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 Cerere Modificare plugin furien 
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Joined: 14 Feb 2018 16:56
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saltu. ma puteti ajuta si pe mine ca fondatorii sa primeasca demegi facut de bombe.

sursa:

| Afiseaza codul
#include <amxmodx>

#include <cstrike>

#include <engine>

#include <fakemeta>

#include <fakemeta_util>

#include <hamsandwich>

#include <fun>



#define PLUGIN "Furien Clasic"

#define VERSION "2.0"

#define AUTHOR "Aragon*/DaNNe."



#define DMG_HEGRENADE (1<<24)



#define FURIEN_GRAVITY 0.4

#define FURIEN_SPEED 750.0

#define TEAM_FURIEN 1

#define TEAM_ANTIFURIEN 2



#define TASKID_CANPLANT 10001

#define TASKID_C4COUNTDOWN 453



#define VIP_GOLD_LEVEL ADMIN_LEVEL_H

#define VIP_SILVER_LEVEL ADMIN_LEVEL_G

#define FOUNDER_LEVEL ADMIN_IMMUNITY



#if cellbits == 32

#define OFFSET_BZ 235

#else

#define OFFSET_BZ 268

#endif



//Shop

new SuperKnifeModel_V[] = "models/shop/v_knife_furiengo.mdl"

new bool: HaveSuperKnife[33]



//Settings

new bool:MakeVisible[33], Float:Wallorigin[33][3]



//Parachute

#define PARACHUTE_CLASS "Parachute"

new ParaENT[33];



new Menu;

new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info,

MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade,

bool:CanPlant, C4_CountDownDelay;



public plugin_cfg() {

server_cmd("amx_cvar mp_playerid 2")

server_cmd("amx_cvar sv_maxspeed 999")

server_cmd("amx_cvar sv_restart 5")

}





//===========================================================================================//

//===============================[Weapons Settings]=========================================//

//=========================================================================================//

new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33];



//---|| Primary

#define M4A1_KEY 100

#define AK47_KEY 101

#define M3_KEY 102

#define AUG_KEY 103

#define FAMAS_KEY 104

#define MP5_KEY 105

#define XM1014_KEY 106



//---|| Secondary

#define USP_KEY 107

#define DEAGLE_KEY 108

#define ELITE_KEY 109

#define FIVESEVEN_KEY 110



public plugin_init() {

register_plugin(PLUGIN, VERSION, AUTHOR)



cvar_gamedescription = register_cvar("furien_gamename", "FURIEN CLASSIC")

antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")

furienspawnhp = register_cvar("furien_spawnhp", "100")

superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.2")

cvar_autojoin_team = register_cvar("furien_team", "5")

cvar_autojoin_class = register_cvar("furien_class", "5")

cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")



MSGID_SayText = get_user_msgid("SayText")

MSGID_StatusIcon = get_user_msgid("StatusIcon")

MSGID_TextMsg = get_user_msgid("TextMsg")

MSGID_SendAudio = get_user_msgid("SendAudio")

MSGID_ShowMenu = get_user_msgid("ShowMenu")

MSGID_VGUIMenu = get_user_msgid("VGUIMenu")

MSGID_ScreenFade = get_user_msgid("ScreenFade")



//register_clcmd("say weapons", "CmdWeaponsMenu")

//register_clcmd("say /weapons", "CmdWeaponsMenu")

register_clcmd("jointeam", "CMD_BlockJoinTeam")

register_clcmd("jointeam 1", "CMD_BlockJoinTeam")

register_clcmd("jointeam 2", "CMD_BlockJoinTeam")

register_clcmd("jointeam 3", "CMD_BlockJoinTeam")

register_clcmd("chooseteam", "CMD_BlockChooseTeam")

register_clcmd("say /beneficii", "CmdShowMotd")

register_clcmd("say /rs", "CmdResetScore")

register_clcmd("say_team /rs", "CmdResetScore")

register_clcmd("say /resetscore", "CmdResetScore")

register_clcmd("say_team /resetscore", "CmdResetScore")



RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)

RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")

RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")

RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")

RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")

RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack");



register_forward(FM_PlayerPreThink, "Player_PreThink");

register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);

register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");

register_forward(FM_GetGameDescription, "FWD_GameDescription")



register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")

register_event("DeathMsg", "EVENT_Death", "a");

register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");

register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0");

register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")

register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")





register_message(MSGID_StatusIcon, "MSG_StatusIcon");

register_message(MSGID_TextMsg, "MSG_TextMessage");

register_message(MSGID_ShowMenu, "MSG_ShowMenu");

register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");

register_message(MSGID_SendAudio, "MSG_SendAudio");

register_message(MSGID_Health, "MSG_Health")

register_message(MSGID_ScreenFade, "MSG_ScreenFade")

}





public plugin_precache() {

removebuyzone = register_cvar("furien_removebuyzone", "1")



if(get_pcvar_num(removebuyzone)) {



remove_entity_name("info_map_parameters");

remove_entity_name("func_buyzone");



new Entity = create_entity("info_map_parameters");



DispatchKeyValue(Entity, "buying", "3");

DispatchSpawn(Entity);

}

precache_model(SuperKnifeModel_V)

}



public client_connect(id) {

client_cmd(id, "cl_forwardspeed 999.0")

client_cmd(id, "cl_sidespeed 999.0")

client_cmd(id, "cl_backspeed 999.0")

}



public client_putinserver(id) {

client_cmd(id, "cl_forwardspeed 999.0")

client_cmd(id, "cl_sidespeed 999.0")

client_cmd(id, "cl_backspeed 999.0")

PrimaryWeapon[id] = 0

SecondaryWeapon[id] = 0

}





public Ham_Spawn_Post(id) {

if(is_user_connected(id) && is_user_alive(id)) {

strip_user_weapons(id)

HavePrimaryWeapon[id] = false

HaveSecondaryWeapon[id] = false

switch(get_user_team(id)) {

case TEAM_FURIEN: {

fm_give_item(id, "weapon_hegrenade")

fm_give_item(id, "weapon_knife")

set_user_footsteps(id, 1)

fm_set_user_health(id, get_pcvar_num(furienspawnhp))

}

case TEAM_ANTIFURIEN: {

fm_give_item(id, "weapon_knife")

set_user_footsteps(id, 0)

fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))

HaveSuperKnife[id] = false;

Equipment(id)

}

}

}

}



public EVENT_NewRound() {

CanPlant = false;

new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0

set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT)

remove_task(TASKID_C4COUNTDOWN)

}



public EVENT_FireINTheHole()

return PLUGIN_HANDLED



public HAM_Touch_Weapon(ent, id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))

return HAM_SUPERCEDE



return HAM_IGNORED

}



public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {

if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) {

if(get_user_weapon(Attacker) == CSW_KNIFE) {

if(HaveSuperKnife[Attacker])

SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))

}

if(get_user_flags(Victim) & VIP_GOLD_LEVEL) {

if(DamageType & DMG_HEGRENADE)

return HAM_SUPERCEDE

}

}

return HAM_IGNORED

}



///////////////////////////////////////////////////////////////////////////////////////////////



public C4_PrimaryAttack(Ent) {

if(!CanPlant)

return HAM_SUPERCEDE



return HAM_IGNORED

}



public CmdResetScore(id) {

if(get_user_frags(id) == 0 && get_user_deaths(id) == 0)

ColorChat(id, "!g[FURIEN] !ySCORUL TAU ESTE DEJA !g0-0 !")

else {

for(new i = 0; i < 2; i++) {

cs_set_user_deaths(id, 0);

set_user_frags(id, 0);

}

ColorChat(id, "!g[FURIEN] !yTI-AI RESETAT !tSCORUL !yCU SUCCES. !")

}
}



public CmdShopMenu(id) {

if(!is_user_alive(id))

return PLUGIN_HANDLED

switch(get_user_team(id)) {

case TEAM_FURIEN: CmdFurienShop(id)

case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)

}

return PLUGIN_HANDLED

}



public CmdFurienShop(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {

Menu = menu_create("\yFurien Shop", "CmdFurienHandler")



new SuperKnife[256];

formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \y10000$")

menu_additem(Menu, SuperKnife, "1", 0)



new Health[256];

formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")

menu_additem(Menu, Health, "2", 0)



new Armor[256];

formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")

menu_additem(Menu, Armor, "3", 0)



new Grenade[256];

formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")

menu_additem(Menu, Grenade, "4", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdAntiFurienShop(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler")



new Defuse[256];

formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \y500$")

menu_additem(Menu, Defuse, "1", 0)



new Health[256];

formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")

menu_additem(Menu, Health, "2", 0)



new Armor[256];

formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")

menu_additem(Menu, Armor, "3", 0)



new Grenade[256];

formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")

menu_additem(Menu, Grenade, "4", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdFurienHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

if(HaveSuperKnife[id])

client_print(id, print_center, "You already have SuperKnife!")

else {

new Money = cs_get_user_money(id) - 10000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

HaveSuperKnife[id] = true;

EVENT_CurWeapon(id)

cs_set_user_money(id, Money)

}

}

}

case 2: {

if(get_user_health(id) >= 250)

client_print(id, print_center, "You already have 250 HP!")

else {

new Money = cs_get_user_money(id) - 3000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_health(id) + 50 > 250)

fm_set_user_health(id, 250)

else

fm_set_user_health(id, get_user_health(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 3: {

if(get_user_armor(id) >= 250)

client_print(id, print_center, "You already have 250 AP!")

else {

new Money = cs_get_user_money(id) - 500

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_armor(id) + 50 > 250)

fm_set_user_armor(id, 250)

else

fm_set_user_armor(id, get_user_armor(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 4: {

if(user_has_weapon(id, CSW_HEGRENADE))

client_print(id, print_center, "You already have HE GRENADE!")

else {

new Money = cs_get_user_money(id) - 4000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

fm_give_item(id, "weapon_hegrenade")

cs_set_user_money(id, Money)

}

}

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



public CmdAntiFurienHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

if(cs_get_user_defuse(id))

client_print(id, print_center, "You already have Defuse KIT!")

else {

new Money = cs_get_user_money(id) - 500

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

cs_set_user_defuse(id, 1)

cs_set_user_money(id, Money)

}

}

}

case 2: {

if(get_user_health(id) >= 250)

client_print(id, print_center, "You already have 250 HP!")

else {

new Money = cs_get_user_money(id) - 3000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_health(id) + 50 > 250)

fm_set_user_health(id, 250)

else

fm_set_user_health(id, get_user_health(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 3: {

if(get_user_armor(id) >= 250)

client_print(id, print_center, "You already have 250 AP!")

else {

new Money = cs_get_user_money(id) - 500

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_armor(id) + 50 > 250)

fm_set_user_armor(id, 250)

else

fm_set_user_armor(id, get_user_armor(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 4: {

if(user_has_weapon(id, CSW_HEGRENADE))

client_print(id, print_center, "You already have HE GRENADE!")

