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User avatar
tre3fla
Membru eXtream
Membru eXtream
Posts: 5333
Joined: 27 May 2012, 10:15
Detinator Steam: Da
CS Status: Allah Akbar !
Detinator server CS: Nu
SteamID: /id/tre3fla_xxx
Has thanked: 14 times
Been thanked: 129 times

11 Jul 2012, 13:44

| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <xs>
#include <engine>

#define FLAG ADMIN_IMMUNITY

new const VIP[] = "DeathRunVip"
new const VIP_MODEL[] = "models/player/DeathRunVip/DeathRunVip.mdl"

new const MENU_POPUP[] = "misc/DeathRunVip/vip_menu_popup.wav"
new const MENU_OK[] = "misc/DeathRunVip/vip_menu_ok.wav"
new const VIP_CONNECT[] = "misc/DeathRunVip/vip_connect.wav"

#define TASKID_SHOWHUD	2931
#define TASKID_MODEL		3810 

new player_model[33][32]
new Float: g_counter
new bool: g_model[33]
new g_hudsync
new cvar_gravity
new cvar_speed
new SayTxT

new gCylinderSprite;

public plugin_precache()
{
	precache_model(VIP_MODEL)
        precache_sound(VIP_CONNECT)

	precache_sound(MENU_POPUP)
	precache_sound(MENU_OK)

	gCylinderSprite = precache_model( "sprites/shockwave.spr" );
}

public plugin_init()
{
	register_plugin("Deathrun V.I.P", "1.0", "DoviuX")

	cvar_gravity = register_cvar("dr_vip_gravity", "500")
	cvar_speed = register_cvar("dr_vip_speed", "500")

	RegisterHam(Ham_Spawn, "player", "bacon_spawn", 1)
	register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
	register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")

	g_hudsync = CreateHudSyncObj()
	SayTxT = get_user_msgid("SayText");
}

public client_connect(client)
{
	if(get_user_flags(client) & FLAG)
	{
		client_cmd(client, "spk %s", VIP_CONNECT)

    		new name[32];
    		get_user_name(client, name, 31);
        	set_hudmessage( 0, 255, 0, -1.0, 0.29, 0, 6.0, 12.0 );
        	show_hudmessage( 0, "Vip %s is connecting to the server!.", name);
	}
}

public bacon_spawn(id)
{
    if (!is_user_alive(id))
        return
    
    static CsTeams: team ; team = cs_get_user_team(id)
    
    if (team == CS_TEAM_T && (get_user_flags(id) & FLAG))
    {   
	set_task(2.0, "T_menu", id)

    	new iOrigin[ 3 ];
    	get_user_origin( id, iOrigin );

    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );

	copy(player_model[id], 31, VIP)
		
	new currentmodel[32];
	fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);
		
	if(!equal(currentmodel, player_model[id]))
	{
		Task_Model(id + TASKID_MODEL)
		g_counter += 0.1;
	}

	if(!task_exists(TASKID_SHOWHUD + id))
	   set_task(0.2, "Task_ShowHUD", TASKID_SHOWHUD + id)

	set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25) 
    }
    else if (team == CS_TEAM_CT && (get_user_flags(id) & FLAG))
    {
	set_task(2.0, "CT_menu", id)

    	new iOrigin[ 3 ];
    	get_user_origin( id, iOrigin );

    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );

	copy(player_model[id], 31, VIP)

	strip_user_weapons(id)
	give_item(id, "weapon_knife")
		
	new currentmodel[32];
	fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);
		
	if(!equal(currentmodel, player_model[id]))
	{
		Task_Model(id + TASKID_MODEL)
		g_counter += 0.1;
	}

	if(!task_exists(TASKID_SHOWHUD + id))
	   set_task(0.2, "Task_ShowHUD", TASKID_SHOWHUD + id)

	set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25) 
    }
}

public T_menu(id)
{
	if(!is_user_alive(id))
	   return PLUGIN_HANDLED

	client_cmd(id, "spk %s", MENU_POPUP)
		
