Problema plugin ( not precached )

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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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kerasseN
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30 Jan 2021, 05:19

Code: Select all

SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
imi tot spameaza in consola chestia asta defiecaredata cand incepe numaratoarea

Code: Select all

#include < amxmodx >
#include < dhudmessage >

#define HUD_COLOR_R 255 // Hud Color R
#define HUD_COLOR_G 0 // Hud Color G
#define HUD_COLOR_B 0 // Hud Color B

#define FADE_COLOR_R 1 // Fade Color R
#define FADE_COLOR_G 1 // Fade Color G
#define FADE_COLOR_B 1 // Fade Color B
#define FADE_ALPHA 150 // Fade Alpha

//#define ZP50 // Uncomment This Case You Use ZP50

new const VERSION[] = "1.0";

new const COUNTDOWN_SONDS[][] = 
{
	"zp_warz/zp_fvox/1.wav",
	"zp_warz/zp_fvox/2.wav",
	"zp_warz/zp_fvox/3.wav",
	"zp_warz/zp_fvox/4.wav",
	"zp_warz/zp_fvox/5.wav",
	"zp_warz/zp_fvox/6.wav",
	"zp_warz/zp_fvox/7.wav",
	"zp_warz/zp_fvox/8.wav",
	"zp_warz/zp_fvox/9.wav",
	"zp_warz/zp_fvox/10.wav",
	"zp_warz/zp_fvox/20.wav"
}

new g_delay , g_countdownmsg;

public plugin_init()
{
	register_plugin("[ZP] Contagem", VERSION, "");
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0");
	g_countdownmsg = CreateHudSyncObj();
}

public plugin_precache()
{
	for(new i = 0; i < sizeof COUNTDOWN_SONDS; i++)
	precache_sound(COUNTDOWN_SONDS[i]);
}

public event_round_start()
{
	remove_task(105)
	set_task(1.0, "countdown", 100);

	#if !defined ZP50
		g_delay = get_cvar_num("zp_delay");
	#else
		g_delay = get_cvar_num("zp_gamemode_delay")
	#endif
		
	emit_sound(0, CHAN_AUTO, "zp_warz/zp_fvox/20.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM); 
}

public countdown()
{
	switch(g_delay)
	{
		case 0:
		{
			emit_sound(0, CHAN_AUTO, "xcontagem/20.wav", VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM);
			ClearSyncHud(0, g_countdownmsg);
		}

		case 1: {client_cmd(0, "spk zp_warz/zp_fvox/1");}
		case 2: {client_cmd(0, "spk zp_warz/zp_fvox/2");}
		case 3: {client_cmd(0, "spk zp_warz/zp_fvox/3");}
		case 4: {client_cmd(0, "spk zp_warz/zp_fvox/4");}
		case 5: {client_cmd(0, "spk zp_warz/zp_fvox/5");}
		case 6: {client_cmd(0, "spk zp_warz/zp_fvox/6");}
		case 7: {client_cmd(0, "spk zp_warz/zp_fvox/7");}
		case 8: {client_cmd(0, "spk zp_warz/zp_fvox/8");}
		case 9: {client_cmd(0, "spk zp_warz/zp_fvox/9");}
		case 10: {client_cmd(0, "spk zp_warz/zp_fvox/10");}
	}

	if(g_delay > 0)
	{
		set_dhudmessage(random_num(255, 0), random_num(0, 0), random_num(0, 0), -1.0, 0.28, 0, 6.0, 1.1, 0.0, 0.0);
		show_dhudmessage(0, "[!] Prepare for Zombie Outbreak [!]^n..:[ %i ]:..", g_delay);
		ScreenFade();
		set_task(1.0, "countdown", 105);
		--g_delay;
	}
}

public zp_user_infected_post()
{
	if(task_exists(100))
	{
		remove_task(100);
		ClearSyncHud(0, g_countdownmsg);
		emit_sound(0, CHAN_AUTO, "zp_warz/zp_fvox/20.wav", VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM);
	}
}

public zp_user_humanized_post()
{
	if(task_exists(100))
	{
		remove_task(100);
		ClearSyncHud(0, g_countdownmsg);
		emit_sound(0, CHAN_AUTO, "xcontagem/20.wav", VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM);
	}
}

stock ScreenFade()
{
	message_begin(MSG_BROADCAST, get_user_msgid("ScreenFade"))
	{
		write_short((1<<12)/2)
		write_short((1<<12))	
		write_short(0x0001)	
		write_byte(FADE_COLOR_R) // red
		write_byte(FADE_COLOR_G) // green
		write_byte(FADE_COLOR_B) // blue
		write_byte(FADE_ALPHA) // alpha
	}
	message_end();
}
acesta e pluginul... aveti vre-o idee?
RoyalServer
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30 Jan 2021, 11:46

Code: Select all

public plugin_precache()
{
	for(new i = 0; i < sizeof COUNTDOWN_SONDS; i++)
	precache_sound(COUNTDOWN_SONDS[i]);
}
for(new i = 0; i < sizeof COUNTDOWN_SONDS; i++)
-->>
for(new i = 0; i <= sizeof(COUNTDOWN_SONDS); i++)
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kerasseN
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30 Jan 2021, 16:24

lafel face... :(

sa redus numarul

Code: Select all

SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
la fiecare restart / inceput de runda apar doar astea 3.
Shadows Adi
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30 Jan 2021, 16:53

kerasseN wrote:
30 Jan 2021, 16:24
lafel face... :(

sa redus numarul

Code: Select all

SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
SV_BuildSoundMsg: xcontagem/20.wav not precached (0)
la fiecare restart / inceput de runda apar doar astea 3.
"zp_warz/zp_fvox/20.wav" // Acesta este sunetul care este in lista de precache
"xcontagem/20.wav" // Iar acesta este sunetul folosit, deci, trebuie sa modifici numele sunetului emis pentru a fi acelasi cu cel din precache

Exemplu:

emit_sound(0, CHAN_AUTO, "xcontagem/20.wav", VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM);
-->>
emit_sound(0, CHAN_AUTO, COUNTDOWN_SONDS[10]", VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM);

COUNTDOWN_SONDS[10] fiind: "zp_warz/zp_fvox/20.wav"
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kerasseN
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30 Jan 2021, 17:14

Fixed, acuma m-am uitat cu atentie si am vazut ca difera locatia sunetului.. nu am bagat de seama , multumesc ca mi-ai deschis ochii ...
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