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iDark
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10 Jul 2012, 21:13

Salut.De curand am bagat pe sv pluginul DeathRunVIP,dar are o problema.
In user.ini trebuia adaugat modelul "nume" "parola" "abegi" "a".Am adaugat si asta si am incercat sa ii dau cuiva VipMode pe sv,dar nu a mers.
Am observat ca doar adminii cu acces a(imunity)au acces la meniul Vip.
Puteti va rog frumos sa modificati .sma-ul si sa il faceti in asa fel incat doar cei care ii pun eu in user.ini sa aiba VipMode.

Code: Select all

 #include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <xs>
#include <engine>

#define FLAG ADMIN_IMMUNITY

new const VIP[] = "DeathRunVip"
new const VIP_MODEL[] = "models/player/DeathRunVip/DeathRunVip.mdl"

new const MENU_POPUP[] = "misc/DeathRunVip/vip_menu_popup.wav"
new const MENU_OK[] = "misc/DeathRunVip/vip_menu_ok.wav"
new const VIP_CONNECT[] = "misc/DeathRunVip/vip_connect.wav"

#define TASKID_SHOWHUD	2931
#define TASKID_MODEL		3810 

new player_model[33][32]
new Float: g_counter
new bool: g_model[33]
new g_hudsync
new cvar_gravity
new cvar_speed
new SayTxT

new gCylinderSprite;

public plugin_precache()
{
	precache_model(VIP_MODEL)
        precache_sound(VIP_CONNECT)

	precache_sound(MENU_POPUP)
	precache_sound(MENU_OK)

	gCylinderSprite = precache_model( "sprites/shockwave.spr" );
}

public plugin_init()
{
	register_plugin("Deathrun V.I.P", "1.0", "DoviuX")

	cvar_gravity = register_cvar("dr_vip_gravity", "500")
	cvar_speed = register_cvar("dr_vip_speed", "500")

	RegisterHam(Ham_Spawn, "player", "bacon_spawn", 1)
	register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
	register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")

	g_hudsync = CreateHudSyncObj()
	SayTxT = get_user_msgid("SayText");
}

public client_connect(client)
{
	if(get_user_flags(client) & FLAG)
	{
		client_cmd(client, "spk %s", VIP_CONNECT)

    		new name[32];
    		get_user_name(client, name, 31);
        	set_hudmessage( 0, 255, 0, -1.0, 0.29, 0, 6.0, 12.0 );
        	show_hudmessage( 0, "Vip %s se conecteaza pe server!.", name);
	}
}

public bacon_spawn(id)
{
    if (!is_user_alive(id))
        return
    
    static CsTeams: team ; team = cs_get_user_team(id)
    
    if (team == CS_TEAM_T && (get_user_flags(id) & FLAG))
    {   
	set_task(2.0, "T_menu", id)

    	new iOrigin[ 3 ];
    	get_user_origin( id, iOrigin );

    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );

	copy(player_model[id], 31, VIP)
		
	new currentmodel[32];
	fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);
		
	if(!equal(currentmodel, player_model[id]))
	{
		Task_Model(id + TASKID_MODEL)
		g_counter += 0.1;
	}

	if(!task_exists(TASKID_SHOWHUD + id))
	   set_task(0.2, "Task_ShowHUD", TASKID_SHOWHUD + id)

	set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25) 
    }
    else if (team == CS_TEAM_CT && (get_user_flags(id) & FLAG))
    {
	set_task(2.0, "CT_menu", id)

    	new iOrigin[ 3 ];
    	get_user_origin( id, iOrigin );

    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
    	Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );

	copy(player_model[id], 31, VIP)

	strip_user_weapons(id)
	give_item(id, "weapon_knife")
		
	new currentmodel[32];
	fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);
		
	if(!equal(currentmodel, player_model[id]))
	{
		Task_Model(id + TASKID_MODEL)
		g_counter += 0.1;
	}

	if(!task_exists(TASKID_SHOWHUD + id))
	   set_task(0.2, "Task_ShowHUD", TASKID_SHOWHUD + id)

	set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25) 
    }
}

public T_menu(id)
{
	if(!is_user_alive(id))
	   return PLUGIN_HANDLED

	client_cmd(id, "spk %s", MENU_POPUP)
		