else {

new Money = cs_get_user_money(id) - 4000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

fm_give_item(id, "weapon_hegrenade")

cs_set_user_money(id, Money)

}

}

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



//=========================================================================//

//=======================[Weapons Settings]===============================//

//=======================================================================//



public Equipment(id) {

if(is_user_alive(id) && get_user_team(id) == 2) {

Menu = menu_create("\rWeapons Menu", "EquipmentCmd");

menu_additem(Menu, "\wNew Weapons", "1", 0);

if(PrimaryWeapon[id] && SecondaryWeapon[id])

menu_additem(Menu, "\wPrevious Setup", "2", 0);

else

menu_additem(Menu, "\dPrevious Setup", "2", 0);

menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)

menu_display(id, Menu, 0);

}

}



public EquipmentCmd(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

if(!HavePrimaryWeapon[id])

Primary(id)

else if(!HaveSecondaryWeapon[id])

Secondary(id)

}

case 2: {

if(PrimaryWeapon[id] && SecondaryWeapon[id])

GiveLastWeapons(id)

else Equipment(id)

}

default: return PLUGIN_HANDLED;

}

menu_destroy(menu);

return PLUGIN_HANDLED;

}



public Primary(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler")



menu_additem(Menu, "M4A1", "1", 0)

menu_additem(Menu, "AK47", "2", 0)

menu_additem(Menu, "M3", "3", 0)

menu_additem(Menu, "Aug", "4", 0)

menu_additem(Menu, "Famas", "5", 0)

menu_additem(Menu, "MP5 Navy", "6", 0)

menu_additem(Menu, "XM1014", "7", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdWeaponsHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

fm_give_item(id, "weapon_m4a1")

cs_set_user_bpammo(id, CSW_M4A1, 254)

PrimaryWeapon[id] = M4A1_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 2: {

fm_give_item(id, "weapon_ak47")

cs_set_user_bpammo(id, CSW_AK47, 254)

PrimaryWeapon[id] = AK47_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 3: {

fm_give_item(id, "weapon_m3")

cs_set_user_bpammo(id, CSW_M3, 254)

PrimaryWeapon[id] = M3_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 4: {

fm_give_item(id, "weapon_aug")

cs_set_user_bpammo(id, CSW_AUG, 254)

PrimaryWeapon[id] = AUG_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 5: {

fm_give_item(id, "weapon_famas")

cs_set_user_bpammo(id, CSW_FAMAS, 254)

PrimaryWeapon[id] = FAMAS_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 6: {

fm_give_item(id, "weapon_mp5navy")

cs_set_user_bpammo(id, CSW_MP5NAVY, 254)

PrimaryWeapon[id] = MP5_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 7: {

fm_give_item(id, "weapon_xm1014")

cs_set_user_bpammo(id, CSW_XM1014, 254)

PrimaryWeapon[id] = XM1014_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



public Secondary(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler")



menu_additem(Menu, "USP", "1", 0)

menu_additem(Menu, "Deagle", "2", 0)

menu_additem(Menu, "Elite", "3", 0)

menu_additem(Menu, "Five Seven", "4", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdSecondaryHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

fm_give_item(id, "weapon_usp")

cs_set_user_bpammo(id, CSW_USP, 256)

SecondaryWeapon[id] = USP_KEY

HaveSecondaryWeapon[id] = true;

}

case 2: {

fm_give_item(id, "weapon_deagle")

cs_set_user_bpammo(id, CSW_DEAGLE, 256)

SecondaryWeapon[id] = DEAGLE_KEY

HaveSecondaryWeapon[id] = true;

}

case 3: {

fm_give_item(id, "weapon_elite")

cs_set_user_bpammo(id, CSW_ELITE, 256)

SecondaryWeapon[id] = ELITE_KEY

HaveSecondaryWeapon[id] = true;

}

case 4: {

fm_give_item(id, "weapon_fiveseven")

cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)

SecondaryWeapon[id] = FIVESEVEN_KEY

HaveSecondaryWeapon[id] = true;

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



public GiveLastWeapons(id) {

if(!HavePrimaryWeapon[id]) {

switch(PrimaryWeapon[id]) {

case M4A1_KEY: {

fm_give_item(id, "weapon_m4a1")

cs_set_user_bpammo(id, CSW_M4A1, 256)

HavePrimaryWeapon[id] = true;

}

case AK47_KEY: {

fm_give_item(id, "weapon_ak47")

cs_set_user_bpammo(id, CSW_AK47, 256)

HavePrimaryWeapon[id] = true;

}

case M3_KEY: {

fm_give_item(id, "weapon_m3")

cs_set_user_bpammo(id, CSW_M3, 256)

HavePrimaryWeapon[id] = true;

}

case AUG_KEY: {

fm_give_item(id, "weapon_aug")

cs_set_user_bpammo(id, CSW_AUG, 256)

HavePrimaryWeapon[id] = true;

}

case FAMAS_KEY: {

fm_give_item(id, "weapon_famas")

cs_set_user_bpammo(id, CSW_FAMAS, 256)

HavePrimaryWeapon[id] = true;

}

case MP5_KEY: {

fm_give_item(id, "weapon_mp5navy")

cs_set_user_bpammo(id, CSW_MP5NAVY, 256)

HavePrimaryWeapon[id] = true;

}

case XM1014_KEY: {

fm_give_item(id, "weapon_xm1014")

cs_set_user_bpammo(id, CSW_XM1014, 256)

HavePrimaryWeapon[id] = true;

}

}

}

if(!HaveSecondaryWeapon[id]) {

switch(SecondaryWeapon[id]) {

case USP_KEY: {

fm_give_item(id, "weapon_usp")

cs_set_user_bpammo(id, CSW_USP, 256)

HaveSecondaryWeapon[id] = true;

}

case DEAGLE_KEY: {

fm_give_item(id, "weapon_deagle")

cs_set_user_bpammo(id, CSW_DEAGLE, 256)

HaveSecondaryWeapon[id] = true;

}

case ELITE_KEY: {

fm_give_item(id, "weapon_elite")

cs_set_user_bpammo(id, CSW_ELITE, 256)

HaveSecondaryWeapon[id] = true;

}

case FIVESEVEN_KEY: {

fm_give_item(id, "weapon_fiveseven")

cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)

HaveSecondaryWeapon[id] = true;

}

}

}

}

public CMD_BlockJoinTeam(id) {

console_print(id, "[FURIEN] Nu ai voie sa foloseti JoinTeam ! ***")

return 1;

}



public CMD_BlockChooseTeam(id) {

console_print(id, "[FURIEN] Nu ai voie sa foloseti ChooseTeam ! ***")

return 1;

}



public CmdShowMotd(id)

show_motd(id, "addons/amxmodx/configs/beneficii.html")



/////////////////////////////////////////////////////////////////////////



public EVENT_CurWeapon(id) {

if(is_user_connected(id)) {

if(get_user_weapon(id) == CSW_KNIFE) {

if(HaveSuperKnife[id])

set_pev(id, pev_viewmodel2, SuperKnifeModel_V)

}

new PlayerHealth;

PlayerHealth = get_user_health(id)

if(PlayerHealth == 256)

fm_set_user_health(id, 255)

}



}



public EVENT_Death() {

static Attacker, Victim;

Attacker = read_data(1)

Victim = read_data(2)

HaveSuperKnife[Victim] = false;

if(Victim == Attacker)

return 1;





return 1;

}



public MSG_StatusIcon(msg_id, msg_dest, id) {

static Attrib

Attrib = get_msg_arg_int(2)



if(Attrib == (1<<1))

set_msg_arg_int(2, ARG_BYTE, 0)



new Icon[8];

get_msg_arg_string(2, Icon, 7);

if(get_pcvar_num(removebuyzone)) {

static const BuyZone[] = "buyzone";



if(equal(Icon, BuyZone)) {

set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);



return PLUGIN_HANDLED;

}

}

return PLUGIN_CONTINUE;

}



public MSG_TextMessage() {

static TextMsg[22];

get_msg_arg_string(2, TextMsg, charsmax(TextMsg))

if(equal(TextMsg, "#Terrorists_Win")) {

client_print(0, print_center, "The Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#CTs_Win")) {

client_print(0, print_center, "The Anti-Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Bomb_Defused")) {

client_print(0, print_center, "The Anti-Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Target_Bombed")) {

client_print(0, print_center, "The Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Target_Saved")) {

client_print(0, print_center, "The Anti-Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Fire_in_the_hole"))

return PLUGIN_HANDLED

else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) {

if(!CanPlant)

return PLUGIN_HANDLED

}

return PLUGIN_CONTINUE;

}



public MSG_ShowMenu(msgid, dest, id) {

if(!Should_AutoJoin(id))

return PLUGIN_CONTINUE



static team_select[] = "#Team_Select"

static menu_text_code[sizeof team_select]

get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)

if(!equal(menu_text_code, team_select))

return PLUGIN_CONTINUE



JoinTeam_Task(id, msgid)



return PLUGIN_HANDLED

}



public MSG_VGUIMenu(msgid, dest, id) {

if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))

return PLUGIN_CONTINUE



JoinTeam_Task(id, msgid)



return PLUGIN_HANDLED

}



public MSG_SendAudio() {

static Sound[17]

get_msg_arg_string(2, Sound, sizeof Sound - 1)



if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef"))

return PLUGIN_HANDLED;



return PLUGIN_CONTINUE;

}



public MSG_Health(msgid, dest, id) {

static Health;

Health = get_msg_arg_int(1)

if(Health > 255)

set_msg_arg_int(1, ARG_BYTE, 255);

else if(Health == 256)

set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)

}



public MSG_ScreenFade(msgid, dest, id) {

if(is_user_connected(id)) {

if(get_user_flags(id) & VIP_GOLD_LEVEL) {

static data[4]

data[0] = get_msg_arg_int(4)

data[1] = get_msg_arg_int(5)

data[2] = get_msg_arg_int(6)

data[3] = get_msg_arg_int(7)



if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)

return PLUGIN_HANDLED

}

}

return PLUGIN_CONTINUE

}



bool:Should_AutoJoin(id) {

return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))

}



JoinTeam_Task(id, menu_msgid) {

static param_menu_msgid[2]

param_menu_msgid[0] = menu_msgid



set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)

}



public Force_JoinTeam(menu_msgid[], id) {

if(get_user_team(id))

return



static team[2], class[2]

get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)

get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)

Force_Team_Join(id, menu_msgid[0], team, class)

}



stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") {

static jointeam[] = "jointeam"

if(class[0] == '0') {

engclient_cmd(id, jointeam, team)

return

}



static msg_block, joinclass[] = "joinclass"

msg_block = get_msg_block(menu_msgid)

set_msg_block(menu_msgid, BLOCK_SET)

engclient_cmd(id, jointeam, team)

engclient_cmd(id, joinclass, class)

set_msg_block(menu_msgid, msg_block)

