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/* Shidla [SGC] | 2013 год ICQ: 312-298-513 2.8.2 [Final Version] | 21.05.2013 */ #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <xs> #include <zombieplague> #if AMXX_VERSION_NUM < 180 #assert AMX Mod X v1.8.0 or greater library required! #endif #define PLUGIN "[ZP] LaserMine" #define VERSION "2.8.2" #define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST" #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1) #define TASK_PLANT 15100 #define TASK_RESET 15500 #define TASK_RELEASE 15900 #define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1 #define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3 #define LASERMINE_STEP pev_iuser3 #define LASERMINE_HITING pev_iuser4 #define LASERMINE_COUNT pev_fuser1 #define LASERMINE_POWERUP pev_fuser2 #define LASERMINE_BEAMTHINK pev_fuser3 #define LASERMINE_BEAMENDPOINT pev_vuser1 #define MAX_MINES 10 #define MODE_LASERMINE 0 #define OFFSET_TEAM 114 #define OFFSET_MONEY 115 #define OFFSET_DEATH 444 #define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM) #define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH) #define is_valid_player(%1) (1 <= %1 <= 32) /*########### Цвета Мин и лазерных Đ»Ńчей ###########*/ // Цвет мины и лазера людей new const Red_Hum = 0, Green_Hum = 0, Blue_Hum = 255; // Цвет мины и лазера зомби new const Red_Zomb = 0, Green_Zomb = 255, Blue_Zomb = 0; /*####### Цвета Мин и лазерных Đ»Ńчей (конец) #######*/ enum CsTeams { CS_TEAM_UNASSIGNED = 0, CS_TEAM_T = 1, CS_TEAM_CT = 2, CS_TEAM_SPECTATOR = 3 }; enum tripmine_e { TRIPMINE_IDLE1 = 0, TRIPMINE_IDLE2, TRIPMINE_ARM1, TRIPMINE_ARM2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; enum { POWERUP_THINK, BEAMBREAK_THINK, EXPLOSE_THINK }; enum { POWERUP_SOUND, ACTIVATE_SOUND, STOP_SOUND }; new const ENT_MODELS[] = "models/zombie_plague/LaserMines/v_laser_mine.mdl", ENT_SOUND1[] = "weapons/mine_deploy.wav", ENT_SOUND2[] = "weapons/mine_charge.wav", ENT_SOUND3[] = "weapons/mine_activate.wav", ENT_SOUND4[] = "items/suitchargeok1.wav", ENT_SOUND5[] = "items/gunpickup2.wav", ENT_SOUND6[] = "debris/bustglass1.wav", ENT_SOUND7[] = "debris/bustglass2.wav", ENT_SPRITE1[] = "sprites/laserbeam.spr", ENT_SPRITE2[] = "sprites/lm_explode.spr"; new const ENT_CLASS_NAME[] = "lasermine", ENT_CLASS_NAME3[] = "func_breakable", gSnarkClassName[] = "wpn_snark", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Snark" barnacle_class[] = "barnacle", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Barnacle" weapon_box[] = "weaponbox"; new g_EntMine, beam, boom new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME; new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText; new g_dcount[33],g_nowtime,g_MaxPL new bool:g_settinglaser[33] new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33]; //new CVAR_LMCost new limita[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); // Вызываем Ń„Ńнкцию Laser_TakeDamage при полŃчении Ńрона объектом ENT_CLASS_NAME3 (func_breakable) RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage") // Add your code here... register_clcmd("+setlaser","CreateLaserMine_Progress_b"); register_clcmd("-setlaser","StopCreateLaserMine"); register_clcmd("+dellaser","ReturnLaserMine_Progress"); register_clcmd("-dellaser","StopReturnLaserMine"); register_clcmd("say","say_lasermine"); register_clcmd("buy_lasermine","BuyLasermineChat"); g_LENABLE = register_cvar("zp_ltm","1") g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine g_LAMMO = register_cvar("zp_ltm_ammo","3") g_LDMG = register_cvar("zp_ltm_dmg","10") //laser hit dmg g_LCOST = register_cvar("zp_ltm_cost","2") g_LFMONEY = register_cvar("zp_ltm_fragmoney","1") g_LHEALTH = register_cvar("zp_ltm_health","10") g_LTMAX = register_cvar("zp_ltm_teammax","128") g_LRADIUS = register_cvar("zp_ltm_radius","25.0") g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage g_LFF = register_cvar("zp_ltm_ff","0") g_LCBT = register_cvar("zp_ltm_cbt","ALL") g_LDELAY = register_cvar("zp_ltm_delay","0.1") g_LVISIBLE = register_cvar("zp_ltm_line","0")//1 def g_LGLOW = register_cvar("zp_ltm_glow","1") g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness. g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec) g_LSTAMMO = register_cvar("zp_ltm_startammo","0") g_LBUYMODE = register_cvar("zp_ltm_buymode","1"); g_LCMDMODE = register_cvar("zp_ltm_cmdmode","1"); //0 is +USE key, 1 is bind, 2 is each. g_LBEO = register_cvar("zp_ltm_brokeenemy","1"); g_NOROUND = register_cvar("zp_ltm_noround","1"); g_NEMROUND = register_cvar("zp_ltm_nemround","1"); g_SURVROUND = register_cvar("zp_ltm_survround","1"); register_event("DeathMsg", "DeathEvent", "a"); register_event("CurWeapon", "standing", "be", "1=1"); register_event("ResetHUD", "delaycount", "a"); register_event("ResetHUD", "newround", "b"); register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // РегиŃтрирŃем конец раŃнда register_event("Damage","CutDeploy_onDamage","b"); g_msgDeathMsg = get_user_msgid("DeathMsg"); g_msgScoreInfo = get_user_msgid("ScoreInfo"); g_msgDamage = get_user_msgid("Damage"); g_msgStatusText = get_user_msgid("StatusText"); // Forward. register_forward(FM_Think, "ltm_Think"); register_forward(FM_PlayerPostThink, "ltm_PostThink"); register_forward(FM_PlayerPreThink, "ltm_PreThink"); // РегиŃтирŃем файл языков register_dictionary("LaserMines.txt") register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY) // РегиŃтрирŃем ExtraItem g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY) register_event("HLTV", "event_new_round", "a", "1=0", "2=0") } public event_new_round() for(new id=1;id<=get_maxplayers();id++) if(is_user_connected(id)) limita[id]=0 public plugin_precache() { precache_sound(ENT_SOUND1); precache_sound(ENT_SOUND2); precache_sound(ENT_SOUND3); precache_sound(ENT_SOUND4); precache_sound(ENT_SOUND5); precache_sound(ENT_SOUND6); precache_sound(ENT_SOUND7); precache_model(ENT_MODELS); beam = precache_model(ENT_SPRITE1); boom = precache_model(ENT_SPRITE2); return PLUGIN_CONTINUE; } public plugin_modules() { require_module("fakemeta"); require_module("cstrike"); } public plugin_cfg() { g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3); arrayset(g_havemine,0,sizeof(g_havemine)); arrayset(g_deployed,0,sizeof(g_deployed)); g_MaxPL = get_maxplayers(); new file[64]; get_localinfo("amxx_configsdir",file,63); format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file); if(file_exists(file)) server_cmd("exec %s", file), server_exec(); } public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage) { if(get_pcvar_num(g_LBEO)) { new i_Owner // ПолŃчаем ID игрока, который поŃтавил ĐĽĐ¸Đ˝Ń i_Owner = pev(victim, LASERMINE_OWNER) // Đ•Ńли Ńрон нанаŃит владелец, Đ° Ń‚Đ°Đş же проверка игрока. if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена человеком, Ń‚Đľ Ńрон ей наноŃŃŹŃ‚ только зомби if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена зомби, Đ° владелец мины и Đ°Ń‚Đ°ĐşŃющий в разных командах - Ńрон мине могŃĐ˝ наноŃить вŃе if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker)))) return PLUGIN_CONTINUE return HAM_SUPERCEDE } return PLUGIN_CONTINUE } public delaycount(id) { g_dcount[id] = floatround(get_gametime()); } bool:CheckTime(id) { g_nowtime = floatround(get_gametime()) - g_dcount[id]; if(g_nowtime >= get_pcvar_num(g_LDELAY)) return true; return false; } public CreateLaserMine_Progress_b(id) { if(get_pcvar_num(g_LCMDMODE) != 0) CreateLaserMine_Progress(id); return PLUGIN_HANDLED; } public CreateLaserMine_Progress(id) { if(!CreateCheck(id)) return PLUGIN_HANDLED; if(limita[id]>=2) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round."); return PLUGIN_HANDLED; } g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "Spawn", (TASK_PLANT + id)); return PLUGIN_HANDLED; } public ReturnLaserMine_Progress(id) { if(!ReturnCheck(id)) return PLUGIN_HANDLED; g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "ReturnMine", (TASK_RELEASE + id)); return PLUGIN_HANDLED; } public StopCreateLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public StopReturnLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public ReturnMine(id) { id -= TASK_RELEASE; new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return; if(pev(tgt,LASERMINE_OWNER) != id) return; RemoveEntity(tgt); g_havemine[id] ++; g_deployed[id] --; emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return; } public Spawn(id) { id -= TASK_PLANT // motor new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine); if(!i_Ent) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity"); return PLUGIN_HANDLED_MAIN; } set_pev(i_Ent,pev_classname,ENT_CLASS_NAME); engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS); set_pev(i_Ent,pev_solid,SOLID_NOT); set_pev(i_Ent,pev_movetype,MOVETYPE_FLY); set_pev(i_Ent,pev_frame,0); set_pev(i_Ent,pev_body,3); set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD); set_pev(i_Ent,pev_framerate,0); set_pev(i_Ent,pev_takedamage,DAMAGE_YES); set_pev(i_Ent,pev_dmg,100.0); set_user_health(i_Ent,get_pcvar_num(g_LHEALTH)); new Float:vOrigin[3]; new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vEntAngles[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vNormal); } xs_vec_mul_scalar(vNormal, 8.0, vNormal); xs_vec_add(vTraceEnd, vNormal, vNewOrigin); engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 }); engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin); // -- Rotate tripmine. vector_to_angle(vNormal,vEntAngles); set_pev(i_Ent,pev_angles,vEntAngles); // -- Calculate laser end origin. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3]; xs_vec_mul_scalar(vNormal, 8192.0, vNormal); xs_vec_add(vNewOrigin, vNormal, vBeamEnd); engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0); get_tr2(0, TR_vecPlaneNormal, vNormal); get_tr2(0, TR_vecEndPos, vTracedBeamEnd); // -- Save results to be used later. set_pev(i_Ent, LASERMINE_OWNER, id); set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd); set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id)); new Float:fCurrTime = get_gametime(); set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5); set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK); set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2); PlaySound(i_Ent,POWERUP_SOUND); g_deployed[id]++; g_havemine[id]--; DeleteTask(id); ShowAmmo(id); limita[id]++ return 1; } stock TeamDeployedCount(id) { static i; static CsTeams:t;t = cs_get_user_team(id); static cnt;cnt=0; for(i = 1;i <= g_MaxPL;i++) { if(is_user_connected(i)) if(t == cs_get_user_team(i)) cnt += g_deployed; } return cnt; } bool:CheckCanTeam(id) { new arg[5],CsTeam:num; get_pcvar_string(g_LCBT,arg,3); if(equali(arg,"Z")) { num = CsTeam:CS_TEAM_T; } else if(equali(arg,"H")) { num = CsTeam:CS_TEAM_CT; } else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH")) { num = CsTeam:CS_TEAM_UNASSIGNED; } else { num = CsTeam:CS_TEAM_UNASSIGNED; } if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id)) return false; return true; } bool:CanCheck(id,mode) // Проверки: когда можно Ńтавить мины { if(!get_pcvar_num(g_LENABLE)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE") return false; } if(get_pcvar_num(g_LACCESS) != 0) if(!(get_user_flags(id) & ADMIN_IMMUNITY)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS") return false; } if(!pev_user_alive(id)) return false; if(!CheckCanTeam(id)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT") return false; } if(mode == 0) { if(g_havemine[id] <= 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE") return false; } } if(mode == 1) { if(get_pcvar_num(g_LBUYMODE) == 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY") return false; } if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX") return false; } if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST)) { client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED") return false; } } if(!CheckTime(id)) { client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS") return false; } return true; } bool:ReturnCheck(id) { if(!CanCheck(id,-1)) return false; if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false; new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return false; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return false; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return false; if(pev(tgt,LASERMINE_OWNER) != id) return false; return true; } bool:CreateCheck(id) { if(!CanCheck(id,0)) return false; // Проверка на разреŃение if(!zp_has_round_started() && get_pcvar_num(g_NOROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND") return false; } if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND") return false; } if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND") return false; } if(g_deployed[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY") return false; } if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL") return false; } new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction,Float:vTraceNormal[3]; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vTraceNormal); return true; } client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL") DeleteTask(id); // -- Did not touched something. (not solid) return false; } public ltm_Think(i_Ent) { if(!pev_valid(i_Ent)) return FMRES_IGNORED; new EntityName[32]; pev(i_Ent, pev_classname, EntityName, 31); if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED; // -- Entity is not a tripmine, ignoring the next... if(!equal(EntityName, ENT_CLASS_NAME)) return FMRES_IGNORED; static Float:fCurrTime; fCurrTime = get_gametime(); switch(pev(i_Ent, LASERMINE_STEP)) { case POWERUP_THINK : { new Float:fPowerupTime; pev(i_Ent, LASERMINE_POWERUP, fPowerupTime); if(fCurrTime > fPowerupTime) { set_pev(i_Ent, pev_solid, SOLID_BBOX); set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK); PlaySound(i_Ent, ACTIVATE_SOUND); } if(get_pcvar_num(g_LGLOW)!=0) { if(get_pcvar_num(g_LCLMODE)==0) { switch (pev(i_Ent,LASERMINE_TEAM)) { // цвет лазера Зомби case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5); // цвет лазера Человека case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5); } }else { // цвет лазера, еŃли Ńтоит "одинаковый для вŃех" цвет set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5); } } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1); } case BEAMBREAK_THINK : { static Float:vEnd[3],Float:vOrigin[3]; pev(i_Ent, pev_origin, vOrigin); pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd); static iHit, Float:fFraction; engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0); get_tr2(0, TR_flFraction, fFraction); iHit = get_tr2(0, TR_pHit); // -- Something has passed the laser. if(fFraction < 1.0) { // -- Ignoring others tripmines entity. if(pev_valid(iHit)) { pev(iHit, pev_classname, EntityName, 31); // Đгнорим вŃŃŹĐşŃŃŽ хрень if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box)) { set_pev(i_Ent, pev_enemy, iHit); if(get_pcvar_num(g_LMODE) == MODE_LASERMINE) CreateLaserDamage(i_Ent,iHit); else if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit)) set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); if (!pev_valid(i_Ent)) // еŃли не верный объект - ничего не делаем. СпаŃибо DJ_WEST return FMRES_IGNORED; set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } } } if(get_pcvar_num(g_LDMGMODE)!=0) if(pev(i_Ent,LASERMINE_HITING) != iHit) set_pev(i_Ent,LASERMINE_HITING,iHit); // -- Tripmine is still there. if(pev_valid(i_Ent)) { static Float:fHealth; pev(i_Ent, pev_health, fHealth); if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME)) { set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } static Float:fBeamthink; pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink); if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE)) { DrawLaser(i_Ent, vOrigin, vEnd); set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1); } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01); } } case EXPLOSE_THINK : { // -- Stopping entity to think set_pev(i_Ent, pev_nextthink, 0.0); PlaySound(i_Ent, STOP_SOUND); g_deployed[pev(i_Ent,LASERMINE_OWNER)]--; CreateExplosion(i_Ent); CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS)) RemoveEntity (i_Ent); } } return FMRES_IGNORED; } PlaySound(i_Ent, i_SoundType) { switch (i_SoundType) { case POWERUP_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM); } case ACTIVATE_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75); } case STOP_SOUND : { emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM); emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75); } } } DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3]) { new tcolor[3]; new teamid = pev(i_Ent, LASERMINE_TEAM); if(get_pcvar_num(g_LCLMODE) == 0) { switch(teamid){ case 1:{ // Цвет Đ»Ńча для Зомби tcolor[0] = Red_Zomb; tcolor[1] = Green_Zomb; tcolor[2] = Blue_Zomb; } case 2:{ // Цвет Đ»Ńча для Человека tcolor[0] = Red_Hum; tcolor[1] = Green_Hum; tcolor[2] = Blue_Hum; } } }else { // Цвет Đ»Ńча для вŃез при режиме 1-Đ˝ Đ»Ńч для вŃех tcolor[0] = random_num(50 , 200); tcolor[1] = random_num(50 , 200); tcolor[2] = random_num(50 , 200); } message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMPOINTS); engfunc(EngFunc_WriteCoord,v_Origin[0]); engfunc(EngFunc_WriteCoord,v_Origin[1]); engfunc(EngFunc_WriteCoord,v_Origin[2]); engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random write_short(beam); write_byte(0); write_byte(0); write_byte(1); //Life write_byte(5); //Width write_byte(0); //wave write_byte(tcolor[0]); // r write_byte(tcolor[1]); // g write_byte(tcolor[2]); // b write_byte(get_pcvar_num(g_LCBRIGHT)); write_byte(255); message_end(); } CreateDamage(iCurrent,Float:DmgMAX,Float:Radius) { // Get given parameters new Float:vecSrc[3]; pev(iCurrent, pev_origin, vecSrc); new AtkID =pev(iCurrent,LASERMINE_OWNER); new TeamID=pev(iCurrent,LASERMINE_TEAM); new ent = -1; new Float:tmpdmg = DmgMAX; new Float:kickback = 0.0; // Needed for doing some nice calculations :P new Float:Tabsmin[3], Float:Tabsmax[3]; new Float:vecSpot[3]; new Float:Aabsmin[3], Float:Aabsmax[3]; new Float:vecSee[3]; new trRes; new Float:flFraction; new Float:vecEndPos[3]; new Float:distance; new Float:origin[3], Float:vecPush[3]; new Float:invlen; new Float:velocity[3]; new iHitHP,iHitTeam; // Calculate falloff new Float:falloff; if(Radius > 0.0) { falloff = DmgMAX / Radius; } else { falloff = 1.0; } // Find monsters and players inside a specifiec radius while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0) { if(!pev_valid(ent)) continue; if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { // Entity is not a player or monster, ignore it continue; } if(!pev_user_alive(ent)) continue; // Reset data kickback = 1.0; tmpdmg = DmgMAX; // The following calculations are provided by Orangutanz, THANKS! // We use absmin and absmax for the most accurate information pev(ent, pev_absmin, Tabsmin); pev(ent, pev_absmax, Tabsmax); xs_vec_add(Tabsmin,Tabsmax,Tabsmin); xs_vec_mul_scalar(Tabsmin,0.5,vecSpot); pev(iCurrent, pev_absmin, Aabsmin); pev(iCurrent, pev_absmax, Aabsmax); xs_vec_add(Aabsmin,Aabsmax,Aabsmin); xs_vec_mul_scalar(Aabsmin,0.5,vecSee); engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes); get_tr2(trRes, TR_flFraction, flFraction); // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD) if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent) { // Work out the distance between impact and entity get_tr2(trRes, TR_vecEndPos, vecEndPos); distance = get_distance_f(vecSrc, vecEndPos) * falloff; tmpdmg -= distance; if(tmpdmg < 0.0) tmpdmg = 0.0; // Kickback Effect if(kickback != 0.0) { xs_vec_sub(vecSpot,vecSee,origin); invlen = 1.0/get_distance_f(vecSpot, vecSee); xs_vec_mul_scalar(origin,invlen,vecPush); pev(ent, pev_velocity, velocity) xs_vec_mul_scalar(vecPush,tmpdmg,vecPush); xs_vec_mul_scalar(vecPush,kickback,vecPush); xs_vec_add(velocity,vecPush,velocity); if(tmpdmg < 60.0) { xs_vec_mul_scalar(velocity,12.0,velocity); } else { xs_vec_mul_scalar(velocity,4.0,velocity); } if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0) { // There's some movement todo :) set_pev(ent, pev_velocity, velocity) } } iHitHP = pev_user_health(ent) - floatround(tmpdmg) iHitTeam = int:cs_get_user_team(ent) if(iHitHP <= 0) { if(iHitTeam != TeamID) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,1,iHitHP) }else { if(get_pcvar_num(g_LFF)) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,-1,iHitHP) } } }else { if(iHitTeam != TeamID || get_pcvar_num(g_LFF)) { //set_pev(Player,pev_health,iHitHP) set_user_health(ent, iHitHP) engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent); write_byte(floatround(tmpdmg)) write_byte(floatround(tmpdmg)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vecSrc[0]) engfunc(EngFunc_WriteCoord,vecSrc[1]) engfunc(EngFunc_WriteCoord,vecSrc[2]) message_end() } } } } return } bool:pev_user_alive(ent) { new deadflag = pev(ent,pev_deadflag); if(deadflag != DEAD_NO) return false; return true; } CreateExplosion(iCurrent) { new Float:vOrigin[3]; pev(iCurrent,pev_origin,vOrigin); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(99); //99 = KillBeam write_short(iCurrent); message_end(); engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0); write_byte(TE_EXPLOSION); engfunc(EngFunc_WriteCoord,vOrigin[0]); engfunc(EngFunc_WriteCoord,vOrigin[1]); engfunc(EngFunc_WriteCoord,vOrigin[2]); write_short(boom); write_byte(30); write_byte(15); write_byte(0); message_end(); } CreateLaserDamage(iCurrent,isHit) { if(isHit < 0) return PLUGIN_CONTINUE switch(get_pcvar_num(g_LDMGMODE)) { case 1: { if(pev(iCurrent,LASERMINE_HITING) == isHit) return PLUGIN_CONTINUE } case 2: { if(pev(iCurrent,LASERMINE_HITING) == isHit) { static Float:cnt static now,htime;now = floatround(get_gametime()) pev(iCurrent,LASERMINE_COUNT,cnt) htime = floatround(cnt) if(now - htime < get_pcvar_num(g_LDSEC)) { return PLUGIN_CONTINUE; }else{ set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } }else { set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } } } new Float:vOrigin[3],Float:vEnd[3] pev(iCurrent,pev_origin,vOrigin) pev(iCurrent,pev_vuser1,vEnd) new teamid = pev(iCurrent, LASERMINE_TEAM) new szClassName[32] new Alive,God new iHitTeam,iHitHP,id new hitscore