It should give players points on the server.
Example:
** You have 10 points for 10 minutes on this server. ** It should work. Like every 10 minutes you've played on the server, you'll get 5 points **
That would be cool if someone could do it. THX
wait, for this deathrun shop here:
- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <fun> #include <nvault> #include <hamsandwich> #include <fakemeta> /* --| Let's force the semicolon on every endline */ #pragma semicolon 1 /* --| Some defines :) */ #define PICKUP_SND "items/gunpickup2.wav" #define HEALTH_SOUND "items/smallmedkit1.wav" #define ARMOR_SOUND "items/ammopickup2.wav" #define CLOACK_SOUND "hornet/ag_buzz1.wav" #define LJ_SOUND "fvox/powermove_on.wav" #define SOUND_NVGOFF "items/nvg_off.wav" #define ADMIN_ACCESS_CMD ADMIN_KICK #define HAS_NVGS (1<<0) #define USES_NVGS (1<<8) #define get_user_nvg(%1) (get_pdata_int(%1,m_iNvg) & HAS_NVGS) /* --| Plugin informations */ new const PLUGIN[] = "Deathrun Shop"; new const VERSION[] = "4.0"; new const AUTHOR[] = "tuty"; /* --| Zomg lot of globals :) */ new gDrShopOn; new gHeCost; new gBothGrenadesCost; new gSilentCost; new gHealthCost; new gArmorCost; new gSpeedCost; new gGravityCost; new gInvisCost; new gSpeedCvar; new gGravityCvar; new gAdvertiseCvar; new gHealthPointCvar; new gArmorPointCvar; new gAdvertiseTimeCvar; new gInvisPercent; new gKillerPointsCvar; new gSuiciderPointsCvar; new gSavePlayerPoints; new gNoclipCost; new gVault; new gNoclipTime; new gJetSprite; new gJetPackCost; new gJetTime; new gDeagleCost; new gMsgItemPickup; new gLongJumpTime; new gLongJumpCost; new gGlowCost; new gNvgCost; new gMessageNVG; /* --| Item variables */ new HasHe[ 33 ]; new HasBothGren[ 33 ]; new HasSilent[ 33 ]; new HasHealth[ 33 ]; new HasArmor[ 33 ]; new HasSpeed[ 33 ]; new HasGravity[ 33 ]; new HasInvis[ 33 ]; new HasNoclip[ 33 ]; new HasJet[ 33 ]; new HasDeagle[ 33 ]; new HasLongJump[ 33 ]; new HasGlow[ 33 ]; new HasNVG[ 33 ]; new gName[ 32 char ]; new gSteamID[ 32 ]; new vKey[ 64 ]; new vData[ 64 ]; /* --| Player points, need this to save points, load points, etc */ new gKillerPoints[ 33 ]; /* --| Offsets for nvg */ const m_iNvg = 129; const m_iLinuxDiff = 5; /* --| So, let's get started */ public plugin_init() { /* --| Registering the plugin to show when you type amx_plugins.. */ register_plugin( PLUGIN, VERSION, AUTHOR ); /* --| Registering a little cvar to see wich servers using this plugin */ register_cvar( "drshop_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY ); /* --| Register some usefull events */ register_logevent( "logevent_round_start", 2, "1=Round_Start" ); register_event( "DeathMsg", "Hook_Deathmessage", "a" ); register_event( "CurWeapon", "HookCurWeapon", "be", "1=1" ); /* --| Called when a player is performing a jump */ RegisterHam( Ham_Player_Jump, "player", "bacon_playerJumping" ); /* --| We need this forward to find if player has suicided with kill in console */ /* --| We can't do that on deathmsg because player die in traps by suicide,.. trigger_hurt or world.. etc */ register_forward( FM_ClientKill, "forward_kill" ); /* --| Command for setting points to player/@all */ register_concmd( "deathrun_set_points", "cmdSetPoints", ADMIN_ACCESS_CMD, "<name/@all> <points> - set points to a player" ); /* --| Command for reseting points to palyer/@all */ register_concmd( "deathrun_reset_points", "cmdResetPoints", ADMIN_ACCESS_CMD, "<name/@all> - reset player points" ); /* --| Command for opening the menu */ register_clcmd( "say /drshop", "DeathrunShop" ); register_clcmd( "say /shop", "DeathrunShop" ); register_clcmd( "say shop", "DeathrunShop" ); register_clcmd( "say_team /drshop", "DeathrunShop" ); /* --| Command to see our points :) */ register_clcmd( "say /mypoints", "ShowPoints" ); register_clcmd( "say /points", "ShowPoints" ); register_clcmd( "say