modificare vip

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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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deyu*
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29 Aug 2020, 17:51

pai si il vad si playerii sau doar cei ce au vip ? ca eu cand l-am bagat cel modificat de N3v3rM1nd arata la toti playerii nu doar la vipi iar pluginul vip ce l-am dat eu in cerere arata dmg-ul doar la vip iar dupa ce il modificase el aparea la toti playerii cand dadeau dmg in cineva
si am incercat acum sa il compilez si imi da erori

Code: Select all

//// vip.sma
amxx compiler 1.8.2\vip.sma(403) : error 035: argument type mismatch (argument 1)
amxx compiler 1.8.2\vip.sma(405) : error 033: array must be indexed (variable "pl")
amxx compiler 1.8.2\vip.sma(406) : error 035: argument type mismatch (argument 1)
//
// 3 Errors.
amxx compiler 1.8.2\compiled\vip.amx (compile failed).
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kidd0x
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29 Aug 2020, 19:12

Sorinel wrote:
29 Aug 2020, 16:39
Arata doar damage-ul pe care il faci
deyu* wrote:
29 Aug 2020, 17:51
pai si il vad si playerii sau doar cei ce au vip ? ca eu cand l-am bagat cel modificat de N3v3rM1nd arata la toti playerii nu doar la vipi iar pluginul vip ce l-am dat eu in cerere arata dmg-ul doar la vip iar dupa ce il modificase el aparea la toti playerii cand dadeau dmg in cineva
si am incercat acum sa il compilez si imi da erori

Code: Select all

//// vip.sma
amxx compiler 1.8.2\vip.sma(403) : error 035: argument type mismatch (argument 1)
amxx compiler 1.8.2\vip.sma(405) : error 033: array must be indexed (variable "pl")
amxx compiler 1.8.2\vip.sma(406) : error 035: argument type mismatch (argument 1)
//
// 3 Errors.
amxx compiler 1.8.2\compiled\vip.amx (compile failed).
1. Codul pentru damage pe care ti l-am pus iti arata si cat damage dai si cat damage primesti
2. Foloseste ce ti-am dat eu , pentru ca ceea ce ti-a dat sorinel nu e bun ( pentru ca el a incercat sa aranjeze codu si nu i-a iesit ) ..

Incearca asa , cred ca pusesem un "&" in plus

Code: Select all


#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <engine>

#define Keysrod (1<<0)|(1<<1)|(1<<9)
#define ITEM_HE                (1<<0) // "a"
#define ITEM_FS                (1<<1) // "b"
#define ITEM_SG                (1<<2) // "c"
#define ITEM_DG                (1<<3) // "d"
#define ITEM_VH                (1<<4) // "e"
#define ITEM_DF                (1<<5) // "f"
#define ITEM_NV                (1<<6) // "g"

new jumpnum[33] = 0
new bool:dojump[33] = false
new hk_File4[ 128 ];
new hk_VipsList[ 128 ][ 32 ], hk_TotalLines;
new hk_IsUserVip[ 33 ];
new hk_viplist[ ] = "vips_list.ini";
new hk_Folder[ ] = "Vip";
new hk_cfg[ ] = "vip-config";
new hk_File[ 128 ];
new hk_File1[ 128 ];
new vip_hud
new maxplayers
new mpd, mkb, mhb
new health_add
new health_hs_add
new health_max
new hk_Killer
new hk_KillerHp
new hk_HpAdd
new hk_HpMax
new jumps, items
new hk_iRoundCount
new bool:hk_IsRestarting
new gun_menu
new g_iPosition[ 33 ], g_iSize

new const Float: g_flCoords[ ][ ] = {
	{ 0.50, 0.40 },
	{ 0.56, 0.44 },
	{ 0.60, 0.50 },
	{ 0.56, 0.56 },
	{ 0.50, 0.60 },
	{ 0.44, 0.56 },
	{ 0.40, 0.50 },
	{ 0.44, 0.44 }
};

enum {
	Primary = 1
	, Secondary
	, Knife
	, Grenades
	, C4
};

public plugin_init()
{
	register_plugin("Vip", "4.5", "SkillOne")
	register_concmd("say /vips", "showAdmin", ADMIN_ALL, "")
	register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>")
	register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor")
	RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 )
	RegisterHam(Ham_ObjectCaps, "player", "FwdHamObjectCaps"); 
	register_event("DeathMsg", "hook_death", "a", "1>0")
	register_event("Damage","Damage","b")
	register_event("DeathMsg","death_msg","a")
	register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")	
	register_event("HLTV", "on_new_round", "a", "1=0", "2=0")
	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
	register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w")
	register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
	register_cvar("vip_maxjumps","1")
	jumps = register_cvar("vip_jumps","1")
	vip_hud = register_cvar("vip_hud","1")
	health_add = register_cvar("vip_hp_kill", "10")
	health_hs_add = register_cvar("vip_hp_hs", "25")
	health_max = register_cvar("vip_hp_max", "100")
	mpd = register_cvar("vip_money_damage","3")
	mkb = register_cvar("vip_money_kill","500")
	mhb = register_cvar("vip_money_hs","1000")
	items = register_cvar("vip_items_round", "abcdefg")
	gun_menu = register_cvar("vip_gun_menu","1")
	
