] = iClip
	}
	
	return HAM_IGNORED
}

public fw_Reload_Post(ent)
{
	if(!pev_valid(ent))
		return HAM_IGNORED
	
	static id
	id = pev(ent, pev_owner)
	
	if(is_user_alive(id) && is_user_connected(id) && g_had_wp[id])
	{	
		if (g_clip[id] == -1)
			return HAM_IGNORED
		
		static Float:reload_time
		reload_time = 2.2
		
		set_pdata_int(ent, 51, g_clip[id], 4)
		set_pdata_float(ent, 48, reload_time, 4)
		set_pdata_float(id, 83, reload_time, 5)
		set_pdata_int(ent, 54, 1, 4)
		
		set_weapon_anim(id, 4)
	}
	
	return HAM_IGNORED
}

stock set_weapon_anim(id, anim)
{
	set_pev(id, pev_weaponanim, anim)

	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
	write_byte(anim)
	write_byte(pev(id,pev_body))
	message_end()
}

stock drop_weapons(id, dropwhat)
{
	static weapons[32], num, i, weaponid
	num = 0
	get_user_weapons(id, weapons, num)
	
	for (i = 0; i < num; i++)
	{
		weaponid = weapons
		
		if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
		{
			static wname[32]
			get_weaponname(weaponid, wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}

stock make_bullet(id, Float:Origin[3])
{
	// Find target
	new decal = random_num(41, 45)
	const loop_time = 2
	
	static Body, Target
	get_user_aiming(id, Target, Body, 999999)
	
	if(is_user_connected(Target))
		return
	
	for(new i = 0; i < loop_time; i++)
	{
		// Put decal on "world" (a wall)
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		engfunc(EngFunc_WriteCoord, Origin[0])
		engfunc(EngFunc_WriteCoord, Origin[1])
		engfunc(EngFunc_WriteCoord, Origin[2])
		write_byte(decal)
		message_end()
		
		// Show sparcles
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_GUNSHOTDECAL)
		engfunc(EngFunc_WriteCoord, Origin[0])
		engfunc(EngFunc_WriteCoord, Origin[1])
		engfunc(EngFunc_WriteCoord, Origin[2])
		write_short(id)
		write_byte(decal)
		message_end()
	}
}

public fake_smoke(id, trace_result)
{
	static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
	
	get_weapon_attachment(id, vecSrc)
	global_get(glb_v_forward, vecEnd)
    
	xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
	xs_vec_add(vecSrc, vecEnd, vecEnd)

	get_tr2(trace_result, TR_vecEndPos, vecSrc)
	get_tr2(trace_result, TR_vecPlaneNormal, vecEnd)
    
	xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
	xs_vec_add(vecSrc, vecEnd, vecEnd)
    
	TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
	TE_FLAG |= TE_EXPLFLAG_NOSOUND
	TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
	
	engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, vecEnd[0])
	engfunc(EngFunc_WriteCoord, vecEnd[1])
	engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
	write_short(g_smokepuff_id)
	write_byte(2)
	write_byte(50)
	write_byte(TE_FLAG)
	message_end()
}


stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{ 
	new Float:vfEnd[3], viEnd[3] 
	get_user_origin(id, viEnd, 3)  
	IVecFVec(viEnd, vfEnd) 
	
	new Float:fOrigin[3], Float:fAngle[3]
	
	pev(id, pev_origin, fOrigin) 
	pev(id, pev_view_ofs, fAngle)
	
	xs_vec_add(fOrigin, fAngle, fOrigin) 
	
	new Float:fAttack[3]
	
	xs_vec_sub(vfEnd, fOrigin, fAttack)
	xs_vec_sub(vfEnd, fOrigin, fAttack) 
	
	new Float:fRate
	
	fRate = fDis / vector_length(fAttack)
	xs_vec_mul_scalar(fAttack, fRate, fAttack)
	
	xs_vec_add(fOrigin, fAttack, output)
}


stock create_blood(const Float:origin[3])
{
	// Show some blood :)
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
	write_byte(TE_BLOODSPRITE)
	engfunc(EngFunc_WriteCoord, origin[0])
	engfunc(EngFunc_WriteCoord, origin[1])
	engfunc(EngFunc_WriteCoord, origin[2])
	write_short(m_iBlood[1])
	write_short(m_iBlood[0])
	write_byte(75)
	write_byte(5)
	message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/