    	new gmenu = menu_create("\y~::*V.I.P Menu*::~" , "Vip_Handler");
    	menu_additem(gmenu ,"\r255 \wHealth", "1" , 0);
    	menu_additem(gmenu ,"\r255 \wArmor", "2" , 0);
    	menu_additem(gmenu ,"\wGravity", "3" , 0);
    	menu_additem(gmenu ,"\wSpeed", "4" , 0);
    	menu_additem(gmenu ,"\wDeagle with \r2 ammo", "5" , 0);
    	menu_additem(gmenu ,"\wHegrenade", "6" , 0);
    	menu_additem(gmenu ,"\wNightVision (\rFor dark maps\w)", "7" , 0);
 
    	menu_setprop(gmenu , MPROP_EXIT , MEXIT_ALL);
 
    	menu_display(id , gmenu , 0);

	return PLUGIN_CONTINUE
}

public CT_menu(id)
{
	if(!is_user_alive(id))
	   return PLUGIN_HANDLED
		
	client_cmd(id, "spk %s", MENU_POPUP)

    	new gmenu = menu_create("\y~::*V.I.P Menu*::~" , "VipCt_Handler");
    	menu_additem(gmenu ,"\r255 \wHealth", "1" , 0);
    	menu_additem(gmenu ,"\r255 \wArmor", "2" , 0);
    	menu_additem(gmenu ,"\wGravity", "3" , 0);
    	menu_additem(gmenu ,"\wSpeed", "4" , 0);
    	menu_additem(gmenu ,"\wHegrenade", "5" , 0);
    	menu_additem(gmenu ,"\wNightVision (\rFor dark maps\w)", "6" , 0);
 
    	menu_setprop(gmenu , MPROP_EXIT , MEXIT_ALL);
 
    	menu_display(id , gmenu , 0);

	return PLUGIN_CONTINUE
}

public Vip_Handler(id, gmenu, item, player)
{
   if (item == MENU_EXIT)
   {
      menu_destroy(gmenu)
      return PLUGIN_HANDLED
   }

   new data[6], iName[64]
   new access, callback
   menu_item_getinfo(gmenu, item, access, data, 5, iName, 63, callback)
   
   new key = str_to_num(data)
   
   switch(key)
   {
      case 1:
      {
	client_cmd(id, "spk %s", MENU_OK)

	set_user_health(id, 255)
	client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /ghealth!")
      }

      case 2:
      {
	client_cmd(id, "spk %s", MENU_OK)

	set_user_armor(id, 255)
	client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /garmor!")
      }

      case 3:
      {
	client_cmd(id, "spk %s", MENU_OK)

	new Float: gravity
	gravity	= get_pcvar_float(cvar_gravity) / 800

	set_user_gravity(id, gravity)
	client_printcolor(player, "/g[V.I.P]/y: You choosed /ggravity!")
      }
      
      case 4:
      {
	new Float: speed
	speed	= get_pcvar_float(cvar_speed)

	client_cmd(id, "spk %s", MENU_OK)

	set_user_maxspeed(id, speed)
	client_printcolor(player, "/g[V.I.P]/y: You choosed /gspeed!")
      }
      
      case 5:
      {
	give_item(id, "weapon_deagle")

	new weapon_id = find_ent_by_owner(-1, "weapon_deagle", id);
	if(weapon_id)
	{
		cs_set_weapon_ammo(weapon_id, 2);
	}

	client_cmd(id, "spk %s", MENU_OK)

	client_printcolor(player, "/g[V.I.P]/y: You choosed deagle with /g2 /ybullets!")
      }
      
      case 6:
      {
	give_item(id, "weapon_hegrenade")

	client_cmd(id, "spk %s", MENU_OK)

	client_printcolor(player, "/g[V.I.P]/y: You choosed /wexplosive /gHe /yGrenade!")
      }

      case 7:
      {
	cs_set_user_nvg(id)