    	new gmenu = menu_create("\~::*V.I.P Menu*::~" , "Vip_Handler");
    	menu_additem(gmenu ,"\255 \Viata", "1" , 0);
    	menu_additem(gmenu ,"\255 \Armura", "2" , 0);
    	menu_additem(gmenu ,"\Gravitatie", "3" , 0);
    	menu_additem(gmenu ,"\Viteza", "4" , 0);
    	menu_additem(gmenu ,"\Deagle cu \7 gloante", "5" , 0);
    	menu_additem(gmenu ,"\Grenada HE", "6" , 0);
    	menu_additem(gmenu ,"\ViziuneNocturna (\Pentru mape intunecate\)", "7" , 0);
 
    	menu_setprop(gmenu , MPROP_EXIT , MEXIT_ALL);
 
    	menu_display(id , gmenu , 0);

	return PLUGIN_CONTINUE
}

public CT_menu(id)
{
	if(!is_user_alive(id))
	   return PLUGIN_HANDLED
		
	client_cmd(id, "spk %s", MENU_POPUP)

    	new gmenu = menu_create("\~::*V.I.P Menu*::~" , "VipCt_Handler");
    	menu_additem(gmenu ,"\255 \Viata", "1" , 0);
    	menu_additem(gmenu ,"\255 \Armura", "2" , 0);
    	menu_additem(gmenu ,"\Gravitatie", "3" , 0);
    	menu_additem(gmenu ,"\Viteza", "4" , 0);
    	menu_additem(gmenu ,"\Grenada HE", "5" , 0);
    	menu_additem(gmenu ,"\ViziuneNocturna (\Pentru mape intunecate\)", "6" , 0);
 
    	menu_setprop(gmenu , MPROP_EXIT , MEXIT_ALL);
 
    	menu_display(id , gmenu , 0);

	return PLUGIN_CONTINUE
}

public Vip_Handler(id, gmenu, item, player)
{
   if (item == MENU_EXIT)
   {
      menu_destroy(gmenu)
      return PLUGIN_HANDLED
   }

   new data[6], iName[64]
   new access, callback
   menu_item_getinfo(gmenu, item, access, data, 5, iName, 63, callback)
   
   new key = str_to_num(data)
   
   switch(key)
   {
      case 1:
      {
	client_cmd(id, "spk %s", MENU_OK)

	set_user_health(id, 255)
	client_printcolor(player, "/g[V.I.P]/y: Ai ales /w255 /gviata!")
      }

      case 2:
      {
	client_cmd(id, "spk %s", MENU_OK)

	set_user_armor(id, 255)
	client_printcolor(player, "/g[V.I.P]/y: Ai ales /w255 /garmura!")
      }

      case 3:
      {
	client_cmd(id, "spk %s", MENU_OK)

	new Float: gravity
	gravity	= get_pcvar_float(cvar_gravity) / 800

	set_user_gravity(id, gravity)
	client_printcolor(player, "/g[V.I.P]/y: Ai ales /ggravitatie!")
      }
      
      case 4:
      {
	new Float: speed
	speed	= get_pcvar_float(cvar_speed)

	client_cmd(id, "spk %s", MENU_OK)

	set_user_maxspeed(id, speed)
	client_printcolor(player, "/g[V.I.P]/y: Ai ales /gViteza!")
      }
      
      case 5:
      {
	give_item(id, "weapon_deagle")

	new weapon_id = find_ent_by_owner(-1, "weapon_deagle", id);
	if(weapon_id)
	{
		cs_set_weapon_ammo(weapon_id, 7);
	}

	client_cmd(id, "spk %s", MENU_OK)

	client_printcolor(player, "/g[V.I.P]/y: Ai ales deagle cu /g7 /ygloante!")
      }
      
      case 6:
      {
	give_item(id, "weapon_hegrenade")

	client_cmd(id, "spk %s", MENU_OK)

	client_printcolor(player, "/g[V.I.P]/y: Ai ales /wGrenada /gHE /yExplozibila!")
      }

      case 7:
      {
	cs_set_user_nvg(id)

	client_cmd(id, "spk %s", MENU_OK)

