zombie xp human armura

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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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dannyel98
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Joined: 26 Mar 2017, 21:58
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SteamID: dannyel1998
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08 Jun 2018, 20:01

Vreau ca la fiecare clasa sa le dau armura, deja voi seta eu imi aratati doar la una
1 human - 10 armura
2 human - 20 armura
3 human - 30 armura si tot asa
deci asa

/*================================================================================
Human Test
================================================================================*/

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <zombiexp>

// Human Attributes
new const hclass_name[] = { "Soldier" } // name
new const hclass_info[] = { "Power+" } // description
new const hclass_model[] = { "" } // model
new const hclass_weapons[] = { } // weapons
const hclass_health = 320 // health
const hclass_speed = 260 // speed
const Float:hclass_gravity = 0.95 // gravity
const hclass_level = 2 // level required to use

// Class IDs
new g_hclassid

// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
new registerText[32]
formatex( registerText, sizeof registerText - 1, "[ZPXP] %s human", hclass_name)

register_plugin(registerText, "1.0", "N3messys")

// Register the new class and store ID for reference
g_hclassid = zpxp_register_human_class(hclass_name, hclass_info, hclass_model, hclass_weapons, hclass_health, hclass_speed, hclass_gravity, hclass_level)

if(g_hclassid == -1)
{
server_print("[ZPXP] You have not properly setup your Zombie XP Mod.");
}
}

// User Infected forward
public zp_user_infected_post(id, infector, nemesis)
{
// Check if the infected player is using our custom zombie class
if (zp_get_user_human_class(id) != g_hclassid) return;

// Undo any settings we have saved here

}

public zp_user_humanized_post(id)
{
// Check if the infected player is using our custom zombie class
if (zp_get_user_human_class(id) != g_hclassid) return;

// User turned human
if (zp_get_user_survivor(id) == 1)
{
// He's survivor, remove any changes made in the plugin
zp_user_infected_post(id, 0, 0)
} else {
zp_round_started_human(id)
}
}

//This is a forward from zpxp, as opposed to ZPs round_start (which is when infection begins) this is the true beginning of the round
public zp_round_started_human(id)
{
if (zp_get_user_human_class(id) != g_hclassid) return;

// Set our human's powers!


}
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