Cred ca stie multa lume acest plugin: https://www82.zippyshare.com/v/gqCQxxDC/file.html
As dori sa ii mai adaugati la meniu si awp, sa rezolvati daca se poate problema cu bulletdamage, sa mearga x2 damage cand este activata comanda.
si sa se adauge si comanda amx_reloadvips
Astept doritori care vor sa faca ceva banuti
Adaugare AWP in meniu [rezolvat]
Modificari necesare ale pluginurilor
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- Membru, skill +1
- Posts: 155
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- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <fakemeta_util> #include <hamsandwich> #include <engine> #define VIP ADMIN_IMMUNITY #define Keysrod (1<<0)|(1<<1)|(1<<9) #define ITEM_HE (1<<0) // "a" #define ITEM_FS (1<<1) // "b" #define ITEM_DG (1<<2) // "c" #define ITEM_VH (1<<3) // "d" #define ITEM_DF (1<<4) // "e" static const WHITE[] = "^x01" static const NORMAL[] = "^x03" static const GREEN[] = "^x04" new jumpnum[33] = 0 new bool:dojump[33] = false new hk_File4[ 128 ]; new hk_VipsList[ 128 ][ 32 ], hk_TotalLines; new hk_IsUserVip[ 33 ]; new hk_viplist[ ] = "vips_list.ini"; new hk_Folder[ ] = "VIP"; new hk_cfg[ ] = "vip-config"; new hk_File[ 128 ]; new hk_File1[ 128 ]; new g_type, g_hudmsg new maxplayers new mpd, mkb, mhb new health_add new health_hs_add new health_max new hk_Killer new hk_KillerHp new hk_HpAdd new hk_HpMax new jumps, items new hk_iRoundCount new bool:hk_IsRestarting new gun_menu new cvardmg new amx_adminvip new gmsgSayText enum { Primary = 1 , Secondary , Knife , Grenades , C4 }; public plugin_init() { register_plugin("VIP", "1.0", "Krond Solutions SRL") RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 ) register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") register_event("DeathMsg", "hook_death", "a", "1>0") register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod") register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w") register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0", "3=0") RegisterHam(Ham_TakeDamage, "player", "Ham_CBasePlayer_TakeDamage_Pre") register_cvar("vip_maxjumps","1") jumps = register_cvar("vip_jumps","1") g_type = register_cvar("vip_bulletdamage","1") health_add = register_cvar("vip_hp_kill", "15") health_hs_add = register_cvar("vip_hp_hs", "30") health_max = register_cvar("vip_hp_max", "100") mpd = register_cvar("vip_money_damage","3") mkb = register_cvar("vip_money_kill","500") mhb = register_cvar("vip_money_hs","1000") items = register_cvar("vip_items_round", "abcde") gun_menu = register_cvar("vip_gun_menu","1") cvardmg = register_cvar("vip_damage","2") g_hudmsg = CreateHudSyncObj() maxplayers = get_maxplayers() amx_adminvip = register_cvar("amx_adminvip", "1") register_event("HLTV", "newRound", "a", "1=0", "2=0") gmsgSayText = get_user_msgid("SayText") register_clcmd("say /vips", "print_viplist") register_clcmd("say_team /vips", "print_viplist") register_clcmd ("say /cumparavip" , "cumparavip" , -1); register_clcmd ("say /buyvip" , "buyvip" , -1); register_clcmd ("say_team /cumparavip" , "cumparavip" , -1); register_clcmd ("say_team /buyvip" , "buyvip" , -1); } public cumparavip(id) show_motd(id,"/addons/amxmodx/configs/cumparavip.html") public buyvip(id) show_motd(id,"/addons/amxmodx/configs/buyvip.html") public plugin_cfg() { new Dir[ 64 ]; get_configsdir(Dir,charsmax(Dir)); formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder ); formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg ); if(!dir_exists(hk_File)) mkdir(hk_File); formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist ); if (!file_exists(hk_File4)) write_file(hk_File4,"; -->VIP List<--"); new hk_Buffer[ 192 ], hk_Line, hk_Len; while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) ) { if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) ) continue; copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer ); } if(!file_exists(hk_File1)) { write_file(hk_File1,"// Vip Configuration File") write_file(hk_File1,"") write_file(hk_File1,"") write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_bulletdamage ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Hp primit pe un kill ") write_file(hk_File1,"vip_hp_kill ^"10^"") write_file(hk_File1,"") write_file(hk_File1,"// Hp primit pe un hs") write_file(hk_File1,"vip_hp_hs ^"25^"") write_file(hk_File1,"") write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul") write_file(hk_File1,"vip_hp_max ^"100^"") write_file(hk_File1,"") write_file(hk_File1,"// Banii primiti pe un damage") write_file(hk_File1,"vip_money_damage ^"3^"") write_file(hk_File1,"") write_file(hk_File1,"// Banii primiti pe un kill") write_file(hk_File1,"vip_money_kill ^"500^"") write_file(hk_File1,"") write_file(hk_File1,"// Banii primiti pe un hs") write_file(hk_File1,"vip_money_hs ^"1000^"") write_file(hk_File1,"") write_file(hk_File1,"// VIP Menu - afiseaza meniul cu arme") write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_gun_menu ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde") write_file(hk_File1,"// a - He Grenade") write_file(hk_File1,"// b - Flashbang (x2)") write_file(hk_File1,"// c - Deagle") write_file(hk_File1,"// d - Vest + Helm") write_file(hk_File1,"// e - Defuse Kit (Doar CT)") write_file(hk_File1,"vip_items_round ^"abcde^"") write_file(hk_File1,"") write_file(hk_File1,"// Jumps - Salturi") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_jumps ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata") write_file(hk_File1,"vip_maxjumps ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// De cate ori damage-ul jucatorului se mareste indiferent de arma") write_file(hk_File1,"// ex: daca este 2, atunci jucatorului i se mareste dmg-ul de 2 ori") write_file(hk_File1,"vip_damage ^"2^"") write_file(hk_File1,"") write_file(hk_File1,"// VIP in Scoreboard") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"amx_adminvip ^"1^"") write_file(hk_File1,"") } server_cmd("exec %s",hk_File1) } public client_putinserver(id) { hk_IsUserVip[ id ] = 0; jumpnum[id] = 0 dojump[id] = false } public Event_TextMsg_Restart() { hk_IsRestarting = true } public Event_HLTV_New_Round() { if( hk_IsRestarting ) { hk_IsRestarting = false hk_iRoundCount = 0 } } public Hook_PlayerSpawn ( const id ) { if ( ! is_user_alive ( id ) ) return HAM_IGNORED; if ( ! is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 0; return HAM_IGNORED; } hk_IsUserVip[ id ] = 1; hk_iRoundCount++ new map[32]; get_mapname(map,31); if(equali(map, "awp_", 3)) return HAM_IGNORED; if (get_pcvar_num(gun_menu) == 1) if(hk_iRoundCount>=4) Showrod(id); set_task(0.3, "giveitems", id) return HAM_IGNORED; } public Ham_CBasePlayer_TakeDamage_Pre( const id, const iInflictor, const iAttacker, const Float:flDamage, const iDamageType ) { if ( ! is_user_vip ( iAttacker ) ) { hk_IsUserVip[ iAttacker ] = 0; return HAM_IGNORED; } hk_IsUserVip[ iAttacker ] = 1; new dmg1 = get_pcvar_num(cvardmg) if( iDamageType == DMG_FALL ) SetHamParamFloat(4, flDamage*1) else SetHamParamFloat(4, flDamage*dmg1) return HAM_IGNORED } public on_damage(id) { if(get_pcvar_num(g_type)) { static attacker; attacker = get_user_attacker(id) static damage; damage = read_data(2) if ( is_user_vip ( attacker ) ) { hk_IsUserVip[ id ] = 1; if(is_user_connected(attacker)) { if(fm_is_ent_visible(attacker,id)) { set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage) } } }else hk_IsUserVip[ id ] = 0; } } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if ( is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 1; new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) }else hk_IsUserVip[ id ] = 0; } public death_msg() { if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300) } public hook_death() { hk_Killer = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) { hk_HpAdd = get_pcvar_num (health_hs_add) } else hk_HpAdd = get_pcvar_num (health_add) hk_HpMax = get_pcvar_num (health_max) if ( ! is_user_vip ( hk_Killer ) ) { hk_IsUserVip[ hk_Killer ] = 0; return; } hk_IsUserVip[ hk_Killer ] = 1; hk_KillerHp = get_user_health(hk_Killer) hk_KillerHp += hk_HpAdd if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax set_user_health(hk_Killer, hk_KillerHp) set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(hk_Killer, "Healed +%d hp", hk_HpAdd) } public client_PreThink(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE if ( ! is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 0; return PLUGIN_CONTINUE } hk_IsUserVip[ id ] = 1; new nbut = get_user_button(id) new obut = get_user_oldbutton(id) if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(jumpnum[id] < get_cvar_num("vip_maxjumps")) { dojump[id] = true jumpnum[id]++ return PLUGIN_CONTINUE } } if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND)) { jumpnum[id] = 0 return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public client_PostThink(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE if ( ! is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 0; return PLUGIN_CONTINUE } hk_IsUserVip[ id ] = 1; if(dojump[id] == true) { new Float:velocity[3] entity_get_vector(id,EV_VEC_velocity,velocity) velocity[2] = random_float(265.0,285.0) entity_set_vector(id,EV_VEC_velocity,velocity) dojump[id] = false return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public Showrod(id) { show_menu(id, Keysrod, "VIP Menu^n\w1. Get M4A1+Deagle^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") } public Pressedrod(id, key) { switch (key) { case 0: { StripWeapons(id, Primary) give_item(id,"weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 90 ); } case 1: { StripWeapons(id, Primary) give_item(id,"weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90); } } return PLUGIN_CONTINUE } public get_item_flags() { new sFlags[24] get_pcvar_string(items,sFlags,23) return read_flags(sFlags) } public giveitems(id) { new iFlags = get_item_flags() new CsTeams:userTeam = cs_get_user_team(id) if (iFlags&ITEM_HE) fm_give_item(id,"weapon_hegrenade") if(iFlags&ITEM_FS) { fm_give_item(id,"weapon_flashbang") fm_give_item(id,"weapon_flashbang") } if(iFlags&ITEM_DG) { StripWeapons(id, Secondary); fm_give_item(id,"weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35 ); } if(iFlags&ITEM_VH) fm_give_item(id,"item_assaultsuit") if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF) fm_give_item(id,"item_thighpack") } public print_viplist(user) { new vipnames[33][32] new message[256] new message1[128] new id, count, x, len for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & ADMIN_IMMUNITY) get_user_name(id, vipnames[count++], 31) len = format(message, 255, "%s[VIP] %sVIP members online: ", GREEN, NORMAL) format(message1, 127, "%s[VIP] %sVisit our website at %swww.site.ro ", GREEN, WHITE, GREEN) if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "%s%s ", vipnames[x], x < (count-1) ? ", ":"") if(len > 96 ) { print_message(user, message) print_message(user, message1) len = format(message, 255, "%s ", NORMAL) } } print_message(user, message) print_message(user, message1) } else { len += format(message[len], 255-len, "there aren't any.") print_message(user, message) print_message(user, message1) } } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id) write_byte(id) write_string(msg) message_end() } stock is_user_vip ( id ) { new s_Name[ 32 ], s_AuthID[ 32 ]; get_user_name ( id, s_Name, 31 ); get_user_authid ( id, s_AuthID, 31 ); for ( new i; i < hk_TotalLines; i++ ) { if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) ) return 1; if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) ) return 1; } return 0; } stock StripWeapons(id, Type, bool: bSwitchIfActive = true) { new iReturn; if(is_user_alive(id)) { new iEntity, iWeapon; while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0) iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive); } return iReturn; } stock GetWeaponFromSlot( id , iSlot , &iEntity ) { if ( !