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compaq
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19 Jul 2012, 23:24

Incearca:

Code: Select all

/* Admin Gag Command
About:
This plugin allows you to gag players from using say_team,say or voicecomm. It also echos admin acctions 
based on amx_show_activity. The plugin can also block gagged clients from changing their nick. 
Admins with immunity will not be executed on, unless their executing on themself

Usage:
amx_gag <nick/userid> <flags (a/b/c)> <time in seconds> // lets you control what you want to gag
amx_gag <nick/userid>  <time in seconds> // Will automaticly add the abc flag.
amx_gag <nick/userid>	// Will add abc flags, and 600 secounds gag.
amx_gag <nick/userid> <flags>
amx_ungag <nick/userid> // Will remove all "gags"

Modules required:
Engine

FAQ)
Q) Can i mute voicecomm?
A) Yes, that should be on by defualt. But you can make sure "#define VoiceCommMute 1"

Q) Is there any way i can disable the engine module and still run the plugin?
A) yes, "#define VoiceCommMute 0".

Plugin forum thread: http://www.amxmodx.org/forums/viewtopic.php?t=463


Credits:
Ops in #AMXmod @ Quakenet for alot of help ( + AssKicker & CheesyPeteza ) 
This plugin is heavly based on the work of tcquest78 in his gag plugin http://djeyl.net/forum/index.php?showtopic=4962
Code for Namechange block code was taken from Olo`s one_name plugin.

Changelog:
	1.8.3 ( 23.02.2005 )
	- Fixed: Voicecomm not being muted via callfunc interface ( Like Admin Aimmenu )

	1.8.2 ( 22.09.2004 )
	- Fixed: Default gag reason not being shown.
	
	1.8.1 ( 21.09.2004 )
	- Fixed: Players voicecomm not being reset properbly with sv_alltalk 1
	
	1.8.0 ( 10.09.2004 )
	- Added: func_AddGag() to allow third party plugins to gag a client( Like my admin Aimmenu)
	- Added: func_RemoveGag() to remove a gag via a third party plugin

    1.7.5 ( 06.07.2004 )
	- Changed: #define MaxPlayers to be 32 instead of 33 (Should save a few byte of mem )

    1.7.4 ( 06.07.2004 )
	- Changed: Once amx_gag/amx_ungag is used admins will no longer see "command not found" in console anymore ( Thx to Downtown1)
	- Added: #define for MaxPlayers

    1.7.3 ( 06.07.2004 )
	- Fixed: Fixed possible issue with steamids being to long (Would just be text cut on in logs/text)

    1.7.2 ( 03.07.2004 )
	- Fixed: Spelling Errors ( Thx to Mr. Satan )

    1.7.1 ( 20.06.2004 ) 
	- Added: Plugin now logs the gag reason

    1.7.0 ( 20.06.2004 )
	- Changed: Plugin has gotten a rewrite/cleanup
	- Changed: Plugin is now properbly format
	- Added: Ability to play a to gagged clients when their trying to talk ( Idea by Girthesniper )
	- Added: Ability to show the reason for the gag.
	- Fixed: Error where the command line would not read out more then 3 bytes of eatch var.

    1.6.2 ( 28.05.2004 )
	- Hack: UnGagPlayer echoing that unconnected clients had been ungagged when time ran out
    
    1.6.1 ( 25.05.2004 )
	- Changed: task is now registered with the same id as player index
	- Added: a define to change the default gag time

    1.6.0
	- Changed: Name change blocking enabled by default.
	- Added: Plugin now logs amx_ungag actions
	- Added: amx_ungag now echos target nick even if #userid was used
	- Added: amx_gag <nick/userid> <seconds or minuts> ( amx_gag EKS 120 / amx_gag EKS 2m )

    1.5.0
	- Added: Ability to block namechange on clients that are gagged ( Disabled by default, just change #define BlockNameChange )

    1.4.3
	- No update to the plugin, just added comments to help new admins.

    1.4.2
	- Fixed oversight that would allow none admins to use the plugin

    1.4.1 ( 01.03.2004 )
	- Now user log_amx style loggin
	- Now use AMXX engine to mute/unmute voicecomm

    1.4.0 ( 01.03.2004 )
	- Now only umutes voicecomm if player was muted by this plugin
	- Now echos what what the admin has muted.
	- To mute voicecomm you either need D2Tools or vexd. You can change what module to use in the define section.( look for: VoiceCommMute )
	- You can set #define VoiceCommMute to 0, and you dont need any extra modules anymore. But loose the ability to mute voicecomm. 

