Cerere editare plugin

Categoria cu cereri de pluginuri si nu numai.

Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com

Forum rules
Accesează link-ul pentru a putea vedea regulile forumului

Daca doriti sa vi se modifice un plugin, va rugam postati aici .
Post Reply
[RNG]EAGame
Membru, skill 0
Membru, skill 0
Posts: 30
Joined: 28 Sep 2013, 20:21
Detinator Steam: Nu
CS Status: RNG-Servers.Com
Detinator server CS: cs.rng-servers.com
Location: Cotnari - Iasi - Romania
Has thanked: 6 times
Contact:

21 Dec 2013, 12:53

Salut. Am si eu o problema cu plugin-ul cu XP pentru Furien:

Il aveti aici:
.SMA | Afiseaza codul
[code]#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <nvault>

#define TASK_REGEN	134926
#define ID_REGEN	(taskid - TASK_REGEN)
#define EFFECT_LENGTH 3

const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
const FR_KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
const A_FR_KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0

// Definitia la salvarea pe nvault
new salvare_date;

// Nivele si XP
new XP[33];

new hp_level_f[33], ap_level_f[33], speed_lvl_f[33], gravity_lvl_f[33], damage_lvl_f[33], regenerare_lvl_f[33];
	
new hp_level_a_f[33], ap_level_a_f[33], speed_lvl_a_f[33], gravity_lvl_a_f[33], damage_lvl_a_f[33], regenerare_lvl_a_f[33];
	
// Functiile puterilor (regenerare si respawn)
new maximhp[33];

public plugin_init()
{
	register_plugin("XP & POWERS", "1.1b", "cyby")
	
	register_concmd("amx_givexp", "givexp_cmd", ADMIN_KICK, "<nume> <xp>")
	
	// Comenzi ale jucatorilor
	register_clcmd("say /xp", "show_game")
	register_clcmd("say_team /xp", "show_game")
	
	// Eventuri si procese ale jucatorilor
	// Moarte
	register_event("DeathMsg", "ucidere", "a")
	// Prethink(executa mereu)
	register_forward(FM_PlayerPreThink, "player_prethink")
	// Spawn Event
	RegisterHam(Ham_Spawn, "player", "spawn_player_post", 1)
	// Damage
	RegisterHam(Ham_TakeDamage, "player", "damage_player")
	// Regenerare (separat)
	RegisterHam(Ham_TakeDamage, "player", "take_damage")
	
	// Event castigare
	register_event("SendAudio", "Win_Furien", "a", "2=%!MRAD_terwin")
	register_event("SendAudio", "Win_Anti_Furien", "a", "2=%!MRAD_ctwin")
	
	// Preluare date NVAULT
	salvare_date = nvault_open("FURIEN_LVL");
	
	register_menu("Game Menu", KEYSMENU, "menu_game")
	register_menu("Furien Menu", FR_KEYSMENU, "menu_furien")
	register_menu("AntiF Menu", A_FR_KEYSMENU, "menu_afurien")
}

public client_putinserver(id)
{
	preluaredate(id)
}

public client_disconnect(id)
{
	salvaredate(id)
	XP[id] = 0
	hp_level_f[id] = 0
	ap_level_f[id] = 0
	speed_lvl_f[id] = 0
	gravity_lvl_f[id] = 0
	damage_lvl_f[id] = 0
	regenerare_lvl_f[id] = 0
	hp_level_a_f[id] = 0
	ap_level_a_f[id] = 0
	speed_lvl_a_f[id] = 0
	gravity_lvl_a_f[id] = 0
	damage_lvl_a_f[id] = 0
	regenerare_lvl_a_f[id] = 0
}

public salvaredate(id) 
{ 
	new nume[32] 
	get_user_name(id,nume,31) 
	new vaultnume[32],vaultdate[256] 

	format(vaultnume,31,"%s", nume) 
	format(vaultdate,255,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#", XP[id], hp_level_f[id], ap_level_f[id], speed_lvl_f[id], gravity_lvl_f[id], damage_lvl_f[id], regenerare_lvl_f[id], hp_level_a_f[id], ap_level_a_f[id], speed_lvl_a_f[id], gravity_lvl_a_f[id], damage_lvl_a_f[id], regenerare_lvl_a_f[id])

