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#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fun> #include <cstrike> #include <hamsandwich> #include <engine> #include <ColorChat> #define VIP_FLAG ADMIN_LEVEL_H #define is_valid_player(%1) (1 <= %1 <= 32) const m_flNextSecondaryAttack = 47 new const ArmeVIP[][]= { "models/NewWeapons/v_golden_ak47.mdl", "models/NewWeapons/p_golden_ak47.mdl", "models/NewWeapons/v_golden_m4a1.mdl", "models/NewWeapons/p_golden_m4a1.mdl", "models/NewWeapons/v_golden_deagle.mdl", "models/NewWeapons/p_golden_deagle.mdl", "models/NewWeapons/v_minigun.mdl", "models/NewWeapons/p_minigun.mdl" } new bool: ArmaPrimita[ 33 ] new bool: GoldenAK[ 33 ] new bool: GoldenDG[ 33 ] new bool: GoldenM4[ 33 ] new bool: AreMG[ 33 ] // Null ( do not modify ) #define NULL 0 // Max number of secondary weapons ( Pistols.. ). Do not modify. #define MAX_SECONDARY 7 // These determine if these secondary weapons ( Pistols.. ) should be enabled or disabled. // 1 = enabled // 0 = disabled #define ENABLE_USP 1 #define ENABLE_GLOCK 1 #define ENABLE_DEAGLE 1 #define ENABLE_P228 1 #define ENABLE_ELITE 1 #define ENABLE_FIVESEVEN 1 // Max number of primary weapons ( Guns.. ). Do not modify. #define MAX_PRIMARY 19 // These determine if these primary weapons ( Guns.. ) should be enabled or disabled. // 1 = enabled // 0 = disabled #define ENABLE_M4A1 1 #define ENABLE_AK47 1 #define ENABLE_AUG 1 #define ENABLE_SG552 1 #define ENABLE_GALIL 1 #define ENABLE_FAMAS 1 #define ENABLE_SCOUT 1 #define ENABLE_AWP 0 #define ENABLE_SG550 1 #define ENABLE_M249 0 #define ENABLE_G3SG1 1 #define ENABLE_UMP45 1 #define ENABLE_MP5NAVY 1 #define ENABLE_M3 1 #define ENABLE_XM1014 1 #define ENABLE_TMP 1 #define ENABLE_MAC10 1 #define ENABLE_P90 1 /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsEnabled[ MAX_SECONDARY ] = { NULL, ENABLE_USP, ENABLE_GLOCK, ENABLE_DEAGLE, ENABLE_P228, ENABLE_ELITE, ENABLE_FIVESEVEN }; /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsName[ MAX_SECONDARY ][ ] = { "", "USP", "Glock", "Deagle", "P228", "Elite", "Five Seven" }; /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsItemName[ MAX_SECONDARY ][ ] = { "", "weapon_usp", "weapon_glock18", "weapon_deagle", "weapon_p228", "weapon_elite", "weapon_fiveseven" }; /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsItemNum[ MAX_SECONDARY ] = { NULL, CSW_USP, CSW_GLOCK18, CSW_DEAGLE, CSW_P228, CSW_ELITE, CSW_FIVESEVEN }; /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsMaxClip[ MAX_SECONDARY ] = { NULL, 12, 20, 7, 13, 30, 20 }; /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsMaxAmmo[ MAX_SECONDARY ] = { NULL, 100, 120, 35, 52, 120, 100 }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsEnabled[ MAX_PRIMARY ] = { NULL, ENABLE_M4A1, ENABLE_AK47, ENABLE_AUG, ENABLE_SG552, ENABLE_GALIL, ENABLE_FAMAS, ENABLE_SCOUT, ENABLE_AWP, ENABLE_SG550, ENABLE_M249, ENABLE_G3SG1, ENABLE_UMP45, ENABLE_MP5NAVY, ENABLE_M3, ENABLE_XM1014, ENABLE_TMP, ENABLE_MAC10, ENABLE_P90 }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsName[ MAX_PRIMARY ][ ] = { "", "M4A1", "AK47", "AUG", "SG552", "Galil", "Famas", "Scout", "AWP", "SG550", "M249", "G3SG1", "UMP 45", "MP5 Navy", "M3", "XM1014", "TMP", "Mac 10", "P90" }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsItemName[ MAX_PRIMARY ][ ] = { "", "weapon_m4a1", "weapon_ak47", "weapon_aug", "weapon_sg552", "weapon_galil", "weapon_famas", "weapon_scout", "weapon_awp", "weapon_sg550", "weapon_m249", "weapon_g3sg1", "weapon_ump45", "weapon_mp5navy", "weapon_m3", "weapon_xm1014", "weapon_tmp", "weapon_mac10", "weapon_p90" }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsItemNum[ MAX_PRIMARY ] = { NULL, CSW_M4A1, CSW_AK47, CSW_AUG, CSW_SG552, CSW_GALIL, CSW_FAMAS, CSW_SCOUT, CSW_AWP, CSW_SG550, CSW_M249, CSW_G3SG1, CSW_UMP45, CSW_MP5NAVY, CSW_M3, CSW_XM1014, CSW_TMP, CSW_MAC10, CSW_P90 }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsMaxClip[ MAX_PRIMARY ] = { NULL, 30, 30, 30, 30, 35, 25, 10, 10, 30, 100, 20, 25, 30, 8, 7, 30, 30, 50 }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsMaxAmmo[ MAX_PRIMARY ] = { NULL, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, }; /*======================================= - | Askhanar | - =======================================*/ new gUserLastSecondaryWeapons[ 33 ]; new gUserLastPrimaryWeapons[ 33 ]; /*======================================= - | Askhanar | - =======================================*/ public plugin_init( ) { register_event( "CurWeapon", "CurrWeapon2", "be", "1=1" ) RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true ) RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" ) register_clcmd( "say /weapons", "ClcmdWeaponsMenus" ) register_clcmd( "say_team /weapons", "ClcmdWeaponsMenus" ) } public plugin_precache( ) for(new i=0;i<sizeof ArmeVIP;i++) precache_model(ArmeVIP) public client_putinserver( id ) { if( is_user_bot( id ) || is_user_hltv( id ) ) return 0; gUserLastSecondaryWeapons[ id ] = 0; gUserLastPrimaryWeapons[ id ] = 0; return 0; } /*======================================= - | Askhanar | - =======================================*/ public client_disconnect( id ) { if( is_user_bot( id ) || is_user_hltv( id ) ) return 0; gUserLastSecondaryWeapons[ id ] = 0; gUserLastPrimaryWeapons[ id ] = 0; return 0; } public fwPlayerSpawn( id ) { GoldenAK[ id ] = false GoldenM4[ id ] = false GoldenDG[ id ] = false AreMG[ id ] = false ArmaPrimita[ id ] = false if( is_user_alive( id )&&get_user_team(id)==2) { PopUpWeaponsMenu( id ) } } public PopUpWeaponsMenu( id ) { new FurienWeaponsMenu = menu_create( "\rAnti-Furien \dWeapons", "FurienWeaponsHandler" ) menu_additem( FurienWeaponsMenu, "Hunter \rGun", "1", 0 ) menu_additem( FurienWeaponsMenu, "V.I.P's \rGun", "2", 0 ) menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL ) menu_display( id, FurienWeaponsMenu, 0 ) } public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) { if( item == MENU_EXIT ) { menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } switch( item ) { case 0 : { ArmeNormale( id ) } case 1 : { if( (get_user_flags( id ) & VIP_FLAG) ) ArmeVIP2( id ) else ColorChat( id, GREEN, "^4[Furien Weapons]^1 This weapons are only for ^3 V.I.P^1. Add^3 [email protected]" ) } } return PLUGIN_HANDLED } public ArmeNormale( id ) { new menu = menu_create( "\rAnti-Furien:\d Alegere", "WeaponsMenuHandler" ); menu_additem( menu, "Set Nou", "1", 0 ); menu_additem( menu, "Set Vechi", "2", 0 ); menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER ); menu_display( id, menu, 0 ); } public WeaponsMenuHandler( id, menu, item ) { new data[ 6 ], iName[ 64 ]; new iaccess, callback; menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback ); menu_destroy( menu ); new key = str_to_num( data ); switch( key ) { case 1: { if( IsUserAntiFurien( id ) ) { ShowSecondaryWeaponsMenu( id, 0 ); ArmaPrimita[id]=true } return 1; } case 2: { if( IsUserAntiFurien( id ) ) { if( gUserLastPrimaryWeapons[ id ] <= 0 || gUserLastSecondaryWeapons[ id ] <= 0 ) { ArmeNormale( id ); ColorChat( id, NORMAL, "^x04[Furien Ultimate]^x03 Prima data trebuie sa iti alegi armele !" ); return 1; } GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsItemNum[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsMaxClip[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsMaxAmmo[ gUserLastSecondaryWeapons[ id ] ] ); GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsItemNum[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsMaxClip[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsMaxAmmo[ gUserLastPrimaryWeapons[ id ] ] ); ArmaPrimita[id]=true return 1; } } } return 1; } /*======================================= - | Askhanar | - =======================================*/ public ShowSecondaryWeaponsMenu( id, page ) { new menu = menu_create( "\rAnti-Furien:\d Pistoale", "SecondaryWeaponsMenuHandler" ); new callback = menu_makecallback( "CallbackSecondaryWeapons" ); for( new i = 1; i < MAX_SECONDARY; i++ ) { new szMenuKey[ 32 ]; num_to_str( i, szMenuKey, sizeof ( szMenuKey ) ); menu_additem( menu, gSecondaryWeaponsName[ i ], szMenuKey, _, callback ); } menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER ); menu_display( id, menu, page ); } /*======================================= - | Askhanar | - =======================================*/ public SecondaryWeaponsMenuHandler( id, menu, item ) { new data[ 6 ], iName[ 64 ]; new iaccess, callback; menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback ); menu_destroy( menu ); new key = str_to_num( data ); if( IsUserAntiFurien( id ) ) { GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ key ], gSecondaryWeaponsItemNum[ key ], gSecondaryWeaponsMaxClip[ key ], gSecondaryWeaponsMaxAmmo[ key ] ); gUserLastSecondaryWeapons[ id ] = key; ShowPrimaryWeaponsMenu( id, 0 ); } return 1; } /*======================================= - | Askhanar | - =======================================*/ public CallbackSecondaryWeapons( id, menu, item ) { static _access, info[ 4 ], callback; menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback ); if( !gSecondaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED; return ITEM_ENABLED; } /*======================================= - | Askhanar | - =======================================*/ public ShowPrimaryWeaponsMenu( id, page ) { new menu = menu_create( "\rAnti-Furien:\d Arme", "PrimaryWeaponsMenuHandler" ); new callback = menu_makecallback( "CallbackPrimaryWeapons" ); for( new i = 1; i < MAX_PRIMARY; i++ ) { new szMenuKey[ 32 ]; num_to_str( i, szMenuKey, sizeof ( szMenuKey ) ); menu_additem( menu, gPrimaryWeaponsName[ i ], szMenuKey, _, callback ); } menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER ); menu_display( id, menu, page ); } /*======================================= - | Askhanar | - =======================================*/ public PrimaryWeaponsMenuHandler( id, menu, item ) { new data[ 6 ], iName[ 64 ]; new iaccess, callback; menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback ); menu_destroy( menu ); new key = str_to_num( data ); if( IsUserAntiFurien( id ) ) { GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ key ], gPrimaryWeaponsItemNum[ key ], gPrimaryWeaponsMaxClip[ key ], gPrimaryWeaponsMaxAmmo[ key ] ); gUserLastPrimaryWeapons[ id ] = key; } return 1; } /*======================================= - | Askhanar | - =======================================*/ public CallbackPrimaryWeapons( id, menu, item ) { static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); if( !gPrimaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED; return ITEM_ENABLED; } /*======================================= - | Askhanar | - =======================================*/ public GiveWeaponAndSetClipAndAmmo( id, const WeaponName[ ], const WeaponId, const WeaponMaxClip, const WeaponMaxAmmo ) { if( !is_user_alive( id ) ) return 1; give_item( id, WeaponName ); new WeapId = find_ent_by_owner( -1, WeaponName, id ); if( WeapId ) { cs_set_weapon_ammo( WeapId, WeaponMaxClip ); } if( WeaponId != 0 ) cs_set_user_bpammo( id, WeaponId, WeaponMaxAmmo ); return 0; } /*======================================= - | Askhanar | - =======================================*/ stock bool:IsUserAntiFurien( id ) { if( get_user_team( id ) == 2 ) return true; return false; } /*======================================= - | Askhanar | - =======================================*/ stock bool:UserHasNoWeapon( id ) { new bool:WeaponFound = false; for( new i = 1; i < MAX_PRIMARY ; i++ ) { if( user_has_weapon( id, gPrimaryWeaponsItemNum[ i ] ) ) { WeaponFound = true; break; } } for( new i = 1; i < MAX_SECONDARY; i++ ) { if( user_has_weapon( id, gSecondaryWeaponsItemNum[ i ] ) ) { WeaponFound = true; break; } } return WeaponFound ? false : true; } /*======================================= - | Askhanar | - =======================================*/ public ArmeVIP2( id ) { new MeniuArmeVIP = menu_create( "\wVIP\d Guns*", "ArmeVIPHandler" ) menu_additem( MeniuArmeVIP, "\yGolden\r AK47", "1" ); menu_additem( MeniuArmeVIP, "\yGolden\r M4A1", "2" ); menu_additem( MeniuArmeVIP, "\yGolden\r DEAGLE", "3" ) menu_additem( MeniuArmeVIP, "\wSPECIAL\r MINIGUN", "4" ) menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeVIP, 0 ) } public ArmeVIPHandler( id, MeniuArmeVIP, item ) { if( !is_user_alive( id ) ) { ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) set_pev( id, pev_viewmodel2, ArmeVIP[0] ) set_pev( id, pev_weaponmodel2, ArmeVIP[1] ) GoldenAK[ id ] = true CurrWeapon2 ( id ); ArmaPrimita[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) set_pev( id, pev_viewmodel2, ArmeVIP[2] ) set_pev( id, pev_weaponmodel2, ArmeVIP[3] ) GoldenM4[ id ] = true CurrWeapon2 ( id ); ArmaPrimita[ id ] = true } case 2: { give_item( id, "weapon_deagle" ) cs_set_user_bpammo( id, CSW_DEAGLE, 35 ) set_pev( id, pev_viewmodel2, ArmeVIP[4] ) set_pev( id, pev_weaponmodel2, ArmeVIP[5] ) GoldenDG[ id ] = true CurrWeapon2 ( id ); ArmaPrimita[ id ] = true } case 3: { give_item( id, "weapon_m249" ) cs_set_user_bpammo( id, CSW_M249, 250 ) set_pev( id, pev_viewmodel2, ArmeVIP[6] ) set_pev( id, pev_weaponmodel2, ArmeVIP[7] ) CurrWeapon2 ( id ); ArmaPrimita[ id ] = true AreMG[ id ] = true } } menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } public ClcmdWeaponsMenus( id ) { if( !is_user_alive( id ) ) { ColorChat( id,GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" ) return } if( ArmaPrimita[ id ] ) { ColorChat( id, GREEN,"^4[Furien Weapons]^1 You've already chosen weapon in this round!" ) return } PopUpWeaponsMenu( id ) } public CurrWeapon2 ( id ) { switch(get_user_weapon(id)) { case CSW_AK47: { if ( GoldenAK [ id ] ) { set_pev ( id, pev_viewmodel2, ArmeVIP[0] ); set_pev ( id, pev_weaponmodel2, ArmeVIP[1] ); } } case CSW_M4A1: { if ( GoldenM4 [ id ] ) { set_pev ( id, pev_viewmodel2, ArmeVIP[2] ); set_pev ( id, pev_weaponmodel2, ArmeVIP[3] ); } } case CSW_DEAGLE: { if (GoldenDG [ id ] ) { set_pev ( id, pev_viewmodel2, ArmeVIP[4] ); set_pev( id, pev_weaponmodel2, ArmeVIP[5] ); } } case CSW_M249: { if ( AreMG [ id ] ) { set_pev ( id, pev_viewmodel2, ArmeVIP[6] ); set_pev ( id, pev_weaponmodel2, ArmeVIP[7] ); } } } } public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) { switch(get_user_weapon(Attacker)) { case CSW_AK47: { if( is_valid_player( Attacker) && GoldenAK[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 ) } case CSW_M4A1: { if( is_valid_player( Attacker ) && GoldenM4[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 ) } case CSW_DEAGLE: { if( is_valid_player( Attacker)&& GoldenDG[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 ) } case CSW_M249: { if( is_valid_player( Attacker) && AreMG[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 ) } } }
Imi da eroare la compilare :
AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team
Modified for www.Freakz.ro / amx.freakz.ro
include_183/ham_const.inc(1859) : warning 200: symbol "Ham_DOD_Weapon_PlayerIsWaterSni" is truncated to 31 characters
include_183/ham_const.inc(2628) : warning 200: symbol "Ham_ESF_Weapon_HolsterWhenMelee" is truncated to 31 characters
include_183/ham_const.inc(2697) : warning 200: symbol "Ham_NS_EffectivePlayerClassChan" is truncated to 31 characters
include_183/ham_const.inc(2802) : warning 200: symbol "Ham_NS_Weapon_GetWeaponPrimeTim" is truncated to 31 characters
include_183/ham_const.inc(2826) : warning 200: symbol "Ham_NS_Weapon_GetIsWeaponPrimin" is truncated to 31 characters
include_183/ham_const.inc(3271) : warning 200: symbol "Ham_SC_CheckAndApplyGenericAtta" is truncated to 31 characters
include_183/ham_const.inc(3320) : warning 200: symbol "Ham_SC_Player_MenuInputPerforme" is truncated to 31 characters
include_183/ham_const.inc(3416) : warning 200: symbol "Ham_SC_Player_TimeToStartNextVo" is truncated to 31 characters
include_183/ham_const.inc(3448) : warning 200: symbol "Ham_SC_Player_DisableCollisionW" is truncated to 31 characters
include_183/ham_const.inc(3456) : warning 200: symbol "Ham_SC_Player_EnableCollisionWi" is truncated to 31 characters
include_183/ham_const.inc(3530) : warning 200: symbol "Ham_SC_Weapon_PrecacheCustomMod" is truncated to 31 characters
include_183/ham_const.inc(3631) : warning 200: symbol "Ham_TFC_Weapon_GetNextAttackDel" is truncated to 31 characters
include_183/ham_const.inc(3699) : warning 200: symbol "Ham_OPF_MySquadTalkMonsterPoint" is truncated to 31 characters
NewWeapons.sma(445) : error 017: undefined symbol "NORMAL"
NewWeapons.sma(445) : warning 215: expression has no effect
NewWeapons.sma(445) : error 001: expected token: ";", but found ")"
NewWeapons.sma(445) : error 029: invalid expression, assumed zero
NewWeapons.sma(445) : fatal error 107: too many error messages on one line
Compilation aborted.
4 Errors.
Done.