    1.3.1 ( 17.02.2004 )
	- Fixed muting voicecomm not working ( Info needed extracted from this plugin: http://djeyl.net/forum/index.php?showtopic=16533 | Proerrenrg )

    1.3.0 ( 17.02.2004 )
	- Now print nick and authid when a player disconnects
	- Now only one place in the code that can ungag a player ( ungag )
	- Added admin log
	- Fixed not gag flags not working
	- Changed plugin file name to: admin_gag.XXX
	- Minor code cleanup. More comments, Code cleaner & UnGagPlayer should be "faster"

    1.2.1 ( 06.02.2004 )
	- Fixed support for #userid again
	- Now use console_print to echo when player is not gagged ( in amx_ungag )

    1.2
	- Now supports muting voicecomm ( the flag c )
        - REQUIRES Vexd module, use 1.1 if you dont want to run this module
	
    1.1
	- Now supports amx_gag <nick> <time> ( Adds ab as flag if no other flag is entered.)
	- Now supports amx_gag <nick/auth>
	- Fixed echoing with amx_show_activity 1 not showing the secounds

    1.0  (Changes are from the orginal plugin to this one)
	- Now echos admin acctions based on amx_show_activity
	- Now echos when a player is ungagged by admin
	- Now echos when a player is ungagged becuse the "time" has run out.
	- Now echos when a gagged player disconnects
	- Admins with immunity flag can do actions on themself.
	- If you try to ungag a player thats not gagged, you get a "error" message
	- Changed the "your gagged" message so its simpler to spot in Steam.
	- Somehow the compiled file is smaller then with the orignal
*/
#define VoiceCommMute 1		// 0 = Disabled ( no extra module required ) | 1 = Voicecomm muteing enabled. ( requires engine module)
#define BlockNameChange 1	// 0 = Disabled | 1 = Block namechange on gagged clients
#define LogAdminActions 1	// 0 = Disabled | 1 = Admin actions will be logged
#define DefaultGagTime 600.0	// The std gag time if no other time was entered. ( this is 10 min ), Remember the value MUST contain a .0
#define PlaySound 1		// 0 = Disabled | 1 = Play a sound to gagged clients when their trying to talk
#define GagReason 1		// 0 = Disabled | 1 = Gagged clients can see why there where gagged when they try to talk
#define MaxPlayers 32
#define AllowOtherPlugin2Interface 1

#include <amxmodx>
#include <amxmisc>
#include <engine>

new g_GagPlayers[MaxPlayers+1]	// Used to check if a player is gagged
#if GagReason == 1
new gs_GagReason[MaxPlayers+1][48]
#endif

new k;
new Menu;
new iplayers[32], inum;
new name[ 32 ]; 
new tempid[ 64 ];

public plugin_init() 
{ 
	register_plugin("Admin Gag","1.8.3","EKS") 
	register_clcmd("say","block_gagged") 
	register_clcmd("say_team","block_gagged") 
	register_concmd("amx_gag","CMD_GagPlayer",ADMIN_KICK,"<nick or #userid> <a|b|c> <time>") 
	register_concmd("amx_ungag","CMD_UnGagPlayer",ADMIN_KICK,"<nick or #userid>")
	register_concmd( "gag", "CMD_Show", ADMIN_KICK, "<>Shows the menu" ); 
} 

public CMD_Show( id )
{
	Menu = menu_create( "\rGag/ungag: ", "MENU_HANDLER" );

	get_players( iplayers, inum );
	for( k = 0; k < inum; k++ )
	{
		get_user_name( iplayers[ k ], name, 31 );
		num_to_str( iplayers[ k ], tempid, charsmax( tempid ) )
		menu_additem( Menu, name, tempid, 0 );
	}
	
	menu_setprop( Menu, MPROP_EXIT, MEXIT_ALL );
	menu_display( id, Menu, 0 );
}

public MENU_HANDLER( id, menu, item )
{
	if( item == MENU_EXIT )
	{
		menu_destroy( Menu );
		return PLUGIN_HANDLED;
	}

	new data[ 6 ], szName[ 64 ];
	new access, callback;
	menu_item_getinfo( Menu, item, access, data, charsmax( data ), szName, charsmax( szName ), callback );

	new pp = str_to_num( data );

