Menu knife Furien!

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[KING]wEEdONe
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06 Aug 2017, 20:04

Salut , dupa cum scrie si in titlu ma puteti ajuta si pe mine va rog frumos cu un meniu de furien knife care sa contina urmatoarele
meniuri de knife daca se poate si va pricepeti sa ma ajutati , va rog frumos !

1.Furien Knife
2.Acelas knife
3.Furien Knife V.I.P

1. Furien Knife (sa contina 6 knife random ca le schimb eu apoi)
3. Furien Knife V.I.P ( tot asa 6 knife random ca le schimb eu )

C-am atat , va multumesc !!!
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06 Aug 2017, 20:25

ia vezi pluginuri-extream/furien-knife-menu-t280914.html
[KING]wEEdONe
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06 Aug 2017, 21:54

Nu e cea ce caut ...daca poti sa pui tu inca un knife la primul + la vip inca 3 si intre meniurile astea sa fie acelasi knife...poate zici ca nu este greu de adaugat dar am incercat si imi tot da eroarea aia cum imi dadea si la celelalte meniuri ....parca am facut un post pe baza asta , daca m-ai ajuta as fi foarte multumit :*
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06 Aug 2017, 22:53

poftim, modifici tu numele cutitelor
| Afiseaza codul
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>

new const PLUGIN[] = "Furien Weapons T";
new const VERSION[] = "1.0";
new const AUTHOR[] = "*BoOoM*";

#pragma semicolon 1

#define VIP_FLAG ADMIN_LEVEL_H

new const Knife1Model[66] = "models/furienknife/v_lava_knife.mdl";
new const Knife2Model[66] = "models/furienknife/v_karambit_knife.mdl";
new const Knife3Model[66] = "models/furienknife/v_wolverin_knife.mdl";
new const Knife4Model[66] = "models/furienknife/v_neon_knife.mdl";
new const Knife5Model[66] = "models/furienknife/v_celurit_knife.mdl";
new const Knife6Model[66] = "models/furienknife/v_model_knife.mdl";

new const KnifeGold1Model[66] = "models/furienknife/v_default_goldknife.mdl";
new const KnifeGold2Model[66] = "models/furienknife/v_hilius_goldknife.mdl";
new const KnifeGold3Model[66] = "models/furienknife/v_axe_goldknife.mdl";
new const KnifeGold4Model[66] = "models/furienknife/v_model_goldknife.mdl";
new const KnifeGold5Model[66] = "models/furienknife/v_model_goldknife.mdl";
new const KnifeGold6Model[66] = "models/furienknife/v_model_goldknife.mdl";

new bool: Knife1[33];
new bool: Knife2[33];
new bool: Knife3[33];
new bool: Knife4[33];
new bool: Knife5[33];
new bool: Knife6[33];

new bool: KnifeGold1[33];
new bool: KnifeGold2[33];
new bool: KnifeGold3[33];
new bool: KnifeGold4[33];
new bool: KnifeGold5[33];
new bool: KnifeGold6[33];

new bool: KnifeChoosen[33];

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	register_clcmd("say /knife","SayKnife");
	
	register_event("CurWeapon", "CurentWeapon", "be", "1=1");
	RegisterHam(Ham_Spawn, "player", "Spawn", 1);
	RegisterHam(Ham_TakeDamage, "player", "DamageKnife");	

}

public Spawn(id) {
	if(is_user_alive(id))
		{
		KnifeChoosen[id] = false;
		
		Knife1[id] = false;
		Knife2[id] = false;
		Knife3[id] = false;
		Knife4[id] = false;
		Knife5[id] = false;
                Knife6[id] = false;
		
		KnifeGold1[id] = false;
		KnifeGold2[id] = false;
		KnifeGold3[id] = false;
                KnifeGold4[id] = false;
		KnifeGold5[id] = false;
		KnifeGold6[id] = false;
		
		if(cs_get_user_team(id) == CS_TEAM_T) {
			MenuKnife(id);
		}
	}
}

public plugin_precache() {
	precache_model(Knife1Model);
	precache_model(Knife2Model);
	precache_model(Knife3Model);
	precache_model(Knife4Model);
	precache_model(Knife5Model);
        precache_model(Knife6Model);
	
	precache_model(KnifeGold1Model);	
	precache_model(KnifeGold2Model);
	precache_model(KnifeGold3Model);
        precache_model(KnifeGold4Model);	
	precache_model(KnifeGold5Model);
	precache_model(KnifeGold6Model);
}

public client_putinserver(id) {
	Knife1[id] = false;
	Knife2[id] = false;
	Knife3[id] = false;
	Knife4[id] = false;
	Knife5[id] = false;
        Knife6[id] = false;
	