points", "ShowPoints" ); register_clcmd( "say_team /mypoints", "ShowPoints" ); /* --| Let's register the cvars, a lot of cvars but huh.. *** :) */ gDrShopOn = register_cvar( "deathrun_shop", "1" ); gHeCost = register_cvar( "deathrun_he_cost", "10" ); gBothGrenadesCost = register_cvar( "deathrun_bothgrenades_cost", "20" ); gSilentCost = register_cvar( "deathrun_silent_cost", "24" ); gHealthCost = register_cvar( "deathrun_health_cost", "30" ); gArmorCost = register_cvar( "deathrun_armor_cost", "15" ); gSpeedCost = register_cvar( "deathrun_speed_cost", "39" ); gGravityCost = register_cvar( "deathrun_gravity_cost", "41" ); gNoclipCost = register_cvar( "deathrun_noclip_cost", "50" ); gJetPackCost = register_cvar( "deathrun_jetpack_cost", "60" ); gInvisCost = register_cvar( "deathrun_invisibility_cost", "69" ); gSpeedCvar = register_cvar( "deathrun_speed_power", "400.0" ); gNoclipTime = register_cvar( "deathrun_noclip_duration", "2" ); gJetTime = register_cvar( "deathrun_jetpack_duration", "10" ); gDeagleCost = register_cvar( "deathrun_deagle_cost", "31" ); gGravityCvar = register_cvar( "deathrun_gravity_power", "0.7" ); gAdvertiseCvar = register_cvar( "deathrun_advertise_message", "1" ); gHealthPointCvar = register_cvar( "deathrun_health_points", "255" ); gArmorPointCvar = register_cvar( "deathrun_armor_points", "400" ); gAdvertiseTimeCvar = register_cvar( "deathrun_advertise_time", "7.0" ); gInvisPercent = register_cvar( "deathrun_invisibility_percentage", "111" ); gKillerPointsCvar = register_cvar( "deathrun_killer_bonuspoints", "5" ); gSuiciderPointsCvar = register_cvar( "deathrun_suicider_loose_points", "3" ); gSavePlayerPoints = register_cvar( "deathrun_save_points", "1" ); gLongJumpTime = register_cvar( "deathrun_longjump_duration", "6" ); gLongJumpCost = register_cvar( "deathrun_longjump_cost", "46" ); gGlowCost = register_cvar( "deathrun_glow_cost", "8" ); gNvgCost = register_cvar( "deathrun_nvg_cost", "33" ); /* --| Let's find/do some stuff here */ gMsgItemPickup = get_user_msgid( "ItemPickup" ); gMessageNVG = get_user_msgid( "NVGToggle" ); /* --| Register the multilingual file */ register_dictionary( "DeathrunShopLang.txt" ); } /* --| Precache stuff */ public plugin_precache() { gJetSprite = precache_model( "sprites/explode1.spr" ); precache_sound( PICKUP_SND ); precache_sound( HEALTH_SOUND ); precache_sound( ARMOR_SOUND ); precache_sound( CLOACK_SOUND ); precache_sound( LJ_SOUND ); } /* --| Plugin cfg, here we do some ugly shit ever -.- */ public plugin_cfg() { new iCfgDir[ 32 ], iFile[ 192 ]; /* --| We need to find the configs directory, and to add the configuration file */ get_configsdir( iCfgDir, charsmax( iCfgDir ) ); formatex( iFile, charsmax( iFile ), "%s/DeathrunShop_Cfg.cfg", iCfgDir ); /* --| If file not exists, let's create one but empty */ if( !file_exists( iFile ) ) { server_print( "[DrShop] %L", LANG_SERVER, "DRSHOP_SVPRINT", iFile ); write_file( iFile, " ", -1 ); } /* --| Else, let's load the cvars from cfg */ else { server_print( "[DrShop] %L", LANG_SERVER, "DRSHOP_SVPRINT_DONE", iFile ); server_cmd( "exec %s", iFile ); } /* --| Set the server maxspeed to a high value, need it for speed item */ server_cmd( "sv_maxspeed 99999999.0" ); } /* --| When client is connecting, let's reset stuff and load client's points */ public client_connect( id ) { HasHe[ id ] = false; HasBothGren[ id ] = false; HasSilent[ id ] = false; HasHealth[ id ] = false; HasArmor[ id] = false; HasSpeed[ id ] = false; HasGravity[ id ] = false; HasInvis[ id ] = false; HasNoclip[ id ] = false; HasJet[ id ] = false; HasDeagle[ id ] = false; HasLongJump[ id ] = false; HasGlow[ id ] = false; HasNVG[ id ] = false; /* --| Load client points */ load_client_points( id ); } /* --| When client has disconnected let's reset stuff and save points */ public