Am in sursa o functie care perminte adminilor sa aibe acces la 2 arme din meniu default al addonului, as dori sa aibe acces doar cei cu flagul t, am incercat sa pun ADMIN_LEVEL_H, dar n o vrut sa mearga, daca stie cineva si poate sa ma ajute, asta este functia: (is_user_admin(id) && (g_player_weapons[id][0] != -1) && (g_player_weapons[id][1] != -1) && (g_player_weapons[id][2] != -1))
) ? true : false
Cerere modificare acces admin
Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com
- levin
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ai schimbat is_user_admin(id) în get_user_flags(id)&ADMIN_LEVEL_H ?
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
- levin
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Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
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nu că e deja
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
-
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Am incercat cum ai zis si a mers, mersi frumos. Mai as dori ceva, am o functie la fel, la care adminii au acces la o clasa de zm, as dori sa sa fie acces la clasa doar cei cu flagul o creca vine ADMIN_LEVEL_C, nu stiu sigur, aceasta este functia (!is_user_admin(id) && g_class_data[g_player_class[id]][DATA_ONLYADMIN] > 0.0)) am pus (!get_user_flags(id)&ADMIN_LEVEL_C && g_class_data[g_player_class[id]][DATA_ONLYADMIN] > 0.0)) si mi-a dat urmatorul warning linile unde am pus asa: "warning 213: tag mismatch" , am cautat sa vad de problema si unii ziceau ca warningul nu incurca functionarea pluginului dar mie nu mi-a mers, aveam acces la acea clasa si daca nu aveam flagul o.
- levin
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nu i bine cum ai fct, trb altfel
ce mod și versiune de zm ai?
ce mod și versiune de zm ai?
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
-
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Mod biohazard v2 beta3, functia e facuta in asa fel daca pun in bh_zombieclass.ini ADMINONLY=1.0 au acces doar adminii la clasa respectiva, daca pun ADMINONLY=0.0 au acees toti playerii
- levin
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Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
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dă sma de la plg de bază
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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Code: Select all
/* Biohazard mod
*
* by Cheap_Suit
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#define VERSION "2.00 Beta 3"
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#pragma compress 1
#tryinclude "biohazard.cfg"
#if !defined _biohazardcfg_included
#assert Biohazard configuration file required!
#elseif AMXX_VERSION_NUM < 180
#assert AMX Mod X v1.8.0 or greater required!
#endif
// vip suport
//#define is_user_vip(%1) (get_user_flags(%1) & ADMIN_IMMUNITY)
native is_user_vip(id);
#define OFFSET_DEATH 444
#define OFFSET_TEAM 114
#define OFFSET_ARMOR 112
#define OFFSET_NVG 129
#define OFFSET_CSMONEY 115
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define OFFSET_CLIPAMMO 51
#define EXTRAOFFSET_WEAPONS 4
#define EXTRAOFFSET_PLAYERS 5
#define m_pNext 42
#define m_pActiveItem 373
#define OFFSET_AMMO_338MAGNUM 377
#define OFFSET_AMMO_762NATO 378
#define OFFSET_AMMO_556NATOBOX 379
#define OFFSET_AMMO_556NATO 380
#define OFFSET_AMMO_BUCKSHOT 381
#define OFFSET_AMMO_45ACP 382
#define OFFSET_AMMO_57MM 383
#define OFFSET_AMMO_50AE 384
#define OFFSET_AMMO_357SIG 385
#define OFFSET_AMMO_9MM 386
#define OFFSET_LASTPRIM 368
#define OFFSET_LASTSEC 369
#define OFFSET_LASTKNI 370
#define TASKID_STRIPNGIVE 698
#define TASKID_NEWROUND 641
#define TASKID_INITROUND 222
#define TASKID_STARTROUND 153
#define TASKID_BALANCETEAM 375
#define TASKID_UPDATESCR 264
#define TASKID_SPAWNDELAY 786
#define TASKID_WEAPONSMENU 564
#define TASKID_CHECKSPAWN 423
#define TASKID_CZBOTPDATA 312
#define TASKID_RESPAWN 748
#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_GREN (1<<2)
#define EQUIP_PRI2 (1<<3)
#define EQUIP_ALL (1<<0 | 1<<1 | 1<<2 | 1<<3)
#define HAS_NVG (1<<0)
#define ATTRIB_BOMB (1<<1)
#define DMG_HEGRENADE (1<<24)
#define ZM_ALLOWED_WEAPONS (1<<CSW_KNIFE|1<<CSW_FLASHBANG)
#define MODEL_CLASSNAME "player_model"
#define IMPULSE_FLASHLIGHT 100
#define MAX_SPAWNS 128
#define MAX_CLASSES 10
#define MAX_DATA 13
#define DATA_HEALTH 0
#define DATA_SPEED 1
#define DATA_GRAVITY 2
#define DATA_ATTACK 3
#define DATA_DEFENCE 4
#define DATA_HEDEFENCE 5
#define DATA_HITSPEED 6
#define DATA_HITDELAY 7
#define DATA_REGENDLY 8
#define DATA_HITREGENDLY 9
#define DATA_KNOCKBACK 10
#define DATA_ONLYVIP 11
#define DATA_ONLYADMIN 12
#define fm_get_user_team(%1) get_pdata_int(%1, OFFSET_TEAM)
#define fm_get_user_deaths(%1) get_pdata_int(%1, OFFSET_DEATH)
#define fm_set_user_deaths(%1,%2) set_pdata_int(%1, OFFSET_DEATH, %2)
#define fm_get_user_money(%1) get_pdata_int(%1, OFFSET_CSMONEY)
#define fm_get_user_armortype(%1) get_pdata_int(%1, OFFSET_ARMOR)
#define fm_set_user_armortype(%1,%2) set_pdata_int(%1, OFFSET_ARMOR, %2)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define fm_get_weapon_ammo(%1) get_pdata_int(%1, OFFSET_CLIPAMMO, EXTRAOFFSET_WEAPONS)
#define fm_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, EXTRAOFFSET_WEAPONS)
#define fm_reset_user_primary(%1) set_pdata_int(%1, OFFSET_PRIMARYWEAPON, 0)
#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)
#define fm_get_user_model(%1,%2,%3) engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, %1), "model", %2, %3)
#define _random(%1) random_num(0, %1 - 1)
#define AMMOWP_NULL (1<<0 | 1<<CSW_KNIFE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)
enum
{
MAX_CLIP = 0,
MAX_AMMO
}
enum
{
MENU_PRIMARY = 1,
MENU_SECONDARY,
MENU_WPN_ADMIN
}
enum
{
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T,
CS_TEAM_CT,
CS_TEAM_SPECTATOR
}
enum
{
CS_ARMOR_NONE = 0,
CS_ARMOR_KEVLAR,
CS_ARMOR_VESTHELM
}
enum
{
KBPOWER_357SIG = 0,
KBPOWER_762NATO,
KBPOWER_BUCKSHOT,
KBPOWER_45ACP,
KBPOWER_556NATO,
KBPOWER_9MM,
KBPOWER_57MM,
KBPOWER_338MAGNUM,
KBPOWER_556NATOBOX,
KBPOWER_50AE
}
enum
{
PRIMARY_WEAPONS = 1,
SECONDARY_WEAPONS,
KNIFE,
GRENADES,
C4
}
new const g_weapon_ammo[][] =
{
{ -1, -1 },
{ 13, 52 },
{ -1, -1 },
{ 10, 90 },
{ -1, -1 },
{ 7, 32 },
{ -1, -1 },
{ 30, 100 },
{ 30, 90 },
{ -1, -1 },
{ 30, 120 },
{ 20, 100 },
{ 25, 100 },
{ 30, 90 },
{ 35, 90 },
{ 25, 90 },
{ 12, 100 },
{ 20, 120 },
{ 10, 30 },
{ 30, 120 },
{ 100, 200 },
{ 8, 32 },
{ 30, 90 },
{ 30, 120 },
{ 20, 90 },
{ -1, -1 },
{ 7, 35 },
{ 30, 90 },
{ 30, 90 },
{ -1, -1 },
{ 50, 100 }
}
new const g_weapon_knockback[] =
{
-1,
KBPOWER_357SIG,
-1,
KBPOWER_762NATO,
-1,
KBPOWER_BUCKSHOT,
-1,
KBPOWER_45ACP,
KBPOWER_556NATO,
-1,
KBPOWER_9MM,
KBPOWER_57MM,
KBPOWER_45ACP,
KBPOWER_556NATO,
KBPOWER_556NATO,
KBPOWER_556NATO,
KBPOWER_45ACP,
KBPOWER_9MM,
KBPOWER_338MAGNUM,
KBPOWER_9MM,
KBPOWER_556NATOBOX,
KBPOWER_BUCKSHOT,
KBPOWER_556NATO,
KBPOWER_9MM,
KBPOWER_762NATO,
-1,
KBPOWER_50AE,
KBPOWER_556NATO,
KBPOWER_762NATO,
-1,
KBPOWER_57MM
}
new const g_remove_entities[][] =
{
"func_bomb_target",
"info_bomb_target",
"hostage_entity",
"monster_scientist",
"func_hostage_rescue",
"info_hostage_rescue",
"info_vip_start",
"func_vip_safetyzone",
"func_escapezone",
"func_buyzone"
}
new const g_dataname[][] =
{
"HEALTH",
"SPEED",
"GRAVITY",
"ATTACK",
"DEFENCE",
"HEDEFENCE",
"HITSPEED",
"HITDELAY",
"REGENDLY",
"HITREGENDLY",
"KNOCKBACK",
"ONLYVIP",
"ONLYADMIN"
}
new const g_teaminfo[][] =
{
"UNASSIGNED",
"TERRORIST",
"CT",
"SPECTATOR"
}
new g_maxplayers, g_spawncount, g_buyzone, g_botclient_pdata, g_sync_hpdisplay,
g_sync_msgdisplay, g_fwd_spawn, g_fwd_result, g_fwd_infect, g_fwd_gamestart,
g_msg_flashlight, g_msg_teaminfo, g_msg_scoreattrib, g_msg_money, g_msg_scoreinfo,
g_msg_deathmsg , g_msg_screenfade, Float:g_buytime, Float:g_spawns[MAX_SPAWNS+1][9],
Float:g_vecvel[3], bool:g_brestorevel, bool:g_infecting, bool:g_gamestarted,
bool:g_roundstarted, bool:g_roundended, bool:g_czero, g_class_name[MAX_CLASSES+1][32],
g_classcount, g_class_desc[MAX_CLASSES+1][32], g_class_pmodel[MAX_CLASSES+1][64],
g_class_wmodel[MAX_CLASSES+1][64], Float:g_class_data[MAX_CLASSES+1][MAX_DATA]
new cvar_randomspawn, cvar_skyname, cvar_autoteambalance[4], cvar_starttime, cvar_autonvg,
cvar_winsounds, cvar_weaponsmenu, cvar_lights, cvar_killbonus, cvar_enabled,
cvar_gamedescription, cvar_botquota, cvar_maxzombies, cvar_flashbang, cvar_buytime,
cvar_punishsuicide, cvar_infectmoney, cvar_showtruehealth,
cvar_obeyarmor, cvar_impactexplode, cvar_caphealthdisplay, cvar_zombie_hpmulti,
cvar_randomclass, cvar_zombiemulti, cvar_knockback, cvar_knockback_dist, cvar_ammo,
cvar_knockback_duck, cvar_killreward, cvar_painshockfree, cvar_zombie_class,
cvar_shootobjects, cvar_pushpwr_weapon, cvar_pushpwr_zombie, cvar_deathmatch,
cvar_spawnprotection, cvar_spawndelay, cvar_respawnafterlast