Nume: [CSO]Water Pistol
Versiune: -
Link oficial: -
Parola: scorobeata


Instalare:
1. Fisierul zp_extra_WaterPistol.sma il puneti in addons/amxmodx/scripting
2. Fisierul zp_extra_WaterPistol.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins-zplague.ini si adaugati la urma:

Code: Select all

zp_extra_WaterPistol.amxx
4. Alti pasi necesari....

Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg): -

Alte informatii: M-am gandit sa postez acest plugin fiindca am facut rost cu greu de el nu e facut de mine ci de Dias normal acest plugin costa bani nu mai stiu exact m-am gandit sa-l public. :| :)>-
Comenzi administrative: admin_get_waterpistol * Puteti insa sa il adaugati cu native in shopul vostru! ** Pentru doritorii si iubitorii de zm am bagat si sma in descarcare de la waterpistol special pentru zm sau si anymode adica toate modurile!

Sursa pentru toate modurile:
| Afiseaza codul
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <xs>
//#include <zombieplague>

#define PLUGIN "Lightning BIG-EYE"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define DAMAGE 17
#define BURST_NUM 5
#define BURST_DELAY 0.025
#define RECOIL 0.25
#define DEFAULT_CLIP 40

#define WP_BASEON CSW_FIVESEVEN
#define wp_baseon_classname "weapon_fiveseven"
#define WP_KEY 221132

#define TASK_BURST 123123

new const wp_model[3][] = {
	"models/v_waterpistol.mdl",
	"models/p_waterpistol.mdl",
	"models/w_waterpistol.mdl"
}

new const wp_sound[6][] = {
	"weapons/waterpistol_clipin1.wav",
	"weapons/waterpistol_clipin2.wav",
	"weapons/waterpistol_clipout1.wav",
	"weapons/waterpistol_draw.wav",
	"weapons/waterpistol_idle.wav",
	"weapons/waterpistol_shoot1.wav"
}

new const wp_file[3][] = {
	"sprites/weapon_waterpistol.txt",
	"sprites/640hud52_2.spr",
	"sprites/640hud7_2.spr"
}

// HardCode
new g_had_wp[33], Float:g_last_fire[33], m_iBlood[2],
g_iBurstNum[33], g_iBurst[33], Float:g_last_shoot[33], Float:g_recoil[33], g_clip[33]
new g_wp, g_smokepuff_id

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_MAC10)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_MAC10)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_event("CurWeapon", "event_checkweapon", "be", "1=1")
	
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_CmdStart, "fw_CmdStart")
	register_forward(FM_SetModel, "fw_SetModel")
	
	RegisterHam(Ham_Spawn, "player", "fw_spawn_post", 1)
	RegisterHam(Ham_Item_AddToPlayer, wp_baseon_classname, "ham_add_wp", 1)
	RegisterHam(Ham_Item_PostFrame, wp_baseon_classname, "ham_item_postframe")
	RegisterHam(Ham_TraceAttack, "worldspawn", "ham_traceattack", 1)
	RegisterHam(Ham_TraceAttack, "player", "ham_traceattack", 1)
	
	RegisterHam(Ham_Item_PostFrame, wp_baseon_classname, "fw_PostFrame")	
	RegisterHam(Ham_Weapon_Reload, wp_baseon_classname, "fw_Reload")	
	RegisterHam(Ham_Weapon_Reload, wp_baseon_classname, "fw_Reload_Post", 1)		
	RegisterHam(Ham_Weapon_PrimaryAttack, wp_baseon_classname, "fw_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, wp_baseon_classname, "fw_PrimaryAttack_Post", 1)
	
	register_clcmd("weapon_waterpistol", "hook_change")
	register_clcmd("admin_get_waterpistol", "get_weapon", ADMIN_KICK)
	
