Weapons Furien #Error

Discutii despre tot ce nu se incadreaza in celelalte categorii (dar legat de Counter-Strike !)

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[KING]wEEdONe
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Joined: 11 Jan 2017, 01:55
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09 Jul 2017, 05:24

Salut , dupa cum spune si in titlu am o eroare la acest weapons si nu stiu care este problema ca am incercat de numarate ori si in diferite moduri , va rog frumos daca va pricepeti ma ajutati si pe mine va rog frumos ?

sursa :
| Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include < amxmodx >
#include < fakemeta_util > 
#include < hamsandwich >
#include < cstrike >
#include < fun >

#define PLUGIN "Furien Weapon's Gold"
#define VERSION "1.1"
#define AUTHOR "50Cent # HackeR"

// = Damage Arme VIP =================
#define IsPlayer(%0)    ( 1 <= %0 <= g_iMaxPlayers )
#define VIP_FLAG ADMIN_LEVEL_H // Flag-ul T 
new g_iMaxPlayers;

new bool:DuallBarrel[ 33 ], F2000[ 33 ],Hk416[ 33 ],K1ases[ 33 ],Skull5[ 33 ],Dualmp7a1[ 33 ], AidjaOarma[ 33 ];

new const Ak47Gold_v_Model[ 66 ] = "models/FurienVIP/v_dualbarrel.mdl";
new const Ak47Gold_p_Model[ 64 ] = "models/FurienVIP/p_duallbarrel.mdl";

new const M4a1Gold_v_Model[ 66 ] = "models/FurienVIP/v_f2000.mdl";
new const M4a1Gold_p_Model[ 64 ] = "models/FurienVIP/p_f2000.mdl";

new const Ak47Gold_v_Model[ 66 ] = "models/FurienVIP/v_hk416.mdl";
new const Ak47Gold_p_Model[ 64 ] = "models/FurienVIP/p_hk416.mdl";

new const M4a1Gold_v_Model[ 66 ] = "models/FurienVIP/v_k1ases.mdl";
new const M4a1Gold_p_Model[ 64 ] = "models/FurienVIP/p_k1ases.mdl";

new const Ak47Gold_v_Model[ 66 ] = "models/FurienVIP/v_skull5.mdl";
new const Ak47Gold_p_Model[ 64 ] = "models/FurienVIP/p_skull5.mdl";

new const M4a1Gold_v_Model[ 66 ] = "models/FurienVIP/v_dualmp7a1_.mdl";
new const M4a1Gold_p_Model[ 64 ] = "models/FurienVIP/p_dualmp7a1.mdl";

new const DeagleGold_v_Model[ 66 ] = "models/FurienVIP/v_deagleGold.mdl";
new const DeagleGold_p_Model[ 64 ] = "models/FurienVIP/p_deagleGold.mdl";

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	// Add your code here...
	register_clcmd("say /weapons","ClcmdWeapons");
	RegisterHam(Ham_Spawn, "player", "Inceput_runda", 1);
	
	register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" )
	RegisterHam( Ham_TakeDamage, "player", "DamageVip" )
	
	// Damage VIP 
	g_iMaxPlayers = get_maxplayers ( );
}


public ClcmdWeapons(id) {
	if(AidjaOarma[id] ) {
		ChatColor(id, "!g[Anti-furien Menu] !tAi ales aceasta runda arma");
		return PLUGIN_HANDLED;
	}
	if( get_user_team( id ) == 2 ) {
		WeaponMenu(id)
	}
	return PLUGIN_HANDLED;
}

public Inceput_runda(id) {
	if(is_user_alive(id)) {
		give_item(id, "weapon_knife");
		AidjaOarma[id] = false;
		DuallBarrel[ id ] = false
		F2000[ id ] = false
                                           Hk416[ id ] = false
		K1ses[ id ] = false
                                           Skull5[ id ] = false
		DualMp7A1[ id ] = false
		DeagleGold[ id ] = false
		
		if(get_user_team(id) == 2) {
			WeaponMenu(id);
		}
	}
}

public WeaponMenu(id) {
	if(is_user_alive(id) && get_user_team(id) == 2) {
		new menu = menu_create ("\w[Furien Weapons] \rv1.0", "CaseWeaponMenu");
		
		menu_additem(menu, "Normal's Players Weapon", "1")
		menu_additem(menu, "V.I.P's Weapons \r[CSO]", "2")
		
