Cerere modificare baza furien plugin

Modificari necesare ale pluginurilor

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ursul panda
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26 Aug 2017, 10:41

Salut. Am aceasta baza de furien classic by Aragon/danne ala si sunt niste probleme la aceasta baza. Apare aiurea "Furienii pot planta bomba" si ei o pot planta in minutu 1:20 de exemplu, eu vreau sa o poata planta in ultimele 60 secunde si sa apara mesajul doar in ultimele 60 secunde.
Sau daca nu merge sa faceti asa ceva, imi puteti scote c4 din baza si pun eu plugin separat dar vreau si pluginu ala ms

poftim baza :
| Afiseaza codul
#include <amxmodx> 
#include <cstrike> 
#include <engine> 
#include <fakemeta> 
#include <fakemeta_util> 
#include <hamsandwich> 
#include <fun> 

#define PLUGIN "Furien Clasic" 
#define VERSION "2.0" 
#define AUTHOR "Aragon*/DaNNe." 

#define DMG_HEGRENADE (1<<24) 

#define FURIEN_GRAVITY 0.4 
#define FURIEN_SPEED 750.0 
#define TEAM_FURIEN 1 
#define TEAM_ANTIFURIEN 2 

#define TASKID_CANPLANT 10001 
#define TASKID_C4COUNTDOWN 453 

#if cellbits == 32 
#define OFFSET_BZ 235 
#else 
#define OFFSET_BZ 268 
#endif 

//Shop 
new SuperKnifeModel_V[] = "models/v_knife_frfreakz.mdl" 
new bool: HaveSuperKnife[33] 

//Settings 
new bool:MakeVisible[33], Float:Wallorigin[33][3] 

//Parachute 
#define PARACHUTE_CLASS "Parachute" 
new ParaENT[33]; 

new Menu; 
new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info, 
MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, 
bool:CanPlant, C4_CountDownDelay; 


public plugin_cfg() { 
server_cmd("amx_cvar mp_playerid 2") 
server_cmd("amx_cvar sv_maxspeed 900") 
server_cmd("amx_cvar sv_restart 5") 
} 


//===========================================================================================// 
//===============================[Weapons Settings]=========================================// 
//=========================================================================================// 
new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33]; 

//---|| Primary 
#define M4A1_KEY 100 
#define AK47_KEY 101 
#define M3_KEY 102 
#define AUG_KEY 103 
#define FAMAS_KEY 104 
#define MP5_KEY 105 
#define XM1014_KEY 106 

//---|| Secondary 
#define USP_KEY 107 
#define DEAGLE_KEY 108 
#define ELITE_KEY 109 
#define FIVESEVEN_KEY 110 

public plugin_init() { 
register_plugin(PLUGIN, VERSION, AUTHOR) 

cvar_gamedescription = register_cvar("furien_gamename", "Furien Classic") 
antifurienspawnhp = register_cvar("antifurien_spawnhp", "100") 
furienspawnhp = register_cvar("furien_spawnhp", "100") 
superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.0") 
cvar_autojoin_team = register_cvar("furien_team", "5") 
cvar_autojoin_class = register_cvar("furien_class", "5") 
cvar_aim_info = register_cvar("furien_enable_aiminfo", "1") 
MSGID_SayText = get_user_msgid("SayText") 
MSGID_StatusIcon = get_user_msgid("StatusIcon") 
MSGID_TextMsg = get_user_msgid("TextMsg") 
MSGID_SendAudio = get_user_msgid("SendAudio") 
MSGID_ShowMenu = get_user_msgid("ShowMenu") 
MSGID_VGUIMenu = get_user_msgid("VGUIMenu") 
register_clcmd("say shop", "CmdShopMenu") 
register_clcmd("say /shop", "CmdShopMenu") 
register_clcmd("say_team shop", "CmdShopMenu") 
register_clcmd("say_team /shop", "CmdShopMenu") 
//register_clcmd("say weapons", "CmdWeaponsMenu") 
//register_clcmd("say /weapons", "CmdWeaponsMenu") 
register_clcmd("jointeam", "CMD_BlockJoinTeam") 
register_clcmd("jointeam 1", "CMD_BlockJoinTeam") 
register_clcmd("jointeam 2", "CMD_BlockJoinTeam") 
register_clcmd("jointeam 3", "CMD_BlockJoinTeam") 
register_clcmd("chooseteam", "CMD_BlockChooseTeam") 
register_clcmd("say /rs", "CmdResetScore") 
register_clcmd("say_team /rs", "CmdResetScore") 
register_clcmd("say /resetscore", "CmdResetScore") 
register_clcmd("say_team /resetscore", "CmdResetScore") 

RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1) 
RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon") 
RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon") 
RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon") 
RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage") 
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack"); 

register_forward(FM_PlayerPreThink, "Player_PreThink"); 
register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1); 
register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink"); 
register_forward(FM_GetGameDescription, "FWD_GameDescription") 

register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1") 
register_event("DeathMsg", "EVENT_Death", "a"); 
register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin"); 
register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0"); 
register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole") 
register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole") 


register_message(MSGID_StatusIcon, "MSG_StatusIcon"); 
register_message(MSGID_TextMsg, "MSG_TextMessage"); 
register_message(MSGID_ShowMenu, "MSG_ShowMenu"); 
register_message(MSGID_VGUIMenu, "MSG_VGUIMenu"); 
register_message(MSGID_SendAudio, "MSG_SendAudio"); 
register_message(MSGID_Health, "MSG_Health") 
} 


public plugin_precache() { 
removebuyzone = register_cvar("furien_removebuyzone", "1") 

if(get_pcvar_num(removebuyzone)) { 

remove_entity_name("info_map_parameters"); 
remove_entity_name("func_buyzone"); 

new Entity = create_entity("info_map_parameters"); 

DispatchKeyValue(Entity, "buying", "3"); 
DispatchSpawn(Entity); 
} 
precache_model(SuperKnifeModel_V) 
} 

public client_connect(id) { 
client_cmd(id, "cl_forwardspeed 999.0") 
client_cmd(id, "cl_sidespeed 999.0") 
client_cmd(id, "cl_backspeed 999.0") 
} 

public client_putinserver(id) { 
client_cmd(id, "cl_forwardspeed 999.0") 
client_cmd(id, "cl_sidespeed 999.0") 
client_cmd(id, "cl_backspeed 999.0") 
PrimaryWeapon[id] = 0 
SecondaryWeapon[id] = 0 
} 


public Ham_Spawn_Post(id) { 
if(is_user_connected(id) && is_user_alive(id)) { 
strip_user_weapons(id) 
HavePrimaryWeapon[id] = false 
HaveSecondaryWeapon[id] = false 
switch(get_user_team(id)) { 
case TEAM_FURIEN: { 
fm_give_item(id, "weapon_hegrenade") 
fm_give_item(id, "weapon_knife") 
set_user_footsteps(id, 1) 
fm_set_user_health(id, get_pcvar_num(furienspawnhp)) 
} 
case TEAM_ANTIFURIEN: { 
fm_give_item(id, "weapon_flashbang") 
fm_give_item(id, "weapon_knife") 
set_user_footsteps(id, 0) 
fm_set_user_health(id, get_pcvar_num(antifurienspawnhp)) 
HaveSuperKnife[id] = false; 
Equipment(id) 
} 
} 
} 
} 

public EVENT_NewRound() { 
CanPlant = false; 
new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0 
set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT) 
remove_task(TASKID_C4COUNTDOWN) 
} 

public EVENT_FireINTheHole() 
return PLUGIN_HANDLED 

public HAM_Touch_Weapon(ent, id) { 
if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0)) 
return HAM_SUPERCEDE 

return HAM_IGNORED 
} 

public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) { 
if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) { 
if(get_user_weapon(Attacker) == CSW_KNIFE) { 
if(HaveSuperKnife[Attacker]) 
SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier)) 
} 
} 
return HAM_IGNORED 
} 

/////////////////////////////////////////////////////////////////////////////////////////////// 

public C4_PrimaryAttack(Ent) { 
if(!CanPlant) 
return HAM_SUPERCEDE 

return HAM_IGNORED 
} 

public CmdResetScore(id) { 
if(get_user_frags(id) == 0 && get_user_deaths(id) == 0) 
ColorChat(id, "!gScorul tau este deja!t 0-0!g !") 
else { 
for(new i = 0; i < 2; i++) { 
cs_set_user_deaths(id, 0); 
set_user_frags(id, 0); 
} 
ColorChat(id, "!gTi-ai resetat scorul cu succes !") 
} 
} 

public CmdShopMenu(id) { 
if(!is_user_alive(id)) 
return PLUGIN_HANDLED 
switch(get_user_team(id)) { 
case TEAM_FURIEN: CmdFurienShop(id) 
case TEAM_ANTIFURIEN: CmdAntiFurienShop(id) 
} 
return PLUGIN_HANDLED 
} 

public CmdFurienShop(id) { 
if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) { 
Menu = menu_create("Furien Shop", "CmdFurienHandler") 