	g_iSize = sizeof( g_flCoords );
	maxplayers = get_maxplayers()
}

public plugin_cfg()
{  
	
	
	new Dir[ 64 ];
	get_configsdir(Dir,charsmax(Dir));
	formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder );
	formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg );
	if(!dir_exists(hk_File))
		mkdir(hk_File);
	
	formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist );
	
	if (!file_exists(hk_File4))
		write_file(hk_File4,"; -->VIP List<--");
	
	new hk_Buffer[ 192 ], hk_Line, hk_Len;
	while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) )
	{
		if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) )
			continue;
		
		copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer );
		
	}  
	
	if(!file_exists(hk_File1))
	{
		write_file(hk_File1,"// Vip Configuration File")
		write_file(hk_File1,"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator")
		write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
		write_file(hk_File1,"vip_bulletdamage ^"1^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Vips Online")
		write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips")
		write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
		write_file(hk_File1,"vip_hud ^"1^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Hp primit pe un kill  ")
		write_file(hk_File1,"vip_hp_kill ^"10^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Hp primit pe un hs")
		write_file(hk_File1,"vip_hp_hs ^"25^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul")
		write_file(hk_File1,"vip_hp_max ^"100^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Banii primiti pe un damage")
		write_file(hk_File1,"vip_money_damage ^"3^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Banii primiti pe un kill")
		write_file(hk_File1,"vip_money_kill ^"500^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Banii primiti pe un hs")
		write_file(hk_File1,"vip_money_hs ^"1000^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme")
		write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat")
		write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
		write_file(hk_File1,"vip_gun_menu ^"1^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde")
		write_file(hk_File1,"// a - He Grenade")
		write_file(hk_File1,"// b - Flashbang (x2)")
		write_file(hk_File1,"// c - Smoke Grenade ")
		write_file(hk_File1,"// d - Deagle")
		write_file(hk_File1,"// e - Vest + Helm")
		write_file(hk_File1,"// f - Defuse Kit (Doar CT)")
		write_file(hk_File1,"// g - NightVision")
		write_file(hk_File1,"vip_items_round ^"abcdefg^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Jumps - Salturi")
		write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
		write_file(hk_File1,"vip_jumps ^"1^"")
		write_file(hk_File1,"")
		write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata")
		write_file(hk_File1,"vip_maxjumps ^"1^"")
		write_file(hk_File1,"")
		
	}
	
	server_cmd("exec %s",hk_File1)
}


public client_damage( iAttacker, iVictim, iDamage ) {
	if(is_user_alive(iAttacker) & is_user_vip(iAttacker)) {
		if( ++g_iPosition[ iAttacker ] == g_iSize )
			g_iPosition[ iAttacker ] = 0;
		
		set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), Float: g_flCoords[ g_iPosition[ iAttacker ] ][ 0 ], Float: g_flCoords[ g_iPosition[ iAttacker ] ][ 1 ], 0, 0.1, 2.5, 0.02, 0.02, -1 );
		show_hudmessage( iAttacker, "%i", iDamage );
	}
}

public client_putinserver(id)
{
	
	hk_IsUserVip[ id ] = 0;
	jumpnum[id] = 0
	dojump[id] = false
}

public client_disconnected(id)
{
	hk_IsUserVip[ id ] = 0;
	jumpnum[id] = 0
	dojump[id] = false
}
public addvips(id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
	
	new arg[32]
	
	read_argv(1, arg, 31)
	
	new szLog[256];
	formatex(szLog,255,"%s",arg);
	write_file(hk_File4,szLog,-1);
	console_print(id, "[SKillOne] Vip-ul a fost adaugat in lista")
	
	return PLUGIN_HANDLED
	
}
public vips(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
	
	new s_Name[ 32 ], s_AuthID[ 32 ];
	get_user_name ( id, s_Name, 31 );
	get_user_authid ( id, s_AuthID, 31 );
	
	console_print(id, "===========================")
	for ( new i; i < hk_TotalLines; i++ )
	{
		if (  strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) )
			console_print(id, " - %s", hk_VipsList[ i ])   
		
