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Daca doriti sa vi se modifice un plugin, va rugam postati aici .



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 PLUGIN VIP MENU 
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Am nevoie de un plugin VIP MENU dar el sa contina arme mai sofisticate ....
Adica nu armele classice , cum ar fi la modul furien dar sa aiba acces si tero la arme
Ajutatima va rog ma chinui de mult timp sa dau de el ....

MULTUMESC !


1: Arme Playeri
2: Arme VIP

SI IN ARME VIP SA GASESC nu stiu BAZOOKA SAU BARLOG SAU nu stiu ARME DE GENU

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31 Oct 2018 23:51
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up !

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02 Nov 2018 06:53
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up.... chair nu stie nimeni ?

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03 Nov 2018 22:24
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Te rog frumos sa te opresti prin a lasa reply cu up in fiecare zi.
Asteapta pana ce ti se va da un raspuns. ( in caz ca stie cineva )


04 Nov 2018 00:33
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de știu sunt persoane care știu, depinde cine vrea să-l ajute
tu ceri niște arme extra, crezi că va sta cineva să caute pe net armele care le vrei tu? faci o arhivă cu armele extra care le vrei pentru vip, și poate poate

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Stick with the best & regards Adryyy .


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05 Nov 2018 12:42
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Adryyy wrote:
de știu sunt persoane care știu, depinde cine vrea să-l ajute
tu ceri niște arme extra, crezi că va sta cineva să caute pe net armele care le vrei tu? faci o arhivă cu armele extra care le vrei pentru vip, și poate poate


Armele le pun singur , doar sa mi se faca pluginul si sa mi se spuna unde trebe sa modific pentru a pune armele ...

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05 Nov 2018 20:57
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păi înseamnă că poți face tu prin native...

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05 Nov 2018 21:11
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Search...
- pluginuri-extream/plugin-furien-guns-v1-0-t226973.html
Search X2
- amxmodx/furien-weapons-cso-models-t232668.html

Puteam sa ți-l fac dar sunt cu munca .
Încearcă SI vezi care merg.

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06 Nov 2018 09:50
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dragonCSX wrote:
Search...
- pluginuri-extream/plugin-furien-guns-v1-0-t226973.html
Search X2
- amxmodx/furien-weapons-cso-models-t232668.html

Puteam sa ți-l fac dar sunt cu munca .
Încearcă SI vezi care merg.



Salut am incercat alemandoua variante ...
Dar nici una nu da arme la tero , si baga prea mult dmg , adica din 2 gloante moare ...
Poti sa ma ajuti tu te rog ?

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08 Nov 2018 07:58
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| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <ColorChat>

#define PLUGIN "Weapons Menu"
#define VERSION "1.0"
#define AUTHOR "CaTa"

#define VIP_FLAG ADMIN_LEVEL_H

#define is_valid_player(%1) (1 <= %1 <= 32)

const m_flNextSecondaryAttack = 47

new const vAreThomson[ 64 ] = "models/NewWeapons/v_hk416.mdl"
new const pAreThomson[ 64 ] = "models/NewWeapons/p_hk416.mdl"

new const vAreAug[ 64 ] = "models/NewWeapons/v_tar21.mdl"
new const pAreAug[ 64 ] = "models/NewWeapons/p_tar21.mdl"

new const vAreXm [ 64 ] = "models/NewWeapons/v_balrog11_2.mdl";
new const pAreXm [ 64 ] = "models/NewWeapons/p_balrog11.mdl";

new const vAreMp5 [ 64 ] = "models/NewWeapons/v_dualmp5.mdl";
new const pAreMp5 [ 64 ] = "models/NewWeapons/p_dualmp5.mdl";

new const vAreM3 [ 64 ] = "models/NewWeapons/v_sfgun.mdl";
new const pAreM3 [ 64 ] = "models/NewWeapons/p_sfgun.mdl";

new const vAreM249 [ 64 ] = "models/VipFurien/v_m134.mdl";
new const pAreM249 [ 64 ] = "models/VipFurien/p_m134.mdl";

new const vAreNavy [ 64 ] = "models/VipFurien/v_k1ases.mdl";
new const pAreNavy [ 64 ] = "models/VipFurien/p_k1ases.mdl";

new const vAreInfi [ 64 ] = "models/NewWeapons/v_infinity.mdl";
new const pAreInfi [ 64 ] = "models/NewWeapons/p_infinity.mdl";

new const vAreF2 [ 64 ] = "models/VipFurien/v_f2000.mdl";
new const pAreF2 [ 64 ] = "models/VipFurien/p_f2000.mdl";

new const vAreGM249 [ 64 ] = "models/VipFurien/v_goldenm2.mdl";
new const pAreGM249 [ 64 ] = "models/VipFurien/p_goldenm2.mdl";


new bool: ArmaPrimita[ 33 ]
new bool: AreThomson[ 33 ]
new bool: AreAug[ 33 ]
new bool: AreXm[ 33 ]
new bool: AreMp5[ 33 ]
new bool: AreM3[ 33 ]
new bool: AreM249[ 33 ]
new bool: AreNavy[ 33 ]
new bool: AreF2[ 33 ]
new bool: AreGM249[ 33 ]
new bool: AreInfi[ 33 ]


public plugin_init( ) {
register_plugin( PLUGIN, VERSION, AUTHOR )

register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" )
register_event("CurWeapon", "CurrWeapon2", "be", "be", "1=1" )

register_forward(FM_TraceLine,"fw_traceline");
register_forward(FM_PlayerPostThink,"fw_playerpostthink");

RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true )
RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" )

register_clcmd( "say /weapons", "ClcmdWeaponsMenus" )
register_clcmd( "say_team /weapons", "ClcmdWeaponsMenus" )
register_event ( "CurWeapon", "CurrWeapon2", "be", "1=1" );