	client_cmd(id, "spk %s", MENU_OK)

	client_printcolor(player, "/g[V.I.P]/y: You choosed nightvision!")
      }
   }
   menu_destroy(gmenu)
   return PLUGIN_HANDLED;
}

public VipCt_Handler(id, gmenu, item, player)
{
   if (item == MENU_EXIT)
   {
      menu_destroy(gmenu)
      return PLUGIN_HANDLED
   }

   new data[6], iName[64]
   new access, callback
   menu_item_getinfo(gmenu, item, access, data, 5, iName, 63, callback)
   
   new key = str_to_num(data)
   
   switch(key)
   {
      case 1:
      {
	client_cmd(id, "spk %s", MENU_OK)

	set_user_health(id, 255)
	client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /ghealth!")
      }

      case 2:
      {
	client_cmd(id, "spk %s", MENU_OK)

	set_user_armor(id, 255)
	client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /garmor!")
      }

      case 3:
      {
	client_cmd(id, "spk %s", MENU_OK)

	new Float: gravity
	gravity	= get_pcvar_float(cvar_gravity) / 800

	set_user_gravity(id, gravity)
	client_printcolor(player, "/g[V.I.P]/y: You choosed /ggravity!")
      }
      
      case 4:
      {
	new Float: speed
	speed	= get_pcvar_float(cvar_speed)

	client_cmd(id, "spk %s", MENU_OK)

	set_user_maxspeed(id, speed)
	client_printcolor(player, "/g[V.I.P]/y: You choosed /gspeed!")
      }
      
      case 5:
      {
	give_item(id, "weapon_hegrenade")

	client_cmd(id, "spk %s", MENU_OK)

	client_printcolor(player, "/g[V.I.P]/y: You choosed /wexplosive /gHe /yGrenade!")
      }

      case 6:
      {
	cs_set_user_nvg(id)

	client_cmd(id, "spk %s", MENU_OK)

	client_printcolor(player, "/g[V.I.P]/y: You choosed nightvision!")
      }
   }
   menu_destroy(gmenu)
   return PLUGIN_HANDLED;
}

public Task_ShowHUD(task)
{
	new id = task - TASKID_SHOWHUD
	
	if(!is_user_alive(id))
		return PLUGIN_HANDLED
	
	static health, armour
	health = get_user_health(id)
	armour = get_user_armor(id)
	
	set_hudmessage(150, 150, 150, 0.40, 0.92, 0, 0.0, 0.3, 0.0, 0.0)
	ShowSyncHudMsg(id, g_hudsync , ".::*Health: %d -|V.I.P|- Armour: %d*::.", health, armour)
	
	set_task(0.1, "Task_ShowHUD", TASKID_SHOWHUD + id)		
	
	return PLUGIN_CONTINUE
}

public client_PreThink(id)
{
    if(is_user_alive(id))
    {
        if(get_user_flags(id) & FLAG)
        {
            
            new oldbuttons = get_user_oldbutton(id);
        
            
            oldbuttons &= ~IN_JUMP;
            entity_set_int(id, EV_INT_oldbuttons, oldbuttons);
        }
    }
}  

public Task_Model(task)
{
	new id = task - TASKID_MODEL 
	
	fm_set_user_model(id, player_model[id])
}

stock Create_BeamCylinder( origin[ 3 ], addrad, sprite, startfrate, framerate, life, width, amplitude, red, green, blue, brightness, speed )
{
	message_begin( MSG_PVS, SVC_TEMPENTITY, origin ); 
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] + addrad );
	write_short( sprite );
	write_byte( startfrate );
	write_byte( framerate );
	write_byte(life );
	write_byte( width );
	write_byte( amplitude );
	write_byte( red );
	write_byte( green );
	write_byte( blue );
	write_byte( brightness );
	write_byte( speed );
	message_end();
}

