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deyu*
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10 Dec 2013, 10:15

Salut am si eu un plugin: Image
Si vrea sa fie modificat astfel in cat sa ninga pe toate mapele nu doar dust2 ,assault ..etc. cele default vreau sa ninga pe toate ..

ps. nu vreau sa fac pluginul public cine vrea sa ma ajute un pm.
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10 Dec 2013, 11:13

Ce nu vrei tu ma? =))))) Pluginu asta e si pe allied moders. Posteaza sursa daca vrei sa te ajut. Si nu mai manca de pe jos ca nu ai vrea sa il faci public ca imediat iti postez linkul cu pluginu ;))
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10 Dec 2013, 12:58

Pluginul care functioneaza pe toate hartile e facut de Askhanar si e privat, momentan il am doar eu si inca un moderator de pe aici nu mai stiu exact care...versiunea ta e cu origini si functioneaza doar daca stii sa umbli / creezi origini pe hara
snow.sma | Afiseaza codul
[code=php]
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>

#define PLUGIN "Realistic Snow Fall" 
#define VERSION "0.1" 
#define AUTHOR "KillaH"

new const sprite[] = "sprites/fsnow/snow1.spr"
new cvar
new r, g, b
public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_touch("fsnow","*","remove")
    set_task(0.1, "prepare", _, _, _, "b")
    set_task(10.0, "remove", _, _, _, "b")
    cvar = register_cvar("number_flakes", "64")
    r = register_cvar("R", "255")
    g = register_cvar("G", "255")
    b = register_cvar("B", "255")
    
}
public plugin_precache()
{
    precache_model(sprite)
}
public prepare(id)
{
    new Float:origin[3]
    new map[64]
    get_mapname(map,63)
    if(equal(map,"cs_assault"))
        origin[2] = 999.0
    else if(equal(map,"de_dust2"))
        origin[2] = 250.0
    else if(equal(map, "de_nuke"))
        origin[2] = 120.0
    else if(equal(map, "de_inferno"))
        origin[2] = 430.0
    else if(equal(map, "de_dust")) 
        origin[2] = 210.0
    else
        return
    
    for(new i;i<get_pcvar_num(cvar);i++)
    {
        origin[0] = random_float(-2999.9,2999.9)
        origin[1] = random_float(-2999.9,2999.9)
        new ent = create_entity("env_sprite")
        static Float:color[3]
        color[0] = get_pcvar_float(r)
        color[1] = get_pcvar_float(g)
        color[2] = get_pcvar_float(b)
        entity_set_string(ent, EV_SZ_classname, "fsnow")
        entity_set_model(ent,sprite)
        entity_set_int(ent, EV_INT_spawnflags, SF_SPRITE_STARTON)
        entity_set_float(ent, EV_FL_framerate, 30.0)
        entity_set_float(ent, EV_FL_scale, 1.0)
        entity_set_int(ent, EV_INT_rendermode, kRenderTransAdd)
        entity_set_float(ent, EV_FL_renderamt, 255.0)
    
        
        set_pev(ent, pev_rendercolor, color)
        entity_set_origin(ent, origin)
        entity_set_int(ent, EV_INT_solid, SOLID_BBOX)
        entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS)
        entity_set_size(ent,Float:{1.0,1.0,1.0},Float:{1.0,1.0,1.0})        
        entity_set_float(ent, EV_FL_gravity,0.4)
        new Float:v[3]
        entity_get_vector(ent,EV_VEC_velocity,v)
        v[0]=random_float(-250.0,250.0)
        v[1]=random_float(-250.0,250.0)
        entity_set_vector(ent,EV_VEC_velocity,v)
        