new SuperKnife[256]; 
formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - 10000$") 
menu_additem(Menu, SuperKnife, "1", 0) 

new Health[256]; 
formatex(Health, sizeof(Health)-1, "50 HP - 3000$") 
menu_additem(Menu, Health, "2", 0) 

new Armor[256]; 
formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - 500$") 
menu_additem(Menu, Armor, "3", 0) 

new Grenade[256]; 
formatex(Grenade, sizeof(Grenade)-1, "He grenade - 4000$") 
menu_additem(Menu, Grenade, "4", 0) 

menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); 
menu_display(id, Menu, 0); 
} 
} 

public CmdAntiFurienShop(id) { 
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { 
Menu = menu_create("Anti-Furien Shop", "CmdAntiFurienHandler") 

new Defuse[256]; 
formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - 500$") 
menu_additem(Menu, Defuse, "1", 0) 

new Health[256]; 
formatex(Health, sizeof(Health)-1, "50 HP - 3000$") 
menu_additem(Menu, Health, "2", 0) 

new Armor[256]; 
formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - 500$") 
menu_additem(Menu, Armor, "3", 0) 

new Grenade[256]; 
formatex(Grenade, sizeof(Grenade)-1, "He grenade - 4000$") 
menu_additem(Menu, Grenade, "4", 0) 

menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); 
menu_display(id, Menu, 0); 
} 
} 

public CmdFurienHandler(id, menu, item) { 
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) { 
menu_destroy(menu); 
return PLUGIN_HANDLED; 
} 
new Data[6], Name[64]; 
new Access, CallBack; 
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); 
new Key = str_to_num(Data); 
switch(Key) { 
case 1: { 
if(HaveSuperKnife[id]) 
client_print(id, print_center, "You already have SuperKnife!") 
else { 
new Money = cs_get_user_money(id) - 10000 
if(Money < 0) 
client_print(id, print_center, "You have insufficient founds!") 
else { 
HaveSuperKnife[id] = true; 
EVENT_CurWeapon(id) 
cs_set_user_money(id, Money) 
} 
} 
} 
case 2: { 
if(get_user_health(id) >= 250) 
client_print(id, print_center, "You already have 250 HP!") 
else { 
new Money = cs_get_user_money(id) - 3000 
if(Money < 0) 
client_print(id, print_center, "You have insufficient founds!") 
else { 
if(get_user_health(id) + 50 > 250) 
fm_set_user_health(id, 250) 
else 
fm_set_user_health(id, get_user_health(id) + 50) 
cs_set_user_money(id, Money) 
} 
} 
} 
case 3: { 
if(get_user_armor(id) >= 250) 
client_print(id, print_center, "You already have 250 AP!") 
else { 
new Money = cs_get_user_money(id) - 500 
if(Money < 0) 
client_print(id, print_center, "You have insufficient founds!") 
else { 
if(get_user_armor(id) + 50 > 250) 
fm_set_user_armor(id, 250) 
else 
fm_set_user_armor(id, get_user_armor(id) + 50) 
cs_set_user_money(id, Money) 
} 
} 
} 
case 4: { 
if(user_has_weapon(id, CSW_HEGRENADE)) 
client_print(id, print_center, "You already have HE GRENADE!") 
else { 
new Money = cs_get_user_money(id) - 4000 
if(Money < 0) 
client_print(id, print_center, "You have insufficient founds!") 
else { 
fm_give_item(id, "weapon_hegrenade") 
cs_set_user_money(id, Money) 
} 
} 
} 
} 
menu_destroy(menu) 
return PLUGIN_HANDLED 
} 

