Cerere plugin wallhang + atac de pe perete [rezolvat!]

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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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qp ^BalonaSh
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24 Aug 2018, 19:13

As dori si eu un plugin de atacat de pe perete cu wallhang, nu am vazut decat un singur server de furien cu asa ceva si as dori sa il am si eu! multumes!
Last edited by Laurentiu P. on 16 Sep 2018, 23:00, edited 1 time in total.
Reason: Topic marcat ca rezolvat!
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qp ^BalonaSh
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29 Aug 2018, 17:52

UP!
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OnLyYoNuTz
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30 Aug 2018, 13:44

la acesta te referi ?
qp ^BalonaSh
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30 Aug 2018, 16:55

nu, l-am vazut si eu pe asta...e un cfg de mers pe perete, dar de asta am si eu. Am vrut unul in care pot sa si atac in timp ce merg pe perete, sau sa pot arunca grenazi.
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Laurentiu P.
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30 Aug 2018, 17:10

Greu sa cauti pe google...
| Afiseaza codul
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>



#define VERSION "0.0.2"

#define XTRA_OFS_PLAYER			5
#define m_Activity				73
#define m_IdealActivity			74
#define m_flNextAttack			83
#define m_afButtonPressed		246

#define FIRST_PLAYER_ID	1
#define MAX_PLAYERS		32

#define PLAYER_JUMP		6

#define ACT_HOP 7

//#define FBitSet(%1,%2)		(%1 & %2)

new g_iMaxPlayers
#define IsPlayer(%1)	( FIRST_PLAYER_ID <= %1 <= g_iMaxPlayers )

#define IsHidden(%1)	IsPlayer(%1)

#define KNIFE_DRAW			3

new g_bHasWallHang
#define SetUserWallHang(%1)		g_bHasWallHang |=	1<<(%1&31)
#define RemoveUserWallHang(%1)	g_bHasWallHang &=	~(1<<(%1&31))
#define HasUserWallHang(%1)		g_bHasWallHang &	1<<(%1&31)

new g_bHanged
#define SetUserHanged(%1)	g_bHanged |=	1<<(%1&31)
#define RemoveUserHanged(%1)	g_bHanged &=	~(1<<(%1&31))
#define IsUserHanged(%1)		g_bHanged &	1<<(%1&31)

new Float:g_fVecMins[MAX_PLAYERS+1][3]
new Float:g_fVecMaxs[MAX_PLAYERS+1][3]
new Float:g_fVecOrigin[MAX_PLAYERS+1][3]

new bool:g_bRoundEnd

public plugin_init()
{
	register_plugin("Furien WallHang", VERSION, "ConnorMcLeod")

	RegisterHam(Ham_Player_Jump, "player", "Player_Jump")

	RegisterHam(  Ham_Spawn,  "player",  "Ham_PlayerSpawnPost",  true  );
	RegisterHam(  Ham_Killed,  "player",  "Ham_PlayerKilledPost", true  );
	RegisterHam(Ham_Touch, "func_wall", "World_Touch")
	RegisterHam(Ham_Touch, "func_breakable", "World_Touch")
	RegisterHam(Ham_Touch, "worldspawn", "World_Touch")

	g_iMaxPlayers = get_maxplayers()	

	register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
	register_logevent("Logevent_Round_End", 2, "1=Round_End")
}

public Ham_PlayerSpawnPost(  id  )
{
	if( is_user_alive(  id  )  )
	{
		if( get_user_team(  id  )  ==  1  )
		{
			if( get_user_flags( id ) & ADMIN_CVAR )
			{
				SetUserWallHang( id );
				RemoveUserHanged( id );
			}
		}
		else
		{
			RemoveUserWallHang( id );
			RemoveUserHanged( id );
		}
	}
}

public Ham_PlayerKilledPost(  id  )
{
	
	RemoveUserHanged( id );
	return HAM_IGNORED;
	
}
public Event_HLTV_New_Round()
{
	g_bRoundEnd = false
}

public Logevent_Round_End()
{
	g_bRoundEnd = true
	g_bHanged = 0
}

public client_putinserver( id )
{
	RemoveUserWallHang( id )
	RemoveUserHanged( id )
}

public furien_round_restart()
{
	g_bHasWallHang = 0
	g_bHanged = 0
}

public Player_Jump(id)
{
	if(	g_bRoundEnd
	||	~HasUserWallHang(id)
	||	~IsUserHanged(id)
	||	!is_user_alive(id)	)
	{
		return HAM_IGNORED
	}

	if( (pev(id, pev_flags) & FL_WATERJUMP) || pev(id, pev_waterlevel) >= 2 )
	{
		return HAM_IGNORED
	}

	static afButtonPressed ; afButtonPressed = get_pdata_int(id, m_afButtonPressed)

	if( ~afButtonPressed & IN_JUMP )
	{
		return HAM_IGNORED
	}

	RemoveUserHanged(id)

	new Float:fVecVelocity[3]

	velocity_by_aim(id, 600, fVecVelocity)
	set_pev(id, pev_velocity, fVecVelocity)

	set_pdata_int(id, m_Activity, ACT_HOP)
	set_pdata_int(id, m_IdealActivity, ACT_HOP)
	set_pev(id, pev_gaitsequence, PLAYER_JUMP)
	set_pev(id, pev_frame, 0.0)
	set_pdata_int(id, m_afButtonPressed, afButtonPressed & ~IN_JUMP)

	return HAM_SUPERCEDE
}


public client_PostThink(id)
{
	if( HasUserWallHang(id) && IsUserHanged(id) )
	{
		engfunc(EngFunc_SetSize, id, g_fVecMins[ id ], g_fVecMaxs[ id ])
		engfunc(EngFunc_SetOrigin, id, g_fVecOrigin[ id ])
		set_pev(id, pev_velocity, 0)
		//set_pdata_float(id, m_flNextAttack, 1.0, XTRA_OFS_PLAYER)
	}
}

public World_Touch(iEnt, id)
{
	if(	!g_bRoundEnd
	&&	IsPlayer(id)
	&&	HasUserWallHang(id)
	&&	~IsUserHanged(id)
	&&	is_user_alive(id)
	&&	pev(id, pev_button) & IN_USE
	&&	~pev(id, pev_flags) & FL_ONGROUND	)
	{
		SetUserHanged(id)
		pev(id, pev_mins, g_fVecMins[id])
		pev(id, pev_maxs, g_fVecMaxs[id])
		pev(id, pev_origin, g_fVecOrigin[id])
	}
}
no...
qp ^BalonaSh
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30 Aug 2018, 18:06

l-am cautat dar nu l-am gasit.... multumesc! puteti da T/C!
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