Cerere Plugin TAG name pe Level [Rezolvat]

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31 Jan 2019, 01:03

Plugin Cerut: Doresc un plugin TAG name pe Level dar pentru Furien TAG-ul să fie pe Level exemplu cum sunt cele de pe serverele de GO 1.6 Silver Gold etc Spre exemplu pentru Silver l - 0 Killuri Silver ll 50 ( exemplu ) de asemenea daca poate baga cineva la 500 Killuri / un anumit Rank sa iei 0.5 dmg în plus .
Descriere (adica ce face el mai exact): Faci Killuri și iei TAG name cred că știe majoritatea
Serverul ruleaza (HLDS/ReHLDS): ReHDLS
Versiune AMX Mod X:
Modul Serverului:Furien
Last edited by cs_all on 16 Feb 2019, 11:25, edited 3 times in total.
Reason: Marcat ca "Rezolvat"
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07 Feb 2019, 00:32

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cs_all
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10 Feb 2019, 20:21

Ceva de genul ce doresti.
| Afiseaza codul
#include <amxmodx>

#include <fvault>

#include <cstrike>

#include <wm_play>



#define maxranks 100

#define maxlevels 100



#define xPrefix "XP System"



#define RANKS_Boogeyman 0

#define RANKS_Cha-Cha-Man 1

#define RANKS_Crazy-Zebra 2

#define RANKS_Friendly-Ghost 3

#define RANKS_Stiches 4

#define RANKS_Lucky-Rabbit 5

#define RANKS_Blind-Eyed 6

#define RANKS_Killjoy 7

#define RANKS_Your-Father 8

#define RANKS_You-are-a-cunt 9

#define RANKS_Nightmare-Monster 10

#define RANKS_Final-Death 11

#define RANKS_Camelot-Sorcerer 12 

#define RANKS_Bugghy-The-Frog 13

#define RANKS_Whack-Whack 14

#define RANKS_Burning-Oz 15

#define RANKS_Strangler 16

#define RANKS_Doorbell-Killer 17

#define RANKS_Help-Me-I-am-New 18

#define RANKS_Faithful-Assistant 19

#define RANKS_Pennywise 20

#define RANKS_Gurgles-The-Clown 21

#define RANKS_Stupid-Friend 22

#define RANKS_Shake-Your-Body 23

#define RANKS_Chucky-Bunny 24

#define RANKS_Clown-Boy 25

#define RANKS_Quiet-Grandpa 26

#define RANKS_Sabertooth 27

#define RANKS_Grisly-Madness 28

#define RANKS_Satans-Stronghold 29

#define RANKS_Bishop 30

#define RANKS_Meatball 31

#define RANKS_Horror-Demon 32

#define RANKS_Devil-Void 33

#define RANKS_Royal-Mentor 34

#define RANKS_High-Priest 35

#define RANKS_Alpha-King 36

#define RANKS_Dried-Mouse 37

#define RANKS_Da-Boss 38

#define RANKS_FaceAsTable 39

#define RANKS_Mickey-The-Cobra 40

#define RANKS_Funcky-Man 41

#define RANKS_Gaz-Man 42

#define RANKS_Goddess-of-smiles 43

#define RANKS_Y'aLL-Can-Kiss-My-Ass 44

#define RANKS_The-Prophet 45

#define RANKS_Shoot-Twice-And-Go-Home 46

#define RANKS_Really-i'm-Hungry.... 47

#define RANKS_Mr-Scrappy 48

#define RANKS_That's-All-You-Got? 49