public CmdAntiFurienHandler(id, menu, item) { 
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { 
menu_destroy(menu); 
return PLUGIN_HANDLED; 
} 
new Data[6], Name[64]; 
new Access, CallBack; 
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); 
new Key = str_to_num(Data); 
switch(Key) { 
case 1: { 
if(cs_get_user_defuse(id)) 
client_print(id, print_center, "You already have Defuse KIT!") 
else { 
new Money = cs_get_user_money(id) - 500 
if(Money < 0) 
client_print(id, print_center, "You have insufficient founds!") 
else { 
cs_set_user_defuse(id, 1) 
cs_set_user_money(id, Money) 
} 
} 
} 
case 2: { 
if(get_user_health(id) >= 250) 
client_print(id, print_center, "You already have 250 HP!") 
else { 
new Money = cs_get_user_money(id) - 3000 
if(Money < 0) 
client_print(id, print_center, "You have insufficient founds!") 
else { 
if(get_user_health(id) + 50 > 250) 
fm_set_user_health(id, 250) 
else 
fm_set_user_health(id, get_user_health(id) + 50) 
cs_set_user_money(id, Money) 
} 
} 
} 
case 3: { 
if(get_user_armor(id) >= 250) 
client_print(id, print_center, "You already have 250 AP!") 
else { 
new Money = cs_get_user_money(id) - 500 
if(Money < 0) 
client_print(id, print_center, "You have insufficient founds!") 
else { 
if(get_user_armor(id) + 50 > 250) 
fm_set_user_armor(id, 250) 
else 
fm_set_user_armor(id, get_user_armor(id) + 50) 
cs_set_user_money(id, Money) 
} 
} 
} 
case 4: { 
if(user_has_weapon(id, CSW_HEGRENADE)) 
client_print(id, print_center, "You already have HE GRENADE!") 
else { 
new Money = cs_get_user_money(id) - 4000 
if(Money < 0) 
client_print(id, print_center, "You have insufficient founds!") 
else { 
fm_give_item(id, "weapon_hegrenade") 
cs_set_user_money(id, Money) 
} 
} 
} 
} 
menu_destroy(menu) 
return PLUGIN_HANDLED 
} 

//=========================================================================// 
//=======================[Weapons Settings]===============================// 
//=======================================================================// 

public Equipment(id) { 
if(is_user_alive(id) && get_user_team(id) == 2) { 
Menu = menu_create("Weapons Menu", "EquipmentCmd"); 
menu_additem(Menu, "New Weapons", "1", 0); 
if(PrimaryWeapon[id] && SecondaryWeapon[id]) 
menu_additem(Menu, "Previous Setup", "2", 0); 
else 
menu_additem(Menu, "Previous Setup", "2", 0); 
menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER) 
menu_display(id, Menu, 0); 
} 
} 

public EquipmentCmd(id, menu, item) { 
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { 
menu_destroy(menu); 
return PLUGIN_HANDLED; 
} 
new Data[6], Name[64]; 
new Access, CallBack; 
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); 
new Key = str_to_num(Data); 
switch(Key) { 
case 1: { 
if(!HavePrimaryWeapon[id]) 
Primary(id) 
else if(!HaveSecondaryWeapon[id]) 
Secondary(id) 
} 
case 2: { 
if(PrimaryWeapon[id] && SecondaryWeapon[id]) 
GiveLastWeapons(id) 
else Equipment(id) 
} 
default: return PLUGIN_HANDLED; 
} 
menu_destroy(menu); 
return PLUGIN_HANDLED; 
} 

public Primary(id) { 
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { 
Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler") 

menu_additem(Menu, "M4A1", "1", 0) 
menu_additem(Menu, "AK47", "2", 0) 
menu_additem(Menu, "M3", "3", 0) 
menu_additem(Menu, "Aug", "4", 0) 
menu_additem(Menu, "Famas", "5", 0) 
menu_additem(Menu, "MP5 Navy", "6", 0) 
menu_additem(Menu, "XM1014", "7", 0) 

menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); 
menu_display(id, Menu, 0); 
} 
} 

public CmdWeaponsHandler(id, menu, item) { 
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { 
menu_destroy(menu); 
return PLUGIN_HANDLED; 
} 
new Data[6], Name[64]; 
new Access, CallBack; 
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); 
new Key = str_to_num(Data); 
switch(Key) { 
case 1: { 
fm_give_item(id, "weapon_m4a1") 
cs_set_user_bpammo(id, CSW_M4A1, 254) 
PrimaryWeapon[id] = M4A1_KEY 
HavePrimaryWeapon[id] = true; 
Secondary(id) 
} 
case 2: { 
fm_give_item(id, "weapon_ak47") 
cs_set_user_bpammo(id, CSW_AK47, 254) 
PrimaryWeapon[id] = AK47_KEY 
HavePrimaryWeapon[id] = true; 
Secondary(id) 
} 
case 3: { 
fm_give_item(id, "weapon_m3") 
cs_set_user_bpammo(id, CSW_M3, 254) 
PrimaryWeapon[id] = M3_KEY 
HavePrimaryWeapon[id] = true; 
Secondary(id) 
} 
case 4: { 
fm_give_item(id, "weapon_aug") 
cs_set_user_bpammo(id, CSW_AUG, 254) 
PrimaryWeapon[id] = AUG_KEY 
HavePrimaryWeapon[id] = true; 
Secondary(id) 
} 
case 5: { 
fm_give_item(id, "weapon_famas") 
cs_set_user_bpammo(id, CSW_FAMAS, 254) 
PrimaryWeapon[id] = FAMAS_KEY 
HavePrimaryWeapon[id] = true; 
Secondary(id) 
} 
case 6: { 
fm_give_item(id, "weapon_mp5navy") 
cs_set_user_bpammo(id, CSW_MP5NAVY, 254) 
PrimaryWeapon[id] = MP5_KEY 
HavePrimaryWeapon[id] = true; 
Secondary(id) 
} 
case 7: { 
fm_give_item(id, "weapon_xm1014") 
cs_set_user_bpammo(id, CSW_XM1014, 254) 
PrimaryWeapon[id] = XM1014_KEY 
HavePrimaryWeapon[id] = true; 
Secondary(id) 
} 
} 
menu_destroy(menu) 
return PLUGIN_HANDLED 
} 