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, menu, 0 );
	}
}

public CaseWeaponMenu(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1: {
			PlayersMenu(id) 
		}
		case 2: {
			if( get_user_flags( id ) & VIP_FLAG )  {
				VipMenu(id) 
			}
			else
			{
				ChatColor(id, "!g[AntiFurien Weapons] !nNu ai Vip Pentru a acesa VIP Menu Cumpara VIP Si vei avea aces");
				WeaponMenu(id)
				return PLUGIN_HANDLED;
			}
		}
	}
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}

public PlayersMenu(id) {
	if(is_user_alive(id) && get_user_team(id) == 2) {
		new menu = menu_create ("Normal's Weapons", "CasePlayersMenu");
		
		menu_additem(menu, "Ak47", "1");
		menu_additem(menu, "M4a1", "2");
		menu_additem(menu, "MP5 Navy", "3");
		menu_additem(menu, "XM1014", "4");
		menu_additem(menu, "M3", "5");
		menu_additem(menu, "M249", "6");
                                           menu_additem(menu, "GALIL", "7"); --
		menu_additem(menu, "P90", "8");
		menu_additem(menu, "MAC10", "9");
		menu_additem(menu, "SG552", "10");
		menu_additem(menu, "USP", "11");
		menu_additem(menu, "TMP", "12");
		
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, menu, 0 );
	}
}

public CasePlayersMenu(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1:
		{
			give_item(id, "weapon_ak47");
			cs_set_user_bpammo(id, CSW_AK47,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi ales Ak47");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
		}
		case 2:
		{
			give_item(id, "weapon_m4a1");
			cs_set_user_bpammo(id, CSW_M4A1,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi ales M4a1");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
		}
		case 3:
		{
			give_item(id, "weapon_mp5navy");
			cs_set_user_bpammo(id, CSW_MP5NAVY,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi ales Mp5Navy");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
		}
		case 4:
		{
			give_item(id, "weapon_xm1014");
			cs_set_user_bpammo(id, CSW_XM1014,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi ales Xm1014");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
		}
		case 5:
		{
			give_item(id, "weapon_m3");
			cs_set_user_bpammo(id, CSW_M3,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi ales M3");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
		}
		case 6:
		{
			give_item(id, "weapon_m249");
			cs_set_user_bpammo(id, CSW_M249,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi Ales M249");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
                                        }
		case 7:
		{
			give_item(id, "weapon_galil");
			cs_set_user_bpammo(id, CSW_GALIL,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi Ales GALIL");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
                                        }
		case 8:
		{
			give_item(id, "weapon_p90");
			cs_set_user_bpammo(id, CSW_p90,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi Ales P90");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
                                        }
		case 9:
		{
			give_item(id, "weapon_mac10");
			cs_set_user_bpammo(id, CSW_mac10,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi Ales MAC10");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
                                        }
		case 10:
		{
			give_item(id, "weapon_sg552");
			cs_set_user_bpammo(id, CSW_sg552,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi Ales SG552");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
                                        }
		case 11:
		{
			give_item(id, "weapon_usp");
			cs_set_user_bpammo(id, CSW_usp,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi Ales USP");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
                                        }
		case 12:
		{
			give_item(id, "weapon_tmp");
			cs_set_user_bpammo(id, CSW_tmp,250);
			ChatColor(id, "!g[AntiFurien Weapons] !nAi Ales TMP");
			AidjaOarma[ id ] = true;
			PistolSpawn(id)
		}
	}
	
	menu_destroy (menu);
	return PLUGIN_HANDLED;
}

public VipMenu(id) {
	if(is_user_alive(id) && get_user_team(id) == 2) {
		new menu = menu_create ("V.I.P's Menu", "CaseVipMenu")
		
		menu_additem(menu, "DuallBarrel", "1")
		menu_additem(menu, "F2000", "2")
                                        menu_additem(menu, "HK416", "3")
		menu_additem(menu, "K1ases", "4")
		menu_additem(menu, "Skull5", "5")
		menu_additem(menu, "Dualmp7a1", "6")

