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ZaA
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25 Dec 2014, 23:44

Nu-mi permite memoria..
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Chaos
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26 Dec 2014, 09:45

Please, incearca sa iti configurezi toate programele cu care faci harti, uite la harta mea de jailbreak.
| Afiseaza codul
[center][quote]         hlcsg 3.9 x64 (64b)         (Jul 29 2010)           
   Super Half-Life Compilation Tools -- Custom Build.        
   Based on code modifications by Sean 'Zoner' Cavanaugh.    
   Based on Valve's version, modified with permission.       
   Further development done by Silencer and Protector.       
   Submit detailed bug reports to [email protected].         
                  -----  BEGIN  hlcsg -----                  

Command line: "D:\Setup's\SHLT-3.9\SHLT 3.9 Binaries and Resources\x64 (64 bit)\hlcsg.exe"-nowadtextures -wadinclude wadchaosmedia90.wad -wadinclude decals.wad -estimate -texdata 300000 -lightdata 6144 D:\jail_alcatraz\reconditionare\jail_alphacs_beta 
Entering D:\jail_alcatraz\reconditionare\jail_alphacs_beta.map

Current hlcsg Settings
Name                 |   Setting   |  Default
---------------------|-------------|-------------------------
threads               [         4 ] [    Varies ]
verbose               [       off ] [       off ]
log                   [        on ] [        on ]
developer             [         0 ] [         0 ]
chart                 [       off ] [       off ]
estimate              [        on ] [       off ]
max texture memory    [ 307200000 ] [  33554432 ]
max lighting memory   [  33554432 ] [  33554432 ]
priority              [    Normal ] [    Normal ]

noclip                [       off ] [       off ]
null texture stripping[        on ] [        on ]
clipnode economy mode [        on ] [        on ]
clip hull type        [    legacy ] [    legacy ]
onlyents              [       off ] [       off ]
wadtextures           [       off ] [        on ]
skyclip               [        on ] [        on ]
hullfile              [      None ] [      None ]
nullfile              [      None ] [      None ]
min surface area      [     0.500 ] [     0.500 ]
brush union threshold [     0.000 ] [     0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[wadchaosmedia90.wad]
[decals.wad]

Brushes discarded from clipping hulls: 216 (totalling 1340 sides)
CreateBrush:
 (0.97 seconds)
SetModelCenters:
 (0.02 seconds)
CSGBrush:
 (0.70 seconds)


Checking Wadfiles (max. expected texture size is 196608 bytes):

  Including Wadfile: \games\cs\valve\decals.wad:
    Contains 0 used textures, 0.00 percent of map. (222 textures in wad)

  Including Wadfile: \games\cs\cstrike\wadchaosmedia90.wad:
    Warning: Larger than expected texture (348972 bytes): '!ALEW'
    Warning: Larger than expected texture (348972 bytes): 'SNOW~02'
    Warning: Larger than expected texture (327212 bytes): 'VOROTA1'
    Contains 178 used textures, 100.00 percent of map. (3951 textures in wad)


Added 10 additional animating textures.

Texture usage is at 6.46 MB (of 292.97 MB max)
3.81 seconds elapsed

-----   END   hlcsg -----



         hlbsp 3.9 x64 (64b)         (Jul 29 2010)           
   Super Half-Life Compilation Tools -- Custom Build.        
   Based on code modifications by Sean 'Zoner' Cavanaugh.    
   Based on Valve's version, modified with permission.       
   Further development done by Silencer and Protector.       
   Submit detailed bug reports to [email protected].         
                  -----  BEGIN  hlbsp -----                  

Command line: "D:\Setup's\SHLT-3.9\SHLT 3.9 Binaries and Resources\x64 (64 bit)\hlbsp.exe"-maxnodesize 8192.0 -estimate -texdata 300000 -lightdata 6144 D:\jail_alcatraz\reconditionare\jail_alphacs_beta 

Current hlbsp Settings
Name               |   Setting   |  Default
-------------------|-------------|-------------------------
threads             [         4 ] [    Varies ]
verbose             [       off ] [       off ]
log                 [        on ] [        on ]
developer           [         0 ] [         0 ]
chart               [       off ] [       off ]
estimate            [        on ] [       off ]
max texture memory  [ 307200000 ] [  33554432 ]
priority            [    Normal ] [    Normal ]

noclip              [       off ] [       off ]
nofill              [       off ] [       off ]
noopt               [       off ] [       off ]
null tex. stripping [        on ] [        on ]
notjunc             [       off ] [       off ]
subdivide size      [       240 ] [       240 ] (Min 64) (Max 512)
max node size       [      8192 ] [      1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3391 (2.86 seconds)
BSP generation successful, writing portal file 'D:\jail_alcatraz\reconditionare\jail_alphacs_beta.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5173 (9.32 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5163 (9.29 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5362 (12.27 seconds)
35.66 seconds elapsed