szClassName[0] = '^0' pev(isHit,pev_classname,szClassName,32) if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { Alive = pev_user_alive(isHit) God = get_user_godmode(isHit) if(!Alive || God) return PLUGIN_CONTINUE iHitTeam = int:cs_get_user_team(isHit) iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG) id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32] if(iHitHP <= 0) { if(iHitTeam != teamid) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = 1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) }else { if(get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = -1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) } } }else if(iHitTeam != teamid || get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) set_user_health(isHit,iHitHP) set_pev(iCurrent,LASERMINE_HITING,isHit); engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit); write_byte(get_pcvar_num(g_LDMG)) write_byte(get_pcvar_num(g_LDMG)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vOrigin[0]) engfunc(EngFunc_WriteCoord,vOrigin[1]) engfunc(EngFunc_WriteCoord,vOrigin[2]) message_end() } }else if(equal(szClassName, ENT_CLASS_NAME3)) { new hl; hl = pev_user_health(isHit); set_user_health(isHit,hl-get_pcvar_num(g_LDMG)); } return PLUGIN_CONTINUE } stock pev_user_health(id) { new Float:health pev(id,pev_health,health) return floatround(health) } stock set_user_health(id,health) { health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id); } stock get_user_godmode(index) { new Float:val pev(index, pev_takedamage, val) return (val == DAMAGE_NO) } stock set_user_frags(index, frags) { set_pev(index, pev_frags, float(frags)) return 1 } stock pev_user_frags(index) { new Float:frags; pev(index,pev_frags,frags); return floatround(frags); } set_score(id,target,hitscore,HP){ new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore set_user_frags(id,idfrags) new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1 set_user_frags(target,tarfrags) new idteam = int:cs_get_user_team(id) new iddeaths = cs_get_user_deaths(id) message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0) write_byte(id) write_byte(target) write_byte(0) write_string(ENT_CLASS_NAME) message_end() message_begin(MSG_ALL, g_msgScoreInfo) write_byte(id) write_short(idfrags) write_short(iddeaths) write_short(0) write_short(idteam) message_end() set_msg_block(g_msgDeathMsg, BLOCK_ONCE) set_user_health(target, HP) } public BuyLasermine(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public BuyLasermineChat(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST)) g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public zp_extra_item_selected(id, itemid) { if(itemid == g_LME) BuyLasermine(id) if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) return ZP_PLUGIN_HANDLED return PLUGIN_CONTINUE } ShowAmmo(id) { new ammo[51] new PlugStat[ 555 char ]; formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE") formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO)) message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) write_byte(0) write_string(ammo) message_end() } public showInfo(id) { client_print(id, print_chat, "%L", id, "STR_REF") } public say_lasermine(id){ new said[32] read_argv(1,said,31); if(!get_pcvar_num(g_LENABLE)) { return PLUGIN_CONTINUE } if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){ BuyLasermineChat(id) }else if(equali(said, "lasermine") || equali(said, "/lasermine")){ const SIZE = 1024 new msg[SIZE+1],len = 0; len += formatex(msg[len], SIZE - len, "<html><body>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>") len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>") len += formatex(msg[len], SIZE - len, "</body></html>") show_motd(id, msg, "Lasermine Entity help") return PLUGIN_CONTINUE } else if(containi(said, "laser") != -1) { showInfo(id) return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public standing(id) { if(!g_settinglaser[id]) return PLUGIN_CONTINUE set_pev(id, pev_maxspeed, 1.0) return PLUGIN_CONTINUE } public ltm_PostThink(id) { if(!g_settinglaser[id] && plsetting[id]){ resetspeed(id) } else if(g_settinglaser[id] && !plsetting[id]) { pev(id, pev_maxspeed,plspeed[id]) set_pev(id, pev_maxspeed, 1.0) } plsetting[id] = g_settinglaser[id] return FMRES_IGNORED } public ltm_PreThink(id) { if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1) return FMRES_IGNORED; if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE)) CreateLaserMine_Progress(id) return FMRES_IGNORED; } resetspeed(id) { set_pev(id, pev_maxspeed, plspeed[id]) } public client_putinserver(id){ g_deployed[id] = 0; g_havemine[id] = 0; DeleteTask(id); return PLUGIN_CONTINUE } public client_disconnect(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE DeleteTask(id); RemoveAllTripmines(id); return PLUGIN_CONTINUE } public newround(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE pev(id, pev_maxspeed,plspeed[id]) DeleteTask(id); RemoveAllTripmines(id); //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!"); delaycount(id); SetStartAmmo(id); limita[id]=0 return PLUGIN_CONTINUE } public endround(id) { if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE // Удаление мин поŃле конца раŃнда DeleteTask(id); RemoveAllTripmines(id); //limita[id]=0 return PLUGIN_CONTINUE } public DeathEvent(){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE new id = read_data(2) if(is_user_connected(id)) DeleteTask(id); return PLUGIN_CONTINUE } public RemoveAllTripmines(i_Owner) { new iEnt = g_MaxPL + 1; new clsname[32]; while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME))) { if(i_Owner) { if(pev(iEnt, LASERMINE_OWNER) != i_Owner) continue; clsname[0] = '^0' pev(iEnt, pev_classname, clsname, sizeof(clsname)-1); if(equali(clsname, ENT_CLASS_NAME)) { PlaySound(iEnt, STOP_SOUND); RemoveEntity(iEnt); } } else set_pev(iEnt, pev_flags, FL_KILLME); } g_deployed[i_Owner]=0; } SetStartAmmo(id) { new stammo = get_pcvar_num(g_LSTAMMO); if(stammo <= 0) return PLUGIN_CONTINUE; g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id]; return PLUGIN_CONTINUE; } public CutDeploy_onDamage(id) { if(get_user_health(id) < 1) DeleteTask(id); } DeleteTask(id) { if(task_exists((TASK_PLANT + id))) { remove_task((TASK_PLANT + id)) } if(task_exists((TASK_RELEASE + id))) { remove_task((TASK_RELEASE + id)) } g_settinglaser[id] = false return PLUGIN_CONTINUE; } stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(entity, pev_renderfx, fx); set_pev(entity, pev_rendercolor, RenderColor); set_pev(entity, pev_rendermode, render); set_pev(entity, pev_renderamt, float(amount)); return 1 } // Gets offset data get_offset_value(id, type) { new key = -1; switch(type) { case OFFSET_TEAM: key = OFFSET_TEAM; case OFFSET_MONEY: key = OFFSET_MONEY; case OFFSET_DEATH: key = OFFSET_DEATH; } if(key != -1) { if(is_amd64_server()) key += 25; return get_pdata_int(id, key); } return -1; }
Cerere modificare plugin lasermine
Modificari necesare ale pluginurilor
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- levin
- Scripter eXtreamCS
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Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
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spune că nu poți pune mai mult de 2 pe 1 rundă(minum x2 lm per 1 round)
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
- ALEXVL
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Adryyy wrote:spune că nu poți pune mai mult de 2 pe 1 rundă(minum x2 lm per 1 round)
- | Afiseaza codul
/* Shidla [SGC] | 2013 год ICQ: 312-298-513 2.8.2 [Final Version] | 21.05.2013 */ #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <xs> #include <zombieplague> #if AMXX_VERSION_NUM < 180 #assert AMX Mod X v1.8.0 or greater library required! #endif #define PLUGIN "[ZP] LaserMine" #define VERSION "2.8.2" #define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST" #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1) #define TASK_PLANT 15100 #define TASK_RESET 15500 #define TASK_RELEASE 15900 #define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1 #define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3 #define LASERMINE_STEP pev_iuser3 #define LASERMINE_HITING pev_iuser4 #define LASERMINE_COUNT pev_fuser1 #define LASERMINE_POWERUP pev_fuser2 #define LASERMINE_BEAMTHINK pev_fuser3 #define LASERMINE_BEAMENDPOINT pev_vuser1 #define MAX_MINES 10 #define MODE_LASERMINE 0 #define OFFSET_TEAM 114 #define OFFSET_MONEY 115 #define OFFSET_DEATH 444 #define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM) #define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH) #define is_valid_player(%1) (1 <= %1 <= 32) /*########### Цвета Мин и лазерных Đ»Ńчей ###########*/ // Цвет мины и лазера людей new const Red_Hum = 0, Green_Hum = 0, Blue_Hum = 255; // Цвет мины и лазера зомби new const Red_Zomb = 0, Green_Zomb = 255, Blue_Zomb = 0; /*####### Цвета Мин и лазерных Đ»Ńчей (конец) #######*/ enum CsTeams { CS_TEAM_UNASSIGNED = 0, CS_TEAM_T = 1, CS_TEAM_CT = 2, CS_TEAM_SPECTATOR = 3 }; enum tripmine_e { TRIPMINE_IDLE1 = 0, TRIPMINE_IDLE2, TRIPMINE_ARM1, TRIPMINE_ARM2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; enum { POWERUP_THINK, BEAMBREAK_THINK, EXPLOSE_THINK }; enum { POWERUP_SOUND, ACTIVATE_SOUND, STOP_SOUND }; new const ENT_MODELS[] = "models/zombie_plague/LaserMines/v_laser_mine.mdl", ENT_SOUND1[] = "weapons/mine_deploy.wav", ENT_SOUND2[] = "weapons/mine_charge.wav", ENT_SOUND3[] = "weapons/mine_activate.wav", ENT_SOUND4[] = "items/suitchargeok1.wav", ENT_SOUND5[] = "items/gunpickup2.wav", ENT_SOUND6[] = "debris/bustglass1.wav", ENT_SOUND7[] = "debris/bustglass2.wav", ENT_SPRITE1[] = "sprites/laserbeam.spr", ENT_SPRITE2[] = "sprites/lm_explode.spr"; new const ENT_CLASS_NAME[] = "lasermine", ENT_CLASS_NAME3[] = "func_breakable", gSnarkClassName[] = "wpn_snark", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Snark" barnacle_class[] = "barnacle", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Barnacle" weapon_box[] = "weaponbox"; new g_EntMine, beam, boom new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME; new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText; new g_dcount[33],g_nowtime,g_MaxPL new bool:g_settinglaser[33] new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33]; //new CVAR_LMCost new limita[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); // Вызываем Ń„Ńнкцию Laser_TakeDamage при полŃчении Ńрона объектом ENT_CLASS_NAME3 (func_breakable) RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage") // Add your code here... register_clcmd("+setlaser","CreateLaserMine_Progress_b"); register_clcmd("-setlaser","StopCreateLaserMine"); register_clcmd("+dellaser","ReturnLaserMine_Progress"); register_clcmd("-dellaser","StopReturnLaserMine"); register_clcmd("say","say_lasermine"); register_clcmd("buy_lasermine","BuyLasermineChat"); g_LENABLE = register_cvar("zp_ltm","1") g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine g_LAMMO = register_cvar("zp_ltm_ammo","3") g_LDMG = register_cvar("zp_ltm_dmg","10") //laser hit dmg g_LCOST = register_cvar("zp_ltm_cost","2") g_LFMONEY = register_cvar("zp_ltm_fragmoney","1") g_LHEALTH = register_cvar("zp_ltm_health","10") g_LTMAX = register_cvar("zp_ltm_teammax","128") g_LRADIUS = register_cvar("zp_ltm_radius","25.0") g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage g_LFF = register_cvar("zp_ltm_ff","0") g_LCBT = register_cvar("zp_ltm_cbt","ALL") g_LDELAY = register_cvar("zp_ltm_delay","0.1") g_LVISIBLE = register_cvar("zp_ltm_line","0")//1 def g_LGLOW = register_cvar("zp_ltm_glow","1") g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness. g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec) g_LSTAMMO = register_cvar("zp_ltm_startammo","0") g_LBUYMODE = register_cvar("zp_ltm_buymode","1"); g_LCMDMODE = register_cvar("zp_ltm_cmdmode","1"); //0 is +USE key, 1 is bind, 2 is each. g_LBEO = register_cvar("zp_ltm_brokeenemy","1"); g_NOROUND = register_cvar("zp_ltm_noround","1"); g_NEMROUND = register_cvar("zp_ltm_nemround","1"); g_SURVROUND = register_cvar("zp_ltm_survround","1"); register_event("DeathMsg", "DeathEvent", "a"); register_event("CurWeapon", "standing", "be", "1=1"); register_event("ResetHUD", "delaycount", "a"); register_event("ResetHUD", "newround", "b"); register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // РегиŃтрирŃем конец раŃнда register_event("Damage","CutDeploy_onDamage","b"); g_msgDeathMsg = get_user_msgid("DeathMsg"); g_msgScoreInfo = get_user_msgid("ScoreInfo"); g_msgDamage = get_user_msgid("Damage"); g_msgStatusText = get_user_msgid("StatusText"); // Forward. register_forward(FM_Think, "ltm_Think"); register_forward(FM_PlayerPostThink, "ltm_PostThink"); register_forward(FM_PlayerPreThink, "ltm_PreThink"); // РегиŃтирŃем файл языков register_dictionary("LaserMines.txt") register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY) // РегиŃтрирŃем ExtraItem g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY) register_event("HLTV", "event_new_round", "a", "1=0", "2=0") } public event_new_round() for(new id=1;id<=get_maxplayers();id++) if(is_user_connected(id)) limita[id]=0 public plugin_precache() { precache_sound(ENT_SOUND1); precache_sound(ENT_SOUND2); precache_sound(ENT_SOUND3); precache_sound(ENT_SOUND4); precache_sound(ENT_SOUND5); precache_sound(ENT_SOUND6); precache_sound(ENT_SOUND7); precache_model(ENT_MODELS); beam = precache_model(ENT_SPRITE1); boom = precache_model(ENT_SPRITE2); return PLUGIN_CONTINUE; } public plugin_modules() { require_module("fakemeta"); require_module("cstrike"); } public plugin_cfg() { g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3); arrayset(g_havemine,0,sizeof(g_havemine)); arrayset(g_deployed,0,sizeof(g_deployed)); g_MaxPL = get_maxplayers(); new file[64]; get_localinfo("amxx_configsdir",file,63); format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file); if(file_exists(file)) server_cmd("exec %s", file), server_exec(); } public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage) { if(get_pcvar_num(g_LBEO)) { new i_Owner // ПолŃчаем ID игрока, который поŃтавил ĐĽĐ¸Đ˝Ń i_Owner = pev(victim, LASERMINE_OWNER) // Đ•Ńли Ńрон нанаŃит владелец, Đ° Ń‚Đ°Đş же проверка игрока. if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена человеком, Ń‚Đľ Ńрон ей наноŃŃŹŃ‚ только зомби if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена зомби, Đ° владелец мины и Đ°Ń‚Đ°ĐşŃющий в разных командах - Ńрон мине могŃĐ˝ наноŃить вŃе if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker)))) return PLUGIN_CONTINUE return HAM_SUPERCEDE } return PLUGIN_CONTINUE } public delaycount(id) { g_dcount[id] = floatround(get_gametime()); } bool:CheckTime(id) { g_nowtime = floatround(get_gametime()) - g_dcount[id]; if(g_nowtime >= get_pcvar_num(g_LDELAY)) return true; return false; } public CreateLaserMine_Progress_b(id) { if(get_pcvar_num(g_LCMDMODE) != 0) CreateLaserMine_Progress(id); return PLUGIN_HANDLED; } public CreateLaserMine_Progress(id) { if(!CreateCheck(id)) return PLUGIN_HANDLED; if(limita[id]>=2) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round."); return PLUGIN_HANDLED; } g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "Spawn", (TASK_PLANT + id)); return PLUGIN_HANDLED; } public ReturnLaserMine_Progress(id) { if(!ReturnCheck(id)) return PLUGIN_HANDLED; g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "ReturnMine", (TASK_RELEASE + id)); return PLUGIN_HANDLED; } public StopCreateLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public StopReturnLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public ReturnMine(id) { id -= TASK_RELEASE; new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return; if(pev(tgt,LASERMINE_OWNER) != id) return; RemoveEntity(tgt); g_havemine[id] ++; g_deployed[id] --; emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return; } public Spawn(id) { id -= TASK_PLANT // motor new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine); if(!i_Ent) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity"); return PLUGIN_HANDLED_MAIN; } set_pev(i_Ent,pev_classname,ENT_CLASS_NAME); engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS); set_pev(i_Ent,pev_solid,SOLID_NOT); set_pev(i_Ent,pev_movetype,MOVETYPE_FLY); set_pev(i_Ent,pev_frame,0); set_pev(i_Ent,pev_body,3); set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD); set_pev(i_Ent,pev_framerate,0); set_pev(i_Ent,pev_takedamage,DAMAGE_YES); set_pev(i_Ent,pev_dmg,100.0); set_user_health(i_Ent,get_pcvar_num(g_LHEALTH)); new Float:vOrigin[3]; new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vEntAngles[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vNormal); } xs_vec_mul_scalar(vNormal, 8.0, vNormal); xs_vec_add(vTraceEnd, vNormal, vNewOrigin); engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 }); engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin); // -- Rotate tripmine. vector_to_angle(vNormal,vEntAngles); set_pev(i_Ent,pev_angles,vEntAngles); // -- Calculate laser end origin. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3]; xs_vec_mul_scalar(vNormal, 8192.0, vNormal); xs_vec_add(vNewOrigin, vNormal, vBeamEnd); engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0); get_tr2(0, TR_vecPlaneNormal, vNormal); get_tr2(0, TR_vecEndPos, vTracedBeamEnd); // -- Save results to be used later. set_pev(i_Ent, LASERMINE_OWNER, id); set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd); set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id)); new Float:fCurrTime = get_gametime(); set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5); set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK); set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2); PlaySound(i_Ent,POWERUP_SOUND); g_deployed[id]++; g_havemine[id]--; DeleteTask(id); ShowAmmo(id); limita[id]++ return 1; } stock TeamDeployedCount(id) { static i; static CsTeams:t;t = cs_get_user_team(id); static cnt;cnt=0; for(i = 1;i <= g_MaxPL;i++) { if(is_user_connected(i)) if(t == cs_get_user_team(i)) cnt += g_deployed; } return cnt; } bool:CheckCanTeam(id) { new arg[5],CsTeam:num; get_pcvar_string(g_LCBT,arg,3); if(equali(arg,"Z")) { num = CsTeam:CS_TEAM_T; } else if(equali(arg,"H")) { num = CsTeam:CS_TEAM_CT; } else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH")) { num = CsTeam:CS_TEAM_UNASSIGNED; } else { num = CsTeam:CS_TEAM_UNASSIGNED; } if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id)) return false; return true; } bool:CanCheck(id,mode) // Проверки: когда можно Ńтавить мины { if(!get_pcvar_num(g_LENABLE)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE") return false; } if(get_pcvar_num(g_LACCESS) != 0) if(!(get_user_flags(id) & ADMIN_IMMUNITY)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS") return false; } if(!pev_user_alive(id)) return false; if(!CheckCanTeam(id)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT") return false; } if(mode == 0) { if(g_havemine[id] <= 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE") return false; } } if(mode == 1) { if(get_pcvar_num(g_LBUYMODE) == 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY") return false; } if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX") return false; } if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST)) { client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED") return false; } } if(!CheckTime(id)) { client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS") return false; } return true; } bool:ReturnCheck(id) { if(!CanCheck(id,-1)) return false; if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false; new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return false; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return false; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return false; if(pev(tgt,LASERMINE_OWNER) != id) return false; return true; } bool:CreateCheck(id) { if(!CanCheck(id,0)) return false; // Проверка на разреŃение if(!zp_has_round_started() && get_pcvar_num(g_NOROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND") return false; } if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND") return false; } if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND") return false; } if(g_deployed[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY") return false; } if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL") return false; } new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction,Float:vTraceNormal[3]; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vTraceNormal); return true; } client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL") DeleteTask(id); // -- Did not touched something. (not solid) return false; } public ltm_Think(i_Ent) { if(!pev_valid(i_Ent)) return FMRES_IGNORED; new EntityName[32]; pev(i_Ent, pev_classname, EntityName, 31); if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED; // -- Entity is not a tripmine, ignoring the next... if(!equal(EntityName, ENT_CLASS_NAME)) return FMRES_IGNORED; static Float:fCurrTime; fCurrTime = get_gametime(); switch(pev(i_Ent, LASERMINE_STEP)) { case POWERUP_THINK : { new Float:fPowerupTime; pev(i_Ent, LASERMINE_POWERUP, fPowerupTime); if(fCurrTime > fPowerupTime) { set_pev(i_Ent, pev_solid, SOLID_BBOX); set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK); PlaySound(i_Ent, ACTIVATE_SOUND); } if(get_pcvar_num(g_LGLOW)!=0) { if(get_pcvar_num(g_LCLMODE)==0) { switch (pev(i_Ent,LASERMINE_TEAM)) { // цвет лазера Зомби case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5); // цвет лазера Человека case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5); } }else { // цвет лазера, еŃли Ńтоит "одинаковый для вŃех" цвет set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5); } } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1); } case BEAMBREAK_THINK : { static Float:vEnd[3],Float:vOrigin[3]; pev(i_Ent, pev_origin, vOrigin); pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd); static iHit, Float:fFraction; engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0); get_tr2(0, TR_flFraction, fFraction); iHit = get_tr2(0, TR_pHit); // -- Something has passed the laser. if(fFraction < 1.0) { // -- Ignoring others tripmines entity. if(pev_valid(iHit)) { pev(iHit, pev_classname, EntityName, 31); // Đгнорим вŃŃŹĐşŃŃŽ хрень if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box)) { set_pev(i_Ent, pev_enemy, iHit); if(get_pcvar_num(g_LMODE) == MODE_LASERMINE) CreateLaserDamage(i_Ent,iHit); else if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit)) set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); if (!pev_valid(i_Ent)) // еŃли не верный объект - ничего не делаем. СпаŃибо DJ_WEST return FMRES_IGNORED; set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } } } if(get_pcvar_num(g_LDMGMODE)!