	KnifeGold1[id] = false;
	KnifeGold2[id] = false;
	KnifeGold3[id] = false;
        KnifeGold4[id] = false;
	KnifeGold5[id] = false;
	KnifeGold6[id] = false;
}

public MenuKnife(id)
	{
	new menu = menu_create ("\rNume\w.\yNume\w.\rRo \yKnife \rMenu", "CaseMenu");
	
	menu_additem(menu, "\yPlayer \rKnife", "1");
	menu_additem(menu, "\yV\w.\yI\w.\yP \rKnife", "2");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}

public CaseMenu(id, menu, item) {
	if(item == MENU_EXIT) {
		return 1;
	}
	
	new data [7], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1:
		{
			MenuPlayeri(id);
		}
		
		case 2:
		{
			if( get_user_flags( id ) & VIP_FLAG ) {
				MenuVIP(id);
			}
			else
			{
				ChatColor(id, "!g[Furien Knife]!nAcest meniu poate fi accesat doar de membri !gVIP");
				MenuKnife(id);
			}
		}
	}
	
	menu_destroy (menu);
	return 1;
}
public MenuPlayeri(id) {
	new menu = menu_create ("\yFurien \rPlayer \yKnife \rMenu", "CaseKnifePlayeri");
	menu_additem(menu, "\yLava \rKnife", "1");
	menu_additem(menu, "\yKarambit \rKnife", "2");
	menu_additem(menu, "\yWolverin \rKnife", "3");
	menu_additem(menu, "\yNeon \rKnife", "4");
	menu_additem(menu, "\yCelurit \rKnife", "5");
        menu_additem(menu, "\yModel \rKnife", "6");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}

public CaseKnifePlayeri(id, menu, item) {
	if(item == MENU_EXIT) {
		return 1;
	}
	if(!(is_user_alive(id))) {
		ChatColor(id, "!g[Furien Knife] !nNu poti alege cutitul atunci când esti mort");
		return 1;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1:
		{
			KnifeChoosen[id] = true;
			Knife1[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi Ales !gLava Knife");
		}

		case 2:
		{
			KnifeChoosen[id] = true;
			Knife2[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi Ales !gKarambit Knife");
		}

		case 3:
		{
			KnifeChoosen[id] = true;
			Knife3[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gWolverin Knife");
		}

		case 4:
		{
			KnifeChoosen[id] = true;
			Knife4[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gNeon Knife");
		}

		case 5:
		{
			KnifeChoosen[id] = true;
			Knife5[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gCelurit Knife");


		}	
                case 6:
                {       KnifeChoosen[id] = true;
                        Knife6[id] = true;
                        CurentWeapon(id);
                        ChatColor(id, "!g[Furien Knife] !nAi ales !gModel Knife");
                }
        }         
	menu_destroy (menu);
	return 1;
}


public MenuVIP(id) {
	new menu = menu_create ("\yFurien \rVIP \yKnife \rMenu", "CaseKnifeVIP");
	menu_additem(menu, "\wDefault \yGold \rKnife", "1");
	menu_additem(menu, "\wHilius \yGold \rKnife ", "2");
	menu_additem(menu, "\wAxe \yGold \rKnife", "3");
        menu_additem(menu, "\wModel \yGold \rKnife", "4");
        menu_additem(menu, "\wModel \yGold \rKnife", "5");
        menu_additem(menu, "\wModel \yGold \rKnife", "6");
        
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}

public CaseKnifeVIP(id, menu, item) {
	if(item == MENU_EXIT) {
		return 1;
	}
	
	if(!(is_user_alive(id))) {
		ChatColor(id, "!g[Furien Knife] !nNu poti alege cutitul atunci când esti mort");
		return 1;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1:
		{
			KnifeChoosen[id] = true;
			KnifeGold1[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gKnife Gold");
		}
		
		case 2:
		{
			KnifeChoosen[id] = true;
			KnifeGold2[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gHilius Gold");
		}
		
		case 3:
		{
			KnifeChoosen[id] = true;
			KnifeGold3[id] = true;
			CurentWeapon(id);
			ChatColor(id, "!g[Furien Knife] !nAi ales !gAxe Gold");
		}
		
                case 4:
                {
                       KnifeChoosen[id] = true;
                       KnifeGold4[id] = true;
                       CurentWeapon(id);
                       ChatColor(id, "!g[Furien Knife] !nAi ales !gModel Gold");
                }
         