		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, menu, 0 );
	}
}

public CaseVipMenu(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1: {
			give_item(id, "weapon_duallbarrel");
			cs_set_user_bpammo(id, CSW_DUALLBARREL,250);
			set_pev( id, pev_viewmodel2, DuallBarrel_v_Model )
			set_pev( id, pev_weaponmodel2, DuallBarrel_p_Model )
			AidjaOarma[ id ] = true;
			DuallBarrel[ id ] = true
			PistolSpawn(id)
		}
		case 2: {
			give_item(id, "weapon_f2000");
			cs_set_user_bpammo(id, CSW_F2000,250);
			set_pev( id, pev_viewmodel2, F2000_v_Model )
			set_pev( id, pev_weaponmodel2, F2000_p_Model )
			AidjaOarma[ id ] = true;
			F2000[ id ] = true
			PistolSpawn(id)
                                        }
		case 3: {
			give_item(id, "weapon_hk416");
			cs_set_user_bpammo(id, CSW_HK416,250);
			set_pev( id, pev_viewmodel2, HK416_v_Model )
			set_pev( id, pev_weaponmodel2, HK416_p_Model )
			AidjaOarma[ id ] = true;
			Hk416[ id ] = true
			PistolSpawn(id)
                                        }
		case 4: {
			give_item(id, "weapon_k1ases");
			cs_set_user_bpammo(id, CSW_K1ASES,250);
			set_pev( id, pev_viewmodel2, K1ases_v_Model )
			set_pev( id, pev_weaponmodel2, K1ases_p_Model )
			AidjaOarma[ id ] = true;
			K1ases[ id ] = true
			PistolSpawn(id)
                                        }
		case 5: {
			give_item(id, "weapon_skull5");
			cs_set_user_bpammo(id, CSW_SKULL5,250);
			set_pev( id, pev_viewmodel2, Skull5_v_Model )
			set_pev( id, pev_weaponmodel2, Skull5_p_Model )
			AidjaOarma[ id ] = true;
			Skull5[ id ] = true
			PistolSpawn(id)
                                        }
		case 6: {
			give_item(id, "weapon_dualmp7a1");
			cs_set_user_bpammo(id, CSW_DUALMP7A1,250);
			set_pev( id, pev_viewmodel2, Dualmp7a1_v_Model )
			set_pev( id, pev_weaponmodel2, Dualmp7a1_p_Model )
			AidjaOarma[ id ] = true;
			Dualmp7a1[ id ] = true
			PistolSpawn(id)
		}
	}
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}

public PistolSpawn(id) {
	if(is_user_alive(id) && get_user_team(id) == 2) {
		new menu = menu_create ("Secundary \rWeapon", "CaseWeaponSecundar");
		
		if( get_user_flags( id ) & VIP_FLAG )  {
			menu_additem(menu, "Deagle Gold \r[ONLY VIP]", "1");
		}
		else
		{
			menu_additem(menu, "Deagle Gold \d[ONLY VIP]", "1");
		}
		
		menu_additem(menu, "Fiveseven", "2");
		menu_additem(menu, "Usp", "3");
		
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, menu, 0 );
	}
}

public CaseWeaponSecundar(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1: {
			if( get_user_flags( id ) & VIP_FLAG )  {
				give_item(id, "weapon_deagle");
				cs_set_user_bpammo(id, CSW_DEAGLE, 50);
				set_pev( id, pev_viewmodel2, DeagleGold_v_Model )
				set_pev( id, pev_weaponmodel2, DeagleGold_p_Model )
				AidjaOarma[ id ] = true;
				DeagleGold[ id ] = true
			}
			else
			{
				ChatColor(id, "!g[AntiFurien Weapons] !nDeagle Gold este doar pentru VIP");
				PistolSpawn(id)
				return PLUGIN_HANDLED;
			}
		}
		case 2:
		{
			give_item(id, "weapon_fiveseven");
			cs_set_user_bpammo(id, CSW_FIVESEVEN, 50);
			AidjaOarma[ id ] = true;
		}
		case 3:
		{
			give_item(id, "weapon_usp");
			cs_set_user_bpammo(id, CSW_USP, 50);
			AidjaOarma[ id ] = true;
		}
	}
	menu_destroy (menu);
	return PLUGIN_HANDLED;
}