		
	}
	console_print(id, "===========================")
	return PLUGIN_HANDLED
}


public Event_TextMsg_Restart()
{
	hk_IsRestarting = true
}

public Event_HLTV_New_Round()
{
	if( hk_IsRestarting )
	{
		hk_IsRestarting = false
		hk_iRoundCount = 0
	}
}

public Hook_PlayerSpawn ( const id )
{
	if ( ! is_user_alive ( id ) )
		return HAM_IGNORED;
	if ( ! is_user_vip ( id ) )
	{
		hk_IsUserVip[ id ] = 0;
		return HAM_IGNORED;
	}
	
	hk_IsUserVip[ id ] = 1;
	hk_iRoundCount++
	new map[32];
	get_mapname(map,31);
	
	if(equali(map, "awp_", 3))
		return HAM_IGNORED;
	
	if (get_pcvar_num(gun_menu) == 1)
		if(hk_iRoundCount>=4)
		Showrod(id);
	
	set_task(0.3, "giveitems", id)
	return HAM_IGNORED;
}




public client_authorized(id)
{
	set_task(30.0, "PrintText" ,id)
	set_task(5.0, "VIPON" ,id)
}

public PrintText(id)
{
	client_print(id, print_chat, "[V.I.P] Scrie /vip pentru a vedea privilegiile V.I.P-ULUI.")
}

public VIPON(id)
{
	if ( is_user_vip ( id ) )
	{
		set_hudmessage(200, 200, 200, -1.0, 0.3, 2, 6.0, 1.5, 0.05, 0.5, -1)
		show_hudmessage(id, "[SkillOne] V.I.P ON")
	}
}
public Damage(id)
{
	new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
	if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
		
	if ( is_user_vip ( id ) )
	{
		hk_IsUserVip[ id ] = 1;
		new money = read_data(2) * get_pcvar_num(mpd)
		if(hitpoint==1) money += get_pcvar_num(mhb)
		cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
	}else hk_IsUserVip[ id ] = 0;
}


public death_msg()
{
	if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2))
		cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}

public hook_death()
{
	hk_Killer = read_data(1)
	
	if ( (read_data(3) == 1) && (read_data(5) == 0) )
	{
		hk_HpAdd = get_pcvar_num (health_hs_add)
	}
	else
		hk_HpAdd = get_pcvar_num (health_add)
	
	hk_HpMax = get_pcvar_num (health_max)
	
	
	if ( ! is_user_vip ( hk_Killer ) )
	{
		hk_IsUserVip[ hk_Killer ] = 0;
		return;
	}
	hk_IsUserVip[ hk_Killer ] = 1;
	
	hk_KillerHp = get_user_health(hk_Killer)
	hk_KillerHp += hk_HpAdd
	
	if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax
	set_user_health(hk_Killer, hk_KillerHp)
	
	set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
	
}

public showAdmin(id)
{
	if(get_pcvar_num(vip_hud) == 1)
	{
		
		
		new num, iLen, admin
		static pl[32], name[32], szBuff[2048]
		
		get_players(pl, num, "c")
		
		for(new i = 0; i < num; i++)
		{
			if (  is_user_vip ( pl[i] ) )
			{
				hk_IsUserVip[ pl[i] ] = 1;
				get_user_name(pl[i], name, 31)
				iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
				admin++
			}
			
		}
		
		
		set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
		show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)
		
		arrayset(szBuff, 0, 2048)
	}
	return PLUGIN_HANDLED
}

public client_PreThink(id)
{
	if(!is_user_alive(id)) return PLUGIN_CONTINUE
	if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
	
	if ( ! is_user_vip ( id ) )
	{
		hk_IsUserVip[ id ] = 0;
		return PLUGIN_CONTINUE
	}
	
	
	hk_IsUserVip[ id ] = 1;
	new nbut = get_user_button(id)
	new obut = get_user_oldbutton(id)
	if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
	{
		if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
		{
			dojump[id] = true
			jumpnum[id]++
			return PLUGIN_CONTINUE
		}
	}
	if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
	{
		jumpnum[id] = 0
		return PLUGIN_CONTINUE
	}
	
	return PLUGIN_CONTINUE
}

public client_PostThink(id)
{
	if(!is_user_alive(id)) return PLUGIN_CONTINUE
	if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
	
	if ( ! is_user_vip ( id ) )
	{
		hk_IsUserVip[ id ] = 0;
		return PLUGIN_CONTINUE
	}
	
	
	hk_IsUserVip[ id ] = 1;
	if(dojump[id] == true)
	{
		new Float:velocity[3]  
		entity_get_vector(id,EV_VEC_velocity,velocity)
		velocity[2] = random_float(265.0,285.0)
		entity_set_vector(id,EV_VEC_velocity,velocity)
		dojump[id] = false
		return PLUGIN_CONTINUE
	}
	
	return PLUGIN_CONTINUE
}

public Showrod(id)
{
	show_menu(id, Keysrod, "Guns Menu^n\w1. M4a1^n\w2. AK47^n0. Exit^n", -1, "rod")
}

public Pressedrod(id, key)
{
	
	switch (key) {
		case 0: {
			StripWeapons(id, Primary)
			give_item(id,"weapon_m4a1")
			cs_set_user_bpammo(id, CSW_M4A1, 90 );
		}
		