( 1 <= iSlot <= 5 ) ) return 0; iEntity = 0; const m_rgpPlayerItems_Slot0 = 367; const m_iId = 43; const XO_WEAPONS = 4; const XO_PLAYER = 5; iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER ); return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0; } stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true) { new iWeapon if( !iSlot ) { static const iWeaponsSlots[] = { -1, 2, //CSW_P228 -1, 1, //CSW_SCOUT 4, //CSW_HEGRENADE 1, //CSW_XM1014 5, //CSW_C4 1, //CSW_MAC10 1, //CSW_AUG 4, //CSW_SMOKEGRENADE 2, //CSW_ELITE 2, //CSW_FIVESEVEN 1, //CSW_UMP45 1, //CSW_SG550 1, //CSW_GALIL 1, //CSW_FAMAS 2, //CSW_USP 2, //CSW_GLOCK18 1, //CSW_AWP 1, //CSW_MP5NAVY 1, //CSW_M249 1, //CSW_M3 1, //CSW_M4A1 1, //CSW_TMP 1, //CSW_G3SG1 4, //CSW_FLASHBANG 2, //CSW_DEAGLE 1, //CSW_SG552 1, //CSW_AK47 3, //CSW_KNIFE 1 //CSW_P90 } iSlot = iWeaponsSlots[iCswId] } const XTRA_OFS_PLAYER = 5 const m_rgpPlayerItems_Slot0 = 367 iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER) const XTRA_OFS_WEAPON = 4 const m_pNext = 42 const m_iId = 43 while( iWeapon > 0 ) { if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId ) { break } iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON) } if( iWeapon > 0 ) { const m_pActiveItem = 373 if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon ) { ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon) } if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) ) { user_has_weapon(id, iCswId, 0) ExecuteHamB(Ham_Item_Kill, iWeapon) return 1 } } return 0 } public newRound() set_task(0.1, "setVip") public setVip() { new players[32], pNum get_players(players, pNum, "a") for (new i = 0; i < pNum; i++) { new id = players if (get_pcvar_num(amx_adminvip) && get_user_flags(id) & VIP) { message_begin(MSG_ALL, get_user_msgid("ScoreAttrib")) write_byte(id) write_byte(4) message_end() } } return PLUGIN_HANDLED }
- DanN
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#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <fakemeta_util> #include <hamsandwich> #include <engine> #define Keysrod (1<<0)|(1<<1)|(1<<2) #define ITEM_HE (1<<0) // "a" #define ITEM_FS (1<<1) // "b" #define ITEM_SG (1<<2) // "c" #define ITEM_DG (1<<3) // "d" #define ITEM_VH (1<<4) // "e" #define ITEM_DF (1<<5) // "f" #define ITEM_NV (1<<6) // "g" new jumpnum[33] = 0 new bool:dojump[33] = false new hk_File4[ 128 ]; new hk_VipsList[ 128 ][ 32 ], hk_TotalLines; new hk_IsUserVip[ 33 ]; new hk_viplist[ ] = "vips_list.ini"; new hk_Folder[ ] = "Vip"; new hk_cfg[ ] = "vip-config"; new hk_File[ 128 ]; new hk_File1[ 128 ]; new g_type, g_hudmsg new vip_hud new maxplayers new mpd, mkb, mhb new health_add new health_hs_add new health_max new hk_Killer new hk_KillerHp new hk_HpAdd new hk_HpMax new jumps, items new hk_iRoundCount new bool:hk_IsRestarting new gun_menu new cvardmg enum { Primary = 1 , Secondary , Knife , Grenades , C4 }; public plugin_init() { register_plugin("Vip", "2.2", "Hasky / edit DanN") register_concmd("say /vips", "showAdmin", ADMIN_ALL, "") register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>") register_concmd("amx_reloadvips", "relaodvips", ADMIN_RCON, "") RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 ) register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") register_event("DeathMsg", "hook_death", "a", "1>0") register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod") register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w") register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0") RegisterHam(Ham_TakeDamage, "player", "Ham_CBasePlayer_TakeDamage_Pre") register_cvar("vip_maxjumps","1") jumps = register_cvar("vip_jumps","1") vip_hud = register_cvar("vip_hud","1") g_type = register_cvar("vip_bulletdamage","1") health_add = register_cvar("vip_hp_kill", "10") health_hs_add = register_cvar("vip_hp_hs", "25") health_max = register_cvar("vip_hp_max", "100") mpd = register_cvar("vip_money_damage","3") mkb = register_cvar("vip_money_kill","500") mhb = register_cvar("vip_money_hs","1000") items = register_cvar("vip_items_round", "abcdefg") gun_menu = register_cvar("vip_gun_menu","1") cvardmg = register_cvar("vip_damage","2") g_hudmsg = CreateHudSyncObj() maxplayers = get_maxplayers() set_task(120.0, "mesaj_info", _, _, _, "b"); register_clcmd ("say /buyvip" , "buyvip"); } public buyvip(id) { show_motd(id, "/addons/amxmodx/configs/vip_info.html"); } public mesaj_info() { console_print(0, "[VIP]Tastati in chat /buyvip pentru a vedea beneficiile si pretul vip-ului."); } public plugin_cfg() { new Dir[ 64 ]; get_configsdir(Dir,charsmax(Dir)); formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder ); formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg ); if(!dir_exists(hk_File)) mkdir(hk_File); formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist ); if (!file_exists(hk_File4)) write_file(hk_File4,"; -->VIP List<--"); new hk_Buffer[ 192 ], hk_Line, hk_Len; while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) ) { if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) ) continue; copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer ); } if(!file_exists(hk_File1)) { write_file(hk_File1,"// Vip Configuration File") write_file(hk_File1,"") write_file(hk_File1,"") write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_bulletdamage ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Vips Online") write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_hud ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Hp primit pe un kill ") write_file(hk_File1,"vip_hp_kill ^"10^"") write_file(hk_File1,"") write_file(hk_File1,"// Hp primit pe un hs") write_file(hk_File1,"vip_hp_hs ^"25^"") write_file(hk_File1,"") write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul") write_file(hk_File1,"vip_hp_max ^"100^"") write_file(hk_File1,"") write_file(hk_File1,"// Banii primiti pe un damage") write_file(hk_File1,"vip_money_damage ^"3^"") write_file(hk_File1,"") write_file(hk_File1,"// Banii primiti pe un kill") write_file(hk_File1,"vip_money_kill ^"500^"") write_file(hk_File1,"") write_file(hk_File1,"// Banii primiti pe un hs") write_file(hk_File1,"vip_money_hs ^"1000^"") write_file(hk_File1,"") write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme") write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_gun_menu ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde") write_file(hk_File1,"// a - He Grenade") write_file(hk_File1,"// b - Flashbang (x2)") write_file(hk_File1,"// c - Smoke Grenade ") write_file(hk_File1,"// d - Deagle") write_file(hk_File1,"// e - Vest + Helm") write_file(hk_File1,"// f - Defuse Kit (Doar CT)") write_file(hk_File1,"// g - NightVision") write_file(hk_File1,"vip_items_round ^"abcdefg^"") write_file(hk_File1,"") write_file(hk_File1,"// Jumps - Salturi") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_jumps ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata") write_file(hk_File1,"vip_maxjumps ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// De cate ori damage-ul jucatorului se mareste indiferent de arma") write_file(hk_File1,"// ex: daca este 2, atunci jucatorului i se mareste dmg-ul de 2 ori") write_file(hk_File1,"vip_damage ^"2^"") write_file(hk_File1,"") } server_cmd("exec %s",hk_File1) } public client_putinserver(id) { hk_IsUserVip[ id ] = 0; jumpnum[id] = 0 dojump[id] = false } public client_disconnect(id) { hk_IsUserVip[ id ] = 0; jumpnum[id] = 0 dojump[id] = false } public addvips(id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[32] read_argv(1, arg, 