}



public bomb_planted(planter) {

C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1

TASK_C4_CountDown();

set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)



}



public EVENT_SwitchTeam() {

new Players[32], PlayersNum, id;

get_players(Players, PlayersNum)

if(PlayersNum) {

for(new i; i < PlayersNum; i++) {

id = Players[i]

BeginDelay(id)

}

}

}



public BeginDelay(id) {

if(is_user_connected(id)) {

switch(id) {

case 1..7: set_task(0.1, "BeginTeamSwap", id)

case 8..15: set_task(0.2, "BeginTeamSwap", id)

case 16..23: set_task(0.3, "BeginTeamSwap", id)

case 24..32: set_task(0.4, "BeginTeamSwap", id)

}

}

}



public BeginTeamSwap(id) {

if(is_user_connected(id)) {

switch(get_user_team(id)) {

case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)

case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)

}

}

}



///////////////////////////////////////////////////////////////////////////////////////////////



public Player_PreThink(id) {

if(is_user_connected(id)) {

if(get_user_team(id) == TEAM_FURIEN) {

if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)

set_pev(id, pev_gravity, FURIEN_GRAVITY)



if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {

set_pev(id, pev_maxspeed, FURIEN_SPEED)

set_user_footsteps(id, 1)

}

}

if(get_pcvar_num(cvar_aim_info)) {

new Target, Body;

get_user_aiming(id, Target, Body);

if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {

new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;

TargetTeam = get_user_team(Target)

PlayerTeam = get_user_team(id)

get_user_name(Target, TargetName, 31)

TargetHealth = get_user_health(Target)

TargetArmor = get_user_armor(Target)

if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {

formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)

RED = 20

GREEN = 200

BLUE = 50

}

else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {

formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)

RED = 200

GREEN = 20

BLUE = 20

}

else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {

formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)

RED = 200

GREEN = 20

BLUE = 20

}

else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)

return

set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);

show_hudmessage(id, "%s", Message)

}

}

}

}



public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {

if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {

if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1

|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent

|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {

set_es(es, ES_RenderFx, kRenderFxNone);

set_es(es, ES_RenderMode, kRenderTransTexture);

set_es(es, ES_RenderAmt, 255);

}

else if(get_user_team(ent) == 1) {

set_es(es, ES_RenderFx, kRenderFxNone);

set_es(es, ES_RenderMode, kRenderTransTexture);

static Float:Origin[3]

pev(ent, pev_origin, Origin)



if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])

set_es(es, ES_RenderAmt, 0);

else

set_es(es, ES_RenderAmt, 255);

}

}

}



public FWD_ParachutePreThink(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

new Float:FallSpeed = -50.0;

new Float:Frame;



new Button = pev(id, pev_button);

new OldButton = pev(id, pev_oldbuttons);
new Flags = pev(id, pev_flags);



if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {



if(pev(ParaENT[id],pev_sequence) != 2) {

set_pev(ParaENT[id], pev_sequence, 2);

set_pev(ParaENT[id], pev_gaitsequence, 1);

set_pev(ParaENT[id], pev_frame, 0.0);

set_pev(ParaENT[id], pev_fuser1, 0.0);

set_pev(ParaENT[id], pev_animtime, 0.0);

return;

}



pev(ParaENT[id],pev_fuser1, Frame);

Frame += 2.0;

set_pev(ParaENT[id],pev_fuser1,Frame);

set_pev(ParaENT[id],pev_frame,Frame);



if(Frame > 254.0) {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

else {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

return;

}



if(Button & IN_USE) {

new Float:Velocity[3];

pev(id, pev_velocity, Velocity);



if(Velocity[2] < 0.0) {

if(ParaENT[id] <= 0) {

ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));



if(ParaENT[id] > 0) {

set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);

set_pev(ParaENT[id], pev_aiment, id);

set_pev(ParaENT[id], pev_owner, id);

set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);

set_pev(ParaENT[id], pev_sequence, 0);

set_pev(ParaENT[id], pev_gaitsequence, 1);

set_pev(ParaENT[id], pev_frame, 0.0);

set_pev(ParaENT[id], pev_fuser1, 0.0);

}

}

if(ParaENT[id] > 0) {

set_pev(id, pev_sequence, 3);

set_pev(id, pev_gaitsequence, 1);

set_pev(id, pev_frame, 1.0);

set_pev(id, pev_framerate, 1.0);



Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;

set_pev(id, pev_velocity, Velocity);



if(pev(ParaENT[id],pev_sequence) == 0) {

pev(ParaENT[id],pev_fuser1, Frame);

Frame += 1.0;

set_pev(ParaENT[id],pev_fuser1,Frame);

set_pev(ParaENT[id],pev_frame,Frame);



if(Frame > 100.0) {

set_pev(ParaENT[id], pev_animtime, 0.0);

set_pev(ParaENT[id], pev_framerate, 0.4);

set_pev(ParaENT[id], pev_sequence, 1);

set_pev(ParaENT[id], pev_gaitsequence, 1);

set_pev(ParaENT[id], pev_frame, 0.0);

set_pev(ParaENT[id], pev_fuser1, 0.0);

}

}

}

}



else if(ParaENT[id] > 0) {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

}



else if((OldButton & IN_USE) && ParaENT[id] > 0) {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

}

}



public FWD_GameDescription() {

static GameName[32]

get_pcvar_string(cvar_gamedescription, GameName, 31)



forward_return(FMV_STRING, GameName)



return FMRES_SUPERCEDE

}



public TASK_CanPlant() {

CanPlant = true;

set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)



}



public TASK_C4_CountDown() {

new Red, Green, Blue

if(C4_CountDownDelay > 10)

Red = 0, Green = 255, Blue = 0;

else if(C4_CountDownDelay > 5)

Red = 255, Green = 200, Blue = 0;

else if(C4_CountDownDelay <= 5)

Red = 255, Green = 0, Blue = 0;



if(C4_CountDownDelay) {

new Message[256];

formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay);



set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0)

show_hudmessage(0, "%s", Message)

set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);

C4_CountDownDelay--;

}

else if(!C4_CountDownDelay)

C4_CountDownDelay = 0;

}



stock ColorChat(const id, const input[], any:...) {

new count = 1, players[32];

static msg[191];

vformat(msg, 190, input, 3);



replace_all(msg, 190, "!g", "^4");

replace_all(msg, 190, "!y", "^1");

replace_all(msg, 190, "!t", "^3");



if(id) players[0] = id;

else get_players(players, count, "ch"); {

for(new i = 0; i < count; i++) {

if(is_user_connected(players[i])) {

message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players[i]);

write_byte(players[i]);

write_string(msg);

message_end();

}

}

}

}

doar eu daca arunc intr-un player fac DMG da el in mine daca aunca nu imi i-a din viata.


16 May 2018 15:41
Profile multumesc WWW
Membru, skill 0
Membru, skill 0
User avatar

Joined: 08 Aug 2015 14:23
Posts: 67
Detinator Steam: Da
CS Status: Technology is my life.
Fond eXtream: 0
N.A.S.A. wrote:
saltu. ma puteti ajuta si pe mine ca fondatorii sa primeasca demegi facut de bombe.

sursa:

| Afiseaza codul
#include <amxmodx>

#include <cstrike>

#include <engine>

#include <fakemeta>

#include <fakemeta_util>

#include <hamsandwich>

#include <fun>



#define PLUGIN "Furien Clasic"

#define VERSION "2.0"

#define AUTHOR "Aragon*/DaNNe."



#define DMG_HEGRENADE (1<<24)



#define FURIEN_GRAVITY 0.4

#define FURIEN_SPEED 750.0

#define TEAM_FURIEN 1

#define TEAM_ANTIFURIEN 2



#define TASKID_CANPLANT 10001

#define TASKID_C4COUNTDOWN 453



#define VIP_GOLD_LEVEL ADMIN_LEVEL_H

#define VIP_SILVER_LEVEL ADMIN_LEVEL_G

#define FOUNDER_LEVEL ADMIN_IMMUNITY



#if cellbits == 32

#define OFFSET_BZ 235

#else

#define OFFSET_BZ 268

#endif



//Shop

new SuperKnifeModel_V[] = "models/shop/v_knife_furiengo.mdl"

new bool: HaveSuperKnife[33]



//Settings

new bool:MakeVisible[33], Float:Wallorigin[33][3]



//Parachute

#define PARACHUTE_CLASS "Parachute"

new ParaENT[33];



new Menu;

new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info,

MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade,

bool:CanPlant, C4_CountDownDelay;



public plugin_cfg() {

server_cmd("amx_cvar mp_playerid 2")

server_cmd("amx_cvar sv_maxspeed 999")

server_cmd("amx_cvar sv_restart 5")

}





//===========================================================================================//

//===============================[Weapons Settings]=========================================//

//=========================================================================================//

new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33];



//---|| Primary

#define M4A1_KEY 100

#define AK47_KEY 101

#define M3_KEY 102

#define AUG_KEY 103

#define FAMAS_KEY 104

#define MP5_KEY 105

#define XM1014_KEY 106



//---|| Secondary

#define USP_KEY 107

#define DEAGLE_KEY 108

#define ELITE_KEY 109

#define FIVESEVEN_KEY 110



public plugin_init() {

register_plugin(PLUGIN, VERSION, AUTHOR)



cvar_gamedescription = register_cvar("furien_gamename", "FURIEN CLASSIC")

antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")

furienspawnhp = register_cvar("furien_spawnhp", "100")

superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.2")

cvar_autojoin_team = register_cvar("furien_team", "5")

cvar_autojoin_class = register_cvar("furien_class", "5")

cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")



MSGID_SayText = get_user_msgid("SayText")

MSGID_StatusIcon = get_user_msgid("StatusIcon")

MSGID_TextMsg = get_user_msgid("TextMsg")

MSGID_SendAudio = get_user_msgid("SendAudio")

MSGID_ShowMenu = get_user_msgid("ShowMenu")

MSGID_VGUIMenu = get_user_msgid("VGUIMenu")

MSGID_ScreenFade = get_user_msgid("ScreenFade")



//register_clcmd("say weapons", "CmdWeaponsMenu")

//register_clcmd("say /weapons", "CmdWeaponsMenu")

register_clcmd("jointeam", "CMD_BlockJoinTeam")

register_clcmd("jointeam 1", "CMD_BlockJoinTeam")

register_clcmd("jointeam 2", "CMD_BlockJoinTeam")

register_clcmd("jointeam 3", "CMD_BlockJoinTeam")

register_clcmd("chooseteam", "CMD_BlockChooseTeam")

register_clcmd("say /beneficii", "CmdShowMotd")

register_clcmd("say /rs", "CmdResetScore")

register_clcmd("say_team /rs", "CmdResetScore")

register_clcmd("say /resetscore", "CmdResetScore")

register_clcmd("say_team /resetscore", "CmdResetScore")



RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)

RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")

RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")

RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")

RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")

RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack");



register_forward(FM_PlayerPreThink, "Player_PreThink");

register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);

register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");

register_forward(FM_GetGameDescription, "FWD_GameDescription")



register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")

register_event("DeathMsg", "EVENT_Death", "a");

register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");

register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0");

register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")

register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")





register_message(MSGID_StatusIcon, "MSG_StatusIcon");

register_message(MSGID_TextMsg, "MSG_TextMessage");

register_message(MSGID_ShowMenu, "MSG_ShowMenu");

register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");

register_message(MSGID_SendAudio, "MSG_SendAudio");

register_message(MSGID_Health, "MSG_Health")

register_message(MSGID_ScreenFade, "MSG_ScreenFade")

}





public plugin_precache() {

removebuyzone = register_cvar("furien_removebuyzone", "1")



if(get_pcvar_num(removebuyzone)) {



remove_entity_name("info_map_parameters");

remove_entity_name("func_buyzone");



new Entity = create_entity("info_map_parameters");



DispatchKeyValue(Entity, "buying", "3");

DispatchSpawn(Entity);

}

precache_model(SuperKnifeModel_V)

}



public client_connect(id) {

client_cmd(id, "cl_forwardspeed 999.0")

client_cmd(id, "cl_sidespeed 999.0")

client_cmd(id, "cl_backspeed 999.0")

}



public client_putinserver(id) {

client_cmd(id, "cl_forwardspeed 999.0")

client_cmd(id, "cl_sidespeed 999.0")

client_cmd(id, "cl_backspeed 999.0")

PrimaryWeapon[id] = 0

SecondaryWeapon[id] = 0

}





public Ham_Spawn_Post(id) {

if(is_user_connected(id) && is_user_alive(id)) {

strip_user_weapons(id)

HavePrimaryWeapon[id] = false

HaveSecondaryWeapon[id] = false

switch(get_user_team(id)) {

case TEAM_FURIEN: {

fm_give_item(id, "weapon_hegrenade")

fm_give_item(id, "weapon_knife")

set_user_footsteps(id, 1)

fm_set_user_health(id, get_pcvar_num(furienspawnhp))

}

case TEAM_ANTIFURIEN: {

fm_give_item(id, "weapon_knife")

set_user_footsteps(id, 0)

fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))

HaveSuperKnife[id] = false;

Equipment(id)

}

}

}

}



public EVENT_NewRound() {

CanPlant = false;

new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0

set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT)

remove_task(TASKID_C4COUNTDOWN)

}



public EVENT_FireINTheHole()

return PLUGIN_HANDLED



public HAM_Touch_Weapon(ent, id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))

return HAM_SUPERCEDE



return HAM_IGNORED

}



public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {

if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) {

if(get_user_weapon(Attacker) == CSW_KNIFE) {

if(HaveSuperKnife[Attacker])

SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))

}

if(get_user_flags(Victim) & VIP_GOLD_LEVEL) {

if(DamageType & DMG_HEGRENADE)

return HAM_SUPERCEDE

}

}

return HAM_IGNORED

}



///////////////////////////////////////////////////////////////////////////////////////////////



public C4_PrimaryAttack(Ent) {

if(!CanPlant)

return HAM_SUPERCEDE



return HAM_IGNORED

}



public CmdResetScore(id) {

if(get_user_frags(id) == 0 && get_user_deaths(id) == 0)

ColorChat(id, "!g[FURIEN] !ySCORUL TAU ESTE DEJA !g0-0 !")

else {

for(new i = 0; i < 2; i++) {

cs_set_user_deaths(id, 0);

set_user_frags(id, 0);

}

ColorChat(id, "!g[FURIEN] !yTI-AI RESETAT !tSCORUL !yCU SUCCES. !")

}
}



public CmdShopMenu(id) {

if(!is_user_alive(id))

return PLUGIN_HANDLED

switch(get_user_team(id)) {

case TEAM_FURIEN: CmdFurienShop(id)

case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)

}

return PLUGIN_HANDLED

}



public CmdFurienShop(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {

Menu = menu_create("\yFurien Shop", "CmdFurienHandler")



new SuperKnife[256];

formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \y10000$")

menu_additem(Menu, SuperKnife, "1", 0)



new Health[256];

formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")

menu_additem(Menu, Health, "2", 0)



new Armor[256];

formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")

menu_additem(Menu, Armor, "3", 0)



new Grenade[256];

formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")

menu_additem(Menu, Grenade, "4", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdAntiFurienShop(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler")



new Defuse[256];

formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \y500$")

menu_additem(Menu, Defuse, "1", 0)



new Health[256];

formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")

menu_additem(Menu, Health, "2", 0)



new Armor[256];

formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")

menu_additem(Menu, Armor, "3", 0)



new Grenade[256];

formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")

menu_additem(Menu, Grenade, "4", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdFurienHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

if(HaveSuperKnife[id])

client_print(id, print_center, "You already have SuperKnife!")

else {

new Money = cs_get_user_money(id) - 10000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

HaveSuperKnife[id] = true;

EVENT_CurWeapon(id)

cs_set_user_money(id, Money)

}

}

}

case 2: {

if(get_user_health(id) >= 250)

client_print(id, print_center, "You already have 250 HP!")

else {

new Money = cs_get_user_money(id) - 3000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_health(id) + 50 > 250)

fm_set_user_health(id, 250)

else

fm_set_user_health(id, get_user_health(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 3: {

if(get_user_armor(id) >= 250)

client_print(id, print_center, "You already have 250 AP!")

else {

new Money = cs_get_user_money(id) - 500

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_armor(id) + 50 > 250)

fm_set_user_armor(id, 250)

else

fm_set_user_armor(id, get_user_armor(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 4: {

if(user_has_weapon(id, CSW_HEGRENADE))

client_print(id, print_center, "You already have HE GRENADE!")

else {

new Money = cs_get_user_money(id) - 4000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

fm_give_item(id, "weapon_hegrenade")

cs_set_user_money(id, Money)

}

}

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



public CmdAntiFurienHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

if(cs_get_user_defuse(id))

client_print(id, print_center, "You already have Defuse KIT!")

else {

new Money = cs_get_user_money(id) - 500

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

cs_set_user_defuse(id, 1)

cs_set_user_money(id, Money)

}

}

}

case 2: {

if(get_user_health(id) >= 250)

client_print(id, print_center, "You already have 250 HP!")

else {

new Money = cs_get_user_money(id) - 3000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_health(id) + 50 > 250)

fm_set_user_health(id, 250)

else

fm_set_user_health(id, get_user_health(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 3: {

if(get_user_armor(id) >= 250)

client_print(id, print_center, "You already have 250 AP!")

else {

new Money = cs_get_user_money(id) - 500

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_armor(id) + 50 > 250)

fm_set_user_armor(id, 250)

else

fm_set_user_armor(id, get_user_armor(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 4: {

if(user_has_weapon(id, CSW_HEGRENADE))

client_print(id, print_center, "You already have HE GRENADE!")

else {

new Money = cs_get_user_money(id) - 4000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

fm_give_item(id, "weapon_hegrenade")

cs_set_user_money(id, Money)

}

}

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



//=========================================================================//

//=======================[Weapons Settings]===============================//

//=======================================================================//



public Equipment(id) {

if(is_user_alive(id) && get_user_team(id) == 2) {

Menu = menu_create("\rWeapons Menu", "EquipmentCmd");

menu_additem(Menu, "\wNew Weapons", "1", 0);

if(PrimaryWeapon[id] && SecondaryWeapon[id])

menu_additem(Menu, "\wPrevious Setup", "2", 0);

else

menu_additem(Menu, "\dPrevious Setup", "2", 0);

menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)

menu_display(id, Menu, 0);

}

}



public EquipmentCmd(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

if(!HavePrimaryWeapon[id])

Primary(id)

else if(!HaveSecondaryWeapon[id])

Secondary(id)

}

case 2: {

if(PrimaryWeapon[id] && SecondaryWeapon[id])

GiveLastWeapons(id)

else Equipment(id)

}

default: return PLUGIN_HANDLED;

}

menu_destroy(menu);

return PLUGIN_HANDLED;

}



public Primary(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler")



menu_additem(Menu, "M4A1", "1", 0)

menu_additem(Menu, "AK47", "2", 0)

menu_additem(Menu, "M3", "3", 0)

menu_additem(Menu, "Aug", "4", 0)

menu_additem(Menu, "Famas", "5", 0)

menu_additem(Menu, "MP5 Navy", "6", 0)

menu_additem(Menu, "XM1014", "7", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdWeaponsHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

fm_give_item(id, "weapon_m4a1")

cs_set_user_bpammo(id, CSW_M4A1, 254)

PrimaryWeapon[id] = M4A1_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 2: {

fm_give_item(id, "weapon_ak47")

cs_set_user_bpammo(id, CSW_AK47, 254)

PrimaryWeapon[id] = AK47_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 3: {

fm_give_item(id, "weapon_m3")

cs_set_user_bpammo(id, CSW_M3, 254)

PrimaryWeapon[id] = M3_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 4: {

fm_give_item(id, "weapon_aug")

cs_set_user_bpammo(id, CSW_AUG, 254)

PrimaryWeapon[id] = AUG_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 5: {

fm_give_item(id, "weapon_famas")

cs_set_user_bpammo(id, CSW_FAMAS, 254)

PrimaryWeapon[id] = FAMAS_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 6: {

fm_give_item(id, "weapon_mp5navy")

cs_set_user_bpammo(id, CSW_MP5NAVY, 254)

PrimaryWeapon[id] = MP5_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 7: {

fm_give_item(id, "weapon_xm1014")

cs_set_user_bpammo(id, CSW_XM1014, 254)

PrimaryWeapon[id] = XM1014_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



public Secondary(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler")



menu_additem(Menu, "USP", "1", 0)

menu_additem(Menu, "Deagle", "2", 0)

menu_additem(Menu, "Elite", "3", 0)

menu_additem(Menu, "Five Seven", "4", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdSecondaryHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

fm_give_item(id, "weapon_usp")

cs_set_user_bpammo(id, CSW_USP, 256)

SecondaryWeapon[id] = USP_KEY

HaveSecondaryWeapon[id] = true;

}

case 2: {

fm_give_item(id, "weapon_deagle")

cs_set_user_bpammo(id, CSW_DEAGLE, 256)

SecondaryWeapon[id] = DEAGLE_KEY

HaveSecondaryWeapon[id] = true;

}

case 3: {

fm_give_item(id, "weapon_elite")

cs_set_user_bpammo(id, CSW_ELITE, 256)