	//g_wp = zp_register_extra_item("Lightning BIG-EYE", 15, ZP_TEAM_HUMAN)
}

public plugin_precache()
{
	for(new i = 0; i < sizeof(wp_model); i++)
		engfunc(EngFunc_PrecacheModel, wp_model)
	for(new i = 0; i < sizeof(wp_sound); i++)
		engfunc(EngFunc_PrecacheSound, wp_sound)	

	engfunc(EngFunc_PrecacheGeneric, wp_file[0])
	engfunc(EngFunc_PrecacheModel, wp_file[1])
	engfunc(EngFunc_PrecacheModel, wp_file[2])
		
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")	
	g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid != g_wp)
		return PLUGIN_HANDLED
	
	get_weapon(id)
	
	return PLUGIN_HANDLED
}

public get_weapon(id)
{
	drop_weapons(id, 2)
	
	g_had_wp[id] = 1
	g_iBurst[id] = 0

	g_iBurstNum[id] = BURST_NUM
	
	give_item(id, wp_baseon_classname)
	engclient_cmd(id, wp_baseon_classname)
	
	cs_set_user_bpammo(id, CSW_FIVESEVEN, 200)	
	
	static ent; ent = fm_get_user_weapon_entity(id, CSW_FIVESEVEN)
	if(pev_valid(ent)) cs_set_weapon_ammo(ent, DEFAULT_CLIP)
	
	engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
	write_byte(1)
	write_byte(CSW_FIVESEVEN)
	write_byte(DEFAULT_CLIP)
	message_end()	
}

public fw_spawn_post(id)
{
	remove_weapon(id)
}

public zp_user_infected_post(id)
{
	remove_weapon(id)
}

public remove_weapon(id)
{
	g_had_wp[id] = 0
	g_iBurst[id] = 0
	g_iBurstNum[id] = 0
}

public hook_change(id)
{
	engclient_cmd(id, wp_baseon_classname)
	return PLUGIN_HANDLED
}

public event_checkweapon(id)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return PLUGIN_HANDLED
	//if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
	//	return PLUGIN_HANDLED
	if(get_user_weapon(id) != WP_BASEON || !g_had_wp[id])
		return PLUGIN_HANDLED
		
	set_pev(id, pev_viewmodel2, wp_model[0])
	set_pev(id, pev_weaponmodel2, wp_model[1])

	return PLUGIN_HANDLED
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return FMRES_IGNORED
	//if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
	//	return FMRES_IGNORED
	if(get_user_weapon(id) != WP_BASEON || !g_had_wp[id])
		return FMRES_IGNORED
	
	set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001) 
	
	return FMRES_HANDLED
}

public fw_CmdStart(id, uc_handle, seed)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return FMRES_HANDLED
	//if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
	//	return FMRES_HANDLED
	if(get_user_weapon(id) != WP_BASEON || !g_had_wp[id])
		return FMRES_HANDLED
		
	static CurButton
	CurButton = get_uc(uc_handle, UC_Buttons)
	
	if(CurButton & IN_ATTACK)
	{
		CurButton &= ~IN_ATTACK
		set_uc(uc_handle, UC_Buttons, CurButton)
		
		static Float:CurTime
		CurTime = get_gametime()
		
		new Float:flNextAttack ; flNextAttack = get_pdata_float(id, 83, 5)
		
		if (flNextAttack > 0.0)
			return FMRES_IGNORED		
		
		if(CurTime - 0.5 > g_last_fire[id])
		{
			static ent
			ent = find_ent_by_owner(-1, wp_baseon_classname, id)
			
			if(cs_get_weapon_ammo(ent) <= 0)
				return FMRES_IGNORED
			
			g_iBurst[id] = 1
			g_iBurstNum[id] = BURST_NUM
			
			g_last_fire[id] = CurTime
		}
	}
		
	return FMRES_HANDLED
}

public fw_SetModel(ent, const model[])
{
	if(!is_valid_ent(ent))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(ent, EV_SZ_classname, szClassName, charsmax(szClassName))
	
