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Joined: 31 Oct 2018 23:47
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Adryyy wrote:
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <engine>
#include <ColorChat>

#define VIP_FLAG ADMIN_LEVEL_H

#define is_valid_player(%1) (1 <= %1 <= 32)

const m_flNextSecondaryAttack = 47

new const ArmeVIP[][]=
{
"models/NewWeapons/v_golden_ak47.mdl",
"models/NewWeapons/p_golden_ak47.mdl",

"models/NewWeapons/v_golden_m4a1.mdl",
"models/NewWeapons/p_golden_m4a1.mdl",

"models/NewWeapons/v_golden_deagle.mdl",
"models/NewWeapons/p_golden_deagle.mdl",

"models/NewWeapons/v_minigun.mdl",
"models/NewWeapons/p_minigun.mdl"
}


new bool: ArmaPrimita[ 33 ]

new bool: GoldenAK[ 33 ]
new bool: GoldenDG[ 33 ]
new bool: GoldenM4[ 33 ]

new bool: AreMG[ 33 ]



// Null ( do not modify )
#define NULL 0


// Max number of secondary weapons ( Pistols.. ). Do not modify.
#define MAX_SECONDARY 7

// These determine if these secondary weapons ( Pistols.. ) should be enabled or disabled.
// 1 = enabled
// 0 = disabled

#define ENABLE_USP 1
#define ENABLE_GLOCK 1
#define ENABLE_DEAGLE 1
#define ENABLE_P228 1
#define ENABLE_ELITE 1
#define ENABLE_FIVESEVEN 1




// Max number of primary weapons ( Guns.. ). Do not modify.
#define MAX_PRIMARY 19

// These determine if these primary weapons ( Guns.. ) should be enabled or disabled.
// 1 = enabled
// 0 = disabled

#define ENABLE_M4A1 1
#define ENABLE_AK47 1
#define ENABLE_AUG 1
#define ENABLE_SG552 1
#define ENABLE_GALIL 1
#define ENABLE_FAMAS 1
#define ENABLE_SCOUT 1
#define ENABLE_AWP 0
#define ENABLE_SG550 1
#define ENABLE_M249 0
#define ENABLE_G3SG1 1
#define ENABLE_UMP45 1
#define ENABLE_MP5NAVY 1
#define ENABLE_M3 1
#define ENABLE_XM1014 1
#define ENABLE_TMP 1
#define ENABLE_MAC10 1
#define ENABLE_P90 1




/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsEnabled[ MAX_SECONDARY ] =
{
NULL,
ENABLE_USP,
ENABLE_GLOCK,
ENABLE_DEAGLE,
ENABLE_P228,
ENABLE_ELITE,
ENABLE_FIVESEVEN
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsName[ MAX_SECONDARY ][ ] =
{
"",
"USP",
"Glock",
"Deagle",
"P228",
"Elite",
"Five Seven"
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsItemName[ MAX_SECONDARY ][ ] =
{
"",
"weapon_usp",
"weapon_glock18",
"weapon_deagle",
"weapon_p228",
"weapon_elite",
"weapon_fiveseven"
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsItemNum[ MAX_SECONDARY ] =
{
NULL,
CSW_USP,
CSW_GLOCK18,
CSW_DEAGLE,
CSW_P228,
CSW_ELITE,
CSW_FIVESEVEN
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsMaxClip[ MAX_SECONDARY ] =
{
NULL,
12,
20,
7,
13,
30,
20
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsMaxAmmo[ MAX_SECONDARY ] =
{
NULL,
100,
120,
35,
52,
120,
100
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsEnabled[ MAX_PRIMARY ] =
{
NULL,
ENABLE_M4A1,
ENABLE_AK47,
ENABLE_AUG,
ENABLE_SG552,
ENABLE_GALIL,
ENABLE_FAMAS,
ENABLE_SCOUT,
ENABLE_AWP,
ENABLE_SG550,
ENABLE_M249,
ENABLE_G3SG1,
ENABLE_UMP45,
ENABLE_MP5NAVY,
ENABLE_M3,
ENABLE_XM1014,
ENABLE_TMP,
ENABLE_MAC10,
ENABLE_P90
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsName[ MAX_PRIMARY ][ ] =
{
"",
"M4A1",
"AK47",
"AUG",
"SG552",
"Galil",
"Famas",
"Scout",
"AWP",
"SG550",
"M249",
"G3SG1",
"UMP 45",
"MP5 Navy",
"M3",
"XM1014",
"TMP",
"Mac 10",
"P90"
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsItemName[ MAX_PRIMARY ][ ] =
{
"",
"weapon_m4a1",
"weapon_ak47",
"weapon_aug",
"weapon_sg552",
"weapon_galil",
"weapon_famas",
"weapon_scout",
"weapon_awp",
"weapon_sg550",
"weapon_m249",
"weapon_g3sg1",
"weapon_ump45",
"weapon_mp5navy",
"weapon_m3",
"weapon_xm1014",
"weapon_tmp",
"weapon_mac10",
"weapon_p90"
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsItemNum[ MAX_PRIMARY ] =
{
NULL,
CSW_M4A1,
CSW_AK47,
CSW_AUG,
CSW_SG552,
CSW_GALIL,
CSW_FAMAS,
CSW_SCOUT,
CSW_AWP,
CSW_SG550,
CSW_M249,
CSW_G3SG1,
CSW_UMP45,
CSW_MP5NAVY,
CSW_M3,
CSW_XM1014,
CSW_TMP,
CSW_MAC10,
CSW_P90
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsMaxClip[ MAX_PRIMARY ] =
{
NULL,
30,
30,
30,
30,
35,
25,
10,
10,
30,
100,
20,
25,
30,
8,
7,
30,
30,
50
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsMaxAmmo[ MAX_PRIMARY ] =
{
NULL,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
};