		case 1: {
			StripWeapons(id, Primary)
			give_item(id,"weapon_ak47")
			cs_set_user_bpammo(id, CSW_AK47, 90);
		}
		
		case 9: {          
		}
	}
	return PLUGIN_CONTINUE
}

public get_item_flags()
{
	new sFlags[24]
	get_pcvar_string(items,sFlags,23)
	return read_flags(sFlags)
}

public giveitems(id)
{
	new iFlags = get_item_flags()  
	new CsTeams:userTeam = cs_get_user_team(id)
	
	if (iFlags&ITEM_HE)
		fm_give_item(id,"weapon_hegrenade")
	
	
	if(iFlags&ITEM_FS)
	{
		fm_give_item(id,"weapon_flashbang")
		fm_give_item(id,"weapon_flashbang")
	}
	
	if(iFlags&ITEM_SG)
		fm_give_item(id,"weapon_smokegrenade")
	
	
	if(iFlags&ITEM_DG)
	{
		StripWeapons(id, Secondary);
		fm_give_item(id,"weapon_deagle")
		cs_set_user_bpammo(id, CSW_DEAGLE, 35 );
	}
	
	if(iFlags&ITEM_VH)
		fm_give_item(id,"item_assaultsuit")
	
	if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF)
		fm_give_item(id,"item_thighpack")
	
	if(iFlags&ITEM_NV)
		cs_set_user_nvg(id, 1)
	
	
}

public FwdHamObjectCaps(id)
{
	if ( is_user_vip ( id ) )
	{
		if (!is_user_alive(id)||get_entity_flags(id) & FL_ONGROUND) return;
		static Float:velocity[3];
		entity_get_vector(id, EV_VEC_velocity, velocity);
		if(velocity[2] < 0)
		{
			velocity[2] = (velocity[2] + 40.0 < -100) ? velocity[2] + 40.0 : -100.0;
			entity_set_vector(id, EV_VEC_velocity, velocity);
		}
	}
}

stock is_user_vip ( id )
{
	new s_Name[ 32 ], s_AuthID[ 32 ];
	get_user_name ( id, s_Name, 31 );
	get_user_authid ( id, s_AuthID, 31 );
	
	for ( new i; i < hk_TotalLines; i++ )
	{
		if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) )
			return 1;
		if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) )
			return 1;
	}
	
	return 0;
	
}

stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
	new iReturn;
	
	if(is_user_alive(id))
	{
		new iEntity, iWeapon;
		while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
			iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
	}
	
	return iReturn;
}

stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
	if ( !( 1 <= iSlot <= 5 ) )
		return 0;
	
	iEntity = 0;
	const m_rgpPlayerItems_Slot0 = 367;
	const m_iId = 43;
	const XO_WEAPONS = 4;
	const XO_PLAYER = 5;
	
	iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
	
	return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
}  

stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
	new iWeapon
	if( !iSlot )
	{
		static const iWeaponsSlots[] = {
			-1,
			2, //CSW_P228
			-1,
			1, //CSW_SCOUT
			4, //CSW_HEGRENADE
			1, //CSW_XM1014
			5, //CSW_C4
			1, //CSW_MAC10
			1, //CSW_AUG
			4, //CSW_SMOKEGRENADE
			2, //CSW_ELITE
			2, //CSW_FIVESEVEN
			1, //CSW_UMP45
			1, //CSW_SG550
			1, //CSW_GALIL
			1, //CSW_FAMAS
			2, //CSW_USP
			2, //CSW_GLOCK18
			1, //CSW_AWP
			1, //CSW_MP5NAVY
			1, //CSW_M249
			1, //CSW_M3
			1, //CSW_M4A1
			1, //CSW_TMP
			1, //CSW_G3SG1
			4, //CSW_FLASHBANG
			2, //CSW_DEAGLE
			1, //CSW_SG552
			1, //CSW_AK47
			3, //CSW_KNIFE
			1 //CSW_P90
		}
		iSlot = iWeaponsSlots[iCswId]
	}
	
	const XTRA_OFS_PLAYER = 5
	const m_rgpPlayerItems_Slot0 = 367
	
	iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)
	
	const XTRA_OFS_WEAPON = 4
	const m_pNext = 42
	const m_iId = 43
	
	while( iWeapon > 0 )
	{
		if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
		{
			break
		}
		iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
	}
	
	if( iWeapon > 0 )
	{
		const m_pActiveItem = 373
		if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
		{
			ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
		}
		
		if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
		{
			user_has_weapon(id, iCswId, 0)
			ExecuteHamB(Ham_Item_Kill, iWeapon)
			return 1
		}
	}
	
	return 0
}
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29 Aug 2020, 23:39

Gresisem ceva de aceea nu se compila
Si fara sa ti mai raspund la alte intrebari ti am facut exact cum ai cerut in primul post