client_disconnected( id ) { HasHe[ id ] = false; HasBothGren[ id ] = false; HasSilent[ id ] = false; HasHealth[ id ] = false; HasArmor[ id] = false; HasSpeed[ id ] = false; HasGravity[ id ] = false; HasInvis[ id ] = false; HasNoclip[ id ] = false; HasJet[ id ] = false; HasDeagle[ id ] = false; HasLongJump[ id ] = false; HasGlow[ id ] = false; HasNVG[ id ] = false; /* --| If player is not a bot, let's save the points */ if( get_pcvar_num( gSavePlayerPoints ) != 0 && !is_user_bot( id ) ) { /* --| Save player points is cvar is 1 */ save_client_points( id ); } } /* --| When client has entered on sv, need to show him a hudmessage :) */ public client_putinserver( id ) { if( get_pcvar_num( gAdvertiseCvar ) != 0 ) { /* --| Need to set task, 7 default because need to wait for player choosing a team or something */ set_task( get_pcvar_float( gAdvertiseTimeCvar ), "ShowPlayerInfo", id ); } } /* --| Deathrun shop menu with items ^^ */ public DeathrunShop( id ) { /* --| If cvar is set to 0, player can't open the shop */ if( get_pcvar_num( gDrShopOn ) != 1 ) { client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_DISABLED" ); return PLUGIN_HANDLED; } /* --| If player is dead, cant buy items :) */ if( !is_user_alive( id ) ) { client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_ONLY_ALIVE" ); return PLUGIN_HANDLED; } /* --| Menu stuff */ new szText[ 555 char ]; formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_MENU_TITLE", VERSION, gKillerPoints[ id ] ); new menu = menu_create( szText, "shop_handler" ); /* --| Menu item 1 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_1", get_pcvar_num( gHeCost ) ); menu_additem( menu, szText, "1", 0 ); /* --| Menu item 2 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_2", get_pcvar_num( gBothGrenadesCost ) ); menu_additem( menu, szText, "2", 0 ); /* --| Menu item 3 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_3", get_pcvar_num( gSilentCost ) ); menu_additem( menu, szText, "3", 0 ); /* --| Menu item 4 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_4", get_pcvar_num( gHealthPointCvar ), get_pcvar_num( gHealthCost ) ); menu_additem( menu, szText, "4", 0 ); /* --| Menu item 5 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_5", get_pcvar_num( gArmorPointCvar ), get_pcvar_num( gArmorCost ) ); menu_additem( menu, szText, "5", 0 ); /* --| Menu item 6 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_6", get_pcvar_num( gSpeedCost ) ); menu_additem( menu, szText, "6", 0 ); /* --| Menu item 7 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_7", get_pcvar_num( gGravityCost ) ); menu_additem( menu, szText, "7", 0 ); /* --| Menu item 8 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_8", get_pcvar_num( gInvisPercent ), get_pcvar_num( gInvisCost ) ); menu_additem( menu, szText, "8", 0 ); /* --| Menu item 9 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_9", get_pcvar_num( gNoclipTime ), get_pcvar_num( gNoclipCost ) ); menu_additem( menu, szText, "9", 0 ); /* --| Menu item 10 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_10", get_pcvar_num( gJetTime ), get_pcvar_num( gJetPackCost ) ); menu_additem( menu, szText, "10", 0 ); /* --| Menu item 11 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_11", get_pcvar_num( gDeagleCost ) ); menu_additem( menu, szText, "11", 0 ); /* --| Menu item 12 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_12", get_pcvar_num( gLongJumpTime ), get_pcvar_num( gLongJumpCost ) ); menu_additem( menu, szText, "12", 0 ); /* --| Menu item 13 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_13", get_pcvar_num( gGlowCost ) ); menu_additem( menu, szText, "13", 0 ); /* --| Menu item 14 */ formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_14", get_pcvar_num( gNvgCost ) ); menu_additem( menu, szText, "14", 0 ); menu_setprop( menu, MPROP_EXIT, MEXIT_ALL ); /* --| Show the menu, with current page 0 */ menu_display( id, menu, 0 ); return PLUGIN_CONTINUE; } /* --| Menu commands */ public shop_handler( id, menu, item ) { /* --| If key is 0, let's close the menu */ if( item == MENU_EXIT ) { menu_destroy( menu ); return PLUGIN_HANDLED; } /* --| Getting the menu information */ new data[ 6 ], iName[ 64 ], access, callback; menu_item_getinfo( menu, item, access, data, charsmax( data ), iName, charsmax( iName ), callback ); /* --| Get menu keys */ new key = str_to_num( data ); /* --| Here we find the player points */ new points = gKillerPoints[ id ]; switch( key ) { /* --| Menu item 1 */ case 1: { /* --| If already has item, show a damn print and return */ if( HasHe[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gHeCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ give_item( id, "weapon_hegrenade" ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_GRENADE_ITEM" ); HasHe[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gHeCost ); emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 0 ); } /* --| Menu item 2 */ case 2: { /* --| If already has item, show a damn print and return */ if( HasBothGren[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gBothGrenadesCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); give_item( id, "weapon_flashbang" ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_BOTHGREN_ITEM" ); HasBothGren[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gBothGrenadesCost ); emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 0 ); } /* --| Menu item 3 */ case 3: { /* --| If already has item, show a damn print and return */ if( HasSilent[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gSilentCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ set_user_footsteps( id, 1 ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_SILENTWALK_ITEM" ); HasSilent[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gSilentCost ); emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 0 ); } /* --| Menu item 4 */ case 4: { /* --| If already has item, show a damn print and return */ if( HasHealth[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gHealthCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ set_user_health( id, get_user_health( id ) + get_pcvar_num( gHealthPointCvar ) ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_HEALTH_ITEM", get_pcvar_num( gHealthPointCvar ) ); HasHealth[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gHealthCost ); emit_sound( id, CHAN_ITEM, HEALTH_SOUND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 0 ); } /* --| Menu item 5 */ case 5: { /* --| If already has item, show a damn print and return */ if( HasArmor[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gArmorCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ set_user_armor( id, get_user_armor( id ) + get_pcvar_num( gArmorPointCvar ) ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_ARMOR_ITEM", get_pcvar_num( gArmorPointCvar ) ); HasArmor[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gArmorCost ); emit_sound( id, CHAN_ITEM, ARMOR_SOUND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 0 ); } /* --| Menu item 6 */ case 6: { /* --| If already has item, show a damn print and return */ if( HasSpeed[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gSpeedCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ set_user_maxspeed( id, get_pcvar_float( gSpeedCvar ) ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_SPEED_ITEM" ); HasSpeed[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gSpeedCost ); emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 0 ); } /* --| Menu item 7 */ case 7: { /* --| If already has item, show a damn print and return */ if( HasGravity[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gGravityCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ set_user_gravity( id, get_pcvar_float( gGravityCvar ) ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_GRAVITY_ITEM" ); HasGravity[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gGravityCost ); emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 0 ); } /* --| Menu item 8 */ case 8: { /* --| If already has item, show a damn print and return */ if( HasInvis[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gInvisCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num( gInvisPercent ) ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_INVISIBILITY_ITEM" ); HasInvis[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gInvisCost ); emit_sound( id, CHAN_ITEM, CLOACK_SOUND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 1 ); } /* --| Menu item 9 */ case 9: { /* --| If already has item, show a damn print and return */ if( HasNoclip[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gNoclipCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ set_task( float( get_pcvar_num( gNoclipTime ) ), "remove_noclip", id ); set_user_noclip( id, 1 ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_NOCLIP_ITEM" ); HasNoclip[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gNoclipCost ); emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 1 ); } /* --| Menu item 10 */ case 10: { /* --| If already has item, show a damn print and return */ if( HasJet[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gJetPackCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ set_task( float( get_pcvar_num( gJetTime ) ), "remove_jetpack", id ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_JETPACK_ITEM" ); HasJet[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gJetPackCost ); emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 1 ); } /* --| Menu item 11 */ case 11: { /* --| If already has item, show a damn print and return */ if( HasDeagle[ id ] || user_has_weapon( id, CSW_DEAGLE ) ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gDeagleCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ strip_user_weapons( id ); give_item( id, "weapon_knife" ); give_item( id, "weapon_deagle" ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_DEAGLE_ITEM" ); HasDeagle[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gDeagleCost ); emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 1 ); } /* --| Menu item 12 */ case 12: { /* --| If already has item, show a damn print and return */ if( HasLongJump[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gLongJumpCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ /* --| Setting the temporary long jump */ set_temporary_longjump( id ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_LJ_ITEM" ); HasLongJump[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gLongJumpCost ); emit_sound( id, CHAN_ITEM, LJ_SOUND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 1 ); } /* --| Menu item 13 */ case 13: { /* --| If already has item, show a damn print and return */ if( HasGlow[ id ] ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gGlowCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ set_user_rendering( id, kRenderFxGlowShell, random( 256 ), random( 256 ), random( 256 ), kRenderNormal, random( 256 ) ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_GLOW_ITEM" ); HasGlow[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gGlowCost ); emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 1 ); } /* --| Menu item 13 */ case 14: { /* --| If already has item, show a damn print and return */ if( HasNVG[ id ] || get_user_nvg( id ) ) { allready_have( id ); return PLUGIN_HANDLED; } /* --| If player does not have enough points, show a print and return */ if( points < get_pcvar_num( gNvgCost ) ) { dont_have( id ); return PLUGIN_HANDLED; } /* --| Let's give the item, and do some stuff */ set_user_nvg( id, 1 ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_NVG_ITEM" ); HasNVG[ id ] = true; gKillerPoints[ id ] -= get_pcvar_num( gNvgCost ); emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM ); menu_display( id, menu, 1 ); } } return PLUGIN_HANDLED; } /* --| Command for setting points | admin only ;/ */ public cmdSetPoints( id, level, cid ) { /* --| If user doesn't have acces to command, return */ if( !cmd_access( id, level, cid, 2 ) || !get_pcvar_num( gDrShopOn ) ) { return PLUGIN_HANDLED; } /* --| Need to read the first argument */ new argument[ 32 ]; read_argv( 1, argument, charsmax( argument ) ); /* --| Need to read second argument */ new give_points[ 5 ]; read_argv( 2, give_points, charsmax( give_points ) ); /* --| We are getting the gift from second argument */ new gift = str_to_num( give_points ); new iPlayer[ 32 ], iNum, all; get_players( iPlayer, iNum, "c" ); /* --| Lets see if argument 1 is @all */ if( equal( argument, "@all" ) ) { for( new i; i < iNum; i++ ) { /* --| Find the index :) */ all = iPlayer[ i ]; /* --| Set points to all */ gKillerPoints[ all ] = gKillerPoints[ all ] + gift; /* --| Show a print in chat */ get_user_name( id, gName, charsmax( gName ) ); client_print( 0, print_chat, "[DrShop] %L", LANG_PLAYER, "DRSHOP_SHOW_ALLCMD", gName, gift ); } } else { /* --| Now, we find the target */ new player = cmd_target( id, argument, 10 ); /* --| If is not a valid target, return */ if( !player ) { return PLUGIN_HANDLED; } /* --| Get admin, and target name */ new TargetName[ 32 char ]; get_user_name( player, TargetName, charsmax( TargetName ) ); get_user_name( id, gName, charsmax( gName ) ); /* --| Setting target points */ gKillerPoints[ player ] = gKillerPoints[ player ] + gift; client_print( 0, print_chat, "[DrShop] %L", LANG_PLAYER, "DRSHOP_SHOW_CMD", gName, gift, TargetName ); } return PLUGIN_HANDLED; } /* --| Command for reseting points | admin only ;/ */ public cmdResetPoints( id, level, cid ) { /* --| If user doesn't have acces to command, return */ if( !cmd_access( id, level, cid, 2 ) || !get_pcvar_num( gDrShopOn ) ) { return PLUGIN_HANDLED; } /* --| Need to read the first argument */ new argument[ 32 ]; read_argv( 1, argument, charsmax( argument ) ); new iPlayer[ 32 ], iNum, all; get_players( iPlayer, iNum, "c" ); /* --| Lets see if argument 1 is @all */ if( equal( argument, "@all" ) ) { for( new i; i < iNum; i++ ) { /* --| Find the index :) */ all = iPlayer[ i ]; /* --| Set points to all */ gKillerPoints[ all ] = 0; /* --| Show a print in chat */ get_user_name( id, gName, charsmax( gName ) ); client_print( 0, print_chat, "[DrShop] %L", LANG_PLAYER, "DRSHOP_SHOWRESET_ALLCMD", gName ); } } else { /* --| Now, we find the target */ new player = cmd_target( id, argument, 10 ); /* --| If is not a valid target, return */ if( !player ) { return PLUGIN_HANDLED; } /* --| Get admin, and target name */ new TargetName[ 32 char ]; get_user_name( player, TargetName, charsmax( TargetName ) ); get_user_name( id, gName, charsmax( gName ) ); /* --| Setting target points */ gKillerPoints[ player ] = 0; client_print( 0, print_chat, "[DrShop] %L", LANG_PLAYER, "DRSHOP_SHOWRESET_CMD", gName, TargetName ); } return PLUGIN_HANDLED; } /* --| We need to find if player has performed a jump, and set some velocity */ public bacon_playerJumping( id ) { /* --| If plugin is on, and user has jetpack item */ if( get_pcvar_num( gDrShopOn ) != 0 && HasJet[ id ] ) { /* --| Get user origins from feet */ new iOrigin[ 3 ]; get_user_origin( id, iOrigin, 0 ); /* --| Modify origin a bit */ iOrigin[ 2 ] -= 20; /* --| Get player velocity */ new Float:fVelocity[ 3 ]; pev( id, pev_velocity, fVelocity ); /* --| Modify velocity a bit */ fVelocity[ 2 ] += 93; /* --| Set the player