#define RANKS_Splay-Toed 50

#define RANKS_Mister-Great-Aspargus 51

#define RANKS_Bad-Axe-Murderer 52

#define RANKS_Physically-Challenged 53

#define RANKS_Was-That-a-HeadShot? 54

#define RANKS_Slack-Jawed 55

#define RANKS_Ball-Chaser 56

#define RANKS_Drool-Faced 57

#define RANKS_Snaggle-Toothed 58

#define RANKS_Night-Barking 59

#define RANKS_Sleep-Runner 60

#define RANKS_Sly-Tinkler 61

#define RANKS_Here-is-Your-Biggest-Nightmare 62

#define RANKS_Pile-Driver 63

#define RANKS_Sorry,-I-Scared-You? 64

#define RANKS_Bone-Burier 65

#define RANKS_Rag-Puller 66

#define RANKS_Vaguely-Obsessive 67

#define RANKS_Tragically-Handsome 68

#define RANKS_Vodoo-Thrower 69

#define RANKS_Flo-Eared 70

#define RANKS_Grim-Face 71

#define RANKS_Grave-Digger 72

#define RANKS_Pass-the-Joint 73

#define RANKS_Crotch-Sniffer 74

#define RANKS_Hi,-I'm-Grinch 75

#define RANKS_Hey,-You-Lost-Your-Head 76

#define RANKS_Kid,-You-Want-a-Candy? 77

#define RANKS_Hold-My-Knife-Please 78

#define RANKS_Bitch,-I'm-Famous 79

#define RANKS_1-Bullet,-2-Headshots 80

#define RANKS_NightWalker 81

#define RANKS_Ha-..-Your-Girlfriend-is-My-... 82

#define RANKS_Carpet-Cleaner 83

#define RANKS_Skull-Crusher 84

#define RANKS_Want-Some-CS-Lessons? 85

#define RANKS_Blood-Everywhere 86

#define RANKS_Allahu-Akhbar 87

#define RANKS_Buffering-Pornhub 88

#define RANKS_Hell-Raiser 89

#define RANKS_Dead-Stalker 90

#define RANKS_Spooky-Neighbour 91

#define RANKS_Spell-Binder 92

#define RANKS_Easy-Hold-My-AK 93

#define RANKS_Best-Player-Around 94

#define RANKS_Out-of-the-Mist 95

#define RANKS_One-Creepy-Kid 96

#define RANKS_I-Am-A-Grim-Sleeper 97

#define RANKS_Headless-Horseman 98

#define RANKS_Midnight-Predator 99





new const VERSION[] =  "1.1"



new SzMaxPlayers, SzSayText;

new playerPrefix,rankLevelBonus,rankSaveType;



new const db_save[] = "cs_rank_system"



new level[33], xp[33], rank[33], g_status_sync



new SzGTeam[3][] = {

	"Spectator",

	"Terrorist",

	"Counter-Terrorist"

}



new const xp_num[maxlevels+1] = 

{ 

	50, 100, 150, 200, 250, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500,

	1600, 1700, 1800, 1900, 2000, 2100, 2200, 2300, 2400, 2500, 2600, 2700, 2800, 2900, 3000, 3150, 3300, 3450, 3600, 

	3750, 3900, 4150, 4300, 4450, 4600, 4750, 4900, 5050, 5200, 5350, 5500, 5650, 5800, 6000, 6200, 6400, 6600, 6800, 7000, 7200, 7400, 7600, 7800, 8000, 8300, 8600, 8900, 9200, 9500,

	9800, 10100, 10500, 10900, 11300, 11700, 12100, 12500, 12900, 13300, 13700, 14100, 14600, 15100, 15600, 16100, 16600, 17100, 17600, 

	18100, 18600, 19100, 19600, 20100, 21300, 22000, 23000, 24000, 25250, 26500, 28000, 30000, 

  