stock te_sprite(id, Float:origin[3], sprite, scale, brightness)
{
	message_begin(MSG_ONE, SVC_TEMPENTITY, _, id)
	write_byte(TE_SPRITE)
	write_coord(floatround(origin[0]))
	write_coord(floatround(origin[1]))
	write_coord(floatround(origin[2]))
	write_short(sprite)
	write_byte(scale) 
	write_byte(brightness)
	message_end()
}

stock normalize(Float:fIn[3], Float:fOut[3], Float:fMul)
{
	new Float:fLen = xs_vec_len(fIn)
	xs_vec_copy(fIn, fOut)
	
	fOut[0] /= fLen, fOut[1] /= fLen, fOut[2] /= fLen
	fOut[0] *= fMul, fOut[1] *= fMul, fOut[2] *= fMul
}

public fw_SetClientKeyValue(id, infobuffer, key[], value[])
{   
	if (g_model[id] && equal(key, "model"))
		return FMRES_SUPERCEDE
	
	return FMRES_IGNORED
}

public fw_ClientUserInfoChanged(id, infobuffer)
{   
	if (!g_model[id])
		return FMRES_IGNORED
	
	new currentmodel[32]; 
	fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);
	
	if(!equal(currentmodel, player_model[id]))
		fm_set_user_model(id, player_model[id]) 
	
	return FMRES_IGNORED
}

stock fm_set_user_model(player, modelname[])
{   
	engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", modelname)
	
	g_model[player] = true
}

stock fm_get_user_model(player, model[], len)
{   
	engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}

stock fm_reset_user_model(player)
{         
	g_model[player] = false
	
	dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}

stock client_printcolor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg,190,input,3);
	replace_all(msg,190,"/g","^4");// green txt
	replace_all(msg,190,"/y","^1");// orange txt
	replace_all(msg,190,"/ctr","^3");// team txt
	replace_all(msg,190,"/w","^0");// team txt
	if (id) players[0] = id; else get_players(players,count,"ch");
	for (new i = 0; i < count; i++)
		if (is_user_connected(players))
		{
			message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players);
			write_byte(players);
			write_string(msg);
			message_end();
		}
}


Sa scoateti din acest plugin urmatoarele lucruri :

-Gravitatia
-Viteza
-Deagle
-Nightvision

Sa adaugati in meniul acela :
-Scut (sheild)
-MP5-Navy cu 30 de GL

VIP-ul sa aibe acces la amx_slay/slap si amx_nick
Sa aibe Slot rezervat si acces la chatul adminilor.


Mai am nevoie de Advanced Gag 2.1 [Buguri Fixate] dar sa fie colorat...
Sa arate de exemplu Admin[T]tre3fla;xgag jucatorul X

Numele jucatorului care ia gag sa-l arate in culoarea respectiva fiecarei echipe (CT albastru,T rosu,Spec Gri) si numele adminului cu verde.


mai am nevoie de un plugin care sa ii dea spawn teroristului numai cu cutitul obisnuit si sa-i blocheze comanda /knife si sa nu poata lua arme dupa jos (doar dupa nu jos,sa poata sa cumpere de la shopuri)

Daca imi puteti verifica si acest plugin.... Imi da Bad Load,este modificat de Rap^

| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>

#pragma semicolon 1

static const PLUGIN[ ]	= "Bonus Menu";
static const VERSION[ ]	= "1.0";
static const AUTHOR[ ]	= "Rap";

new g_Menu;


public plugin_init( )
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_event("HLTV", "eventNewRound", "a", "1=0", "2=0");
	
	g_Menu = register_menuid("MENU");
	register_menucmd(g_Menu, 1023, "MenuAction");
}
public BonusMenu(id) ShowMenu(id);

public eventNewRound( )
{
	new Players[32], iNum, player;
	get_players(Players, iNum, "ch");
	
	for( new i = 0; i < iNum; i++ )
	{
		player = Players;
		
		set_user_rendering(player, kRenderFxNone, 0, 0, 0, kRenderNormal, 0);
		set_user_gravity(player, 1.0);
		set_user_maxspeed(player, 250.0);
		
