Cum pot adauga la un plugin tagul de admin ?
Adica sa poata doar admini sa foloseasca acea comanda .... ?
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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
- kmking
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- goeslegendary
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poti folosikmking wrote:Cum pot adauga la un plugin tagul de admin ?
Adica sa poata doar admini sa foloseasca acea comanda .... ?
Code: Select all
#define X ADMIN_(care dintre ele)
Code: Select all
if(!(get_user_flags(iPlayer) & X))
Code: Select all
if(!(get_user_flags(iPlayer) & ADMIN_X))
if(!(get_user_flags(iPlayer) & ADMIN_BAN))
maybe there are no goodbyes..
- kmking
- Membru, skill 0
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De exemplu iti pun un sma
Te rog adauga linile si punele cu rosu ca sa stiu cum sa le adaug
Te rog adauga linile si punele cu rosu ca sa stiu cum sa le adaug
/*===============================================================================================================================================
[CS 1.6] Gameplay: Fireworks On End Round
* Description:
When the round end the person will be able to celebrate with fireworks pressing the button or auto relasing
* Required modules:
- amxmodx
- fakemeta
* Cvars
- amx_fireworks_enable "1" // Enable/Disable Plugin
- amx_fireworks_admin_only "0" // Only Admins ?
- amx_fireworks_admin_flag "b" // Flag Acess
- amx_fireworks_type "2" // Type of Fireworks (0 - Automatic Relase | 1 - IN_USE | 2 - IN_ATTACK)
- amx_fireworks_message_enable "1" // Enable/Disable Fireworks Messages
================================================================================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <xs>
#define PLUGIN "[CS 1.6] Gameplay: Fireworks on End Round"
#define VERSION "1.3"
#define AUTHOR "[P]erfec[T] [S]cr[@]s[H]"
#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))
#define TASK_AUTORELASE 3102130
#define AUTO_RELASE_INTERVAL 0.6
new g_fireworks_team, g_trailSpr, g_exploSpr, cvar_enable, cvar_admin_only, cvar_admin_flag, cvar_type, cvar_enable_message, flag_acess, g_maxplayers
new const fireworks_model[] = "sprites/3dmflared.spr"
new const fireworks_class[] = "amxx_fireworks"
#if AMXX_VERSION_NUM < 183
new g_msgsaytext
#endif
enum {
TEAM_UNASSIGNED = 0,
TEAM_T = 1,
TEAM_CT = 2,
TEAM_SPECTATOR = 3
};
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("amx_fireworks", VERSION, FCVAR_SERVER|FCVAR_UNLOGGED);
register_dictionary("amx_fireworks.txt")
cvar_enable = register_cvar("amx_fireworks_enable", "1")
cvar_admin_only = register_cvar("amx_fireworks_admin_only", "0")
cvar_admin_flag = register_cvar("amx_fireworks_admin_flag", "b")
cvar_type = register_cvar("amx_fireworks_type", "2")
cvar_enable_message = register_cvar("amx_fireworks_message_enable", "1")
register_forward(FM_Touch, "fw_Touch")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
g_maxplayers = get_maxplayers()
#if AMXX_VERSION_NUM < 183
g_msgsaytext = get_user_msgid("SayText")
#endif
}
public plugin_cfg() {
new szFlags[24]; get_pcvar_string(cvar_admin_flag, szFlags, charsmax(szFlags))
flag_acess = read_flags(szFlags)
}
public plugin_precache() {
precache_model(fireworks_model)
g_trailSpr = precache_model("sprites/laserbeam.spr")
g_exploSpr = precache_model("sprites/fireworks.spr")
}
public t_win()
{
if(!get_pcvar_num(cvar_enable))
return;
g_fireworks_team = TEAM_T
client_printcolor(0, "%L %L", LANG_PLAYER, "FIREWORKS_TAG", LANG_PLAYER, "FIREWORKS_ENABLE")
if(get_pcvar_num(cvar_type) <= 0)
set_task(AUTO_RELASE_INTERVAL, "auto_relase", TASK_AUTORELASE, _, _, "b")
else