}



new const ranks_names[maxranks][]=

{

"Boogeyman",

"Cha Cha Man", 

"Crazy Zebra", 

"Friendly Ghost", 

"Stiches", 

"Lucky Rabbit", 

"Blind Eyed", 

"Killjoy", 

"Your Father", 

"You are a cunt", 

"Nightmare Monster", 

"Final Death", 

"Camelot Sorcerer", 

"Bugghy The Frog", 

"Whack Whack", 

"Burning Oz", 

"Strangler", 

"Doorbell Killer", 

"Help Me ! I am New", 

"Faithful Assistant", 

"Pennywise", 

"Gurgles The Clown", 

"Stupid-Friend", 

"Shake Your Body", 

"Chucky Bunny", 

"Clown Boy", 

"Quiet Grandpa", 

"Sabertooth", 

"Grisly Madness", 

"Satans Stronghold", 

"Bishop", 

"Meatball", 

"Horror Demon", 

"Devil Void", 

"Royal Mentor", 

"High Priest", 

"Alpha King", 

"Dried Mouse", 

"Da Boss", 

"Face As Table", 

"Mickey The Cobra", 

"Funcky Man", 

"Gaz Man", 

"Goddess of smiles", 

"Y'aLL Can Kiss My Ass ", 

"The Prophet", 

"Shoot Twice And Go Home", 

"Really...i'm Hungry.... ", 

"Mr. Scrappy", 

"That's All You Got?", 

"Splay Toed", 

"The Great Aspargus", 

"Bad Axe Murderer", 

"Physically Challenged", 

"Was That a HeadShot?", 

"Slack Jawed", 

"Ball Chaser", 

"Drool Faced", 

"Snaggle Toothed", 

"Night Barking", 

"Sleep Runner", 

"Sly Tinkler", 

"Your Biggest Nightmare", 

"PileDriver", 

"Sorry, I Scared You?", 

"Bone Burier", 

"Rag Puller", 

"Vaguely Obsessive", 

"Tragically Handsome", 

"Vodoo Thrower", 

"Flo Eared", 

"Grim Face", 

"The Grave Digger", 

"Pass the Joint", 

"Crotch Sniffer", 

"Hi, I'm Grinch", 

"Hey, You Lost Your Head", 

"Kid, You Want a Candy?", 

"Hold My Knife Please", 

"Bitch, I'm Famous", 

"1 Bullet, 2 Headshots", 

"NightWalker", 

"Ha...Your Girlfriend is My ...", 

"Carpet Cleaner", 

"Skull Crusher", 

"Want Some CS Lessons?", 

"Blood Everywhere", 

"Allahu Akhbar", 

"Buffering Pornhub", 

"Hell Raiser", 

"Dead Stalker", 

"Spooky Neighbour", 

"Spell Binder", 

"Easy, Hold My AK", 

"Best Player Around", 

"Out of the Mist", 

"One Creepy Kid", 

"I am a Grim Sleeper", 

"Headless Horseman", 

"Midnight Predator"



}

public plugin_init()

{

	register_plugin("XP + LEVEL + RANK SYSTEM", VERSION, AUTHOR)



	// system of xp+lvl+rank

	playerPrefix = register_cvar("Player Prefix", "1") //1-Prefix by RANK, 2-Prefix by LEVEL

	rankLevelBonus = register_cvar("Level Up Bonus", "10000") // Amount of money when passing level.

	rankSaveType = register_cvar("XP Save Type", "2") // 1 - IP || 2 - Nick || 3 - SteamID

	

	register_cvar("XPLvlRankSystem", VERSION, FCVAR_SERVER | FCVAR_SPONLY ) //Search for variable on Gametracker.com



	register_event("StatusValue", "showStatus", "be", "1=2", "2!0")

	register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")

	

	register_clcmd("say", "hook_say");

	register_clcmd("say_team", "hook_say_team");

	

	register_dictionary("cs_rank_system.txt");



	SzSayText = get_user_msgid ("SayText");

	SzMaxPlayers = get_maxplayers();

	

	register_message(SzSayText, "MsgDuplicate");

	

	g_status_sync = CreateHudSyncObj()

}



/*----------------------------------------------------------------------------------------------------------------

-HUD OF THE GAME

----------------------------------------------------------------------------------------------------------------*/

public hud_status(id)

{

	if(!is_user_alive(id) ||  !is_user_connected(id) )

	return;

	if(level[id] >= maxlevels)