	nvault_set(salvare_date,vaultnume,vaultdate) 
	return PLUGIN_CONTINUE 
}

public preluaredate(id) 
{ 
	new nume[32] 
	get_user_name(id,nume,31) 
	new vaultnume[32],vaultdate[256] 

	format(vaultnume,31,"%s", nume) 
	format(vaultdate,255,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#", XP[id], hp_level_f[id], ap_level_f[id], speed_lvl_f[id], gravity_lvl_f[id], damage_lvl_f[id], regenerare_lvl_f[id], hp_level_a_f[id], ap_level_a_f[id], speed_lvl_a_f[id], gravity_lvl_a_f[id], damage_lvl_a_f[id], regenerare_lvl_a_f[id]) 

	nvault_get(salvare_date,vaultnume,vaultdate,255) 
	replace_all(vaultdate, 255, "#", " ") 
	new playerxp[32], hp_n_f[32], ap_n_f[32], speed_n_f[32], grav_n_f[32], dmg_n_f[32], regen_n_f[32], hp_n_a_f[32], ap_n_a_f[32], speed_n_a_f[32], grav_n_a_f[32], dmg_n_a_f[32], regen_n_a_f[32]
	parse(vaultdate, playerxp, 31, hp_n_f, 31, ap_n_f, 31, speed_n_f, 31, grav_n_f, 31, dmg_n_f, 31, regen_n_f, 31, hp_n_a_f, 31, ap_n_a_f, 31, speed_n_a_f, 31, grav_n_a_f, 31, dmg_n_a_f, 31, regen_n_a_f, 31) 
	XP[id] = str_to_num(playerxp) 
	hp_level_f[id] = str_to_num(hp_n_f)
	ap_level_f[id] = str_to_num(ap_n_f) 
	speed_lvl_f[id] = str_to_num(speed_n_f)
	gravity_lvl_f[id] = str_to_num(grav_n_f) 
	damage_lvl_f[id] = str_to_num(dmg_n_f)
	regenerare_lvl_f[id] = str_to_num(regen_n_f)
	hp_level_a_f[id] = str_to_num(hp_n_a_f)
	ap_level_a_f[id] = str_to_num(ap_n_a_f) 
	speed_lvl_a_f[id] = str_to_num(speed_n_a_f)
	gravity_lvl_a_f[id] = str_to_num(grav_n_a_f) 
	damage_lvl_a_f[id] = str_to_num(dmg_n_a_f)
	regenerare_lvl_a_f[id] = str_to_num(regen_n_a_f)
	return PLUGIN_CONTINUE 
}

public givexp_cmd(id,level,cid)
{
	if(!cmd_access(id, level, cid, 2))
	{
		return PLUGIN_HANDLED;
	}
	
	new arg[32], name[32];
	read_argv(1, arg, 31)
	get_user_name(id, name, 31)
	
	new jucator = cmd_target(id, arg, 31)
	
	if(!jucator)
	{
		return PLUGIN_HANDLED
	}
	
	if(!is_user_connected(jucator))
	{
		return PLUGIN_HANDLED
	}
	
	new cant[4], name2[32];
	
	get_user_name(jucator, name2, 31)
	read_argv(2, cant, 3)
	
	new XP_plus = str_to_num(cant)
	
	XP[jucator] += XP_plus
	mesaj_color(0, ".v[Furien].g Adminul.e %s.g a dat.e %d.g XP lui.e %s.g.", name, XP_plus, name2)
	return PLUGIN_HANDLED;
}
	
public ucidere()
{
	new atacator, victim;
	atacator = read_data(1)
	victim = read_data(2)
	
	if(!is_user_connected(atacator) || !is_user_connected(victim))
	{
		return 
	}
	
	if(atacator == victim)
	{
		return;
	}
	
	XP[atacator] += 10;
	set_hudmessage(200, 100, 50, -1.0, -1.0, 0, 6.0, 2.5)
	show_hudmessage(atacator, "+10 XP")
}

public bomb_planted(id)
{
	XP[id] +=15
	mesaj_color(id, ".v[Furien].g Ai primit.e 15 XP.g pentru plantarea bombei.")
}