SecondaryWeapon[id] = ELITE_KEY

HaveSecondaryWeapon[id] = true;

}

case 4: {

fm_give_item(id, "weapon_fiveseven")

cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)

SecondaryWeapon[id] = FIVESEVEN_KEY

HaveSecondaryWeapon[id] = true;

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



public GiveLastWeapons(id) {

if(!HavePrimaryWeapon[id]) {

switch(PrimaryWeapon[id]) {

case M4A1_KEY: {

fm_give_item(id, "weapon_m4a1")

cs_set_user_bpammo(id, CSW_M4A1, 256)

HavePrimaryWeapon[id] = true;

}

case AK47_KEY: {

fm_give_item(id, "weapon_ak47")

cs_set_user_bpammo(id, CSW_AK47, 256)

HavePrimaryWeapon[id] = true;

}

case M3_KEY: {

fm_give_item(id, "weapon_m3")

cs_set_user_bpammo(id, CSW_M3, 256)

HavePrimaryWeapon[id] = true;

}

case AUG_KEY: {

fm_give_item(id, "weapon_aug")

cs_set_user_bpammo(id, CSW_AUG, 256)

HavePrimaryWeapon[id] = true;

}

case FAMAS_KEY: {

fm_give_item(id, "weapon_famas")

cs_set_user_bpammo(id, CSW_FAMAS, 256)

HavePrimaryWeapon[id] = true;

}

case MP5_KEY: {

fm_give_item(id, "weapon_mp5navy")

cs_set_user_bpammo(id, CSW_MP5NAVY, 256)

HavePrimaryWeapon[id] = true;

}

case XM1014_KEY: {

fm_give_item(id, "weapon_xm1014")

cs_set_user_bpammo(id, CSW_XM1014, 256)

HavePrimaryWeapon[id] = true;

}

}

}

if(!HaveSecondaryWeapon[id]) {

switch(SecondaryWeapon[id]) {

case USP_KEY: {

fm_give_item(id, "weapon_usp")

cs_set_user_bpammo(id, CSW_USP, 256)

HaveSecondaryWeapon[id] = true;

}

case DEAGLE_KEY: {

fm_give_item(id, "weapon_deagle")

cs_set_user_bpammo(id, CSW_DEAGLE, 256)

HaveSecondaryWeapon[id] = true;

}

case ELITE_KEY: {

fm_give_item(id, "weapon_elite")

cs_set_user_bpammo(id, CSW_ELITE, 256)

HaveSecondaryWeapon[id] = true;

}

case FIVESEVEN_KEY: {

fm_give_item(id, "weapon_fiveseven")

cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)

HaveSecondaryWeapon[id] = true;

}

}

}

}

public CMD_BlockJoinTeam(id) {

console_print(id, "[FURIEN] Nu ai voie sa foloseti JoinTeam ! ***")

return 1;

}



public CMD_BlockChooseTeam(id) {

console_print(id, "[FURIEN] Nu ai voie sa foloseti ChooseTeam ! ***")

return 1;

}



public CmdShowMotd(id)

show_motd(id, "addons/amxmodx/configs/beneficii.html")



/////////////////////////////////////////////////////////////////////////



public EVENT_CurWeapon(id) {

if(is_user_connected(id)) {

if(get_user_weapon(id) == CSW_KNIFE) {

if(HaveSuperKnife[id])

set_pev(id, pev_viewmodel2, SuperKnifeModel_V)

}

new PlayerHealth;

PlayerHealth = get_user_health(id)

if(PlayerHealth == 256)

fm_set_user_health(id, 255)

}



}



public EVENT_Death() {

static Attacker, Victim;

Attacker = read_data(1)

Victim = read_data(2)

HaveSuperKnife[Victim] = false;

if(Victim == Attacker)

return 1;





return 1;

}



public MSG_StatusIcon(msg_id, msg_dest, id) {

static Attrib

Attrib = get_msg_arg_int(2)



if(Attrib == (1<<1))

set_msg_arg_int(2, ARG_BYTE, 0)



new Icon[8];

get_msg_arg_string(2, Icon, 7);

if(get_pcvar_num(removebuyzone)) {

static const BuyZone[] = "buyzone";



if(equal(Icon, BuyZone)) {

set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);



return PLUGIN_HANDLED;

}

}

return PLUGIN_CONTINUE;

}



public MSG_TextMessage() {

static TextMsg[22];

get_msg_arg_string(2, TextMsg, charsmax(TextMsg))

if(equal(TextMsg, "#Terrorists_Win")) {

client_print(0, print_center, "The Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#CTs_Win")) {

client_print(0, print_center, "The Anti-Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Bomb_Defused")) {

client_print(0, print_center, "The Anti-Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Target_Bombed")) {

client_print(0, print_center, "The Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Target_Saved")) {

client_print(0, print_center, "The Anti-Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Fire_in_the_hole"))

return PLUGIN_HANDLED

else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) {

if(!CanPlant)

return PLUGIN_HANDLED

}

return PLUGIN_CONTINUE;

}



public MSG_ShowMenu(msgid, dest, id) {

if(!Should_AutoJoin(id))

return PLUGIN_CONTINUE



static team_select[] = "#Team_Select"

static menu_text_code[sizeof team_select]

get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)

if(!equal(menu_text_code, team_select))

return PLUGIN_CONTINUE



JoinTeam_Task(id, msgid)



return PLUGIN_HANDLED

}



public MSG_VGUIMenu(msgid, dest, id) {

if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))

return PLUGIN_CONTINUE



JoinTeam_Task(id, msgid)



return PLUGIN_HANDLED

}



public MSG_SendAudio() {

static Sound[17]

get_msg_arg_string(2, Sound, sizeof Sound - 1)



if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef"))

return PLUGIN_HANDLED;



return PLUGIN_CONTINUE;

}



public MSG_Health(msgid, dest, id) {

static Health;

Health = get_msg_arg_int(1)

if(Health > 255)

set_msg_arg_int(1, ARG_BYTE, 255);

else if(Health == 256)

set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)

}



public MSG_ScreenFade(msgid, dest, id) {

if(is_user_connected(id)) {

if(get_user_flags(id) & VIP_GOLD_LEVEL) {

static data[4]

data[0] = get_msg_arg_int(4)

data[1] = get_msg_arg_int(5)

data[2] = get_msg_arg_int(6)

data[3] = get_msg_arg_int(7)



if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)

return PLUGIN_HANDLED

}

}

return PLUGIN_CONTINUE

}



bool:Should_AutoJoin(id) {

return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))

}



JoinTeam_Task(id, menu_msgid) {

static param_menu_msgid[2]

param_menu_msgid[0] = menu_msgid



set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)

}



public Force_JoinTeam(menu_msgid[], id) {

if(get_user_team(id))

return



static team[2], class[2]

get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)

get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)

Force_Team_Join(id, menu_msgid[0], team, class)

}



stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") {

static jointeam[] = "jointeam"

if(class[0] == '0') {

engclient_cmd(id, jointeam, team)

return

}



static msg_block, joinclass[] = "joinclass"

msg_block = get_msg_block(menu_msgid)

set_msg_block(menu_msgid, BLOCK_SET)

engclient_cmd(id, jointeam, team)

engclient_cmd(id, joinclass, class)

set_msg_block(menu_msgid, msg_block)

}



public bomb_planted(planter) {

C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1

TASK_C4_CountDown();

set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)



}



public EVENT_SwitchTeam() {

new Players[32], PlayersNum, id;

get_players(Players, PlayersNum)

if(PlayersNum) {

for(new i; i < PlayersNum; i++) {

id = Players[i]

BeginDelay(id)

}

}

}



public BeginDelay(id) {

if(is_user_connected(id)) {

switch(id) {

case 1..7: set_task(0.1, "BeginTeamSwap", id)

case 8..15: set_task(0.2, "BeginTeamSwap", id)

case 16..23: set_task(0.3, "BeginTeamSwap", id)

case 24..32: set_task(0.4, "BeginTeamSwap", id)

}

}

}



public BeginTeamSwap(id) {

if(is_user_connected(id)) {

switch(get_user_team(id)) {

case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)

case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)

}

}

}



///////////////////////////////////////////////////////////////////////////////////////////////



public Player_PreThink(id) {

if(is_user_connected(id)) {

if(get_user_team(id) == TEAM_FURIEN) {

if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)

set_pev(id, pev_gravity, FURIEN_GRAVITY)



if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {

set_pev(id, pev_maxspeed, FURIEN_SPEED)

set_user_footsteps(id, 1)

}

}

if(get_pcvar_num(cvar_aim_info)) {

new Target, Body;

get_user_aiming(id, Target, Body);

if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {

new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;

TargetTeam = get_user_team(Target)

PlayerTeam = get_user_team(id)

get_user_name(Target, TargetName, 31)

TargetHealth = get_user_health(Target)

TargetArmor = get_user_armor(Target)

if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {

formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)

RED = 20

GREEN = 200

BLUE = 50

}

else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {

formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)

RED = 200

GREEN = 20

BLUE = 20

}

else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {

formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)

RED = 200

GREEN = 20

BLUE = 20

}

else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)

return

set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);

show_hudmessage(id, "%s", Message)

}

}

}

}



public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {

if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {

if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1

|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent

|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {

set_es(es, ES_RenderFx, kRenderFxNone);

set_es(es, ES_RenderMode, kRenderTransTexture);

set_es(es, ES_RenderAmt, 255);

}

else if(get_user_team(ent) == 1) {

set_es(es, ES_RenderFx, kRenderFxNone);

set_es(es, ES_RenderMode, kRenderTransTexture);

static Float:Origin[3]

pev(ent, pev_origin, Origin)



if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])

set_es(es, ES_RenderAmt, 0);

else

set_es(es, ES_RenderAmt, 255);

}

}

}



public FWD_ParachutePreThink(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

new Float:FallSpeed = -50.0;

new Float:Frame;



new Button = pev(id, pev_button);

new OldButton = pev(id, pev_oldbuttons);
new Flags = pev(id, pev_flags);



if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {



if(pev(ParaENT[id],pev_sequence) != 2) {

set_pev(ParaENT[id], pev_sequence, 2);

set_pev(ParaENT[id], pev_gaitsequence, 1);

set_pev(ParaENT[id], pev_frame, 0.0);

set_pev(ParaENT[id], pev_fuser1, 0.0);

set_pev(ParaENT[id], pev_animtime, 0.0);

return;

}



pev(ParaENT[id],pev_fuser1, Frame);

Frame += 2.0;

set_pev(ParaENT[id],pev_fuser1,Frame);

set_pev(ParaENT[id],pev_frame,Frame);



if(Frame > 254.0) {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

else {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

return;