/*======================================= - | Askhanar | - =======================================*/

new gUserLastSecondaryWeapons[ 33 ];
new gUserLastPrimaryWeapons[ 33 ];

/*======================================= - | Askhanar | - =======================================*/


public plugin_init( ) {
register_event( "CurWeapon", "CurrWeapon2", "be", "1=1" )

RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true )
RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" )

register_clcmd( "say /weapons", "ClcmdWeaponsMenus" )
register_clcmd( "say_team /weapons", "ClcmdWeaponsMenus" )
}

public plugin_precache( ) for(new i=0;i<sizeof ArmeVIP;i++) precache_model(ArmeVIP[i])

public client_putinserver( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 0;

gUserLastSecondaryWeapons[ id ] = 0;
gUserLastPrimaryWeapons[ id ] = 0;

return 0;
}

/*======================================= - | Askhanar | - =======================================*/

public client_disconnect( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 0;

gUserLastSecondaryWeapons[ id ] = 0;
gUserLastPrimaryWeapons[ id ] = 0;

return 0;
}

public fwPlayerSpawn( id ) {
GoldenAK[ id ] = false
GoldenM4[ id ] = false
GoldenDG[ id ] = false

AreMG[ id ] = false

ArmaPrimita[ id ] = false

if( is_user_alive( id )&&get_user_team(id)==2)
{
PopUpWeaponsMenu( id )
}
}

public PopUpWeaponsMenu( id ) {
new FurienWeaponsMenu = menu_create( "\rAnti-Furien \dWeapons", "FurienWeaponsHandler" )

menu_additem( FurienWeaponsMenu, "Hunter \rGun", "1", 0 )
menu_additem( FurienWeaponsMenu, "V.I.P's \rGun", "2", 0 )

menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL )
menu_display( id, FurienWeaponsMenu, 0 )
}

public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) {

if( item == MENU_EXIT ) {
menu_destroy( FurienWeaponsMenu )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
ArmeNormale( id )
}
case 1 : {
if( (get_user_flags( id ) & VIP_FLAG) ) ArmeVIP2( id )
else ColorChat( id, GREEN, "^4[Furien Weapons]^1 This weapons are only for ^3 V.I.P^1. Add^3 stelyistu_95@yahoo.com" )
}
}

return PLUGIN_HANDLED
}
public ArmeNormale( id ) {
new menu = menu_create( "\rAnti-Furien:\d Alegere", "WeaponsMenuHandler" );

menu_additem( menu, "Set Nou", "1", 0 );
menu_additem( menu, "Set Vechi", "2", 0 );

menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, 0 );
}

public WeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;

menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );

new key = str_to_num( data );

switch( key )
{
case 1:
{
if( IsUserAntiFurien( id ) )
{
ShowSecondaryWeaponsMenu( id, 0 );
ArmaPrimita[id]=true
}
return 1;
}

case 2:
{
if( IsUserAntiFurien( id ) )
{
if( gUserLastPrimaryWeapons[ id ] <= 0 || gUserLastSecondaryWeapons[ id ] <= 0 )
{
ArmeNormale( id );
ColorChat( id, NORMAL, "^x04[Furien Ultimate]^x03 Prima data trebuie sa iti alegi armele !" );
return 1;
}

GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsItemNum[ gUserLastSecondaryWeapons[ id ] ],
gSecondaryWeaponsMaxClip[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsMaxAmmo[ gUserLastSecondaryWeapons[ id ] ] );

GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsItemNum[ gUserLastPrimaryWeapons[ id ] ],
gPrimaryWeaponsMaxClip[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsMaxAmmo[ gUserLastPrimaryWeapons[ id ] ] );