public bomb_defused(id)
{
	XP[id] +=15
	mesaj_color(id, ".v[Furien].g Ai primit.e 15 XP.g pentru dezamorsarea bombei.")
}	

public player_prethink(id)
{
	if(!is_user_alive(id))
	{
		return PLUGIN_HANDLED;
	}

	if(cs_get_user_team(id) == CS_TEAM_T)
	{
		set_pev(id, pev_maxspeed, 500.0 + speed_lvl_f[id] * 25.0)
		
		if(gravity_lvl_f[id] == 1)
		{
			set_pev(id, pev_gravity, 400.0/800.0)
		}
		else if(gravity_lvl_f[id] == 2)
		{
			set_pev(id, pev_gravity, 375.0/800.0)
		}
		else if(gravity_lvl_f[id] == 3)
		{
			set_pev(id, pev_gravity, 350.0/800.0)
		}
		else if(gravity_lvl_f[id] == 4)
		{
			set_pev(id, pev_gravity, 325.0/800.0)
		}
		else if(gravity_lvl_f[id] == 5)
		{
			set_pev(id, pev_gravity, 300.0/800.0)
		}
		else if(gravity_lvl_f[id] == 6)
		{
			set_pev(id, pev_gravity, 275.0/800.0)
		}
		else if(gravity_lvl_f[id] == 7)
		{
			set_pev(id, pev_gravity, 250.0/800.0)
		}
	}
	if(cs_get_user_team(id) == CS_TEAM_CT)
	{
		set_pev(id, pev_maxspeed, 250.0 + speed_lvl_a_f[id] * 25.0)
		
		if(gravity_lvl_a_f[id] == 1)
		{
			set_pev(id, pev_gravity, 750.0/800.0)
		}
		else if(gravity_lvl_a_f[id] == 2)
		{
			set_pev(id, pev_gravity, 700.0/800.0)
		}
		else if(gravity_lvl_a_f[id] == 3)
		{
			set_pev(id, pev_gravity, 650.0/800.0)
		}
		else if(gravity_lvl_a_f[id] == 4)
		{
			set_pev(id, pev_gravity, 600.0/800.0)
		}
		else if(gravity_lvl_a_f[id] == 5)
		{
			set_pev(id, pev_gravity, 550.0/800.0)
		}
		else if(gravity_lvl_a_f[id] == 6)
		{
			set_pev(id, pev_gravity, 500.0/800.0)
		}
		else if(gravity_lvl_a_f[id] == 7)
		{
			set_pev(id, pev_gravity, 450.0/800.0)
		}
	}
	return PLUGIN_CONTINUE
}

public spawn_player_post(id)
{
	if(!is_user_alive(id))
	{
		return PLUGIN_HANDLED;
	}
	
	if(cs_get_user_team(id) == CS_TEAM_T)
	{
		set_user_health(id, 100 + hp_level_f[id] * 25)
		
		set_pev(id, pev_armorvalue, ap_level_f[id] * 25.0)
	}
	
	if(cs_get_user_team(id) == CS_TEAM_CT)
	{
		set_user_health(id, 100 + hp_level_a_f[id] * 25)
		
		set_pev(id, pev_armorvalue, ap_level_a_f[id] * 25.0)
	}
	maximhp[id] = get_user_health(id)
	return PLUGIN_CONTINUE
}

public damage_player(victim, inflictor, attacker, Float:damage, damage_type)
{
	if(cs_get_user_team(attacker) == CS_TEAM_CT)
	{
		damage += damage_lvl_a_f[attacker] * 10
	}
	
	if(cs_get_user_team(attacker) == CS_TEAM_T)
	{
		if(get_user_weapon(attacker) == CSW_KNIFE)
		{
			damage += damage_lvl_a_f[attacker] * 10
		}
	}
	SetHamParamFloat(4, damage);
}

public take_damage(victim, inflictor, attacker, Float:damage, damage_type)
{
	if(cs_get_user_team(victim) == CS_TEAM_CT)
	{
		set_task(1.0, "regen_hp_a_f", victim+TASK_REGEN)
	}
	