}

public plugin_precache( ) {
precache_model( vAreThomson )
precache_model( pAreThomson )
precache_model( vAreAug )
precache_model( pAreAug )
precache_model( vAreXm )
precache_model( pAreXm )
precache_model( vAreMp5 )
precache_model( pAreMp5 )
precache_model ( vAreM3 );
precache_model ( pAreM3 );
precache_model ( vAreM249 );
precache_model ( pAreM249 );
precache_model ( vAreNavy );
precache_model ( pAreNavy );
precache_model ( vAreF2 );
precache_model ( pAreF2 );
precache_model ( vAreGM249 );
precache_model ( pAreGM249 );
precache_model ( vAreInfi );
precache_model ( pAreInfi );

}

public fwPlayerSpawn( id ) {

AreThomson[ id ] = false
AreAug[ id ] = false
AreXm[ id ] = false
AreMp5[ id ] = false
AreM3[ id ] = false
AreM249[ id ] = false
AreNavy[ id ] = false
AreF2[ id ] = false
AreGM249[ id ] = false
AreInfi[ id ] = false
ArmaPrimita[ id ] = false

if( is_user_alive( id ))
{
PopUpWeaponsMenu( id )
}

}

public PopUpWeaponsMenu( id ) {
new FurienWeaponsMenu = menu_create( "\rAnti-Furien \dWeapons", "FurienWeaponsHandler" )

menu_additem( FurienWeaponsMenu, "Hunter \rGun^n", "1", 0 )
menu_additem( FurienWeaponsMenu, "V.I.P's \rGun", "2", 0 )

menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL )
menu_display( id, FurienWeaponsMenu, 0 )
}

public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) {

if( item == MENU_EXIT ) {
menu_destroy( FurienWeaponsMenu )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
ArmeNormale( id )
}
case 1 : {
if( get_user_flags( id ) & VIP_FLAG ) {
ArmeVIP( id )
}
else {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 This weapons are only for ^3 V.I.P^1. Add^3 stelyistu_95@yahoo.com" )
PopUpWeaponsMenu( id )
}

}
}

return PLUGIN_HANDLED
}
public ArmeNormale( id ) {

new MeniuArmeNormale = menu_create( "\wHunter \dGuns", "ArmeNormaleHandler" )

menu_additem( MeniuArmeNormale, "\wHk416", "1", 0 )
menu_additem( MeniuArmeNormale, "\wTar21", "2", 0 )
menu_additem( MeniuArmeNormale, "\wBalrog", "3", 0 )
menu_additem( MeniuArmeNormale, "\wDual Mp5", "4", 0 )
menu_additem( MeniuArmeNormale, "\wSfGun", "5", 0 )


menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeNormale, 0 )
}

public ArmeNormaleHandler( id, MeniuArmeNormale, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return PLUGIN_HANDLED
}

if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeNormale )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
give_item( id, "weapon_m4a1" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_M4A1, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreThomson )
set_pev( id, pev_weaponmodel2, pAreThomson )
AreThomson[ id ] = true
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 1 : {
give_item( id, "weapon_aug" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_AUG, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreAug )
set_pev( id, pev_weaponmodel2, pAreAug )
AreAug[ id ] = true
AreInfi[ id ] = true
ArmaPrimita[ id ] = true
CurrWeapon2 ( id );
}
case 2 : {
give_item( id, "weapon_xm1014" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_XM1014, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreXm )
set_pev( id, pev_weaponmodel2, pAreXm )
AreXm[ id ] = true
AreInfi[ id ] = true
ArmaPrimita[ id ] = true
CurrWeapon2 ( id );
}
case 3 : {
give_item( id, "weapon_mp5navy" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_MP5NAVY, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreMp5 )
set_pev( id, pev_weaponmodel2, pAreMp5 )
AreMp5[ id ] = true
AreInfi[ id ] = true
ArmaPrimita[ id ] = true
CurrWeapon2 ( id );
}

case 4 : {
give_item( id, "weapon_ak47" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_AK47, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreM3 )
set_pev( id, pev_weaponmodel2, pAreM3 )
AreM3[ id ] = true
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}


}
menu_destroy( MeniuArmeNormale )
return PLUGIN_HANDLED
}

public ArmeVIP( id ) {
new MeniuArmeVIP = menu_create( "\wVIP\d Guns*", "ArmeVIPHandler" )

menu_additem( MeniuArmeVIP, "M134 \w[\dX3.5\w]", "1", 0 );
menu_additem( MeniuArmeVIP, "K1ASES \w[\dX3.5\w]", "2", 0 );
menu_additem( MeniuArmeVIP, "F2000 \w[\dX3.5\w]", "3", 0 )
menu_additem( MeniuArmeVIP, "Gold M249 \w[\dX3.5\w]", "4", 0 )

menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeVIP, 0 )
}

public ArmeVIPHandler( id, MeniuArmeVIP, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return PLUGIN_HANDLED
}

if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
give_item( id, "weapon_m249" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_M249, 250 )
set_pev( id, pev_viewmodel2, vAreM249 )
set_pev( id, pev_weaponmodel2, pAreM249 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreM249[ id ] = true
}
case 1 : {
give_item( id, "weapon_mp5navy" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_MP5NAVY, 250 )
set_pev( id, pev_viewmodel2, vAreNavy )
set_pev( id, pev_weaponmodel2, pAreNavy )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreNavy[ id ] = true
}
case 2:
{
give_item( id, "weapon_sg552" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_SG552, 250 )
set_pev( id, pev_viewmodel2, vAreF2 )
set_pev( id, pev_viewmodel2, pAreF2 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreF2[ id ] = true
}
case 3:
{
give_item( id, "weapon_m249" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_M249, 250 )
set_pev( id, pev_viewmodel2, vAreGM249 )
set_pev( id, pev_weaponmodel2, pAreGM249 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreGM249[ id ] = true
}
}
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

public ClcmdWeaponsMenus( id ) {
if( !is_user_alive( id ) ) {11
ColorChat( id,GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return
}

if( ArmaPrimita[ id ] ) {
ColorChat( id, GREEN,"^4[Furien Weapons]^1 You've already chosen weapon in this round!" )
return
}