}



if(Button & IN_USE) {

new Float:Velocity[3];

pev(id, pev_velocity, Velocity);



if(Velocity[2] < 0.0) {

if(ParaENT[id] <= 0) {

ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));



if(ParaENT[id] > 0) {

set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);

set_pev(ParaENT[id], pev_aiment, id);

set_pev(ParaENT[id], pev_owner, id);

set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);

set_pev(ParaENT[id], pev_sequence, 0);

set_pev(ParaENT[id], pev_gaitsequence, 1);

set_pev(ParaENT[id], pev_frame, 0.0);

set_pev(ParaENT[id], pev_fuser1, 0.0);

}

}

if(ParaENT[id] > 0) {

set_pev(id, pev_sequence, 3);

set_pev(id, pev_gaitsequence, 1);

set_pev(id, pev_frame, 1.0);

set_pev(id, pev_framerate, 1.0);



Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;

set_pev(id, pev_velocity, Velocity);



if(pev(ParaENT[id],pev_sequence) == 0) {

pev(ParaENT[id],pev_fuser1, Frame);

Frame += 1.0;

set_pev(ParaENT[id],pev_fuser1,Frame);

set_pev(ParaENT[id],pev_frame,Frame);



if(Frame > 100.0) {

set_pev(ParaENT[id], pev_animtime, 0.0);

set_pev(ParaENT[id], pev_framerate, 0.4);

set_pev(ParaENT[id], pev_sequence, 1);

set_pev(ParaENT[id], pev_gaitsequence, 1);

set_pev(ParaENT[id], pev_frame, 0.0);

set_pev(ParaENT[id], pev_fuser1, 0.0);

}

}

}

}



else if(ParaENT[id] > 0) {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

}



else if((OldButton & IN_USE) && ParaENT[id] > 0) {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

}

}



public FWD_GameDescription() {

static GameName[32]

get_pcvar_string(cvar_gamedescription, GameName, 31)



forward_return(FMV_STRING, GameName)



return FMRES_SUPERCEDE

}



public TASK_CanPlant() {

CanPlant = true;

set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)



}



public TASK_C4_CountDown() {

new Red, Green, Blue

if(C4_CountDownDelay > 10)

Red = 0, Green = 255, Blue = 0;

else if(C4_CountDownDelay > 5)

Red = 255, Green = 200, Blue = 0;

else if(C4_CountDownDelay <= 5)

Red = 255, Green = 0, Blue = 0;



if(C4_CountDownDelay) {

new Message[256];

formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay);



set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0)

show_hudmessage(0, "%s", Message)

set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);

C4_CountDownDelay--;

}

else if(!C4_CountDownDelay)

C4_CountDownDelay = 0;

}



stock ColorChat(const id, const input[], any:...) {

new count = 1, players[32];

static msg[191];

vformat(msg, 190, input, 3);



replace_all(msg, 190, "!g", "^4");

replace_all(msg, 190, "!y", "^1");

replace_all(msg, 190, "!t", "^3");



if(id) players[0] = id;

else get_players(players, count, "ch"); {

for(new i = 0; i < count; i++) {

if(is_user_connected(players[i])) {

message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players[i]);

write_byte(players[i]);

write_string(msg);

message_end();

}

}

}

}

doar eu daca arunc intr-un player fac DMG da el in mine daca aunca nu imi i-a din viata.

Salut, ia vezi :
| Afiseaza codul
#include <amxmodx>

#include <cstrike>

#include <engine>

#include <fakemeta>

#include <fakemeta_util>

#include <hamsandwich>

#include <fun>



#define PLUGIN "Furien Clasic"

#define VERSION "2.0"

#define AUTHOR "Aragon*/DaNNe."



#define DMG_HEGRENADE (1<<24)



#define FURIEN_GRAVITY 0.4

#define FURIEN_SPEED 750.0

#define TEAM_FURIEN 1

#define TEAM_ANTIFURIEN 2



#define TASKID_CANPLANT 10001

#define TASKID_C4COUNTDOWN 453



#define VIP_GOLD_LEVEL ADMIN_LEVEL_H

#define VIP_SILVER_LEVEL ADMIN_LEVEL_G

#define FOUNDER_LEVEL ADMIN_IMMUNITY



#if cellbits == 32

#define OFFSET_BZ 235

#else

#define OFFSET_BZ 268

#endif



//Shop

new SuperKnifeModel_V[] = "models/shop/v_knife_furiengo.mdl"

new bool: HaveSuperKnife[33]



//Settings

new bool:MakeVisible[33], Float:Wallorigin[33][3]



//Parachute

#define PARACHUTE_CLASS "Parachute"

new ParaENT[33];



new Menu;

new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info,

MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade,

bool:CanPlant, C4_CountDownDelay;



public plugin_cfg() {

server_cmd("amx_cvar mp_playerid 2")

server_cmd("amx_cvar sv_maxspeed 999")

server_cmd("amx_cvar sv_restart 5")

}





//===========================================================================================//

//===============================[Weapons Settings]=========================================//

//=========================================================================================//

new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33];



//---|| Primary

#define M4A1_KEY 100

#define AK47_KEY 101

#define M3_KEY 102

#define AUG_KEY 103

#define FAMAS_KEY 104

#define MP5_KEY 105

#define XM1014_KEY 106



//---|| Secondary

#define USP_KEY 107

#define DEAGLE_KEY 108

#define ELITE_KEY 109

#define FIVESEVEN_KEY 110



public plugin_init() {

register_plugin(PLUGIN, VERSION, AUTHOR)



cvar_gamedescription = register_cvar("furien_gamename", "FURIEN CLASSIC")

antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")

furienspawnhp = register_cvar("furien_spawnhp", "100")

superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.2")

cvar_autojoin_team = register_cvar("furien_team", "5")

cvar_autojoin_class = register_cvar("furien_class", "5")

cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")



MSGID_SayText = get_user_msgid("SayText")

MSGID_StatusIcon = get_user_msgid("StatusIcon")

MSGID_TextMsg = get_user_msgid("TextMsg")

MSGID_SendAudio = get_user_msgid("SendAudio")

MSGID_ShowMenu = get_user_msgid("ShowMenu")

MSGID_VGUIMenu = get_user_msgid("VGUIMenu")

MSGID_ScreenFade = get_user_msgid("ScreenFade")



//register_clcmd("say weapons", "CmdWeaponsMenu")

//register_clcmd("say /weapons", "CmdWeaponsMenu")

register_clcmd("jointeam", "CMD_BlockJoinTeam")

register_clcmd("jointeam 1", "CMD_BlockJoinTeam")

register_clcmd("jointeam 2", "CMD_BlockJoinTeam")

register_clcmd("jointeam 3", "CMD_BlockJoinTeam")

register_clcmd("chooseteam", "CMD_BlockChooseTeam")

register_clcmd("say /beneficii", "CmdShowMotd")

register_clcmd("say /rs", "CmdResetScore")

register_clcmd("say_team /rs", "CmdResetScore")

register_clcmd("say /resetscore", "CmdResetScore")

register_clcmd("say_team /resetscore", "CmdResetScore")



RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)

RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")

RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")

RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")

RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")

RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack");



register_forward(FM_PlayerPreThink, "Player_PreThink");

register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);

register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");

register_forward(FM_GetGameDescription, "FWD_GameDescription")



register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")

register_event("DeathMsg", "EVENT_Death", "a");

register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");

register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0");

register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")

register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")





register_message(MSGID_StatusIcon, "MSG_StatusIcon");

register_message(MSGID_TextMsg, "MSG_TextMessage");

register_message(MSGID_ShowMenu, "MSG_ShowMenu");

register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");

register_message(MSGID_SendAudio, "MSG_SendAudio");

register_message(MSGID_Health, "MSG_Health")

register_message(MSGID_ScreenFade, "MSG_ScreenFade")

}





public plugin_precache() {

removebuyzone = register_cvar("furien_removebuyzone", "1")



if(get_pcvar_num(removebuyzone)) {



remove_entity_name("info_map_parameters");

remove_entity_name("func_buyzone");



new Entity = create_entity("info_map_parameters");



DispatchKeyValue(Entity, "buying", "3");

DispatchSpawn(Entity);

}

precache_model(SuperKnifeModel_V)

}



public client_connect(id) {

client_cmd(id, "cl_forwardspeed 999.0")

client_cmd(id, "cl_sidespeed 999.0")

client_cmd(id, "cl_backspeed 999.0")

}



public client_putinserver(id) {

client_cmd(id, "cl_forwardspeed 999.0")

client_cmd(id, "cl_sidespeed 999.0")

client_cmd(id, "cl_backspeed 999.0")

PrimaryWeapon[id] = 0

SecondaryWeapon[id] = 0

}





public Ham_Spawn_Post(id) {

if(is_user_connected(id) && is_user_alive(id)) {

strip_user_weapons(id)

HavePrimaryWeapon[id] = false

HaveSecondaryWeapon[id] = false

switch(get_user_team(id)) {

case TEAM_FURIEN: {

fm_give_item(id, "weapon_hegrenade")

fm_give_item(id, "weapon_knife")

set_user_footsteps(id, 1)

fm_set_user_health(id, get_pcvar_num(furienspawnhp))

}

case TEAM_ANTIFURIEN: {

fm_give_item(id, "weapon_knife")

set_user_footsteps(id, 0)

fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))

HaveSuperKnife[id] = false;

Equipment(id)

}

}

}

}



public EVENT_NewRound() {

CanPlant = false;

new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0

set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT)

remove_task(TASKID_C4COUNTDOWN)

}



public EVENT_FireINTheHole()

return PLUGIN_HANDLED



public HAM_Touch_Weapon(ent, id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))

return HAM_SUPERCEDE



return HAM_IGNORED

}



public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {

if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) {

if(get_user_weapon(Attacker) == CSW_KNIFE) {

if(HaveSuperKnife[Attacker])

SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))

}

if(DamageType & DMG_HEGRENADE)
return HAM_SUPERCEDE

}

return HAM_IGNORED

}



///////////////////////////////////////////////////////////////////////////////////////////////



public C4_PrimaryAttack(Ent) {

if(!CanPlant)

return HAM_SUPERCEDE



return HAM_IGNORED

}



public CmdResetScore(id) {

if(get_user_frags(id) == 0 && get_user_deaths(id) == 0)

ColorChat(id, "!g[FURIEN] !ySCORUL TAU ESTE DEJA !g0-0 !")

else {

for(new i = 0; i < 2; i++) {

cs_set_user_deaths(id, 0);

set_user_frags(id, 0);

}

ColorChat(id, "!g[FURIEN] !yTI-AI RESETAT !tSCORUL !yCU SUCCES. !")