	if(cs_get_user_team(victim) == CS_TEAM_T)
	{
		if(get_user_weapon(victim) == CSW_KNIFE)
		{
			remove_task(victim+TASK_REGEN)
			set_task(1.0, "regen_hp_f", victim+TASK_REGEN)
		}
	}
}

public Win_Furien()
{
	new players[32], num, player;
	get_players(players, num, "", "TERRORIST")

	for(new i = 0; i < num; i++)
	{   
		player = players

		if(!is_user_alive(player))
		{
			return PLUGIN_HANDLED
		}
		XP[player] += 10
		msg_screen_fade(player, EFFECT_LENGTH, 175, 0, 0, 115);
		mesaj_color(player, ".v[Furien].g Ai castigat bonus.e 10 XP.g pentru castigarea rundei.")
	}

	return PLUGIN_CONTINUE
}

public Win_Anti_Furien()
{
	new players[32], num, player;
	get_players(players, num, "", "CT")

	for(new i = 0; i < num; i++)
	{   
		player = players

		if(!is_user_alive(player))
		{
			return PLUGIN_HANDLED
		}
		XP[player] += 10
		msg_screen_fade(player, EFFECT_LENGTH, 175, 0, 0, 115);
		mesaj_color(player, ".v[Furien].g Ai castigat bonus.e 10 XP.g pentru castigarea rundei.")
	}

	return PLUGIN_CONTINUE
}

public regen_hp_a_f(taskid)
{
	if(is_user_connected(ID_REGEN) && is_user_alive(ID_REGEN))
	{
		if(maximhp[ID_REGEN] != -1)
		{
			new curenthp; 
			curenthp = get_user_health(ID_REGEN)
			
			if(curenthp < maximhp[ID_REGEN])
			{
				if(curenthp > maximhp[ID_REGEN])
				{
					set_user_health(ID_REGEN, maximhp[ID_REGEN])
				}
				set_user_health(ID_REGEN, get_user_health(ID_REGEN) + regenerare_lvl_a_f[ID_REGEN] * 5)
				set_task(5.0, "regen_hp_a_f", ID_REGEN+TASK_REGEN)
			}
		}
	}
}

public regen_hp_f(taskid)
{
	if(is_user_connected(ID_REGEN) && is_user_alive(ID_REGEN))
	{
		if(maximhp[ID_REGEN] != -1)
		{
			new curenthp = get_user_health(ID_REGEN)
			if(curenthp < maximhp[ID_REGEN])
			{
				if(curenthp > maximhp[ID_REGEN])
				{
					set_user_health(ID_REGEN, maximhp[ID_REGEN])
				}
				set_user_health(ID_REGEN, get_user_health(ID_REGEN) + regenerare_lvl_f[ID_REGEN] * 5)
				set_task(5.0, "regen_hp_f", ID_REGEN+TASK_REGEN)
			}
		}
	}
}

public show_game(id)
{
	if(is_user_alive(id))
	{
		show_menu_game(id)
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

show_menu_game(id)
{
	static menu[250], len
	len = 0
	
	len += formatex(menu[len], charsmax(menu) - len, "\yFurien\r [XP:%d]^n^n", XP[id])
	len += formatex(menu[len], charsmax(menu) - len, "\y1.\w Furien XP Buying^n")
	len += formatex(menu[len], charsmax(menu) - len, "\y2.\w Anti-Furien XP Buying^n")
	show_menu(id, KEYSMENU, menu, -1, "Game Menu")
}

public menu_game(id, key)
{
	switch (key)
	{
		case 0:
		{
			furiens_ability(id)
		}
		case 1:
		{
			anti_furiens_ability(id)
		}
	}
}

furiens_ability(id)
{
	if(is_user_alive(id))
	{
		new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen;
		xp_need_hp = hp_level_f[id] * 99
		xp_need_ap = ap_level_f[id] * 99
		xp_need_speed = speed_lvl_f[id] * 111
		xp_need_gravity = gravity_lvl_f[id] * 100
		xp_need_damage = damage_lvl_f[id] * 122
		xp_need_regen = regenerare_lvl_f[id] * 144
		static menu[250], len
		len = 0
		