=0) if(pev(i_Ent,LASERMINE_HITING) != iHit) set_pev(i_Ent,LASERMINE_HITING,iHit); // -- Tripmine is still there. if(pev_valid(i_Ent)) { static Float:fHealth; pev(i_Ent, pev_health, fHealth); if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME)) { set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } static Float:fBeamthink; pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink); if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE)) { DrawLaser(i_Ent, vOrigin, vEnd); set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1); } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01); } } case EXPLOSE_THINK : { // -- Stopping entity to think set_pev(i_Ent, pev_nextthink, 0.0); PlaySound(i_Ent, STOP_SOUND); g_deployed[pev(i_Ent,LASERMINE_OWNER)]--; CreateExplosion(i_Ent); CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS)) RemoveEntity (i_Ent); } } return FMRES_IGNORED; } PlaySound(i_Ent, i_SoundType) { switch (i_SoundType) { case POWERUP_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM); } case ACTIVATE_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75); } case STOP_SOUND : { emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM); emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75); } } } DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3]) { new tcolor[3]; new teamid = pev(i_Ent, LASERMINE_TEAM); if(get_pcvar_num(g_LCLMODE) == 0) { switch(teamid){ case 1:{ // Цвет Đ»Ńча для Зомби tcolor[0] = Red_Zomb; tcolor[1] = Green_Zomb; tcolor[2] = Blue_Zomb; } case 2:{ // Цвет Đ»Ńча для Человека tcolor[0] = Red_Hum; tcolor[1] = Green_Hum; tcolor[2] = Blue_Hum; } } }else { // Цвет Đ»Ńча для вŃез при режиме 1-Đ˝ Đ»Ńч для вŃех tcolor[0] = random_num(50 , 200); tcolor[1] = random_num(50 , 200); tcolor[2] = random_num(50 , 200); } message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMPOINTS); engfunc(EngFunc_WriteCoord,v_Origin[0]); engfunc(EngFunc_WriteCoord,v_Origin[1]); engfunc(EngFunc_WriteCoord,v_Origin[2]); engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random write_short(beam); write_byte(0); write_byte(0); write_byte(1); //Life write_byte(5); //Width write_byte(0); //wave write_byte(tcolor[0]); // r write_byte(tcolor[1]); // g write_byte(tcolor[2]); // b write_byte(get_pcvar_num(g_LCBRIGHT)); write_byte(255); message_end(); } CreateDamage(iCurrent,Float:DmgMAX,Float:Radius) { // Get given parameters new Float:vecSrc[3]; pev(iCurrent, pev_origin, vecSrc); new AtkID =pev(iCurrent,LASERMINE_OWNER); new TeamID=pev(iCurrent,LASERMINE_TEAM); new ent = -1; new Float:tmpdmg = DmgMAX; new Float:kickback = 0.0; // Needed for doing some nice calculations :P new Float:Tabsmin[3], Float:Tabsmax[3]; new Float:vecSpot[3]; new Float:Aabsmin[3], Float:Aabsmax[3]; new Float:vecSee[3]; new trRes; new Float:flFraction; new Float:vecEndPos[3]; new Float:distance; new Float:origin[3], Float:vecPush[3]; new Float:invlen; new Float:velocity[3]; new iHitHP,iHitTeam; // Calculate falloff new Float:falloff; if(Radius > 0.0) { falloff = DmgMAX / Radius; } else { falloff = 1.0; } // Find monsters and players inside a specifiec radius while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0) { if(!pev_valid(ent)) continue; if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { // Entity is not a player or monster, ignore it continue; } if(!pev_user_alive(ent)) continue; // Reset data kickback = 1.0; tmpdmg = DmgMAX; // The following calculations are provided by Orangutanz, THANKS! // We use absmin and absmax for the most accurate information pev(ent, pev_absmin, Tabsmin); pev(ent, pev_absmax, Tabsmax); xs_vec_add(Tabsmin,Tabsmax,Tabsmin); xs_vec_mul_scalar(Tabsmin,0.5,vecSpot); pev(iCurrent, pev_absmin, Aabsmin); pev(iCurrent, pev_absmax, Aabsmax); xs_vec_add(Aabsmin,Aabsmax,Aabsmin); xs_vec_mul_scalar(Aabsmin,0.5,vecSee); engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes); get_tr2(trRes, TR_flFraction, flFraction); // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD) if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent) { // Work out the distance between impact and entity get_tr2(trRes, TR_vecEndPos, vecEndPos); distance = get_distance_f(vecSrc, vecEndPos) * falloff; tmpdmg -= distance; if(tmpdmg < 0.0) tmpdmg = 0.0; // Kickback Effect if(kickback != 0.0) { xs_vec_sub(vecSpot,vecSee,origin); invlen = 1.0/get_distance_f(vecSpot, vecSee); xs_vec_mul_scalar(origin,invlen,vecPush); pev(ent, pev_velocity, velocity) xs_vec_mul_scalar(vecPush,tmpdmg,vecPush); xs_vec_mul_scalar(vecPush,kickback,vecPush); xs_vec_add(velocity,vecPush,velocity); if(tmpdmg < 60.0) { xs_vec_mul_scalar(velocity,12.0,velocity); } else { xs_vec_mul_scalar(velocity,4.0,velocity); } if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0) { // There's some movement todo :) set_pev(ent, pev_velocity, velocity) } } iHitHP = pev_user_health(ent) - floatround(tmpdmg) iHitTeam = int:cs_get_user_team(ent) if(iHitHP <= 0) { if(iHitTeam != TeamID) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,1,iHitHP) }else { if(get_pcvar_num(g_LFF)) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,-1,iHitHP) } } }else { if(iHitTeam != TeamID || get_pcvar_num(g_LFF)) { //set_pev(Player,pev_health,iHitHP) set_user_health(ent, iHitHP) engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent); write_byte(floatround(tmpdmg)) write_byte(floatround(tmpdmg)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vecSrc[0]) engfunc(EngFunc_WriteCoord,vecSrc[1]) engfunc(EngFunc_WriteCoord,vecSrc[2]) message_end() } } } } return } bool:pev_user_alive(ent) { new deadflag = pev(ent,pev_deadflag); if(deadflag != DEAD_NO) return false; return true; } CreateExplosion(iCurrent) { new Float:vOrigin[3]; pev(iCurrent,pev_origin,vOrigin); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(99); //99 = KillBeam write_short(iCurrent); message_end(); engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0); write_byte(TE_EXPLOSION); engfunc(EngFunc_WriteCoord,vOrigin[0]); engfunc(EngFunc_WriteCoord,vOrigin[1]); engfunc(EngFunc_WriteCoord,vOrigin[2]); write_short(boom); write_byte(30); write_byte(15); write_byte(0); message_end(); } CreateLaserDamage(iCurrent,isHit) { if(isHit < 0) return PLUGIN_CONTINUE switch(get_pcvar_num(g_LDMGMODE)) { case 1: { if(pev(iCurrent,LASERMINE_HITING) == isHit) return PLUGIN_CONTINUE } case 2: { if(pev(iCurrent,LASERMINE_HITING) == isHit) { static Float:cnt static now,htime;now = floatround(get_gametime()) pev(iCurrent,LASERMINE_COUNT,cnt) htime = floatround(cnt) if(now - htime < get_pcvar_num(g_LDSEC)) { return PLUGIN_CONTINUE; }else{ set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } }else { set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } } } new Float:vOrigin[3],Float:vEnd[3] pev(iCurrent,pev_origin,vOrigin) pev(iCurrent,pev_vuser1,vEnd) new teamid = pev(iCurrent, LASERMINE_TEAM) new szClassName[32] new Alive,God new iHitTeam,iHitHP,id new hitscore szClassName[0] = '^0' pev(isHit,pev_classname,szClassName,32) if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { Alive = pev_user_alive(isHit) God = get_user_godmode(isHit) if(!Alive || God) return PLUGIN_CONTINUE iHitTeam = int:cs_get_user_team(isHit) iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG) id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32] if(iHitHP <= 0) { if(iHitTeam != teamid) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = 1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) }else { if(get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = -1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) } } }else if(iHitTeam != teamid || get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) set_user_health(isHit,iHitHP) set_pev(iCurrent,LASERMINE_HITING,isHit); engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit); write_byte(get_pcvar_num(g_LDMG)) write_byte(get_pcvar_num(g_LDMG)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vOrigin[0]) engfunc(EngFunc_WriteCoord,vOrigin[1]) engfunc(EngFunc_WriteCoord,vOrigin[2]) message_end() } }else if(equal(szClassName, ENT_CLASS_NAME3)) { new hl; hl = pev_user_health(isHit); set_user_health(isHit,hl-get_pcvar_num(g_LDMG)); } return PLUGIN_CONTINUE } stock pev_user_health(id) { new Float:health pev(id,pev_health,health) return floatround(health) } stock set_user_health(id,health) { health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id); } stock get_user_godmode(index) { new Float:val pev(index, pev_takedamage, val) return (val == DAMAGE_NO) } stock set_user_frags(index, frags) { set_pev(index, pev_frags, float(frags)) return 1 } stock pev_user_frags(index) { new Float:frags; pev(index,pev_frags,frags); return floatround(frags); } set_score(id,target,hitscore,HP){ new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore set_user_frags(id,idfrags) new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1 set_user_frags(target,tarfrags) new idteam = int:cs_get_user_team(id) new iddeaths = cs_get_user_deaths(id) message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0) write_byte(id) write_byte(target) write_byte(0) write_string(ENT_CLASS_NAME) message_end() message_begin(MSG_ALL, g_msgScoreInfo) write_byte(id) write_short(idfrags) write_short(iddeaths) write_short(0) write_short(idteam) message_end() set_msg_block(g_msgDeathMsg, BLOCK_ONCE) set_user_health(target, HP) } public BuyLasermine(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public BuyLasermineChat(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST)) g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public zp_extra_item_selected(id, itemid) { if(itemid == g_LME) BuyLasermine(id) if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) return ZP_PLUGIN_HANDLED return PLUGIN_CONTINUE } ShowAmmo(id) { new ammo[51] new PlugStat[ 555 char ]; formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE") formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO)) message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) write_byte(0) write_string(ammo) message_end() } public showInfo(id) { client_print(id, print_chat, "%L", id, "STR_REF") } public say_lasermine(id){ new said[32] read_argv(1,said,31); if(!get_pcvar_num(g_LENABLE)) { return PLUGIN_CONTINUE } if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){ BuyLasermineChat(id) }else if(equali(said, "lasermine") || equali(said, "/lasermine")){ const SIZE = 1024 new msg[SIZE+1],len = 0; len += formatex(msg[len], SIZE - len, "<html><body>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>") len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>") len += formatex(msg[len], SIZE - len, "</body></html>") show_motd(id, msg, "Lasermine Entity help") return PLUGIN_CONTINUE } else if(containi(said, "laser") != -1) { showInfo(id) return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public standing(id) { if(!g_settinglaser[id]) return PLUGIN_CONTINUE set_pev(id, pev_maxspeed, 1.0) return PLUGIN_CONTINUE } public ltm_PostThink(id) { if(!g_settinglaser[id] && plsetting[id]){ resetspeed(id) } else if(g_settinglaser[id] && !plsetting[id]) { pev(id, pev_maxspeed,plspeed[id]) set_pev(id, pev_maxspeed, 1.0) } plsetting[id] = g_settinglaser[id] return FMRES_IGNORED } public ltm_PreThink(id) { if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1) return FMRES_IGNORED; if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE)) CreateLaserMine_Progress(id) return FMRES_IGNORED; } resetspeed(id) { set_pev(id, pev_maxspeed, plspeed[id]) } public client_putinserver(id){ g_deployed[id] = 0; g_havemine[id] = 0; DeleteTask(id); return PLUGIN_CONTINUE } public client_disconnect(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE DeleteTask(id); RemoveAllTripmines(id); return PLUGIN_CONTINUE } public newround(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE pev(id, pev_maxspeed,plspeed[id]) DeleteTask(id); RemoveAllTripmines(id); //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!"); delaycount(id); SetStartAmmo(id); limita[id]=0 return PLUGIN_CONTINUE } public endround(id) { if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE // Удаление мин поŃле конца раŃнда DeleteTask(id); RemoveAllTripmines(id); //limita[id]=0 return PLUGIN_CONTINUE } public DeathEvent(){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE new id = read_data(2) if(is_user_connected(id)) DeleteTask(id); return PLUGIN_CONTINUE } public RemoveAllTripmines(i_Owner) { new iEnt = g_MaxPL + 1; new clsname[32]; while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME))) { if(i_Owner) { if(pev(iEnt, LASERMINE_OWNER) != i_Owner) continue; clsname[0] = '^0' pev(iEnt, pev_classname, clsname, sizeof(clsname)-1); if(equali(clsname, ENT_CLASS_NAME)) { PlaySound(iEnt, STOP_SOUND); RemoveEntity(iEnt); } } else set_pev(iEnt, pev_flags, FL_KILLME); } g_deployed[i_Owner]=0; } SetStartAmmo(id) { new stammo = get_pcvar_num(g_LSTAMMO); if(stammo <= 0) return PLUGIN_CONTINUE; g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id]; return PLUGIN_CONTINUE; } public CutDeploy_onDamage(id) { if(get_user_health(id) < 1) DeleteTask(id); } DeleteTask(id) { if(task_exists((TASK_PLANT + id))) { remove_task((TASK_PLANT + id)) } if(task_exists((TASK_RELEASE + id))) { remove_task((TASK_RELEASE + id)) } g_settinglaser[id] = false return PLUGIN_CONTINUE; } stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(entity, pev_renderfx, fx); set_pev(entity, pev_rendercolor, RenderColor); set_pev(entity, pev_rendermode, render); set_pev(entity, pev_renderamt, float(amount)); return 1 } // Gets offset data get_offset_value(id, type) { new key = -1; switch(type) { case OFFSET_TEAM: key = OFFSET_TEAM; case OFFSET_MONEY: key = OFFSET_MONEY; case OFFSET_DEATH: key = OFFSET_DEATH; } if(key != -1) { if(is_amd64_server()) key += 25; return get_pdata_int(id, key); } return -1; }
acum e ok faza daca nu il pui pe perete , dar dara il i-au dupa perete tot asa este adica am 2 lasere cumparate pun 2 si i-au 1 acum pe perete este 1 laser pe al 2 lea nu il pot pune caci l-am pus inainte dar l-am luat , aici da logica e tampita caci e ciudat daca a fost si dupa nu mai e dar ie ca l-am luat nu ca a fost distrus nu stiu :grin: , asta nu ar fii o problema s-ar putea evita printr-un alt mesaj cred ceva gen ai scos laserul si nu mai poti sa il plantezi pentru a evita munca :))
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/* Shidla [SGC] | 2013 год ICQ: 312-298-513 2.8.2 [Final Version] | 21.05.2013 */ #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <xs> #include <zombieplague> #if AMXX_VERSION_NUM < 180 #assert AMX Mod X v1.8.0 or greater library required! #endif #define PLUGIN "[ZP] LaserMine" #define VERSION "2.8.2" #define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST" #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1) #define TASK_PLANT 15100 #define TASK_RESET 15500 #define TASK_RELEASE 15900 #define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1 #define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3 #define LASERMINE_STEP pev_iuser3 #define LASERMINE_HITING pev_iuser4 #define LASERMINE_COUNT pev_fuser1 #define LASERMINE_POWERUP pev_fuser2 #define LASERMINE_BEAMTHINK pev_fuser3 #define LASERMINE_BEAMENDPOINT pev_vuser1 #define MAX_MINES 10 #define MODE_LASERMINE 0 #define OFFSET_TEAM 114 #define OFFSET_MONEY 115 #define OFFSET_DEATH 444 #define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM) #define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH) #define is_valid_player(%1) (1 <= %1 <= 32) /*########### Цвета Мин и лазерных Đ»Ńчей ###########*/ // Цвет мины и лазера людей new const Red_Hum = 0, Green_Hum = 0, Blue_Hum = 255; // Цвет мины и лазера зомби new const Red_Zomb = 0, Green_Zomb = 255, Blue_Zomb = 0; /*####### Цвета Мин и лазерных Đ»Ńчей (конец) #######*/ enum CsTeams { CS_TEAM_UNASSIGNED = 0, CS_TEAM_T = 1, CS_TEAM_CT = 2, CS_TEAM_SPECTATOR = 3 }; enum tripmine_e { TRIPMINE_IDLE1 = 0, TRIPMINE_IDLE2, TRIPMINE_ARM1, TRIPMINE_ARM2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; enum { POWERUP_THINK, BEAMBREAK_THINK, EXPLOSE_THINK }; enum { POWERUP_SOUND, ACTIVATE_SOUND, STOP_SOUND }; new const ENT_MODELS[] = "models/zombie_plague/LaserMines/v_laser_mine.mdl", ENT_SOUND1[] = "weapons/mine_deploy.wav", ENT_SOUND2[] = "weapons/mine_charge.wav", ENT_SOUND3[] = "weapons/mine_activate.wav", ENT_SOUND4[] = "items/suitchargeok1.wav", ENT_SOUND5[] = "items/gunpickup2.wav", ENT_SOUND6[] = "debris/bustglass1.wav", ENT_SOUND7[] = "debris/bustglass2.wav", ENT_SPRITE1[] = "sprites/laserbeam.spr", ENT_SPRITE2[] = "sprites/lm_explode.spr"; new const ENT_CLASS_NAME[] = "lasermine", ENT_CLASS_NAME3[] = "func_breakable", gSnarkClassName[] = "wpn_snark", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Snark" barnacle_class[] = "barnacle", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Barnacle" weapon_box[] = "weaponbox"; new g_EntMine, beam, boom new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME; new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText; new g_dcount[33],g_nowtime,g_MaxPL new bool:g_settinglaser[33] new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33]; //new CVAR_LMCost new limita[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); // Вызываем Ń„Ńнкцию Laser_TakeDamage при полŃчении Ńрона объектом ENT_CLASS_NAME3 (func_breakable) RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage") // Add your code here... register_clcmd("+setlaser","CreateLaserMine_Progress_b"); register_clcmd("-setlaser","StopCreateLaserMine"); register_clcmd("+dellaser","ReturnLaserMine_Progress"); register_clcmd("-dellaser","StopReturnLaserMine"); register_clcmd("say","say_lasermine"); register_clcmd("buy_lasermine","BuyLasermineChat"); g_LENABLE = register_cvar("zp_ltm","1") g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine g_LAMMO = register_cvar("zp_ltm_ammo","3") g_LDMG = register_cvar("zp_ltm_dmg","10") //laser hit dmg g_LCOST = register_cvar("zp_ltm_cost","2") g_LFMONEY = register_cvar("zp_ltm_fragmoney","1") g_LHEALTH = register_cvar("zp_ltm_health","10") g_LTMAX = register_cvar("zp_ltm_teammax","128") g_LRADIUS = register_cvar("zp_ltm_radius","25.0") g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage g_LFF = register_cvar("zp_ltm_ff","0") g_LCBT = register_cvar("zp_ltm_cbt","ALL") g_LDELAY = register_cvar("zp_ltm_delay","0.1") g_LVISIBLE = register_cvar("zp_ltm_line","0")//1 def g_LGLOW = register_cvar("zp_ltm_glow","1") g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness. g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec) g_LSTAMMO = register_cvar("zp_ltm_startammo","0") g_LBUYMODE = register_cvar("zp_ltm_buymode","1"); g_LCMDMODE = register_cvar("zp_ltm_cmdmode","1"); //0 is +USE key, 1 is bind, 2 is each. g_LBEO = register_cvar("zp_ltm_brokeenemy","1"); g_NOROUND = register_cvar("zp_ltm_noround","1"); g_NEMROUND = register_cvar("zp_ltm_nemround","1"); g_SURVROUND = register_cvar("zp_ltm_survround","1"); register_event("DeathMsg", "DeathEvent", "a"); register_event("CurWeapon", "standing", "be", "1=1"); register_event("ResetHUD", "delaycount", "a"); register_event("ResetHUD", "newround", "b"); register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // РегиŃтрирŃем конец раŃнда register_event("Damage","CutDeploy_onDamage","b"); g_msgDeathMsg = get_user_msgid("DeathMsg"); g_msgScoreInfo = get_user_msgid("ScoreInfo"); g_msgDamage = get_user_msgid("Damage"); g_msgStatusText = get_user_msgid("StatusText"); // Forward. register_forward(FM_Think, "ltm_Think"); register_forward(FM_PlayerPostThink, "ltm_PostThink"); register_forward(FM_PlayerPreThink, "ltm_PreThink"); // РегиŃтирŃем файл языков register_dictionary("LaserMines.txt") register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY) // РегиŃтрирŃем ExtraItem g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY) register_event("HLTV", "event_new_round", "a", "1=0", "2=0") } public event_new_round() for(new id=1;id<=get_maxplayers();id++) if(is_user_connected(id)) limita[id]=0 public plugin_precache() { precache_sound(ENT_SOUND1); precache_sound(ENT_SOUND2); precache_sound(ENT_SOUND3); precache_sound(ENT_SOUND4); precache_sound(ENT_SOUND5); precache_sound(ENT_SOUND6); precache_sound(ENT_SOUND7); precache_model(ENT_MODELS); beam = precache_model(ENT_SPRITE1); boom = precache_model(ENT_SPRITE2); return PLUGIN_CONTINUE; } public plugin_modules() { require_module("fakemeta"); require_module("cstrike"); } public plugin_cfg() { g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3); arrayset(g_havemine,0,sizeof(g_havemine)); arrayset(g_deployed,0,sizeof(g_deployed)); g_MaxPL = get_maxplayers(); new file[64]; get_localinfo("amxx_configsdir",file,63); format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file); if(file_exists(file)) server_cmd("exec %s", file), server_exec(); } public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage) { if(get_pcvar_num(g_LBEO)) { new i_Owner // ПолŃчаем ID игрока, который поŃтавил ĐĽĐ¸Đ˝Ń i_Owner = pev(victim, LASERMINE_OWNER) // Đ•Ńли Ńрон нанаŃит владелец, Đ° Ń‚Đ°Đş же проверка игрока. if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена человеком, Ń‚Đľ Ńрон ей наноŃŃŹŃ‚ только зомби if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена зомби, Đ° владелец мины и Đ°Ń‚Đ°ĐşŃющий в разных командах - Ńрон мине могŃĐ˝ наноŃить вŃе if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker)))) return PLUGIN_CONTINUE return HAM_SUPERCEDE } return PLUGIN_CONTINUE } public delaycount(id) { g_dcount[id] = floatround(get_gametime()); } bool:CheckTime(id) { g_nowtime = floatround(get_gametime()) - g_dcount[id]; if(g_nowtime >= get_pcvar_num(g_LDELAY)) return true; return false; } public CreateLaserMine_Progress_b(id) { if(get_pcvar_num(g_LCMDMODE) != 0) CreateLaserMine_Progress(id); return PLUGIN_HANDLED; } public CreateLaserMine_Progress(id) { if(!CreateCheck(id)) return PLUGIN_HANDLED; if(limita[id]>=2) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round."); return PLUGIN_HANDLED; } g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "Spawn", (TASK_PLANT + id)); return PLUGIN_HANDLED; } public ReturnLaserMine_Progress(id) { if(!ReturnCheck(id)) return PLUGIN_HANDLED; g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "ReturnMine", (TASK_RELEASE + id)); return PLUGIN_HANDLED; } public StopCreateLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public StopReturnLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public ReturnMine(id) { id -= TASK_RELEASE; new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return; if(pev(tgt,LASERMINE_OWNER) != id) return; RemoveEntity(tgt); g_havemine[id] ++; g_deployed[id] --; emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) if(limita[id]) limita[id]-- return; } public Spawn(id) { id -= TASK_PLANT // motor new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine); if(!i_Ent) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity"); return PLUGIN_HANDLED_MAIN; } set_pev(i_Ent,pev_classname,ENT_CLASS_NAME); engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS); set_pev(i_Ent,pev_solid,SOLID_NOT); set_pev(i_Ent,pev_movetype,MOVETYPE_FLY); set_pev(i_Ent,pev_frame,0); set_pev(i_Ent,pev_body,3); set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD); set_pev(i_Ent,pev_framerate,0); set_pev(i_Ent,pev_takedamage,DAMAGE_YES); set_pev(i_Ent,pev_dmg,100.0); set_user_health(i_Ent,get_pcvar_num(g_LHEALTH)); new Float:vOrigin[3]; new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vEntAngles[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vNormal); } xs_vec_mul_scalar(vNormal, 8.0, vNormal); xs_vec_add(vTraceEnd, vNormal, vNewOrigin); engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 }); engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin); // -- Rotate tripmine. vector_to_angle(vNormal,vEntAngles); set_pev(i_Ent,pev_angles,vEntAngles); // -- Calculate laser end origin. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3]; xs_vec_mul_scalar(vNormal, 8192.0, vNormal); xs_vec_add(vNewOrigin, vNormal, vBeamEnd); engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0); get_tr2(0, TR_vecPlaneNormal, vNormal); get_tr2(0, TR_vecEndPos, vTracedBeamEnd); // -- Save results to be used later. set_pev(i_Ent, LASERMINE_OWNER, id); set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd); set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id)); new Float:fCurrTime = get_gametime(); set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5); set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK); set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2); PlaySound(i_Ent,POWERUP_SOUND); g_deployed[id]++; g_havemine[id]--; DeleteTask(id); ShowAmmo(id); limita[id]++ return 1; } stock TeamDeployedCount(id) { static i; static CsTeams:t;t = cs_get_user_team(id); static cnt;cnt=0; for(i = 1;i <= g_MaxPL;i++) { if(is_user_connected(i)) if(t == cs_get_user_team(i)) cnt += g_deployed; } return cnt; } bool:CheckCanTeam(id) { new arg[5],CsTeam:num; get_pcvar_string(g_LCBT,arg,3); if(equali(arg,"Z")) { num = CsTeam:CS_TEAM_T; } else if(equali(arg,"H")) { num = CsTeam:CS_TEAM_CT; } else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH")) { num = CsTeam:CS_TEAM_UNASSIGNED; } else { num = CsTeam:CS_TEAM_UNASSIGNED; } if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id)) return false; return true; } bool:CanCheck(id,mode) // Проверки: когда можно Ńтавить мины { if(!get_pcvar_num(g_LENABLE)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE") return false; } if(get_pcvar_num(g_LACCESS) != 0) if(!(get_user_flags(id) & ADMIN_IMMUNITY)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS") return false; } if(!pev_user_alive(id)) return false; if(!CheckCanTeam(id)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT") return false; } if(mode == 0) { if(g_havemine[id] <= 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE") return false; } } if(mode == 1) { if(get_pcvar_num(g_LBUYMODE) == 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY") return false; } if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX") return false; } if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST)) { client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED") return false; } } if(!CheckTime(id)) { client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS") return false; } return true; } bool:ReturnCheck(id) { if(!CanCheck(id,-1)) return false; if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false; new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return false; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return false; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return false; if(pev(tgt,LASERMINE_OWNER) != id) return false; return true; } bool:CreateCheck(id) { if(!CanCheck(id,0)) return false; // Проверка на разреŃение if(!zp_has_round_started() && get_pcvar_num(g_NOROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND") return false; } if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND") return false; } if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND") return false; } if(g_deployed[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY") return false; } if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL") return false; } new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction,Float:vTraceNormal[3]; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vTraceNormal); return true; } client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL") DeleteTask(id); // -- Did not touched something. (not solid) return false; } public ltm_Think(i_Ent) { if(!pev_valid(i_Ent)) return FMRES_IGNORED; new EntityName[32]; pev(i_Ent, pev_classname, EntityName, 31); if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED; // -- Entity is not a tripmine, ignoring the next... if(!equal(EntityName, ENT_CLASS_NAME)) return FMRES_IGNORED; static Float:fCurrTime; fCurrTime = get_gametime(); switch(pev(i_Ent, LASERMINE_STEP)) { case POWERUP_THINK : { new Float:fPowerupTime; pev(i_Ent, LASERMINE_POWERUP, fPowerupTime); if(fCurrTime > fPowerupTime) { set_pev(i_Ent, pev_solid, SOLID_BBOX); set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK); PlaySound(i_Ent, ACTIVATE_SOUND); } if(get_pcvar_num(g_LGLOW)!=0) { if(get_pcvar_num(g_LCLMODE)==0) { switch (pev(i_Ent,LASERMINE_TEAM)) { // цвет лазера Зомби case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5); // цвет лазера Человека case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5); } }else { // цвет лазера, еŃли Ńтоит "одинаковый для вŃех" цвет set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5); } } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1); } case BEAMBREAK_THINK : { static Float:vEnd[3],Float:vOrigin[3]; pev(i_Ent, pev_origin, vOrigin); pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd); static iHit, Float:fFraction; engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0); get_tr2(0, TR_flFraction, fFraction); iHit = get_tr2(0, TR_pHit); // -- Something has passed the laser. if(fFraction < 1.0) { // -- Ignoring others tripmines entity. if(pev_valid(iHit)) { pev(iHit, pev_classname, EntityName, 31); // Đгнорим вŃŃŹĐşŃŃŽ хрень if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box)) { set_pev(i_Ent, pev_enemy, iHit); if(get_pcvar_num(g_LMODE) == MODE_LASERMINE) CreateLaserDamage(i_Ent,iHit); else if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit)) set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); if (!pev_valid(i_Ent)) // еŃли не верный объект - ничего не делаем. СпаŃибо DJ_WEST return FMRES_IGNORED; set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } } } if(get_pcvar_num(g_LDMGMODE)!=0) if(pev(i_Ent,LASERMINE_HITING) != iHit) set_pev(i_Ent,LASERMINE_HITING,iHit); // -- Tripmine is still there. if(pev_valid(i_Ent)) { static Float:fHealth; pev(i_Ent, pev_health, fHealth); if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME)) { set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } static Float:fBeamthink; pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink); if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE)) { DrawLaser(i_Ent, vOrigin, vEnd); set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1); } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01); } } case EXPLOSE_THINK : { // -- Stopping entity to think set_pev(i_Ent, pev_nextthink, 0.0); PlaySound(i_Ent, STOP_SOUND); g_deployed[pev(i_Ent,LASERMINE_OWNER)]--; CreateExplosion(i_Ent); CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS)) RemoveEntity (i_Ent); } } return FMRES_IGNORED; } PlaySound(i_Ent, i_SoundType) { switch (i_SoundType) { case POWERUP_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM); } case ACTIVATE_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75); } case STOP_SOUND : { emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM); emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75); } } } DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3]) { new tcolor[3]; new teamid = pev(i_Ent, LASERMINE_TEAM); if(get_pcvar_num(g_LCLMODE) == 0) { switch(teamid){ case 1:{ // Цвет Đ»Ńча для Зомби tcolor[0] = Red_Zomb; tcolor[1] = Green_Zomb; tcolor[2] = Blue_Zomb; } case 2:{ // Цвет Đ»Ńча для Человека tcolor[0] = Red_Hum; tcolor[1] = Green_Hum; tcolor[2] = Blue_Hum; } } }else { // Цвет Đ»Ńча для вŃез при режиме 1-Đ˝ Đ»Ńч для вŃех tcolor[0] = random_num(50 , 200); tcolor[1] = random_num(50 , 200); tcolor[2] = random_num(50 , 200); } message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMPOINTS); engfunc(EngFunc_WriteCoord,v_Origin[0]); engfunc(EngFunc_WriteCoord,v_Origin[1]); engfunc(EngFunc_WriteCoord,v_Origin[2]); engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random write_short(beam); write_byte(0); write_byte(0); write_byte(1); //Life write_byte(5); //Width write_byte(0); //wave write_byte(tcolor[0]); // r write_byte(tcolor[1]); // g write_byte(tcolor[2]); // b write_byte(get_pcvar_num(g_LCBRIGHT)); write_byte(255); message_end(); } CreateDamage(iCurrent,Float:DmgMAX,Float:Radius) { // Get given parameters new Float:vecSrc[3]; pev(iCurrent, pev_origin, vecSrc); new AtkID =pev(iCurrent,LASERMINE_OWNER); new TeamID=pev(iCurrent,LASERMINE_TEAM); new ent = -1; new Float:tmpdmg = DmgMAX; new Float:kickback = 0.0; // Needed for doing some nice calculations :P new Float:Tabsmin[3], Float:Tabsmax[3]; new Float:vecSpot[3]; new Float:Aabsmin[3], Float:Aabsmax[3]; new Float:vecSee[3]; new trRes; new Float:flFraction; new Float:vecEndPos[3]; new Float:distance; new Float:origin[3], Float:vecPush[3]; new Float:invlen; new Float:velocity[3]; new iHitHP,iHitTeam; // Calculate falloff new Float:falloff; if(Radius > 0.0) { falloff = DmgMAX / Radius; } else { falloff = 1.0; } // Find monsters and players inside a specifiec radius while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0) { if(!pev_valid(ent)) continue; if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { // Entity is not a player or monster, ignore it continue; } if(!pev_user_alive(ent)) continue; // Reset data kickback = 1.0; tmpdmg = DmgMAX; // The following calculations are provided by Orangutanz, THANKS! // We use absmin and absmax for the most accurate information pev(ent, pev_absmin, Tabsmin); pev(ent, pev_absmax, Tabsmax); xs_vec_add(Tabsmin,Tabsmax,Tabsmin); xs_vec_mul_scalar(Tabsmin,0.5,vecSpot); pev(iCurrent, pev_absmin, Aabsmin); pev(iCurrent, pev_absmax, Aabsmax); xs_vec_add(Aabsmin,Aabsmax,Aabsmin); xs_vec_mul_scalar(Aabsmin,0.5,vecSee); engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes); get_tr2(trRes, TR_flFraction, flFraction); // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD) if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent) { // Work out the distance between impact and entity get_tr2(trRes, TR_vecEndPos, vecEndPos); distance = get_distance_f(vecSrc, vecEndPos) * falloff; tmpdmg -= distance; if(tmpdmg < 0.0) tmpdmg = 0.0; // Kickback Effect if(kickback != 0.0) { xs_vec_sub(vecSpot,vecSee,origin); invlen = 1.0/get_distance_f(vecSpot, vecSee); xs_vec_mul_scalar(origin,invlen,vecPush); pev(ent, pev_velocity, velocity) xs_vec_mul_scalar(vecPush,tmpdmg,vecPush); xs_vec_mul_scalar(vecPush,kickback,vecPush); xs_vec_add(velocity,vecPush,velocity); if(tmpdmg < 60.0) { xs_vec_mul_scalar(velocity,12.0,velocity); } else { xs_vec_mul_scalar(velocity,4.0,velocity); } if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0) { // There's some movement todo :) set_pev(ent, pev_velocity, velocity) } } iHitHP = pev_user_health(ent) - floatround(tmpdmg) iHitTeam = int:cs_get_user_team(ent) if(iHitHP <= 0) { if(iHitTeam != TeamID) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,1,iHitHP) }else { if(get_pcvar_num(g_LFF)) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,-1,iHitHP) } } }else { if(iHitTeam != TeamID || get_pcvar_num(g_LFF)) { //set_pev(Player,pev_health,iHitHP) set_user_health(ent, iHitHP) engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent); write_byte(floatround(tmpdmg)) write_byte(floatround(tmpdmg)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vecSrc[0]) engfunc(EngFunc_WriteCoord,vecSrc[1]) engfunc(EngFunc_WriteCoord,vecSrc[2]) message_end() } } } } return } bool:pev_user_alive(ent) { new deadflag = pev(ent,pev_deadflag); if(deadflag != DEAD_NO) return false; return true; } CreateExplosion(iCurrent) { new Float:vOrigin[3]; pev(iCurrent,pev_origin,vOrigin); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(99); //99 = KillBeam write_short(iCurrent); message_end(); engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0); write_byte(TE_EXPLOSION); engfunc(EngFunc_WriteCoord,vOrigin[0]); engfunc(EngFunc_WriteCoord,vOrigin[1]); engfunc(EngFunc_WriteCoord,vOrigin[2]); write_short(boom); write_byte(30); write_byte(15); write_byte(0); message_end(); } CreateLaserDamage(iCurrent,isHit) { if(isHit < 0) return PLUGIN_CONTINUE switch(get_pcvar_num(g_LDMGMODE)) { case 1: { if(pev(iCurrent,LASERMINE_HITING) == isHit) return PLUGIN_CONTINUE } case 2: { if(pev(iCurrent,LASERMINE_HITING) == isHit) { static Float:cnt static now,htime;now = floatround(get_gametime()) pev(iCurrent,LASERMINE_COUNT,cnt) htime = floatround(cnt) if(now - htime < get_pcvar_num(g_LDSEC)) { return PLUGIN_CONTINUE; }else{ set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } }else { set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } } } new Float:vOrigin[3],Float:vEnd[3] pev(iCurrent,pev_origin,vOrigin) pev(iCurrent,pev_vuser1,vEnd) new teamid = pev(iCurrent, LASERMINE_TEAM) new szClassName[32] new Alive,God new iHitTeam,iHitHP,id new hitscore szClassName[0] = '^0' pev(isHit,pev_classname,szClassName,32) if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { Alive = pev_user_alive(isHit) God = get_user_godmode(isHit) if(!Alive || God) return PLUGIN_CONTINUE iHitTeam = int:cs_get_user_team(isHit) iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG) id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32] if(iHitHP <= 0) { if(iHitTeam != teamid) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = 1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) }else { if(get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = -1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) } } }else if(iHitTeam != teamid || get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) set_user_health(isHit,iHitHP) set_pev(iCurrent,LASERMINE_HITING,isHit); engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit); write_byte(get_pcvar_num(g_LDMG)) write_byte(get_pcvar_num(g_LDMG)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vOrigin[0]) engfunc(EngFunc_WriteCoord,vOrigin[1]) engfunc(EngFunc_WriteCoord,vOrigin[2]) message_end() } }else if(equal(szClassName, ENT_CLASS_NAME3)) { new hl; hl = pev_user_health(isHit); set_user_health(isHit,hl-get_pcvar_num(g_LDMG)); } return PLUGIN_CONTINUE } stock pev_user_health(id) { new Float:health pev(id,pev_health,health) return floatround(health) } stock set_user_health(id,health) { health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id); } stock get_user_godmode(index) { new Float:val pev(index, pev_takedamage, val) return (val == DAMAGE_NO) } stock set_user_frags(index, frags) { set_pev(index, pev_frags, float(frags)) return 1 } stock pev_user_frags(index) { new Float:frags; pev(index,pev_frags,frags); return floatround(frags); } set_score(id,target,hitscore,HP){ new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore set_user_frags(id,idfrags) new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1 set_user_frags(target,tarfrags) new idteam = int:cs_get_user_team(id) new iddeaths = cs_get_user_deaths(id) message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0) write_byte(id) write_byte(target) write_byte(0) write_string(ENT_CLASS_NAME) message_end() message_begin(MSG_ALL, g_msgScoreInfo) write_byte(id) write_short(idfrags) write_short(iddeaths) write_short(0) write_short(idteam) message_end() set_msg_block(g_msgDeathMsg, BLOCK_ONCE) set_user_health(target, HP) } public BuyLasermine(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public BuyLasermineChat(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST)) g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public zp_extra_item_selected(id, itemid) { if(itemid == g_LME) BuyLasermine(id) if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) return ZP_PLUGIN_HANDLED return PLUGIN_CONTINUE } ShowAmmo(id) { new ammo[51] new PlugStat[ 555 char ]; formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE") formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO)) message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) write_byte(0) write_string(ammo) message_end() } public showInfo(id) { client_print(id, print_chat, "%L", id, "STR_REF") } public say_lasermine(id){ new said[32] read_argv(1,said,31); if(!get_pcvar_num(g_LENABLE)) { return PLUGIN_CONTINUE } if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){ BuyLasermineChat(id) }else if(equali(said, "lasermine") || equali(said, "/lasermine")){ const SIZE = 1024 new msg[SIZE+1],len = 0; len += formatex(msg[len], SIZE - len, "<html><body>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>") len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>") len += formatex(msg[len], SIZE - len, "</body></html>") show_motd(id, msg, "Lasermine Entity help") return PLUGIN_CONTINUE } else if(containi(said, "laser") != -1) { showInfo(id) return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public standing(id) { if(!g_settinglaser[id]) return PLUGIN_CONTINUE set_pev(id, pev_maxspeed, 1.0) return PLUGIN_CONTINUE } public ltm_PostThink(id) { if(!g_settinglaser[id] && plsetting[id]){ resetspeed(id) } else if(g_settinglaser[id] && !plsetting[id]) { pev(id, pev_maxspeed,plspeed[id]) set_pev(id, pev_maxspeed, 1.0) } plsetting[id] = g_settinglaser[id] return FMRES_IGNORED } public ltm_PreThink(id) { if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1) return FMRES_IGNORED; if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE)) CreateLaserMine_Progress(id) return FMRES_IGNORED; } resetspeed(id) { set_pev(id, pev_maxspeed, plspeed[id]) } public client_putinserver(id){ g_deployed[id] = 0; g_havemine[id] = 0; DeleteTask(id); return PLUGIN_CONTINUE } public client_disconnect(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE DeleteTask(id); RemoveAllTripmines(id); return PLUGIN_CONTINUE } public newround(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE pev(id, pev_maxspeed,plspeed[id]) DeleteTask(id); RemoveAllTripmines(id); //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!"); delaycount(id); SetStartAmmo(id); limita[id]=0 return PLUGIN_CONTINUE } public endround(id) { if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE // Удаление мин поŃле конца раŃнда DeleteTask(id); RemoveAllTripmines(id); //limita[id]=0 return PLUGIN_CONTINUE } public DeathEvent(){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE new id = read_data(2) if(is_user_connected(id)) DeleteTask(id); return PLUGIN_CONTINUE } public RemoveAllTripmines(i_Owner) { new iEnt = g_MaxPL + 1; new clsname[32]; while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME))) { if(i_Owner) { if(pev(iEnt, LASERMINE_OWNER) != i_Owner) continue; clsname[0] = '^0' pev(iEnt, pev_classname, clsname, sizeof(clsname)-1); if(equali(clsname, ENT_CLASS_NAME)) { PlaySound(iEnt, STOP_SOUND); RemoveEntity(iEnt); } } else set_pev(iEnt, pev_flags, FL_KILLME); } g_deployed[i_Owner]=0; } SetStartAmmo(id) { new stammo = get_pcvar_num(g_LSTAMMO); if(stammo <= 0) return PLUGIN_CONTINUE; g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id]; return PLUGIN_CONTINUE; } public CutDeploy_onDamage(id) { if(get_user_health(id) < 1) DeleteTask(id); } DeleteTask(id) { if(task_exists((TASK_PLANT + id))) { remove_task((TASK_PLANT + id)) } if(task_exists((TASK_RELEASE + id))) { remove_task((TASK_RELEASE + id)) } g_settinglaser[id] = false return PLUGIN_CONTINUE; } stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(entity, pev_renderfx, fx); set_pev(entity, pev_rendercolor, RenderColor); set_pev(entity, pev_rendermode, render); set_pev(entity, pev_renderamt, float(amount)); return 1 } // Gets offset data get_offset_value(id, type) { new key = -1; switch(type) { case OFFSET_TEAM: key = OFFSET_TEAM; case OFFSET_MONEY: key = OFFSET_MONEY; case OFFSET_DEATH: key = OFFSET_DEATH; } if(key != -1) { if(is_amd64_server()) key += 25; return get_pdata_int(id, key); } return -1; }
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
- ALEXVL
- Membru, skill +1
- Posts: 243
- Joined: 22 Jul 2015, 00:01
- Detinator Steam: Da
- CS Status: Online
- Detinator server CS: ZMX.LSEPLAY.COM
- SteamID: Da
- Fond eXtream: 0
- Contact:
acum e ok , dar nu mai merge sa il scoti (+dellaser) in rest e ok daca il sparge cineva nu mai pot pune altul
Status:
- sa il si poti scoate
- Raza de ucidere a laserului sa fie mai scurta cum am explicat in celelalte posturi
Status:
- sa il si poti scoate
- Raza de ucidere a laserului sa fie mai scurta cum am explicat in celelalte posturi
ZOMBIE CROWN ROMANIA.
