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ZaA
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- Posts: 39
- Joined: 26 Mar 2011, 23:26
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- Detinator server CS: 2009-2012
- Location: Belgravistan
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25 Dec 2014, 23:44
Nu-mi permite memoria..
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Chaos
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- Posts: 1723
- Joined: 12 Jul 2007, 23:47
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- SteamID: dmx_ro
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Fost Scripter eXtreamCS
Fost moderator
- Location: Bucuresti
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Contact:
26 Dec 2014, 09:45
Please, incearca sa iti configurezi toate programele cu care faci harti, uite la harta mea de jailbreak.
- | Afiseaza codul
[center][quote] hlcsg 3.9 x64 (64b) (Jul 29 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlcsg -----
Command line: "D:\Setup's\SHLT-3.9\SHLT 3.9 Binaries and Resources\x64 (64 bit)\hlcsg.exe"-nowadtextures -wadinclude wadchaosmedia90.wad -wadinclude decals.wad -estimate -texdata 300000 -lightdata 6144 D:\jail_alcatraz\reconditionare\jail_alphacs_beta
Entering D:\jail_alcatraz\reconditionare\jail_alphacs_beta.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 307200000 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[wadchaosmedia90.wad]
[decals.wad]
Brushes discarded from clipping hulls: 216 (totalling 1340 sides)
CreateBrush:
(0.97 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.70 seconds)
Checking Wadfiles (max. expected texture size is 196608 bytes):
Including Wadfile: \games\cs\valve\decals.wad:
Contains 0 used textures, 0.00 percent of map. (222 textures in wad)
Including Wadfile: \games\cs\cstrike\wadchaosmedia90.wad:
Warning: Larger than expected texture (348972 bytes): '!ALEW'
Warning: Larger than expected texture (348972 bytes): 'SNOW~02'
Warning: Larger than expected texture (327212 bytes): 'VOROTA1'
Contains 178 used textures, 100.00 percent of map. (3951 textures in wad)
Added 10 additional animating textures.
Texture usage is at 6.46 MB (of 292.97 MB max)
3.81 seconds elapsed
----- END hlcsg -----
hlbsp 3.9 x64 (64b) (Jul 29 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlbsp -----
Command line: "D:\Setup's\SHLT-3.9\SHLT 3.9 Binaries and Resources\x64 (64 bit)\hlbsp.exe"-maxnodesize 8192.0 -estimate -texdata 300000 -lightdata 6144 D:\jail_alcatraz\reconditionare\jail_alphacs_beta
Current hlbsp Settings
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 307200000 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 8192 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3391 (2.86 seconds)
BSP generation successful, writing portal file 'D:\jail_alcatraz\reconditionare\jail_alphacs_beta.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5173 (9.32 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5163 (9.29 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5362 (12.27 seconds)
35.66 seconds elapsed
----- END hlbsp -----
hlvis 3.9 x64 (64b) (Jul 29 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlvis -----
Command line: "D:\Setup's\SHLT-3.9\SHLT 3.9 Binaries and Resources\x64 (64 bit)\hlvis.exe"-full -estimate -texdata 300000 -lightdata 6144 D:\jail_alcatraz\reconditionare\jail_alphacs_beta
Portalleafs: 1108
Numportals: 3136
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 307200000 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.27 seconds)
LeafThread:
(43.41 seconds)
Average leafs visible: 214
g_visdatasize: 73838 compressed from 154012
43.72 seconds elapsed
----- END hlvis -----
hlrad 3.9 x64 (64b) (Jul 29 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlrad -----
Command line: "D:\Setup's\SHLT-3.9\SHLT 3.9 Binaries and Resources\x64 (64 bit)\hlrad.exe"-extra -smooth 150.0 -estimate -texdata 300000 -lightdata 6144 -lights D:\jail_alcatraz\jail_alcatraz.rad D:\jail_alcatraz\reconditionare\jail_alphacs_beta
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 307200000 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 150.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\jail_alcatraz\jail_alcatraz.rad']
[62 texlights parsed from 'D:\jail_alcatraz\jail_alcatraz.rad']
Faces: 15213
Create Patches: 63197 base patches
Opaque faces: 0
Square feet: 522907 [75298656.00 square inches]
Base patches created: 63197 out of 65535 max. (96.4%)
Direct lights: 4409
BuildFacelights:
(418.22 seconds)
Obsolete light entities removed: 12
visibility matrix : 238.1 megs
BuildVisLeafs:
(86.40 seconds)
MakeScales:
(17.02 seconds)
SwapTransfers:
(6.71 seconds)
Transfer Lists : 98628532 : 98.63M transfers
Indices : 53363552 : 50.89M bytes
Data : 394514128 : 376.24M bytes
GatherLight:
(2.06 seconds)
FinalLightFace:
(0.67 seconds)
532.51 seconds elapsed [8m 52s]
----- END hlrad -----
[/quote][/center]
-
ZaA
- Membru, skill 0
- Posts: 39
- Joined: 26 Mar 2011, 23:26
- Detinator Steam: Da
- CS Status: Mapper.
- Detinator server CS: 2009-2012
- Location: Belgravistan
- Been thanked: 1 time
26 Dec 2014, 11:21
Sunt configurate, dar chestia cu texture usage, asta credeam ca e de la pc tau..
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