N3v3rM1nd
Cand am spus sa fie frumos aranjate nu m am referit toate intr un cod
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta_util>
#include <hamsandwich>
#include <engine>
#include <csx>

new const Float: g_flCoords[ ][ ] =
{
	{ 0.50, 0.40 },
	{ 0.56, 0.44 },
	{ 0.60, 0.50 },
	{ 0.56, 0.56 },
	{ 0.50, 0.60 },
	{ 0.44, 0.56 },
	{ 0.40, 0.50 },
	{ 0.44, 0.44 }
};

 
#define Keysrod (1<<0)|(1<<1)|(1<<9)
#define ITEM_HE                (1<<0) // "a"
#define ITEM_FS                (1<<1) // "b"
#define ITEM_SG                (1<<2) // "c"
#define ITEM_DG                (1<<3) // "d"
#define ITEM_VH                (1<<4) // "e"
#define ITEM_DF                (1<<5) // "f"
#define ITEM_NV                (1<<6) // "g"
 
new g_iPosition[ 33 ];
new g_iSize;

new jumpnum[33] = 0
new bool:dojump[33] = false
new hk_File4[ 128 ];
new hk_VipsList[ 128 ][ 32 ], hk_TotalLines;
new hk_IsUserVip[ 33 ];
new hk_viplist[ ] = "vips_list.ini";
new hk_Folder[ ] = "Vip";
new hk_cfg[ ] = "vip-config";
new hk_File[ 128 ];
new hk_File1[ 128 ];
//new g_type, g_hudmsg
new vip_hud
new maxplayers
new mpd, mkb, mhb
new health_add
new health_hs_add
new health_max
new hk_Killer
new hk_KillerHp
new hk_HpAdd
new hk_HpMax
new jumps, items
new hk_iRoundCount
new bool:hk_IsRestarting
new gun_menu
 
enum
{
    Primary = 1
    , Secondary
    , Knife
    , Grenades
    , C4
};
 
public plugin_init()
{
	register_plugin("Vip", "4.5", "SkillOne")
	register_concmd("say /vips", "showAdmin", ADMIN_ALL, "")
	register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>")
	register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor")
	RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 )
	RegisterHam(Ham_ObjectCaps, "player", "FwdHamObjectCaps"); 
	//register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
	register_event("DeathMsg", "hook_death", "a", "1>0")
	register_event("Damage","Damage","b")
	register_event("DeathMsg","death_msg","a")
	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
	register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w")
	register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
	register_cvar("vip_maxjumps","1")
	jumps = register_cvar("vip_jumps","1")
	vip_hud = register_cvar("vip_hud","1")
	//g_type = register_cvar("vip_bulletdamage","1")
	health_add = register_cvar("vip_hp_kill", "10")
	health_hs_add = register_cvar("vip_hp_hs", "25")
	health_max = register_cvar("vip_hp_max", "100")
	mpd = register_cvar("vip_money_damage","3")
	mkb = register_cvar("vip_money_kill","500")
	mhb = register_cvar("vip_money_hs","1000")
	items = register_cvar("vip_items_round", "abcdefg")
	gun_menu = register_cvar("vip_gun_menu","1")
	//g_hudmsg = CreateHudSyncObj()
	maxplayers = get_maxplayers()
        g_iSize = sizeof( g_flCoords );
}
 
public plugin_cfg()
{  
   
    new Dir[ 64 ];
    get_configsdir(Dir,charsmax(Dir));
    formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder );
    formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg );
    if(!dir_exists(hk_File))
    mkdir(hk_File);
 
    formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist );
   
    if (!file_exists(hk_File4))
    write_file(hk_File4,"; -->VIP List<--");
   
    new hk_Buffer[ 192 ], hk_Line, hk_Len;
    while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) )
    {
        if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) )
            continue;
           
        copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer );
 
    }  
   
    if(!file_exists(hk_File1))
    {
    write_file(hk_File1,"// Vip Configuration File")
    write_file(hk_File1,"")
    write_file(hk_File1,"")
   // write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator")
    write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
  //  write_file(hk_File1,"vip_bulletdamage ^"1^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Vips Online")
    write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips")
    write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    write_file(hk_File1,"vip_hud ^"1^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Hp primit pe un kill  ")
    write_file(hk_File1,"vip_hp_kill ^"10^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Hp primit pe un hs")
    write_file(hk_File1,"vip_hp_hs ^"25^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul")
    write_file(hk_File1,"vip_hp_max ^"100^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Banii primiti pe un damage")
    write_file(hk_File1,"vip_money_damage ^"3^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Banii primiti pe un kill")
    write_file(hk_File1,"vip_money_kill ^"500^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Banii primiti pe un hs")
    write_file(hk_File1,"vip_money_hs ^"1000^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme")
    write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat")
    write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    write_file(hk_File1,"vip_gun_menu ^"1^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde")
    write_file(hk_File1,"// a - He Grenade")
    write_file(hk_File1,"// b - Flashbang (x2)")
    write_file(hk_File1,"// c - Smoke Grenade ")
    write_file(hk_File1,"// d - Deagle")
    write_file(hk_File1,"// e - Vest + Helm")
    write_file(hk_File1,"// f - Defuse Kit (Doar CT)")
    write_file(hk_File1,"// g - NightVision")
    write_file(hk_File1,"vip_items_round ^"abcdefg^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Jumps - Salturi")
    write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
    write_file(hk_File1,"vip_jumps ^"1^"")
    write_file(hk_File1,"")
    write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata")
    write_file(hk_File1,"vip_maxjumps ^"1^"")
    write_file(hk_File1,"")
   