new bool:g_zombie[33], bool:g_falling[33], bool:g_disconnected[33], bool:g_blockmodel[33],
bool:g_showmenu[33], bool:g_menufailsafe[33], bool:g_preinfect[33], bool:g_welcomemsg[33],
bool:g_suicide[33], Float:g_regendelay[33], Float:g_hitdelay[33], g_mutate[33], g_victim[33],
g_modelent[33], g_menuposition[33], g_player_class[33], g_player_weapons[33][3],
g_player_wpn[33], g_last_admin_wpn[33]
new g_respawn[33]
public plugin_precache()
{
register_plugin("Biohazard", VERSION, "cheap_suit")
register_cvar("bh_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
set_cvar_string("bh_version", VERSION)
cvar_enabled = register_cvar("bh_enabled", "1")
if(!get_pcvar_num(cvar_enabled))
return
cvar_gamedescription = register_cvar("bh_gamedescription", "Biohazard")
cvar_skyname = register_cvar("bh_skyname", "drkg")
cvar_lights = register_cvar("bh_lights", "d")
cvar_starttime = register_cvar("bh_starttime", "15.0")
cvar_buytime = register_cvar("bh_buytime", "0")
cvar_randomspawn = register_cvar("bh_randomspawn", "0")
cvar_punishsuicide = register_cvar("bh_punishsuicide", "1")
cvar_winsounds = register_cvar("bh_winsounds", "1")
cvar_autonvg = register_cvar("bh_autonvg", "1")
// cvar_respawnaszombie = register_cvar("bh_respawnaszombie", "1")
cvar_painshockfree = register_cvar("bh_painshockfree", "1")
cvar_knockback = register_cvar("bh_knockback", "1")
cvar_knockback_duck = register_cvar("bh_knockback_duck", "1")
cvar_knockback_dist = register_cvar("bh_knockback_dist", "280.0")
cvar_obeyarmor = register_cvar("bh_obeyarmor", "0")
cvar_infectmoney = register_cvar("bh_infectionmoney", "0")
cvar_caphealthdisplay = register_cvar("bh_caphealthdisplay", "1")
cvar_weaponsmenu = register_cvar("bh_weaponsmenu", "1")
cvar_ammo = register_cvar("bh_ammo", "1")
cvar_maxzombies = register_cvar("bh_maxzombies", "31")
cvar_flashbang = register_cvar("bh_flashbang", "1")
cvar_impactexplode = register_cvar("bh_impactexplode", "1")
cvar_showtruehealth = register_cvar("bh_showtruehealth", "1")
cvar_zombiemulti = register_cvar("bh_zombie_countmulti", "0.15")
cvar_zombie_hpmulti = register_cvar("bh_zombie_hpmulti", "2.0")
cvar_zombie_class = register_cvar("bh_zombie_class", "1")
cvar_randomclass = register_cvar("bh_randomclass", "1")
cvar_killbonus = register_cvar("bh_kill_bonus", "1")
cvar_killreward = register_cvar("bh_kill_reward", "2")
cvar_shootobjects = register_cvar("bh_shootobjects", "1")
cvar_pushpwr_weapon = register_cvar("bh_pushpwr_weapon", "2.0")
cvar_pushpwr_zombie = register_cvar("bh_pushpwr_zombie", "5.0")
cvar_deathmatch = register_cvar("bh_deathmatch", "1")
cvar_spawndelay = register_cvar("bh_spawn_delay", "3")
cvar_spawnprotection = register_cvar("bh_spawn_protection", "2")
cvar_respawnafterlast = register_cvar("bh_respawn_after_last_human", "1")
// new cvars
new file[64]
get_configsdir(file, 63)
format(file, 63, "%s/bh_cvars.cfg", file)
if(file_exists(file))
server_cmd("exec %s", file)
new mapname[32]
get_mapname(mapname, 31)
register_spawnpoints(mapname)
register_zombieclasses("bh_zombieclass.ini")
register_dictionary("biohazard.txt")
precache_model(DEFAULT_PMODEL)
precache_model(DEFAULT_WMODEL)
new i
for(i = 0; i < g_classcount; i++)
{
precache_model(g_class_pmodel[i])
precache_model(g_class_wmodel[i])
}
for(i = 0; i < sizeof g_zombie_miss_sounds; i++)
precache_sound(g_zombie_miss_sounds[i])
for(i = 0; i < sizeof g_zombie_hit_sounds; i++)
precache_sound(g_zombie_hit_sounds[i])
for(i = 0; i < sizeof g_scream_sounds; i++)
precache_sound(g_scream_sounds[i])
for(i = 0; i < sizeof g_zombie_die_sounds; i++)
precache_sound(g_zombie_die_sounds[i])
for(i = 0; i < sizeof g_zombie_win_sounds; i++)
precache_sound(g_zombie_win_sounds[i])
for(i = 0; i < sizeof g_survivor_win_sounds; i++)
precache_sound(g_survivor_win_sounds[i])
g_fwd_spawn = register_forward(FM_Spawn, "fwd_spawn")
g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
if(g_buyzone)
{
dllfunc(DLLFunc_Spawn, g_buyzone)
set_pev(g_buyzone, pev_solid, SOLID_NOT)
}
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
if(ent)
{
dllfunc(DLLFunc_Spawn, ent)
set_pev(ent, pev_solid, SOLID_NOT)
}
#if FOG_ENABLE
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
if(ent)
{
fm_set_kvd(ent, "density", FOG_DENSITY, "env_fog")
fm_set_kvd(ent, "rendercolor", FOG_COLOR, "env_fog")
}
#endif
}
public plugin_init()
{
if(!get_pcvar_num(cvar_enabled))
return
cvar_botquota = get_cvar_pointer("bot_quota")
cvar_autoteambalance[0] = get_cvar_pointer("mp_autoteambalance")
cvar_autoteambalance[1] = get_pcvar_num(cvar_autoteambalance[0])
set_pcvar_num(cvar_autoteambalance[0], 0)
register_clcmd("jointeam", "cmd_jointeam")
register_clcmd("say /class", "cmd_classmenu")
register_clcmd("say /guns", "cmd_enablemenu")
register_clcmd("say /help", "cmd_helpmotd")
register_clcmd("say /respawn", "cmd_respawnzm");
register_clcmd("amx_infect", "cmd_infectuser", ADMIN_BAN, "<name or #userid>")
register_menu("Equipment", 1023, "action_equip")
register_menu("Primary", 1023, "action_prim")
register_menu("AdminsWpns", 1023, "action_wpn_admins")
register_menu("Secondary", 1023, "action_sec")
register_menu("Class", 1023, "action_class")
unregister_forward(FM_Spawn, g_fwd_spawn)
register_forward(FM_CmdStart, "fwd_cmdstart")
register_forward(FM_EmitSound, "fwd_emitsound")
register_forward(FM_GetGameDescription, "fwd_gamedescription")
register_forward(FM_CreateNamedEntity, "fwd_createnamedentity")
register_forward(FM_ClientKill, "fwd_clientkill")
register_forward(FM_PlayerPreThink, "fwd_player_prethink")
register_forward(FM_PlayerPreThink, "fwd_player_prethink_post", 1)
register_forward(FM_PlayerPostThink, "fwd_player_postthink")
register_forward(FM_SetClientKeyValue, "fwd_setclientkeyvalue")
RegisterHam(Ham_TakeDamage, "player", "bacon_takedamage_player")
RegisterHam(Ham_Killed, "player", "bacon_killed_player")
RegisterHam(Ham_Spawn, "player", "bacon_spawn_player_post", 1)
RegisterHam(Ham_TraceAttack, "player", "bacon_traceattack_player")
RegisterHam(Ham_TraceAttack, "func_pushable", "bacon_traceattack_pushable")
RegisterHam(Ham_Use, "func_tank", "bacon_use_tank")
RegisterHam(Ham_Use, "func_tankmortar", "bacon_use_tank")
RegisterHam(Ham_Use, "func_tankrocket", "bacon_use_tank")
RegisterHam(Ham_Use, "func_tanklaser", "bacon_use_tank")
RegisterHam(Ham_Use, "func_pushable", "bacon_use_pushable")
RegisterHam(Ham_Touch, "func_pushable", "bacon_touch_pushable")
RegisterHam(Ham_Touch, "weaponbox", "bacon_touch_weapon")
RegisterHam(Ham_Touch, "armoury_entity", "bacon_touch_weapon")
RegisterHam(Ham_Touch, "weapon_shield", "bacon_touch_weapon")
RegisterHam(Ham_Touch, "grenade", "bacon_touch_grenade")
register_message(get_user_msgid("Health"), "msg_health")
register_message(get_user_msgid("TextMsg"), "msg_textmsg")
register_message(get_user_msgid("SendAudio"), "msg_sendaudio")
register_message(get_user_msgid("StatusIcon"), "msg_statusicon")
register_message(get_user_msgid("ScoreAttrib"), "msg_scoreattrib")
register_message(get_user_msgid("DeathMsg"), "msg_deathmsg")
register_message(get_user_msgid("ScreenFade"), "msg_screenfade")
register_message(get_user_msgid("TeamInfo"), "msg_teaminfo")
register_message(get_user_msgid("ClCorpse"), "msg_clcorpse")
register_message(get_user_msgid("WeapPickup"), "msg_weaponpickup")
register_message(get_user_msgid("AmmoPickup"), "msg_ammopickup")
set_msg_block(get_user_msgid("HudTextArgs"), BLOCK_SET);
register_event("TextMsg", "event_textmsg", "a", "2=#Game_will_restart_in")
register_event("HLTV", "event_newround", "a", "1=0", "2=0")
register_event("CurWeapon", "event_curweapon", "be", "1=1")
register_event("ArmorType", "event_armortype", "be")
register_event("Damage", "event_damage", "be")
register_logevent("logevent_round_start", 2, "1=Round_Start")
register_logevent("logevent_round_end", 2, "1=Round_End")
g_msg_flashlight = get_user_msgid("Flashlight")
g_msg_teaminfo = get_user_msgid("TeamInfo")
g_msg_scoreattrib = get_user_msgid("ScoreAttrib")
g_msg_scoreinfo = get_user_msgid("ScoreInfo")
g_msg_deathmsg = get_user_msgid("DeathMsg")
g_msg_money = get_user_msgid("Money")
g_msg_screenfade = get_user_msgid("ScreenFade")
g_fwd_infect = CreateMultiForward("event_infect", ET_IGNORE, FP_CELL, FP_CELL)
g_fwd_gamestart = CreateMultiForward("event_gamestart", ET_IGNORE)
g_sync_hpdisplay = CreateHudSyncObj()
g_sync_msgdisplay = CreateHudSyncObj()
g_maxplayers = get_maxplayers()
new mod[3]
get_modname(mod, 2)
g_czero = (mod[0] == 'c' && mod[1] == 'z') ? true : false
new skyname[32]
get_pcvar_string(cvar_skyname, skyname, 31)
if(strlen(skyname) > 0)
set_cvar_string("sv_skyname", skyname)
new lights[2]
get_pcvar_string(cvar_lights, lights, 1)
if(strlen(lights) > 0)
{
set_task(3.0, "task_lights", _, _, _, "b")
set_cvar_num("sv_skycolor_r", 0)
set_cvar_num("sv_skycolor_g", 0)
set_cvar_num("sv_skycolor_b", 0)
}
if(get_pcvar_num(cvar_showtruehealth))
set_task(0.1, "task_showtruehealth", _, _, _, "b")
}
public plugin_end()
{