31) new szLog[256]; formatex(szLog,255,"%s",arg); write_file(hk_File4,szLog); console_print(id, "[VIP] Vip-ul a fost adaugat in lista") return PLUGIN_HANDLED } public relaodvips(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED new hk_Buffer[ 192 ], hk_Line, hk_Len; while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) ) { if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) ) continue; copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer ); } console_print(id, "[VIP]Lista de VIP-uri a fost actualizata") return PLUGIN_HANDLED } public Event_TextMsg_Restart() { hk_IsRestarting = true } public Event_HLTV_New_Round() { if( hk_IsRestarting ) { hk_IsRestarting = false hk_iRoundCount = 0 } } public Hook_PlayerSpawn ( const id ) { if ( ! is_user_alive ( id ) ) return HAM_IGNORED; if ( ! is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 0; return HAM_IGNORED; } hk_IsUserVip[ id ] = 1; hk_iRoundCount++ new map[32]; get_mapname(map,31); if(equali(map, "awp_", 3)) return HAM_IGNORED; if (get_pcvar_num(gun_menu) == 1) if(hk_iRoundCount>=4) Showrod(id); set_task(0.3, "giveitems", id) return HAM_IGNORED; } public Ham_CBasePlayer_TakeDamage_Pre( const id, const iInflictor, const iAttacker, const Float:flDamage, const iDamageType ) { if ( ! is_user_vip ( iAttacker ) ) { hk_IsUserVip[ iAttacker ] = 0; return HAM_IGNORED; } hk_IsUserVip[ iAttacker ] = 1; new dmg1 = get_pcvar_num(cvardmg) if( iDamageType == DMG_FALL ) SetHamParamFloat(4, flDamage*1) else SetHamParamFloat(4, flDamage*dmg1) return HAM_IGNORED } public on_damage(id) { if(get_pcvar_num(g_type)) { static attacker; attacker = get_user_attacker(id) static damage; damage = read_data(2) if ( is_user_vip ( attacker ) ) { hk_IsUserVip[ id ] = 1; if(is_user_connected(attacker)) { if(fm_is_ent_visible(attacker,id)) { set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage) } } }else hk_IsUserVip[ id ] = 0; } } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if ( is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 1; new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) }else hk_IsUserVip[ id ] = 0; } public death_msg() { if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300) } public hook_death() { hk_Killer = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) { hk_HpAdd = get_pcvar_num (health_hs_add) } else hk_HpAdd = get_pcvar_num (health_add) hk_HpMax = get_pcvar_num (health_max) if ( ! is_user_vip ( hk_Killer ) ) { hk_IsUserVip[ hk_Killer ] = 0; return; } hk_IsUserVip[ hk_Killer ] = 1; hk_KillerHp = get_user_health(hk_Killer) hk_KillerHp += hk_HpAdd if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax set_user_health(hk_Killer, hk_KillerHp) set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(hk_Killer, "Healed +%d hp", hk_HpAdd) } public showAdmin(id) { if(get_pcvar_num(vip_hud) == 1) { new num, iLen, admin static pl[32], name[32], szBuff[2048] get_players(pl, num, "c") for(new i = 0; i < num; i++) { if ( is_user_vip ( pl ) ) { hk_IsUserVip[ pl ] = 1; get_user_name(pl, name, 31) iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name) admin++ } } set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 ) show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff) arrayset(szBuff, 0, 2048) } return PLUGIN_HANDLED } public client_PreThink(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE if ( ! is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 0; return PLUGIN_CONTINUE } hk_IsUserVip[ id ] = 1; new nbut = get_user_button(id) new obut = get_user_oldbutton(id) if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(jumpnum[id] < get_cvar_num("vip_maxjumps")) { dojump[id] = true jumpnum[id]++ return PLUGIN_CONTINUE } } if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND)) { jumpnum[id] = 0 return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public client_PostThink(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE if ( ! is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 0; return PLUGIN_CONTINUE } hk_IsUserVip[ id ] = 1; if(dojump[id] == true) { new Float:velocity[3] entity_get_vector(id,EV_VEC_velocity,velocity) velocity[2] = random_float(265.0,285.0) entity_set_vector(id,EV_VEC_velocity,velocity) dojump[id] = false return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public Showrod(id) { show_menu(id, Keysrod, "VIP Menu^n\w1. Get M4a1^n\w2. Get AK47^n\w3. Get AWP^n0. Exit^n", -1, "rod") } public Pressedrod(id, key) { switch (key) { case 0: { StripWeapons(id, Primary) give_item(id,"weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 90 ); } case 1: { StripWeapons(id, Primary) give_item(id,"weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90); } case 2: { StripWeapons(id, Primary) give_item(id,"weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 30); } } return PLUGIN_CONTINUE } public get_item_flags() { new sFlags[24] get_pcvar_string(items,sFlags,23) return read_flags(sFlags) } public giveitems(id) { new iFlags = get_item_flags() new CsTeams:userTeam = cs_get_user_team(id) if (iFlags&ITEM_HE) fm_give_item(id,"weapon_hegrenade") if(iFlags&ITEM_FS) { fm_give_item(id,"weapon_flashbang") fm_give_item(id,"weapon_flashbang") } if(iFlags&ITEM_SG) fm_give_item(id,"weapon_smokegrenade") if(iFlags&ITEM_DG) { StripWeapons(id, Secondary); fm_give_item(id,"weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35 ); } if(iFlags&ITEM_VH) fm_give_item(id,"item_assaultsuit") if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF) fm_give_item(id,"item_thighpack") if(iFlags&ITEM_NV) cs_set_user_nvg(id, 1) } stock is_user_vip ( id ) { new s_Name[ 32 ], s_AuthID[ 32 ]; get_user_name ( id, s_Name, 31 ); get_user_authid ( id, s_AuthID, 31 ); for ( new i; i < hk_TotalLines; i++ ) { if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) ) return 1; if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) ) return 1; } return 0; } stock StripWeapons(id, Type, bool: bSwitchIfActive = true) { new iReturn; if(is_user_alive(id)) { new iEntity, iWeapon; while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0) iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive); } return iReturn; } stock GetWeaponFromSlot( id , iSlot , &iEntity ) { if ( !( 1 <= iSlot <= 5 ) ) return 0; iEntity = 0; const m_rgpPlayerItems_Slot0 = 367; const m_iId = 43; const XO_WEAPONS = 4; const XO_PLAYER = 5; iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER ); return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0; } stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true) { new iWeapon if( !iSlot ) { static const iWeaponsSlots[] = { -1, 2, //CSW_P228 -1, 1, //CSW_SCOUT 4, //CSW_HEGRENADE 1, //CSW_XM1014 5, //CSW_C4 1, //CSW_MAC10 1, //CSW_AUG 4, //CSW_SMOKEGRENADE 2, //CSW_ELITE 2, //CSW_FIVESEVEN 1, //CSW_UMP45 1, //CSW_SG550 1, //CSW_GALIL 1, //CSW_FAMAS 2, //CSW_USP 2, //CSW_GLOCK18 1, //CSW_AWP 1, //CSW_MP5NAVY 1, //CSW_M249 1, //CSW_M3 1, //CSW_M4A1 1, //CSW_TMP 1, //CSW_G3SG1 4, //CSW_FLASHBANG 2, //CSW_DEAGLE 1, //CSW_SG552 1, //CSW_AK47 3, //CSW_KNIFE 1 //CSW_P90 } iSlot = iWeaponsSlots[iCswId] } const XTRA_OFS_PLAYER = 5 const m_rgpPlayerItems_Slot0 = 367 iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER) const XTRA_OFS_WEAPON = 4 const m_pNext = 42 const m_iId = 43 while( iWeapon > 0 ) { if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId ) { break } iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON) } if( iWeapon > 0 ) { const m_pActiveItem = 373 if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon ) { ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon) } if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) ) { user_has_weapon(id, iCswId, 0) ExecuteHamB(Ham_Item_Kill, iWeapon) return 1 } } return 0 }
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