    }
   
    server_cmd("exec %s",hk_File1)
}
 
public client_putinserver(id)
{
   
    hk_IsUserVip[ id ] = 0;
    jumpnum[id] = 0
    dojump[id] = false
}
 
public client_disconnected(id)
{
    hk_IsUserVip[ id ] = 0;
    jumpnum[id] = 0
    dojump[id] = false
}
public addvips(id, level, cid)
{
    if (!cmd_access(id, level, cid, 2))
        return PLUGIN_HANDLED
 
    new arg[32]
   
    read_argv(1, arg, 31)
   
    new szLog[256];
    formatex(szLog,255,"%s",arg);
    write_file(hk_File4,szLog,-1);
    console_print(id, "[SKillOne] Vip-ul a fost adaugat in lista")
   
    return PLUGIN_HANDLED
   
}
public vips(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED
   
    new s_Name[ 32 ], s_AuthID[ 32 ];
    get_user_name ( id, s_Name, 31 );
    get_user_authid ( id, s_AuthID, 31 );
   
    console_print(id, "===========================")
    for ( new i; i < hk_TotalLines; i++ )
    {
        if (  strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) )
        console_print(id, " - %s", hk_VipsList[ i ])   
           
       
    }
    console_print(id, "===========================")
    return PLUGIN_HANDLED
}
 
 
public Event_TextMsg_Restart()
{
    hk_IsRestarting = true
}
 
public Event_HLTV_New_Round()
{
    if( hk_IsRestarting )
    {
        hk_IsRestarting = false
        hk_iRoundCount = 0
    }
}
 
public Hook_PlayerSpawn ( const id )
{
    if ( ! is_user_alive ( id ) )
        return HAM_IGNORED;
    if ( ! is_user_vip ( id ) )
    {
        hk_IsUserVip[ id ] = 0;
        return HAM_IGNORED;
    }
   
    hk_IsUserVip[ id ] = 1;
    hk_iRoundCount++
    new map[32];
    get_mapname(map,31);
   
    if(equali(map, "awp_", 3))
    return HAM_IGNORED;
   
    if (get_pcvar_num(gun_menu) == 1)
    if(hk_iRoundCount>=4)
    Showrod(id);
   
    set_task(0.3, "giveitems", id)
    return HAM_IGNORED;
}

public client_damage( iAttacker, iVictim, iDamage )
{
        if( !is_user_vip( iAttacker ) )
                return;
      //  hk_IsUserVip[ iAttacker ] = 1;

	if( ++g_iPosition[ iAttacker ] == g_iSize )
		g_iPosition[ iAttacker ] = 0;
	
	set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), Float: g_flCoords[ g_iPosition[ iAttacker ] ][ 0 ], Float: g_flCoords[ g_iPosition[ iAttacker ] ][ 1 ], 0, 0.1, 2.5, 0.02, 0.02, -1 );
	show_hudmessage( iAttacker, "%i", iDamage );
}

/* 
public on_damage(id)
{
    if(get_pcvar_num(g_type))
    {
        static attacker; attacker = get_user_attacker(id)
        static damage; damage = read_data(2)   
 
        if ( is_user_vip ( attacker ) )
        {
            hk_IsUserVip[ id ] = 1;
       
            if(is_user_connected(attacker))
            {
                if(fm_is_ent_visible(attacker,id))
                {
                    set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
                    ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage)             
                }
                   