if(get_pcvar_num(cvar_enabled))
set_pcvar_num(cvar_autoteambalance[0], cvar_autoteambalance[1])
}
public plugin_natives()
{
register_library("biohazardf")
register_native("preinfect_user", "native_preinfect_user", 1)
register_native("infect_user", "native_infect_user", 1)
register_native("cure_user", "native_cure_user", 1)
register_native("register_class", "native_register_class", 1)
register_native("get_class_id", "native_get_class_id", 1)
register_native("set_class_pmodel", "native_set_class_pmodel", 1)
register_native("set_class_wmodel", "native_set_class_wmodel", 1)
register_native("set_class_data", "native_set_class_data", 1)
register_native("get_class_data", "native_get_class_data", 1)
register_native("game_started", "native_game_started", 1)
register_native("is_user_zombie", "native_is_user_zombie", 1)
register_native("is_user_infected", "native_is_user_infected", 1)
register_native("get_user_class", "native_get_user_class", 1)
register_native("get_user_class_name", "native_get_user_clname", 1)
}
public client_connect(id)
{
g_showmenu[id] = true
g_welcomemsg[id] = true
g_blockmodel[id] = true
g_zombie[id] = false
g_preinfect[id] = false
g_disconnected[id] = false
g_falling[id] = false
g_menufailsafe[id] = false
g_victim[id] = 0
g_mutate[id] = -1
g_player_class[id] = 0
g_player_weapons[id][0] = -1
g_player_weapons[id][1] = -1
g_player_weapons[id][2] = -1
g_last_admin_wpn[id] = 0;
g_player_wpn[id] = 0;
g_regendelay[id] = 0.0
g_hitdelay[id] = 0.0
g_respawn[id] = false
remove_user_model(g_modelent[id])
}
public client_putinserver(id)
{
if(!g_botclient_pdata && g_czero)
{
static param[1]
param[0] = id
if(!task_exists(TASKID_CZBOTPDATA))
set_task(1.0, "task_botclient_pdata", TASKID_CZBOTPDATA, param, 1)
}
if(get_pcvar_num(cvar_randomclass) && g_classcount > 1)
{
g_player_class[id] = _random(g_classcount)
if((!is_user_vip(id) && g_class_data[g_player_class[id]][DATA_ONLYVIP] > 0.0) || (!is_user_admin(id) && g_class_data[g_player_class[id]][DATA_ONLYADMIN] > 0.0))
g_player_class[id] = 0;
}
}
public client_disconnect(id)
{
remove_task(TASKID_STRIPNGIVE + id)
remove_task(TASKID_UPDATESCR + id)
remove_task(TASKID_SPAWNDELAY + id)
remove_task(TASKID_WEAPONSMENU + id)
remove_task(TASKID_CHECKSPAWN + id)
remove_task(TASKID_RESPAWN + id)
g_disconnected[id] = true
remove_user_model(g_modelent[id])
}
public cmd_jointeam(id)
{
if(is_user_alive(id) && g_zombie[id])
{
client_print(id, print_center, "%L", id, "CMD_TEAMCHANGE")
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public cmd_classmenu(id)
if(g_classcount > 1) display_classmenu(id, g_menuposition[id] = 0)
public cmd_enablemenu(id)
{
if(get_pcvar_num(cvar_weaponsmenu))
{
ColorChat(id, "%L", id, g_showmenu[id] == false ? "MENU_REENABLED" : "MENU_ALENABLED")
g_showmenu[id] = true
}
}
public cmd_helpmotd(id)
{
static motd[2048]
formatex(motd, 2047, "%L", id, "HELP_MOTD")
replace(motd, 2047, "#Version#", VERSION)
show_motd(id, motd, "Biohazard Help")
}
public cmd_respawnzm(id)
{
if(!is_user_connected(id))
return PLUGIN_HANDLED
if(is_user_alive(id))
{
ColorChat(id, "!4[Biohazard]!1 You must be dead to use this command.")
return PLUGIN_HANDLED
}
if(!g_zombie[id])
{
ColorChat(id, "!4[Biohazard]!1 Only zombies can use this command.")
return PLUGIN_HANDLED
}
g_respawn[id] = true
set_task(get_pcvar_float(cvar_spawndelay), "task_respawnplayer", id + TASKID_RESPAWN)
return PLUGIN_CONTINUE
}
public cmd_infectuser(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED_MAIN
static arg1[32]
read_argv(1, arg1, 31)
static target
target = cmd_target(id, arg1, (CMDTARGET_OBEY_IMMUNITY|CMDTARGET_ALLOW_SELF|CMDTARGET_ONLY_ALIVE))
if(!is_user_connected(target) || g_zombie[target])
return PLUGIN_HANDLED_MAIN
if(!allow_infection())
{
console_print(id, "%L", id, "CMD_MAXZOMBIES")
return PLUGIN_HANDLED_MAIN
}
if(!g_gamestarted)
{
console_print(id, "%L", id, "CMD_GAMENOTSTARTED")
return PLUGIN_HANDLED_MAIN
}
static name[32]
get_user_name(target, name, 31)
console_print(id, "%L", id, "CMD_INFECTED", name)
infect_user(target, 0)
return PLUGIN_HANDLED_MAIN
}
public msg_teaminfo(msgid, dest, id)
{
if(!g_gamestarted)
return PLUGIN_CONTINUE
static team[2]
get_msg_arg_string(2, team, 1)
if(team[0] != 'U')
return PLUGIN_CONTINUE
id = get_msg_arg_int(1)
if(is_user_alive(id) || !g_disconnected[id])
return PLUGIN_CONTINUE
g_disconnected[id] = false
id = randomly_pick_zombie()
if(id)
{
fm_set_user_team(id, g_zombie[id] ? CS_TEAM_CT : CS_TEAM_T, 0)
set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
}
return PLUGIN_CONTINUE
}
public msg_screenfade(msgid, dest, id)
{
if(!get_pcvar_num(cvar_flashbang))
return PLUGIN_CONTINUE
static data[4]
data[0] = get_msg_arg_int(4)
data[1] = get_msg_arg_int(5)
data[2] = get_msg_arg_int(6)
data[3] = get_msg_arg_int(7)
set_msg_arg_int(4, data[0], _random(255))
set_msg_arg_int(5, data[1], _random(255))
set_msg_arg_int(6, data[2], _random(255))
if(!g_zombie[id] || !is_user_alive(id))
{
if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public msg_scoreattrib(msgid, dest, id)
{
static attrib
attrib = get_msg_arg_int(2)
if(attrib == ATTRIB_BOMB)
set_msg_arg_int(2, ARG_BYTE, 0)
}
public msg_statusicon(msgid, dest, id)
{
static icon[3]
get_msg_arg_string(2, icon, 2)
return (icon[0] == 'c' && icon[1] == '4') ? PLUGIN_HANDLED : PLUGIN_CONTINUE
}
public msg_weaponpickup(msgid, dest, id)
return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE
public msg_ammopickup(msgid, dest, id)
return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE
public msg_deathmsg(msgid, dest, id)
{
static killer
killer = get_msg_arg_int(1)
if(is_user_connected(killer) && g_zombie[killer])
set_msg_arg_string(4, g_zombie_weapname)
}
public msg_sendaudio(msgid, dest, id)
{
if(!get_pcvar_num(cvar_winsounds))
return PLUGIN_CONTINUE
static audiocode[22]
get_msg_arg_string(2, audiocode, 21)
if(equal(audiocode[7], "terwin"))
set_msg_arg_string(2, g_zombie_win_sounds[_random(sizeof g_zombie_win_sounds)])
else if(equal(audiocode[7], "ctwin"))
set_msg_arg_string(2, g_survivor_win_sounds[_random(sizeof g_survivor_win_sounds)])
else if(audiocode[7] == 'F' || audiocode[7] == 'r')
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public msg_health(msgid, dest, id)
{
if(!get_pcvar_num(cvar_caphealthdisplay))
return PLUGIN_CONTINUE
static health
health = get_msg_arg_int(1)
if(health > 255)
set_msg_arg_int(1, ARG_BYTE, 255)
return PLUGIN_CONTINUE
}
public msg_textmsg(msgid, dest, id)
{
if(get_msg_arg_int(1) != 4)
return PLUGIN_CONTINUE
static txtmsg[25], winmsg[32]
get_msg_arg_string(2, txtmsg, 24)
if(equal(txtmsg[1], "Game_bomb_drop"))
return PLUGIN_HANDLED
else if(equal(txtmsg[1], "Terrorists_Win"))
{
set_hudmessage(255, 0, 0, _, _, _, _, _)
ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_SERVER, "WIN_TXT_ZOMBIES")
set_msg_arg_string(2, winmsg)
}
else if(equal(txtmsg[1], "Target_Saved") || equal(txtmsg[1], "CTs_Win"))
{
set_hudmessage(0, 0, 255, _, _, _, _, _)
ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_SERVER, "WIN_TXT_SURVIVORS")
set_msg_arg_string(2, winmsg)
}
return PLUGIN_CONTINUE
}
public msg_clcorpse(msgid, dest, id)
{
id = get_msg_arg_int(12)
if(!g_zombie[id])
return PLUGIN_CONTINUE
static ent
ent = fm_find_ent_by_owner(-1, MODEL_CLASSNAME, id)
if(ent)
{
static model[64]
pev(ent, pev_model, model, 63)
set_msg_arg_string(1, model)
}
return PLUGIN_CONTINUE
}
public logevent_round_start()
{
g_roundended = false
g_roundstarted = true
if(get_pcvar_num(cvar_weaponsmenu))
{
static id, team
for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id))
{
team = fm_get_user_team(id)
if(team == CS_TEAM_T || team == CS_TEAM_CT)
{
if(is_user_bot(id))
bot_weapons(id)
else
{
if(g_showmenu[id])
{
add_delay(id, "display_equipmenu")
g_menufailsafe[id] = true
set_task(10.0, "task_weaponsmenu", TASKID_WEAPONSMENU + id)
}
else
equipweapon(id, EQUIP_ALL)
}
}
}
}
}
public logevent_round_end()
{
g_gamestarted = false
g_roundstarted = false
g_roundended = true
remove_task(TASKID_BALANCETEAM)
remove_task(TASKID_INITROUND)
remove_task(TASKID_STARTROUND)
set_task(0.1, "task_balanceteam", TASKID_BALANCETEAM)
}
public event_textmsg()
{
g_gamestarted = false
g_roundstarted = false
g_roundended = true
static seconds[5]
read_data(3, seconds, 4)
static Float:tasktime
tasktime = float(str_to_num(seconds)) - 0.5
remove_task(TASKID_BALANCETEAM)
set_task(tasktime, "task_balanceteam", TASKID_BALANCETEAM)
}
public event_newround()
{
g_gamestarted = false
static buytime
buytime = get_pcvar_num(cvar_buytime)
if(buytime)
g_buytime = buytime + get_gametime()
static id
for(id = 0; id <= g_maxplayers; id++)
{
if(is_user_connected(id))
g_blockmodel[id] = true
}
remove_task(TASKID_NEWROUND)
remove_task(TASKID_INITROUND)
remove_task(TASKID_STARTROUND)
set_task(0.1, "task_newround", TASKID_NEWROUND)
set_task(get_pcvar_float(cvar_starttime), "task_initround", TASKID_INITROUND)
}