ArmaPrimita[id]=true
return 1;
}
}
}

return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public ShowSecondaryWeaponsMenu( id, page )
{
new menu = menu_create( "\rAnti-Furien:\d Pistoale", "SecondaryWeaponsMenuHandler" );
new callback = menu_makecallback( "CallbackSecondaryWeapons" );

for( new i = 1; i < MAX_SECONDARY; i++ )
{
new szMenuKey[ 32 ];
num_to_str( i, szMenuKey, sizeof ( szMenuKey ) );

menu_additem( menu, gSecondaryWeaponsName[ i ], szMenuKey, _, callback );
}

menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, page );
}

/*======================================= - | Askhanar | - =======================================*/

public SecondaryWeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;

menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );

new key = str_to_num( data );

if( IsUserAntiFurien( id ) )
{
GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ key ], gSecondaryWeaponsItemNum[ key ],
gSecondaryWeaponsMaxClip[ key ], gSecondaryWeaponsMaxAmmo[ key ] );
gUserLastSecondaryWeapons[ id ] = key;
ShowPrimaryWeaponsMenu( id, 0 );
}

return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public CallbackSecondaryWeapons( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );

if( !gSecondaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED;

return ITEM_ENABLED;
}

/*======================================= - | Askhanar | - =======================================*/

public ShowPrimaryWeaponsMenu( id, page )
{
new menu = menu_create( "\rAnti-Furien:\d Arme", "PrimaryWeaponsMenuHandler" );
new callback = menu_makecallback( "CallbackPrimaryWeapons" );

for( new i = 1; i < MAX_PRIMARY; i++ )
{
new szMenuKey[ 32 ];
num_to_str( i, szMenuKey, sizeof ( szMenuKey ) );

menu_additem( menu, gPrimaryWeaponsName[ i ], szMenuKey, _, callback );
}

menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, page );

}

/*======================================= - | Askhanar | - =======================================*/

public PrimaryWeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;

menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );

new key = str_to_num( data );

if( IsUserAntiFurien( id ) )
{
GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ key ], gPrimaryWeaponsItemNum[ key ],
gPrimaryWeaponsMaxClip[ key ], gPrimaryWeaponsMaxAmmo[ key ] );

gUserLastPrimaryWeapons[ id ] = key;

}

return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public CallbackPrimaryWeapons( id, menu, item )
{
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);

if( !gPrimaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED;

return ITEM_ENABLED;
}

/*======================================= - | Askhanar | - =======================================*/

public GiveWeaponAndSetClipAndAmmo( id, const WeaponName[ ], const WeaponId, const WeaponMaxClip, const WeaponMaxAmmo )
{
if( !is_user_alive( id ) ) return 1;

give_item( id, WeaponName );
new WeapId = find_ent_by_owner( -1, WeaponName, id );

if( WeapId )
{
cs_set_weapon_ammo( WeapId, WeaponMaxClip );
}

if( WeaponId != 0 )
cs_set_user_bpammo( id, WeaponId, WeaponMaxAmmo );

return 0;
}

/*======================================= - | Askhanar | - =======================================*/

stock bool:IsUserAntiFurien( id )
{
if( get_user_team( id ) == 2 )
return true;

return false;
}

/*======================================= - | Askhanar | - =======================================*/

stock bool:UserHasNoWeapon( id )
{
new bool:WeaponFound = false;

for( new i = 1; i < MAX_PRIMARY ; i++ )
{
if( user_has_weapon( id, gPrimaryWeaponsItemNum[ i ] ) )
{
WeaponFound = true;
break;
}
}

for( new i = 1; i < MAX_SECONDARY; i++ )
{
if( user_has_weapon( id, gSecondaryWeaponsItemNum[ i ] ) )
{
WeaponFound = true;
break;
}
}

return WeaponFound ? false : true;
}

/*======================================= - | Askhanar | - =======================================*/

public ArmeVIP2( id ) {
new MeniuArmeVIP = menu_create( "\wVIP\d Guns*", "ArmeVIPHandler" )

menu_additem( MeniuArmeVIP, "\yGolden\r AK47", "1" );
menu_additem( MeniuArmeVIP, "\yGolden\r M4A1", "2" );
menu_additem( MeniuArmeVIP, "\yGolden\r DEAGLE", "3" )
menu_additem( MeniuArmeVIP, "\wSPECIAL\r MINIGUN", "4" )

menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeVIP, 0 )
}

public ArmeVIPHandler( id, MeniuArmeVIP, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return PLUGIN_HANDLED
}

if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
give_item( id, "weapon_ak47" )
cs_set_user_bpammo( id, CSW_AK47, 90 )
set_pev( id, pev_viewmodel2, ArmeVIP[0] )
set_pev( id, pev_weaponmodel2, ArmeVIP[1] )
GoldenAK[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 1 : {
give_item( id, "weapon_m4a1" )
cs_set_user_bpammo( id, CSW_M4A1, 90 )
set_pev( id, pev_viewmodel2, ArmeVIP[2] )
set_pev( id, pev_weaponmodel2, ArmeVIP[3] )
GoldenM4[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 2:
{
give_item( id, "weapon_deagle" )
cs_set_user_bpammo( id, CSW_DEAGLE, 35 )
set_pev( id, pev_viewmodel2, ArmeVIP[4] )
set_pev( id, pev_weaponmodel2, ArmeVIP[5] )
GoldenDG[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 3:
{
give_item( id, "weapon_m249" )
cs_set_user_bpammo( id, CSW_M249, 250 )
set_pev( id, pev_viewmodel2, ArmeVIP[6] )
set_pev( id, pev_weaponmodel2, ArmeVIP[7] )
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreMG[ id ] = true
}
}
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