               
            }
        }else hk_IsUserVip[ id ] = 0;
    }
}*/


public client_authorized(id)
{
	set_task(30.0, "PrintText" ,id)
	set_task(5.0, "VIPON" ,id)
}

public PrintText(id)
{
	client_print(id, print_chat, "[V.I.P] Scrie /vip pentru a vedea privilegiile V.I.P-ULUI.")
}

public VIPON(id)
{
	if ( is_user_vip ( id ) )
    {
		set_hudmessage(200, 200, 200, -1.0, 0.3, 2, 6.0, 1.5, 0.05, 0.5, -1)
		show_hudmessage(id, "[SkillOne] V.I.P ON")
	}
}
public Damage(id)
{
    new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
    if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
   
    if ( is_user_vip ( id ) )
    {
        hk_IsUserVip[ id ] = 1;
        new money = read_data(2) * get_pcvar_num(mpd)
        if(hitpoint==1) money += get_pcvar_num(mhb)
        cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
    }else hk_IsUserVip[ id ] = 0;
}
 
public death_msg()
{
    if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2))
    cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
 
public hook_death()
{
    hk_Killer = read_data(1)
   
    if ( (read_data(3) == 1) && (read_data(5) == 0) )
    {
        hk_HpAdd = get_pcvar_num (health_hs_add)
    }
    else
    hk_HpAdd = get_pcvar_num (health_add)
   
    hk_HpMax = get_pcvar_num (health_max)
   
   
    if ( ! is_user_vip ( hk_Killer ) )
    {
        hk_IsUserVip[ hk_Killer ] = 0;
        return;
    }
    hk_IsUserVip[ hk_Killer ] = 1;
   
    hk_KillerHp = get_user_health(hk_Killer)
    hk_KillerHp += hk_HpAdd
   
    if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax
    set_user_health(hk_Killer, hk_KillerHp)
 
    set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
 
}
 
public showAdmin(id)
{
    if(get_pcvar_num(vip_hud) == 1)
    {
           
       
        new num, iLen, admin
        static pl[32], name[32], szBuff[2048]
   
        get_players(pl, num, "c")
   
        for(new i = 0; i < num; i++)
        {
            if (  is_user_vip ( pl ) )
            {
            hk_IsUserVip[ pl ] = 1;
            get_user_name(pl, name, 31)
            iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
            admin++
            }
           
        }
 
   
        set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
        show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)
   
        arrayset(szBuff, 0, 2048)
    }
    return PLUGIN_HANDLED
}
 
public client_PreThink(id)
{
        if(!is_user_alive(id)) return PLUGIN_CONTINUE
        if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
   
        if ( ! is_user_vip ( id ) )
        {
            hk_IsUserVip[ id ] = 0;
            return PLUGIN_CONTINUE
        }
	
   
        hk_IsUserVip[ id ] = 1;
        new nbut = get_user_button(id)
        new obut = get_user_oldbutton(id)
        if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
        {
            if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
            {
                dojump[id] = true
                jumpnum[id]++
                return PLUGIN_CONTINUE
            }
        }
        if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
        {
            jumpnum[id] = 0
            return PLUGIN_CONTINUE
        }
   
        return PLUGIN_CONTINUE
}
 
public client_PostThink(id)
{
    if(!is_user_alive(id)) return PLUGIN_CONTINUE
    if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
   
    if ( ! is_user_vip ( id ) )
    {
        hk_IsUserVip[ id ] = 0;
        return PLUGIN_CONTINUE
    }
   
   
    hk_IsUserVip[ id ] = 1;
    if(dojump[id] == true)
    {
        new Float:velocity[3]  
        entity_get_vector(id,EV_VEC_velocity,velocity)
        velocity[2] = random_float(265.0,285.0)
        entity_set_vector(id,EV_VEC_velocity,velocity)
        dojump[id] = false
        return PLUGIN_CONTINUE
    }
   
    return PLUGIN_CONTINUE
}
 
public Showrod(id)
{
    show_menu(id, Keysrod, "Guns Menu^n\w1. M4a1^n\w2. AK47^n0. Exit^n", -1, "rod")
}
 
public Pressedrod(id, key)
{
   
    switch (key) {
        case 0: {
            StripWeapons(id, Primary)
            give_item(id,"weapon_m4a1")
            cs_set_user_bpammo(id, CSW_M4A1, 90 );
            }
 
        case 1: {
            StripWeapons(id, Primary)
            give_item(id,"weapon_ak47")
            cs_set_user_bpammo(id, CSW_AK47, 90);
            }
 
        case 9: {          
            }
             }
    return PLUGIN_CONTINUE
}
 
public get_item_flags()
{
    new sFlags[24]
    get_pcvar_string(items,sFlags,23)
    return read_flags(sFlags)
}
 
public giveitems(id)
{
        new iFlags = get_item_flags()  
        new CsTeams:userTeam = cs_get_user_team(id)
   
        if (iFlags&ITEM_HE)
        fm_give_item(id,"weapon_hegrenade")
       
             
        if(iFlags&ITEM_FS)
        {
        fm_give_item(id,"weapon_flashbang")
        fm_give_item(id,"weapon_flashbang")
        }
       
        if(iFlags&ITEM_SG)
        fm_give_item(id,"weapon_smokegrenade")
       
       
        if(iFlags&ITEM_DG)
        {
        StripWeapons(id, Secondary);
        fm_give_item(id,"weapon_deagle")
        cs_set_user_bpammo(id, CSW_DEAGLE, 35 );
        }
       
        if(iFlags&ITEM_VH)
        fm_give_item(id,"item_assaultsuit")
   
        if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF)
        fm_give_item(id,"item_thighpack")
       
        if(iFlags&ITEM_NV)
        cs_set_user_nvg(id, 1)
       