		len += formatex(menu[len], charsmax(menu) - len, "\yAbilitati Furien\r [XP:%d]^n^n", XP[id])
		if(hp_level_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y1.\w HP + 25\r [LV.%d/XP UP:%d]^n", hp_level_f[id], xp_need_hp)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d1.\d HP + 25\d [LV.%d MAX]^n", hp_level_f[id])
		}
		if(ap_level_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y2.\w AP + 25\r [LV.%d/XP UP:%d]^n", ap_level_f[id], xp_need_ap)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d2. AP + 25 [LV.%d MAX]^n", ap_level_f[id])
		}
		if(speed_lvl_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y3.\w SPEED +25\r [LV.%d/XP UP:%d]^n", speed_lvl_f[id], xp_need_speed)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d3. SPEED +25 [LV.%d MAX]^n", speed_lvl_f[id])
		}
		if(gravity_lvl_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y4.\w GRAVITY -25\r [LV.%d/XP UP:%d]^n", gravity_lvl_f[id], xp_need_gravity)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d4. GRAVITY -25 [LV.%d MAX]^n", gravity_lvl_f[id])
		}
		if(damage_lvl_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y5.\w DAMAGE +10\r [LV.%d/XP UP:%d]^n", damage_lvl_f[id], xp_need_damage)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d5. DAMAGE +10 [LV.%d MAX]^n", damage_lvl_f[id])
		}
		if(regenerare_lvl_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y6.\w REGEN +5 HP\r [LV.%d/XP UP:%d]", regenerare_lvl_f[id], xp_need_regen)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d6. REGEN +5 HP [LV.%d MAX]", regenerare_lvl_f[id])
		}
		show_menu(id, FR_KEYSMENU, menu, -1, "Furien Menu")
		return PLUGIN_HANDLED;
	}
	return PLUGIN_HANDLED;
}

public menu_furien(id, key)
{
	new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen;
	xp_need_hp = hp_level_f[id] * 99
	xp_need_ap = ap_level_f[id] * 99
	xp_need_speed = speed_lvl_f[id] * 111
	xp_need_gravity = gravity_lvl_f[id] * 100
	xp_need_damage = damage_lvl_f[id] * 122
	xp_need_regen = regenerare_lvl_f[id] * 144
	switch(key)
	{
		case 0:
		{
			if(hp_level_f[id] < 7)
			{
				if(XP[id] >= xp_need_hp)
				{
					XP[id] -= xp_need_hp
					hp_level_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la HP pentru.e Furieni.g.", hp_level_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_hp - XP[id])
				}
			}
			
			if(hp_level_f[id] >= 7)
			{
				hp_level_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim la.e HP.g.")
			}
		}
		case 1:
		{
			if(ap_level_f[id] < 7)
			{
				if(XP[id] >= xp_need_ap)
				{
					XP[id] -= xp_need_ap
					ap_level_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la AP pentru.e Furieni.g.", ap_level_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_ap - XP[id])
				}
			}
			
			if(ap_level_f[id] >= 7)
			{
				ap_level_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim.")
			}
		}
		case 2:
		{
			if(speed_lvl_f[id] < 7)
			{
				if(XP[id] >= xp_need_speed)
				{
					XP[id] -= xp_need_speed
					speed_lvl_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la SPEED pentru.e Furieni.g.", speed_lvl_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_speed - XP[id])
				}
			}
			
			if(speed_lvl_f[id] >= 7)
			{
				speed_lvl_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim.")
			}
		}
		case 3:
		{
			if(gravity_lvl_f[id] < 7)
			{
				if(XP[id] >= xp_need_gravity)
				{
					XP[id] -= xp_need_gravity
					gravity_lvl_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la GRAVITY pentru.e Furieni.g.", gravity_lvl_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_gravity - XP[id])
				}
			}
			
			if(gravity_lvl_f[id] >= 7)
			{
				gravity_lvl_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim.")
			}
		}
		case 4:
		{
			if(damage_lvl_f[id] < 7)
			{
				if(XP[id] >= xp_need_damage)
				{
					XP[id] -= xp_need_damage
					damage_lvl_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la DAMAGE pentru.e Furieni.g.", damage_lvl_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_damage - XP[id])
				}
			}
			