	if( g_GagPlayers[ pp ] )
		server_cmd( "amx_ungag %s", name );
	else if( !g_GagPlayers[ pp ] )
		server_cmd( "amx_gag %s", name );

	menu_destroy( Menu );
	return PLUGIN_HANDLED;
}			
	

public block_gagged(id){  // This function is what check the say / team_say messages & block them if the client is blocked.
	if(!g_GagPlayers[id]) return PLUGIN_CONTINUE // Is true if the client is NOT blocked.
	new cmd[5] 
	read_argv(0,cmd,4) 
	if ( cmd[3] == '_' )
		{ 
		if (g_GagPlayers[id] & 2){ 
#if GagReason == 1
			client_print(id,print_chat,"* You are Gagged For The Following Reason: %s",gs_GagReason[id]) 
#else
			client_print(id,print_chat,"* You Have Been Gagged") 
#endif

#if PlaySound == 1
			client_cmd(id,"spk barney/youtalkmuch")
#endif
			return PLUGIN_HANDLED 
			} 
		} 
	else if (g_GagPlayers[id] & 1)   { 
#if GagReason == 1
			client_print(id,print_chat,"* You Are Gagged For The Following Reason: %s",gs_GagReason[id]) 
#else
			client_print(id,print_chat,"* You Have Been Gagged") 
#endif
#if PlaySound == 1
			client_cmd(id,"spk barney/youtalkmuch")
#endif
		return PLUGIN_HANDLED 
		} 
	return PLUGIN_CONTINUE 
	} 
public CMD_GagPlayer(id,level,cid) 
{ 
	if(!cmd_access (id,level,cid,1)) return PLUGIN_HANDLED
	new arg[32],VictimID
	
	read_argv(1,arg,31)  			// Arg contains Targets nick or Userid
	VictimID = cmd_target(id,arg,8)		// This code here tryes to find out the player index. Either from a nick or #userid
	if ((get_user_flags(VictimID) & ADMIN_IMMUNITY) && VictimID != id || !cmd_access (id,level,cid,2) ) { return PLUGIN_HANDLED; } // This code is kind of "long", its job is to. Stop actions against admins with immunity, Stop actions action if the user lacks access, or is a bot/hltv
	new s_Flags[4],VictimName[32],AdminName[32],flags,ShowFlags[32],CountFlags,s_GagTime[8],Float:f_GagTime

	read_argv(2,arg,31) 
	if (!arg[0]) // This means amx_gag <nick / userid> and no other flag or time was used.
	{
		f_GagTime = DefaultGagTime
		format(s_Flags,7,"abc")
	}
	else
	{
		if(contain(arg,"m")!=-1 && contain(arg,"!")==-1) // This means the time was entered in minuts and not seconds
		{
			copyc(s_GagTime,7,arg, 'm')
			f_GagTime = floatstr(s_GagTime) * 60
		}
		else if(isdigit(arg[0])&& contain(arg,"!")==-1) // The value was entered in seconds
		{
			format(s_GagTime,7,arg)
			f_GagTime = floatstr(s_GagTime)
		}
		read_argv(3,arg,8)
		if (!arg[0])	// No flag has been entered
			format(s_Flags,7,"abc")
		else if(contain(arg,"!")==-1)		// This means that arg did NOT contain the ! symbot
			format(s_Flags,7,arg)
		else if(contain(arg,"!")!=-1)		// This means that arg did DOES contain the ! symbot
			format(s_Flags,7,"abc")
		if (f_GagTime == 0.0)
		{
			read_argv(2,arg,8)
			if(contain(arg,"!")!=-1)
				format(s_Flags,3,"abc") // Flag was entered.
			else
				format(s_Flags,3,arg) // Flag was entered.
			f_GagTime = DefaultGagTime
		}
#if GagReason == 1
		new GagReasonFound=0
		for(new i=2;i<=4;i++)
		{
			read_argv(i,arg,31)
			if(contain(arg,"!")!=-1)
			{	
				read_args(arg,31)
				new tmp[32]
				copyc(tmp,32,arg,33)
				copy(gs_GagReason[VictimID],47,arg[strlen(tmp)+1])
				GagReasonFound = 1
			}
		}
		if(GagReasonFound == 0)	// If no reason was entered, add the std reason.
			format(gs_GagReason[VictimID],47,"You Were Gagged For Not Following The Rules")
#endif
	}

	flags = read_flags(s_Flags) // Converts the string flags ( a,b or c ) into a int
	g_GagPlayers[VictimID] = flags 
#if VoiceCommMute == 1
	if(flags & 4) // This code checks if the c flag was used ( reprisented by the number 4 ), If pressent it mutes his voicecomm.
		set_speak(VictimID, SPEAK_MUTED)
#endif
	new TaskParm[1]		// For some reason set_task requires a array. So i make a array :)
	TaskParm[0] = VictimID
	set_task( f_GagTime,"task_UnGagPlayer",VictimID,TaskParm,1) 