	client_printcolor(player, "/g[V.I.P]/y: Ai ales ViziuneNocturna!")
      }
   }
   menu_destroy(gmenu)
   return PLUGIN_HANDLED;
}

public VipCt_Handler(id, gmenu, item, player)
{
   if (item == MENU_EXIT)
   {
      menu_destroy(gmenu)
      return PLUGIN_HANDLED
   }

   new data[6], iName[64]
   new access, callback
   menu_item_getinfo(gmenu, item, access, data, 5, iName, 63, callback)
   
   new key = str_to_num(data)
   
   switch(key)
   {
      case 1:
      {
	client_cmd(id, "spk %s", MENU_OK)

	set_user_health(id, 255)
	client_printcolor(player, "/g[V.I.P]/y: Ai ales /w255 /gviata!")
      }

      case 2:
      {
	client_cmd(id, "spk %s", MENU_OK)

	set_user_armor(id, 255)
	client_printcolor(player, "/g[V.I.P]/y: Ai ales /w255 /garmura!")
      }

      case 3:
      {
	client_cmd(id, "spk %s", MENU_OK)

	new Float: gravity
	gravity	= get_pcvar_float(cvar_gravity) / 800

	set_user_gravity(id, gravity)
	client_printcolor(player, "/g[V.I.P]/y: Ai ales /gGravitatie!")
      }
      
      case 4:
      {
	new Float: speed
	speed	= get_pcvar_float(cvar_speed)

	client_cmd(id, "spk %s", MENU_OK)

	set_user_maxspeed(id, speed)
	client_printcolor(player, "/g[V.I.P]/y: Ai ales /gViteza!")
      }
      
      case 5:
      {
	give_item(id, "weapon_hegrenade")

	client_cmd(id, "spk %s", MENU_OK)

	client_printcolor(player, "/g[V.I.P]/y: Ai ales /wGrenada /gHE /yExplozibila!")
      }

      case 6:
      {
	cs_set_user_nvg(id)

	client_cmd(id, "spk %s", MENU_OK)

	client_printcolor(player, "/g[V.I.P]/y: Ai ales ViziuneNocturna!")
      }
   }
   menu_destroy(gmenu)
   return PLUGIN_HANDLED;
}

public Task_ShowHUD(task)
{
	new id = task - TASKID_SHOWHUD
	
	if(!is_user_alive(id))
		return PLUGIN_HANDLED
	
	static health, armour
	health = get_user_health(id)
	armour = get_user_armor(id)
	
	set_hudmessage(150, 150, 150, 0.40, 0.92, 0, 0.0, 0.3, 0.0, 0.0)
	ShowSyncHudMsg(id, g_hudsync , ".::*Viata: %d -|V.I.P|- Armmura: %d*::.", health, armour)
	
	set_task(0.1, "Task_ShowHUD", TASKID_SHOWHUD + id)		
	
	return PLUGIN_CONTINUE
}

public client_PreThink(id)
{
    if(is_user_alive(id))
    {
        if(get_user_flags(id) & FLAG)
        {
            
            new oldbuttons = get_user_oldbutton(id);
        
            
            oldbuttons &= ~IN_JUMP;
            entity_set_int(id, EV_INT_oldbuttons, oldbuttons);
        }
    }
}  

public Task_Model(task)
{
	new id = task - TASKID_MODEL 
	
	fm_set_user_model(id, player_model[id])
}

stock Create_BeamCylinder( origin[ 3 ], addrad, sprite, startfrate, framerate, life, width, amplitude, red, green, blue, brightness, speed )
{
	message_begin( MSG_PVS, SVC_TEMPENTITY, origin ); 
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] + addrad );
	write_short( sprite );
	write_byte( startfrate );
	write_byte( framerate );
	write_byte(life );
	write_byte( width );
	write_byte( amplitude );
	write_byte( red );
	write_byte( green );
	write_byte( blue );
	write_byte( brightness );
	write_byte( speed );
	message_end();
}

stock te_sprite(id, Float:origin[3], sprite, scale, brightness)
{
	message_begin(MSG_ONE, SVC_TEMPENTITY, _, id)
	write_byte(TE_SPRITE)
	write_coord(floatround(origin[0]))
	write_coord(floatround(origin[1]))
	write_coord(floatround(origin[2]))
	write_short(sprite)
	write_byte(scale) 
	write_byte(brightness)
	message_end()
}