public ClcmdWeaponsMenus( id ) {
if( !is_user_alive( id ) ) {
ColorChat( id,GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return
}

if( ArmaPrimita[ id ] ) {
ColorChat( id, GREEN,"^4[Furien Weapons]^1 You've already chosen weapon in this round!" )
return
}

PopUpWeaponsMenu( id )
}

public CurrWeapon2 ( id ) {
switch(get_user_weapon(id))
{
case CSW_AK47:
{
if ( GoldenAK [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[0] );
set_pev ( id, pev_weaponmodel2, ArmeVIP[1] );
}
}

case CSW_M4A1:
{
if ( GoldenM4 [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[2] );
set_pev ( id, pev_weaponmodel2, ArmeVIP[3] );
}
}

case CSW_DEAGLE:
{
if (GoldenDG [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[4] );
set_pev( id, pev_weaponmodel2, ArmeVIP[5] );
}
}

case CSW_M249:
{
if ( AreMG [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[6] );
set_pev ( id, pev_weaponmodel2, ArmeVIP[7] );
}
}
}
}

public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) {
switch(get_user_weapon(Attacker))
{
case CSW_AK47:
{
if( is_valid_player( Attacker) && GoldenAK[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}

case CSW_M4A1:
{
if( is_valid_player( Attacker ) && GoldenM4[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}

case CSW_DEAGLE:
{
if( is_valid_player( Attacker)&& GoldenDG[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}

case CSW_M249:
{
if( is_valid_player( Attacker) && AreMG[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}
}
}


Imi da eroare la compilare :

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for www.Freakz.ro / amx.freakz.ro

include_183/ham_const.inc(1859) : warning 200: symbol "Ham_DOD_Weapon_PlayerIsWaterSni" is truncated to 31 characters
include_183/ham_const.inc(2628) : warning 200: symbol "Ham_ESF_Weapon_HolsterWhenMelee" is truncated to 31 characters
include_183/ham_const.inc(2697) : warning 200: symbol "Ham_NS_EffectivePlayerClassChan" is truncated to 31 characters
include_183/ham_const.inc(2802) : warning 200: symbol "Ham_NS_Weapon_GetWeaponPrimeTim" is truncated to 31 characters
include_183/ham_const.inc(2826) : warning 200: symbol "Ham_NS_Weapon_GetIsWeaponPrimin" is truncated to 31 characters
include_183/ham_const.inc(3271) : warning 200: symbol "Ham_SC_CheckAndApplyGenericAtta" is truncated to 31 characters
include_183/ham_const.inc(3320) : warning 200: symbol "Ham_SC_Player_MenuInputPerforme" is truncated to 31 characters
include_183/ham_const.inc(3416) : warning 200: symbol "Ham_SC_Player_TimeToStartNextVo" is truncated to 31 characters
include_183/ham_const.inc(3448) : warning 200: symbol "Ham_SC_Player_DisableCollisionW" is truncated to 31 characters
include_183/ham_const.inc(3456) : warning 200: symbol "Ham_SC_Player_EnableCollisionWi" is truncated to 31 characters
include_183/ham_const.inc(3530) : warning 200: symbol "Ham_SC_Weapon_PrecacheCustomMod" is truncated to 31 characters
include_183/ham_const.inc(3631) : warning 200: symbol "Ham_TFC_Weapon_GetNextAttackDel" is truncated to 31 characters
include_183/ham_const.inc(3699) : warning 200: symbol "Ham_OPF_MySquadTalkMonsterPoint" is truncated to 31 characters
NewWeapons.sma(445) : error 017: undefined symbol "NORMAL"
NewWeapons.sma(445) : warning 215: expression has no effect
NewWeapons.sma(445) : error 001: expected token: ";", but found ")"
NewWeapons.sma(445) : error 029: invalid expression, assumed zero
NewWeapons.sma(445) : fatal error 107: too many error messages on one line

Compilation aborted.
4 Errors.
Done.