}
}



public CmdShopMenu(id) {

if(!is_user_alive(id))

return PLUGIN_HANDLED

switch(get_user_team(id)) {

case TEAM_FURIEN: CmdFurienShop(id)

case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)

}

return PLUGIN_HANDLED

}



public CmdFurienShop(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {

Menu = menu_create("\yFurien Shop", "CmdFurienHandler")



new SuperKnife[256];

formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \y10000$")

menu_additem(Menu, SuperKnife, "1", 0)



new Health[256];

formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")

menu_additem(Menu, Health, "2", 0)



new Armor[256];

formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")

menu_additem(Menu, Armor, "3", 0)



new Grenade[256];

formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")

menu_additem(Menu, Grenade, "4", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdAntiFurienShop(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler")



new Defuse[256];

formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \y500$")

menu_additem(Menu, Defuse, "1", 0)



new Health[256];

formatex(Health, sizeof(Health)-1, "50 HP - \y3000$")

menu_additem(Menu, Health, "2", 0)



new Armor[256];

formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")

menu_additem(Menu, Armor, "3", 0)



new Grenade[256];

formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")

menu_additem(Menu, Grenade, "4", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdFurienHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

if(HaveSuperKnife[id])

client_print(id, print_center, "You already have SuperKnife!")

else {

new Money = cs_get_user_money(id) - 10000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

HaveSuperKnife[id] = true;

EVENT_CurWeapon(id)

cs_set_user_money(id, Money)

}

}

}

case 2: {

if(get_user_health(id) >= 250)

client_print(id, print_center, "You already have 250 HP!")

else {

new Money = cs_get_user_money(id) - 3000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_health(id) + 50 > 250)

fm_set_user_health(id, 250)

else

fm_set_user_health(id, get_user_health(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 3: {

if(get_user_armor(id) >= 250)

client_print(id, print_center, "You already have 250 AP!")

else {

new Money = cs_get_user_money(id) - 500

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_armor(id) + 50 > 250)

fm_set_user_armor(id, 250)

else

fm_set_user_armor(id, get_user_armor(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 4: {

if(user_has_weapon(id, CSW_HEGRENADE))

client_print(id, print_center, "You already have HE GRENADE!")

else {

new Money = cs_get_user_money(id) - 4000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

fm_give_item(id, "weapon_hegrenade")

cs_set_user_money(id, Money)

}

}

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



public CmdAntiFurienHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

if(cs_get_user_defuse(id))

client_print(id, print_center, "You already have Defuse KIT!")

else {

new Money = cs_get_user_money(id) - 500

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

cs_set_user_defuse(id, 1)

cs_set_user_money(id, Money)

}

}

}

case 2: {

if(get_user_health(id) >= 250)

client_print(id, print_center, "You already have 250 HP!")

else {

new Money = cs_get_user_money(id) - 3000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_health(id) + 50 > 250)

fm_set_user_health(id, 250)

else

fm_set_user_health(id, get_user_health(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 3: {

if(get_user_armor(id) >= 250)

client_print(id, print_center, "You already have 250 AP!")

else {

new Money = cs_get_user_money(id) - 500

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

if(get_user_armor(id) + 50 > 250)

fm_set_user_armor(id, 250)

else

fm_set_user_armor(id, get_user_armor(id) + 50)

cs_set_user_money(id, Money)

}

}

}

case 4: {

if(user_has_weapon(id, CSW_HEGRENADE))

client_print(id, print_center, "You already have HE GRENADE!")

else {

new Money = cs_get_user_money(id) - 4000

if(Money < 0)

client_print(id, print_center, "You have insufficient founds!")

else {

fm_give_item(id, "weapon_hegrenade")

cs_set_user_money(id, Money)

}

}

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



//=========================================================================//

//=======================[Weapons Settings]===============================//

//=======================================================================//



public Equipment(id) {

if(is_user_alive(id) && get_user_team(id) == 2) {

Menu = menu_create("\rWeapons Menu", "EquipmentCmd");

menu_additem(Menu, "\wNew Weapons", "1", 0);

if(PrimaryWeapon[id] && SecondaryWeapon[id])

menu_additem(Menu, "\wPrevious Setup", "2", 0);

else

menu_additem(Menu, "\dPrevious Setup", "2", 0);

menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)

menu_display(id, Menu, 0);

}

}



public EquipmentCmd(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

if(!HavePrimaryWeapon[id])

Primary(id)

else if(!HaveSecondaryWeapon[id])

Secondary(id)

}

case 2: {

if(PrimaryWeapon[id] && SecondaryWeapon[id])

GiveLastWeapons(id)

else Equipment(id)

}

default: return PLUGIN_HANDLED;

}

menu_destroy(menu);

return PLUGIN_HANDLED;

}



public Primary(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler")



menu_additem(Menu, "M4A1", "1", 0)

menu_additem(Menu, "AK47", "2", 0)

menu_additem(Menu, "M3", "3", 0)

menu_additem(Menu, "Aug", "4", 0)

menu_additem(Menu, "Famas", "5", 0)

menu_additem(Menu, "MP5 Navy", "6", 0)

menu_additem(Menu, "XM1014", "7", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdWeaponsHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

fm_give_item(id, "weapon_m4a1")

cs_set_user_bpammo(id, CSW_M4A1, 254)

PrimaryWeapon[id] = M4A1_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 2: {

fm_give_item(id, "weapon_ak47")

cs_set_user_bpammo(id, CSW_AK47, 254)

PrimaryWeapon[id] = AK47_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 3: {

fm_give_item(id, "weapon_m3")

cs_set_user_bpammo(id, CSW_M3, 254)

PrimaryWeapon[id] = M3_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 4: {

fm_give_item(id, "weapon_aug")

cs_set_user_bpammo(id, CSW_AUG, 254)

PrimaryWeapon[id] = AUG_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 5: {

fm_give_item(id, "weapon_famas")

cs_set_user_bpammo(id, CSW_FAMAS, 254)

PrimaryWeapon[id] = FAMAS_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 6: {

fm_give_item(id, "weapon_mp5navy")

cs_set_user_bpammo(id, CSW_MP5NAVY, 254)

PrimaryWeapon[id] = MP5_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

case 7: {

fm_give_item(id, "weapon_xm1014")

cs_set_user_bpammo(id, CSW_XM1014, 254)

PrimaryWeapon[id] = XM1014_KEY

HavePrimaryWeapon[id] = true;

Secondary(id)

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



public Secondary(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler")



menu_additem(Menu, "USP", "1", 0)

menu_additem(Menu, "Deagle", "2", 0)

menu_additem(Menu, "Elite", "3", 0)

menu_additem(Menu, "Five Seven", "4", 0)



menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, Menu, 0);

}

}



public CmdSecondaryHandler(id, menu, item) {

if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {

menu_destroy(menu);

return PLUGIN_HANDLED;

}

new Data[6], Name[64];

new Access, CallBack;

menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);

new Key = str_to_num(Data);

switch(Key) {

case 1: {

fm_give_item(id, "weapon_usp")

cs_set_user_bpammo(id, CSW_USP, 256)

SecondaryWeapon[id] = USP_KEY

HaveSecondaryWeapon[id] = true;

}

case 2: {

fm_give_item(id, "weapon_deagle")

cs_set_user_bpammo(id, CSW_DEAGLE, 256)

SecondaryWeapon[id] = DEAGLE_KEY

HaveSecondaryWeapon[id] = true;

}

case 3: {

fm_give_item(id, "weapon_elite")

cs_set_user_bpammo(id, CSW_ELITE, 256)

SecondaryWeapon[id] = ELITE_KEY

HaveSecondaryWeapon[id] = true;

}

case 4: {

fm_give_item(id, "weapon_fiveseven")

cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)

SecondaryWeapon[id] = FIVESEVEN_KEY

HaveSecondaryWeapon[id] = true;

}

}

menu_destroy(menu)

return PLUGIN_HANDLED

}



public GiveLastWeapons(id) {

if(!HavePrimaryWeapon[id]) {

switch(PrimaryWeapon[id]) {

case M4A1_KEY: {

fm_give_item(id, "weapon_m4a1")

cs_set_user_bpammo(id, CSW_M4A1, 256)

HavePrimaryWeapon[id] = true;

}

case AK47_KEY: {

fm_give_item(id, "weapon_ak47")

cs_set_user_bpammo(id, CSW_AK47, 256)

HavePrimaryWeapon[id] = true;

}

case M3_KEY: {

fm_give_item(id, "weapon_m3")

cs_set_user_bpammo(id, CSW_M3, 256)

HavePrimaryWeapon[id] = true;

}

case AUG_KEY: {

fm_give_item(id, "weapon_aug")

cs_set_user_bpammo(id, CSW_AUG, 256)

HavePrimaryWeapon[id] = true;

}

case FAMAS_KEY: {

fm_give_item(id, "weapon_famas")

cs_set_user_bpammo(id, CSW_FAMAS, 256)

HavePrimaryWeapon[id] = true;

}

case MP5_KEY: {

fm_give_item(id, "weapon_mp5navy")

cs_set_user_bpammo(id, CSW_MP5NAVY, 256)

HavePrimaryWeapon[id] = true;

}

case XM1014_KEY: {

fm_give_item(id, "weapon_xm1014")

cs_set_user_bpammo(id, CSW_XM1014, 256)

HavePrimaryWeapon[id] = true;

}

}

}

if(!HaveSecondaryWeapon[id]) {

switch(SecondaryWeapon[id]) {

case USP_KEY: {

fm_give_item(id, "weapon_usp")

cs_set_user_bpammo(id, CSW_USP, 256)

HaveSecondaryWeapon[id] = true;

}

case DEAGLE_KEY: {

fm_give_item(id, "weapon_deagle")

cs_set_user_bpammo(id, CSW_DEAGLE, 256)

HaveSecondaryWeapon[id] = true;

}

case ELITE_KEY: {

fm_give_item(id, "weapon_elite")

cs_set_user_bpammo(id, CSW_ELITE, 256)

HaveSecondaryWeapon[id] = true;

}

case FIVESEVEN_KEY: {

fm_give_item(id, "weapon_fiveseven")

cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)

HaveSecondaryWeapon[id] = true;

}

}

}

}

public CMD_BlockJoinTeam(id) {

console_print(id, "[FURIEN] Nu ai voie sa foloseti JoinTeam ! ***")

return 1;

}



public CMD_BlockChooseTeam(id) {

console_print(id, "[FURIEN] Nu ai voie sa foloseti ChooseTeam ! ***")

return 1;

}



public CmdShowMotd(id)

show_motd(id, "addons/amxmodx/configs/beneficii.html")



/////////////////////////////////////////////////////////////////////////



public EVENT_CurWeapon(id) {

if(is_user_connected(id)) {

if(get_user_weapon(id) == CSW_KNIFE) {

if(HaveSuperKnife[id])

set_pev(id, pev_viewmodel2, SuperKnifeModel_V)

}

new PlayerHealth;

PlayerHealth = get_user_health(id)

if(PlayerHealth == 256)

fm_set_user_health(id, 255)

}



}



public EVENT_Death() {

static Attacker, Victim;

Attacker = read_data(1)