	{

		static r, g, b; r = random_num(0, 255), g = random_num(0, 255), b = random_num(0, 255);

		set_hudmessage(r, g, b, -1.0, 0.9, 0, 1.0, 1.1, 0.0, 0.0, -1)

		show_hudmessage(id,"» Level: %d/%d^n» Rank: %s^n» XP: %d/%d", level[id], maxlevels, ranks_names[rank[id]], xp[id], xp[id])

	}

	else

	{

		set_hudmessage(0, 128, 0, 0.8, 0.2, _, _, 1.0, _, _, 1)

		show_hudmessage(id,"» Level: [ %d --> %d ]^n» Rank: ~~ %s ~~^n» XP: [ %d --> %d ]", level[id], maxlevels, ranks_names[rank[id]], xp[id], xp_num[level[id]])

	}

}



/*----------------------------------------------------------------------------------------------------------------

-CHAT PREFIX

----------------------------------------------------------------------------------------------------------------*/

public MsgDuplicate(id){ return PLUGIN_HANDLED; }



public hook_say(id)

{

	new SzMessages[192], SzName[32];

	new SzAlive = is_user_alive(id);

	

	read_args(SzMessages, 191);

	remove_quotes(SzMessages);

	get_user_name(id, SzName, 31);

	

	if(!is_valid_msg(SzMessages))

		return PLUGIN_CONTINUE;

	

	switch(get_pcvar_num(playerPrefix))

	{

		case 1 :(SzAlive ? format(SzMessages, 191, "^4[%s]^1~ ^3%s : ^1%s", ranks_names[rank[id]], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^1[^4%s^1] ^3%s : ^1%s", ranks_names[rank[id]], SzName, SzMessages));

		case 2 :(SzAlive ? format(SzMessages, 191, "^2[^2Level^2] %d] ^1%s : ^1%s", level[id], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^1[^4Level %d^1] ^3%s : ^1%s", level[id], SzName, SzMessages));

	}

	

	for(new i = 1; i <= SzMaxPlayers; i++)

	{

		if(!is_user_connected(i))

			continue;

		

		message_begin(MSG_ONE, get_user_msgid("SayText"), {0, 0, 0}, i);

		write_byte(id);

		write_string(SzMessages);

		message_end();

	}

	

	return PLUGIN_CONTINUE;

}



public hook_say_team(id)

{

	new SzMessages[192], SzName[32];

	new SzAlive = is_user_alive(id);

	new SzGetTeam = get_user_team(id);

	

	read_args(SzMessages, 191);

	remove_quotes(SzMessages);

	get_user_name(id, SzName, 31);

	

	if(!is_valid_msg(SzMessages))

		return PLUGIN_CONTINUE;

	

	switch(get_pcvar_num(playerPrefix))

	{

		case 1 : (SzAlive ? format(SzMessages, 191, "^1(%s) ^4[%s] ^3%s : ^1%s", SzGTeam[SzGetTeam], ranks_names[rank[id]], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^1(^4%s^1) ^1[4%s^1] ^3%s : ^1%s", SzGTeam[SzGetTeam], ranks_names[rank[id]], SzName, SzMessages));

		case 2 : (SzAlive ? format(SzMessages, 191, "^1(%s) ^1[Level %d] ^4%s : ^1%s", SzGTeam[SzGetTeam], level[id], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^1(%s) ^1[^4Level %d^1] ^3%s : ^1%s", SzGTeam[SzGetTeam], level[id], SzName, SzMessages));

	}

		

	for(new i = 1; i <= SzMaxPlayers; i++)

	{

		if(!is_user_connected(i))

			continue;

		

		if(get_user_team(i) != SzGetTeam)

			continue;

		

		message_begin(MSG_ONE, get_user_msgid("SayText"), {0, 0, 0}, i);

		write_byte(id);

		write_string(SzMessages);

		message_end();