PopUpWeaponsMenu( id )
}
}

public Event_CurWeapon( id ) {
new Arma = read_data( 2 )

if( Arma == CSW_M4A1 && AreThomson[ id ] ) {
set_pev( id, pev_viewmodel2, vAreThomson )
set_pev( id, pev_weaponmodel2, pAreThomson )
}

if( Arma == CSW_AUG && AreAug[ id ] ) {
set_pev( id, pev_viewmodel2, vAreAug )
set_pev( id, pev_weaponmodel2, pAreAug )
}

if( Arma == CSW_XM1014 && AreXm[ id ] ) {
set_pev( id, pev_viewmodel2, vAreXm )
set_pev( id, pev_weaponmodel2, pAreXm )

}

if( Arma == CSW_MP5NAVY && AreMp5[ id ] ) {
set_pev( id, pev_viewmodel2, vAreMp5 )
set_pev( id, pev_viewmodel2, pAreMp5 )
}

if( Arma == CSW_AK47 && AreM3[ id ] ) {
set_pev( id, pev_viewmodel2, vAreM3 )
set_pev( id, pev_viewmodel2, pAreM3 )
}

if( Arma == CSW_M249 && AreM249[ id ] ) {
set_pev( id, pev_viewmodel2, vAreM249 )
set_pev( id, pev_viewmodel2, pAreM249 )
}

if( Arma == CSW_MP5NAVY && AreNavy[ id ] ) {
set_pev( id, pev_viewmodel2, vAreNavy )
set_pev( id, pev_viewmodel2, pAreNavy )
}

if( Arma == CSW_SG552 && AreF2[ id ] ) {
set_pev( id, pev_viewmodel2, vAreF2 )
set_pev( id, pev_viewmodel2, pAreF2 )
}

if( Arma == CSW_M249 && AreGM249[ id ] ) {
set_pev( id, pev_viewmodel2, vAreGM249 )
set_pev( id, pev_viewmodel2, pAreGM249 )
}

if( Arma == CSW_ELITE && AreInfi[ id ] ) {
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_viewmodel2, pAreInfi )
}
}

public CurrWeapon2 ( id ) {

if ( get_user_weapon ( id ) == CSW_M4A1 && AreThomson [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreThomson );
set_pev ( id, pev_weaponmodel2, pAreThomson );

}

if ( get_user_weapon ( id ) == CSW_AUG && AreAug [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreAug );
set_pev ( id, pev_weaponmodel2, pAreAug );

}

if ( get_user_weapon ( id ) == CSW_XM1014 && AreXm [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreXm );
set_pev ( id, pev_weaponmodel2, pAreXm );

}

if ( get_user_weapon ( id ) == CSW_MP5NAVY && AreMp5 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreMp5 );
set_pev ( id, pev_weaponmodel2, pAreMp5 );

}

if ( get_user_weapon ( id ) == CSW_AK47 && AreM3 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreM3 );
set_pev ( id, pev_weaponmodel2, pAreM3 );

}

if ( get_user_weapon ( id ) == CSW_M249 && AreM249 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreM249 );
set_pev ( id, pev_weaponmodel2, pAreM249 );

}

if ( get_user_weapon ( id ) == CSW_MP5NAVY && AreNavy [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreNavy );
set_pev ( id, pev_weaponmodel2, pAreNavy );

}

if ( get_user_weapon ( id ) == CSW_SG552 && AreF2 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreF2 );
set_pev ( id, pev_weaponmodel2, pAreF2 );

}

if ( get_user_weapon ( id ) == CSW_M249 && AreGM249 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreGM249 );
set_pev ( id, pev_weaponmodel2, pAreGM249 );

}

if ( get_user_weapon ( id ) == CSW_ELITE && AreInfi [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreInfi );
set_pev ( id, pev_weaponmodel2, pAreInfi );

}

}

public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) {
if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_M4A1 && AreThomson[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_AUG && AreAug[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_XM1014 && AreXm[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreMp5[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_AK47 && AreM3[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M249 && AreM249[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreNavy[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_SG552 && AreF2[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M249 && AreGM249[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_ELITE && AreInfi[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}
}

_________________


08 Nov 2018 13:30
Profile multumesc
Membru, skill 0
Membru, skill 0
User avatar

Joined: 31 Oct 2018 23:47
Posts: 18
Detinator Steam: Nu
Detinator server CS: CS.PLAY4CS.RO
Fond eXtream: 0
Laurentiu P. wrote:
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <ColorChat>

#define PLUGIN "Weapons Menu"
#define VERSION "1.0"
#define AUTHOR "CaTa"

#define VIP_FLAG ADMIN_LEVEL_H

#define is_valid_player(%1) (1 <= %1 <= 32)

const m_flNextSecondaryAttack = 47

new const vAreThomson[ 64 ] = "models/NewWeapons/v_hk416.mdl"
new const pAreThomson[ 64 ] = "models/NewWeapons/p_hk416.mdl"

new const vAreAug[ 64 ] = "models/NewWeapons/v_tar21.mdl"
new const pAreAug[ 64 ] = "models/NewWeapons/p_tar21.mdl"

new const vAreXm [ 64 ] = "models/NewWeapons/v_balrog11_2.mdl";
new const pAreXm [ 64 ] = "models/NewWeapons/p_balrog11.mdl";

new const vAreMp5 [ 64 ] = "models/NewWeapons/v_dualmp5.mdl";
new const pAreMp5 [ 64 ] = "models/NewWeapons/p_dualmp5.mdl";

new const vAreM3 [ 64 ] = "models/NewWeapons/v_sfgun.mdl";
new const pAreM3 [ 64 ] = "models/NewWeapons/p_sfgun.mdl";

new const vAreM249 [ 64 ] = "models/VipFurien/v_m134.mdl";
new const pAreM249 [ 64 ] = "models/VipFurien/p_m134.mdl";

new const vAreNavy [ 64 ] = "models/VipFurien/v_k1ases.mdl";
new const pAreNavy [ 64 ] = "models/VipFurien/p_k1ases.mdl";

new const vAreInfi [ 64 ] = "models/NewWeapons/v_infinity.mdl";
new const pAreInfi [ 64 ] = "models/NewWeapons/p_infinity.mdl";