		if( cs_get_user_team(player) == CS_TEAM_T )
			set_task( 3.0, "BonusMenu", player );
	}
}
public ShowMenu(id)
{
	new menuBody[512];

	add(menuBody, 511, "\rMeniu Bonus Tero^n^n");
	add(menuBody, 511, "\y1. \wMulta viata^n");
	add(menuBody, 511, "\y2. \wArma, sa-i ciuruiesc^n");
	add(menuBody, 511, "\y3. \wSa nu ma vada dusmanii^n");
	add(menuBody, 511, "\y4. \wSa sar tot mai sus^n");
	add(menuBody, 511, "\y5. \wSa fug ca Dracu' de Tamaie^n");
	add(menuBody, 511, "\y6. \wAlba ca Zapada^n");
	add(menuBody, 511, "\y7. \wGrenazi sa le dau smecta^n^n");
	add(menuBody, 511, "\y0. \wIesire");
	
	
	new KEYS = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<5 | 1<<9 );
	show_menu(id, KEYS, menuBody, -1, "MENU");
	
	return PLUGIN_HANDLED;
}

public MenuAction(id, key)
{
	switch(key)
	{
		case 0:
		{
			set_user_health(id, 8000);
		}
		case 1:
		{
			give_item(id, "weapon_mp5navy");
			cs_set_user_bpammo(id, CSW_MAC10, 60);
		}
		case 2:
		{
			set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
		}
		case 3:
		{
			set_user_gravity(id, 0.75);
		}
		case 4:
		{
			set_user_maxspeed(id, 400.0);
		}
		case 5:
		{
			give_item(id, "weapon_flashbang");
			cs_set_user_bpammo(id, CSW_FLASHBANG, 100);
		}
		case 6:
		{
			give_item(id, "weapon_hegrenade");
			cs_set_user_bpammo(id, CSW_HEGRENADE, 100);
		}
		case 9:
		{
			return PLUGIN_HANDLED;
		}
		
		default: return PLUGIN_HANDLED;
	}
	return PLUGIN_HANDLED;
}
Aen
User avatar
tre3fla
Membru eXtream
Membru eXtream
Posts: 5333
Joined: 27 May 2012, 10:15
Detinator Steam: Da
CS Status: Allah Akbar !
Detinator server CS: Nu
SteamID: /id/tre3fla_xxx
Has thanked: 14 times
Been thanked: 129 times

11 Jul 2012, 16:57

UP :(
User avatar
Ulquiorra
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 2054
Joined: 25 Jul 2010, 16:29
Detinator Steam: Da
CS Status: A mai trecut o zi asteptand una mai buna
Detinator server CS: Retras.
SteamID: STEAM_0:1:318247XX
Reputatie: Scripter eXtreamCS
Nick anterior: sPuf ?, a^ml), Loca Tapioca, Askhanar
Fost Moderator ajutator
Location: Braila, Romania.
Has thanked: 214 times
Been thanked: 1131 times
Contact:

11 Jul 2012, 21:35

pentru pluginul de gag arunca un ochi in semnatura la mine. si Da-mi un pm cu ip de il vrei.

iar in legatura cu pluginul lui rap asigura-te ca ai activat modulele cstrike si fun
""Copilarie, iarta-ma c-am vrut sa fiu om mare.. ""
User avatar
tre3fla
Membru eXtream
Membru eXtream
Posts: 5333
Joined: 27 May 2012, 10:15
Detinator Steam: Da
CS Status: Allah Akbar !
Detinator server CS: Nu
SteamID: /id/tre3fla_xxx
Has thanked: 14 times
Been thanked: 129 times

12 Jul 2012, 13:57

AM rezolvat cu gag-ul,oricum nu-l vreau pe un IP specific deoarece unul din serverele la care lucrez va fi public (In sensul ca va fi postat si pe eXtreamcs)
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