The NeW Wolrd Zombie
The NeW Wolrd Zombie
- view server | Afiseaza codul
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- levin
- Scripter eXtreamCS
- Posts: 3850
- Joined: 24 Aug 2011, 12:24
- Detinator Steam: Da
- CS Status: ♅
- Detinator server CS: ☯∴
- SteamID: 76561198063679589
- Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
- Discord: devilclass
- Has thanked: 36 times
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- Contact:
- | Afiseaza codul
/* Shidla [SGC] | 2013 год ICQ: 312-298-513 2.8.2 [Final Version] | 21.05.2013 */ #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <xs> #include <zombieplague> #if AMXX_VERSION_NUM < 180 #assert AMX Mod X v1.8.0 or greater library required! #endif #define PLUGIN "[ZP] LaserMine" #define VERSION "2.8.2" #define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST" #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1) #define TASK_PLANT 15100 #define TASK_RESET 15500 #define TASK_RELEASE 15900 #define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1 #define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3 #define LASERMINE_STEP pev_iuser3 #define LASERMINE_HITING pev_iuser4 #define LASERMINE_COUNT pev_fuser1 #define LASERMINE_POWERUP pev_fuser2 #define LASERMINE_BEAMTHINK pev_fuser3 #define LASERMINE_BEAMENDPOINT pev_vuser1 #define MAX_MINES 10 #define MODE_LASERMINE 0 #define OFFSET_TEAM 114 #define OFFSET_MONEY 115 #define OFFSET_DEATH 444 #define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM) #define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH) #define is_valid_player(%1) (1 <= %1 <= 32) /*########### Цвета Мин и лазерных Đ»Ńчей ###########*/ // Цвет мины и лазера людей new const Red_Hum = 0, Green_Hum = 0, Blue_Hum = 255; // Цвет мины и лазера зомби new const Red_Zomb = 0, Green_Zomb = 255, Blue_Zomb = 0; /*####### Цвета Мин и лазерных Đ»Ńчей (конец) #######*/ enum CsTeams { CS_TEAM_UNASSIGNED = 0, CS_TEAM_T = 1, CS_TEAM_CT = 2, CS_TEAM_SPECTATOR = 3 }; enum tripmine_e { TRIPMINE_IDLE1 = 0, TRIPMINE_IDLE2, TRIPMINE_ARM1, TRIPMINE_ARM2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; enum { POWERUP_THINK, BEAMBREAK_THINK, EXPLOSE_THINK }; enum { POWERUP_SOUND, ACTIVATE_SOUND, STOP_SOUND }; new const ENT_MODELS[] = "models/zombie_plague/LaserMines/v_laser_mine.mdl", ENT_SOUND1[] = "weapons/mine_deploy.wav", ENT_SOUND2[] = "weapons/mine_charge.wav", ENT_SOUND3[] = "weapons/mine_activate.wav", ENT_SOUND4[] = "items/suitchargeok1.wav", ENT_SOUND5[] = "items/gunpickup2.wav", ENT_SOUND6[] = "debris/bustglass1.wav", ENT_SOUND7[] = "debris/bustglass2.wav", ENT_SPRITE1[] = "sprites/laserbeam.spr", ENT_SPRITE2[] = "sprites/lm_explode.spr"; new const ENT_CLASS_NAME[] = "lasermine", ENT_CLASS_NAME3[] = "func_breakable", gSnarkClassName[] = "wpn_snark", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Snark" barnacle_class[] = "barnacle", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Barnacle" weapon_box[] = "weaponbox"; new g_EntMine, beam, boom new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME; new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText; new g_dcount[33],g_nowtime,g_MaxPL new bool:g_settinglaser[33] new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33]; //new CVAR_LMCost new limita[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); // Вызываем Ń„Ńнкцию Laser_TakeDamage при полŃчении Ńрона объектом ENT_CLASS_NAME3 (func_breakable) RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage") // Add your code here... register_clcmd("+setlaser","CreateLaserMine_Progress_b"); register_clcmd("-setlaser","StopCreateLaserMine"); register_clcmd("+dellaser","ReturnLaserMine_Progress"); register_clcmd("-dellaser","StopReturnLaserMine"); register_clcmd("say","say_lasermine"); register_clcmd("buy_lasermine","BuyLasermineChat"); g_LENABLE = register_cvar("zp_ltm","1") g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine g_LAMMO = register_cvar("zp_ltm_ammo","3") g_LDMG = register_cvar("zp_ltm_dmg","10") //laser hit dmg g_LCOST = register_cvar("zp_ltm_cost","2") g_LFMONEY = register_cvar("zp_ltm_fragmoney","1") g_LHEALTH = register_cvar("zp_ltm_health","10") g_LTMAX = register_cvar("zp_ltm_teammax","128") g_LRADIUS = register_cvar("zp_ltm_radius","25.0") g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage g_LFF = register_cvar("zp_ltm_ff","0") g_LCBT = register_cvar("zp_ltm_cbt","ALL") g_LDELAY = register_cvar("zp_ltm_delay","0.1") g_LVISIBLE = register_cvar("zp_ltm_line","0")//1 def g_LGLOW = register_cvar("zp_ltm_glow","1") g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness. g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec) g_LSTAMMO = register_cvar("zp_ltm_startammo","0") g_LBUYMODE = register_cvar("zp_ltm_buymode","1"); g_LCMDMODE = register_cvar("zp_ltm_cmdmode","1"); //0 is +USE key, 1 is bind, 2 is each. g_LBEO = register_cvar("zp_ltm_brokeenemy","1"); g_NOROUND = register_cvar("zp_ltm_noround","1"); g_NEMROUND = register_cvar("zp_ltm_nemround","1"); g_SURVROUND = register_cvar("zp_ltm_survround","1"); register_event("DeathMsg", "DeathEvent", "a"); register_event("CurWeapon", "standing", "be", "1=1"); register_event("ResetHUD", "delaycount", "a"); register_event("ResetHUD", "newround", "b"); register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // РегиŃтрирŃем конец раŃнда register_event("Damage","CutDeploy_onDamage","b"); g_msgDeathMsg = get_user_msgid("DeathMsg"); g_msgScoreInfo = get_user_msgid("ScoreInfo"); g_msgDamage = get_user_msgid("Damage"); g_msgStatusText = get_user_msgid("StatusText"); // Forward. register_forward(FM_Think, "ltm_Think"); register_forward(FM_PlayerPostThink, "ltm_PostThink"); register_forward(FM_PlayerPreThink, "ltm_PreThink"); // РегиŃтирŃем файл языков register_dictionary("LaserMines.txt") register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY) // РегиŃтрирŃем ExtraItem g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY) register_event("HLTV", "event_new_round", "a", "1=0", "2=0") } public event_new_round() for(new id=1;id<=get_maxplayers();id++) if(is_user_connected(id)) limita[id]=0 public plugin_precache() { precache_sound(ENT_SOUND1); precache_sound(ENT_SOUND2); precache_sound(ENT_SOUND3); precache_sound(ENT_SOUND4); precache_sound(ENT_SOUND5); precache_sound(ENT_SOUND6); precache_sound(ENT_SOUND7); precache_model(ENT_MODELS); beam = precache_model(ENT_SPRITE1); boom = precache_model(ENT_SPRITE2); return PLUGIN_CONTINUE; } public plugin_modules() { require_module("fakemeta"); require_module("cstrike"); } public plugin_cfg() { g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3); arrayset(g_havemine,0,sizeof(g_havemine)); arrayset(g_deployed,0,sizeof(g_deployed)); g_MaxPL = get_maxplayers(); new file[64]; get_localinfo("amxx_configsdir",file,63); format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file); if(file_exists(file)) server_cmd("exec %s", file), server_exec(); } public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage) { if(get_pcvar_num(g_LBEO)) { new i_Owner // ПолŃчаем ID игрока, который поŃтавил ĐĽĐ¸Đ˝Ń i_Owner = pev(victim, LASERMINE_OWNER) // Đ•Ńли Ńрон нанаŃит владелец, Đ° Ń‚Đ°Đş же проверка игрока. if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена человеком, Ń‚Đľ Ńрон ей наноŃŃŹŃ‚ только зомби if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена зомби, Đ° владелец мины и Đ°Ń‚Đ°ĐşŃющий в разных командах - Ńрон мине могŃĐ˝ наноŃить вŃе if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker)))) return PLUGIN_CONTINUE return HAM_SUPERCEDE } return PLUGIN_CONTINUE } public delaycount(id) { g_dcount[id] = floatround(get_gametime()); } bool:CheckTime(id) { g_nowtime = floatround(get_gametime()) - g_dcount[id]; if(g_nowtime >= get_pcvar_num(g_LDELAY)) return true; return false; } public CreateLaserMine_Progress_b(id) { if(get_pcvar_num(g_LCMDMODE) != 0) CreateLaserMine_Progress(id); return PLUGIN_HANDLED; } public CreateLaserMine_Progress(id) { if(!CreateCheck(id)) return PLUGIN_HANDLED; if(limita[id]>=2) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round."); return PLUGIN_HANDLED; } g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "Spawn", (TASK_PLANT + id)); return PLUGIN_HANDLED; } public ReturnLaserMine_Progress(id) { if(!ReturnCheck(id)) return PLUGIN_HANDLED; g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "ReturnMine", (TASK_RELEASE + id)); return PLUGIN_HANDLED; } public StopCreateLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public StopReturnLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public ReturnMine(id) { id -= TASK_RELEASE; limita[id]-- new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return; if(pev(tgt,LASERMINE_OWNER) != id) return; RemoveEntity(tgt); g_havemine[id] ++; g_deployed[id] --; emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return; } public Spawn(id) { id -= TASK_PLANT // motor new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine); if(!i_Ent) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity"); return PLUGIN_HANDLED_MAIN; } set_pev(i_Ent,pev_classname,ENT_CLASS_NAME); engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS); set_pev(i_Ent,pev_solid,SOLID_NOT); set_pev(i_Ent,pev_movetype,MOVETYPE_FLY); set_pev(i_Ent,pev_frame,0); set_pev(i_Ent,pev_body,3); set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD); set_pev(i_Ent,pev_framerate,0); set_pev(i_Ent,pev_takedamage,DAMAGE_YES); set_pev(i_Ent,pev_dmg,100.0); set_user_health(i_Ent,get_pcvar_num(g_LHEALTH)); new Float:vOrigin[3]; new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vEntAngles[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vNormal); } xs_vec_mul_scalar(vNormal, 8.0, vNormal); xs_vec_add(vTraceEnd, vNormal, vNewOrigin); engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 }); engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin); // -- Rotate tripmine. vector_to_angle(vNormal,vEntAngles); set_pev(i_Ent,pev_angles,vEntAngles); // -- Calculate laser end origin. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3]; xs_vec_mul_scalar(vNormal, 8192.0, vNormal); xs_vec_add(vNewOrigin, vNormal, vBeamEnd); engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0); get_tr2(0, TR_vecPlaneNormal, vNormal); get_tr2(0, TR_vecEndPos, vTracedBeamEnd); // -- Save results to be used later. set_pev(i_Ent, LASERMINE_OWNER, id); set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd); set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id)); new Float:fCurrTime = get_gametime(); set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5); set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK); set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2); PlaySound(i_Ent,POWERUP_SOUND); g_deployed[id]++; g_havemine[id]--; DeleteTask(id); ShowAmmo(id); limita[id]++ return 1; } stock TeamDeployedCount(id) { static i; static CsTeams:t;t = cs_get_user_team(id); static cnt;cnt=0; for(i = 1;i <= g_MaxPL;i++) { if(is_user_connected(i)) if(t == cs_get_user_team(i)) cnt += g_deployed; } return cnt; } bool:CheckCanTeam(id) { new arg[5],CsTeam:num; get_pcvar_string(g_LCBT,arg,3); if(equali(arg,"Z")) { num = CsTeam:CS_TEAM_T; } else if(equali(arg,"H")) { num = CsTeam:CS_TEAM_CT; } else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH")) { num = CsTeam:CS_TEAM_UNASSIGNED; } else { num = CsTeam:CS_TEAM_UNASSIGNED; } if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id)) return false; return true; } bool:CanCheck(id,mode) // Проверки: когда можно Ńтавить мины { if(!get_pcvar_num(g_LENABLE)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE") return false; } if(get_pcvar_num(g_LACCESS) != 0) if(!(get_user_flags(id) & ADMIN_IMMUNITY)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS") return false; } if(!pev_user_alive(id)) return false; if(!CheckCanTeam(id)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT") return false; } if(mode == 0) { if(g_havemine[id] <= 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE") return false; } } if(mode == 1) { if(get_pcvar_num(g_LBUYMODE) == 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY") return false; } if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX") return false; } if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST)) { client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED") return false; } } if(!CheckTime(id)) { client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS") return false; } return true; } bool:ReturnCheck(id) { if(!CanCheck(id,-1)) return false; if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false; new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return false; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return false; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return false; if(pev(tgt,LASERMINE_OWNER) != id) return false; return true; } bool:CreateCheck(id) { if(!CanCheck(id,0)) return false; // Проверка на разреŃение if(!zp_has_round_started() && get_pcvar_num(g_NOROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND") return false; } if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND") return false; } if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND") return false; } if(g_deployed[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY") return false; } if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL") return false; } new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction,Float:vTraceNormal[3]; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vTraceNormal); return true; } client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL") DeleteTask(id); // -- Did not touched something. (not solid) return false; } public ltm_Think(i_Ent) { if(!pev_valid(i_Ent)) return FMRES_IGNORED; new EntityName[32]; pev(i_Ent, pev_classname, EntityName, 31); if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED; // -- Entity is not a tripmine, ignoring the next... if(!equal(EntityName, ENT_CLASS_NAME)) return FMRES_IGNORED; static Float:fCurrTime; fCurrTime = get_gametime(); switch(pev(i_Ent, LASERMINE_STEP)) { case POWERUP_THINK : { new Float:fPowerupTime; pev(i_Ent, LASERMINE_POWERUP, fPowerupTime); if(fCurrTime > fPowerupTime) { set_pev(i_Ent, pev_solid, SOLID_BBOX); set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK); PlaySound(i_Ent, ACTIVATE_SOUND); } if(get_pcvar_num(g_LGLOW)!=0) { if(get_pcvar_num(g_LCLMODE)==0) { switch (pev(i_Ent,LASERMINE_TEAM)) { // цвет лазера Зомби case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5); // цвет лазера Человека case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5); } }else { // цвет лазера, еŃли Ńтоит "одинаковый для вŃех" цвет set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5); } } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1); } case BEAMBREAK_THINK : { static Float:vEnd[3],Float:vOrigin[3]; pev(i_Ent, pev_origin, vOrigin); pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd); static iHit, Float:fFraction; engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0); get_tr2(0, TR_flFraction, fFraction); iHit = get_tr2(0, TR_pHit); // -- Something has passed the laser. if(fFraction < 1.0) { // -- Ignoring others tripmines entity. if(pev_valid(iHit)) { pev(iHit, pev_classname, EntityName, 31); // Đгнорим вŃŃŹĐşŃŃŽ хрень if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box)) { set_pev(i_Ent, pev_enemy, iHit); if(get_pcvar_num(g_LMODE) == MODE_LASERMINE) CreateLaserDamage(i_Ent,iHit); else if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit)) set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); if (!pev_valid(i_Ent)) // еŃли не верный объект - ничего не делаем. СпаŃибо DJ_WEST return FMRES_IGNORED; set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } } } if(get_pcvar_num(g_LDMGMODE)!=0) if(pev(i_Ent,LASERMINE_HITING) != iHit) set_pev(i_Ent,LASERMINE_HITING,iHit); // -- Tripmine is still there. if(pev_valid(i_Ent)) { static Float:fHealth; pev(i_Ent, pev_health, fHealth); if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME)) { set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } static Float:fBeamthink; pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink); if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE)) { DrawLaser(i_Ent, vOrigin, vEnd); set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1); } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01); } } case EXPLOSE_THINK : { // -- Stopping entity to think set_pev(i_Ent, pev_nextthink, 0.0); PlaySound(i_Ent, STOP_SOUND); g_deployed[pev(i_Ent,LASERMINE_OWNER)]--; CreateExplosion(i_Ent); CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS)) RemoveEntity (i_Ent); } } return FMRES_IGNORED; } PlaySound(i_Ent, i_SoundType) { switch (i_SoundType) { case POWERUP_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM); } case ACTIVATE_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75); } case STOP_SOUND : { emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM); emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75); } } } DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3]) { new tcolor[3]; new teamid = pev(i_Ent, LASERMINE_TEAM); if(get_pcvar_num(g_LCLMODE) == 0) { switch(teamid){ case 1:{ // Цвет Đ»Ńча для Зомби tcolor[0] = Red_Zomb; tcolor[1] = Green_Zomb; tcolor[2] = Blue_Zomb; } case 2:{ // Цвет Đ»Ńча для Человека tcolor[0] = Red_Hum; tcolor[1] = Green_Hum; tcolor[2] = Blue_Hum; } } }else { // Цвет Đ»Ńча для вŃез при режиме 1-Đ˝ Đ»Ńч для вŃех tcolor[0] = random_num(50 , 200); tcolor[1] = random_num(50 , 200); tcolor[2] = random_num(50 , 200); } message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMPOINTS); engfunc(EngFunc_WriteCoord,v_Origin[0]); engfunc(EngFunc_WriteCoord,v_Origin[1]); engfunc(EngFunc_WriteCoord,v_Origin[2]); engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random write_short(beam); write_byte(0); write_byte(0); write_byte(1); //Life write_byte(5); //Width write_byte(0); //wave write_byte(tcolor[0]); // r write_byte(tcolor[1]); // g write_byte(tcolor[2]); // b write_byte(get_pcvar_num(g_LCBRIGHT)); write_byte(255); message_end(); } CreateDamage(iCurrent,Float:DmgMAX,Float:Radius) { // Get given parameters new Float:vecSrc[3]; pev(iCurrent, pev_origin, vecSrc); new AtkID =pev(iCurrent,LASERMINE_OWNER); new TeamID=pev(iCurrent,LASERMINE_TEAM); new ent = -1; new Float:tmpdmg = DmgMAX; new Float:kickback = 0.0; // Needed for doing some nice calculations :P new Float:Tabsmin[3], Float:Tabsmax[3]; new Float:vecSpot[3]; new Float:Aabsmin[3], Float:Aabsmax[3]; new Float:vecSee[3]; new trRes; new Float:flFraction; new Float:vecEndPos[3]; new Float:distance; new Float:origin[3], Float:vecPush[3]; new Float:invlen; new Float:velocity[3]; new iHitHP,iHitTeam; // Calculate falloff new Float:falloff; if(Radius > 0.0) { falloff = DmgMAX / Radius; } else { falloff = 1.0; } // Find monsters and players inside a specifiec radius while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0) { if(!pev_valid(ent)) continue; if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { // Entity is not a player or monster, ignore it continue; } if(!pev_user_alive(ent)) continue; // Reset data kickback = 1.0; tmpdmg = DmgMAX; // The following calculations are provided by Orangutanz, THANKS! // We use absmin and absmax for the most accurate information pev(ent, pev_absmin, Tabsmin); pev(ent, pev_absmax, Tabsmax); xs_vec_add(Tabsmin,Tabsmax,Tabsmin); xs_vec_mul_scalar(Tabsmin,0.5,vecSpot); pev(iCurrent, pev_absmin, Aabsmin); pev(iCurrent, pev_absmax, Aabsmax); xs_vec_add(Aabsmin,Aabsmax,Aabsmin); xs_vec_mul_scalar(Aabsmin,0.5,vecSee); engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes); get_tr2(trRes, TR_flFraction, flFraction); // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD) if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent) { // Work out the distance between impact and entity get_tr2(trRes, TR_vecEndPos, vecEndPos); distance = get_distance_f(vecSrc, vecEndPos) * falloff; tmpdmg -= distance; if(tmpdmg < 0.0) tmpdmg = 0.0; // Kickback Effect if(kickback != 0.0) { xs_vec_sub(vecSpot,vecSee,origin); invlen = 1.0/get_distance_f(vecSpot, vecSee); xs_vec_mul_scalar(origin,invlen,vecPush); pev(ent, pev_velocity, velocity) xs_vec_mul_scalar(vecPush,tmpdmg,vecPush); xs_vec_mul_scalar(vecPush,kickback,vecPush); xs_vec_add(velocity,vecPush,velocity); if(tmpdmg < 60.0) { xs_vec_mul_scalar(velocity,12.0,velocity); } else { xs_vec_mul_scalar(velocity,4.0,velocity); } if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0) { // There's some movement todo :) set_pev(ent, pev_velocity, velocity) } } iHitHP = pev_user_health(ent) - floatround(tmpdmg) iHitTeam = int:cs_get_user_team(ent) if(iHitHP <= 0) { if(iHitTeam != TeamID) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,1,iHitHP) }else { if(get_pcvar_num(g_LFF)) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,-1,iHitHP) } } }else { if(iHitTeam != TeamID || get_pcvar_num(g_LFF)) { //set_pev(Player,pev_health,iHitHP) set_user_health(ent, iHitHP) engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent); write_byte(floatround(tmpdmg)) write_byte(floatround(tmpdmg)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vecSrc[0]) engfunc(EngFunc_WriteCoord,vecSrc[1]) engfunc(EngFunc_WriteCoord,vecSrc[2]) message_end() } } } } return } bool:pev_user_alive(ent) { new deadflag = pev(ent,pev_deadflag); if(deadflag != DEAD_NO) return false; return true; } CreateExplosion(iCurrent) { new Float:vOrigin[3]; pev(iCurrent,pev_origin,vOrigin); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(99); //99 = KillBeam write_short(iCurrent); message_end(); engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0); write_byte(TE_EXPLOSION); engfunc(EngFunc_WriteCoord,vOrigin[0]); engfunc(EngFunc_WriteCoord,vOrigin[1]); engfunc(EngFunc_WriteCoord,vOrigin[2]); write_short(boom); write_byte(30); write_byte(15); write_byte(0); message_end(); } CreateLaserDamage(iCurrent,isHit) { if(isHit < 0) return PLUGIN_CONTINUE switch(get_pcvar_num(g_LDMGMODE)) { case 1: { if(pev(iCurrent,LASERMINE_HITING) == isHit) return PLUGIN_CONTINUE } case 2: { if(pev(iCurrent,LASERMINE_HITING) == isHit) { static Float:cnt static now,htime;now = floatround(get_gametime()) pev(iCurrent,LASERMINE_COUNT,cnt) htime = floatround(cnt) if(now - htime < get_pcvar_num(g_LDSEC)) { return PLUGIN_CONTINUE; }else{ set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } }else { set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } } } new Float:vOrigin[3],Float:vEnd[3] pev(iCurrent,pev_origin,vOrigin) pev(iCurrent,pev_vuser1,vEnd) new teamid = pev(iCurrent, LASERMINE_TEAM) new szClassName[32] new Alive,God new iHitTeam,iHitHP,id new hitscore szClassName[0] = '^0' pev(isHit,pev_classname,szClassName,32) if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { Alive = pev_user_alive(isHit) God = get_user_godmode(isHit) if(!Alive || God) return PLUGIN_CONTINUE iHitTeam = int:cs_get_user_team(isHit) iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG) id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32] if(iHitHP <= 0) { if(iHitTeam != teamid) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = 1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) }else { if(get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = -1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) } } }else if(iHitTeam != teamid || get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) set_user_health(isHit,iHitHP) set_pev(iCurrent,LASERMINE_HITING,isHit); engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit); write_byte(get_pcvar_num(g_LDMG)) write_byte(get_pcvar_num(g_LDMG)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vOrigin[0]) engfunc(EngFunc_WriteCoord,vOrigin[1]) engfunc(EngFunc_WriteCoord,vOrigin[2]) message_end() } }else if(equal(szClassName, ENT_CLASS_NAME3)) { new hl; hl = pev_user_health(isHit); set_user_health(isHit,hl-get_pcvar_num(g_LDMG)); } return PLUGIN_CONTINUE } stock pev_user_health(id) { new Float:health pev(id,pev_health,health) return floatround(health) } stock set_user_health(id,health) { health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id); } stock get_user_godmode(index) { new Float:val pev(index, pev_takedamage, val) return (val == DAMAGE_NO) } stock set_user_frags(index, frags) { set_pev(index, pev_frags, float(frags)) return 1 } stock pev_user_frags(index) { new Float:frags; pev(index,pev_frags,frags); return floatround(frags); } set_score(id,target,hitscore,HP){ new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore set_user_frags(id,idfrags) new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1 set_user_frags(target,tarfrags) new idteam = int:cs_get_user_team(id) new iddeaths = cs_get_user_deaths(id) message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0) write_byte(id) write_byte(target) write_byte(0) write_string(ENT_CLASS_NAME) message_end() message_begin(MSG_ALL, g_msgScoreInfo) write_byte(id) write_short(idfrags) write_short(iddeaths) write_short(0) write_short(idteam) message_end() set_msg_block(g_msgDeathMsg, BLOCK_ONCE) set_user_health(target, HP) } public BuyLasermine(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public BuyLasermineChat(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST)) g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public zp_extra_item_selected(id, itemid) { if(itemid == g_LME) BuyLasermine(id) if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) return ZP_PLUGIN_HANDLED return PLUGIN_CONTINUE } ShowAmmo(id) { new ammo[51] new PlugStat[ 555 char ]; formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE") formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO)) message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) write_byte(0) write_string(ammo) message_end() } public showInfo(id) { client_print(id, print_chat, "%L", id, "STR_REF") } public say_lasermine(id){ new said[32] read_argv(1,said,31); if(!get_pcvar_num(g_LENABLE)) { return PLUGIN_CONTINUE } if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){ BuyLasermineChat(id) }else if(equali(said, "lasermine") || equali(said, "/lasermine")){ const SIZE = 1024 new msg[SIZE+1],len = 0; len += formatex(msg[len], SIZE - len, "<html><body>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>") len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>") len += formatex(msg[len], SIZE - len, "</body></html>") show_motd(id, msg, "Lasermine Entity help") return PLUGIN_CONTINUE } else if(containi(said, "laser") != -1) { showInfo(id) return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public standing(id) { if(!g_settinglaser[id]) return PLUGIN_CONTINUE set_pev(id, pev_maxspeed, 1.0) return PLUGIN_CONTINUE } public ltm_PostThink(id) { if(!g_settinglaser[id] && plsetting[id]){ resetspeed(id) } else if(g_settinglaser[id] && !plsetting[id]) { pev(id, pev_maxspeed,plspeed[id]) set_pev(id, pev_maxspeed, 1.0) } plsetting[id] = g_settinglaser[id] return FMRES_IGNORED } public ltm_PreThink(id) { if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1) return FMRES_IGNORED; if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE)) CreateLaserMine_Progress(id) return FMRES_IGNORED; } resetspeed(id) { set_pev(id, pev_maxspeed, plspeed[id]) } public client_putinserver(id){ g_deployed[id] = 0; g_havemine[id] = 0; DeleteTask(id); return PLUGIN_CONTINUE } public client_disconnect(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE DeleteTask(id); RemoveAllTripmines(id); return PLUGIN_CONTINUE } public newround(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE pev(id, pev_maxspeed,plspeed[id]) DeleteTask(id); RemoveAllTripmines(id); //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!"); delaycount(id); SetStartAmmo(id); limita[id]=0 return PLUGIN_CONTINUE } public endround(id) { if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE // Удаление мин поŃле конца раŃнда DeleteTask(id); RemoveAllTripmines(id); //limita[id]=0 return PLUGIN_CONTINUE } public DeathEvent(){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE new id = read_data(2) if(is_user_connected(id)) DeleteTask(id); return PLUGIN_CONTINUE } public RemoveAllTripmines(i_Owner) { new iEnt = g_MaxPL + 1; new clsname[32]; while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME))) { if(i_Owner) { if(pev(iEnt, LASERMINE_OWNER) != i_Owner) continue; clsname[0] = '^0' pev(iEnt, pev_classname, clsname, sizeof(clsname)-1); if(equali(clsname, ENT_CLASS_NAME)) { PlaySound(iEnt, STOP_SOUND); RemoveEntity(iEnt); } } else set_pev(iEnt, pev_flags, FL_KILLME); } g_deployed[i_Owner]=0; } SetStartAmmo(id) { new stammo = get_pcvar_num(g_LSTAMMO); if(stammo <= 0) return PLUGIN_CONTINUE; g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id]; return PLUGIN_CONTINUE; } public CutDeploy_onDamage(id) { if(get_user_health(id) < 1) DeleteTask(id); } DeleteTask(id) { if(task_exists((TASK_PLANT + id))) { remove_task((TASK_PLANT + id)) } if(task_exists((TASK_RELEASE + id))) { remove_task((TASK_RELEASE + id)) } g_settinglaser[id] = false return PLUGIN_CONTINUE; } stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(entity, pev_renderfx, fx); set_pev(entity, pev_rendercolor, RenderColor); set_pev(entity, pev_rendermode, render); set_pev(entity, pev_renderamt, float(amount)); return 1 } // Gets offset data get_offset_value(id, type) { new key = -1; switch(type) { case OFFSET_TEAM: key = OFFSET_TEAM; case OFFSET_MONEY: key = OFFSET_MONEY; case OFFSET_DEATH: key = OFFSET_DEATH; } if(key != -1) { if(is_amd64_server()) key += 25; return get_pdata_int(id, key); } return -1; }
am setat ca raza să nu mai fie...tot apare?