new const vAreF2 [ 64 ] = "models/VipFurien/v_f2000.mdl";
new const pAreF2 [ 64 ] = "models/VipFurien/p_f2000.mdl";

new const vAreGM249 [ 64 ] = "models/VipFurien/v_goldenm2.mdl";
new const pAreGM249 [ 64 ] = "models/VipFurien/p_goldenm2.mdl";


new bool: ArmaPrimita[ 33 ]
new bool: AreThomson[ 33 ]
new bool: AreAug[ 33 ]
new bool: AreXm[ 33 ]
new bool: AreMp5[ 33 ]
new bool: AreM3[ 33 ]
new bool: AreM249[ 33 ]
new bool: AreNavy[ 33 ]
new bool: AreF2[ 33 ]
new bool: AreGM249[ 33 ]
new bool: AreInfi[ 33 ]


public plugin_init( ) {
register_plugin( PLUGIN, VERSION, AUTHOR )

register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" )
register_event("CurWeapon", "CurrWeapon2", "be", "be", "1=1" )

register_forward(FM_TraceLine,"fw_traceline");
register_forward(FM_PlayerPostThink,"fw_playerpostthink");

RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true )
RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" )

register_clcmd( "say /weapons", "ClcmdWeaponsMenus" )
register_clcmd( "say_team /weapons", "ClcmdWeaponsMenus" )
register_event ( "CurWeapon", "CurrWeapon2", "be", "1=1" );


}

public plugin_precache( ) {
precache_model( vAreThomson )
precache_model( pAreThomson )
precache_model( vAreAug )
precache_model( pAreAug )
precache_model( vAreXm )
precache_model( pAreXm )
precache_model( vAreMp5 )
precache_model( pAreMp5 )
precache_model ( vAreM3 );
precache_model ( pAreM3 );
precache_model ( vAreM249 );
precache_model ( pAreM249 );
precache_model ( vAreNavy );
precache_model ( pAreNavy );
precache_model ( vAreF2 );
precache_model ( pAreF2 );
precache_model ( vAreGM249 );
precache_model ( pAreGM249 );
precache_model ( vAreInfi );
precache_model ( pAreInfi );

}

public fwPlayerSpawn( id ) {

AreThomson[ id ] = false
AreAug[ id ] = false
AreXm[ id ] = false
AreMp5[ id ] = false
AreM3[ id ] = false
AreM249[ id ] = false
AreNavy[ id ] = false
AreF2[ id ] = false
AreGM249[ id ] = false
AreInfi[ id ] = false
ArmaPrimita[ id ] = false

if( is_user_alive( id ))
{
PopUpWeaponsMenu( id )
}

}

public PopUpWeaponsMenu( id ) {
new FurienWeaponsMenu = menu_create( "\rAnti-Furien \dWeapons", "FurienWeaponsHandler" )

menu_additem( FurienWeaponsMenu, "Hunter \rGun^n", "1", 0 )
menu_additem( FurienWeaponsMenu, "V.I.P's \rGun", "2", 0 )

menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL )
menu_display( id, FurienWeaponsMenu, 0 )
}

public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) {

if( item == MENU_EXIT ) {
menu_destroy( FurienWeaponsMenu )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
ArmeNormale( id )
}
case 1 : {
if( get_user_flags( id ) & VIP_FLAG ) {
ArmeVIP( id )
}
else {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 This weapons are only for ^3 V.I.P^1. Add^3 stelyistu_95@yahoo.com" )
PopUpWeaponsMenu( id )
}

}
}

return PLUGIN_HANDLED
}
public ArmeNormale( id ) {

new MeniuArmeNormale = menu_create( "\wHunter \dGuns", "ArmeNormaleHandler" )

menu_additem( MeniuArmeNormale, "\wHk416", "1", 0 )
menu_additem( MeniuArmeNormale, "\wTar21", "2", 0 )
menu_additem( MeniuArmeNormale, "\wBalrog", "3", 0 )
menu_additem( MeniuArmeNormale, "\wDual Mp5", "4", 0 )
menu_additem( MeniuArmeNormale, "\wSfGun", "5", 0 )


menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeNormale, 0 )
}

public ArmeNormaleHandler( id, MeniuArmeNormale, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return PLUGIN_HANDLED
}

if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeNormale )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
give_item( id, "weapon_m4a1" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_M4A1, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreThomson )
set_pev( id, pev_weaponmodel2, pAreThomson )
AreThomson[ id ] = true
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 1 : {
give_item( id, "weapon_aug" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_AUG, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreAug )
set_pev( id, pev_weaponmodel2, pAreAug )
AreAug[ id ] = true
AreInfi[ id ] = true
ArmaPrimita[ id ] = true
CurrWeapon2 ( id );
}
case 2 : {
give_item( id, "weapon_xm1014" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_XM1014, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreXm )
set_pev( id, pev_weaponmodel2, pAreXm )
AreXm[ id ] = true
AreInfi[ id ] = true
ArmaPrimita[ id ] = true
CurrWeapon2 ( id );
}
case 3 : {
give_item( id, "weapon_mp5navy" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_MP5NAVY, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreMp5 )
set_pev( id, pev_weaponmodel2, pAreMp5 )
AreMp5[ id ] = true
AreInfi[ id ] = true
ArmaPrimita[ id ] = true
CurrWeapon2 ( id );
}

case 4 : {
give_item( id, "weapon_ak47" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_AK47, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreM3 )
set_pev( id, pev_weaponmodel2, pAreM3 )
AreM3[ id ] = true
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}