       
}

public FwdHamObjectCaps(id)
{
	if ( is_user_vip ( id ) )
    {
		if (!is_user_alive(id)||get_entity_flags(id) & FL_ONGROUND) return;
		static Float:velocity[3];
		entity_get_vector(id, EV_VEC_velocity, velocity);
		if(velocity[2] < 0)
		{
			velocity[2] = (velocity[2] + 40.0 < -100) ? velocity[2] + 40.0 : -100.0;
			entity_set_vector(id, EV_VEC_velocity, velocity);
		}
	}
}
 
stock is_user_vip ( id )
{
    new s_Name[ 32 ], s_AuthID[ 32 ];
    get_user_name ( id, s_Name, 31 );
    get_user_authid ( id, s_AuthID, 31 );
   
    for ( new i; i < hk_TotalLines; i++ )
    {
        if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) )
            return 1;
        if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) )
            return 1;
    }
   
    return 0;
 
}
 
stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
    new iReturn;
   
    if(is_user_alive(id))
    {
        new iEntity, iWeapon;
        while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
            iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
    }
   
    return iReturn;
}
 
stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
    if ( !( 1 <= iSlot <= 5 ) )
        return 0;
   
    iEntity = 0;
    const m_rgpPlayerItems_Slot0 = 367;
    const m_iId = 43;
    const XO_WEAPONS = 4;
    const XO_PLAYER = 5;
       
    iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
   
    return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
}  
 
stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
    new iWeapon
    if( !iSlot )
    {
        static const iWeaponsSlots[] = {
            -1,
            2, //CSW_P228
            -1,
            1, //CSW_SCOUT
            4, //CSW_HEGRENADE
            1, //CSW_XM1014
            5, //CSW_C4
            1, //CSW_MAC10
            1, //CSW_AUG
            4, //CSW_SMOKEGRENADE
            2, //CSW_ELITE
            2, //CSW_FIVESEVEN
            1, //CSW_UMP45
            1, //CSW_SG550
            1, //CSW_GALIL
            1, //CSW_FAMAS
            2, //CSW_USP
            2, //CSW_GLOCK18
            1, //CSW_AWP
            1, //CSW_MP5NAVY
            1, //CSW_M249
            1, //CSW_M3
            1, //CSW_M4A1
            1, //CSW_TMP
            1, //CSW_G3SG1
            4, //CSW_FLASHBANG
            2, //CSW_DEAGLE
            1, //CSW_SG552
            1, //CSW_AK47
            3, //CSW_KNIFE
            1 //CSW_P90
        }
        iSlot = iWeaponsSlots[iCswId]
    }
 
    const XTRA_OFS_PLAYER = 5
    const m_rgpPlayerItems_Slot0 = 367
 
    iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)
 
    const XTRA_OFS_WEAPON = 4
    const m_pNext = 42
    const m_iId = 43
 
    while( iWeapon > 0 )
    {
        if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
        {
            break
        }
        iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
    }
 
    if( iWeapon > 0 )
    {
        const m_pActiveItem = 373
        if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
        {
            ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
        }
 
        if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
        {
            user_has_weapon(id, iCswId, 0)
            ExecuteHamB(Ham_Item_Kill, iWeapon)
            return 1
        }
    }
 
    return 0
}
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deyu*
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29 Aug 2020, 23:58

o sa testez maine varianta si revin cu edit multumesc
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30 Aug 2020, 12:08

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

plugin.sma(403) : error 035: argument type mismatch (argument 1)
plugin.sma(405) : error 033: array must be indexed (variable "pl")
plugin.sma(406) : error 035: argument type mismatch (argument 1)

3 Errors.
Could not locate output file plugin.amx (compile failed).



imi da aceasta eroare imi poti lasa te rog amxx?
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30 Aug 2020, 17:16

Nu stiu de ce nu l ti l compileaza, la mine functioneaza, ia copiazal de aici https://paste.ofcode.org/dCMJEVFAPy3H7cAUsGwcZB
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31 Aug 2020, 22:41

bad load , iti multumesc ca ai incercat sa ma ajuti am incercat mai multe variante care nu au functionat si nevermind s-a chinuit mult ca m-a contactat pe discord si totusi in zadar nu am reusit sa facem nimic , cred ca nu se poate ..
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01 Sep 2020, 00:01

nu are cum pentru ca la mine functioneaza, l am si testat, compileazal local cu amxx 183
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01 Sep 2020, 11:13

reusisem intre timp , merge dmg-ul dar nu mai da beneficiile la vip deagle , parasuta , armura etc..
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