-Grenazi gratis in fiecare runda (1 he, 2 flashbang, 1 smoke)
-Sa aibe /vips unde sa arate VIP`s conectati.
-In fiecare runda sa apara un meniu cu 2 seturi de arme : 1. Golden m4a1 + golden deagle, 2. Golden ak47 + golden deagle.
-Armele golden sa aibe +50 damage (nu neaparat 50, orice plus de damage e bun, X2 damage, 30 etc.)
-VIP`s sa aibe NoRecoil.
-Sa necesite flagul V.
-Sa aibe vip.html (motd cu detalii despre vip).
-Sa aibe skin special.
Am aici un plugin care are armele golden, grenazi, /vips, vip.html , dar mai trebuie vips.ini , norecoil, skin, sa modificati flagul, si as mai dori si sa modificati numele la aceste modele: v_golden_m4a1, p_golden_m4a1 ; in v_m4a1_golden, p_m4a1_golden .
Sursa plugin:
- SMA | Afiseaza codul
/* // CVAR bonus_status "1" // CVAR sa fie activat Pluginul BONUS 1- ON /0 - OFF bonus_maxhealth "255" // CVAR MAXIMUM de bonus cat sa aibe un player default 255 bonus_knife "0" // CVAR BONUS kill cutit kill 0 dezactivat / default 10 bonus_knifeheadshot "20" // CVAR BONUS kill cutit kill/headshot 0 dezactivat / default 20 bonus_kill "25" // BOnus kill bonus_hs", "55") // Bonus kill HS */ #include <amxmodx> #include <fun> #include <amxmisc> #include <cstrike> #include <colorchat> #include <hamsandwich> #include <fakemeta_util> #define PLUGIN "Classic VIP" #define VERSIUNE "0.1" #define CLASSIC_VIP ADMIN_LEVEL_H static const COLORG[] = "^x04" static const COLORD[] = "^x01" static const COLORT[] = "^x03" /* new v_Ak47_Gold [ ] = "models/v_golden_ak47.mdl" new p_Ak47_Gold [ ] = "models/p_golden_ak47.mdl" new v_M4a1_Gold [ ] = "models/v_golden_m4a1_UP.mdl" new p_M4a1_Gold [ ] = "models/p_golden_m4a1_UP.mdl" new v_Golden_Deagle [ ] = "models/v_golden_deagle.mdl" new p_Golden_Deagle [ ] = "models/p_golden_deagle.mdl" */ new b_Status, b_MaxHealth, b_Kill, b_Knife, b_Headshot, b_KnifeHeadshot new maxplayers, gmsgSayText //, g_msgSayText new ViewModels [ ] [ ] = { "models/v_golden_m4a1.mdl", "models/v_golden_ak47.mdl", "models/v_golden_deagle.mdl" } new PlayersModels [ ] [ ] = { "models/p_golden_m4a1.mdl", "models/p_golden_ak47.mdl", "models/p_golden_deagle.mdl" } public plugin_init ( ) { register_plugin ( PLUGIN, VERSIUNE, "zenix aka lucylucy" ); register_clcmd ( "say /goldmenu", "ApperNext", CLASSIC_VIP ); register_clcmd ( "say_team /goldmenu", "ApperNext", -1 ); register_clcmd("say /wantgold", "ShowMotd"); register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" ); register_event( "DeathMsg", "EventKillBonus", "a", "1>0" ); RegisterHam ( Ham_Spawn, "player", "ApperNext", 1 ); RegisterHam ( Ham_Spawn, "player", "Player_Spawn", 1); RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" ); maxplayers = get_maxplayers() gmsgSayText = get_user_msgid("SayText") register_clcmd("say", "handle_say") register_logevent("round_start", 2, "1=Round_Start") // CVAR-uri b_Status = register_cvar("bonus_status", "1"); // CVAR sa fie activat Pluginul BONUS 1- ON /0 - OFF b_MaxHealth = register_cvar("bonus_maxhealth", "2000"); // CVAR MAXIMUM de bonus cat sa aibe un player default 255 b_Knife = register_cvar("bonus_knife", "0"); // CVAR BONUS kill cutit kill 0 dezactivat / default 10 b_KnifeHeadshot = register_cvar("bonus_knifeheadshot", "1000"); // CVAR BONUS kill cutit kill/headshot 0 dezactivat / default 20 b_Kill = register_cvar("bonus_kill", "500"); // BOnus kill b_Headshot = register_cvar("bonus_hs", "500"); // Bonus kill HS } public plugin_precache ( ) { /* precache_model ( v_Ak47_Gold ) precache_model ( p_Ak47_Gold ) precache_model ( v_M4a1_Gold ) precache_model ( p_M4a1_Gold ) precache_model ( v_Golden_Deagle ) precache_model ( p_Golden_Deagle ) */ new lucy; for ( lucy = 0; lucy < sizeof ( ViewModels ); lucy++ ) engfunc ( EngFunc_PrecacheModel, ViewModels [ lucy ] ); new zenix; for ( zenix = 0; zenix < sizeof ( PlayersModels ); zenix++ ) engfunc ( EngFunc_PrecacheModel, PlayersModels [ zenix ] ); m_spriteTexture = precache_model("sprites/dot.spr") } public Player_Spawn(id) { new iPlayers [ 32 ], iNum, i; get_players ( iPlayers, iNum ); for ( i = 0; i < iNum; i++ ) { if( !is_user_alive ( iPlayers [ i ] ) ) continue; if(get_user_flags(id) & CLASSIC_VIP) { fm_strip_user_weapons ( iPlayers [ i ] ); set_pdata_int ( iPlayers [ i ], 116, 0 ); give_item(id, "weapon_deagle") give_item(id, "weapon_knife") fm_give_item(id, "weapon_hegrenade") fm_give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") } } } /* if(is_user_alive(id)) { new CsTeams:team = cs_get_user_team(id) switch(team) { case 0: { strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") } } } */ public ApperNext ( id ) { if ( get_user_team ( id ) == 1 && get_user_flags(id) & CLASSIC_VIP ) { set_task( 0.1, "ArmeVip", id ); } if ( get_user_team ( id ) == 2 && get_user_flags(id) & CLASSIC_VIP ) { set_task( 0.1, "ArmeVip", id ); } } public ArmeVip ( id, level, cid ) { new menu = menu_create ( "\rARME \yVIP", "ArmeVipGiver" ); menu_additem ( menu, "\wM4A1 + Deagle \yGOLDEN \r X2 DMG", "1", 0); menu_additem ( menu, "\wAK47 + Deagle \yGOLDEN \r X2 DMG", "2", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public ArmeVipGiver ( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { fm_give_item(id, "weapon_m4a1"); fm_give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_M4A1, 90); cs_set_user_bpammo(id, CSW_DEAGLE, 35) ColorChat ( id, TEAM_COLOR, "Ai Primit M4A1 + Deagle Golden !"); } case 2: { fm_give_item(id, "weapon_ak47"); fm_give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_AK47, 90); cs_set_user_bpammo(id, CSW_DEAGLE, 35); ColorChat ( id, TEAM_COLOR, "Ai Primit AK47 + Deagle Golden !"); } } return 1; } public CurrentWeapon ( id ) { new szWeapon = get_user_weapon ( id ) ; if ( szWeapon == CSW_M4A1 && get_user_flags( id ) & CLASSIC_VIP ) { set_pev ( id, pev_viewmodel2, ViewModels [ 0 ] ); set_pev ( id, pev_weaponmodel2, PlayersModels [ 0 ] ); } if ( szWeapon == CSW_AK47 && get_user_flags( id ) & CLASSIC_VIP) { set_pev ( id, pev_viewmodel2, ViewModels [ 1 ] ); set_pev ( id, pev_weaponmodel2, PlayersModels [ 1 ] ); } if ( szWeapon == CSW_DEAGLE && get_user_flags( id ) & CLASSIC_VIP) { set_pev ( id, pev_viewmodel2, ViewModels [ 2 ] ); set_pev ( id, pev_weaponmodel2, PlayersModels [ 2 ] ); } return 1; } public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if ( get_user_weapon ( iAttacker ) == CSW_M4A1 && get_user_flags( iAttacker ) & CLASSIC_VIP ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if ( get_user_weapon ( iAttacker ) == CSW_AK47 && get_user_flags( iAttacker ) & CLASSIC_VIP ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if ( get_user_weapon ( iAttacker ) == CSW_DEAGLE && get_user_flags( iAttacker ) & CLASSIC_VIP ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } return HAM_IGNORED; } public ShowMotd(id) { new iCfgDir[32], iFile[192]; get_configsdir(iCfgDir, charsmax(iCfgDir)); formatex(iFile, charsmax(iFile), "%s/vip.html", iCfgDir); show_motd(id, iFile); } /* public