	}

	

	return PLUGIN_CONTINUE;

}



bool:is_valid_msg(const SzMessages[])

{

	if( SzMessages[0] == '@'

	|| !strlen(SzMessages)){ return false; }

	return true;

}  



/*----------------------------------------------------------------------------------------------------------------

-EVENT TO ADD XP

----------------------------------------------------------------------------------------------------------------*/



public client_death(killer, victim, weapon, hitplace)

{

	new victim_name[32]

	get_user_name(victim, victim_name, charsmax(victim_name))

	

	new killer_team = get_user_team(killer)

	new victim_team = get_user_team(victim)

	

	//NORMAL KILL

	if((killer != victim) && !(killer_team == victim_team) && !(hitplace == HIT_HEAD) && !(weapon == CSW_HEGRENADE) && !(weapon == CSW_KNIFE))

	{

		xp[killer]++



	}

	

	//HEADSHOT

	if(hitplace == HIT_HEAD && !(weapon == CSW_KNIFE) && !(killer_team == victim_team))

	{

		xp[killer]+=3



	}

	

	//KNIFE KILL

	if(weapon == CSW_KNIFE && !(hitplace == HIT_HEAD) && !(killer_team == victim_team))

	{

		xp[killer]+=5



	}
	

	//KNIFE + HEADSHOT

	if(weapon == CSW_KNIFE && (hitplace == HIT_HEAD) && !(killer_team == victim_team))

	{

		xp[killer]+=7



	}

	

	//GRENADE KILL

	if(weapon == CSW_HEGRENADE && (killer != victim) && !(killer_team == victim_team))

	{

		xp[killer]+=5



	}

	

	//SUICIDE

	if(killer == victim)

	{

		xp[killer]-=2



	}

	

	//TEAM KILL

	if(killer != victim && (killer_team == victim_team))

	{

		xp[killer]-=10

	}

	

	check_level(killer, 1)

	save_data(killer)

}

	



/*----------------------------------------------------------------------------------------------------------------

-CHECK LEVEL OF ADD ++

----------------------------------------------------------------------------------------------------------------*/

public check_level(id, sound)

{

	if(!is_user_connected(id))

		return PLUGIN_HANDLED;

	

	new name[32]; get_user_name(id, name, 31)

	

	if(level[id] < maxlevels) 

	{		

		while(xp[id] >= xp_num[level[id]])

		{

			level[id]++

			

			if(sound)

			{

				if(level[id] == maxlevels)

				{

					



					

					return PLUGIN_HANDLED

				}

				

				cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(rankLevelBonus))

				



				

				set_ranks(id)

			}

		}

	} 

	

	// Bug Preventions... (Back to top)

	if(level[id] == maxlevels && xp[id] > xp_num[level[id]-1])

	{

		xp[id] = xp_num[level[id]-1]

		save_data(id)

	}

	

	if(level[id] >= maxlevels) 

	{	

		level[id] = maxlevels

		xp[id] = xp_num[level[id]-1]

		save_data(id)

	}

	

	return PLUGIN_HANDLED

}



/*----------------------------------------------------------------------------------------------------------------

-SET THE RANK POSITION

----------------------------------------------------------------------------------------------------------------*/

public set_ranks(id)