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	iOwner = entity_get_edict(ent, EV_ENT_owner)
	
	if(equal(model, "models/w_fiveseven.mdl"))
	{
		static at4cs
		at4cs = find_ent_by_owner(-1, "weapon_fiveseven", ent)
		
		if(!is_valid_ent(at4cs))
			return FMRES_IGNORED;
		
		if(g_had_wp[iOwner])
		{
			entity_set_int(at4cs, EV_INT_impulse, WP_KEY)
			g_had_wp[iOwner] = 0
			entity_set_model(ent, wp_model[2])
			
			return FMRES_SUPERCEDE
		}
	}
	
	return FMRES_IGNORED
}

public client_PostThink(id)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return
	//if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
	//	return
	if(get_user_weapon(id) != WP_BASEON || !g_had_wp[id])
		return
	if(!g_iBurst[id] || !g_iBurstNum[id])
		return
	
	static Float:CurTime
	CurTime = get_gametime()
	
	if(CurTime - BURST_DELAY > g_last_shoot[id])
	{
		do_burst(id)
		g_last_shoot[id] = CurTime
	}
}

public do_burst(id)
{
	static ent
	ent = find_ent_by_owner(-1, wp_baseon_classname, id)
	
	if(!pev_valid(ent))
		return
			
	if(g_iBurstNum[id] > 0 && g_iBurst[id] && cs_get_weapon_ammo(ent) > 0)
	{
		ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
		
		set_weapon_anim(id, 1)
		emit_sound(id, CHAN_WEAPON, wp_sound[5], 1.0, ATTN_NORM, 0, PITCH_NORM)
		
		g_iBurstNum[id]--
	} else {
		g_iBurst[id] = 0
		remove_task(id+TASK_BURST)
	}
}

public ham_add_wp(ent, id)
{
	if(entity_get_int(ent, EV_INT_impulse) == WP_KEY)
	{
		g_had_wp[id] = 1
	}			
	
	if(g_had_wp[id])
	{
		message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
		write_string("weapon_waterpistol")
		write_byte(7)
		write_byte(100)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(6)
		write_byte(WP_BASEON)
		write_byte(0)
		message_end()			
	} else {
		message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
		write_string("weapon_fiveseven")
		write_byte(7)
		write_byte(100)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(6)
		write_byte(WP_BASEON)
		write_byte(0)
		message_end()			
	}
}

public ham_item_postframe(iEnt)
{
	if (!pev_valid(iEnt)) return HAM_IGNORED
	
	new id = pev(iEnt, pev_owner)
	
	if(!is_user_alive(id) || !is_user_connected(id))
		return HAM_IGNORED
	//if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
	//	return HAM_IGNORED
	if(get_user_weapon(id) != WP_BASEON || !g_had_wp[id])
		return HAM_IGNORED		
	
	return HAM_IGNORED
}

public ham_traceattack(ent, attacker, Float:Damage, Float:fDir[3], pentru, iDamageType)
{
	if(!is_user_alive(attacker) || !is_user_connected(attacker))
		return HAM_IGNORED
	//if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
	//	return HAM_IGNORED
	if(get_user_weapon(attacker) != WP_BASEON || !g_had_wp[attacker])
		return HAM_IGNORED
	
	static Float:flEnd[3], Float:vecPlane[3]
	
	get_tr2(pentru, TR_vecEndPos, flEnd)
	get_tr2(pentru, TR_vecPlaneNormal, vecPlane)		
		