_________________
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CONNECT CS.PLAY4CS.RO


09 Nov 2018 14:32
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kmking wrote:
Adryyy wrote:
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <engine>
#include <ColorChat>

#define VIP_FLAG ADMIN_LEVEL_H

#define is_valid_player(%1) (1 <= %1 <= 32)

const m_flNextSecondaryAttack = 47

new const ArmeVIP[][]=
{
"models/NewWeapons/v_golden_ak47.mdl",
"models/NewWeapons/p_golden_ak47.mdl",

"models/NewWeapons/v_golden_m4a1.mdl",
"models/NewWeapons/p_golden_m4a1.mdl",

"models/NewWeapons/v_golden_deagle.mdl",
"models/NewWeapons/p_golden_deagle.mdl",

"models/NewWeapons/v_minigun.mdl",
"models/NewWeapons/p_minigun.mdl"
}


new bool: ArmaPrimita[ 33 ]

new bool: GoldenAK[ 33 ]
new bool: GoldenDG[ 33 ]
new bool: GoldenM4[ 33 ]

new bool: AreMG[ 33 ]



// Null ( do not modify )
#define NULL 0


// Max number of secondary weapons ( Pistols.. ). Do not modify.
#define MAX_SECONDARY 7

// These determine if these secondary weapons ( Pistols.. ) should be enabled or disabled.
// 1 = enabled
// 0 = disabled

#define ENABLE_USP 1
#define ENABLE_GLOCK 1
#define ENABLE_DEAGLE 1
#define ENABLE_P228 1
#define ENABLE_ELITE 1
#define ENABLE_FIVESEVEN 1




// Max number of primary weapons ( Guns.. ). Do not modify.
#define MAX_PRIMARY 19

// These determine if these primary weapons ( Guns.. ) should be enabled or disabled.
// 1 = enabled
// 0 = disabled

#define ENABLE_M4A1 1
#define ENABLE_AK47 1
#define ENABLE_AUG 1
#define ENABLE_SG552 1
#define ENABLE_GALIL 1
#define ENABLE_FAMAS 1
#define ENABLE_SCOUT 1
#define ENABLE_AWP 0
#define ENABLE_SG550 1
#define ENABLE_M249 0
#define ENABLE_G3SG1 1
#define ENABLE_UMP45 1
#define ENABLE_MP5NAVY 1
#define ENABLE_M3 1
#define ENABLE_XM1014 1
#define ENABLE_TMP 1
#define ENABLE_MAC10 1
#define ENABLE_P90 1




/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsEnabled[ MAX_SECONDARY ] =
{
NULL,
ENABLE_USP,
ENABLE_GLOCK,
ENABLE_DEAGLE,
ENABLE_P228,
ENABLE_ELITE,
ENABLE_FIVESEVEN
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsName[ MAX_SECONDARY ][ ] =
{
"",
"USP",
"Glock",
"Deagle",
"P228",
"Elite",
"Five Seven"
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsItemName[ MAX_SECONDARY ][ ] =
{
"",
"weapon_usp",
"weapon_glock18",
"weapon_deagle",
"weapon_p228",
"weapon_elite",
"weapon_fiveseven"
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsItemNum[ MAX_SECONDARY ] =
{
NULL,
CSW_USP,
CSW_GLOCK18,
CSW_DEAGLE,
CSW_P228,
CSW_ELITE,
CSW_FIVESEVEN
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsMaxClip[ MAX_SECONDARY ] =
{
NULL,
12,
20,
7,
13,
30,
20
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsMaxAmmo[ MAX_SECONDARY ] =
{
NULL,
100,
120,
35,
52,
120,
100
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsEnabled[ MAX_PRIMARY ] =
{
NULL,
ENABLE_M4A1,
ENABLE_AK47,
ENABLE_AUG,
ENABLE_SG552,
ENABLE_GALIL,
ENABLE_FAMAS,
ENABLE_SCOUT,
ENABLE_AWP,
ENABLE_SG550,
ENABLE_M249,
ENABLE_G3SG1,
ENABLE_UMP45,
ENABLE_MP5NAVY,
ENABLE_M3,
ENABLE_XM1014,
ENABLE_TMP,
ENABLE_MAC10,
ENABLE_P90
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsName[ MAX_PRIMARY ][ ] =
{
"",
"M4A1",
"AK47",
"AUG",
"SG552",
"Galil",
"Famas",
"Scout",
"AWP",
"SG550",
"M249",
"G3SG1",
"UMP 45",
"MP5 Navy",
"M3",
"XM1014",
"TMP",
"Mac 10",
"P90"
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsItemName[ MAX_PRIMARY ][ ] =
{
"",
"weapon_m4a1",
"weapon_ak47",
"weapon_aug",
"weapon_sg552",
"weapon_galil",
"weapon_famas",
"weapon_scout",
"weapon_awp",
"weapon_sg550",
"weapon_m249",
"weapon_g3sg1",
"weapon_ump45",
"weapon_mp5navy",
"weapon_m3",
"weapon_xm1014",
"weapon_tmp",
"weapon_mac10",
"weapon_p90"
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsItemNum[ MAX_PRIMARY ] =
{
NULL,
CSW_M4A1,
CSW_AK47,
CSW_AUG,
CSW_SG552,
CSW_GALIL,
CSW_FAMAS,
CSW_SCOUT,
CSW_AWP,
CSW_SG550,
CSW_M249,
CSW_G3SG1,
CSW_UMP45,
CSW_MP5NAVY,
CSW_M3,
CSW_XM1014,
CSW_TMP,
CSW_MAC10,
CSW_P90
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsMaxClip[ MAX_PRIMARY ] =
{
NULL,
30,
30,
30,
30,
35,
25,
10,
10,
30,
100,
20,
25,
30,
8,
7,
30,
30,
50
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsMaxAmmo[ MAX_PRIMARY ] =
{
NULL,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
};