public Secondary(id) { 
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { 
Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler") 

menu_additem(Menu, "USP", "1", 0) 
menu_additem(Menu, "Deagle", "2", 0) 
menu_additem(Menu, "Elite", "3", 0) 
menu_additem(Menu, "Five Seven", "4", 0) 

menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); 
menu_display(id, Menu, 0); 
} 
} 

public CmdSecondaryHandler(id, menu, item) { 
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { 
menu_destroy(menu); 
return PLUGIN_HANDLED; 
} 
new Data[6], Name[64]; 
new Access, CallBack; 
menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); 
new Key = str_to_num(Data); 
switch(Key) { 
case 1: { 
fm_give_item(id, "weapon_usp") 
cs_set_user_bpammo(id, CSW_USP, 256) 
SecondaryWeapon[id] = USP_KEY 
HaveSecondaryWeapon[id] = true; 
} 
case 2: { 
fm_give_item(id, "weapon_deagle") 
cs_set_user_bpammo(id, CSW_DEAGLE, 256) 
SecondaryWeapon[id] = DEAGLE_KEY 
HaveSecondaryWeapon[id] = true; 
} 
case 3: { 
fm_give_item(id, "weapon_elite") 
cs_set_user_bpammo(id, CSW_ELITE, 256) 
SecondaryWeapon[id] = ELITE_KEY 
HaveSecondaryWeapon[id] = true; 
} 
case 4: { 
fm_give_item(id, "weapon_fiveseven") 
cs_set_user_bpammo(id, CSW_FIVESEVEN, 256) 
SecondaryWeapon[id] = FIVESEVEN_KEY 
HaveSecondaryWeapon[id] = true; 
} 
} 
menu_destroy(menu) 
return PLUGIN_HANDLED 
} 

public GiveLastWeapons(id) { 
if(!HavePrimaryWeapon[id]) { 
switch(PrimaryWeapon[id]) { 
case M4A1_KEY: { 
fm_give_item(id, "weapon_m4a1") 
cs_set_user_bpammo(id, CSW_M4A1, 256) 
HavePrimaryWeapon[id] = true; 
} 
case AK47_KEY: { 
fm_give_item(id, "weapon_ak47") 
cs_set_user_bpammo(id, CSW_AK47, 256) 
HavePrimaryWeapon[id] = true; 
} 
case M3_KEY: { 
fm_give_item(id, "weapon_m3") 
cs_set_user_bpammo(id, CSW_M3, 256) 
HavePrimaryWeapon[id] = true; 
} 
case AUG_KEY: { 
fm_give_item(id, "weapon_aug") 
cs_set_user_bpammo(id, CSW_AUG, 256) 
HavePrimaryWeapon[id] = true; 
} 
case FAMAS_KEY: { 
fm_give_item(id, "weapon_famas") 
cs_set_user_bpammo(id, CSW_FAMAS, 256) 
HavePrimaryWeapon[id] = true; 
} 
case MP5_KEY: { 
fm_give_item(id, "weapon_mp5navy") 
cs_set_user_bpammo(id, CSW_MP5NAVY, 256) 
HavePrimaryWeapon[id] = true; 
} 
case XM1014_KEY: { 
fm_give_item(id, "weapon_xm1014") 
cs_set_user_bpammo(id, CSW_XM1014, 256) 
HavePrimaryWeapon[id] = true; 
} 
} 
} 
if(!HaveSecondaryWeapon[id]) { 
switch(SecondaryWeapon[id]) { 
case USP_KEY: { 
fm_give_item(id, "weapon_usp") 
cs_set_user_bpammo(id, CSW_USP, 256) 
HaveSecondaryWeapon[id] = true; 
} 
case DEAGLE_KEY: { 
fm_give_item(id, "weapon_deagle") 
cs_set_user_bpammo(id, CSW_DEAGLE, 256) 
HaveSecondaryWeapon[id] = true; 
} 
case ELITE_KEY: { 
fm_give_item(id, "weapon_elite") 
cs_set_user_bpammo(id, CSW_ELITE, 256) 
HaveSecondaryWeapon[id] = true; 
} 
case FIVESEVEN_KEY: { 
fm_give_item(id, "weapon_fiveseven") 
cs_set_user_bpammo(id, CSW_FIVESEVEN, 256) 
HaveSecondaryWeapon[id] = true; 
} 
} 
} 
} 
public CMD_BlockJoinTeam(id) { 
console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***") 
return 1; 
} 