	CountFlags = 0
	if (flags & 1)
	{
		format(ShowFlags,31,"say")
		CountFlags++
	}
	if (flags & 2)
	{
		if(CountFlags)
			format(ShowFlags,31,"%s / say_team",ShowFlags)
		if(!CountFlags)
			format(ShowFlags,31,"say_team")
	}
#if VoiceCommMute != 0
	if(flags & 4)
	{
		if(CountFlags)
			format(ShowFlags,31,"%s / voicecomm",ShowFlags)
		if(!CountFlags)
			format(ShowFlags,31,"voicecomm")		
	}
#endif
	get_user_name(id,AdminName,31)
	get_user_name(VictimID,VictimName,31)
	switch(get_cvar_num("amx_show_activity"))   
	{ 
#if GagReason == 1
		case 2:   client_print(0,print_chat,"ADMIN %s: Has Gagged %s From Speaking For %0.0f Minutes, For: %s ( %s )",AdminName,VictimName,(f_GagTime / 60),gs_GagReason[VictimID],ShowFlags) // debug added
   		case 1:   client_print(0,print_chat,"ADMIN: Has Gagged %s From Speaking For %0.0f Minutes, For: %s ( %s )",VictimName,(f_GagTime / 60),gs_GagReason[VictimID],ShowFlags) 
#else
		case 2:   client_print(0,print_chat,"ADMIN %s: Has Gagged %s From Speaking For %0.0f Minutes ( %s )",AdminName,VictimName,(f_GagTime / 60),ShowFlags) // debug added
   		case 1:   client_print(0,print_chat,"ADMIN: Has Gagged %s From Speaking For %0.0f Minutes ( %s )",VictimName,(f_GagTime / 60),ShowFlags) 
#endif
	 
	 }	
#if LogAdminActions == 1
	new parm[5] /*0 = Victim id | 1 = Admin id | 2 = Used to control if its a gag or Ungag | 3 = The gag flags | 4  = Length of the gag */
	parm[0] = VictimID
	parm[1] = id
	parm[2] = 0
	parm[3] = flags
	parm[4] = floatround(Float:f_GagTime)
	LogAdminAction(parm)
#endif
	return PLUGIN_HANDLED
} 

public CMD_UnGagPlayer(id,level,cid)   /// Removed gagged player ( done via console command )
{
	new arg[32],VictimID
	read_argv(1,arg,31)  			// Arg contains Targets nick
	
	VictimID = cmd_target(id,arg,8)		// This code here tryes to find out the player index. Either from a nick or #userid
	if ((get_user_flags(VictimID) & ADMIN_IMMUNITY) && VictimID != id || !cmd_access (id,level,cid,2) ) { return PLUGIN_HANDLED; } // This code is kind of "long", its job is to. Stop actions against admins with immunity, Stop actions action if the user lacks access, or is a bot/hltv

	new AdminName[32],VictimName[32] 

	get_user_name(id,AdminName,31)		// Gets Admin name
	get_user_name(VictimID,VictimName,31)

	if(!g_GagPlayers[VictimID])		// Checks if player has gagged flag
	{
		console_print(id,"%s Is Not Gagged & Cannot Be Ungagged.",arg)
		return PLUGIN_HANDLED
	}
	switch(get_cvar_num("amx_show_activity"))   
	{ 
   		case 2:   client_print(0,print_chat,"ADMIN %s: Has Ungagged %s",AdminName,VictimName) 
   		case 1:   client_print(0,print_chat,"ADMIN: Has Ungagged %s",VictimName) 
  	}