/*======================================= - | Askhanar | - =======================================*/

new gUserLastSecondaryWeapons[ 33 ];
new gUserLastPrimaryWeapons[ 33 ];

/*======================================= - | Askhanar | - =======================================*/


public plugin_init( ) {
register_event( "CurWeapon", "CurrWeapon2", "be", "1=1" )

RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true )
RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" )

register_clcmd( "say /weapons", "ClcmdWeaponsMenus" )
register_clcmd( "say_team /weapons", "ClcmdWeaponsMenus" )
}

public plugin_precache( ) for(new i=0;i<sizeof ArmeVIP;i++) precache_model(ArmeVIP[i])

public client_putinserver( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 0;

gUserLastSecondaryWeapons[ id ] = 0;
gUserLastPrimaryWeapons[ id ] = 0;

return 0;
}

/*======================================= - | Askhanar | - =======================================*/

public client_disconnect( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 0;

gUserLastSecondaryWeapons[ id ] = 0;
gUserLastPrimaryWeapons[ id ] = 0;

return 0;
}

public fwPlayerSpawn( id ) {
GoldenAK[ id ] = false
GoldenM4[ id ] = false
GoldenDG[ id ] = false

AreMG[ id ] = false

ArmaPrimita[ id ] = false

if( is_user_alive( id )&&get_user_team(id)==2)
{
PopUpWeaponsMenu( id )
}
}

public PopUpWeaponsMenu( id ) {
new FurienWeaponsMenu = menu_create( "\rAnti-Furien \dWeapons", "FurienWeaponsHandler" )

menu_additem( FurienWeaponsMenu, "Hunter \rGun", "1", 0 )
menu_additem( FurienWeaponsMenu, "V.I.P's \rGun", "2", 0 )

menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL )
menu_display( id, FurienWeaponsMenu, 0 )
}

public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) {

if( item == MENU_EXIT ) {
menu_destroy( FurienWeaponsMenu )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
ArmeNormale( id )
}
case 1 : {
if( (get_user_flags( id ) & VIP_FLAG) ) ArmeVIP2( id )
else ColorChat( id, GREEN, "^4[Furien Weapons]^1 This weapons are only for ^3 V.I.P^1. Add^3 stelyistu_95@yahoo.com" )
}
}

return PLUGIN_HANDLED
}
public ArmeNormale( id ) {
new menu = menu_create( "\rAnti-Furien:\d Alegere", "WeaponsMenuHandler" );

menu_additem( menu, "Set Nou", "1", 0 );
menu_additem( menu, "Set Vechi", "2", 0 );

menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, 0 );
}

public WeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;

menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );

new key = str_to_num( data );

switch( key )
{
case 1:
{
if( IsUserAntiFurien( id ) )
{
ShowSecondaryWeaponsMenu( id, 0 );
ArmaPrimita[id]=true
}
return 1;
}

case 2:
{
if( IsUserAntiFurien( id ) )
{
if( gUserLastPrimaryWeapons[ id ] <= 0 || gUserLastSecondaryWeapons[ id ] <= 0 )
{
ArmeNormale( id );
ColorChat( id, NORMAL, "^x04[Furien Ultimate]^x03 Prima data trebuie sa iti alegi armele !" );
return 1;
}

GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsItemNum[ gUserLastSecondaryWeapons[ id ] ],
gSecondaryWeaponsMaxClip[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsMaxAmmo[ gUserLastSecondaryWeapons[ id ] ] );

GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsItemNum[ gUserLastPrimaryWeapons[ id ] ],
gPrimaryWeaponsMaxClip[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsMaxAmmo[ gUserLastPrimaryWeapons[ id ] ] );


ArmaPrimita[id]=true
return 1;
}
}
}

return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public ShowSecondaryWeaponsMenu( id, page )
{
new menu = menu_create( "\rAnti-Furien:\d Pistoale", "SecondaryWeaponsMenuHandler" );
new callback = menu_makecallback( "CallbackSecondaryWeapons" );

for( new i = 1; i < MAX_SECONDARY; i++ )
{
new szMenuKey[ 32 ];
num_to_str( i, szMenuKey, sizeof ( szMenuKey ) );

menu_additem( menu, gSecondaryWeaponsName[ i ], szMenuKey, _, callback );
}

menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, page );
}

/*======================================= - | Askhanar | - =======================================*/

public SecondaryWeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;

menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );

new key = str_to_num( data );