}
menu_destroy( MeniuArmeNormale )
return PLUGIN_HANDLED
}

public ArmeVIP( id ) {
new MeniuArmeVIP = menu_create( "\wVIP\d Guns*", "ArmeVIPHandler" )

menu_additem( MeniuArmeVIP, "M134 \w[\dX3.5\w]", "1", 0 );
menu_additem( MeniuArmeVIP, "K1ASES \w[\dX3.5\w]", "2", 0 );
menu_additem( MeniuArmeVIP, "F2000 \w[\dX3.5\w]", "3", 0 )
menu_additem( MeniuArmeVIP, "Gold M249 \w[\dX3.5\w]", "4", 0 )

menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeVIP, 0 )
}

public ArmeVIPHandler( id, MeniuArmeVIP, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return PLUGIN_HANDLED
}

if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
give_item( id, "weapon_m249" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_M249, 250 )
set_pev( id, pev_viewmodel2, vAreM249 )
set_pev( id, pev_weaponmodel2, pAreM249 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreM249[ id ] = true
}
case 1 : {
give_item( id, "weapon_mp5navy" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_MP5NAVY, 250 )
set_pev( id, pev_viewmodel2, vAreNavy )
set_pev( id, pev_weaponmodel2, pAreNavy )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreNavy[ id ] = true
}
case 2:
{
give_item( id, "weapon_sg552" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_SG552, 250 )
set_pev( id, pev_viewmodel2, vAreF2 )
set_pev( id, pev_viewmodel2, pAreF2 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreF2[ id ] = true
}
case 3:
{
give_item( id, "weapon_m249" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_M249, 250 )
set_pev( id, pev_viewmodel2, vAreGM249 )
set_pev( id, pev_weaponmodel2, pAreGM249 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreGM249[ id ] = true
}
}
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

public ClcmdWeaponsMenus( id ) {
if( !is_user_alive( id ) ) {11
ColorChat( id,GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return
}

if( ArmaPrimita[ id ] ) {
ColorChat( id, GREEN,"^4[Furien Weapons]^1 You've already chosen weapon in this round!" )
return
}

PopUpWeaponsMenu( id )
}
}

public Event_CurWeapon( id ) {
new Arma = read_data( 2 )

if( Arma == CSW_M4A1 && AreThomson[ id ] ) {
set_pev( id, pev_viewmodel2, vAreThomson )
set_pev( id, pev_weaponmodel2, pAreThomson )
}

if( Arma == CSW_AUG && AreAug[ id ] ) {
set_pev( id, pev_viewmodel2, vAreAug )
set_pev( id, pev_weaponmodel2, pAreAug )
}

if( Arma == CSW_XM1014 && AreXm[ id ] ) {
set_pev( id, pev_viewmodel2, vAreXm )
set_pev( id, pev_weaponmodel2, pAreXm )

}

if( Arma == CSW_MP5NAVY && AreMp5[ id ] ) {
set_pev( id, pev_viewmodel2, vAreMp5 )
set_pev( id, pev_viewmodel2, pAreMp5 )
}

if( Arma == CSW_AK47 && AreM3[ id ] ) {
set_pev( id, pev_viewmodel2, vAreM3 )
set_pev( id, pev_viewmodel2, pAreM3 )
}

if( Arma == CSW_M249 && AreM249[ id ] ) {
set_pev( id, pev_viewmodel2, vAreM249 )
set_pev( id, pev_viewmodel2, pAreM249 )
}

if( Arma == CSW_MP5NAVY && AreNavy[ id ] ) {
set_pev( id, pev_viewmodel2, vAreNavy )
set_pev( id, pev_viewmodel2, pAreNavy )
}

if( Arma == CSW_SG552 && AreF2[ id ] ) {
set_pev( id, pev_viewmodel2, vAreF2 )
set_pev( id, pev_viewmodel2, pAreF2 )
}

if( Arma == CSW_M249 && AreGM249[ id ] ) {
set_pev( id, pev_viewmodel2, vAreGM249 )
set_pev( id, pev_viewmodel2, pAreGM249 )
}

if( Arma == CSW_ELITE && AreInfi[ id ] ) {
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_viewmodel2, pAreInfi )
}
}

public CurrWeapon2 ( id ) {

if ( get_user_weapon ( id ) == CSW_M4A1 && AreThomson [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreThomson );
set_pev ( id, pev_weaponmodel2, pAreThomson );

}

if ( get_user_weapon ( id ) == CSW_AUG && AreAug [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreAug );
set_pev ( id, pev_weaponmodel2, pAreAug );

}

if ( get_user_weapon ( id ) == CSW_XM1014 && AreXm [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreXm );
set_pev ( id, pev_weaponmodel2, pAreXm );

}

if ( get_user_weapon ( id ) == CSW_MP5NAVY && AreMp5 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreMp5 );
set_pev ( id, pev_weaponmodel2, pAreMp5 );

}

if ( get_user_weapon ( id ) == CSW_AK47 && AreM3 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreM3 );
set_pev ( id, pev_weaponmodel2, pAreM3 );

}

if ( get_user_weapon ( id ) == CSW_M249 && AreM249 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreM249 );
set_pev ( id, pev_weaponmodel2, pAreM249 );

}

if ( get_user_weapon ( id ) == CSW_MP5NAVY && AreNavy [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreNavy );
set_pev ( id, pev_weaponmodel2, pAreNavy );

}

if ( get_user_weapon ( id ) == CSW_SG552 && AreF2 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreF2 );
set_pev ( id, pev_weaponmodel2, pAreF2 );

}

if ( get_user_weapon ( id ) == CSW_M249 && AreGM249 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreGM249 );
set_pev ( id, pev_weaponmodel2, pAreGM249 );

}

if ( get_user_weapon ( id ) == CSW_ELITE && AreInfi [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreInfi );
set_pev ( id, pev_weaponmodel2, pAreInfi );

}

}

public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) {
if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_M4A1 && AreThomson[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_AUG && AreAug[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_XM1014 && AreXm[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreMp5[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_AK47 && AreM3[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M249 && AreM249[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreNavy[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_SG552 && AreF2[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M249 && AreGM249[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_ELITE && AreInfi[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 1.0 )
}
}


Poti pune te rog armele astea in Arme VIP :

p_golden_ak47.mdl
p_golden_deagle.mdl
p_golden_m4a1.mdl
p_minigun.mdl
v_golden_ak47.mdl
v_golden_deagle.mdl
v_golden_m4a1.mdl
v_minigun.mdl

Si in cel de player sa fie armele classice :
M4a1
Ak47
Deagle
Awp
Mp5
Etc...