client_printcolor(0, "%L %L", LANG_PLAYER, "FIREWORKS_TAG", LANG_PLAYER, "FIREWORKS_BUTTON", get_pcvar_num(cvar_type) >= 2 ? "IN_ATTACK" : "E (IN_USE)")
}
public ct_win()
{
if(!get_pcvar_num(cvar_enable))
return;
g_fireworks_team = TEAM_CT
client_printcolor(0, "%L %L", LANG_PLAYER, "FIREWORKS_TAG", LANG_PLAYER, "FIREWORKS_ENABLE")
if(get_pcvar_num(cvar_type) <= 0)
set_task(AUTO_RELASE_INTERVAL, "auto_relase", TASK_AUTORELASE, _, _, "b")
else
client_printcolor(0, "%L %L", LANG_PLAYER, "FIREWORKS_TAG", LANG_PLAYER, "FIREWORKS_BUTTON", get_pcvar_num(cvar_type) >= 2 ? "IN_ATTACK" : "E (IN_USE)")
}
public event_round_start() {
g_fireworks_team = 0
remove_task(TASK_AUTORELASE)
client_printcolor(0, "%L %L", LANG_PLAYER, "FIREWORKS_TAG", LANG_PLAYER, "FIREWORKS_DISABLE")
}
public auto_relase()
{
if(!g_fireworks_team || !get_pcvar_num(cvar_enable)) {
remove_task(TASK_AUTORELASE)
return;
}
for(new id = 1; id <= g_maxplayers; id++)
make_fireworks(id)
}
public fw_PlayerPreThink(id)
{
static iButton; iButton = pev(id, pev_button)
static iOldButton; iOldButton = pev(id, pev_oldbuttons)
if((iButton & IN_USE) && !(iOldButton & IN_USE) && get_pcvar_num(cvar_type) == 1 || (iButton & IN_ATTACK) && !(iOldButton & IN_ATTACK) && get_pcvar_num(cvar_type) >= 2)
make_fireworks(id)
}
public make_fireworks(id)
{
if(!is_user_alive(id) || get_user_team(id) != g_fireworks_team || !get_pcvar_num(cvar_enable) || !(get_user_flags(id) & flag_acess) && get_pcvar_num(cvar_admin_only))
return;
new Float:Origin[3], Float:vAngle[3], Float:flVelocity[3]
// Get position from eyes
get_user_eye_position(id, Origin)
pev(id, pev_v_angle, vAngle)
new NewEnt = fm_create_entity("info_target")
set_pev(NewEnt, pev_classname, fireworks_class)
engfunc(EngFunc_SetModel, NewEnt, fireworks_model)
set_pev(NewEnt, pev_size, Float:{ -1.5, -1.5, -1.5 }, Float:{ 1.5, 1.5, 1.5 })
set_pev(NewEnt, pev_origin, Origin)
// Set Entity Angles (thanks to Arkshine)
make_vector(vAngle)
set_pev(NewEnt, pev_angles, vAngle)
set_pev(NewEnt, pev_solid, SOLID_BBOX)
set_pev(NewEnt, pev_scale, 0.1)
set_pev(NewEnt, pev_spawnflags, SF_SPRITE_STARTON)
set_pev(NewEnt, pev_framerate, 25.0)
set_rendering(NewEnt, kRenderFxNone, 0, 0, 0, kRenderTransAdd, 255)
set_pev(NewEnt, pev_movetype, MOVETYPE_FLY)
set_pev(NewEnt, pev_owner, id)
// Set Entity Velocity
velocity_by_aim(id, 700, flVelocity)
set_pev(NewEnt, pev_velocity, flVelocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(NewEnt) // entity
write_short(g_trailSpr) // sprite
write_byte(9) // life
write_byte(3) // width
write_byte(random_num(0,255)) // r
write_byte(random_num(0,255)) // g
write_byte(random_num(0,255)) // b
write_byte(255) // brightness
message_end()
}
// Touch Forward
public fw_Touch(ent, id)
{
if (!pev_valid(ent))
return FMRES_IGNORED
new class[32], Float:originF[3];
pev(ent, pev_classname, class, charsmax(class))
if(equal(class, fireworks_class)) {
pev(ent, pev_origin, originF) // Get origin
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SPRITE);
engfunc(EngFunc_WriteCoord, originF[0]+random_float(-5.0, 5.0));
engfunc(EngFunc_WriteCoord, originF[1]+random_float(-5.0, 5.0));
engfunc(EngFunc_WriteCoord, originF[2]+200.0);
write_short(g_exploSpr);
write_byte(15);
write_byte(200);
message_end();
engfunc(EngFunc_RemoveEntity, ent)
}
return FMRES_IGNORED
}
stock get_user_eye_position(id, Float:flOrigin[3]) {
static Float:flViewOffs[3]
pev(id, pev_view_ofs, flViewOffs)
pev(id, pev_origin, flOrigin)
xs_vec_add(flOrigin, flViewOffs, flOrigin)
}
stock make_vector(Float:flVec[3]) {
flVec[0] -= 30.0
engfunc(EngFunc_MakeVectors, flVec)
flVec[0] = -(flVec[0] + 30.0)
}
// Colored Chat (client_printcolor)
stock client_printcolor(const id, const input[], any:...)