{

if(level[id] <= 1) rank[id] = RANKS_Boogeyman 

if(level[id] >= 1) rank[id] = RANKS_Cha-Cha-Man 

if(level[id] >= 2) rank[id] = RANKS_Crazy-Zebra 

if(level[id] >= 3) rank[id] = RANKS_Friendly-Ghost 

if(level[id] >= 4) rank[id] = RANKS_Stiches 

if(level[id] >= 5) rank[id] = RANKS_Lucky-Rabbit 

if(level[id] >= 6) rank[id] = RANKS_Blind-Eyed 

if(level[id] >= 7) rank[id] = RANKS_Killjoy 

if(level[id] >= 8) rank[id] = RANKS_Your-Father 

if(level[id] >= 9) rank[id] = RANKS_You-are-a-cunt

if(level[id] >= 10) rank[id] = RANKS_Nightmare-Monster 

if(level[id] >= 11) rank[id] = RANKS_Final-Death 

if(level[id] >= 12) rank[id] = RANKS_Camelot-Sorcerer 

if(level[id] >= 13) rank[id] = RANKS_Bugghy-The-Frog 

if(level[id] >= 14) rank[id] = RANKS_Whack-Whack

if(level[id] >= 15) rank[id] = RANKS_Burning-Oz 

if(level[id] >= 16) rank[id] = RANKS_Strangler 

if(level[id] >= 17) rank[id] = RANKS_Doorbell-Killer 

if(level[id] >= 18) rank[id] = RANKS_Help-Me-I-am-New 

if(level[id] >= 19) rank[id] = RANKS_Faithful-Assistant 

if(level[id] >= 20) rank[id] = RANKS_Pennywise 

if(level[id] >= 21) rank[id] = RANKS_Gurgles-The-Clown 

if(level[id] >= 22) rank[id] = RANKS_Stupid-Friend 

if(level[id] >= 23) rank[id] = RANKS_Shake-Your-Body 

if(level[id] >= 24) rank[id] = RANKS_Chucky-Bunny 

if(level[id] >= 25) rank[id] = RANKS_Clown-Boy 

if(level[id] >= 26) rank[id] = RANKS_Quiet-Grandpa

if(level[id] >= 27) rank[id] = RANKS_Sabertooth 

if(level[id] >= 28) rank[id] = RANKS_Grisly-Madness 

if(level[id] >= 29) rank[id] = RANKS_Satans-Stronghold 

if(level[id] >= 30) rank[id] = RANKS_Bishop 

if(level[id] >= 31) rank[id] = RANKS_Meatball 

if(level[id] >= 32) rank[id] = RANKS_Horror-Demon 

if(level[id] >= 33) rank[id] = RANKS_Devil-Void 

if(level[id] >= 34) rank[id] = RANKS_Royal-Mentor 

if(level[id] >= 35) rank[id] = RANKS_High-Priest 

if(level[id] >= 36) rank[id] = RANKS_Alpha-King 

if(level[id] >= 37) rank[id] = RANKS_Dried-Mouse 

if(level[id] >= 38) rank[id] = RANKS_Da-Boss

if(level[id] >= 39) rank[id] = RANKS_FaceAsTable 

if(level[id] >= 40) rank[id] = RANKS_Mickey-The-Cobra

if(level[id] >= 41) rank[id] = RANKS_Funcky-Man 

if(level[id] >= 42) rank[id] = RANKS_Gaz-Man 

if(level[id] >= 43) rank[id] = RANKS_Goddess-of-smiles 

if(level[id] >= 44) rank[id] = RANKS_Y'aLL-Can-Kiss-My-Ass 

if(level[id] >= 45) rank[id] = RANKS_The-Prophet 

if(level[id] >= 46) rank[id] = RANKS_Shoot-Twice-And-Go-Home  

if(level[id] >= 47) rank[id] = RANKS_Really-i'm-Hungry....  

if(level[id] >= 48) rank[id] = RANKS_Mr-Scrappy 

if(level[id] >= 49) rank[id] = RANKS_That's-All-You-Got?  

if(level[id] >= 50) rank[id] = RANKS_Splay-Toed 

if(level[id] >= 51) rank[id] = RANKS_Mister-Great-Aspargus  

if(level[id] >= 52) rank[id] = RANKS_Bad-Axe-Murderer

if(level[id] >= 53) rank[id] = RANKS_Physically-Challenged  

if(level[id] >= 54) rank[id] = RANKS_Was-That-a-HeadShot? 