			if(damage_lvl_f[id] >= 7)
			{
				damage_lvl_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim.")
			}
		}
		case 5:
		{
			if(regenerare_lvl_f[id] < 7)
			{
				if(XP[id] >= xp_need_regen)
				{
					XP[id] -= xp_need_regen
					regenerare_lvl_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la REGEN pentru.e Furieni.g.", regenerare_lvl_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_regen - XP[id])
				}
			}
			
			if(regenerare_lvl_f[id] >= 7)
			{
				regenerare_lvl_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim.")
			}
		}
	}
	return PLUGIN_HANDLED
}

anti_furiens_ability(id)
{
	if(is_user_alive(id))
	{
		new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen;
		xp_need_hp = hp_level_a_f[id] * 99
		xp_need_ap = ap_level_a_f[id] * 99
		xp_need_speed = speed_lvl_a_f[id] * 111
		xp_need_gravity = gravity_lvl_a_f[id] * 100
		xp_need_damage = damage_lvl_a_f[id] * 122
		xp_need_regen = regenerare_lvl_a_f[id] * 144
		static menu[250], len
		len = 0
		
		len += formatex(menu[len], charsmax(menu) - len, "\yAbilitati AntiFurien\r [XP:%d]^n^n", XP[id])
		if(hp_level_a_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y1.\w HP + 25\r [LV.%d/XP UP:%d]^n", hp_level_a_f[id], xp_need_hp)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d1. HP + 25 [LV.%d MAX]^n", hp_level_a_f[id])
		}
		if(ap_level_a_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y2.\w AP + 25\r [LV.%d/XP UP:%d]^n", ap_level_a_f[id], xp_need_ap)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d2. AP + 25 [LV.%d MAX]^n", ap_level_a_f[id])
		}
		if(speed_lvl_a_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y3.\w SPEED +25\r [LV.%d/XP UP:%d]^n", speed_lvl_a_f[id], xp_need_speed)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d3. SPEED +25 [LV.%d MAX]^n", speed_lvl_a_f[id])
		}
		if(gravity_lvl_a_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y4.\w GRAVITY -25\r [LV.%d/XP UP:%d]^n", gravity_lvl_a_f[id], xp_need_gravity)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d4. GRAVITY -25 [LV.%d MAX]^n", gravity_lvl_a_f[id])
		}
		if(damage_lvl_a_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y5.\w DAMAGE +10\r [LV.%d/XP UP:%d]^n", damage_lvl_a_f[id], xp_need_damage)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d5. DAMAGE +10 [LV.%d MAX]^n", damage_lvl_a_f[id])
		}
		if(regenerare_lvl_a_f[id] < 7)
		{
			len += formatex(menu[len], charsmax(menu) - len, "\y6.\w REGEN +5 HP\r [LV.%d/XP UP:%d]", regenerare_lvl_a_f[id], xp_need_regen)
		}
		else
		{
			len += formatex(menu[len], charsmax(menu) - len, "\d6. REGEN +5 HP [LV.%d MAX]", regenerare_lvl_a_f[id])
		}
		show_menu(id, A_FR_KEYSMENU, menu, -1, "AntiF Menu")
		return PLUGIN_HANDLED;
	}
	return PLUGIN_CONTINUE;
}

public menu_afurien(id, key)
{
	new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen;
	xp_need_hp = hp_level_a_f[id] * 99
	xp_need_ap = ap_level_a_f[id] * 99
	xp_need_speed = speed_lvl_a_f[id] * 111
	xp_need_gravity = gravity_lvl_a_f[id] * 100
	xp_need_damage = damage_lvl_a_f[id] * 122
	xp_need_regen = regenerare_lvl_a_f[id] * 144
	switch (key)
	{
		case 0:
		{
			if(hp_level_a_f[id] < 7)
			{
				if(XP[id] >= xp_need_hp)
				{
					XP[id] -= xp_need_hp
					hp_level_a_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la HP pentru.e Anti-Furieni.g.", hp_level_a_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_hp - XP[id])
				}
			}
			
			if(hp_level_a_f[id] >= 7)
			{
				hp_level_a_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim la.e HP.g.")
			}
		}
		case 1:
		{
			if(ap_level_a_f[id] < 7)
			{
				if(XP[id] >= xp_need_ap)
				{
					XP[id] -= xp_need_ap
					ap_level_a_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la AP pentru.e Anti-Furieni.g.", ap_level_a_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_ap - XP[id])
				}
			}
			