public event_curweapon(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE
static weapon
weapon = read_data(2)
if(g_zombie[id])
{
if(!(ZM_ALLOWED_WEAPONS & (1<<weapon)) && !task_exists(TASKID_STRIPNGIVE + id))
set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + id)
if (weapon == CSW_KNIFE)
{
set_pev(id, pev_weaponmodel2, "")
set_pev(id, pev_viewmodel2, g_class_wmodel[g_player_class[id]])
}
set_pev(id, pev_maxspeed, g_class_data[g_player_class[id]][DATA_SPEED])
client_cmd(id, "cl_forwardspeed %.1f", g_class_data[g_player_class[id]][DATA_SPEED]);
client_cmd(id, "cl_backspeed %.1f", g_class_data[g_player_class[id]][DATA_SPEED]);
client_cmd(id, "cl_sidespeed %.1f", g_class_data[g_player_class[id]][DATA_SPEED]);
return PLUGIN_CONTINUE
}
static ammotype
ammotype = get_pcvar_num(cvar_ammo)
if(!ammotype || (AMMOWP_NULL & (1<<weapon)))
return PLUGIN_CONTINUE
static maxammo
switch(ammotype)
{
case 1: maxammo = g_weapon_ammo[weapon][MAX_AMMO]
case 2: maxammo = g_weapon_ammo[weapon][MAX_CLIP]
}
if(!maxammo)
return PLUGIN_CONTINUE
switch(ammotype)
{
case 1:
{
static ammo
ammo = fm_get_user_bpammo(id, weapon)
if(ammo < 1)
fm_set_user_bpammo(id, weapon, maxammo)
}
case 2:
{
static clip; clip = read_data(3)
if(clip < 1)
{
static weaponname[32]
get_weaponname(weapon, weaponname, 31)
static ent
ent = fm_find_ent_by_owner(-1, weaponname, id)
fm_set_weapon_ammo(ent, maxammo)
}
}
}
return PLUGIN_CONTINUE
}
public event_armortype(id)
{
if(!is_user_alive(id) || !g_zombie[id])
return PLUGIN_CONTINUE
if(fm_get_user_armortype(id) != CS_ARMOR_NONE)
fm_set_user_armortype(id, CS_ARMOR_NONE)
return PLUGIN_CONTINUE
}
public event_damage(victim)
{
if(!is_user_alive(victim) || !g_gamestarted)
return PLUGIN_CONTINUE
if(g_zombie[victim])
{
static Float:gametime
gametime = get_gametime()
g_regendelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITREGENDLY]
g_hitdelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITDELAY]
}
else
{
static attacker
attacker = get_user_attacker(victim)
if(!is_user_alive(attacker) || !g_zombie[attacker] || g_infecting)
return PLUGIN_CONTINUE
if(g_victim[attacker] == victim)
{
g_infecting = true
g_victim[attacker] = 0
message_begin(MSG_ALL, g_msg_deathmsg)
write_byte(attacker)
write_byte(victim)
write_byte(0)
write_string(g_infection_name)
message_end()
message_begin(MSG_ALL, g_msg_scoreattrib)
write_byte(victim)
write_byte(0)
message_end()
infect_user(victim, attacker)
static Float:frags, deaths
pev(attacker, pev_frags, frags)
deaths = fm_get_user_deaths(victim)
set_pev(attacker, pev_frags, frags + 1.0)
fm_set_user_deaths(victim, deaths + 1)
fm_set_user_money(attacker, get_pcvar_num(cvar_infectmoney))
static params[2]
params[0] = attacker
params[1] = victim
set_task(0.3, "task_updatescore", TASKID_UPDATESCR, params, 2)
}
g_infecting = false
}
return PLUGIN_CONTINUE
}
public fwd_player_prethink(id)
{
if(!is_user_alive(id) || !g_zombie[id])
return FMRES_IGNORED
static flags
flags = pev(id, pev_flags)
if(flags & FL_ONGROUND)
{
if(get_pcvar_num(cvar_painshockfree))
{
pev(id, pev_velocity, g_vecvel)
g_brestorevel = true
}
}
else
{
static Float:fallvelocity
pev(id, pev_flFallVelocity, fallvelocity)
g_falling[id] = fallvelocity >= 350.0 ? true : false
}
if(g_gamestarted)
{
static Float:gametime
gametime = get_gametime()
static pclass
pclass = g_player_class[id]
static Float:health
pev(id, pev_health, health)
if(health < g_class_data[pclass][DATA_HEALTH] && g_regendelay[id] < gametime)
{
set_pev(id, pev_health, health + 1.0)
g_regendelay[id] = gametime + g_class_data[pclass][DATA_REGENDLY]
}
}
return FMRES_IGNORED
}
public fwd_player_prethink_post(id)
{
if(!g_brestorevel)
return FMRES_IGNORED
g_brestorevel = false
static flag
flag = pev(id, pev_flags)
if(!(flag & FL_ONTRAIN))
{
static ent
ent = pev(id, pev_groundentity)
if(pev_valid(ent) && (flag & FL_CONVEYOR))
{
static Float:vectemp[3]
pev(id, pev_basevelocity, vectemp)
xs_vec_add(g_vecvel, vectemp, g_vecvel)
}
if(g_hitdelay[id] > get_gametime() && (!(pev(id, pev_flags) & FL_DUCKING)))
xs_vec_mul_scalar(g_vecvel, g_class_data[g_player_class[id]][DATA_HITSPEED], g_vecvel)
set_pev(id, pev_velocity, g_vecvel)
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public fwd_player_postthink(id)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(((g_zombie[id] && g_falling[id]) || (!g_zombie[id] && is_user_vip(id))) && (pev(id, pev_flags) & FL_ONGROUND))
{
set_pev(id, pev_watertype, CONTENTS_WATER)
g_falling[id] = false
}
if(get_pcvar_num(cvar_buytime))
{
if(pev_valid(g_buyzone) && g_buytime > get_gametime())
dllfunc(DLLFunc_Touch, g_buyzone, id)
}
return FMRES_IGNORED
}
public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{
if(channel == CHAN_ITEM && sample[6] == 'n' && sample[7] == 'v' && sample[8] == 'g')
return FMRES_SUPERCEDE
if(!is_user_connected(id) || !g_zombie[id])
return FMRES_IGNORED
if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
{
emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
else if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
{
if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l')
emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
else
emit_sound(id, channel, g_zombie_hit_sounds[_random(sizeof g_zombie_hit_sounds)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
}
else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
{
emit_sound(id, channel, g_zombie_die_sounds[_random(sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fwd_cmdstart(id, handle, seed)
{
if(!is_user_alive(id) || !g_zombie[id])
return FMRES_IGNORED
static impulse
impulse = get_uc(handle, UC_Impulse)
if(impulse == IMPULSE_FLASHLIGHT)
{
set_uc(handle, UC_Impulse, 0)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fwd_spawn(ent)
{
if(!pev_valid(ent))
return FMRES_IGNORED
static classname[32]
pev(ent, pev_classname, classname, 31)
static i
for(i = 0; i < sizeof g_remove_entities; ++i)
{
if(equal(classname, g_remove_entities[i]))
{
engfunc(EngFunc_RemoveEntity, ent)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fwd_gamedescription()
{
static gamename[32]
get_pcvar_string(cvar_gamedescription, gamename, 31)
forward_return(FMV_STRING, gamename)
return FMRES_SUPERCEDE
}
public fwd_createnamedentity(entclassname)
{
static classname[10]
engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}
public fwd_clientkill(id)
{
if(get_pcvar_num(cvar_punishsuicide) && is_user_alive(id))
g_suicide[id] = true
}
public fwd_setclientkeyvalue(id, infobuffer, const key[])
{
if(!equal(key, "model") || !g_blockmodel[id])
return FMRES_IGNORED
static model[32]
fm_get_user_model(id, model, 31)
if(equal(model, "gordon"))
return FMRES_IGNORED
g_blockmodel[id] = false
return FMRES_SUPERCEDE
}
public bacon_touch_weapon(ent, id)
return (is_user_alive(id) && g_zombie[id]) ? HAM_SUPERCEDE : HAM_IGNORED
public bacon_use_tank(ent, caller, activator, use_type, Float:value)
return (is_user_alive(caller) && g_zombie[caller]) ? HAM_SUPERCEDE : HAM_IGNORED
public bacon_use_pushable(ent, caller, activator, use_type, Float:value)
return HAM_SUPERCEDE
public bacon_traceattack_player(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
if(!g_gamestarted)
return HAM_SUPERCEDE
if(!get_pcvar_num(cvar_knockback) || !(damagetype & DMG_BULLET))
return HAM_IGNORED
if(!is_user_connected(attacker) || !g_zombie[victim])
return HAM_IGNORED
static kbpower
kbpower = g_weapon_knockback[get_user_weapon(attacker)]
if(kbpower != -1)
{
static flags
flags = pev(victim, pev_flags)
if(get_pcvar_num(cvar_knockback_duck) && ((flags & FL_DUCKING) && (flags & FL_ONGROUND)))
return HAM_IGNORED
static Float:origins[2][3]
pev(victim, pev_origin, origins[0])
pev(attacker, pev_origin, origins[1])
if(get_distance_f(origins[0], origins[1]) <= get_pcvar_float(cvar_knockback_dist))
{
static Float:velocity[3]
pev(victim, pev_velocity, velocity)
static Float:tempvec
tempvec = velocity[2]
xs_vec_mul_scalar(direction, damage, direction)
xs_vec_mul_scalar(direction, g_class_data[g_player_class[victim]][DATA_KNOCKBACK], direction)
xs_vec_mul_scalar(direction, g_knockbackpower[kbpower], direction)
xs_vec_add(direction, velocity, velocity)
velocity[2] = tempvec
set_pev(victim, pev_velocity, velocity)
return HAM_HANDLED
}
}
return HAM_IGNORED
}
public bacon_touch_grenade(ent, world)
{
if(!get_pcvar_num(cvar_impactexplode))
return HAM_IGNORED
static model[12]
pev(ent, pev_model, model, 11)
if(model[9] == 'h' && model[10] == 'e')
{
set_pev(ent, pev_dmgtime, 0.0)
return HAM_HANDLED
}
return HAM_IGNORED
}
public bacon_takedamage_player(victim, inflictor, attacker, Float:damage, damagetype)
{
if(damagetype & DMG_GENERIC || victim == attacker || !is_user_alive(victim) || !is_user_connected(attacker))
return HAM_IGNORED
if(!g_gamestarted || (!g_zombie[victim] && !g_zombie[attacker]) || ((damagetype & DMG_HEGRENADE) && g_zombie[attacker]))
return HAM_SUPERCEDE
if(!g_zombie[attacker])
{
static pclass
pclass = g_player_class[victim]