if(level[id] >= 55) rank[id] = RANKS_Slack-Jawed 

if(level[id] >= 56) rank[id] = RANKS_Ball-Chaser 

if(level[id] >= 57) rank[id] = RANKS_Drool-Faced 

if(level[id] >= 58) rank[id] = RANKS_Snaggle-Toothed 

if(level[id] >= 59) rank[id] = RANKS_Night-Barking 

if(level[id] >= 60) rank[id] = RANKS_Sleep-Runner 

if(level[id] >= 61) rank[id] = RANKS_Sly-Tinkler 

if(level[id] >= 62) rank[id] = RANKS_Here-is-Your-Biggest-Nightmare

if(level[id] >= 63) rank[id] = RANKS_Pile-Driver 

if(level[id] >= 64) rank[id] = RANKS_Sorry,-I-Scared-You? 

if(level[id] >= 65) rank[id] = RANKS_Bone-Burier 

if(level[id] >= 66) rank[id] = RANKS_Rag-Puller 

if(level[id] >= 67) rank[id] = RANKS_Vaguely-Obsessive 

if(level[id] >= 68) rank[id] = RANKS_Tragically-Handsome 

if(level[id] >= 69) rank[id] = RANKS_Vodoo-Thrower 

if(level[id] >= 70) rank[id] = RANKS_Flo-Eared

if(level[id] >= 71) rank[id] = RANKS_Grim-Face 

if(level[id] >= 72) rank[id] = RANKS_Grave-Digger

if(level[id] >= 73) rank[id] = RANKS_Pass-the-Joint

if(level[id] >= 74) rank[id] = RANKS_Crotch-Sniffer 

if(level[id] >= 75) rank[id] = RANKS_Hi,-I'm-Grinch 

if(level[id] >= 76) rank[id] = RANKS_Hey,-You-Lost-Your-Head 

if(level[id] >= 77) rank[id] = RANKS_Kid,-You-Want-a-Candy? 

if(level[id] >= 78) rank[id] = RANKS_Hold-My-Knife-Please 

if(level[id] >= 79) rank[id] = RANKS_Bitch,-I'm-Famous 

if(level[id] >= 80) rank[id] = RANKS_1-Bullet,-2-Headshots 

if(level[id] >= 81) rank[id] = RANKS_NightWalker 

if(level[id] >= 82) rank[id] = RANKS_Ha-..-Your-Girlfriend-is-My-... 

if(level[id] >= 83) rank[id] = RANKS_Carpet-Cleaner 

if(level[id] >= 84) rank[id] = RANKS_Skull-Crusher 

if(level[id] >= 85) rank[id] = RANKS_Want-Some-CS-Lessons? 

if(level[id] >= 86) rank[id] = RANKS_Blood-Everywhere 

if(level[id] >= 87) rank[id] = RANKS_Allahu-Akhbar

if(level[id] >= 88) rank[id] = RANKS_Buffering-Pornhub

if(level[id] >= 89) rank[id] = RANKS_Hell-Raiser 

if(level[id] >= 90) rank[id] = RANKS_Dead-Stalker 

if(level[id] >= 91) rank[id] = RANKS_Spooky-Neighbour

if(level[id] >= 92) rank[id] = RANKS_Spell-Binder 

if(level[id] >= 93) rank[id] = RANKS_Easy-Hold-My-AK 

if(level[id] >= 94) rank[id] = RANKS_Best-Player-Around

if(level[id] >= 95) rank[id] = RANKS_Out-of-the-Mist 

if(level[id] >= 96) rank[id] = RANKS_One-Creepy-Kid 

if(level[id] >= 97) rank[id] = RANKS_I-Am-A-Grim-Sleeper 

if(level[id] >= 98) rank[id] = RANKS_Headless-Horseman 

if(level[id] >= 99) rank[id] = RANKS_Midnight-Predator 



}



/*----------------------------------------------------------------------------------------------------------------

-SAVE LEVEL, XP AND RANK

----------------------------------------------------------------------------------------------------------------*/

public save_data(id)