-----   END   hlbsp -----



         hlvis 3.9 x64 (64b)         (Jul 29 2010)           
   Super Half-Life Compilation Tools -- Custom Build.        
   Based on code modifications by Sean 'Zoner' Cavanaugh.    
   Based on Valve's version, modified with permission.       
   Further development done by Silencer and Protector.       
   Submit detailed bug reports to [email protected].         
                  -----  BEGIN  hlvis -----                  

Command line: "D:\Setup's\SHLT-3.9\SHLT 3.9 Binaries and Resources\x64 (64 bit)\hlvis.exe"-full -estimate -texdata 300000 -lightdata 6144 D:\jail_alcatraz\reconditionare\jail_alphacs_beta 
Portalleafs: 1108
Numportals:  3136

-= Current hlvis Settings =-
Name               |   Setting   |  Default
-------------------|-------------|-------------------------
threads             [         4 ] [    Varies ]
verbose             [       off ] [       off ]
log                 [        on ] [        on ]
developer           [         0 ] [         0 ]
chart               [       off ] [       off ]
estimate            [        on ] [       off ]
max texture memory  [ 307200000 ] [  33554432 ]
max vis distance    [         0 ] [         0 ]
priority            [    Normal ] [    Normal ]

fast vis            [       off ] [       off ]
full vis            [        on ] [       off ]


BasePortalVis:
 (0.27 seconds)
LeafThread:
 (43.41 seconds)
Average leafs visible: 214
g_visdatasize: 73838 compressed from 154012
43.72 seconds elapsed

-----   END   hlvis -----



         hlrad 3.9 x64 (64b)         (Jul 29 2010)           
   Super Half-Life Compilation Tools -- Custom Build.        
   Based on code modifications by Sean 'Zoner' Cavanaugh.    
   Based on Valve's version, modified with permission.       
   Further development done by Silencer and Protector.       
   Submit detailed bug reports to [email protected].         
                  -----  BEGIN  hlrad -----                  

Command line: "D:\Setup's\SHLT-3.9\SHLT 3.9 Binaries and Resources\x64 (64 bit)\hlrad.exe"-extra -smooth 150.0 -estimate -texdata 300000 -lightdata 6144 -lights D:\jail_alcatraz\jail_alcatraz.rad D:\jail_alcatraz\reconditionare\jail_alphacs_beta 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [         307200000 ] [          33554432 ]
max lighting memory  [          33554432 ] [          33554432 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [           150.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'D:\jail_alcatraz\jail_alcatraz.rad']
[62 texlights parsed from 'D:\jail_alcatraz\jail_alcatraz.rad']

Faces: 15213
Create Patches: 63197 base patches
Opaque faces: 0
Square feet: 522907 [75298656.00 square inches]
Base patches created: 63197 out of 65535 max. (96.4%)
Direct lights: 4409

BuildFacelights:
 (418.22 seconds)
Obsolete light entities removed: 12
visibility matrix   : 238.1 megs
BuildVisLeafs:
 (86.40 seconds)
MakeScales:
 (17.02 seconds)
SwapTransfers:
 (6.71 seconds)
Transfer Lists :    98628532 :   98.63M transfers
       Indices :    53363552 :   50.89M bytes
          Data :   394514128 :  376.24M bytes
GatherLight:
 (2.06 seconds)
FinalLightFace:
 (0.67 seconds)
532.51 seconds elapsed [8m 52s]

-----   END   hlrad -----



[/quote][/center]
Creez harti de Counter Strike 1.6 / Counter Strike Global Offensive la comanda, pentru contact apasa butonul pe sursa
| Afiseaza codul
-skype: chaosmedia90
-discord: Pufarín#0459
-mail : [email protected] sau [email protected]
ZaA
Membru, skill 0
Membru, skill 0
Posts: 39
Joined: 26 Mar 2011, 23:26
Detinator Steam: Da
CS Status: Mapper.
Detinator server CS: 2009-2012
Location: Belgravistan
Been thanked: 1 time

26 Dec 2014, 11:21

Sunt configurate, dar chestia cu texture usage, asta credeam ca e de la pc tau..
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