damage *= (damagetype & DMG_HEGRENADE) ? g_class_data[pclass][DATA_HEDEFENCE] : g_class_data[pclass][DATA_DEFENCE]
SetHamParamFloat(4, damage)
}
else
{
if(get_user_weapon(attacker) != CSW_KNIFE)
return HAM_SUPERCEDE
damage *= g_class_data[g_player_class[attacker]][DATA_ATTACK]
static Float:armor
pev(victim, pev_armorvalue, armor)
if(get_pcvar_num(cvar_obeyarmor) && armor > 0.0)
{
armor -= damage
if(armor < 0.0)
armor = 0.0
set_pev(victim, pev_armorvalue, armor)
SetHamParamFloat(4, 0.0)
}
else
{
static bool:infect
infect = allow_infection()
g_victim[attacker] = infect ? victim : 0
if(!g_infecting)
SetHamParamFloat(4, infect ? 0.0 : damage)
else
SetHamParamFloat(4, 0.0)
}
}
return HAM_HANDLED
}
public bacon_killed_player(victim, killer, shouldgib)
{
if(get_pcvar_num(cvar_deathmatch))
{
if(!g_gamestarted)
return HAM_IGNORED
if(!g_zombie[victim])
return HAM_IGNORED
if(!get_pcvar_num(cvar_respawnafterlast) && !allow_infection())
return HAM_IGNORED
g_respawn[victim] = true
set_task(get_pcvar_float(cvar_spawndelay), "task_respawnplayer", victim + TASKID_RESPAWN)
}
if(is_user_alive(killer))
{
if(g_zombie[killer])
return HAM_IGNORED
static killbonus
killbonus = get_pcvar_num(cvar_killbonus)
if(killbonus)
set_pev(killer, pev_frags, pev(killer, pev_frags) + float(killbonus))
static killreward
killreward = get_pcvar_num(cvar_killreward)
if(!killreward)
return HAM_IGNORED
static weapon, maxclip, ent, weaponname[32]
switch(killreward)
{
case 1:
{
weapon = get_user_weapon(killer)
maxclip = g_weapon_ammo[weapon][MAX_CLIP]
if(maxclip)
{
get_weaponname(weapon, weaponname, 31)
ent = fm_find_ent_by_owner(-1, weaponname, killer)
fm_set_weapon_ammo(ent, maxclip)
}
}
case 2:
{
if(!user_has_weapon(killer, CSW_HEGRENADE))
bacon_give_weapon(killer, "weapon_hegrenade")
}
case 3:
{
weapon = get_user_weapon(killer)
maxclip = g_weapon_ammo[weapon][MAX_CLIP]
if(maxclip)
{
get_weaponname(weapon, weaponname, 31)
ent = fm_find_ent_by_owner(-1, weaponname, killer)
fm_set_weapon_ammo(ent, maxclip)
}
if(!user_has_weapon(killer, CSW_HEGRENADE))
bacon_give_weapon(killer, "weapon_hegrenade")
}
}
}
return HAM_IGNORED
}
public bacon_spawn_player_post(id)
{
if(!is_user_alive(id))
return HAM_IGNORED
static team
team = fm_get_user_team(id)
if(team != CS_TEAM_T && team != CS_TEAM_CT)
return HAM_IGNORED
#if defined EFFECT_SPAWN
spawn_effect(id)
#endif
if(g_respawn[id] && !g_roundended)
{
g_respawn[id] = false
infect_user(id, 0)
if(get_pcvar_float(cvar_spawnprotection) > 0.0)
{
fm_set_user_godmode(id, 1)
set_task(get_pcvar_float(cvar_spawnprotection), "task_removeprotection", id + TASKID_RESPAWN)
}
return HAM_IGNORED
}
cure_user(id)
set_task(0.3, "task_spawned", TASKID_SPAWNDELAY + id)
set_task(5.0, "task_checkspawn", TASKID_CHECKSPAWN + id)
return HAM_IGNORED
}
public bacon_touch_pushable(ent, id)
{
static movetype
pev(id, pev_movetype)
if(movetype == MOVETYPE_NOCLIP || movetype == MOVETYPE_NONE)
return HAM_IGNORED
if(is_user_alive(id))
{
set_pev(id, pev_movetype, MOVETYPE_WALK)
if(!(pev(id, pev_flags) & FL_ONGROUND))
return HAM_SUPERCEDE
}
if(!get_pcvar_num(cvar_shootobjects))
return HAM_IGNORED
static Float:velocity[2][3]
pev(ent, pev_velocity, velocity[0])
if(vector_length(velocity[0]) > 0.0)
{
pev(id, pev_velocity, velocity[1])
velocity[1][0] += velocity[0][0]
velocity[1][1] += velocity[0][1]
set_pev(id, pev_velocity, velocity[1])
}
return HAM_SUPERCEDE
}
public bacon_traceattack_pushable(ent, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
if(!get_pcvar_num(cvar_shootobjects) || !is_user_alive(attacker))
return HAM_IGNORED
static Float:velocity[3]
pev(ent, pev_velocity, velocity)
static Float:tempvec
tempvec = velocity[2]
xs_vec_mul_scalar(direction, damage, direction)
xs_vec_mul_scalar(direction, g_zombie[attacker] ?
get_pcvar_float(cvar_pushpwr_zombie) : get_pcvar_float(cvar_pushpwr_weapon), direction)
xs_vec_add(direction, velocity, velocity)
velocity[2] = tempvec
set_pev(ent, pev_velocity, velocity)
return HAM_HANDLED
}
public task_spawned(taskid)
{
static id
id = taskid - TASKID_SPAWNDELAY
if(is_user_alive(id))
{
if(g_welcomemsg[id])
{
g_welcomemsg[id] = false
static message[192]
formatex(message, 191, "%L", id, "WELCOME_TXT")
replace(message, 191, "#Version#", VERSION)
ColorChat(id, message)
}
if(g_suicide[id])
{
g_suicide[id] = false
user_silentkill(id)
remove_task(TASKID_CHECKSPAWN + id)
ColorChat(id, "%L", id, "SUICIDEPUNISH_TXT")
return
}
if(get_pcvar_num(cvar_weaponsmenu) && g_roundstarted && g_showmenu[id])
is_user_bot(id) ? bot_weapons(id) : display_equipmenu(id)
if(!g_gamestarted)
ColorChat(id, "%L %L", id, "SCAN_RESULTS", id, g_preinfect[id] ? "SCAN_INFECTED" : "SCAN_CLEAN")
else
{
static team
team = fm_get_user_team(id)
if(team == CS_TEAM_T)
fm_set_user_team(id, CS_TEAM_CT)
}
}
}
public task_checkspawn(taskid)
{
static id
id = taskid - TASKID_CHECKSPAWN
if(!is_user_connected(id) || is_user_alive(id) || g_roundended)
return
static team
team = fm_get_user_team(id)
if(team == CS_TEAM_T || team == CS_TEAM_CT)
ExecuteHamB(Ham_CS_RoundRespawn, id)
}
public task_showtruehealth()
{
set_hudmessage(139, 0, 0, 0.01, 0.92, _, 0.2, 0.2)
static id, Float:health, class
for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id) && !is_user_bot(id) && g_zombie[id])
{
pev(id, pev_health, health)
class = g_player_class[id]
if(g_classcount > 1)
ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f Class: %s (%s)", health, g_class_name[class], g_class_desc[class])
else
ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f", health)
}
}
public task_lights()
{
static light[2]
get_pcvar_string(cvar_lights, light, 1)
engfunc(EngFunc_LightStyle, 0, light)
}
public task_updatescore(params[])
{
if(!g_gamestarted)
return
static attacker
attacker = params[0]
static victim
victim = params[1]
if(!is_user_connected(attacker))
return
static frags, deaths, team
frags = get_user_frags(attacker)
deaths = fm_get_user_deaths(attacker)
team = get_user_team(attacker)
message_begin(MSG_BROADCAST, g_msg_scoreinfo)
write_byte(attacker)
write_short(frags)
write_short(deaths)
write_short(0)
write_short(team)
message_end()
if(!is_user_connected(victim))
return
frags = get_user_frags(victim)
deaths = fm_get_user_deaths(victim)
team = get_user_team(victim)
message_begin(MSG_BROADCAST, g_msg_scoreinfo)
write_byte(victim)
write_short(frags)
write_short(deaths)
write_short(0)
write_short(team)
message_end()
}
public task_weaponsmenu(taskid)
{
static id
id = taskid - TASKID_WEAPONSMENU
if(is_user_alive(id) && !g_zombie[id] && g_menufailsafe[id])
display_equipmenu(id)
}
public task_stripngive(taskid)
{
static id
id = taskid - TASKID_STRIPNGIVE
if(is_user_alive(id))
{
StripWeapons(id, PRIMARY_WEAPONS)
StripWeapons(id, SECONDARY_WEAPONS)
StripWeapons(id, GRENADES)
fm_reset_user_primary(id)
set_pev(id, pev_weaponmodel2, "")
set_pev(id, pev_viewmodel2, g_class_wmodel[g_player_class[id]])
set_pev(id, pev_maxspeed, g_class_data[g_player_class[id]][DATA_SPEED])
client_cmd(id, "cl_forwardspeed %.1f", g_class_data[g_player_class[id]][DATA_SPEED])
client_cmd(id, "cl_backspeed %.1f", g_class_data[g_player_class[id]][DATA_SPEED])
client_cmd(id, "cl_sidespeed %.1f", g_class_data[g_player_class[id]][DATA_SPEED])
}
}
public task_newround()
{
static players[32], num, zombies, i, id
get_players(players, num, "a")
if(num > 1)
{
for(i = 0; i < num; i++)
g_preinfect[players[i]] = false
zombies = clamp(floatround(num * get_pcvar_float(cvar_zombiemulti)), 1, 31)
i = 0
while(i < zombies)
{
id = players[_random(num)]
if(!g_preinfect[id])
{
g_preinfect[id] = true
i++
}
}
}
if(!get_pcvar_num(cvar_randomspawn) || g_spawncount <= 0)
return
static team
for(i = 0; i < num; i++)
{
id = players[i]
team = fm_get_user_team(id)
if(team != CS_TEAM_T && team != CS_TEAM_CT || pev(id, pev_iuser1))
continue
static spawn_index
spawn_index = _random(g_spawncount)
static Float:spawndata[3]
spawndata[0] = g_spawns[spawn_index][0]
spawndata[1] = g_spawns[spawn_index][1]
spawndata[2] = g_spawns[spawn_index][2]
if(!fm_is_hull_vacant(spawndata, HULL_HUMAN))
{
static i
for(i = spawn_index + 1; i != spawn_index; i++)
{
if(i >= g_spawncount) i = 0
spawndata[0] = g_spawns[i][0]
spawndata[1] = g_spawns[i][1]
spawndata[2] = g_spawns[i][2]
if(fm_is_hull_vacant(spawndata, HULL_HUMAN))
{
spawn_index = i
break
}
}
}
spawndata[0] = g_spawns[spawn_index][0]
spawndata[1] = g_spawns[spawn_index][1]
spawndata[2] = g_spawns[spawn_index][2]
engfunc(EngFunc_SetOrigin, id, spawndata)
spawndata[0] = g_spawns[spawn_index][3]
spawndata[1] = g_spawns[spawn_index][4]
spawndata[2] = g_spawns[spawn_index][5]
set_pev(id, pev_angles, spawndata)
spawndata[0] = g_spawns[spawn_index][6]
spawndata[1] = g_spawns[spawn_index][7]
spawndata[2] = g_spawns[spawn_index][8]
set_pev(id, pev_v_angle, spawndata)
set_pev(id, pev_fixangle, 1)
}
}
public task_initround()
{
static zombiecount, newzombie
zombiecount = 0
newzombie = 0
static players[32], num, i, id