client_authorized ( id ) { set_task(30.0, "PrintChat" ,id) } public PrintChat ( id ) { //client_print(id, print_chat, "\r[VIP] \wScrie in chat \r/wantvip \wpentru a vedea Beneficile VIP.") ColorChat ( id, GREEN, "Scrie in chat /wantvip pentru a vedea beneficiile VIP !"); } */ /* new killer = read_data(1); new victim = read_data(2); new headshot = read_data(3); */ public EventKillBonus() { new killer new victim new headshot new weapon = get_user_weapon(killer); new num; if(killer == victim || !get_pcvar_num(b_Status) || !is_user_connected(victim) || !is_user_alive(killer) && get_user_flags( killer ) && CLASSIC_VIP) return PLUGIN_HANDLED; if(headshot && weapon == CSW_KNIFE ) { num = get_pcvar_num(b_KnifeHeadshot) GiveHealth(killer, num) HudMessage(killer, "Ai primit +%ihp", num) } else if(headshot) { num = get_pcvar_num(b_Headshot) GiveHealth(killer, num) HudMessage(killer, "Ai primit +%ihp pentru HS", num) } else if(weapon == CSW_KNIFE) { num = get_pcvar_num(b_Knife) GiveHealth(killer, num) HudMessage(killer, "Ai primit +%ihp", num) } else { num = get_pcvar_num(b_Kill) GiveHealth(killer, num) HudMessage(killer, "Ai primit +%ihp pentru Kill", num) } return PLUGIN_CONTINUE; } GiveHealth(id, count) set_user_health(id, min( (get_user_health(id) + count), get_pcvar_num(b_MaxHealth) )) stock HudMessage(const id, const input[], any:...) { static msg[191]; vformat(msg, 190, input, 3); set_hudmessage(255, 255, 0, 0.27, 0.14, 0, 5.0, 5.0, 0.0, 0.0, -1); show_hudmessage(id, "%s^n%s", msg) } /* stock client_printcolor(id, const message[], any:...) { static buffer[512], argscount argscount = numargs() if (!id) { static players[32], num, player, i, i2 get_players(players, num , "ch") for (i = 0; i < num; i++) { player = players static changed[5], changedcount changedcount = 0 for (i2 = 2; i2 < argscount; i2++) { if (getarg(i2) == LANG_PLAYER) { setarg(i2, 0, player) changed[changedcount] = i2 changedcount++ } } vformat(buffer, charsmax(buffer), message, 3) replace_all(buffer, charsmax(buffer), "/g", "^4") replace_all(buffer, charsmax(buffer), "/y", "^1") message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player) write_byte(player) write_string(buffer) message_end() for (i2 = 0; i2 < changedcount; i2++) setarg(changed[i2], 0, LANG_PLAYER) } } else { vformat(buffer, charsmax(buffer), message, 3) replace_all(buffer, charsmax(buffer), "/g", "^4") replace_all(buffer, charsmax(buffer), "/y", "^1") message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, id) write_byte(id) write_string(buffer) message_end() } } */ public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "vips") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_viplist",id) return PLUGIN_CONTINUE } public print_viplist(user) { new adminnames[33][32] new message[256] new id, count, x, len for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & CLASSIC_VIP) get_user_name(id, adminnames[count++], 31) len = format(message, 255, "%s VIPI ONLINE: ",COLORG) if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "^x03%s%s ", adminnames[x], x < (count-1) ? ", ":"", COLORT) if(len > 96 ) { print_message(user, message) len = format(message, 255, "%s ",COLORG) } } print_message(user, message) } else { len += format(message[len], 255-len, "^x01Nu sunt VIPI online.", COLORD) print_message(user, message) } } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id) write_byte(id) write_string(msg) message_end() }