if( IsUserAntiFurien( id ) )
{
GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ key ], gSecondaryWeaponsItemNum[ key ],
gSecondaryWeaponsMaxClip[ key ], gSecondaryWeaponsMaxAmmo[ key ] );
gUserLastSecondaryWeapons[ id ] = key;
ShowPrimaryWeaponsMenu( id, 0 );
}

return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public CallbackSecondaryWeapons( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );

if( !gSecondaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED;

return ITEM_ENABLED;
}

/*======================================= - | Askhanar | - =======================================*/

public ShowPrimaryWeaponsMenu( id, page )
{
new menu = menu_create( "\rAnti-Furien:\d Arme", "PrimaryWeaponsMenuHandler" );
new callback = menu_makecallback( "CallbackPrimaryWeapons" );

for( new i = 1; i < MAX_PRIMARY; i++ )
{
new szMenuKey[ 32 ];
num_to_str( i, szMenuKey, sizeof ( szMenuKey ) );

menu_additem( menu, gPrimaryWeaponsName[ i ], szMenuKey, _, callback );
}

menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, page );

}

/*======================================= - | Askhanar | - =======================================*/

public PrimaryWeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;

menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );

new key = str_to_num( data );

if( IsUserAntiFurien( id ) )
{
GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ key ], gPrimaryWeaponsItemNum[ key ],
gPrimaryWeaponsMaxClip[ key ], gPrimaryWeaponsMaxAmmo[ key ] );

gUserLastPrimaryWeapons[ id ] = key;

}

return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public CallbackPrimaryWeapons( id, menu, item )
{
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);

if( !gPrimaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED;

return ITEM_ENABLED;
}

/*======================================= - | Askhanar | - =======================================*/

public GiveWeaponAndSetClipAndAmmo( id, const WeaponName[ ], const WeaponId, const WeaponMaxClip, const WeaponMaxAmmo )
{
if( !is_user_alive( id ) ) return 1;

give_item( id, WeaponName );
new WeapId = find_ent_by_owner( -1, WeaponName, id );

if( WeapId )
{
cs_set_weapon_ammo( WeapId, WeaponMaxClip );
}

if( WeaponId != 0 )
cs_set_user_bpammo( id, WeaponId, WeaponMaxAmmo );

return 0;
}

/*======================================= - | Askhanar | - =======================================*/

stock bool:IsUserAntiFurien( id )
{
if( get_user_team( id ) == 2 )
return true;

return false;
}

/*======================================= - | Askhanar | - =======================================*/

stock bool:UserHasNoWeapon( id )
{
new bool:WeaponFound = false;

for( new i = 1; i < MAX_PRIMARY ; i++ )
{
if( user_has_weapon( id, gPrimaryWeaponsItemNum[ i ] ) )
{
WeaponFound = true;
break;
}
}

for( new i = 1; i < MAX_SECONDARY; i++ )
{
if( user_has_weapon( id, gSecondaryWeaponsItemNum[ i ] ) )
{
WeaponFound = true;
break;
}
}

return WeaponFound ? false : true;
}

/*======================================= - | Askhanar | - =======================================*/

public ArmeVIP2( id ) {
new MeniuArmeVIP = menu_create( "\wVIP\d Guns*", "ArmeVIPHandler" )

menu_additem( MeniuArmeVIP, "\yGolden\r AK47", "1" );
menu_additem( MeniuArmeVIP, "\yGolden\r M4A1", "2" );
menu_additem( MeniuArmeVIP, "\yGolden\r DEAGLE", "3" )
menu_additem( MeniuArmeVIP, "\wSPECIAL\r MINIGUN", "4" )

menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeVIP, 0 )
}

public ArmeVIPHandler( id, MeniuArmeVIP, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return PLUGIN_HANDLED
}

if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
give_item( id, "weapon_ak47" )
cs_set_user_bpammo( id, CSW_AK47, 90 )
set_pev( id, pev_viewmodel2, ArmeVIP[0] )
set_pev( id, pev_weaponmodel2, ArmeVIP[1] )
GoldenAK[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 1 : {
give_item( id, "weapon_m4a1" )
cs_set_user_bpammo( id, CSW_M4A1, 90 )
set_pev( id, pev_viewmodel2, ArmeVIP[2] )
set_pev( id, pev_weaponmodel2, ArmeVIP[3] )
GoldenM4[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 2:
{
give_item( id, "weapon_deagle" )
cs_set_user_bpammo( id, CSW_DEAGLE, 35 )
set_pev( id, pev_viewmodel2, ArmeVIP[4] )
set_pev( id, pev_weaponmodel2, ArmeVIP[5] )
GoldenDG[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 3:
{
give_item( id, "weapon_m249" )
cs_set_user_bpammo( id, CSW_M249, 250 )
set_pev( id, pev_viewmodel2, ArmeVIP[6] )
set_pev( id, pev_weaponmodel2, ArmeVIP[7] )
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreMG[ id ] = true
}
}
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

public ClcmdWeaponsMenus( id ) {
if( !is_user_alive( id ) ) {
ColorChat( id,GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return
}

if( ArmaPrimita[ id ] ) {
ColorChat( id, GREEN,"^4[Furien Weapons]^1 You've already chosen weapon in this round!" )
return
}