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
- ALEXVL
- Membru, skill +1
- Posts: 243
- Joined: 22 Jul 2015, 00:01
- Detinator Steam: Da
- CS Status: Online
- Detinator server CS: ZMX.LSEPLAY.COM
- SteamID: Da
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- Contact:
da tot apare , dar raza trebuie sa apara doar ca sa nu ia damage pana in celalalt capat al razei
ZOMBIE CROWN ROMANIA.
The NeW Wolrd Zombie
The NeW Wolrd Zombie
- view server | Afiseaza codul
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- levin
- Scripter eXtreamCS
- Posts: 3850
- Joined: 24 Aug 2011, 12:24
- Detinator Steam: Da
- CS Status: ♅
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- SteamID: 76561198063679589
- Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
- Discord: devilclass
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ți-am pus un cvar, prin care setezi o valoare, iar cu aceasta va fi scăzută lungimea razei
zp_ltm_rm_length "400" // poziția razei pe axa Y va fi scăzută cu 400
zp_ltm_rm_length "400" // poziția razei pe axa Y va fi scăzută cu 400
- | Afiseaza codul
/* Shidla [SGC] | 2013 год ICQ: 312-298-513 2.8.2 [Final Version] | 21.05.2013 */ #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <xs> #include <zombieplague> #if AMXX_VERSION_NUM < 180 #assert AMX Mod X v1.8.0 or greater library required! #endif #define PLUGIN "[ZP] LaserMine" #define VERSION "2.8.2" #define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST" #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1) #define TASK_PLANT 15100 #define TASK_RESET 15500 #define TASK_RELEASE 15900 #define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1 #define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3 #define LASERMINE_STEP pev_iuser3 #define LASERMINE_HITING pev_iuser4 #define LASERMINE_COUNT pev_fuser1 #define LASERMINE_POWERUP pev_fuser2 #define LASERMINE_BEAMTHINK pev_fuser3 #define LASERMINE_BEAMENDPOINT pev_vuser1 #define MAX_MINES 10 #define MODE_LASERMINE 0 #define OFFSET_TEAM 114 #define OFFSET_MONEY 115 #define OFFSET_DEATH 444 #define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM) #define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH) #define is_valid_player(%1) (1 <= %1 <= 32) /*########### Цвета Мин и лазерных Đ»Ńчей ###########*/ // Цвет мины и лазера людей new const Red_Hum = 0, Green_Hum = 0, Blue_Hum = 255; // Цвет мины и лазера зомби new const Red_Zomb = 0, Green_Zomb = 255, Blue_Zomb = 0; /*####### Цвета Мин и лазерных Đ»Ńчей (конец) #######*/ enum CsTeams { CS_TEAM_UNASSIGNED = 0, CS_TEAM_T = 1, CS_TEAM_CT = 2, CS_TEAM_SPECTATOR = 3 }; enum tripmine_e { TRIPMINE_IDLE1 = 0, TRIPMINE_IDLE2, TRIPMINE_ARM1, TRIPMINE_ARM2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; enum { POWERUP_THINK, BEAMBREAK_THINK, EXPLOSE_THINK }; enum { POWERUP_SOUND, ACTIVATE_SOUND, STOP_SOUND }; new const ENT_MODELS[] = "models/zombie_plague/LaserMines/v_laser_mine.mdl", ENT_SOUND1[] = "weapons/mine_deploy.wav", ENT_SOUND2[] = "weapons/mine_charge.wav", ENT_SOUND3[] = "weapons/mine_activate.wav", ENT_SOUND4[] = "items/suitchargeok1.wav", ENT_SOUND5[] = "items/gunpickup2.wav", ENT_SOUND6[] = "debris/bustglass1.wav", ENT_SOUND7[] = "debris/bustglass2.wav", ENT_SPRITE1[] = "sprites/laserbeam.spr", ENT_SPRITE2[] = "sprites/lm_explode.spr"; new const ENT_CLASS_NAME[] = "lasermine", ENT_CLASS_NAME3[] = "func_breakable", gSnarkClassName[] = "wpn_snark", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Snark" barnacle_class[] = "barnacle", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Barnacle" weapon_box[] = "weaponbox"; new g_EntMine, beam, boom new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME; new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText; new g_dcount[33],g_nowtime,g_MaxPL new bool:g_settinglaser[33] new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33]; //new CVAR_LMCost new limita[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); // Вызываем Ń„Ńнкцию Laser_TakeDamage при полŃчении Ńрона объектом ENT_CLASS_NAME3 (func_breakable) RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage") // Add your code here... register_clcmd("+setlaser","CreateLaserMine_Progress_b"); register_clcmd("-setlaser","StopCreateLaserMine"); register_clcmd("+dellaser","ReturnLaserMine_Progress"); register_clcmd("-dellaser","StopReturnLaserMine"); register_clcmd("say","say_lasermine"); register_clcmd("buy_lasermine","BuyLasermineChat"); g_LENABLE = register_cvar("zp_ltm","1") g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine g_LAMMO = register_cvar("zp_ltm_ammo","3") g_LDMG = register_cvar("zp_ltm_dmg","10") //laser hit dmg g_LCOST = register_cvar("zp_ltm_cost","2") g_LFMONEY = register_cvar("zp_ltm_fragmoney","1") g_LHEALTH = register_cvar("zp_ltm_health","10") g_LTMAX = register_cvar("zp_ltm_teammax","128") g_LRADIUS = register_cvar("zp_ltm_radius","25.0") g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage g_LFF = register_cvar("zp_ltm_ff","0") g_LCBT = register_cvar("zp_ltm_cbt","ALL") g_LDELAY = register_cvar("zp_ltm_delay","0.1") g_LVISIBLE = register_cvar("zp_ltm_line","1") g_LGLOW = register_cvar("zp_ltm_glow","1") g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness. g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec) g_LSTAMMO = register_cvar("zp_ltm_startammo","0") g_LBUYMODE = register_cvar("zp_ltm_buymode","1"); g_LCMDMODE = register_cvar("zp_ltm_cmdmode","1"); //0 is +USE key, 1 is bind, 2 is each. g_LBEO = register_cvar("zp_ltm_brokeenemy","1"); g_NOROUND = register_cvar("zp_ltm_noround","1"); g_NEMROUND = register_cvar("zp_ltm_nemround","1"); g_SURVROUND = register_cvar("zp_ltm_survround","1"); register_event("DeathMsg", "DeathEvent", "a"); register_event("CurWeapon", "standing", "be", "1=1"); register_event("ResetHUD", "delaycount", "a"); register_event("ResetHUD", "newround", "b"); register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // РегиŃтрирŃем конец раŃнда register_event("Damage","CutDeploy_onDamage","b"); g_msgDeathMsg = get_user_msgid("DeathMsg"); g_msgScoreInfo = get_user_msgid("ScoreInfo"); g_msgDamage = get_user_msgid("Damage"); g_msgStatusText = get_user_msgid("StatusText"); // Forward. register_forward(FM_Think, "ltm_Think"); register_forward(FM_PlayerPostThink, "ltm_PostThink"); register_forward(FM_PlayerPreThink, "ltm_PreThink"); // РегиŃтирŃем файл языков register_dictionary("LaserMines.txt") register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY) // РегиŃтрирŃем ExtraItem g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY) register_event("HLTV", "event_new_round", "a", "1=0", "2=0") register_cvar("zp_ltm_rm_length","400")// num for pos Y } public event_new_round() for(new id=1;id<=get_maxplayers();id++) if(is_user_connected(id)) limita[id]=0 public plugin_precache() { precache_sound(ENT_SOUND1); precache_sound(ENT_SOUND2); precache_sound(ENT_SOUND3); precache_sound(ENT_SOUND4); precache_sound(ENT_SOUND5); precache_sound(ENT_SOUND6); precache_sound(ENT_SOUND7); precache_model(ENT_MODELS); beam = precache_model(ENT_SPRITE1); boom = precache_model(ENT_SPRITE2); return PLUGIN_CONTINUE; } public plugin_modules() { require_module("fakemeta"); require_module("cstrike"); } public plugin_cfg() { g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3); arrayset(g_havemine,0,sizeof(g_havemine)); arrayset(g_deployed,0,sizeof(g_deployed)); g_MaxPL = get_maxplayers(); new file[64]; get_localinfo("amxx_configsdir",file,63); format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file); if(file_exists(file)) server_cmd("exec %s", file), server_exec(); } public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage) { if(get_pcvar_num(g_LBEO)) { new i_Owner // ПолŃчаем ID игрока, который поŃтавил ĐĽĐ¸Đ˝Ń i_Owner = pev(victim, LASERMINE_OWNER) // Đ•Ńли Ńрон нанаŃит владелец, Đ° Ń‚Đ°Đş же проверка игрока. if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена человеком, Ń‚Đľ Ńрон ей наноŃŃŹŃ‚ только зомби if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена зомби, Đ° владелец мины и Đ°Ń‚Đ°ĐşŃющий в разных командах - Ńрон мине могŃĐ˝ наноŃить вŃе if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker)))) return PLUGIN_CONTINUE return HAM_SUPERCEDE } return PLUGIN_CONTINUE } public delaycount(id) { g_dcount[id] = floatround(get_gametime()); } bool:CheckTime(id) { g_nowtime = floatround(get_gametime()) - g_dcount[id]; if(g_nowtime >= get_pcvar_num(g_LDELAY)) return true; return false; } public CreateLaserMine_Progress_b(id) { if(get_pcvar_num(g_LCMDMODE) != 0) CreateLaserMine_Progress(id); return PLUGIN_HANDLED; } public CreateLaserMine_Progress(id) { if(!CreateCheck(id)) return PLUGIN_HANDLED; if(limita[id]>=2) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round."); return PLUGIN_HANDLED; } g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "Spawn", (TASK_PLANT + id)); return PLUGIN_HANDLED; } public ReturnLaserMine_Progress(id) { if(!ReturnCheck(id)) return PLUGIN_HANDLED; g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "ReturnMine", (TASK_RELEASE + id)); return PLUGIN_HANDLED; } public StopCreateLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public StopReturnLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public ReturnMine(id) { id -= TASK_RELEASE; limita[id]-- new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return; if(pev(tgt,LASERMINE_OWNER) != id) return; RemoveEntity(tgt); g_havemine[id] ++; g_deployed[id] --; emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return; } public Spawn(id) { id -= TASK_PLANT // motor new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine); if(!i_Ent) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity"); return PLUGIN_HANDLED_MAIN; } set_pev(i_Ent,pev_classname,ENT_CLASS_NAME); engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS); set_pev(i_Ent,pev_solid,SOLID_NOT); set_pev(i_Ent,pev_movetype,MOVETYPE_FLY); set_pev(i_Ent,pev_frame,0); set_pev(i_Ent,pev_body,3); set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD); set_pev(i_Ent,pev_framerate,0); set_pev(i_Ent,pev_takedamage,DAMAGE_YES); set_pev(i_Ent,pev_dmg,100.0); set_user_health(i_Ent,get_pcvar_num(g_LHEALTH)); new Float:vOrigin[3]; new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vEntAngles[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vNormal); } xs_vec_mul_scalar(vNormal, 8.0, vNormal); xs_vec_add(vTraceEnd, vNormal, vNewOrigin); engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 }); engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin); // -- Rotate tripmine. vector_to_angle(vNormal,vEntAngles); set_pev(i_Ent,pev_angles,vEntAngles); // -- Calculate laser end origin. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3]; xs_vec_mul_scalar(vNormal, 8192.0, vNormal); xs_vec_add(vNewOrigin, vNormal, vBeamEnd); engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0); get_tr2(0, TR_vecPlaneNormal, vNormal); get_tr2(0, TR_vecEndPos, vTracedBeamEnd); // -- Save results to be used later. set_pev(i_Ent, LASERMINE_OWNER, id); set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd); set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id)); new Float:fCurrTime = get_gametime(); set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5); set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK); set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2); PlaySound(i_Ent,POWERUP_SOUND); g_deployed[id]++; g_havemine[id]--; DeleteTask(id); ShowAmmo(id); limita[id]++ return 1; } stock TeamDeployedCount(id) { static i; static CsTeams:t;t = cs_get_user_team(id); static cnt;cnt=0; for(i = 1;i <= g_MaxPL;i++) { if(is_user_connected(i)) if(t == cs_get_user_team(i)) cnt += g_deployed; } return cnt; } bool:CheckCanTeam(id) { new arg[5],CsTeam:num; get_pcvar_string(g_LCBT,arg,3); if(equali(arg,"Z")) { num = CsTeam:CS_TEAM_T; } else if(equali(arg,"H")) { num = CsTeam:CS_TEAM_CT; } else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH")) { num = CsTeam:CS_TEAM_UNASSIGNED; } else { num = CsTeam:CS_TEAM_UNASSIGNED; } if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id)) return false; return true; } bool:CanCheck(id,mode) // Проверки: когда можно Ńтавить мины { if(!get_pcvar_num(g_LENABLE)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE") return false; } if(get_pcvar_num(g_LACCESS) != 0) if(!(get_user_flags(id) & ADMIN_IMMUNITY)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS") return false; } if(!pev_user_alive(id)) return false; if(!CheckCanTeam(id)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT") return false; } if(mode == 0) { if(g_havemine[id] <= 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE") return false; } } if(mode == 1) { if(get_pcvar_num(g_LBUYMODE) == 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY") return false; } if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX") return false; } if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST)) { client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED") return false; } } if(!CheckTime(id)) { client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS") return false; } return true; } bool:ReturnCheck(id) { if(!CanCheck(id,-1)) return false; if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false; new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return false; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return false; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return false; if(pev(tgt,LASERMINE_OWNER) != id) return false; return true; } bool:CreateCheck(id) { if(!CanCheck(id,0)) return false; // Проверка на разреŃение if(!zp_has_round_started() && get_pcvar_num(g_NOROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND") return false; } if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND") return false; } if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND") return false; } if(g_deployed[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY") return false; } if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL") return false; } new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction,Float:vTraceNormal[3]; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vTraceNormal); return true; } client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL") DeleteTask(id); // -- Did not touched something. (not solid) return false; } public ltm_Think(i_Ent) { if(!pev_valid(i_Ent)) return FMRES_IGNORED; new EntityName[32]; pev(i_Ent, pev_classname, EntityName, 31); if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED; // -- Entity is not a tripmine, ignoring the next... if(!equal(EntityName, ENT_CLASS_NAME)) return FMRES_IGNORED; static Float:fCurrTime; fCurrTime = get_gametime(); switch(pev(i_Ent, LASERMINE_STEP)) { case POWERUP_THINK : { new Float:fPowerupTime; pev(i_Ent, LASERMINE_POWERUP, fPowerupTime); if(fCurrTime > fPowerupTime) { set_pev(i_Ent, pev_solid, SOLID_BBOX); set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK); PlaySound(i_Ent, ACTIVATE_SOUND); } if(get_pcvar_num(g_LGLOW)!=0) { if(get_pcvar_num(g_LCLMODE)==0) { switch (pev(i_Ent,LASERMINE_TEAM)) { // цвет лазера Зомби case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5); // цвет лазера Человека case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5); } }else { // цвет лазера, еŃли Ńтоит "одинаковый для вŃех" цвет set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5); } } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1); } case BEAMBREAK_THINK : { static Float:vEnd[3],Float:vOrigin[3]; pev(i_Ent, pev_origin, vOrigin); pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd); static iHit, Float:fFraction; engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0); get_tr2(0, TR_flFraction, fFraction); iHit = get_tr2(0, TR_pHit); // -- Something has passed the laser. if(fFraction < 1.0) { // -- Ignoring others tripmines entity. if(pev_valid(iHit)) { pev(iHit, pev_classname, EntityName, 31); // Đгнорим вŃŃŹĐşŃŃŽ хрень if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box)) { set_pev(i_Ent, pev_enemy, iHit); if(get_pcvar_num(g_LMODE) == MODE_LASERMINE) CreateLaserDamage(i_Ent,iHit); else if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit)) set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); if (!pev_valid(i_Ent)) // еŃли не верный объект - ничего не делаем. СпаŃибо DJ_WEST return FMRES_IGNORED; set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } } } if(get_pcvar_num(g_LDMGMODE)!=0) if(pev(i_Ent,LASERMINE_HITING) != iHit) set_pev(i_Ent,LASERMINE_HITING,iHit); // -- Tripmine is still there. if(pev_valid(i_Ent)) { static Float:fHealth; pev(i_Ent, pev_health, fHealth); if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME)) { set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } static Float:fBeamthink; pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink); if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE)) { DrawLaser(i_Ent, vOrigin, vEnd); set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1); } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01); } } case EXPLOSE_THINK : { // -- Stopping entity to think set_pev(i_Ent, pev_nextthink, 0.0); PlaySound(i_Ent, STOP_SOUND); g_deployed[pev(i_Ent,LASERMINE_OWNER)]--; CreateExplosion(i_Ent); CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS)) RemoveEntity (i_Ent); } } return FMRES_IGNORED; } PlaySound(i_Ent, i_SoundType) { switch (i_SoundType) { case POWERUP_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM); } case ACTIVATE_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75); } case STOP_SOUND : { emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM); emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75); } } } DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3]) { new tcolor[3]; new teamid = pev(i_Ent, LASERMINE_TEAM); if(get_pcvar_num(g_LCLMODE) == 0) { switch(teamid){ case 1:{ // Цвет Đ»Ńча для Зомби tcolor[0] = Red_Zomb; tcolor[1] = Green_Zomb; tcolor[2] = Blue_Zomb; } case 2:{ // Цвет Đ»Ńча для Человека tcolor[0] = Red_Hum; tcolor[1] = Green_Hum; tcolor[2] = Blue_Hum; } } }else { // Цвет Đ»Ńча для вŃез при режиме 1-Đ˝ Đ»Ńч для вŃех tcolor[0] = random_num(50 , 200); tcolor[1] = random_num(50 , 200); tcolor[2] = random_num(50 , 200); } message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMPOINTS); engfunc(EngFunc_WriteCoord,v_Origin[0]); engfunc(EngFunc_WriteCoord,v_Origin[1]); engfunc(EngFunc_WriteCoord,v_Origin[2]); engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[1]-get_cvar_num("zp_ltm_rm_length")); //Random Y - cvar num engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random write_short(beam); write_byte(0); write_byte(0); write_byte(1); //Life write_byte(5); //Width write_byte(0); //wave write_byte(tcolor[0]); // r write_byte(tcolor[1]); // g write_byte(tcolor[2]); // b write_byte(get_pcvar_num(g_LCBRIGHT)); write_byte(255); message_end(); } CreateDamage(iCurrent,Float:DmgMAX,Float:Radius) { // Get given parameters new Float:vecSrc[3]; pev(iCurrent, pev_origin, vecSrc); new AtkID =pev(iCurrent,LASERMINE_OWNER); new TeamID=pev(iCurrent,LASERMINE_TEAM); new ent = -1; new Float:tmpdmg = DmgMAX; new Float:kickback = 0.0; // Needed for doing some nice calculations :P new Float:Tabsmin[3], Float:Tabsmax[3]; new Float:vecSpot[3]; new Float:Aabsmin[3], Float:Aabsmax[3]; new Float:vecSee[3]; new trRes; new Float:flFraction; new Float:vecEndPos[3]; new Float:distance; new Float:origin[3], Float:vecPush[3]; new Float:invlen; new Float:velocity[3]; new iHitHP,iHitTeam; // Calculate falloff new Float:falloff; if(Radius > 0.0) { falloff = DmgMAX / Radius; } else { falloff = 1.0; } // Find monsters and players inside a specifiec radius while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0) { if(!pev_valid(ent)) continue; if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { // Entity is not a player or monster, ignore it continue; } if(!pev_user_alive(ent)) continue; // Reset data kickback = 1.0; tmpdmg = DmgMAX; // The following calculations are provided by Orangutanz, THANKS! // We use absmin and absmax for the most accurate information