Victim = read_data(2)

HaveSuperKnife[Victim] = false;

if(Victim == Attacker)

return 1;





return 1;

}



public MSG_StatusIcon(msg_id, msg_dest, id) {

static Attrib

Attrib = get_msg_arg_int(2)



if(Attrib == (1<<1))

set_msg_arg_int(2, ARG_BYTE, 0)



new Icon[8];

get_msg_arg_string(2, Icon, 7);

if(get_pcvar_num(removebuyzone)) {

static const BuyZone[] = "buyzone";



if(equal(Icon, BuyZone)) {

set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);



return PLUGIN_HANDLED;

}

}

return PLUGIN_CONTINUE;

}



public MSG_TextMessage() {

static TextMsg[22];

get_msg_arg_string(2, TextMsg, charsmax(TextMsg))

if(equal(TextMsg, "#Terrorists_Win")) {

client_print(0, print_center, "The Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#CTs_Win")) {

client_print(0, print_center, "The Anti-Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Bomb_Defused")) {

client_print(0, print_center, "The Anti-Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Target_Bombed")) {

client_print(0, print_center, "The Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Target_Saved")) {

client_print(0, print_center, "The Anti-Furiens have won this round!")

return PLUGIN_HANDLED;

}

else if(equal(TextMsg, "#Fire_in_the_hole"))

return PLUGIN_HANDLED

else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) {

if(!CanPlant)

return PLUGIN_HANDLED

}

return PLUGIN_CONTINUE;

}



public MSG_ShowMenu(msgid, dest, id) {

if(!Should_AutoJoin(id))

return PLUGIN_CONTINUE



static team_select[] = "#Team_Select"

static menu_text_code[sizeof team_select]

get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)

if(!equal(menu_text_code, team_select))

return PLUGIN_CONTINUE



JoinTeam_Task(id, msgid)



return PLUGIN_HANDLED

}



public MSG_VGUIMenu(msgid, dest, id) {

if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))

return PLUGIN_CONTINUE



JoinTeam_Task(id, msgid)



return PLUGIN_HANDLED

}



public MSG_SendAudio() {

static Sound[17]

get_msg_arg_string(2, Sound, sizeof Sound - 1)



if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef"))

return PLUGIN_HANDLED;



return PLUGIN_CONTINUE;

}



public MSG_Health(msgid, dest, id) {

static Health;

Health = get_msg_arg_int(1)

if(Health > 255)

set_msg_arg_int(1, ARG_BYTE, 255);

else if(Health == 256)

set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)

}



public MSG_ScreenFade(msgid, dest, id) {

if(is_user_connected(id)) {

if(get_user_flags(id) & VIP_GOLD_LEVEL) {

static data[4]

data[0] = get_msg_arg_int(4)

data[1] = get_msg_arg_int(5)

data[2] = get_msg_arg_int(6)

data[3] = get_msg_arg_int(7)



if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)

return PLUGIN_HANDLED

}

}

return PLUGIN_CONTINUE

}



bool:Should_AutoJoin(id) {

return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))

}



JoinTeam_Task(id, menu_msgid) {

static param_menu_msgid[2]

param_menu_msgid[0] = menu_msgid



set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)

}



public Force_JoinTeam(menu_msgid[], id) {

if(get_user_team(id))

return



static team[2], class[2]

get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)

get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)

Force_Team_Join(id, menu_msgid[0], team, class)

}



stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") {

static jointeam[] = "jointeam"

if(class[0] == '0') {

engclient_cmd(id, jointeam, team)

return

}



static msg_block, joinclass[] = "joinclass"

msg_block = get_msg_block(menu_msgid)

set_msg_block(menu_msgid, BLOCK_SET)

engclient_cmd(id, jointeam, team)

engclient_cmd(id, joinclass, class)

set_msg_block(menu_msgid, msg_block)

}



public bomb_planted(planter) {

C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1

TASK_C4_CountDown();

set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)



}



public EVENT_SwitchTeam() {

new Players[32], PlayersNum, id;

get_players(Players, PlayersNum)

if(PlayersNum) {

for(new i; i < PlayersNum; i++) {

id = Players[i]

BeginDelay(id)

}

}

}



public BeginDelay(id) {

if(is_user_connected(id)) {

switch(id) {

case 1..7: set_task(0.1, "BeginTeamSwap", id)

case 8..15: set_task(0.2, "BeginTeamSwap", id)

case 16..23: set_task(0.3, "BeginTeamSwap", id)

case 24..32: set_task(0.4, "BeginTeamSwap", id)

}

}

}



public BeginTeamSwap(id) {

if(is_user_connected(id)) {

switch(get_user_team(id)) {

case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)

case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)

}

}

}



///////////////////////////////////////////////////////////////////////////////////////////////



public Player_PreThink(id) {

if(is_user_connected(id)) {

if(get_user_team(id) == TEAM_FURIEN) {

if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)

set_pev(id, pev_gravity, FURIEN_GRAVITY)



if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {

set_pev(id, pev_maxspeed, FURIEN_SPEED)

set_user_footsteps(id, 1)

}

}

if(get_pcvar_num(cvar_aim_info)) {

new Target, Body;

get_user_aiming(id, Target, Body);

if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {

new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;

TargetTeam = get_user_team(Target)

PlayerTeam = get_user_team(id)

get_user_name(Target, TargetName, 31)

TargetHealth = get_user_health(Target)

TargetArmor = get_user_armor(Target)

if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {

formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)

RED = 20

GREEN = 200

BLUE = 50

}

else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {

formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)

RED = 200

GREEN = 20

BLUE = 20

}

else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {

formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)

RED = 200

GREEN = 20

BLUE = 20

}

else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)

return

set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);

show_hudmessage(id, "%s", Message)

}

}

}

}



public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {

if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {

if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1

|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent

|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {

set_es(es, ES_RenderFx, kRenderFxNone);

set_es(es, ES_RenderMode, kRenderTransTexture);

set_es(es, ES_RenderAmt, 255);

}

else if(get_user_team(ent) == 1) {

set_es(es, ES_RenderFx, kRenderFxNone);

set_es(es, ES_RenderMode, kRenderTransTexture);

static Float:Origin[3]

pev(ent, pev_origin, Origin)



if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])

set_es(es, ES_RenderAmt, 0);

else

set_es(es, ES_RenderAmt, 255);

}

}

}



public FWD_ParachutePreThink(id) {

if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {

new Float:FallSpeed = -50.0;

new Float:Frame;



new Button = pev(id, pev_button);

new OldButton = pev(id, pev_oldbuttons);
new Flags = pev(id, pev_flags);



if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {



if(pev(ParaENT[id],pev_sequence) != 2) {

set_pev(ParaENT[id], pev_sequence, 2);

set_pev(ParaENT[id], pev_gaitsequence, 1);

set_pev(ParaENT[id], pev_frame, 0.0);

set_pev(ParaENT[id], pev_fuser1, 0.0);

set_pev(ParaENT[id], pev_animtime, 0.0);

return;

}



pev(ParaENT[id],pev_fuser1, Frame);

Frame += 2.0;

set_pev(ParaENT[id],pev_fuser1,Frame);

set_pev(ParaENT[id],pev_frame,Frame);



if(Frame > 254.0) {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

else {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

return;

}



if(Button & IN_USE) {

new Float:Velocity[3];

pev(id, pev_velocity, Velocity);



if(Velocity[2] < 0.0) {

if(ParaENT[id] <= 0) {

ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));



if(ParaENT[id] > 0) {

set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);

set_pev(ParaENT[id], pev_aiment, id);

set_pev(ParaENT[id], pev_owner, id);

set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);

set_pev(ParaENT[id], pev_sequence, 0);

set_pev(ParaENT[id], pev_gaitsequence, 1);

set_pev(ParaENT[id], pev_frame, 0.0);

set_pev(ParaENT[id], pev_fuser1, 0.0);

}

}

if(ParaENT[id] > 0) {

set_pev(id, pev_sequence, 3);

set_pev(id, pev_gaitsequence, 1);

set_pev(id, pev_frame, 1.0);

set_pev(id, pev_framerate, 1.0);



Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;

set_pev(id, pev_velocity, Velocity);



if(pev(ParaENT[id],pev_sequence) == 0) {

pev(ParaENT[id],pev_fuser1, Frame);

Frame += 1.0;

set_pev(ParaENT[id],pev_fuser1,Frame);

set_pev(ParaENT[id],pev_frame,Frame);



if(Frame > 100.0) {

set_pev(ParaENT[id], pev_animtime, 0.0);

set_pev(ParaENT[id], pev_framerate, 0.4);

set_pev(ParaENT[id], pev_sequence, 1);

set_pev(ParaENT[id], pev_gaitsequence, 1);

set_pev(ParaENT[id], pev_frame, 0.0);

set_pev(ParaENT[id], pev_fuser1, 0.0);

}

}

}

}



else if(ParaENT[id] > 0) {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

}



else if((OldButton & IN_USE) && ParaENT[id] > 0) {

engfunc(EngFunc_RemoveEntity, ParaENT[id]);

ParaENT[id] = 0;

}

}

}



public FWD_GameDescription() {

static GameName[32]

get_pcvar_string(cvar_gamedescription, GameName, 31)



forward_return(FMV_STRING, GameName)



return FMRES_SUPERCEDE

}



public TASK_CanPlant() {

CanPlant = true;

set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)



}



public TASK_C4_CountDown() {

new Red, Green, Blue

if(C4_CountDownDelay > 10)

Red = 0, Green = 255, Blue = 0;

else if(C4_CountDownDelay > 5)

Red = 255, Green = 200, Blue = 0;

else if(C4_CountDownDelay <= 5)

Red = 255, Green = 0, Blue = 0;



if(C4_CountDownDelay) {

new Message[256];

formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay);



set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0)

show_hudmessage(0, "%s", Message)

set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);

C4_CountDownDelay--;

}

else if(!C4_CountDownDelay)

C4_CountDownDelay = 0;

}



stock ColorChat(const id, const input[], any:...) {

new count = 1, players[32];

static msg[191];

vformat(msg, 190, input, 3);



replace_all(msg, 190, "!g", "^4");

replace_all(msg, 190, "!y", "^1");

replace_all(msg, 190, "!t", "^3");



if(id) players[0] = id;

else get_players(players, count, "ch"); {

for(new i = 0; i < count; i++) {

if(is_user_connected(players[i])) {

message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players[i]);

write_byte(players[i]);

write_string(msg);

message_end();

}

}

}

}


16 May 2018 21:09
Profile multumesc YIM
Membru, skill 0
Membru, skill 0

Joined: 14 Feb 2018 16:56
Posts: 99
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
Fond eXtream: 0
Not Work
UP.

EDIT: am bagat pluginul acuma nu i-a nimanui din viata..


17 May 2018 07:37
Profile multumesc WWW
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