get_players(players, num, "a")
for(i = 0; i < num; i++) if(g_preinfect[players[i]])
{
newzombie = players[i]
zombiecount++
}
if(zombiecount > 1)
newzombie = 0
else if(zombiecount < 1)
newzombie = players[_random(num)]
for(i = 0; i < num; i++)
{
id = players[i]
if(id == newzombie || g_preinfect[id])
infect_user(id, 0)
else
{
fm_set_user_team(id, CS_TEAM_CT, 0)
add_delay(id, "update_team")
}
}
set_hudmessage(_, _, _, _, _, 1)
if(newzombie)
{
static name[32]
get_user_name(newzombie, name, 31)
ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD", name)
ColorChat(0, "%L", LANG_PLAYER, "INFECTED_TXT", name)
}
else
{
ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD2")
ColorChat(0, "%L", LANG_PLAYER, "INFECTED_TXT2")
}
set_task(0.51, "task_startround", TASKID_STARTROUND)
}
public task_startround()
{
g_gamestarted = true
ExecuteForward(g_fwd_gamestart, g_fwd_result)
}
public task_balanceteam()
{
static players[3][32], count[3]
get_players(players[CS_TEAM_UNASSIGNED], count[CS_TEAM_UNASSIGNED])
count[CS_TEAM_T] = 0
count[CS_TEAM_CT] = 0
static i, id, team
for(i = 0; i < count[CS_TEAM_UNASSIGNED]; i++)
{
id = players[CS_TEAM_UNASSIGNED][i]
team = fm_get_user_team(id)
if(team == CS_TEAM_T || team == CS_TEAM_CT)
players[team][count[team]++] = id
}
if(abs(count[CS_TEAM_T] - count[CS_TEAM_CT]) <= 1)
return
static maxplayers
maxplayers = (count[CS_TEAM_T] + count[CS_TEAM_CT]) / 2
if(count[CS_TEAM_T] > maxplayers)
{
for(i = 0; i < (count[CS_TEAM_T] - maxplayers); i++)
fm_set_user_team(players[CS_TEAM_T][i], CS_TEAM_CT, 0)
}
else
{
for(i = 0; i < (count[CS_TEAM_CT] - maxplayers); i++)
fm_set_user_team(players[CS_TEAM_CT][i], CS_TEAM_T, 0)
}
}
public task_botclient_pdata(id)
{
if(g_botclient_pdata || !is_user_connected(id))
return
if(get_pcvar_num(cvar_botquota) && is_user_bot(id))
{
RegisterHamFromEntity(Ham_TakeDamage, id, "bacon_takedamage_player")
RegisterHamFromEntity(Ham_Killed, id, "bacon_killed_player")
RegisterHamFromEntity(Ham_TraceAttack, id, "bacon_traceattack_player")
RegisterHamFromEntity(Ham_Spawn, id, "bacon_spawn_player_post", 1)
g_botclient_pdata = 1
}
}
public task_respawnplayer(taskid)
{
static id
id = taskid - TASKID_RESPAWN
static team
team = fm_get_user_team(id)
if(!g_roundended && team != CS_TEAM_SPECTATOR && team != CS_TEAM_UNASSIGNED && !is_user_alive(id))
respawn_player(id)
}
public task_removeprotection(taskid)
{
static id
id = taskid - TASKID_RESPAWN
fm_set_user_godmode(id, 0)
}
public bot_weapons(id)
{
g_player_weapons[id][0] = _random(sizeof g_primaryweapons)
g_player_weapons[id][1] = _random(sizeof g_secondaryweapons)
g_player_weapons[id][2] = _random(sizeof g_primaryweapons)
equipweapon(id, EQUIP_ALL)
}
public update_team(id)
{
if(!is_user_connected(id))
return
static team
team = fm_get_user_team(id)
if(team == CS_TEAM_T || team == CS_TEAM_CT)
{
emessage_begin(MSG_ALL, g_msg_teaminfo)
ewrite_byte(id)
ewrite_string(g_teaminfo[team])
emessage_end()
}
}
infect_user(victim, attacker, update=0)
{
if(!is_user_alive(victim))
return
message_begin(MSG_ONE, g_msg_screenfade, _, victim)
write_short(1<<10)
write_short(1<<10)
write_short(0)
write_byte((g_mutate[victim] != -1) ? 255 : 100)
write_byte(100)
write_byte(100)
write_byte(250)
message_end()
if(g_mutate[victim] != -1)
{
g_player_class[victim] = g_mutate[victim]
g_mutate[victim] = -1
set_hudmessage(_, _, _, _, _, 1)
ShowSyncHudMsg(victim, g_sync_msgdisplay, "%L", victim, "MUTATION_HUD", g_class_name[g_player_class[victim]])
}
fm_set_user_team(victim, CS_TEAM_T)
set_zombie_attibutes(victim)
emit_sound(victim, CHAN_STATIC, g_scream_sounds[_random(sizeof g_scream_sounds)], VOL_NORM, ATTN_NONE, 0, PITCH_NORM)
ExecuteForward(g_fwd_infect, g_fwd_result, victim, attacker)
if (update)
{
message_begin(MSG_ALL, g_msg_deathmsg)
write_byte(attacker)
write_byte(victim)
write_byte(0)
write_string(g_infection_name)
message_end()
message_begin(MSG_ALL, g_msg_scoreattrib)
write_byte(victim)
write_byte(0)
message_end()
static Float:frags, deaths
pev(attacker, pev_frags, frags)
deaths = fm_get_user_deaths(victim)
set_pev(attacker, pev_frags, frags + 1.0)
fm_set_user_deaths(victim, deaths + 1)
}
}
public cure_user(id)
{
if(!is_user_alive(id))
return
g_zombie[id] = false
g_falling[id] = false
reset_user_model(id)
fm_set_user_nvg(id, 0)
set_pev(id, pev_gravity, 1.0)
static viewmodel[64]
pev(id, pev_viewmodel2, viewmodel, 63)
if(equal(viewmodel, g_class_wmodel[g_player_class[id]]))
{
static weapon
weapon = fm_lastknife(id)
if(pev_valid(weapon))
ExecuteHam(Ham_Item_Deploy, weapon)
}
}
public display_equipmenu(id)
{
static menubody[512], len
len = formatex(menubody, 511, "\r%L^n^n", id, "MENU_TITLE1")
static bool:hasweap
hasweap = ((!is_user_admin(id) && (g_player_weapons[id][0] != -1) && (g_player_weapons[id][1] != -1))
|| (get_user_flags(id)&ADMIN_LEVEL_H && (g_player_weapons[id][0] != -1) && (g_player_weapons[id][1] != -1) && (g_player_weapons[id][2] != -1))
) ? true : false
len += formatex(menubody[len], 511 - len,"\r1.\y %L^n", id, "MENU_NEWWEAPONS")
len += formatex(menubody[len], 511 - len,"%s %L^n", hasweap ? "\r2.\y" : "\r2.\d", id, "MENU_PREVSETUP")
len += formatex(menubody[len], 511 - len,"%s %L^n^n", hasweap ? "\r3.\y" : "\r3.\d", id, "MENU_DONTSHOW")
len += formatex(menubody[len], 511 - len,"\r5.\y %L^n", id, "MENU_EXIT")
static keys
keys = (MENU_KEY_1|MENU_KEY_5)
if(hasweap)
keys |= (MENU_KEY_2|MENU_KEY_3)
show_menu(id, keys, menubody, -1, "Equipment")
}
public action_equip(id, key)
{
if(!is_user_alive(id) || g_zombie[id])
return PLUGIN_HANDLED
switch(key)
{
case 0: display_weaponmenu(id, MENU_PRIMARY, g_menuposition[id] = 0)
case 1: equipweapon(id, EQUIP_ALL)
case 2:
{
g_showmenu[id] = false
equipweapon(id, EQUIP_ALL)
ColorChat(id, "%L", id, "MENU_CMDENABLE")
}
}
if(key > 0)
{
g_menufailsafe[id] = false
remove_task(TASKID_WEAPONSMENU + id)
}
return PLUGIN_HANDLED
}
public display_weaponmenu(id, menuid, pos)
{
if(pos < 0 || menuid < 0)
return
static start
start = pos * 8
static maxitem
maxitem = (menuid == MENU_PRIMARY || menuid == MENU_WPN_ADMIN) ? sizeof g_primaryweapons : sizeof g_secondaryweapons
if(start >= maxitem)
start = pos = g_menuposition[id]
static menubody[512], len
len = formatex(menubody, 511, "\r%L\r^n^n", id, menuid == MENU_PRIMARY ? "MENU_TITLE2" : menuid == MENU_WPN_ADMIN ? "MENU_TITLE_ADMINS" : "MENU_TITLE3")
static end
end = start + 8
if(end > maxitem)
end = maxitem
static keys
keys = MENU_KEY_0
static a, b
b = 0
for(a = start; a < end; ++a)
{
if (menuid == MENU_WPN_ADMIN)
{
if (get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1]) == get_weaponid(g_primaryweapons[a][1]))
{
b++;
continue;
}
}
keys |= (1<<b)
len += formatex(menubody[len], 511 - len,"\r%d.\y %s^n", ++b, (menuid == MENU_PRIMARY || menuid == MENU_WPN_ADMIN) ? g_primaryweapons[a][0]: g_secondaryweapons[a][0])
}
if(end != maxitem)
{
formatex(menubody[len], 511 - len, "^n\r9.\y %L^n\r0.\y %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
keys |= MENU_KEY_9
}
else
formatex(menubody[len], 511 - len, "^n\r0.\y %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
show_menu(id, keys, menubody, -1, menuid == MENU_PRIMARY ? "Primary" : menuid == MENU_SECONDARY? "Secondary" : "AdminsWpns")
}
public action_prim(id, key)
{
if(!is_user_alive(id) || g_zombie[id])
return PLUGIN_HANDLED
switch(key)
{
case 8: display_weaponmenu(id, MENU_PRIMARY, ++g_menuposition[id])
case 9: display_weaponmenu(id, MENU_PRIMARY, --g_menuposition[id])
default:
{
g_player_weapons[id][0] = g_menuposition[id] * 8 + key
equipweapon(id, EQUIP_PRI)
display_weaponmenu(id, MENU_SECONDARY, g_menuposition[id] = 0)
}
}
return PLUGIN_HANDLED
}
public action_sec(id, key)
{
if(!is_user_alive(id) || g_zombie[id])
return PLUGIN_HANDLED
switch(key)
{
case 8: display_weaponmenu(id, MENU_SECONDARY, ++g_menuposition[id])
case 9: display_weaponmenu(id, MENU_SECONDARY, --g_menuposition[id])
default:
{
if (!is_user_admin(id)) {
g_menufailsafe[id] = false
remove_task(TASKID_WEAPONSMENU + id)
}
g_player_weapons[id][1] = g_menuposition[id] * 8 + key
equipweapon(id, EQUIP_SEC)
equipweapon(id, EQUIP_GREN)
if (get_user_flags(id)&ADMIN_LEVEL_H)
display_weaponmenu(id, MENU_WPN_ADMIN, g_menuposition[id] = 0)
}
}
return PLUGIN_HANDLED
}
public action_wpn_admins(id, key)
{
if(!is_user_alive(id) || !is_user_admin(id) || g_zombie[id])
return PLUGIN_HANDLED
switch(key)
{
case 8: display_weaponmenu(id, MENU_WPN_ADMIN, ++g_menuposition[id])
case 9: display_weaponmenu(id, MENU_WPN_ADMIN, --g_menuposition[id])
default:
{
g_menufailsafe[id] = false
remove_task(TASKID_WEAPONSMENU + id)
g_player_weapons[id][2] = g_menuposition[id] * 8 + key
equipweapon(id, EQUIP_PRI2)
}
}
return PLUGIN_HANDLED
}
public display_classmenu(id, pos)
{
if(pos < 0)
return
static start
start = pos * 8
static maxitem
maxitem = g_classcount
if(start >= maxitem)
start = pos = g_menuposition[id]
static menubody[512], len