pev(ent, pev_absmin, Tabsmin); pev(ent, pev_absmax, Tabsmax); xs_vec_add(Tabsmin,Tabsmax,Tabsmin); xs_vec_mul_scalar(Tabsmin,0.5,vecSpot); pev(iCurrent, pev_absmin, Aabsmin); pev(iCurrent, pev_absmax, Aabsmax); xs_vec_add(Aabsmin,Aabsmax,Aabsmin); xs_vec_mul_scalar(Aabsmin,0.5,vecSee); engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes); get_tr2(trRes, TR_flFraction, flFraction); // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD) if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent) { // Work out the distance between impact and entity get_tr2(trRes, TR_vecEndPos, vecEndPos); distance = get_distance_f(vecSrc, vecEndPos) * falloff; tmpdmg -= distance; if(tmpdmg < 0.0) tmpdmg = 0.0; // Kickback Effect if(kickback != 0.0) { xs_vec_sub(vecSpot,vecSee,origin); invlen = 1.0/get_distance_f(vecSpot, vecSee); xs_vec_mul_scalar(origin,invlen,vecPush); pev(ent, pev_velocity, velocity) xs_vec_mul_scalar(vecPush,tmpdmg,vecPush); xs_vec_mul_scalar(vecPush,kickback,vecPush); xs_vec_add(velocity,vecPush,velocity); if(tmpdmg < 60.0) { xs_vec_mul_scalar(velocity,12.0,velocity); } else { xs_vec_mul_scalar(velocity,4.0,velocity); } if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0) { // There's some movement todo :) set_pev(ent, pev_velocity, velocity) } } iHitHP = pev_user_health(ent) - floatround(tmpdmg) iHitTeam = int:cs_get_user_team(ent) if(iHitHP <= 0) { if(iHitTeam != TeamID) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,1,iHitHP) }else { if(get_pcvar_num(g_LFF)) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,-1,iHitHP) } } }else { if(iHitTeam != TeamID || get_pcvar_num(g_LFF)) { //set_pev(Player,pev_health,iHitHP) set_user_health(ent, iHitHP) engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent); write_byte(floatround(tmpdmg)) write_byte(floatround(tmpdmg)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vecSrc[0]) engfunc(EngFunc_WriteCoord,vecSrc[1]) engfunc(EngFunc_WriteCoord,vecSrc[2]) message_end() } } } } return } bool:pev_user_alive(ent) { new deadflag = pev(ent,pev_deadflag); if(deadflag != DEAD_NO) return false; return true; } CreateExplosion(iCurrent) { new Float:vOrigin[3]; pev(iCurrent,pev_origin,vOrigin); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(99); //99 = KillBeam write_short(iCurrent); message_end(); engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0); write_byte(TE_EXPLOSION); engfunc(EngFunc_WriteCoord,vOrigin[0]); engfunc(EngFunc_WriteCoord,vOrigin[1]); engfunc(EngFunc_WriteCoord,vOrigin[2]); write_short(boom); write_byte(30); write_byte(15); write_byte(0); message_end(); } CreateLaserDamage(iCurrent,isHit) { if(isHit < 0) return PLUGIN_CONTINUE switch(get_pcvar_num(g_LDMGMODE)) { case 1: { if(pev(iCurrent,LASERMINE_HITING) == isHit) return PLUGIN_CONTINUE } case 2: { if(pev(iCurrent,LASERMINE_HITING) == isHit) { static Float:cnt static now,htime;now = floatround(get_gametime()) pev(iCurrent,LASERMINE_COUNT,cnt) htime = floatround(cnt) if(now - htime < get_pcvar_num(g_LDSEC)) { return PLUGIN_CONTINUE; }else{ set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } }else { set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } } } new Float:vOrigin[3],Float:vEnd[3] pev(iCurrent,pev_origin,vOrigin) pev(iCurrent,pev_vuser1,vEnd) new teamid = pev(iCurrent, LASERMINE_TEAM) new szClassName[32] new Alive,God new iHitTeam,iHitHP,id new hitscore szClassName[0] = '^0' pev(isHit,pev_classname,szClassName,32) if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { Alive = pev_user_alive(isHit) God = get_user_godmode(isHit) if(!Alive || God) return PLUGIN_CONTINUE iHitTeam = int:cs_get_user_team(isHit) iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG) id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32] if(iHitHP <= 0) { if(iHitTeam != teamid) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = 1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) }else { if(get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = -1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) } } }else if(iHitTeam != teamid || get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) set_user_health(isHit,iHitHP) set_pev(iCurrent,LASERMINE_HITING,isHit); engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit); write_byte(get_pcvar_num(g_LDMG)) write_byte(get_pcvar_num(g_LDMG)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vOrigin[0]) engfunc(EngFunc_WriteCoord,vOrigin[1]) engfunc(EngFunc_WriteCoord,vOrigin[2]) message_end() } }else if(equal(szClassName, ENT_CLASS_NAME3)) { new hl; hl = pev_user_health(isHit); set_user_health(isHit,hl-get_pcvar_num(g_LDMG)); } return PLUGIN_CONTINUE } stock pev_user_health(id) { new Float:health pev(id,pev_health,health) return floatround(health) } stock set_user_health(id,health) { health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id); } stock get_user_godmode(index) { new Float:val pev(index, pev_takedamage, val) return (val == DAMAGE_NO) } stock set_user_frags(index, frags) { set_pev(index, pev_frags, float(frags)) return 1 } stock pev_user_frags(index) { new Float:frags; pev(index,pev_frags,frags); return floatround(frags); } set_score(id,target,hitscore,HP){ new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore set_user_frags(id,idfrags) new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1 set_user_frags(target,tarfrags) new idteam = int:cs_get_user_team(id) new iddeaths = cs_get_user_deaths(id) message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0) write_byte(id) write_byte(target) write_byte(0) write_string(ENT_CLASS_NAME) message_end() message_begin(MSG_ALL, g_msgScoreInfo) write_byte(id) write_short(idfrags) write_short(iddeaths) write_short(0) write_short(idteam) message_end() set_msg_block(g_msgDeathMsg, BLOCK_ONCE) set_user_health(target, HP) } public BuyLasermine(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public BuyLasermineChat(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST)) g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public zp_extra_item_selected(id, itemid) { if(itemid == g_LME) BuyLasermine(id) if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) return ZP_PLUGIN_HANDLED return PLUGIN_CONTINUE } ShowAmmo(id) { new ammo[51] new PlugStat[ 555 char ]; formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE") formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO)) message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) write_byte(0) write_string(ammo) message_end() } public showInfo(id) { client_print(id, print_chat, "%L", id, "STR_REF") } public say_lasermine(id){ new said[32] read_argv(1,said,31); if(!get_pcvar_num(g_LENABLE)) { return PLUGIN_CONTINUE } if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){ BuyLasermineChat(id) }else if(equali(said, "lasermine") || equali(said, "/lasermine")){ const SIZE = 1024 new msg[SIZE+1],len = 0; len += formatex(msg[len], SIZE - len, "<html><body>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>") len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>") len += formatex(msg[len], SIZE - len, "</body></html>") show_motd(id, msg, "Lasermine Entity help") return PLUGIN_CONTINUE } else if(containi(said, "laser") != -1) { showInfo(id) return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public standing(id) { if(!g_settinglaser[id]) return PLUGIN_CONTINUE set_pev(id, pev_maxspeed, 1.0) return PLUGIN_CONTINUE } public ltm_PostThink(id) { if(!g_settinglaser[id] && plsetting[id]){ resetspeed(id) } else if(g_settinglaser[id] && !plsetting[id]) { pev(id, pev_maxspeed,plspeed[id]) set_pev(id, pev_maxspeed, 1.0) } plsetting[id] = g_settinglaser[id] return FMRES_IGNORED } public ltm_PreThink(id) { if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1) return FMRES_IGNORED; if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE)) CreateLaserMine_Progress(id) return FMRES_IGNORED; } resetspeed(id) { set_pev(id, pev_maxspeed, plspeed[id]) } public client_putinserver(id){ g_deployed[id] = 0; g_havemine[id] = 0; DeleteTask(id); return PLUGIN_CONTINUE } public client_disconnect(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE DeleteTask(id); RemoveAllTripmines(id); return PLUGIN_CONTINUE } public newround(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE pev(id, pev_maxspeed,plspeed[id]) DeleteTask(id); RemoveAllTripmines(id); //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!"); delaycount(id); SetStartAmmo(id); limita[id]=0 return PLUGIN_CONTINUE } public endround(id) { if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE // Удаление мин поŃле конца раŃнда DeleteTask(id); RemoveAllTripmines(id); //limita[id]=0 return PLUGIN_CONTINUE } public DeathEvent(){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE new id = read_data(2) if(is_user_connected(id)) DeleteTask(id); return PLUGIN_CONTINUE } public RemoveAllTripmines(i_Owner) { new iEnt = g_MaxPL + 1; new clsname[32]; while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME))) { if(i_Owner) { if(pev(iEnt, LASERMINE_OWNER) != i_Owner) continue; clsname[0] = '^0' pev(iEnt, pev_classname, clsname, sizeof(clsname)-1); if(equali(clsname, ENT_CLASS_NAME)) { PlaySound(iEnt, STOP_SOUND); RemoveEntity(iEnt); } } else set_pev(iEnt, pev_flags, FL_KILLME); } g_deployed[i_Owner]=0; } SetStartAmmo(id) { new stammo = get_pcvar_num(g_LSTAMMO); if(stammo <= 0) return PLUGIN_CONTINUE; g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id]; return PLUGIN_CONTINUE; } public CutDeploy_onDamage(id) { if(get_user_health(id) < 1) DeleteTask(id); } DeleteTask(id) { if(task_exists((TASK_PLANT + id))) { remove_task((TASK_PLANT + id)) } if(task_exists((TASK_RELEASE + id))) { remove_task((TASK_RELEASE + id)) } g_settinglaser[id] = false return PLUGIN_CONTINUE; } stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(entity, pev_renderfx, fx); set_pev(entity, pev_rendercolor, RenderColor); set_pev(entity, pev_rendermode, render); set_pev(entity, pev_renderamt, float(amount)); return 1 } // Gets offset data get_offset_value(id, type) { new key = -1; switch(type) { case OFFSET_TEAM: key = OFFSET_TEAM; case OFFSET_MONEY: key = OFFSET_MONEY; case OFFSET_DEATH: key = OFFSET_DEATH; } if(key != -1) { if(is_amd64_server()) key += 25; return get_pdata_int(id, key); } return -1; }
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
- ALEXVL
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nu merge am discutat , este buguit rau acum raza e random (lunga) in functie de unde o pui , si cvaru schimba pozitia orizontala (stanga -dreapta)
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- levin
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/* Shidla [SGC] | 2013 год ICQ: 312-298-513 2.8.2 [Final Version] | 21.05.2013 */ #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <xs> #include <zombieplague> #if AMXX_VERSION_NUM < 180 #assert AMX Mod X v1.8.0 or greater library required! #endif #define PLUGIN "[ZP] LaserMine" #define VERSION "2.8.2" #define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST" #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1) #define TASK_PLANT 15100 #define TASK_RESET 15500 #define TASK_RELEASE 15900 #define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1 #define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3 #define LASERMINE_STEP pev_iuser3 #define LASERMINE_HITING pev_iuser4 #define LASERMINE_COUNT pev_fuser1 #define LASERMINE_POWERUP pev_fuser2 #define LASERMINE_BEAMTHINK pev_fuser3 #define LASERMINE_BEAMENDPOINT pev_vuser1 #define MAX_MINES 10 #define MODE_LASERMINE 0 #define OFFSET_TEAM 114 #define OFFSET_MONEY 115 #define OFFSET_DEATH 444 #define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM) #define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH) #define is_valid_player(%1) (1 <= %1 <= 32) /*########### Цвета Мин и лазерных Đ»Ńчей ###########*/ // Цвет мины и лазера людей new const Red_Hum = 0, Green_Hum = 0, Blue_Hum = 255; // Цвет мины и лазера зомби new const Red_Zomb = 0, Green_Zomb = 255, Blue_Zomb = 0; /*####### Цвета Мин и лазерных Đ»Ńчей (конец) #######*/ enum CsTeams { CS_TEAM_UNASSIGNED = 0, CS_TEAM_T = 1, CS_TEAM_CT = 2, CS_TEAM_SPECTATOR = 3 }; enum tripmine_e { TRIPMINE_IDLE1 = 0, TRIPMINE_IDLE2, TRIPMINE_ARM1, TRIPMINE_ARM2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; enum { POWERUP_THINK, BEAMBREAK_THINK, EXPLOSE_THINK }; enum { POWERUP_SOUND, ACTIVATE_SOUND, STOP_SOUND }; new const ENT_MODELS[] = "models/zombie_plague/LaserMines/v_laser_mine.mdl", ENT_SOUND1[] = "weapons/mine_deploy.wav", ENT_SOUND2[] = "weapons/mine_charge.wav", ENT_SOUND3[] = "weapons/mine_activate.wav", ENT_SOUND4[] = "items/suitchargeok1.wav", ENT_SOUND5[] = "items/gunpickup2.wav", ENT_SOUND6[] = "debris/bustglass1.wav", ENT_SOUND7[] = "debris/bustglass2.wav", ENT_SPRITE1[] = "sprites/laserbeam.spr", ENT_SPRITE2[] = "sprites/lm_explode.spr"; new const ENT_CLASS_NAME[] = "lasermine", ENT_CLASS_NAME3[] = "func_breakable", gSnarkClassName[] = "wpn_snark", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Snark" barnacle_class[] = "barnacle", // Для ŃовмеŃтимоŃти Ń ĐżĐ»Đ°ĐłĐ¸Đ˝ĐľĐĽ "Barnacle" weapon_box[] = "weaponbox"; new g_EntMine, beam, boom new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME; new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText; new g_dcount[33],g_nowtime,g_MaxPL new bool:g_settinglaser[33] new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33]; //new CVAR_LMCost new limita[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); // Вызываем Ń„Ńнкцию Laser_TakeDamage при полŃчении Ńрона объектом ENT_CLASS_NAME3 (func_breakable) RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage") // Add your code here... register_clcmd("+setlaser","CreateLaserMine_Progress_b"); register_clcmd("-setlaser","StopCreateLaserMine"); register_clcmd("+dellaser","ReturnLaserMine_Progress"); register_clcmd("-dellaser","StopReturnLaserMine"); register_clcmd("say","say_lasermine"); register_clcmd("buy_lasermine","BuyLasermineChat"); g_LENABLE = register_cvar("zp_ltm","1") g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine g_LAMMO = register_cvar("zp_ltm_ammo","3") g_LDMG = register_cvar("zp_ltm_dmg","10") //laser hit dmg g_LCOST = register_cvar("zp_ltm_cost","2") g_LFMONEY = register_cvar("zp_ltm_fragmoney","1") g_LHEALTH = register_cvar("zp_ltm_health","10") g_LTMAX = register_cvar("zp_ltm_teammax","128") g_LRADIUS = register_cvar("zp_ltm_radius","25.0") g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage g_LFF = register_cvar("zp_ltm_ff","0") g_LCBT = register_cvar("zp_ltm_cbt","ALL") g_LDELAY = register_cvar("zp_ltm_delay","0.1") g_LVISIBLE = register_cvar("zp_ltm_line","1") g_LGLOW = register_cvar("zp_ltm_glow","1") g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness. g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec) g_LSTAMMO = register_cvar("zp_ltm_startammo","0") g_LBUYMODE = register_cvar("zp_ltm_buymode","1"); g_LCMDMODE = register_cvar("zp_ltm_cmdmode","1"); //0 is +USE key, 1 is bind, 2 is each. g_LBEO = register_cvar("zp_ltm_brokeenemy","1"); g_NOROUND = register_cvar("zp_ltm_noround","1"); g_NEMROUND = register_cvar("zp_ltm_nemround","1"); g_SURVROUND = register_cvar("zp_ltm_survround","1"); register_event("DeathMsg", "DeathEvent", "a"); register_event("CurWeapon", "standing", "be", "1=1"); register_event("ResetHUD", "delaycount", "a"); register_event("ResetHUD", "newround", "b"); register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // РегиŃтрирŃем конец раŃнда register_event("Damage","CutDeploy_onDamage","b"); g_msgDeathMsg = get_user_msgid("DeathMsg"); g_msgScoreInfo = get_user_msgid("ScoreInfo"); g_msgDamage = get_user_msgid("Damage"); g_msgStatusText = get_user_msgid("StatusText"); // Forward. register_forward(FM_Think, "ltm_Think"); register_forward(FM_PlayerPostThink, "ltm_PostThink"); register_forward(FM_PlayerPreThink, "ltm_PreThink"); // РегиŃтирŃем файл языков register_dictionary("LaserMines.txt") register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY) // РегиŃтрирŃем ExtraItem g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY) register_event("HLTV", "event_new_round", "a", "1=0", "2=0") register_cvar("zp_ltm_rm_length","400")// num for pos Z } public event_new_round() for(new id=1;id<=get_maxplayers();id++) if(is_user_connected(id)) limita[id]=0 public plugin_precache() { precache_sound(ENT_SOUND1); precache_sound(ENT_SOUND2); precache_sound(ENT_SOUND3); precache_sound(ENT_SOUND4); precache_sound(ENT_SOUND5); precache_sound(ENT_SOUND6); precache_sound(ENT_SOUND7); precache_model(ENT_MODELS); beam = precache_model(ENT_SPRITE1); boom = precache_model(ENT_SPRITE2); return PLUGIN_CONTINUE; } public plugin_modules() { require_module("fakemeta"); require_module("cstrike"); } public plugin_cfg() { g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3); arrayset(g_havemine,0,sizeof(g_havemine)); arrayset(g_deployed,0,sizeof(g_deployed)); g_MaxPL = get_maxplayers(); new file[64]; get_localinfo("amxx_configsdir",file,63); format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file); if(file_exists(file)) server_cmd("exec %s", file), server_exec(); } public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage) { if(get_pcvar_num(g_LBEO)) { new i_Owner // ПолŃчаем ID игрока, который поŃтавил ĐĽĐ¸Đ˝Ń i_Owner = pev(victim, LASERMINE_OWNER) // Đ•Ńли Ńрон нанаŃит владелец, Đ° Ń‚Đ°Đş же проверка игрока. if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена человеком, Ń‚Đľ Ńрон ей наноŃŃŹŃ‚ только зомби if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT)) return PLUGIN_CONTINUE // Đ•Ńли мина ŃŃтановлена зомби, Đ° владелец мины и Đ°Ń‚Đ°ĐşŃющий в разных командах - Ńрон мине могŃĐ˝ наноŃить вŃе if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker)))) return PLUGIN_CONTINUE return HAM_SUPERCEDE } return PLUGIN_CONTINUE } public delaycount(id) { g_dcount[id] = floatround(get_gametime()); } bool:CheckTime(id) { g_nowtime = floatround(get_gametime()) - g_dcount[id]; if(g_nowtime >= get_pcvar_num(g_LDELAY)) return true; return false; } public CreateLaserMine_Progress_b(id) { if(get_pcvar_num(g_LCMDMODE) != 0) CreateLaserMine_Progress(id); return PLUGIN_HANDLED; } public CreateLaserMine_Progress(id) { if(!CreateCheck(id)) return PLUGIN_HANDLED; if(limita[id]>=2) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round."); return PLUGIN_HANDLED; } g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "Spawn", (TASK_PLANT + id)); return PLUGIN_HANDLED; } public ReturnLaserMine_Progress(id) { if(!ReturnCheck(id)) return PLUGIN_HANDLED; g_settinglaser[id] = true; message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(1); write_byte(0); message_end(); set_task(1.2, "ReturnMine", (TASK_RELEASE + id)); return PLUGIN_HANDLED; } public StopCreateLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public StopReturnLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public ReturnMine(id) { id -= TASK_RELEASE; limita[id]-- new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return; if(pev(tgt,LASERMINE_OWNER) != id) return; RemoveEntity(tgt); g_havemine[id] ++; g_deployed[id] --; emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return; } public Spawn(id) { id -= TASK_PLANT // motor new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine); if(!i_Ent) { client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity"); return PLUGIN_HANDLED_MAIN; } set_pev(i_Ent,pev_classname,ENT_CLASS_NAME); engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS); set_pev(i_Ent,pev_solid,SOLID_NOT); set_pev(i_Ent,pev_movetype,MOVETYPE_FLY); set_pev(i_Ent,pev_frame,0); set_pev(i_Ent,pev_body,3); set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD); set_pev(i_Ent,pev_framerate,0); set_pev(i_Ent,pev_takedamage,DAMAGE_YES); set_pev(i_Ent,pev_dmg,100.0); set_user_health(i_Ent,get_pcvar_num(g_LHEALTH)); new Float:vOrigin[3]; new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vEntAngles[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vNormal); } xs_vec_mul_scalar(vNormal, 8.0, vNormal); xs_vec_add(vTraceEnd, vNormal, vNewOrigin); engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 }); engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin); // -- Rotate tripmine. vector_to_angle(vNormal,vEntAngles); set_pev(i_Ent,pev_angles,vEntAngles); // -- Calculate laser end origin. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3]; xs_vec_mul_scalar(vNormal, 8192.0, vNormal); xs_vec_add(vNewOrigin, vNormal, vBeamEnd); engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0); get_tr2(0, TR_vecPlaneNormal, vNormal); get_tr2(0, TR_vecEndPos, vTracedBeamEnd); // -- Save results to be used later. set_pev(i_Ent, LASERMINE_OWNER, id); set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd); set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id)); new Float:fCurrTime = get_gametime(); set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5); set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK); set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2); PlaySound(i_Ent,POWERUP_SOUND); g_deployed[id]++; g_havemine[id]--; DeleteTask(id); ShowAmmo(id); limita[id]++ return 1; } stock TeamDeployedCount(id) { static i; static CsTeams:t;t = cs_get_user_team(id); static cnt;cnt=0; for(i = 1;i <= g_MaxPL;i++) { if(is_user_connected(i)) if(t == cs_get_user_team(i)) cnt += g_deployed; } return cnt; } bool:CheckCanTeam(id) { new arg[5],CsTeam:num; get_pcvar_string(g_LCBT,arg,3); if(equali(arg,"Z")) { num = CsTeam:CS_TEAM_T; } else if(equali(arg,"H")) { num = CsTeam:CS_TEAM_CT; } else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH")) { num = CsTeam:CS_TEAM_UNASSIGNED; } else { num = CsTeam:CS_TEAM_UNASSIGNED; } if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id)) return false; return true; } bool:CanCheck(id,mode) // Проверки: когда можно Ńтавить мины { if(!get_pcvar_num(g_LENABLE)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE") return false; } if(get_pcvar_num(g_LACCESS) != 0) if(!(get_user_flags(id) & ADMIN_IMMUNITY)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS") return false; } if(!pev_user_alive(id)) return false; if(!CheckCanTeam(id)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT") return false; } if(mode == 0) { if(g_havemine[id] <= 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE") return false; } } if(mode == 1) { if(get_pcvar_num(g_LBUYMODE) == 0) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY") return false; } if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX") return false; } if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST)) { client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED") return false; } } if(!CheckTime(id)) { client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS") return false; } return true; } bool:ReturnCheck(id) { if(!CanCheck(id,-1)) return false; if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false; new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return false; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return false; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return false; if(pev(tgt,LASERMINE_OWNER) != id) return false; return true; } bool:CreateCheck(id) { if(!CanCheck(id,0)) return false; // Проверка на разреŃение if(!zp_has_round_started() && get_pcvar_num(g_NOROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND") return false; } if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND") return false; } if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND") return false; } if(g_deployed[id] >= get_pcvar_num(g_LAMMO)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY") return false; } if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX)) { client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL") return false; } new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, 128, vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:fFraction,Float:vTraceNormal[3]; get_tr2(0, TR_flFraction, fFraction); // -- We hit something! if(fFraction < 1.0) { // -- Save results to be used later. get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vTraceNormal); return true; } client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL") DeleteTask(id); // -- Did not touched something. (not solid) return false; } public ltm_Think(i_Ent) { if(!pev_valid(i_Ent)) return FMRES_IGNORED; new EntityName[32]; pev(i_Ent, pev_classname, EntityName, 31); if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED; // -- Entity is not a tripmine, ignoring the next... if(!equal(EntityName, ENT_CLASS_NAME)) return FMRES_IGNORED; static Float:fCurrTime; fCurrTime = get_gametime(); switch(pev(i_Ent, LASERMINE_STEP)) { case POWERUP_THINK : { new Float:fPowerupTime; pev(i_Ent, LASERMINE_POWERUP, fPowerupTime); if(fCurrTime > fPowerupTime) { set_pev(i_Ent, pev_solid, SOLID_BBOX); set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK); PlaySound(i_Ent, ACTIVATE_SOUND); } if(get_pcvar_num(g_LGLOW)!=0) { if(get_pcvar_num(g_LCLMODE)==0) { switch (pev(i_Ent,LASERMINE_TEAM)) { // цвет лазера Зомби case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5); // цвет лазера Человека case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5); } }else { // цвет лазера, еŃли Ńтоит "одинаковый для вŃех" цвет set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5); } } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1); } case BEAMBREAK_THINK : { static Float:vEnd[3],Float:vOrigin[3]; pev(i_Ent, pev_origin, vOrigin); pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd); static iHit, Float:fFraction; engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0); get_tr2(0, TR_flFraction, fFraction); iHit = get_tr2(0, TR_pHit); // -- Something has passed the laser. if(fFraction < 1.0) { // -- Ignoring others tripmines entity. if(pev_valid(iHit)) { pev(iHit, pev_classname, EntityName, 31); // Đгнорим вŃŃŹĐşŃŃŽ хрень if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box)) { set_pev(i_Ent, pev_enemy, iHit); if(get_pcvar_num(g_LMODE) == MODE_LASERMINE) CreateLaserDamage(i_Ent,iHit); else if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit)) set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); if (!pev_valid(i_Ent)) // еŃли не верный объект - ничего не делаем. СпаŃибо DJ_WEST return FMRES_IGNORED; set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } } } if(get_pcvar_num(g_LDMGMODE)!=0) if(pev(i_Ent,LASERMINE_HITING) != iHit) set_pev(i_Ent,LASERMINE_HITING,iHit); // -- Tripmine is still there. if(pev_valid(i_Ent)) { static Float:fHealth; pev(i_Ent, pev_health, fHealth); if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME)) { set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK); set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3)); } static Float:fBeamthink; pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink); if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE)) { DrawLaser(i_Ent, vOrigin, vEnd); set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1); } set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01); } } case EXPLOSE_THINK : { // -- Stopping entity to think set_pev(i_Ent, pev_nextthink, 0.0); PlaySound(i_Ent, STOP_SOUND); g_deployed[pev(i_Ent,LASERMINE_OWNER)]--; CreateExplosion(i_Ent); CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS)) RemoveEntity (i_Ent); } } return FMRES_IGNORED; } PlaySound(i_Ent, i_SoundType) { switch (i_SoundType) { case POWERUP_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM); } case ACTIVATE_SOUND : { emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75); } case STOP_SOUND : { emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM); emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75); } } } DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3]) { new tcolor[3]; new teamid = pev(i_Ent, LASERMINE_TEAM); if(get_pcvar_num(g_LCLMODE) == 0) { switch(teamid){ case 1:{ // Цвет Đ»Ńча для Зомби tcolor[0] = Red_Zomb; tcolor[1] = Green_Zomb; tcolor[2] = Blue_Zomb; } case 2:{ // Цвет Đ»Ńча для Человека tcolor[0] = Red_Hum; tcolor[1] = Green_Hum; tcolor[2] = Blue_Hum; } } }else { // Цвет Đ»Ńча для вŃез при режиме 1-Đ˝ Đ»Ńч для вŃех tcolor[0] = random_num(50 , 200); tcolor[1] = random_num(50 , 200); tcolor[2] = random_num(50 , 200); } message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMPOINTS); engfunc(EngFunc_WriteCoord,v_Origin[0]); engfunc(EngFunc_WriteCoord,v_Origin[1]); engfunc(EngFunc_WriteCoord,v_Origin[2]); engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[2]-get_cvar_num("zp_ltm_rm_length")); //Random Y - cvar num write_short(beam); write_byte(0); write_byte(0); write_byte(1); //Life write_byte(5); //Width write_byte(0); //wave write_byte(tcolor[0]); // r write_byte(tcolor[1]); // g write_byte(tcolor[2]); // b write_byte(get_pcvar_num(g_LCBRIGHT)); write_byte(255); message_end(); } CreateDamage(iCurrent,Float:DmgMAX,Float:Radius) { // Get given parameters new Float:vecSrc[3]; pev(iCurrent, pev_origin, vecSrc); new AtkID =pev(iCurrent,LASERMINE_OWNER); new TeamID=pev(iCurrent,LASERMINE_TEAM); new ent = -1; new Float:tmpdmg = DmgMAX; new Float:kickback = 0.0; // Needed for doing some nice calculations :P new Float:Tabsmin[3], Float:Tabsmax[3]; new Float:vecSpot[3]; new Float:Aabsmin[3], Float:Aabsmax[3]; new Float:vecSee[3]; new trRes; new Float:flFraction; new Float:vecEndPos[3]; new Float:distance; new Float:origin[3], Float:vecPush[3]; new Float:invlen; new Float:velocity[3]; new iHitHP,iHitTeam; // Calculate falloff new Float:falloff; if(Radius > 0.0) { falloff = DmgMAX / Radius; } else { falloff = 1.0; } // Find monsters and players inside a specifiec radius while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0) { if(!pev_valid(ent)) continue; if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { // Entity is not a player or monster, ignore it continue; } if(!pev_user_alive(ent)) continue; // Reset data kickback = 1.0; tmpdmg = DmgMAX; // The following calculations are provided by Orangutanz, THANKS! // We use absmin and absmax for the most accurate information pev(ent, pev_absmin, Tabsmin); pev(ent, pev_absmax, Tabsmax); xs_vec_add(Tabsmin,Tabsmax,Tabsmin); xs_vec_mul_scalar(Tabsmin,0.5,vecSpot); pev(iCurrent, pev_absmin, Aabsmin); pev(iCurrent, pev_absmax, Aabsmax); xs_vec_add(Aabsmin,Aabsmax,Aabsmin); xs_vec_mul_scalar(Aabsmin,0.5,vecSee); engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes); get_tr2(trRes, TR_flFraction, flFraction); // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD) if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent) { // Work out the distance between impact and entity get_tr2(trRes, TR_vecEndPos, vecEndPos); distance = get_distance_f(vecSrc, vecEndPos) * falloff; tmpdmg -= distance; if(tmpdmg < 0.0) tmpdmg = 0.0; // Kickback Effect if(kickback != 0.0) { xs_vec_sub(vecSpot,vecSee,origin); invlen = 1.0/get_distance_f(vecSpot, vecSee); xs_vec_mul_scalar(origin,invlen,vecPush); pev(ent, pev_velocity, velocity) xs_vec_mul_scalar(vecPush,tmpdmg,vecPush); xs_vec_mul_scalar(vecPush,kickback,vecPush); xs_vec_add(velocity,vecPush,velocity); if(tmpdmg < 60.0) { xs_vec_mul_scalar(velocity,12.0,velocity); } else { xs_vec_mul_scalar(velocity,4.0,velocity); } if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0) { // There's some movement todo :) set_pev(ent, pev_velocity, velocity) } } iHitHP = pev_user_health(ent) - floatround(tmpdmg) iHitTeam = int:cs_get_user_team(ent) if(iHitHP <= 0) { if(iHitTeam != TeamID) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,1,iHitHP) }else { if(get_pcvar_num(g_LFF)) { zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY)) set_score(AtkID,ent,-1,iHitHP) } } }else { if(iHitTeam != TeamID || get_pcvar_num(g_LFF)) { //set_pev(Player,pev_health,iHitHP) set_user_health(ent, iHitHP) engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent); write_byte(floatround(tmpdmg)) write_byte(floatround(tmpdmg)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vecSrc[0]) engfunc(EngFunc_WriteCoord,vecSrc[1]) engfunc(EngFunc_WriteCoord,vecSrc[2]) message_end() } } } } return } bool:pev_user_alive(ent) { new deadflag = pev(ent,pev_deadflag); if(deadflag != DEAD_NO) return false; return true; } CreateExplosion(iCurrent) { new Float:vOrigin[3]; pev(iCurrent,pev_origin,vOrigin); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(99); //99 = KillBeam write_short(iCurrent); message_end(); engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0); write_byte(TE_EXPLOSION); engfunc(EngFunc_WriteCoord,vOrigin[0]); engfunc(EngFunc_WriteCoord,vOrigin[1]); engfunc(EngFunc_WriteCoord,vOrigin[2]); write_short(boom); write_byte(30); write_byte(15); write_byte(0); message_end(); } CreateLaserDamage(iCurrent,isHit) { if(isHit < 0) return PLUGIN_CONTINUE switch(get_pcvar_num(g_LDMGMODE)) { case 1: { if(pev(iCurrent,LASERMINE_HITING) == isHit) return PLUGIN_CONTINUE } case 2: { if(pev(iCurrent,LASERMINE_HITING) == isHit) { static Float:cnt static now,htime;now = floatround(get_gametime()) pev(iCurrent,LASERMINE_COUNT,cnt) htime = floatround(cnt) if(now - htime < get_pcvar_num(g_LDSEC)) { return PLUGIN_CONTINUE; }else{ set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } }else { set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) } } } new Float:vOrigin[3],Float:vEnd[3] pev(iCurrent,pev_origin,vOrigin) pev(iCurrent,pev_vuser1,vEnd) new teamid = pev(iCurrent, LASERMINE_TEAM) new szClassName[32] new Alive,God new iHitTeam,iHitHP,id new hitscore szClassName[0] = '^0' pev(isHit,pev_classname,szClassName,32) if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER))) { Alive = pev_user_alive(isHit) God = get_user_godmode(isHit) if(!Alive || God) return PLUGIN_CONTINUE iHitTeam = int:cs_get_user_team(isHit) iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG) id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32] if(iHitHP <= 0) { if(iHitTeam != teamid) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = 1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) }else { if(get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) hitscore = -1 zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY)) set_score(id,isHit,hitscore,iHitHP) } } }else if(iHitTeam != teamid || get_pcvar_num(g_LFF)) { emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM) set_user_health(isHit,iHitHP) set_pev(iCurrent,LASERMINE_HITING,isHit); engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit); write_byte(get_pcvar_num(g_LDMG)) write_byte(get_pcvar_num(g_LDMG)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vOrigin[0]) engfunc(EngFunc_WriteCoord,vOrigin[1]) engfunc(EngFunc_WriteCoord,vOrigin[2]) message_end() } }else if(equal(szClassName, ENT_CLASS_NAME3)) { new hl; hl = pev_user_health(isHit); set_user_health(isHit,hl-get_pcvar_num(g_LDMG)); } return PLUGIN_CONTINUE } stock pev_user_health(id) { new Float:health pev(id,pev_health,health) return floatround(health) } stock set_user_health(id,health) { health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id); } stock get_user_godmode(index) { new Float:val pev(index, pev_takedamage, val) return (val == DAMAGE_NO) } stock set_user_frags(index, frags) { set_pev(index, pev_frags, float(frags)) return 1 } stock pev_user_frags(index) { new Float:frags; pev(index,pev_frags,frags); return floatround(frags); } set_score(id,target,hitscore,HP){ new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore set_user_frags(id,idfrags) new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1 set_user_frags(target,tarfrags) new idteam = int:cs_get_user_team(id) new iddeaths = cs_get_user_deaths(id) message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0) write_byte(id) write_byte(target) write_byte(0) write_string(ENT_CLASS_NAME) message_end() message_begin(MSG_ALL, g_msgScoreInfo) write_byte(id) write_short(idfrags) write_short(iddeaths) write_short(0) write_short(idteam) message_end() set_msg_block(g_msgDeathMsg, BLOCK_ONCE) set_user_health(target, HP) } public BuyLasermine(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public BuyLasermineChat(id) { if(!CanCheck(id,1)) return PLUGIN_CONTINUE zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST)) g_havemine[id]++; client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT") emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return PLUGIN_HANDLED } public zp_extra_item_selected(id, itemid) { if(itemid == g_LME) BuyLasermine(id) if(g_havemine[id] >= get_pcvar_num(g_LAMMO)) return ZP_PLUGIN_HANDLED return PLUGIN_CONTINUE } ShowAmmo(id) { new ammo[51] new PlugStat[ 555 char ]; formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE") formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO)) message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) write_byte(0) write_string(ammo) message_end() } public showInfo(id) { client_print(id, print_chat, "%L", id, "STR_REF") } public say_lasermine(id){ new said[32] read_argv(1,said,31); if(!get_pcvar_num(g_LENABLE)) { return PLUGIN_CONTINUE } if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){ BuyLasermineChat(id) }else if(equali(said, "lasermine") || equali(said, "/lasermine")){ const SIZE = 1024 new msg[SIZE+1],len = 0; len += formatex(msg[len], SIZE - len, "<html><body>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>") len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>") len += formatex(msg[len], SIZE - len, "</body></html>") show_motd(id, msg, "Lasermine Entity help") return PLUGIN_CONTINUE } else if(containi(said, "laser") != -1) { showInfo(id) return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public standing(id) { if(!g_settinglaser[id]) return PLUGIN_CONTINUE set_pev(id, pev_maxspeed, 1.0) return PLUGIN_CONTINUE } public ltm_PostThink(id) { if(!g_settinglaser[id] && plsetting[id]){ resetspeed(id) } else if(g_settinglaser[id] && !plsetting[id]) { pev(id, pev_maxspeed,plspeed[id]) set_pev(id, pev_maxspeed, 1.0) } plsetting[id] = g_settinglaser[id] return FMRES_IGNORED } public ltm_PreThink(id) { if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1) return FMRES_IGNORED; if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE)) CreateLaserMine_Progress(id) return FMRES_IGNORED; } resetspeed(id) { set_pev(id, pev_maxspeed, plspeed[id]) } public client_putinserver(id){ g_deployed[id] = 0; g_havemine[id] = 0; DeleteTask(id); return PLUGIN_CONTINUE } public client_disconnect(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE DeleteTask(id); RemoveAllTripmines(id); return PLUGIN_CONTINUE } public newround(id){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE pev(id, pev_maxspeed,plspeed[id]) DeleteTask(id); RemoveAllTripmines(id); //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!"); delaycount(id); SetStartAmmo(id); limita[id]=0 return PLUGIN_CONTINUE } public endround(id) { if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE // Удаление мин поŃле конца раŃнда DeleteTask(id); RemoveAllTripmines(id); //limita[id]=0 return PLUGIN_CONTINUE } public DeathEvent(){ if(!get_pcvar_num(g_LENABLE)) return PLUGIN_CONTINUE new id = read_data(2) if(is_user_connected(id)) DeleteTask(id); return PLUGIN_CONTINUE } public RemoveAllTripmines(i_Owner) { new iEnt = g_MaxPL + 1; new clsname[32]; while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME))) { if(i_Owner) { if(pev(iEnt, LASERMINE_OWNER) != i_Owner) continue; clsname[0] = '^0' pev(iEnt, pev_classname, clsname, sizeof(clsname)-1); if(equali(clsname, ENT_CLASS_NAME)) { PlaySound(iEnt, STOP_SOUND); RemoveEntity(iEnt); } } else set_pev(iEnt, pev_flags, FL_KILLME); } g_deployed[i_Owner]=0; } SetStartAmmo(id) { new stammo = get_pcvar_num(g_LSTAMMO); if(stammo <= 0) return PLUGIN_CONTINUE; g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id]; return PLUGIN_CONTINUE; } public CutDeploy_onDamage(id) { if(get_user_health(id) < 1) DeleteTask(id); } DeleteTask(id) { if(task_exists((TASK_PLANT + id))) { remove_task((TASK_PLANT + id)) } if(task_exists((TASK_RELEASE + id))) { remove_task((TASK_RELEASE + id)) } g_settinglaser[id] = false return PLUGIN_CONTINUE; } stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(entity, pev_renderfx, fx); set_pev(entity, pev_rendercolor, RenderColor); set_pev(entity, pev_rendermode, render); set_pev(entity, pev_renderamt, float(amount)); return 1 } // Gets offset data get_offset_value(id, type) { new key = -1; switch(type) { case OFFSET_TEAM: key = OFFSET_TEAM; case OFFSET_MONEY: key = OFFSET_MONEY; case OFFSET_DEATH: key = OFFSET_DEATH; } if(key != -1) { if(is_amd64_server()) key += 25; return get_pdata_int(id, key); } return -1; }
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
- ALEXVL
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e tot asa , raza(lumina) o ia pe o directie si raza(dmg-invizibil) ramane pe traiectorie dreapta
ZOMBIE CROWN ROMANIA.
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