                case 5:
                {       
                       KnifeChoosen[id] = true;
                       KnifeGold5[id] = true;
                       CurentWeapon(id);
                       ChatColor(id, "!g[Furien Knfie] !nAi ales !gModel Gold");
                }
        
                case 6:
                {
                       KnifeChoosen[id] = true;
                       KnifeGold6[id] = true;
                       CurentWeapon(id);
                       ChatColor(id, "!g[Furine Knife] !nAi ales !gModel Gold");
                }
        }  
         
	menu_destroy (menu);
	return 1;
}

public CurentWeapon(id) {
        if(get_user_weapon(id) == CSW_KNIFE) {

	if(Knife1[id])
	set_pev(id, pev_viewmodel2, Knife1Model);
	
	if(Knife2[id])
	set_pev(id, pev_viewmodel2, Knife2Model);
	
	if(Knife3[id])
	set_pev(id, pev_viewmodel2, Knife3Model);
	
	if(Knife4[id])
	set_pev(id, pev_viewmodel2, Knife4Model);
	
	if(Knife5[id])
	set_pev(id, pev_viewmodel2, Knife5Model);

        if(Knife6[id])
	set_pev(id, pev_viewmodel2, Knife6Model);
	
	if(KnifeGold1[id])
	set_pev(id, pev_viewmodel2, KnifeGold1Model);
	
	if(KnifeGold2[id])
	set_pev(id, pev_viewmodel2, KnifeGold2Model);
	
	if(KnifeGold3[id])
	set_pev(id, pev_viewmodel2, KnifeGold3Model);

        if(KnifeGold4[id])
	set_pev(id, pev_viewmodel2, KnifeGold4Model);
	
	if(KnifeGold5[id])
	set_pev(id, pev_viewmodel2, KnifeGold5Model);
	
	if(KnifeGold6[id])
	set_pev(id, pev_viewmodel2, KnifeGold6Model);
     }
}


public DamageKnife ( Victim, Inflictor, Attacker, Float:fDamage )  {
	if(is_user_connected(Attacker) && Attacker != Victim) {
                if(get_user_weapon(Attacker) == CSW_KNIFE) {

		if(Knife1[Attacker])
		SetHamParamFloat(4, fDamage * 2.0);
		
		if(Knife2[Attacker])
		SetHamParamFloat(4, fDamage * 2.0);
		
		if(Knife3[Attacker])
		SetHamParamFloat(4, fDamage * 2.0);

		if(Knife4[Attacker])
		SetHamParamFloat(4, fDamage * 2.0);
		
		if(Knife5[Attacker]) 
		SetHamParamFloat(4, fDamage * 2.0);
 
                if(Knife6[Attacker]) 
		SetHamParamFloat(4, fDamage * 2.0);
		
		if(KnifeGold1[Attacker]) 
		SetHamParamFloat(4, fDamage * 4.0);
		
		if(KnifeGold2[Attacker]) 
		SetHamParamFloat(4, fDamage * 4.0);
		
		if(KnifeGold3[Attacker]) 
		SetHamParamFloat(4, fDamage * 4.0);
 
                if(KnifeGold4[Attacker]) 
		SetHamParamFloat(4, fDamage * 4.0);
		
		if(KnifeGold5[Attacker]) 
		SetHamParamFloat(4, fDamage * 4.0);
		
		if(KnifeGold6[Attacker]) 
		SetHamParamFloat(4, fDamage * 4.0);

		}
	}
}

public SayKnife(id) {
	if(KnifeChoosen[id])  {
		ChatColor(id, "!g[Furien Knife] !nAti ales deja un cutit în aceasta runda");
		return;
	}
	
	if(cs_get_user_team(id) == CS_TEAM_T)  {
		MenuKnife(id);
	}
}

stock ChatColor(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4"); // verde
	replace_all(msg, 190, "!n", "^1"); // galben/alb/negru
	replace_all(msg, 190, "!t", "^3"); // rosu/albastru/gri
	replace_all(msg, 190, "!t2", "^0"); // rosu2/albastru2/gri2
	
	if (id) players[0] = id; else get_players(players, count, "ch");
	{
		for (new i = 0; i < count; i++)
			{
			if (is_user_connected(players))
				{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	}
}
*Or!g!naL*
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10 Aug 2017, 14:28

Am eu meniu de knife uri cu puteri prin inl daca te intereseaza
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[KING]wEEdONe
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12 Aug 2017, 16:29

Mersi mult A k c 3 n 7 :kissing: , poti sa imi pui intre acele 2 meniuri acel meniu in care sa scrie asa : alege acelas knife , sau cine ma poate ajuta va rog frumos :rolling_eyes:
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