			if(ap_level_a_f[id] >= 7)
			{
				ap_level_a_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim.")
			}
		}
		case 2:
		{
			if(speed_lvl_a_f[id] < 7)
			{
				if(XP[id] >= xp_need_speed)
				{
					XP[id] -= xp_need_speed
					speed_lvl_a_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la SPEED pentru.e Anti-Furieni.g.", speed_lvl_a_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_speed - XP[id])
				}
			}
			
			if(speed_lvl_a_f[id] >= 7)
			{
				speed_lvl_a_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim.")
			}
		}
		case 3:
		{
			if(gravity_lvl_a_f[id] < 7)
			{
				if(XP[id] >= xp_need_gravity)
				{
					XP[id] -= xp_need_gravity
					gravity_lvl_a_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la GRAVITY pentru.e Anti-Furieni.g.", gravity_lvl_a_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_gravity - XP[id])
				}
			}
			
			if(gravity_lvl_a_f[id] >= 7)
			{
				gravity_lvl_a_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim.")
			}
		}
		case 4:
		{
			if(damage_lvl_a_f[id] < 7)
			{
				if(XP[id] >= xp_need_damage)
				{
					XP[id] -= xp_need_damage
					damage_lvl_a_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la DAMAGE pentru.e Anti-Furieni.g.", damage_lvl_a_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_damage - XP[id])
				}
			}
			
			if(damage_lvl_a_f[id] >= 7)
			{
				damage_lvl_a_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim.")
			}
		}
		case 5:
		{
			if(regenerare_lvl_a_f[id] < 7)
			{
				if(XP[id] >= xp_need_regen)
				{
					XP[id] -= xp_need_regen
					regenerare_lvl_a_f[id] += 1
					mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la REGEN pentru.e Anti-Furieni.g.", regenerare_lvl_a_f[id])
					salvaredate(id)
				}
				else
				{
					mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_regen - XP[id])
				}
			}
			
			if(regenerare_lvl_a_f[id] >= 7)
			{
				regenerare_lvl_a_f[id] = 7
				mesaj_color(id, ".v[Furien].g Ai nivelul maxim.")
			}
		}
	}
	return PLUGIN_HANDLED;
}

stock mesaj_color(const id, const input[], any:...)
{
	new count = 1, players[32]
	static msg[191]
	vformat(msg, 190, input, 3)

	replace_all(msg, 190, ".v", "^4")
	replace_all(msg, 190, ".g", "^1")
	replace_all(msg, 190, ".e", "^3")

	if (id) players[0] = id; else get_players(players, count, "ch")
	{
		for (new i = 0; i < count; i++)
		{
			if (is_user_connected(players))
			{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players)
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	}
}

stock msg_screen_fade(id, holdtime, r, g, b, a)
{
   message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), { 0, 0, 0 }, id)
   write_short(seconds_to_units(holdtime))
   write_short(seconds_to_units(holdtime))
   write_short(0)
   write_byte(r)
   write_byte(g)
   write_byte(b)
   write_byte(a)
   message_end()
}

stock seconds_to_units(time)
{
   return ((1 << 12) * (time))
}[/code]


Si am doua probleme:
1. La inceput imi da viteza mare chiar daca am primul nivel, as dori daca se poate viteza sa fie cea normala.
2. Nu imi merge Regenerarea, adica eu imi cresc nivelul si nimic.

Multumesc anticipat.
Last edited by CryWolf on 21 Dec 2013, 13:30, edited 1 time in total.
Reason: EDITAT: Pentru texte prelungi folsiti BB-Code Sursa
Rapidserver
[RNG]EAGame
Membru, skill 0
Membru, skill 0
Posts: 30
Joined: 28 Sep 2013, 20:21
Detinator Steam: Nu
CS Status: RNG-Servers.Com
Detinator server CS: cs.rng-servers.com
Location: Cotnari - Iasi - Romania
Has thanked: 6 times
Contact:

22 Dec 2013, 13:07

Cineva?..
Post Reply

Return to “Cereri”

  • Information