Deci doar sa le adaugi in plugin , ca la cele care le'ai pus in plugin nu gasesc modelele :(
Sau daca e prea mult fa doar un meniu pentru VIP care sa se deschida cu o comanda si sa aiba doar armele astea :
p_golden_ak47.mdl
p_golden_deagle.mdl
p_golden_m4a1.mdl
p_minigun.mdl
v_golden_ak47.mdl
v_golden_deagle.mdl
v_golden_m4a1.mdl
v_minigun.mdl

_________________
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CONNECT CS.PLAY4CS.RO


09 Nov 2018 04:33
Profile multumesc WWW
Membru, skill +3
Membru, skill +3
User avatar

Joined: 24 Aug 2011 12:24
Posts: 1386
Location: |<()|)
Detinator Steam: Da
CS Status: HLDS Builder
Detinator server CS: liber de contract
SteamID: riseofevo
Fond eXtream: 0
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <engine>
#include <ColorChat>

#define VIP_FLAG ADMIN_LEVEL_H

#define is_valid_player(%1) (1 <= %1 <= 32)

const m_flNextSecondaryAttack = 47

new const ArmeVIP[][]=
{
"models/NewWeapons/v_golden_ak47.mdl",
"models/NewWeapons/p_golden_ak47.mdl",

"models/NewWeapons/v_golden_m4a1.mdl",
"models/NewWeapons/p_golden_m4a1.mdl",

"models/NewWeapons/v_golden_deagle.mdl",
"models/NewWeapons/p_golden_deagle.mdl",

"models/NewWeapons/v_minigun.mdl",
"models/NewWeapons/p_minigun.mdl"
}


new bool: ArmaPrimita[ 33 ]

new bool: GoldenAK[ 33 ]
new bool: GoldenDG[ 33 ]
new bool: GoldenM4[ 33 ]

new bool: AreMG[ 33 ]



// Null ( do not modify )
#define NULL 0


// Max number of secondary weapons ( Pistols.. ). Do not modify.
#define MAX_SECONDARY 7

// These determine if these secondary weapons ( Pistols.. ) should be enabled or disabled.
// 1 = enabled
// 0 = disabled

#define ENABLE_USP 1
#define ENABLE_GLOCK 1
#define ENABLE_DEAGLE 1
#define ENABLE_P228 1
#define ENABLE_ELITE 1
#define ENABLE_FIVESEVEN 1




// Max number of primary weapons ( Guns.. ). Do not modify.
#define MAX_PRIMARY 19

// These determine if these primary weapons ( Guns.. ) should be enabled or disabled.
// 1 = enabled
// 0 = disabled

#define ENABLE_M4A1 1
#define ENABLE_AK47 1
#define ENABLE_AUG 1
#define ENABLE_SG552 1
#define ENABLE_GALIL 1
#define ENABLE_FAMAS 1
#define ENABLE_SCOUT 1
#define ENABLE_AWP 0
#define ENABLE_SG550 1
#define ENABLE_M249 0
#define ENABLE_G3SG1 1
#define ENABLE_UMP45 1
#define ENABLE_MP5NAVY 1
#define ENABLE_M3 1
#define ENABLE_XM1014 1
#define ENABLE_TMP 1
#define ENABLE_MAC10 1
#define ENABLE_P90 1




/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsEnabled[ MAX_SECONDARY ] =
{
NULL,
ENABLE_USP,
ENABLE_GLOCK,
ENABLE_DEAGLE,
ENABLE_P228,
ENABLE_ELITE,
ENABLE_FIVESEVEN
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsName[ MAX_SECONDARY ][ ] =
{
"",
"USP",
"Glock",
"Deagle",
"P228",
"Elite",
"Five Seven"
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsItemName[ MAX_SECONDARY ][ ] =
{
"",
"weapon_usp",
"weapon_glock18",
"weapon_deagle",
"weapon_p228",
"weapon_elite",
"weapon_fiveseven"
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsItemNum[ MAX_SECONDARY ] =
{
NULL,
CSW_USP,
CSW_GLOCK18,
CSW_DEAGLE,
CSW_P228,
CSW_ELITE,
CSW_FIVESEVEN
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsMaxClip[ MAX_SECONDARY ] =
{
NULL,
12,
20,
7,
13,
30,
20
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsMaxAmmo[ MAX_SECONDARY ] =
{
NULL,
100,
120,
35,
52,
120,
100
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsEnabled[ MAX_PRIMARY ] =
{
NULL,
ENABLE_M4A1,
ENABLE_AK47,
ENABLE_AUG,
ENABLE_SG552,
ENABLE_GALIL,
ENABLE_FAMAS,
ENABLE_SCOUT,
ENABLE_AWP,
ENABLE_SG550,
ENABLE_M249,
ENABLE_G3SG1,
ENABLE_UMP45,
ENABLE_MP5NAVY,
ENABLE_M3,
ENABLE_XM1014,
ENABLE_TMP,
ENABLE_MAC10,
ENABLE_P90
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsName[ MAX_PRIMARY ][ ] =
{
"",
"M4A1",
"AK47",
"AUG",
"SG552",
"Galil",
"Famas",
"Scout",
"AWP",
"SG550",
"M249",
"G3SG1",
"UMP 45",
"MP5 Navy",
"M3",
"XM1014",
"TMP",
"Mac 10",
"P90"
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsItemName[ MAX_PRIMARY ][ ] =
{
"",
"weapon_m4a1",
"weapon_ak47",
"weapon_aug",
"weapon_sg552",
"weapon_galil",
"weapon_famas",
"weapon_scout",
"weapon_awp",
"weapon_sg550",
"weapon_m249",
"weapon_g3sg1",
"weapon_ump45",
"weapon_mp5navy",
"weapon_m3",
"weapon_xm1014",
"weapon_tmp",
"weapon_mac10",
"weapon_p90"
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsItemNum[ MAX_PRIMARY ] =
{
NULL,
CSW_M4A1,
CSW_AK47,
CSW_AUG,
CSW_SG552,
CSW_GALIL,
CSW_FAMAS,
CSW_SCOUT,
CSW_AWP,
CSW_SG550,
CSW_M249,
CSW_G3SG1,
CSW_UMP45,
CSW_MP5NAVY,
CSW_M3,
CSW_XM1014,
CSW_TMP,
CSW_MAC10,
CSW_P90
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsMaxClip[ MAX_PRIMARY ] =
{
NULL,
30,
30,
30,
30,
35,
25,
10,
10,
30,
100,
20,
25,
30,
8,
7,
30,
30,
50
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsMaxAmmo[ MAX_PRIMARY ] =
{
NULL,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
};