len = formatex(menubody, 511, "\y%L\w^n^n", id, "MENU_TITLE4")
static end
end = start + 8
if(end > maxitem)
end = maxitem
static keys
keys = MENU_KEY_0
static a, b
b = 0
for(a = start; a < end; ++a)
{
keys |= (1<<b)
if(!is_user_vip(id) && g_class_data[a][DATA_ONLYVIP] > 0.0)
len += formatex(menubody[len], 511 - len,"\r%d.\y %s \w- \rPowerful (\yOnly Vips\r)^n", ++b, g_class_name[a])
else if(!is_user_admin(id) && g_class_data[a][DATA_ONLYADMIN] > 0.0)
len += formatex(menubody[len], 511 - len,"\r%d.\y %s \w- \rPowerful (\yOnly Admins\r)^n", ++b, g_class_name[a])
else if(g_player_class[id] == a)
len += formatex(menubody[len], 511 - len,"\r%d.\d*\d %s\w - \d%s^n", ++b, g_class_name[a], g_class_desc[a])
else
len += formatex(menubody[len], 511 - len,"\r%d.\y %s\w - \r %s^n", ++b, g_class_name[a], g_class_desc[a])
}
if(end != maxitem)
{
formatex(menubody[len], 511 - len, "^n\r9.\y %L^n\r0.\y %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
keys |= MENU_KEY_9
}
else
formatex(menubody[len], 511 - len, "^n\r0.\y %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
show_menu(id, keys, menubody, -1, "Class")
}
public action_class(id, key)
{
switch(key)
{
case 8: display_classmenu(id, ++g_menuposition[id])
case 9: display_classmenu(id, --g_menuposition[id])
default:
{
new class_id = g_menuposition[id] * 8 + key;
if(!is_user_vip(id) && g_class_data[class_id][DATA_ONLYVIP] > 0.0)
{
ColorChat(id, "!4[Biohazard]!1 Clasa aceasta este !3doar !1pentru!4 Membrii VIP!1.");
ColorChat(id, "!4[Biohazard]!1 This class is !3reserved !1only for!4 VIP Members!1.");
display_classmenu(id, g_menuposition[id] = 0);
return PLUGIN_HANDLED
}
if(!is_user_admin(id) && g_class_data[class_id][DATA_ONLYADMIN] > 0.0)
{
ColorChat(id, "!4[Biohazard]!1 Clasa aceasta este !3doar !1pentru!4 Admini!1.");
ColorChat(id, "!4[Biohazard]!1 This class is !3reserved !1only for!4 Admins!1.");
display_classmenu(id, g_menuposition[id] = 0);
return PLUGIN_HANDLED
}
if(g_player_class[id] == class_id)
{
ColorChat(id, "!4[Biohazard]!1 Folosesti !3deja !1aceasta clasa.!4 Alege alta clasa!");
ColorChat(id, "!4[Biohazard]!1 You !3already !1have this class.!4 Select another one!");
display_classmenu(id, g_menuposition[id] = 0);
return PLUGIN_HANDLED
}
g_mutate[id] = class_id
ColorChat(id, "%L", id, "MENU_CHANGECLASS", g_class_name[g_mutate[id]])
}
}
return PLUGIN_HANDLED
}
public register_spawnpoints(const mapname[])
{
new configdir[32]
get_configsdir(configdir, 31)
new csdmfile[64], line[64], data[10][6]
formatex(csdmfile, 63, "%s/csdm/%s.spawns.cfg", configdir, mapname)
if(file_exists(csdmfile))
{
new file
file = fopen(csdmfile, "rt")
while(file && !feof(file))
{
fgets(file, line, 63)
if(!line[0] || str_count(line,' ') < 2)
continue
parse(line, data[0], 5, data[1], 5, data[2], 5, data[3], 5, data[4], 5, data[5], 5, data[6], 5, data[7], 5, data[8], 5, data[9], 5)
g_spawns[g_spawncount][0] = floatstr(data[0]), g_spawns[g_spawncount][1] = floatstr(data[1])
g_spawns[g_spawncount][2] = floatstr(data[2]), g_spawns[g_spawncount][3] = floatstr(data[3])
g_spawns[g_spawncount][4] = floatstr(data[4]), g_spawns[g_spawncount][5] = floatstr(data[5])
g_spawns[g_spawncount][6] = floatstr(data[7]), g_spawns[g_spawncount][7] = floatstr(data[8])
g_spawns[g_spawncount][8] = floatstr(data[9])
if(++g_spawncount >= MAX_SPAWNS)
break
}
if(file)
fclose(file)
}
}
public register_zombieclasses(filename[])
{
new configdir[32]
get_configsdir(configdir, 31)
new configfile[64]
formatex(configfile, 63, "%s/%s", configdir, filename)
if(get_pcvar_num(cvar_zombie_class) && file_exists(configfile))
{
new line[128], leftstr[32], rightstr[64], classname[32], data[MAX_DATA], i
new file
file = fopen(configfile, "rt")
while(file && !feof(file))
{
fgets(file, line, 127), trim(line)
if(!line[0] || line[0] == ';') continue
if(line[0] == '[' && line[strlen(line) - 1] == ']')
{
copy(classname, strlen(line) - 2, line[1])
if(register_class(classname) == -1)
break
continue
}
strtok(line, leftstr, 31, rightstr, 63, '=', 1)
if(equali(leftstr, "DESC"))
copy(g_class_desc[g_classcount - 1], 31, rightstr)
else if(equali(leftstr, "PMODEL"))
copy(g_class_pmodel[g_classcount - 1], 63, rightstr)
else if(equali(leftstr, "WMODEL"))
copy(g_class_wmodel[g_classcount - 1], 63, rightstr)
for(i = 0; i < MAX_DATA; i++)
data[i] = equali(leftstr, g_dataname[i])
for(i = 0; i < MAX_DATA; i++) if(data[i])
{
g_class_data[g_classcount - 1][i] = floatstr(rightstr)
break
}
}
if(file) fclose(file)
}
else
register_class("default")
}
public register_class(classname[])
{
if(g_classcount >= MAX_CLASSES)
return -1
copy(g_class_name[g_classcount], 31, classname)
copy(g_class_pmodel[g_classcount], 63, DEFAULT_PMODEL)
copy(g_class_wmodel[g_classcount], 63, DEFAULT_WMODEL)
g_class_data[g_classcount][DATA_HEALTH] = DEFAULT_HEALTH
g_class_data[g_classcount][DATA_SPEED] = DEFAULT_SPEED
g_class_data[g_classcount][DATA_GRAVITY] = DEFAULT_GRAVITY
g_class_data[g_classcount][DATA_ATTACK] = DEFAULT_ATTACK
g_class_data[g_classcount][DATA_DEFENCE] = DEFAULT_DEFENCE
g_class_data[g_classcount][DATA_HEDEFENCE] = DEFAULT_HEDEFENCE
g_class_data[g_classcount][DATA_HITSPEED] = DEFAULT_HITSPEED
g_class_data[g_classcount][DATA_HITDELAY] = DEFAULT_HITDELAY
g_class_data[g_classcount][DATA_REGENDLY] = DEFAULT_REGENDLY
g_class_data[g_classcount][DATA_HITREGENDLY] = DEFAULT_HITREGENDLY
g_class_data[g_classcount][DATA_KNOCKBACK] = DEFAULT_KNOCKBACK
g_class_data[g_classcount][DATA_ONLYVIP] = 0.0
g_class_data[g_classcount++][DATA_ONLYADMIN] = 0.0
return (g_classcount - 1)
}
public native_register_class(classname[], description[])
{
param_convert(1)
param_convert(2)
static classid
classid = register_class(classname)
if(classid != -1)
copy(g_class_desc[classid], 31, description)
return classid
}
public native_set_class_pmodel(classid, player_model[])
{
param_convert(2)
copy(g_class_pmodel[classid], 63, player_model)
}
public native_set_class_wmodel(classid, weapon_model[])
{
param_convert(2)
copy(g_class_wmodel[classid], 63, weapon_model)
}
public native_is_user_zombie(index)
return g_zombie[index] == true ? 1 : 0
public native_get_user_class(index)
return g_player_class[index]
public native_is_user_infected(index)
return g_preinfect[index] == true ? 1 : 0
public native_game_started()
return g_gamestarted
public native_preinfect_user(index, bool:yesno)
{
if(is_user_alive(index) && !g_gamestarted)
g_preinfect[index] = yesno
}
public native_infect_user(victim, attacker, update)
{
if(allow_infection() && g_gamestarted)
infect_user(victim, attacker, update)
}
public native_cure_user(index)
cure_user(index)
public native_get_class_id(classname[])
{
param_convert(1)
static i
for(i = 0; i < g_classcount; i++)
{
if(equali(classname, g_class_name[i]))
return i
}
return -1
}
public Float:native_get_class_data(classid, dataid)
return g_class_data[classid][dataid]
public native_set_class_data(classid, dataid, Float:value)
g_class_data[classid][dataid] = value
public native_get_user_clname(classid)
return g_class_name[classid]
stock bool:fm_is_hull_vacant(const Float:origin[3], hull)
{
static tr
tr = 0
engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
return (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) ? true : false
}
stock fm_set_kvd(entity, const key[], const value[], const classname[] = "")
{
set_kvd(0, KV_ClassName, classname)
set_kvd(0, KV_KeyName, key)
set_kvd(0, KV_Value, value)
set_kvd(0, KV_fHandled, 0)
return dllfunc(DLLFunc_KeyValue, entity, 0)
}
stock fm_set_entity_visibility(index, visible = 1)
set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)
stock fm_find_ent_by_owner(index, const classname[], owner)
{
static ent
ent = index
while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) && pev(ent, pev_owner) != owner) {}
return ent
}
stock bacon_give_weapon(index, weapon[])
{
if(!equal(weapon,"weapon_", 7))
return 0
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, weapon))
if(!pev_valid(ent))
return 0
set_pev(ent, pev_spawnflags, SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)
if(!ExecuteHamB(Ham_AddPlayerItem, index, ent))
{
if(pev_valid(ent)) set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
return 0
}
ExecuteHamB(Ham_Item_AttachToPlayer, ent, index)
return 1
}
stock const m_rgpPlayerItems_CBasePlayer[6] = { 367 , 368 , ... }
/* https://forums.alliedmods.net/showpost.php?p=1109747&postcount=42?p=1109747&postcount=42 */
stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
new iWeapon;
if (!iSlot)
{
static const iWeaponsSlots[] =
{
-1,
2, //CSW_P228
-1,
1, //CSW_SCOUT
4, //CSW_HEGRENADE
1, //CSW_XM1014
5, //CSW_C4
1, //CSW_MAC10
1, //CSW_AUG
4, //CSW_SMOKEGRENADE
2, //CSW_ELITE
2, //CSW_FIVESEVEN
1, //CSW_UMP45
1, //CSW_SG550
1, //CSW_GALIL
1, //CSW_FAMAS
2, //CSW_USP
2, //CSW_GLOCK18
1, //CSW_AWP
1, //CSW_MP5NAVY
1, //CSW_M249
1, //CSW_M3
1, //CSW_M4A1
1, //CSW_TMP
1, //CSW_G3SG1
4, //CSW_FLASHBANG
2, //CSW_DEAGLE
1, //CSW_SG552
1, //CSW_AK47