	if(!is_user_alive(ent))
	{
		make_bullet(attacker, flEnd)
		fake_smoke(attacker, pentru)
	} else {
		static Float:flEnd[3]
		get_tr2(pentru, TR_vecEndPos, flEnd)

		create_blood(flEnd)
	}
		
	SetHamParamFloat(3, float(DAMAGE))		
	
	return HAM_HANDLED
}

public fw_PrimaryAttack(ent)
{
	static id; id = pev(ent, pev_owner)
	
	pev(id, pev_punchangle, g_recoil[id])
	
	return HAM_IGNORED	
}

public fw_PrimaryAttack_Post(ent)
{
	static id; id = pev(ent,pev_owner)
	if(g_had_wp[id])
	{
		static Float:push[3]
		pev(id,pev_punchangle,push)
		xs_vec_sub(push, g_recoil[id],push)
		
		push[1] += random_float(-1.5, 1.5)
		xs_vec_mul_scalar(push, RECOIL,push)
		xs_vec_add(push, g_recoil[id], push)
		set_pev(id, pev_punchangle, push)
	}
	
	return HAM_IGNORED
}


public fw_PostFrame(ent)
{
	if(!pev_valid(ent))
		return HAM_IGNORED
	
	static id
	id = pev(ent, pev_owner)
	
	if(is_user_alive(id) && is_user_connected(id) && g_had_wp[id])
	{	
		static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
		
		static bpammo
		bpammo = cs_get_user_bpammo(id, CSW_FIVESEVEN)
		
		static iClip; iClip = get_pdata_int(ent, 51, 4)
		static fInReload; fInReload = get_pdata_int(ent, 54, 4)
		
		if(fInReload && flNextAttack <= 0.0)
		{
			static temp1
			temp1 = min(DEFAULT_CLIP - iClip, bpammo)

			set_pdata_int(ent, 51, iClip + temp1, 4)
			cs_set_user_bpammo(id, CSW_FIVESEVEN, bpammo - temp1)		
			
			set_pdata_int(ent, 54, 0, 4)
			
			fInReload = 0
		}		
	}
	
	return HAM_IGNORED	
}

public fw_Reload(ent)
{
	if(!pev_valid(ent))
		return HAM_IGNORED
	
	static id
	id = pev(ent, pev_owner)
	
	if(is_user_alive(id) && is_user_connected(id) && g_had_wp[id])
	{		
		g_clip[id] = -1
		
		static bpammo
		bpammo = cs_get_user_bpammo(id, CSW_FIVESEVEN)
		
		static iClip; iClip = get_pdata_int(ent, 51, 4)
		
		if (bpammo <= 0)
			return HAM_SUPERCEDE
		
		if(iClip >= DEFAULT_CLIP)
			return HAM_SUPERCEDE		
			
		
		g_clip[id] = iClip
	}
	
	return HAM_IGNORED
}

public fw_Reload_Post(ent)
{
	if(!pev_valid(ent))
		return HAM_IGNORED
	
	static id
	id = pev(ent, pev_owner)
	
	if(is_user_alive(id) && is_user_connected(id) && g_had_wp[id])
	{	
		if (g_clip[id] == -1)
			return HAM_IGNORED
		
		static Float:reload_time
		reload_time = 2.2
		
		set_pdata_int(ent, 51, g_clip[id], 4)
		set_pdata_float(ent, 48, reload_time, 4)
		set_pdata_float(id, 83, reload_time, 5)
		set_pdata_int(ent, 54, 1, 4)
		
		set_weapon_anim(id, 4)
	}
	
	return HAM_IGNORED
}

stock set_weapon_anim(id, anim)
{
	set_pev(id, pev_weaponanim, anim)