/*======================================= - | Askhanar | - =======================================*/

new gUserLastSecondaryWeapons[ 33 ];
new gUserLastPrimaryWeapons[ 33 ];

/*======================================= - | Askhanar | - =======================================*/


public plugin_init( ) {
register_event( "CurWeapon", "CurrWeapon2", "be", "1=1" )

RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true )
RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" )

register_clcmd( "say /weapons", "ClcmdWeaponsMenus" )
register_clcmd( "say_team /weapons", "ClcmdWeaponsMenus" )
}

public plugin_precache( ) for(new i=0;i<sizeof ArmeVIP;i++) precache_model(ArmeVIP[i])

public client_putinserver( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 0;

gUserLastSecondaryWeapons[ id ] = 0;
gUserLastPrimaryWeapons[ id ] = 0;

return 0;
}

/*======================================= - | Askhanar | - =======================================*/

public client_disconnect( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 0;

gUserLastSecondaryWeapons[ id ] = 0;
gUserLastPrimaryWeapons[ id ] = 0;

return 0;
}

public fwPlayerSpawn( id ) {
GoldenAK[ id ] = false
GoldenM4[ id ] = false
GoldenDG[ id ] = false

AreMG[ id ] = false

ArmaPrimita[ id ] = false

if( is_user_alive( id )&&get_user_team(id)==2)
{
PopUpWeaponsMenu( id )
}
}

public PopUpWeaponsMenu( id ) {
new FurienWeaponsMenu = menu_create( "\rAnti-Furien \dWeapons", "FurienWeaponsHandler" )

menu_additem( FurienWeaponsMenu, "Hunter \rGun", "1", 0 )
menu_additem( FurienWeaponsMenu, "V.I.P's \rGun", "2", 0 )

menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL )
menu_display( id, FurienWeaponsMenu, 0 )
}

public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) {

if( item == MENU_EXIT ) {
menu_destroy( FurienWeaponsMenu )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
ArmeNormale( id )
}
case 1 : {
if( (get_user_flags( id ) & VIP_FLAG) ) ArmeVIP2( id )
else ColorChat( id, GREEN, "^4[Furien Weapons]^1 This weapons are only for ^3 V.I.P^1. Add^3 stelyistu_95@yahoo.com" )
}
}

return PLUGIN_HANDLED
}
public ArmeNormale( id ) {
new menu = menu_create( "\rAnti-Furien:\d Alegere", "WeaponsMenuHandler" );

menu_additem( menu, "Set Nou", "1", 0 );
menu_additem( menu, "Set Vechi", "2", 0 );

menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, 0 );
}

public WeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;

menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );

new key = str_to_num( data );

switch( key )
{
case 1:
{
if( IsUserAntiFurien( id ) )
{
ShowSecondaryWeaponsMenu( id, 0 );
ArmaPrimita[id]=true
}
return 1;
}

case 2:
{
if( IsUserAntiFurien( id ) )
{
if( gUserLastPrimaryWeapons[ id ] <= 0 || gUserLastSecondaryWeapons[ id ] <= 0 )
{
ArmeNormale( id );
ColorChat( id, NORMAL, "^x04[Furien Ultimate]^x03 Prima data trebuie sa iti alegi armele !" );
return 1;
}

GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsItemNum[ gUserLastSecondaryWeapons[ id ] ],
gSecondaryWeaponsMaxClip[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsMaxAmmo[ gUserLastSecondaryWeapons[ id ] ] );

GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsItemNum[ gUserLastPrimaryWeapons[ id ] ],
gPrimaryWeaponsMaxClip[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsMaxAmmo[ gUserLastPrimaryWeapons[ id ] ] );


ArmaPrimita[id]=true
return 1;
}
}
}

return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public ShowSecondaryWeaponsMenu( id, page )
{
new menu = menu_create( "\rAnti-Furien:\d Pistoale", "SecondaryWeaponsMenuHandler" );
new callback = menu_makecallback( "CallbackSecondaryWeapons" );

for( new i = 1; i < MAX_SECONDARY; i++ )
{
new szMenuKey[ 32 ];
num_to_str( i, szMenuKey, sizeof ( szMenuKey ) );

menu_additem( menu, gSecondaryWeaponsName[ i ], szMenuKey, _, callback );
}

menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, page );
}

/*======================================= - | Askhanar | - =======================================*/

public SecondaryWeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;

menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );

new key = str_to_num( data );

if( IsUserAntiFurien( id ) )
{
GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ key ], gSecondaryWeaponsItemNum[ key ],
gSecondaryWeaponsMaxClip[ key ], gSecondaryWeaponsMaxAmmo[ key ] );
gUserLastSecondaryWeapons[ id ] = key;
ShowPrimaryWeaponsMenu( id, 0 );
}

return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public CallbackSecondaryWeapons( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );

if( !gSecondaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED;

return ITEM_ENABLED;
}

/*======================================= - | Askhanar | - =======================================*/

public ShowPrimaryWeaponsMenu( id, page )
{
new menu = menu_create( "\rAnti-Furien:\d Arme", "PrimaryWeaponsMenuHandler" );
new callback = menu_makecallback( "CallbackPrimaryWeapons" );

for( new i = 1; i < MAX_PRIMARY; i++ )
{
new szMenuKey[ 32 ];
num_to_str( i, szMenuKey, sizeof ( szMenuKey ) );

menu_additem( menu, gPrimaryWeaponsName[ i ], szMenuKey, _, callback );
}

menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, page );