    }
}

public remove(ent) {
    remove_entity(ent)
}  [/code]
Asta e versiunea ce o ai tu acum, nu stiu unde e Askhanar ca trebuia sa lipseasca doar 2 saptamani si are luna acusi!
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deyu*
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10 Dec 2013, 13:33

da acea e versiunea dar vreau daca poti as imi adaugi cum e pe assault 999.0 la toate eu am pus si compilam dar dupa compilare urcam pe sv si nu mai ningea deloc..
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deyu*
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11 Dec 2013, 07:59

mixatu wrote:Ce nu vrei tu ma? =))))) Pluginu asta e si pe allied moders. Posteaza sursa daca vrei sa te ajut. Si nu mai manca de pe jos ca nu ai vrea sa il faci public ca imediat iti postez linkul cu pluginu ;))
ha ha durule , eu am primit pluginul pe mess nu ma interesasem daca e sau nu pe net :P
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11 Dec 2013, 16:40

fiecare mapa are originile ei nu toate is la fel .cred ca askahanar are o functie de gasire a originilor fiecarei mape ..
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11 Dec 2013, 18:43

CryWolf wrote:Pluginul care functioneaza pe toate hartile e facut de Askhanar si e privat, momentan il am doar eu si inca un moderator de pe aici nu mai stiu exact care...versiunea ta e cu origini si functioneaza doar daca stii sa umbli / creezi origini pe hara
snow.sma | Afiseaza codul
[code=php]
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>

#define PLUGIN "Realistic Snow Fall" 
#define VERSION "0.1" 
#define AUTHOR "KillaH"

new const sprite[] = "sprites/fsnow/snow1.spr"
new cvar
new r, g, b
public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_touch("fsnow","*","remove")
    set_task(0.1, "prepare", _, _, _, "b")
    set_task(10.0, "remove", _, _, _, "b")
    cvar = register_cvar("number_flakes", "64")
    r = register_cvar("R", "255")
    g = register_cvar("G", "255")
    b = register_cvar("B", "255")
    
}
public plugin_precache()
{
    precache_model(sprite)
}
public prepare(id)
{
    new Float:origin[3]
    new map[64]
    get_mapname(map,63)
    if(equal(map,"cs_assault"))
        origin[2] = 999.0
    else if(equal(map,"de_dust2"))
        origin[2] = 250.0
    else if(equal(map, "de_nuke"))
        origin[2] = 120.0
    else if(equal(map, "de_inferno"))
        origin[2] = 430.0
    else if(equal(map, "de_dust")) 
        origin[2] = 210.0
    else
        return
    
    for(new i;i<get_pcvar_num(cvar);i++)
    {
        origin[0] = random_float(-2999.9,2999.9)
        origin[1] = random_float(-2999.9,2999.9)
        new ent = create_entity("env_sprite")
        static Float:color[3]
        color[0] = get_pcvar_float(r)
        color[1] = get_pcvar_float(g)
        color[2] = get_pcvar_float(b)
        entity_set_string(ent, EV_SZ_classname, "fsnow")
        entity_set_model(ent,sprite)
        entity_set_int(ent, EV_INT_spawnflags, SF_SPRITE_STARTON)
        entity_set_float(ent, EV_FL_framerate, 30.0)
        entity_set_float(ent, EV_FL_scale, 1.0)
        entity_set_int(ent, EV_INT_rendermode, kRenderTransAdd)
        entity_set_float(ent, EV_FL_renderamt, 255.0)
    
        
        set_pev(ent, pev_rendercolor, color)
        entity_set_origin(ent, origin)
        entity_set_int(ent, EV_INT_solid, SOLID_BBOX)
        entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS)
        entity_set_size(ent,Float:{1.0,1.0,1.0},Float:{1.0,1.0,1.0})        
        entity_set_float(ent, EV_FL_gravity,0.4)
        new Float:v[3]
        entity_get_vector(ent,EV_VEC_velocity,v)
        v[0]=random_float(-250.0,250.0)
        v[1]=random_float(-250.0,250.0)
        entity_set_vector(ent,EV_VEC_velocity,v)
        