	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
	write_byte(anim)
	write_byte(pev(id,pev_body))
	message_end()
}

stock drop_weapons(id, dropwhat)
{
	static weapons[32], num, i, weaponid
	num = 0
	get_user_weapons(id, weapons, num)
	
	for (i = 0; i < num; i++)
	{
		weaponid = weapons
		
		if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
		{
			static wname[32]
			get_weaponname(weaponid, wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}

stock make_bullet(id, Float:Origin[3])
{
	// Find target
	new decal = random_num(41, 45)
	const loop_time = 2
	
	static Body, Target
	get_user_aiming(id, Target, Body, 999999)
	
	if(is_user_connected(Target))
		return
	
	for(new i = 0; i < loop_time; i++)
	{
		// Put decal on "world" (a wall)
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		engfunc(EngFunc_WriteCoord, Origin[0])
		engfunc(EngFunc_WriteCoord, Origin[1])
		engfunc(EngFunc_WriteCoord, Origin[2])
		write_byte(decal)
		message_end()
		
		// Show sparcles
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_GUNSHOTDECAL)
		engfunc(EngFunc_WriteCoord, Origin[0])
		engfunc(EngFunc_WriteCoord, Origin[1])
		engfunc(EngFunc_WriteCoord, Origin[2])
		write_short(id)
		write_byte(decal)
		message_end()
	}
}

public fake_smoke(id, trace_result)
{
	static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
	
	get_weapon_attachment(id, vecSrc)
	global_get(glb_v_forward, vecEnd)
    
	xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
	xs_vec_add(vecSrc, vecEnd, vecEnd)

	get_tr2(trace_result, TR_vecEndPos, vecSrc)
	get_tr2(trace_result, TR_vecPlaneNormal, vecEnd)
    
	xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
	xs_vec_add(vecSrc, vecEnd, vecEnd)
    
	TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
	TE_FLAG |= TE_EXPLFLAG_NOSOUND
	TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
	
	engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, vecEnd[0])
	engfunc(EngFunc_WriteCoord, vecEnd[1])
	engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
	write_short(g_smokepuff_id)
	write_byte(2)
	write_byte(50)
	write_byte(TE_FLAG)
	message_end()
}


stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{ 
	new Float:vfEnd[3], viEnd[3] 
	get_user_origin(id, viEnd, 3)  
	IVecFVec(viEnd, vfEnd) 
	
	new Float:fOrigin[3], Float:fAngle[3]
	
	pev(id, pev_origin, fOrigin) 
	pev(id, pev_view_ofs, fAngle)
	
	xs_vec_add(fOrigin, fAngle, fOrigin) 
	
	new Float:fAttack[3]
	
	xs_vec_sub(vfEnd, fOrigin, fAttack)
	xs_vec_sub(vfEnd, fOrigin, fAttack) 
	
	new Float:fRate
	
	fRate = fDis / vector_length(fAttack)
	xs_vec_mul_scalar(fAttack, fRate, fAttack)
	
	xs_vec_add(fOrigin, fAttack, output)
}


stock create_blood(const Float:origin[3])
{
	// Show some blood :)
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
	write_byte(TE_BLOODSPRITE)
	engfunc(EngFunc_WriteCoord, origin[0])
	engfunc(EngFunc_WriteCoord, origin[1])
	engfunc(EngFunc_WriteCoord, origin[2])
	write_short(m_iBlood[1])
	write_short(m_iBlood[0])
	write_byte(75)
	write_byte(5)
	message_end()
}


Imagini: Image
Video: [video]https://www.youtube.com/watch?v=qLkqaeTeW5w[/video]
Last edited by Rainq on 17 Feb 2019, 20:31, edited 6 times in total.
Reason: Editat dupa model
RoyalServer
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DaNNe.
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10 Mar 2014, 18:24

Daca tot vrei si un multumesc, ma mir cum de nu-l vinzi.... :))
Ai aflat si tu de blogul lui Dias si vi aici sa cersesti cate un MULTUMESC??
Ai facut rost cu "greu de el" ? "Costa bani"??? De unde le scoti astea??? =))
Poftim aici siteul oficial: http://idiasvn.net/enter/weapon-lightni ... istol-2013 Si nu trebuie nici o parola. :D
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luciansefu9
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10 Mar 2014, 18:26

scuze deci acum 2 luni era 15 euro deaia am crezut am uitat sa verific blogu
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10 Mar 2014, 18:27