PopUpWeaponsMenu( id )
}

public CurrWeapon2 ( id ) {
switch(get_user_weapon(id))
{
case CSW_AK47:
{
if ( GoldenAK [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[0] );
set_pev ( id, pev_weaponmodel2, ArmeVIP[1] );
}
}

case CSW_M4A1:
{
if ( GoldenM4 [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[2] );
set_pev ( id, pev_weaponmodel2, ArmeVIP[3] );
}
}

case CSW_DEAGLE:
{
if (GoldenDG [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[4] );
set_pev( id, pev_weaponmodel2, ArmeVIP[5] );
}
}

case CSW_M249:
{
if ( AreMG [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[6] );
set_pev ( id, pev_weaponmodel2, ArmeVIP[7] );
}
}
}
}

public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) {
switch(get_user_weapon(Attacker))
{
case CSW_AK47:
{
if( is_valid_player( Attacker) && GoldenAK[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}

case CSW_M4A1:
{
if( is_valid_player( Attacker ) && GoldenM4[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}

case CSW_DEAGLE:
{
if( is_valid_player( Attacker)&& GoldenDG[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}

case CSW_M249:
{
if( is_valid_player( Attacker) && AreMG[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}
}
}


Imi da eroare la compilare :

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for http://www.Freakz.ro / amx.freakz.ro

include_183/ham_const.inc(1859) : warning 200: symbol "Ham_DOD_Weapon_PlayerIsWaterSni" is truncated to 31 characters
include_183/ham_const.inc(2628) : warning 200: symbol "Ham_ESF_Weapon_HolsterWhenMelee" is truncated to 31 characters
include_183/ham_const.inc(2697) : warning 200: symbol "Ham_NS_EffectivePlayerClassChan" is truncated to 31 characters
include_183/ham_const.inc(2802) : warning 200: symbol "Ham_NS_Weapon_GetWeaponPrimeTim" is truncated to 31 characters
include_183/ham_const.inc(2826) : warning 200: symbol "Ham_NS_Weapon_GetIsWeaponPrimin" is truncated to 31 characters
include_183/ham_const.inc(3271) : warning 200: symbol "Ham_SC_CheckAndApplyGenericAtta" is truncated to 31 characters
include_183/ham_const.inc(3320) : warning 200: symbol "Ham_SC_Player_MenuInputPerforme" is truncated to 31 characters
include_183/ham_const.inc(3416) : warning 200: symbol "Ham_SC_Player_TimeToStartNextVo" is truncated to 31 characters
include_183/ham_const.inc(3448) : warning 200: symbol "Ham_SC_Player_DisableCollisionW" is truncated to 31 characters
include_183/ham_const.inc(3456) : warning 200: symbol "Ham_SC_Player_EnableCollisionWi" is truncated to 31 characters
include_183/ham_const.inc(3530) : warning 200: symbol "Ham_SC_Weapon_PrecacheCustomMod" is truncated to 31 characters
include_183/ham_const.inc(3631) : warning 200: symbol "Ham_TFC_Weapon_GetNextAttackDel" is truncated to 31 characters
include_183/ham_const.inc(3699) : warning 200: symbol "Ham_OPF_MySquadTalkMonsterPoint" is truncated to 31 characters
NewWeapons.sma(445) : error 017: undefined symbol "NORMAL"
NewWeapons.sma(445) : warning 215: expression has no effect
NewWeapons.sma(445) : error 001: expected token: ";", but found ")"
NewWeapons.sma(445) : error 029: invalid expression, assumed zero
NewWeapons.sma(445) : fatal error 107: too many error messages on one line

Compilation aborted.
4 Errors.
Done.


Compileaza-l cu AMXX 1.8.2 si o sa funcționeze.

_________________


09 Nov 2018 16:29
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Joined: 31 Oct 2018 23:47
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Gata am reusit .

Dar problema e ca daca iti dispare daca scri /weapons si vrei sa iei arme clasice nu te mai lasa

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09 Nov 2018 17:11
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Joined: 24 Aug 2011 12:24
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kmking wrote:
Gata am reusit .

Dar problema e ca daca iti dispare daca scri /weapons si vrei sa iei arme clasice nu te mai lasa

ă??????????????????????????????????????????????????????

_________________
Stick with the best & regards Adryyy .


x , daNzeT , Arion , Chaos , Exolent , aNNakin , PoSiTiOn Of PoWeR , ExoTiQ , -UnQ- UHD , ViciousVixen , Arkshine , Askhanar , KronoS eXtream , alkaline , CryWolf , Fuffy , tre3fla , Rap^ , Hades Ownage , xPaw .


09 Nov 2018 18:26
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