public CMD_BlockChooseTeam(id) { 
console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***") 
return 1; 
} 



///////////////////////////////////////////////////////////////////////// 

public EVENT_CurWeapon(id) { 
if(is_user_connected(id)) { 
if(get_user_weapon(id) == CSW_KNIFE) { 
if(HaveSuperKnife[id]) 
set_pev(id, pev_viewmodel2, SuperKnifeModel_V) 
} 
new PlayerHealth; 
PlayerHealth = get_user_health(id) 
if(PlayerHealth == 256) 
fm_set_user_health(id, 255) 
} 

} 

public EVENT_Death() { 
static Attacker, Victim; 
Attacker = read_data(1) 
Victim = read_data(2) 
HaveSuperKnife[Victim] = false; 
if(Victim == Attacker) 
return 1; 
} 

public MSG_StatusIcon(msg_id, msg_dest, id) { 
static Attrib 
Attrib = get_msg_arg_int(2) 

if(Attrib == (1<<1)) 
set_msg_arg_int(2, ARG_BYTE, 0) 

new Icon[8]; 
get_msg_arg_string(2, Icon, 7); 
if(get_pcvar_num(removebuyzone)) { 
static const BuyZone[] = "buyzone"; 

if(equal(Icon, BuyZone)) { 
set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5); 

return PLUGIN_HANDLED; 
} 
} 
return PLUGIN_CONTINUE; 
} 

public MSG_TextMessage() { 
static TextMsg[22]; 
get_msg_arg_string(2, TextMsg, charsmax(TextMsg)) 
if(equal(TextMsg, "#Terrorists_Win")) { 
client_print(0, print_center, "The Furiens have won this round!") 
return PLUGIN_HANDLED; 
} 
else if(equal(TextMsg, "#CTs_Win")) { 
client_print(0, print_center, "The Anti-Furiens have won this round!") 
return PLUGIN_HANDLED; 
} 
else if(equal(TextMsg, "#Bomb_Defused")) { 
client_print(0, print_center, "The Anti-Furiens have won this round!") 
return PLUGIN_HANDLED; 
} 
else if(equal(TextMsg, "#Target_Bombed")) { 
client_print(0, print_center, "The Furiens have won this round!") 
return PLUGIN_HANDLED; 
} 
else if(equal(TextMsg, "#Target_Saved")) { 
client_print(0, print_center, "The Anti-Furiens have won this round!") 
return PLUGIN_HANDLED; 
} 
else if(equal(TextMsg, "#Fire_in_the_hole")) 
return PLUGIN_HANDLED 
else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) { 
if(!CanPlant) 
return PLUGIN_HANDLED 
} 
return PLUGIN_CONTINUE; 
} 

public MSG_ShowMenu(msgid, dest, id) { 
if(!Should_AutoJoin(id)) 
return PLUGIN_CONTINUE 

static team_select[] = "#Team_Select" 
static menu_text_code[sizeof team_select] 
get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1) 
if(!equal(menu_text_code, team_select)) 
return PLUGIN_CONTINUE 

JoinTeam_Task(id, msgid) 

return PLUGIN_HANDLED 
} 

public MSG_VGUIMenu(msgid, dest, id) { 
if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id)) 
return PLUGIN_CONTINUE 

JoinTeam_Task(id, msgid) 

return PLUGIN_HANDLED 
} 

public MSG_SendAudio() { 
static Sound[17] 
get_msg_arg_string(2, Sound, sizeof Sound - 1) 

if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef")) 
return PLUGIN_HANDLED; 

return PLUGIN_CONTINUE; 
} 

public MSG_Health(msgid, dest, id) { 
static Health; 
Health = get_msg_arg_int(1) 
if(Health > 255) 
set_msg_arg_int(1, ARG_BYTE, 255); 
else if(Health == 256) 
set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10) 
} 



bool:Should_AutoJoin(id) { 
return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id)) 
} 

