Descriere (adica ce face el mai exact): Iti ofera anumite beneficii
Serverul impune conditii strict HLDS/REHLDS?:nu
Ai cautat pluginul?(daca da, precizeaza cum):google am gasit ceva dar nu pot sa il activez free all
Necesita mod special?: Domnilor va rog foarte frumos sa ma ajutati cu acest plugin de vip... apare meniul cu arme merge sa iau dar nu pot playerii...eu acum doresc ori un plugin de vip simplu ma intereseaza fara SMOKE ak+deagle+1he+2fb // m4a1+idem //awp+idem
Ori poate ma ajutati sa imi spuneti unde sa modific sa le de-a acces si la playeri mereu ...va rog din suflet, respect exteamcs!
AVETI CODUL MAI JOS
Code: Select all
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#define PLUGIN "Vip GunMenu"
#define VERSION "1.0"
#define AUTHOR "SenaTor"
#define ADMIN_ACCESS ADMIN_CHAT
new bool:imaC4[ 33 ];
new menu;
new cvar_second;
public plugin_init()
{
register_plugin("Gun Menu", "1.0", "26-{indra}")
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
cvar_second = register_cvar("Show_Menu_seconds", "0")
}
public fw_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return;
set_task(get_pcvar_float(cvar_second), "Vip_menu", id)
}
public Vip_menu(id)
{
if (!is_user_alive(id))
return
new flags = get_user_flags(id)
menu = menu_create("[VIP \r[Gun] \wMenu]", "VIP_handler")
menu_additem( menu, "\w[M4A1] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[M4A1] + Deagle + iTem Pack \r[Only VIP]", "", 0)
menu_additem( menu, "\w[AK47] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[AK47] + Deagle + iTem Pack \r[Only VIP]", "", 0)
menu_additem( menu, "\w[AWP] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[AWP] + Deagle + iTem Pack \r[Only VIP]", "", 0)
menu_additem( menu, "\w[SG552] \y+ \wP228 \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[SG522] + P225 + iTem Pack \r[Only VIP]", "", 0)
menu_additem( menu, "\w[AUG] \y+ \wUSP \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[AUG] + USP + iTem Pack \r[Only VIP]", "", 0)
menu_additem( menu, "\w[FAMAS] \y+ \wFiveSeven \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[FAMAS] + FiveSeven + iTem Pack \r[Only VIP]", "", 0)
menu_additem( menu, "\w[GALIL] \y+ \wElite \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[GALIL] + Elite + iTem Pack \r[Only VIP]", "", 0)
menu_display(id, menu, 0)
}
public VIP_handler(id, EXIT, item)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if(item == MENU_EXIT)
{
menu_destroy(EXIT);
return PLUGIN_HANDLED;
}
switch(item)
{
case 0:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
case 1:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
case 2:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP, 30);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
case 3:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_sg552");
cs_set_user_bpammo(id, CSW_SG552, 90);
give_item(id, "weapon_p228");
cs_set_user_bpammo(id, CSW_P228, 52);
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
case 4:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_aug");
cs_set_user_bpammo(id, CSW_AUG, 90);
give_item(id, "weapon_usp");
cs_set_user_bpammo(id, CSW_USP, 24);
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
case 5:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_famas");
cs_set_user_bpammo(id, CSW_FAMAS, 90);
give_item(id, "weapon_fiveseven");
cs_set_user_bpammo(id, CSW_FIVESEVEN, 40);
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
case 6:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_galil");
cs_set_user_bpammo(id, CSW_GALIL, 90);
give_item(id, "weapon_elite");
cs_set_user_bpammo(id, CSW_ELITE, 40);
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
}
return PLUGIN_HANDLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
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*/