public plugin_precache() {
	precache_model( DuallBarrel_v_Model )
	precache_model( DuallBarrel_p_Model )
	precache_model( F2000_v_Model )
	precache_model( F2000_p_Model )
                    precache_model( HK416_v_Model )
	precache_model( HK416_p_Model )
	precache_model( K1ases_v_Model )
	precache_model( K1ases_p_Model )
                    precache_model( Skull5_v_Model )
	precache_model( Skull5_p_Model )
                    precache_model( Dualmp7a1_v_Model )
	precache_model( Dualmp7a1_p_Model )
	precache_model( DeagleGold_v_Model )
	precache_model( DeagleGold_p_Model )
}


public Event_CurWeapon( id )  {
	new Arma = read_data( 2 )
	
	if( Arma == CSW_AK47 && DuallBarrel[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, DuallBarrel_v_Model )
		set_pev( id, pev_weaponmodel2, DuallBarrel_p_Model )
	}
	
	if( Arma == CSW_M4A1 && F2000[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, F2000_v_Model )
		set_pev( id, pev_weaponmodel2, F2000_p_Model )
                    }
	
	if( Arma == CSW_M4A1 && Hk416[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, HK416_v_Model )
		set_pev( id, pev_weaponmodel2, HK416_p_Model )
                    }
	
	if( Arma == CSW_M4A1 && K1ases[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, K1ases_v_Model )
		set_pev( id, pev_weaponmodel2, K1ases_p_Model )
                    }
	
	if( Arma == CSW_M4A1 && Skull5[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, Skull5_v_Model )
		set_pev( id, pev_weaponmodel2, Skull5_p_Model )
                    }
	
	if( Arma == CSW_M4A1 && Dualmp7a1[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, Dualmp7a1_v_Model )
		set_pev( id, pev_weaponmodel2, Dualmp7a1_p_Model )
	}
	
	if( Arma == CSW_DEAGLE && DeagleGold[ id ] ) 
	{
		set_pev( id, pev_viewmodel2, DeagleGold_v_Model )
		set_pev( id, pev_weaponmodel2, DeagleGold_p_Model )
	}
}


public DamageVip ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits )  {
	if ( IsPlayer ( iAttacker ) ) {
		if( iInflictor == iAttacker && DuallBarrel [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_DUALLBARREL && get_user_team( iAttacker ) == 2 ) {
			SetHamParamFloat( 4, fDamage * 4.0);
			return HAM_HANDLED;
		}
	}
	
	if ( IsPlayer ( iAttacker ) ) {
		
		if( iInflictor == iAttacker && F2000 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_F2000 && get_user_team( iAttacker ) == 2 ) {
			SetHamParamFloat( 4, fDamage * 3.0);
		}	return HAM_HANDLED;

	}
	
	if ( IsPlayer ( iAttacker ) ) {
		
		if( iInflictor == iAttacker && Hk416 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_HK416 && get_user_team( iAttacker ) == 2 ) {
			SetHamParamFloat( 4, fDamage * 3.0);
		}	return HAM_HANDLED;

	}
	
	if ( IsPlayer ( iAttacker ) ) {
		
		if( iInflictor == iAttacker && K1ases [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_K1ASES && get_user_team( iAttacker ) == 2 ) {
			SetHamParamFloat( 4, fDamage * 3.0);
		}	return HAM_HANDLED;

	}
	
	if ( IsPlayer ( iAttacker ) ) {
		
		if( iInflictor == iAttacker && Skull5 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_SKULL5 && get_user_team( iAttacker ) == 2 ) {
			SetHamParamFloat( 4, fDamage * 3.0);
		}	return HAM_HANDLED;