velocity and add a flame effect, jetpack style */ set_pev( id, pev_velocity, fVelocity ); create_flame( iOrigin ); } } /* --| We need to check is player has changed his weapon */ public HookCurWeapon( id ) { /* --| If plugin is on, and user has speed item, let's set the speed again */ if( get_pcvar_num( gDrShopOn ) != 0 && HasSpeed[ id ] ) { set_user_maxspeed( id, get_pcvar_float( gSpeedCvar ) ); } } /* --| Command for show points */ public ShowPoints( id ) { /* --| Set a hud message */ set_hudmessage( 255, 42, 212, 0.03, 0.86, 2, 6.0, 5.0 ); /* --| We show player points on hud */ show_hudmessage( id, "[DrShop] %L", id, "DRSHOP_POINTS_INFO", gKillerPoints[ id ] ); /* --| We show player points on chat */ client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_POINTS_INFO", gKillerPoints[ id ] ); return PLUGIN_CONTINUE; } /* --| Here we show player hud information about this god damn shop */ public ShowPlayerInfo( id ) { /* --| Set a hud message */ set_hudmessage( 0, 0, 255, -1.0, 0.82, 0, 6.0, 12.0 ); /* --| Now we show the info message in hud channel */ show_hudmessage( id, "%L", id, "DRSHOP_HUD_INFO" ); } /* --| If player has suicided by console */ public forward_kill( id ) { /* --| Check if plugin is on, and user is alive */ if( get_pcvar_num( gDrShopOn ) == 1 && is_user_alive( id ) ) { /* --| Set player points with suicide cvar */ client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_SHOW_LOOSER", get_pcvar_num( gSuiciderPointsCvar ) ); gKillerPoints[ id ] -= get_pcvar_num( gSuiciderPointsCvar ); } } /* --| Event for round start */ public logevent_round_start() { /* --| If plugin is on... */ if( get_pcvar_num( gDrShopOn ) == 1 ) { /* --| I used this native because with get_maxplayers will recieve a damn error with invalid player id.. */ /* --| This is good because we can skip the damn bots */ new iPlayers[ 32 ], iNum, i, id; get_players( iPlayers, iNum, "c" ); for( i = 0; i < iNum; i++ ) { /* --| Find the index :) */ id = iPlayers[ i ]; /* --| Reseting items */ HasHe[ id ] = false; HasBothGren[ id ] = false; HasSilent[ id ] = false; HasHealth[ id ] = false; HasArmor[ id] = false; HasSpeed[ id ] = false; HasGravity[ id ] = false; HasInvis[ id ] = false; HasNoclip[ id ] = false; HasJet[ id ] = false; HasDeagle[ id ] = false; HasLongJump[ id ] = false; HasGlow[ id ] = false; HasNVG[ id ] = false; set_user_gravity( id, 1.0 ); set_user_maxspeed( id, 0.0 ); set_user_footsteps( id, 0 ); set_user_noclip( id, 0 ); set_user_rendering( id ); set_user_nvg( id, 0 ); remove_user_nvg( id ); remove_task( id ); } } } /* --| Event when player died */ public Hook_Deathmessage() { /* --| If plugin is on... */ if( get_pcvar_num( gDrShopOn ) == 1 ) { /* --| Get the killer and attacker */ new killer = read_data( 1 ); new victim = read_data( 2 ); /* --| If player has died with world / trigger_hurt */ if( killer == victim ) { return PLUGIN_HANDLED; } /* --| Setting killer points when killed a enemy */ gKillerPoints[ killer ] += get_pcvar_num( gKillerPointsCvar ); /* --| Reseting items */ HasHe[ victim ] = false; HasBothGren[ victim ] = false; HasSilent[ victim ] = false; HasHealth[ victim ] = false; HasArmor[ victim ] = false; HasSpeed[ victim ] = false; HasGravity[ victim ] = false; HasInvis[ victim ] = false; HasNoclip[ victim ] = false; HasJet[ victim ] = false; HasDeagle[ victim ] = false; HasLongJump[ victim ] = false; HasGlow[ victim ] = false; HasNVG[ victim ] = false; set_user_gravity( victim, 1.0 ); set_user_maxspeed( victim, 0.0 ); set_user_footsteps( victim, 0 ); set_user_noclip( victim, 0 ); set_user_rendering( victim ); set_user_nvg( victim, 0 ); remove_user_nvg( victim ); remove_task( victim ); } return PLUGIN_CONTINUE; } /* --| Now we need to remove the noclip */ public remove_noclip( id ) { HasNoclip[ id ] = false; set_user_noclip( id, 0 ); client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_NOCLIP_OFF", get_pcvar_num( gNoclipTime ) ); } /* --| Now we need to remove the jetpack */ public remove_jetpack( id ) { HasJet[ id ] = false; client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_JETPACK_OFF", get_pcvar_num( gJetTime ) ); } /* --| Now we need to remove the longjump */ public remove_lj( index ) { HasLongJump[ index ] = false; engfunc( EngFunc_SetPhysicsKeyValue, index, "slj", "0" ); client_print( index, print_chat, "[DrShop] %L", index, "DRSHOP_LJ_OFF", get_pcvar_num( gLongJumpTime ) ); } /* --| Usefull stocks on this plugin */ /* --| Display a message in chat if player already have the item */ stock allready_have( id ) { client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_ALLREADY_HAVE" ); } /* --| Display a message in chat if player don't have enough points */ stock dont_have( id ) { client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_DONTHAVE_POINTS" ); } /* --| Saving player points */ stock save_client_points( index ) { /* --| Open the vault file */ gVault = nvault_open( "DeathrunShop_SavedPoints" ); /* --| If vault return -1, lets stop this shit */ if( gVault == INVALID_HANDLE ) { set_fail_state( "[DrShop] nValut ERROR: =-> Invalid-Handle" ); } /* --| Get the player steamid */ get_user_authid( index, gSteamID, charsmax( gSteamID ) ); /* --| Setting stuff on vault file, and close the file */ formatex( vKey, charsmax( vKey ), "%sPOINTS", gSteamID ); formatex( vData, charsmax( vData ), "%d", gKillerPoints[ index ] ); nvault_set( gVault, vKey, vData ); nvault_close( gVault ); } /* --| Loading client points */ stock load_client_points( index ) { /* --| Open the vault file */ gVault = nvault_open( "DeathrunShop_SavedPoints" ); /* --| If vault return -1, lets stop this shit */ if( gVault == INVALID_HANDLE ) { set_fail_state( "[DrShop] nValut ERROR: =-> Invalid-Handle" ); } /* --| Get the player steamid */ get_user_authid( index, gSteamID, charsmax( gSteamID ) ); /* --| Get the player points, then, close the nvault vile */ formatex( vKey, charsmax( vKey ), "%sPOINTS", gSteamID ); gKillerPoints[ index ] = nvault_get( gVault, vKey ); nvault_close( gVault ); } /* --| Flame jetpack effect stock */ stock create_flame( origin[ 3 ] ) { message_begin( MSG_PVS, SVC_TEMPENTITY, origin ); write_byte( TE_SPRITE ); write_coord( origin[ 0 ] ); write_coord( origin[ 1 ] ); write_coord( origin[ 2 ] ); write_short( gJetSprite ); write_byte( 3 ); write_byte( 99 ); message_end(); } /* --| Setting temporary longjump stock */ stock set_temporary_longjump( index ) { /* --| Let's show to player the jetpack item on hud */ message_begin( MSG_ONE_UNRELIABLE, gMsgItemPickup, _, index ); write_string( "item_longjump" ); message_end(); /* --| Setting the jetpack on */ engfunc( EngFunc_SetPhysicsKeyValue, index, "slj", "1" ); /* --| Setting the time before jetpack will go off */ set_task( float( get_pcvar_num( gLongJumpTime ) ), "remove_lj", index ); } /* --| Stock for setting user nightvision */ /* --| This stock is more good than cstrike native( give errors ) */ stock set_user_nvg( index, nvgoggles = 1 ) { if( nvgoggles ) { set_pdata_int( index, m_iNvg, get_pdata_int( index, m_iNvg ) | HAS_NVGS ); } else { set_pdata_int( index, m_iNvg, get_pdata_int( index, m_iNvg ) & ~HAS_NVGS ); } } /* --| Stock for removing turned on nightvision from players. Let's call, force remove nvg :) */ stock remove_user_nvg( index ) { new iNvgs = get_pdata_int( index, m_iNvg, m_iLinuxDiff ); if( !iNvgs ) { return; } if( iNvgs & USES_NVGS ) { emit_sound( index, CHAN_ITEM, SOUND_NVGOFF, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); emessage_begin( MSG_ONE_UNRELIABLE, gMessageNVG, _, index ); ewrite_byte( 0 ); emessage_end(); } set_pdata_int( index, m_iNvg, 0, m_iLinuxDiff ); } /* --| Enf of plugin... */