stock normalize(Float:fIn[3], Float:fOut[3], Float:fMul)
{
	new Float:fLen = xs_vec_len(fIn)
	xs_vec_copy(fIn, fOut)
	
	fOut[0] /= fLen, fOut[1] /= fLen, fOut[2] /= fLen
	fOut[0] *= fMul, fOut[1] *= fMul, fOut[2] *= fMul
}

public fw_SetClientKeyValue(id, infobuffer, key[], value[])
{   
	if (g_model[id] && equal(key, "model"))
		return FMRES_SUPERCEDE
	
	return FMRES_IGNORED
}

public fw_ClientUserInfoChanged(id, infobuffer)
{   
	if (!g_model[id])
		return FMRES_IGNORED
	
	new currentmodel[32]; 
	fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);
	
	if(!equal(currentmodel, player_model[id]))
		fm_set_user_model(id, player_model[id]) 
	
	return FMRES_IGNORED
}

stock fm_set_user_model(player, modelname[])
{   
	engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", modelname)
	
	g_model[player] = true
}

stock fm_get_user_model(player, model[], len)
{   
	engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}

stock fm_reset_user_model(player)
{         
	g_model[player] = false
	
	dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}

stock client_printcolor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg,190,input,3);
	replace_all(msg,190,"/g","^4");// green txt
	replace_all(msg,190,"/y","^1");// orange txt
	replace_all(msg,190,"/ctr","^3");// team txt
	replace_all(msg,190,"/w","^0");// team txt
	if (id) players[0] = id; else get_players(players,count,"ch");
	for (new i = 0; i < count; i++)
		if (is_user_connected(players[i]))
		{
			message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players[i]);
			write_byte(players[i]);
			write_string(msg);
			message_end();
		}
}	
Este in limbar romana meniul deoarece l-am compilat eu(doar meniul)
Acest plugin da celor care ii pun eu un skin fain si la inceput de runda le arata un meniu din care isi aleg ei ce vor.
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K1d0x
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10 Jul 2012, 23:05

Modifici linia:
#define FLAG ADMIN_IMMUNITY

Cu ce litera doresti tu, iar in users.ini la flaguri pui litera dorita (de la ceilalti admini scoti acea litera), eu iti recomand sa folosesti -> #define FLAG ADMIN_LEVEL_F adica litera "r"
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#define ADMIN_ALL		0	//Everyone
#define ADMIN_IMMUNITY		1	//Flag "a", immunity
#define ADMIN_RESERVATION	2	//Flag "b", reservation
#define ADMIN_KICK		4	//Flag "c", kick
#define ADMIN_BAN		8	//Flag "d", ban
#define ADMIN_SLAY		16	//Flag "e", slay
#define ADMIN_MAP		32	//Flag "f", map change
#define ADMIN_CVAR		64	//Flag "g", cvar change
#define ADMIN_CFG		128	//Flag "h", config execution
#define ADMIN_CHAT		256	//Flag "i", chat
#define ADMIN_VOTE		512	//Flag "j", vote
#define ADMIN_PASSWORD		1024	//Flag "k", sv_password
#define ADMIN_RCON		2048	//Flag "l", rcon access
#define ADMIN_LEVEL_A		4096	//Flag "m", custom
#define ADMIN_LEVEL_B		8192	//Flag "n", custom
#define ADMIN_LEVEL_C		16384	//Flag "o", custom
#define ADMIN_LEVEL_D		32768	//Flag "p", custom
#define ADMIN_LEVEL_E		65536	//Flag "q", custom
#define ADMIN_LEVEL_F		131072	//Flag "r", custom
#define ADMIN_LEVEL_G		262144	//Flag "s", custom
#define ADMIN_LEVEL_H		524288	//Flag "t", custom
#define ADMIN_MENU		1048576	//Flag "u", menus
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iDark
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Joined: 10 Jun 2012, 01:54
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12 Jul 2012, 19:34

A mers.Ai un Multumesc.
Puteti da T/C
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