Nu stiu cu ce va incalzeste armele cso,si mie imi plac nu zic nu dar deja unii sunt obsedati....
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luciansefu9
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10 Mar 2014, 18:29

DaNNe. wrote:Daca tot vrei si un multumesc, ma mir cum de nu-l vinzi.... :))
Ai aflat si tu de blogul lui Dias si vi aici sa cersesti cate un MULTUMESC??
Ai facut rost cu "greu de el" ? "Costa bani"??? De unde le scoti astea??? =))
Poftim aici siteul oficial: http://idiasvn.net/enter/weapon-lightni ... istol-2013 Si nu trebuie nici o parola. :D
Apropo stiu de blugu lu dias de 2-3 ani =D> :))
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DaNNe.
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10 Mar 2014, 18:33

luciansefu9 wrote:
DaNNe. wrote:Daca tot vrei si un multumesc, ma mir cum de nu-l vinzi.... :))
Ai aflat si tu de blogul lui Dias si vi aici sa cersesti cate un MULTUMESC??
Ai facut rost cu "greu de el" ? "Costa bani"??? De unde le scoti astea??? =))
Poftim aici siteul oficial: http://idiasvn.net/enter/weapon-lightni ... istol-2013 Si nu trebuie nici o parola. :D
Apropo stiu de blugu lu dias de 2-3 ani =D> :))
Vorbesti prostii!
Arma e FREE de mai bine de un an.
Singurele pluginuri la SELL sunt:
1. Balrog9
2. Janus 7, 5, 1
3. Compound Bow
4. Nu-mi mai amintesc.
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luciansefu9
Membru, skill +1
Membru, skill +1
Posts: 107
Joined: 05 Nov 2013, 19:05
Detinator Steam: Da
CS Status: Invat scripting!
Detinator server CS: da da nu hostat
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10 Mar 2014, 18:33

Pai atunci scuze si inca ceva eu poate is chior ca acuma 2 luni era 15 euro ! b-( #:-s
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luciansefu9
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Membru, skill +1
Posts: 107
Joined: 05 Nov 2013, 19:05
Detinator Steam: Da
CS Status: Invat scripting!
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10 Mar 2014, 18:35

Aha si cine mi-a dat la cos ala cu ultimate furien shop?
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DaNNe.
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Fost moderator
Posts: 2811
Joined: 08 Nov 2013, 20:43
Detinator Steam: Da
CS Status: Activitate scăzută
SteamID: /id/FurienMaster
Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
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10 Mar 2014, 18:38

Daca nu editezi topicul dupa model, cu bold, fara culori, si alte prosti. O sa ajunga si asta la cos!
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luciansefu9
Membru, skill +1
Membru, skill +1
Posts: 107
Joined: 05 Nov 2013, 19:05
Detinator Steam: Da
CS Status: Invat scripting!
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10 Mar 2014, 18:39

Atunci alti moderatori care pun o gramada de culori gen csn sau askanar dc nu iau la cos?
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DaNNe.
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Posts: 2811
Joined: 08 Nov 2013, 20:43
Detinator Steam: Da
CS Status: Activitate scăzută
SteamID: /id/FurienMaster
Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
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10 Mar 2014, 19:50

Ori editezi topicul, ori cos ! Tu alegi !
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YONTU
Scripter eXtreamCS
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Posts: 2466
Joined: 10 May 2013, 14:25
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10 Mar 2014, 20:21

Pluginul asta este free pe net inainte de a te naste tu. Asta poate sa.ti confirme si DaNNe. ca l..a vazut prima data la mine cand i..am dat o parte din pack.ul meu de arme CSO anul trecut in septembrie.
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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