JoinTeam_Task(id, menu_msgid) { 
static param_menu_msgid[2] 
param_menu_msgid[0] = menu_msgid 

set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid) 
} 

public Force_JoinTeam(menu_msgid[], id) { 
if(get_user_team(id)) 
return 

static team[2], class[2] 
get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1) 
get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1) 
Force_Team_Join(id, menu_msgid[0], team, class) 
} 

stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") { 
static jointeam[] = "jointeam" 
if(class[0] == '0') { 
engclient_cmd(id, jointeam, team) 
return 
} 

static msg_block, joinclass[] = "joinclass" 
msg_block = get_msg_block(menu_msgid) 
set_msg_block(menu_msgid, BLOCK_SET) 
engclient_cmd(id, jointeam, team) 
engclient_cmd(id, joinclass, class) 
set_msg_block(menu_msgid, msg_block) 
} 

public bomb_planted(planter) { 
C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1 
TASK_C4_CountDown(); 
set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0) 
show_hudmessage(0, "Furienii au plantat bomba!") 
} 

public EVENT_SwitchTeam() { 
new Players[32], PlayersNum, id; 
get_players(Players, PlayersNum) 
if(PlayersNum) { 
for(new i; i < PlayersNum; i++) { 
id = Players 
BeginDelay(id) 
} 
} 
} 

public BeginDelay(id) { 
if(is_user_connected(id)) { 
switch(id) { 
case 1..7: set_task(0.1, "BeginTeamSwap", id) 
case 8..15: set_task(0.2, "BeginTeamSwap", id) 
case 16..23: set_task(0.3, "BeginTeamSwap", id) 
case 24..32: set_task(0.4, "BeginTeamSwap", id) 
} 
} 
} 

public BeginTeamSwap(id) { 
if(is_user_connected(id)) { 
switch(get_user_team(id)) { 
case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT) 
case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T) 
} 
} 
} 

/////////////////////////////////////////////////////////////////////////////////////////////// 

public Player_PreThink(id) { 
if(is_user_connected(id)) { 
if(get_user_team(id) == TEAM_FURIEN) { 
if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1) 
set_pev(id, pev_gravity, FURIEN_GRAVITY) 

if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) { 
set_pev(id, pev_maxspeed, FURIEN_SPEED) 
set_user_footsteps(id, 1) 
} 
} 
if(get_pcvar_num(cvar_aim_info)) { 
new Target, Body; 
get_user_aiming(id, Target, Body); 
if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) { 
new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE; 
TargetTeam = get_user_team(Target) 
PlayerTeam = get_user_team(id) 
get_user_name(Target, TargetName, 31) 
TargetHealth = get_user_health(Target) 
TargetArmor = get_user_armor(Target) 
if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) { 
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) 
RED = 20 
GREEN = 200 
BLUE = 50 
} 
else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) { 
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) 
RED = 200 
GREEN = 20 
BLUE = 20 
} 
else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) { 
formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) 
RED = 200 
GREEN = 20 
BLUE = 20 
} 
else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN) 
return 
set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1); 
show_hudmessage(id, "%s", Message) 
} 
} 
} 
} 

public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) { 
if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) { 
if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1 
|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent 
|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) { 
set_es(es, ES_RenderFx, kRenderFxNone); 
set_es(es, ES_RenderMode, kRenderTransTexture); 
set_es(es, ES_RenderAmt, 255); 
} 
else if(get_user_team(ent) == 1) { 
set_es(es, ES_RenderFx, kRenderFxNone); 
set_es(es, ES_RenderMode, kRenderTransTexture); 
static Float:Origin[3] 
pev(ent, pev_origin, Origin) 

if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2]) 
set_es(es, ES_RenderAmt, 0); 
else 
set_es(es, ES_RenderAmt, 255); 
} 
} 
} 

public FWD_ParachutePreThink(id) { 
if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { 
new Float:FallSpeed = -30.0; 
new Float:Frame; 

new Button = pev(id, pev_button); 
new OldButton = pev(id, pev_oldbuttons); 
new Flags = pev(id, pev_flags); 

if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) { 

if(pev(ParaENT[id],pev_sequence) != 2) { 
set_pev(ParaENT[id], pev_sequence, 2); 
set_pev(ParaENT[id], pev_gaitsequence, 1); 
set_pev(ParaENT[id], pev_frame, 0.0); 
set_pev(ParaENT[id], pev_fuser1, 0.0); 
set_pev(ParaENT[id], pev_animtime, 0.0); 
return; 
} 