    }
}

public remove(ent) {
    remove_entity(ent)
}[/code]
Asta e versiunea ce o ai tu acum, nu stiu unde e Askhanar ca trebuia sa lipseasca doar 2 saptamani si are luna acusi!
Se vinde acel plugin?
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DaNNe.
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11 Dec 2013, 18:52

teNNeke. wrote:
CryWolf wrote:Pluginul care functioneaza pe toate hartile e facut de Askhanar si e privat, momentan il am doar eu si inca un moderator de pe aici nu mai stiu exact care...versiunea ta e cu origini si functioneaza doar daca stii sa umbli / creezi origini pe hara
snow.sma | Afiseaza codul
[code=php]
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>

#define PLUGIN "Realistic Snow Fall" 
#define VERSION "0.1" 
#define AUTHOR "KillaH"

new const sprite[] = "sprites/fsnow/snow1.spr"
new cvar
new r, g, b
public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_touch("fsnow","*","remove")
    set_task(0.1, "prepare", _, _, _, "b")
    set_task(10.0, "remove", _, _, _, "b")
    cvar = register_cvar("number_flakes", "64")
    r = register_cvar("R", "255")
    g = register_cvar("G", "255")
    b = register_cvar("B", "255")
    
}
public plugin_precache()
{
    precache_model(sprite)
}
public prepare(id)
{
    new Float:origin[3]
    new map[64]
    get_mapname(map,63)
    if(equal(map,"cs_assault"))
        origin[2] = 999.0
    else if(equal(map,"de_dust2"))
        origin[2] = 250.0
    else if(equal(map, "de_nuke"))
        origin[2] = 120.0
    else if(equal(map, "de_inferno"))
        origin[2] = 430.0
    else if(equal(map, "de_dust")) 
        origin[2] = 210.0
    else
        return
    
    for(new i;i<get_pcvar_num(cvar);i++)
    {
        origin[0] = random_float(-2999.9,2999.9)
        origin[1] = random_float(-2999.9,2999.9)
        new ent = create_entity("env_sprite")
        static Float:color[3]
        color[0] = get_pcvar_float(r)
        color[1] = get_pcvar_float(g)
        color[2] = get_pcvar_float(b)
        entity_set_string(ent, EV_SZ_classname, "fsnow")
        entity_set_model(ent,sprite)
        entity_set_int(ent, EV_INT_spawnflags, SF_SPRITE_STARTON)
        entity_set_float(ent, EV_FL_framerate, 30.0)
        entity_set_float(ent, EV_FL_scale, 1.0)
        entity_set_int(ent, EV_INT_rendermode, kRenderTransAdd)
        entity_set_float(ent, EV_FL_renderamt, 255.0)
    
        
        set_pev(ent, pev_rendercolor, color)
        entity_set_origin(ent, origin)
        entity_set_int(ent, EV_INT_solid, SOLID_BBOX)
        entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS)
        entity_set_size(ent,Float:{1.0,1.0,1.0},Float:{1.0,1.0,1.0})        
        entity_set_float(ent, EV_FL_gravity,0.4)
        new Float:v[3]
        entity_get_vector(ent,EV_VEC_velocity,v)
        v[0]=random_float(-250.0,250.0)
        v[1]=random_float(-250.0,250.0)
        entity_set_vector(ent,EV_VEC_velocity,v)
        
    }
}

public remove(ent) {
    remove_entity(ent)
} [/code]
Asta e versiunea ce o ai tu acum, nu stiu unde e Askhanar ca trebuia sa lipseasca doar 2 saptamani si are luna acusi!
Se vinde acel plugin?
Care, a lui Askhanar ?
teNNeke.
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11 Dec 2013, 18:55

DA...
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11 Dec 2013, 19:09

teNNeke. wrote:DA...
Da, este de vanzare, dar Askhanar este plecat. Cand vine contacteaza-l ! :D
teNNeke.
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11 Dec 2013, 19:30

DnD. Gold wrote:
teNNeke. wrote:DA...
Da, este de vanzare, dar Askhanar este plecat. Cand vine contacteaza-l ! :D
Vinde sursa sau amxx?
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DaNNe.
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11 Dec 2013, 23:21

Cred ca amxx... sau sursa la un pret mult mai mare :-??
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