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 Plant/Defuse 
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Vreau un plugin care :
Atunci cand dai plant sa se auda un sunet
Cand dai defuse sa se auda altul
Si cand explodeaza altul

Sa fie ceva funny !

Multumesc !!! :heart_eyes:

PS : daca mai aveti niste idei de pluginuri funny pls postatile aici :blush: :blush:

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10 Nov 2018 02:40
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| Afiseaza codul
#include <amxmodx>
#include <csx>

new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav";

public plugin_precache()
{
precache_sound(plant)
precache_sound(defuse)
}

public bomb_planting( id )
{
new name[32]
get_user_name(id, name, 31);

set_hudmessage( 18, 113, 255, -1.0, 0.1, 0, 6.0, 3.0)
show_hudmessage( 0, "%s is planting the bomb...", name );

client_cmd(0, "spk ^"%s^"", plant)
}

public bomb_defusing( id )
{
new name[32]
get_user_name(id, name, 31);

set_hudmessage( 255, 155, 50, -1.0, 0.1, 0, 6.0, 5.0)
show_hudmessage( 0, "%s is defusing the bomb...", name );

client_cmd(0, "spk ^"%s^"", defuse)
}

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10 Nov 2018 08:02
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Laurentiu P. wrote:
| Afiseaza codul
#include <amxmodx>
#include <csx>

new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav";

public plugin_precache()
{
precache_sound(plant)
precache_sound(defuse)
}

public bomb_planting( id )
{
new name[32]
get_user_name(id, name, 31);

set_hudmessage( 18, 113, 255, -1.0, 0.1, 0, 6.0, 3.0)
show_hudmessage( 0, "%s is planting the bomb...", name );

client_cmd(0, "spk ^"%s^"", plant)
}

public bomb_defusing( id )
{
new name[32]
get_user_name(id, name, 31);

set_hudmessage( 255, 155, 50, -1.0, 0.1, 0, 6.0, 5.0)
show_hudmessage( 0, "%s is defusing the bomb...", name );

client_cmd(0, "spk ^"%s^"", defuse)
}


Nu se aud sunetele ...

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10 Nov 2018 11:29
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Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"

@poti modifica cu ce sunete vrei tu dar sa fie format .wav

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10 Nov 2018 12:00
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defapt are dreptate nu se aude nimic nici cu fisierele.wav doar scrie sus numele is planting


10 Nov 2018 13:02
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caNdy wrote:
Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"

@poti modifica cu ce sunete vrei tu dar sa fie format .wav


am pus exact cum ai scris tu .
am modificat numele la melodi in planting si defusing

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10 Nov 2018 13:55
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kmking wrote:
caNdy wrote:
Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"

@poti modifica cu ce sunete vrei tu dar sa fie format .wav


am pus exact cum ai scris tu .
am modificat numele la melodi in planting si defusing




nu e bine facut ...


10 Nov 2018 13:56
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Vezi în topicul ăsta: cereri-pluginuri/bomb-events-sounds-t176447.html

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10 Nov 2018 20:30
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Manutza* wrote:
kmking wrote:
caNdy wrote:
Ai pus sunetele ?
new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav"

@poti modifica cu ce sunete vrei tu dar sa fie format .wav


am pus exact cum ai scris tu .
am modificat numele la melodi in planting si defusing




nu e bine facut ...

Verifica daca sunt format .wav sau daca ai sunetele in folderul sounds/misc
@Odata ce mesajele ti le arata e o mica problema la sunete

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11 Nov 2018 12:42
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Laurentiu P. wrote:
| Afiseaza codul
#include <amxmodx>
#include <csx>

new const plant[] = "misc/planting.wav";
new const defuse[] = "misc/defusing.wav";

public plugin_precache()
{
precache_sound(plant)
precache_sound(defuse)
}

public bomb_planting( id )
{
new name[32]
get_user_name(id, name, 31);

set_hudmessage( 18, 113, 255, -1.0, 0.1, 0, 6.0, 3.0)
show_hudmessage( 0, "%s is planting the bomb...", name );

client_cmd(0, "spk ^"%s^"", plant)
}

public bomb_defusing( id )
{
new name[32]
get_user_name(id, name, 31);

set_hudmessage( 255, 155, 50, -1.0, 0.1, 0, 6.0, 5.0)
show_hudmessage( 0, "%s is defusing the bomb...", name );

client_cmd(0, "spk ^"%s^"", defuse)
}

Folosește emit_sound e mai bun că spk pentru ca unele cs-uri au protector și nu funcționează comenzile trimise de servet

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