pev(ParaENT[id],pev_fuser1, Frame); 
Frame += 2.0; 
set_pev(ParaENT[id],pev_fuser1,Frame); 
set_pev(ParaENT[id],pev_frame,Frame); 

if(Frame > 254.0) { 
engfunc(EngFunc_RemoveEntity, ParaENT[id]); 
ParaENT[id] = 0; 
} 
else { 
engfunc(EngFunc_RemoveEntity, ParaENT[id]); 
ParaENT[id] = 0; 
} 
return; 
} 

if(Button & IN_USE) { 
new Float:Velocity[3]; 
pev(id, pev_velocity, Velocity); 

if(Velocity[2] < 0.0) { 
if(ParaENT[id] <= 0) { 
ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); 

if(ParaENT[id] > 0) { 
set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS); 
set_pev(ParaENT[id], pev_aiment, id); 
set_pev(ParaENT[id], pev_owner, id); 
set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY); 
set_pev(ParaENT[id], pev_sequence, 0); 
set_pev(ParaENT[id], pev_gaitsequence, 1); 
set_pev(ParaENT[id], pev_frame, 0.0); 
set_pev(ParaENT[id], pev_fuser1, 0.0); 
} 
} 
if(ParaENT[id] > 0) { 
set_pev(id, pev_sequence, 3); 
set_pev(id, pev_gaitsequence, 1); 
set_pev(id, pev_frame, 1.0); 
set_pev(id, pev_framerate, 1.0); 

Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed; 
set_pev(id, pev_velocity, Velocity); 

if(pev(ParaENT[id],pev_sequence) == 0) { 
pev(ParaENT[id],pev_fuser1, Frame); 
Frame += 1.0; 
set_pev(ParaENT[id],pev_fuser1,Frame); 
set_pev(ParaENT[id],pev_frame,Frame); 

if(Frame > 100.0) { 
set_pev(ParaENT[id], pev_animtime, 0.0); 
set_pev(ParaENT[id], pev_framerate, 0.4); 
set_pev(ParaENT[id], pev_sequence, 1); 
set_pev(ParaENT[id], pev_gaitsequence, 1); 
set_pev(ParaENT[id], pev_frame, 0.0); 
set_pev(ParaENT[id], pev_fuser1, 0.0); 
} 
} 
} 
} 

else if(ParaENT[id] > 0) { 
engfunc(EngFunc_RemoveEntity, ParaENT[id]); 
ParaENT[id] = 0; 
} 
} 

else if((OldButton & IN_USE) && ParaENT[id] > 0) { 
engfunc(EngFunc_RemoveEntity, ParaENT[id]); 
ParaENT[id] = 0; 
} 
} 
} 

public FWD_GameDescription() { 
static GameName[32] 
get_pcvar_string(cvar_gamedescription, GameName, 31) 

forward_return(FMV_STRING, GameName) 

return FMRES_SUPERCEDE 
} 

public TASK_CanPlant() { 
CanPlant = true; 
set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0) 
show_hudmessage(0, "Furienii pot planta bomba!") 
} 

public TASK_C4_CountDown() { 
new Red, Green, Blue 
if(C4_CountDownDelay > 10) 
Red = 0, Green = 255, Blue = 0; 
else if(C4_CountDownDelay > 5) 
Red = 255, Green = 200, Blue = 0; 
else if(C4_CountDownDelay <= 5) 
Red = 255, Green = 0, Blue = 0; 

if(C4_CountDownDelay) { 
new Message[256]; 
formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay); 

set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0) 
show_hudmessage(0, "%s", Message) 
set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN); 
C4_CountDownDelay--; 
} 
else if(!C4_CountDownDelay) 
C4_CountDownDelay = 0; 
} 

stock ColorChat(const id, const input[], any:...) { 
new count = 1, players[32]; 
static msg[191]; 
vformat(msg, 190, input, 3); 

replace_all(msg, 190, "!g", "^4"); 
replace_all(msg, 190, "!y", "^1"); 
replace_all(msg, 190, "!t", "^3"); 

if(id) players[0] = id; 
else get_players(players, count, "ch"); { 
for(new i = 0; i < count; i++) { 
if(is_user_connected(players)) { 
message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players); 
write_byte(players); 
write_string(msg); 
message_end(); 
} 
} 
} 
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE 
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1048\\ f0\\ fs16 \n\\ par } 
*/
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01 Sep 2017, 21:29

am rezolvat, m-a ajutat EnTeR_
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