3, //CSW_KNIFE
1 //CSW_P90
}
iSlot = iWeaponsSlots[iCswId];
}
iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_CBasePlayer[iSlot]);
while (iWeapon > 0)
{
if (get_pdata_int(iWeapon, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS) == iCswId)
break
iWeapon = get_pdata_cbase(iWeapon, m_pNext, EXTRAOFFSET_WEAPONS);
}
if (iWeapon > 0)
{
if (bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem) == iWeapon)
ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
if (ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon))
{
user_has_weapon(id, iCswId, 0)
ExecuteHamB(Ham_Item_Kill, iWeapon)
return 1
}
}
return 0
}
stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
static iReturn;
if(is_user_alive(id))
{
static iEntity, iWeapon
while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive)
}
return iReturn
}
stock GetWeaponFromSlot(id , iSlot , &iEntity)
{
if (!(1 <= iSlot <= 5))
return 0
iEntity = 0
iEntity = get_pdata_cbase(id , m_rgpPlayerItems_CBasePlayer[0] + iSlot, EXTRAOFFSET_PLAYERS)
return (iEntity > 0) ? get_pdata_int(iEntity, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS) : 0
}
stock fm_set_user_team(index, team, update = 1)
{
set_pdata_int(index, OFFSET_TEAM, team)
if(update)
{
emessage_begin(MSG_ALL, g_msg_teaminfo)
ewrite_byte(index)
ewrite_string(g_teaminfo[team])
emessage_end()
}
return 1
}
stock fm_get_user_bpammo(index, weapon)
{
static offset
switch(weapon)
{
case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
case CSW_FAMAS, CSW_M4A1, CSW_AUG,
CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
case CSW_P228: offset = OFFSET_AMMO_357SIG
case CSW_GLOCK18, CSW_TMP, CSW_ELITE,
CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
default: offset = 0
}
return offset ? get_pdata_int(index, offset) : 0
}
stock fm_set_user_bpammo(index, weapon, amount)
{
static offset
switch(weapon)
{
case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
case CSW_FAMAS, CSW_M4A1, CSW_AUG,
CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
case CSW_P228: offset = OFFSET_AMMO_357SIG
case CSW_GLOCK18, CSW_TMP, CSW_ELITE,
CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
default: offset = 0
}
if(offset)
set_pdata_int(index, offset, amount)
return 1
}
stock fm_set_user_nvg(index, onoff = 1)
{
static nvg
nvg = get_pdata_int(index, OFFSET_NVG)
set_pdata_int(index, OFFSET_NVG, onoff == 1 ? nvg | HAS_NVG : nvg & ~HAS_NVG)
return 1
}
stock fm_set_user_money(index, addmoney, update = 1)
{
static money
money = fm_get_user_money(index) + addmoney
set_pdata_int(index, OFFSET_CSMONEY, money)
if(update)
{
message_begin(MSG_ONE, g_msg_money, _, index)
write_long(clamp(money, 0, 16000))
write_byte(1)
message_end()
}
return 1
}
stock fm_set_user_godmode(id, godmode = 0)
{
set_pev(id, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM)
return 1
}
stock str_count(str[], searchchar)
{
static maxlen
maxlen = strlen(str)
static i, count
count = 0
for(i = 0; i <= maxlen; i++) if(str[i] == searchchar)
count++
return count
}
stock reset_user_model(index)
{
set_pev(index, pev_rendermode, kRenderNormal)
set_pev(index, pev_renderamt, 0.0)
if(pev_valid(g_modelent[index]))
fm_set_entity_visibility(g_modelent[index], 0)
}
stock remove_user_model(ent)
{
static id
id = pev(ent, pev_owner)
if(pev_valid(ent))
engfunc(EngFunc_RemoveEntity, ent)
g_modelent[id] = 0
}
stock set_zombie_attibutes(index)
{
if(!is_user_alive(index))
return
g_zombie[index] = true
if(!task_exists(TASKID_STRIPNGIVE + index))
set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + index)
static Float:health
health = g_class_data[g_player_class[index]][DATA_HEALTH]
if(g_preinfect[index])
health *= get_pcvar_float(cvar_zombie_hpmulti)
set_pev(index, pev_health, health)
set_pev(index, pev_gravity, g_class_data[g_player_class[index]][DATA_GRAVITY])
set_pev(index, pev_body, 0)
set_pev(index, pev_armorvalue, 0.0)
set_pev(index, pev_renderamt, 0.0)
set_pev(index, pev_rendermode, kRenderTransTexture)
fm_set_user_armortype(index, CS_ARMOR_NONE)
fm_set_user_nvg(index)
if(get_pcvar_num(cvar_autonvg))
engclient_cmd(index, "nightvision")
if(!pev_valid(g_modelent[index]))
{
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if(pev_valid(ent))
{
engfunc(EngFunc_SetModel, ent, g_class_pmodel[g_player_class[index]])
set_pev(ent, pev_classname, MODEL_CLASSNAME)
set_pev(ent, pev_movetype, MOVETYPE_FOLLOW)
set_pev(ent, pev_aiment, index)
set_pev(ent, pev_owner, index)
g_modelent[index] = ent
}
}
else
{
engfunc(EngFunc_SetModel, g_modelent[index], g_class_pmodel[g_player_class[index]])
fm_set_entity_visibility(g_modelent[index], 1)
}
static effects
effects = pev(index, pev_effects)
if(effects & EF_DIMLIGHT)
{
message_begin(MSG_ONE, g_msg_flashlight, _, index)
write_byte(0)
write_byte(100)
message_end()
set_pev(index, pev_effects, effects & ~EF_DIMLIGHT)
}
}
public respawn_player(id)
{
if(g_respawn[id])
{
ExecuteHamB(Ham_CS_RoundRespawn, id)
}
return PLUGIN_CONTINUE
}
stock bool:allow_infection()
{
static count[2]
count[0] = 0
count[1] = 0
static index, maxzombies
for(index = 1; index <= g_maxplayers; index++)
{
if(is_user_connected(index) && g_zombie[index])
count[0]++
else if(is_user_alive(index))
count[1]++
}
maxzombies = clamp(get_pcvar_num(cvar_maxzombies), 1, 31)
return (count[0] < maxzombies && count[1] > 1) ? true : false
}
stock randomly_pick_zombie()
{
static data[4]
data[0] = 0
data[1] = 0
data[2] = 0
data[3] = 0
static index, players[2][32]
for(index = 1; index <= g_maxplayers; index++)
{
if(!is_user_alive(index))
continue
if(g_zombie[index])
{
data[0]++
players[0][data[2]++] = index
}
else
{
data[1]++
players[1][data[3]++] = index
}
}
if(data[0] > 0 && data[1] < 1)
return players[0][_random(data[2])]
return (data[0] < 1 && data[1] > 0) ? players[1][_random(data[3])] : 0
}
stock equipweapon(id, weapon)
{
if(!is_user_alive(id))
return
static weaponid
if(weapon & EQUIP_PRI)
{
weaponid = get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1])
StripWeapons(id, PRIMARY_WEAPONS);
bacon_give_weapon(id, g_primaryweapons[g_player_weapons[id][0]][1])
fm_set_user_bpammo(id, weaponid, g_weapon_ammo[weaponid][MAX_AMMO])
}
if((weapon & EQUIP_PRI2) && is_user_admin(id))
{
weaponid = get_weaponid(g_primaryweapons[g_player_weapons[id][2]][1])
bacon_give_weapon(id, g_primaryweapons[g_player_weapons[id][2]][1])
fm_set_user_bpammo(id, weaponid, g_weapon_ammo[weaponid][MAX_AMMO])
}
if(weapon & EQUIP_SEC)
{
weaponid = get_weaponid(g_secondaryweapons[g_player_weapons[id][1]][1])
StripWeapons(id, SECONDARY_WEAPONS);
bacon_give_weapon(id, g_secondaryweapons[g_player_weapons[id][1]][1])
fm_set_user_bpammo(id, weaponid, g_weapon_ammo[weaponid][MAX_AMMO])
}
if(weapon & EQUIP_GREN)
{
static i
for(i = 0; i < sizeof g_grenades; i++) if(!user_has_weapon(id, get_weaponid(g_grenades[i])))
bacon_give_weapon(id, g_grenades[i])
}
}
stock add_delay(index, const task[])
{
switch(index)
{
case 1..8: set_task(0.1, task, index)
case 9..16: set_task(0.2, task, index)
case 17..24: set_task(0.3, task, index)
case 25..32: set_task(0.4, task, index)
}
}
stock ColorChat(id, String[], any:...)
{
static szMesage[192];
vformat(szMesage, charsmax(szMesage), String, 3);
replace_all(szMesage, charsmax(szMesage), "!1", "^1");
replace_all(szMesage, charsmax(szMesage), "!3", "^3");
replace_all(szMesage, charsmax(szMesage), "!4", "^4");
static g_msg_SayText = 0;
if(!g_msg_SayText)
g_msg_SayText = get_user_msgid("SayText");
new Players[32], iNum = 1, i;
if(id) Players[0] = id;
else get_players(Players, iNum, "ch");
for(--iNum; iNum >= 0; iNum--)
{
i = Players[iNum];
message_begin(MSG_ONE_UNRELIABLE, g_msg_SayText, _, i);
write_byte(i);
write_string(szMesage);
message_end();
}
}
Last edited by sammi1 on 01 Feb 2021, 17:35, edited 1 time in total.
- levin
- Scripter eXtreamCS
- Posts: 3844
- Joined: 24 Aug 2011, 12:24
- Detinator Steam: Da
- CS Status: ♅
- Detinator server CS: ☯∴
- SteamID: riseofevo
- Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
- Discord: devilclass
- Has thanked: 36 times
- Been thanked: 594 times
- Contact:
cu [ code ] că nu stau să copiez tot cârnatu
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
- levin
- Scripter eXtreamCS
- Posts: 3844
- Joined: 24 Aug 2011, 12:24
- Detinator Steam: Da
- CS Status: ♅
- Detinator server CS: ☯∴
- SteamID: riseofevo
- Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
- Discord: devilclass
- Has thanked: 36 times
- Been thanked: 594 times
- Contact:
în sma văd că ai DATA_ONLYVIP pentru clase, înainte de DATA_ONLYADMIN, adică plg de clasă, unde se înregistrează clasa trb să specifci dacă vrei pentru vip pui 1.0 pentru argumentu DATA_ONLYVIP
în .ini de la clase trece ONLYVIP = 1.0 înainte de ONLYADMIN(dacă e) și clasa respecitvă o să fie pentru vip
în .ini de la clase trece ONLYVIP = 1.0 înainte de ONLYADMIN(dacă e) și clasa respecitvă o să fie pentru vip
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)