	}
	
	if ( IsPlayer ( iAttacker ) ) {
		
		if( iInflictor == iAttacker && Dualmp7a1 [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_DUALMP7A1 && get_user_team( iAttacker ) == 2 ) {
			SetHamParamFloat( 4, fDamage * 3.0);
			return HAM_HANDLED;
		}
	}
	
	if ( IsPlayer ( iAttacker ) ) {
		
		if( iInflictor == iAttacker && DeagleGold [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_DEAGLE && get_user_team( iAttacker ) == 2 ) {
			SetHamParamFloat( 4, fDamage * 3.0);
			return HAM_HANDLED;
		}
	}
}

stock ChatColor(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4"); // Green Color
	replace_all(msg, 190, "!n", "^1"); // Default Color
	replace_all(msg, 190, "!t", "^3"); // Team Color
	replace_all(msg, 190, "!t2", "^0"); // Team2 Color
	
	if (id) players[0] = id; else get_players(players, count, "ch"); {
		for (new i = 0; i < count; i++) {
			if (is_user_connected(players)) {
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1048\\ f0\\ fs16 \n\\ par }
*/



Problema compile :
| Afiseaza codul
AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for www.Freakz.ro / amx.freakz.ro

furien_clasic.sma(26) : error 021: symbol already defined: "Ak47Gold_v_Model"
furien_clasic.sma(27) : error 021: symbol already defined: "Ak47Gold_p_Model"
furien_clasic.sma(29) : error 021: symbol already defined: "M4a1Gold_v_Model"
furien_clasic.sma(30) : error 021: symbol already defined: "M4a1Gold_p_Model"
furien_clasic.sma(32) : error 021: symbol already defined: "Ak47Gold_v_Model"
furien_clasic.sma(33) : error 021: symbol already defined: "Ak47Gold_p_Model"
furien_clasic.sma(35) : error 021: symbol already defined: "M4a1Gold_v_Model"
furien_clasic.sma(36) : error 021: symbol already defined: "M4a1Gold_p_Model"
furien_clasic.sma(73) : warning 217: loose indentation
furien_clasic.sma(74) : warning 217: loose indentation
furien_clasic.sma(74) : error 017: undefined symbol "K1ses"
furien_clasic.sma(74) : warning 215: expression has no effect
furien_clasic.sma(74) : error 001: expected token: ";", but found "]"
furien_clasic.sma(74) : error 029: invalid expression, assumed zero
furien_clasic.sma(74) : fatal error 107: too many error messages on one line

Compilation aborted.
12 Errors.
Done.
:weary:
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10 Jul 2017, 16:49

UPP , va rog frumos se pricepe cineva sa ma ajute si pe mine ca nu am ce weapons sa pun ,off :(
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11 Jul 2017, 05:15

UPP ? Nimeni :( ?
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11 Jul 2017, 13:13

pluginuri-extream/furien-weapons-gold-vip-t310768.html
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11 Jul 2017, 21:44

Akc3n7 mersi pentru ajutor dar ala il am si eu nu mai ca am pus alte arme la vip si in + si la arme normale la fel dar imi apare eroarea asta la compilare nu stiu de ce :( .
eroare !!!

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for www.Freakz.ro / amx.freakz.ro

furien_clasic.sma(26) : error 021: symbol already defined: "Ak47Gold_v_Model"
furien_clasic.sma(27) : error 021: symbol already defined: "Ak47Gold_p_Model"
furien_clasic.sma(29) : error 021: symbol already defined: "M4a1Gold_v_Model"
furien_clasic.sma(30) : error 021: symbol already defined: "M4a1Gold_p_Model"
furien_clasic.sma(32) : error 021: symbol already defined: "Ak47Gold_v_Model"
furien_clasic.sma(33) : error 021: symbol already defined: "Ak47Gold_p_Model"
furien_clasic.sma(35) : error 021: symbol already defined: "M4a1Gold_v_Model"
furien_clasic.sma(36) : error 021: symbol already defined: "M4a1Gold_p_Model"
furien_clasic.sma(73) : warning 217: loose indentation
furien_clasic.sma(74) : warning 217: loose indentation
furien_clasic.sma(74) : error 017: undefined symbol "K1ses"
furien_clasic.sma(74) : warning 215: expression has no effect
furien_clasic.sma(74) : error 001: expected token: ";", but found "]"
furien_clasic.sma(74) : error 029: invalid expression, assumed zero
furien_clasic.sma(74) : fatal error 107: too many error messages on one line

Compilation aborted.
12 Errors.
Done.
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