{

	if(!is_user_connected(id))

		return PLUGIN_HANDLED;

	

	new auth[40], data[50]

	

	switch(get_pcvar_num(rankSaveType))

	{

		case 1: get_user_ip(id, auth, charsmax(auth), 1)

		case 2: get_user_name(id, auth, charsmax(auth))

		case 3: get_user_authid(id, auth, charsmax(auth))

	}

	

	formatex(data, charsmax(data), "%d %d", level[id], xp[id])

	

	fvault_pset_data(db_save, auth, data)

	

	return PLUGIN_HANDLED;

}



/*----------------------------------------------------------------------------------------------------------------

-LOAD DATA

----------------------------------------------------------------------------------------------------------------*/



public client_authorized(id)

{

	new auth[40], data[50], x1[10], x2[10]

	

	switch(get_pcvar_num(rankSaveType))

	{

		case 1: get_user_ip(id, auth, charsmax(auth), 1)

		case 2: get_user_name(id, auth, charsmax(auth))

		case 3: get_user_authid(id, auth, charsmax(auth))

	}

	

	fvault_get_data(db_save, auth, data, charsmax(data))

	parse(data, x1, charsmax(x1), x2, charsmax(x2))

	

	level[id] = str_to_num(x1)

	xp[id] = str_to_num(x2)

	

	set_task(2.0, "set_ranks", id)

	check_level(id, 0)

	

	set_task(1.1, "hud_status", id, _, _, "b")

}



/*----------------------------------------------------------------------------------------------------------------

-SHOW XP BY LOOKING AT THE PERSON

----------------------------------------------------------------------------------------------------------------*/



public showStatus(id)

{

	if(!is_user_bot(id) && is_user_connected(id)) 

	{

		new name[32], pid = read_data(2)

		

		get_user_name(pid, name, 31)

		

		new xxx = get_user_team(id)

		new xxx2 = get_user_team(pid)

		

		static r, g, b;

		r = random_num(0, 255), g = random_num(0, 255), b = random_num(0, 255);

		

		if (xxx == xxx2)    // friend

		{

			set_hudmessage(r, g, b, 0.30, 0.40, 0, 1.0, 1.1, 0.0, 0.0, -1)

			ShowSyncHudMsg(id, g_status_sync, "Name: %s^nRank: %s^nLevel: %d^nXP: %d/%d", name, ranks_names[rank[pid]], level[pid], xp[pid], xp_num[level[pid]])

		}

	}

}



public hideStatus(id)

{

	ClearSyncHud(id, g_status_sync)

}



/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1046\\ f0\\ fs16 \n\\ par }

*/

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang16393\\ f0\\ fs16 \n\\ par }

*/
e931ff07
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10 Feb 2019, 23:24

Eroare la compilat

Code: Select all

tmp/textvVpbI1.sma(3) : fatal error 100: cannot read from file: "fvault"  
și dacă îl poți face pe 15 levele și pe Killuri in loc de XP ar fi perfect
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YONTU
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11 Feb 2019, 10:56

cereri-pluginuri/cerere-plugin-hns-level-t353204.html#p2698080
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Pluginurile mele publice | Afiseaza codul
Control HE Damage(s)
[Zombie mod] Liderul oamenilor
NO RUSH (MANUAL)
Salvatorul Craciunului
Harry Potter's Magic Wand [0.0.3]
New HE Grenade Effects
Upgrades Menu -> Health/Armor/Damage
Serverele care au achizitonat pluginurile mele: #1 #2

CONTACT: sef_yontu@yahoo.com | skype: cyp_yontu
e931ff07
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11 Feb 2019, 17:03

YONTU wrote:cereri-pluginuri/cerere-plugin-hns-level-t353204.html#p2698080
Apreciez, dar nu este ce caut eu eu vreau ceva gen rank tag la nume pe kill cum sunt cele pe level la 300 Killuri Silver l exemplu.. doar 15 level e maxim
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