}

/*======================================= - | Askhanar | - =======================================*/

public PrimaryWeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;

menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );

new key = str_to_num( data );

if( IsUserAntiFurien( id ) )
{
GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ key ], gPrimaryWeaponsItemNum[ key ],
gPrimaryWeaponsMaxClip[ key ], gPrimaryWeaponsMaxAmmo[ key ] );

gUserLastPrimaryWeapons[ id ] = key;

}

return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public CallbackPrimaryWeapons( id, menu, item )
{
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);

if( !gPrimaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED;

return ITEM_ENABLED;
}

/*======================================= - | Askhanar | - =======================================*/

public GiveWeaponAndSetClipAndAmmo( id, const WeaponName[ ], const WeaponId, const WeaponMaxClip, const WeaponMaxAmmo )
{
if( !is_user_alive( id ) ) return 1;

give_item( id, WeaponName );
new WeapId = find_ent_by_owner( -1, WeaponName, id );

if( WeapId )
{
cs_set_weapon_ammo( WeapId, WeaponMaxClip );
}

if( WeaponId != 0 )
cs_set_user_bpammo( id, WeaponId, WeaponMaxAmmo );

return 0;
}

/*======================================= - | Askhanar | - =======================================*/

stock bool:IsUserAntiFurien( id )
{
if( get_user_team( id ) == 2 )
return true;

return false;
}

/*======================================= - | Askhanar | - =======================================*/

stock bool:UserHasNoWeapon( id )
{
new bool:WeaponFound = false;

for( new i = 1; i < MAX_PRIMARY ; i++ )
{
if( user_has_weapon( id, gPrimaryWeaponsItemNum[ i ] ) )
{
WeaponFound = true;
break;
}
}

for( new i = 1; i < MAX_SECONDARY; i++ )
{
if( user_has_weapon( id, gSecondaryWeaponsItemNum[ i ] ) )
{
WeaponFound = true;
break;
}
}

return WeaponFound ? false : true;
}

/*======================================= - | Askhanar | - =======================================*/

public ArmeVIP2( id ) {
new MeniuArmeVIP = menu_create( "\wVIP\d Guns*", "ArmeVIPHandler" )

menu_additem( MeniuArmeVIP, "\yGolden\r AK47", "1" );
menu_additem( MeniuArmeVIP, "\yGolden\r M4A1", "2" );
menu_additem( MeniuArmeVIP, "\yGolden\r DEAGLE", "3" )
menu_additem( MeniuArmeVIP, "\wSPECIAL\r MINIGUN", "4" )

menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeVIP, 0 )
}

public ArmeVIPHandler( id, MeniuArmeVIP, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return PLUGIN_HANDLED
}

if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
give_item( id, "weapon_ak47" )
cs_set_user_bpammo( id, CSW_AK47, 90 )
set_pev( id, pev_viewmodel2, ArmeVIP[0] )
set_pev( id, pev_weaponmodel2, ArmeVIP[1] )
GoldenAK[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 1 : {
give_item( id, "weapon_m4a1" )
cs_set_user_bpammo( id, CSW_M4A1, 90 )
set_pev( id, pev_viewmodel2, ArmeVIP[2] )
set_pev( id, pev_weaponmodel2, ArmeVIP[3] )
GoldenM4[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 2:
{
give_item( id, "weapon_deagle" )
cs_set_user_bpammo( id, CSW_DEAGLE, 35 )
set_pev( id, pev_viewmodel2, ArmeVIP[4] )
set_pev( id, pev_weaponmodel2, ArmeVIP[5] )
GoldenDG[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 3:
{
give_item( id, "weapon_m249" )
cs_set_user_bpammo( id, CSW_M249, 250 )
set_pev( id, pev_viewmodel2, ArmeVIP[6] )
set_pev( id, pev_weaponmodel2, ArmeVIP[7] )
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreMG[ id ] = true
}
}
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

public ClcmdWeaponsMenus( id ) {
if( !is_user_alive( id ) ) {
ColorChat( id,GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return
}

if( ArmaPrimita[ id ] ) {
ColorChat( id, GREEN,"^4[Furien Weapons]^1 You've already chosen weapon in this round!" )
return
}

PopUpWeaponsMenu( id )
}

public CurrWeapon2 ( id ) {
switch(get_user_weapon(id))
{
case CSW_AK47:
{
if ( GoldenAK [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[0] );
set_pev ( id, pev_weaponmodel2, ArmeVIP[1] );
}
}

case CSW_M4A1:
{
if ( GoldenM4 [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[2] );
set_pev ( id, pev_weaponmodel2, ArmeVIP[3] );
}
}

case CSW_DEAGLE:
{
if (GoldenDG [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[4] );
set_pev( id, pev_weaponmodel2, ArmeVIP[5] );
}
}

case CSW_M249:
{
if ( AreMG [ id ] ) {
set_pev ( id, pev_viewmodel2, ArmeVIP[6] );
set_pev ( id, pev_weaponmodel2, ArmeVIP[7] );
}
}
}
}

public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) {
switch(get_user_weapon(Attacker))
{
case CSW_AK47:
{
if( is_valid_player( Attacker) && GoldenAK[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}

case CSW_M4A1:
{
if( is_valid_player( Attacker ) && GoldenM4[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}

case CSW_DEAGLE:
{
if( is_valid_player( Attacker)&& GoldenDG[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}

case CSW_M249:
{
if( is_valid_player( Attacker) && AreMG[ Attacker ] ) SetHamParamFloat( 4, Damage * 1.0 )
}
}
}

_________________
Stick with the best & regards Adryyy .


x , daNzeT , Arion , Chaos , Exolent , aNNakin , PoSiTiOn Of PoWeR , ExoTiQ , -UnQ- UHD , ViciousVixen , Arkshine , Askhanar , KronoS eXtream , alkaline , CryWolf , Fuffy , tre3fla , Rap^ , Hades Ownage , xPaw .


09 Nov 2018 11:58
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