#if LogAdminActions == 1
	new parm[3] /*0 = Victim id | 1 = Admin id | 2 = Used to control if its a gag or Ungag | 3 = The gag flags | 4  = Length of the gag */
	parm[0] = VictimID
	parm[1] = id
	parm[2] = 1
	LogAdminAction(parm)
#endif
	remove_task(VictimID)		// Removes the set_task set to ungag the player
	UnGagPlayer(VictimID)		// This is the function that does the actual removal of the gag info
	return PLUGIN_HANDLED
} 

public client_disconnect(id) 
{ 
	if(g_GagPlayers[id]) // Checks if disconnected player is gagged, and removes flags from his id.
	{
		new Nick[32],Authid[35]
		get_user_name(id,Nick,31)
		get_user_authid(id,Authid,34)
		client_print(0,print_chat,"[AMX] Gagged Player Has Disconnected ( %s <%s> )",Nick,Authid)
		remove_task(id)		// Removes the set_task set to ungag the player
		UnGagPlayer(id)		// This is the function that does the actual removal of the gag info
	}
}
#if BlockNameChange == 1
public client_infochanged(id)
{
	if(g_GagPlayers[id])
	{
		new newname[32], oldname[32]
		get_user_info(id, "name", newname,31)
		get_user_name(id,oldname,31)
	
		if (!equal(oldname,newname))
		{
			client_print(id,print_chat,"* Gagged Clients Cannot Change Their Name")
			set_user_info(id,"name",oldname)
		}
	}
}
#endif
public task_UnGagPlayer(TaskParm[])	// This function is called when the task expires
{
	new VictimName[32]
	get_user_name(TaskParm[0],VictimName,31)
	client_print(0,print_chat,"ADMIN: %s Is No Longer Gagged",VictimName)
	UnGagPlayer(TaskParm[0])
}
#if LogAdminActions == 1
stock LogAdminAction(parm[]) // This code is what logs the admin actions.
{ 
	new VictimName[32],AdminName[32],AdminAuth[35],VictimAuth[35]
	get_user_name(parm[1],AdminName,31)
	get_user_name(parm[0],VictimName,31)
	get_user_authid(parm[1],AdminAuth,34)
	get_user_authid(parm[0],VictimAuth,34)

#if GagReason == 1
	if(parm[2] == 0)
		log_amx("Gag: ^"%s<%s>^" Has Gagged %s <%s> for %d ( %d ) Reason: %s",AdminName,AdminAuth,VictimName,VictimAuth,parm[4],parm[3],gs_GagReason[parm[0]])
#else
	if(parm[2] == 0)
		log_amx("Gag: ^"%s<%s>^" Has Gagged %s <%s> for %d ( %d )",AdminName,AdminAuth,VictimName,VictimAuth,parm[4],parm[3])
#endif
	if(parm[2] == 1)
		log_amx("UnGag: ^"%s<%s>^" Has Ungagged %s<%s>",AdminName,AdminAuth,VictimName,VictimAuth)
}
#endif
stock UnGagPlayer(id) // This code is what removes the gag.
{ 
#if VoiceCommMute == 1
	if(g_GagPlayers[id] & 4)	// Unmutes the player if he had voicecomm muted.
	{
		if(get_cvar_num("sv_alltalk") == 1)
			set_speak(id, SPEAK_ALL)
		else 
			set_speak(id, SPEAK_NORMAL)
	}
#endif
	g_GagPlayers[id] = 0
#if GagReason == 1
	setc(gs_GagReason[id],31,0)
#endif
}
#if AllowOtherPlugin2Interface == 1
public func_AddGag(id)
{
	g_GagPlayers[id] = 7 
	new TaskParm[1]		// For some reason set_task requires a array. So i make a array :)
	TaskParm[0] = id
#if VoiceCommMute == 1
	set_speak(id, SPEAK_MUTED)
#endif
	set_task( DefaultGagTime,"task_UnGagPlayer",id,TaskParm,1)
}

public func_RemoveGag(id)
{
	remove_task(id)		// Removes the set_task set to ungag the player
	UnGagPlayer(id)
}
#endif
RoyalServer 2
trilu
Membru, skill +1
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Posts: 404
Joined: 12 Feb 2012, 22:04
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20 Jul 2012, 01:14

Nu e bun. arata in consola unknow gag , apare numele meu de ex si cand dau pe el dispare si nu se intampla nimic.
Am rugamintea daca nu il incercati sa nu mai postati alte dracii de pluginsuri
compaq
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Posts: 2598
Joined: 01 Dec 2008, 15:32
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Fost Scripter eXtreamCS
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20 Jul 2012, 10:56

trilu wrote:Am rugamintea daca nu il incercati sa nu mai postati alte dracii de pluginsuri
Crezi ca eu stau sa aprind un server si sa il sting? Daca nu-ti convine, nu mai ajut. Salut!
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