{
if(!get_pcvar_num(cvar_enable_message))
return
static msg[191]
vformat(msg, charsmax(msg), input, 3)
replace_all(msg, charsmax(msg), "!g", "^4") // Green Color Chat
replace_all(msg, charsmax(msg), "!y", "^1") // Default Color Char
replace_all(msg, charsmax(msg), "!t", "^3") // Team Color Char
#if AMXX_VERSION_NUM < 183
new count = 1, players[32]
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++) {
message_begin(MSG_ONE_UNRELIABLE, g_msgsaytext, _, players)
write_byte(players);
write_string(msg);
message_end();
}
}
#else
client_print_color(id, print_team_default, msg)
#endif
}
// Set rendering from fakemeta_util
stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1046\\ f0\\ fs16 \n\\ par }
*/
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- goeslegendary
- Membru, skill +1
- Posts: 107
- Joined: 14 Sep 2018, 23:35
- Detinator Steam: Da
- CS Status: Sniper & Rifler
- Fond eXtream: 0
- Location: Timisoara
- Has thanked: 4 times
- amx_fireworks_admin_only "0" // Only Admins ?
- amx_fireworks_admin_flag "b" // Flag Acess
:)))
sunt incepator deci nu stiu sa editez pluginul sugerat de tine, atata timp cat are el deja in cvar flag-urile si admin acces
n
- amx_fireworks_admin_flag "b" // Flag Acess
:)))
Code: Select all
public ExempluMeniu( id )
{
if( !(get_user_flags( id ) & ADMIN_LEVEL_H ) )
-- setarii, restul chestilor la care va avea acces doar ADMIN_LEVEL_H (t) --
}
n
maybe there are no goodbyes..
- kmking
- Membru, skill 0
- Posts: 31
- Joined: 31 Oct 2018, 22:47
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- Contact:
A fost doar un exemplu ...goeslegendary wrote:- amx_fireworks_admin_only "0" // Only Admins ?
- amx_fireworks_admin_flag "b" // Flag Acess
:)))
sunt incepator deci nu stiu sa editez pluginul sugerat de tine, atata timp cat are el deja in cvar flag-urile si admin accesCode: Select all
public ExempluMeniu( id ) { if( !(get_user_flags( id ) & ADMIN_LEVEL_H ) ) -- setarii, restul chestilor la care va avea acces doar ADMIN_LEVEL_H (t) -- }
n
CONNECT VIP.ENJOYGAME.RO
- goeslegendary
- Membru, skill +1
- Posts: 107
- Joined: 14 Sep 2018, 23:35
- Detinator Steam: Da
- CS Status: Sniper & Rifler
- Fond eXtream: 0
- Location: Timisoara
- Has thanked: 4 times
uite alt exemplu
Code: Select all
case 1 :
if (get_user_flags(id) & VIP)
{
cs_set_user_model(id, "SpiderMan")
ChatColor(id, "!g[VIP] !nYou have been chosen !gSpiderMan !nmodel.")
}
else
{
ChatColor(id, "!t[BB] !gThis model is only for !nVIPs!g!")
}
maybe there are no goodbyes..