Cerere modificare plugin lasermine

Modificari necesare ale pluginurilor

Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com

User avatar
levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3850
Joined: 24 Aug 2011, 12:24
Detinator Steam: Da
CS Status:
Detinator server CS: ☯∴
SteamID: 76561198063679589
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Discord: devilclass
Has thanked: 36 times
Been thanked: 595 times
Contact:

19 Oct 2018, 17:27

spune că nu poți pune mai mult de 2 pe 1 rundă(minum x2 lm per 1 round)
| Afiseaza codul
/*
	Shidla [SGC] | 2013 год
	ICQ: 312-298-513

	2.8.2 [Final Version] | 21.05.2013
*/

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombieplague>

#if AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.2"
#define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST"

#define RemoveEntity(%1)	engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT			15100
#define TASK_RESET			15500
#define TASK_RELEASE		15900

#define LASERMINE_TEAM		pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER		pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP		pev_iuser3
#define LASERMINE_HITING	pev_iuser4
#define LASERMINE_COUNT		pev_fuser1

#define LASERMINE_POWERUP	pev_fuser2
#define LASERMINE_BEAMTHINK	pev_fuser3

#define LASERMINE_BEAMENDPOINT	pev_vuser1
#define MAX_MINES			10
#define MODE_LASERMINE		0
#define OFFSET_TEAM			114
#define OFFSET_MONEY		115
#define OFFSET_DEATH		444

#define cs_get_user_team(%1)	CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)	get_offset_value(%1,OFFSET_DEATH)
#define is_valid_player(%1)	(1 <= %1 <= 32)


/*########### Цвета Мин и лазерных лучей ###########*/
// Цвет мины и лазера людей
new const
	Red_Hum		= 0,
	Green_Hum 	= 0,
	Blue_Hum	= 255;

// Цвет мины и лазера зомби
new const
	Red_Zomb	= 0,
	Green_Zomb 	= 255,
	Blue_Zomb	= 0;
/*####### Цвета Мин и лазерных лучей (конец) #######*/

enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
	TRIPMINE_IDLE1 = 0,
	TRIPMINE_IDLE2,
	TRIPMINE_ARM1,
	TRIPMINE_ARM2,
	TRIPMINE_FIDGET,
	TRIPMINE_HOLSTER,
	TRIPMINE_DRAW,
	TRIPMINE_WORLD,
	TRIPMINE_GROUND,
};

enum
{
	POWERUP_THINK,
	BEAMBREAK_THINK,
	EXPLOSE_THINK
};

enum
{
	POWERUP_SOUND,
	ACTIVATE_SOUND,
	STOP_SOUND
};

new const
	ENT_MODELS[]	= "models/zombie_plague/LaserMines/v_laser_mine.mdl",
	ENT_SOUND1[]	= "weapons/mine_deploy.wav",
	ENT_SOUND2[]	= "weapons/mine_charge.wav",
	ENT_SOUND3[]	= "weapons/mine_activate.wav",
	ENT_SOUND4[]	= "items/suitchargeok1.wav",
	ENT_SOUND5[]	= "items/gunpickup2.wav",
	ENT_SOUND6[]	= "debris/bustglass1.wav",
	ENT_SOUND7[]	= "debris/bustglass2.wav",
	ENT_SPRITE1[]	= "sprites/laserbeam.spr",
	ENT_SPRITE2[]	= "sprites/lm_explode.spr";

new const
	ENT_CLASS_NAME[]	=	"lasermine",
	ENT_CLASS_NAME3[]	=	"func_breakable",
	gSnarkClassName[]	=	"wpn_snark",	// Для совместимости с плагином "Snark"
	barnacle_class[]	=	"barnacle",		// Для совместимости с плагином "Barnacle"
	weapon_box[]		=	"weaponbox";

new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost


new limita[33]

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);

	// Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
	RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
	// Add your code here...
	register_clcmd("+setlaser","CreateLaserMine_Progress_b");
	register_clcmd("-setlaser","StopCreateLaserMine");
	register_clcmd("+dellaser","ReturnLaserMine_Progress");
	register_clcmd("-dellaser","StopReturnLaserMine");
	register_clcmd("say","say_lasermine");
	register_clcmd("buy_lasermine","BuyLasermineChat");

	g_LENABLE	= register_cvar("zp_ltm","1")
	g_LACCESS	= register_cvar("zp_ltm_acs","0") //0 all, 1 admin
	g_LMODE		= register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
	g_LAMMO		= register_cvar("zp_ltm_ammo","3")
	g_LDMG		= register_cvar("zp_ltm_dmg","10") //laser hit dmg
	g_LCOST		= register_cvar("zp_ltm_cost","2")
	g_LFMONEY	= register_cvar("zp_ltm_fragmoney","1")
	g_LHEALTH	= register_cvar("zp_ltm_health","10")
	g_LTMAX		= register_cvar("zp_ltm_teammax","128")
	g_LRADIUS	= register_cvar("zp_ltm_radius","25.0")
	g_LRDMG		= register_cvar("zp_ltm_rdmg","100") //radius damage
	g_LFF		= register_cvar("zp_ltm_ff","0")
	g_LCBT		= register_cvar("zp_ltm_cbt","ALL")
	g_LDELAY	= register_cvar("zp_ltm_delay","0.1")
	g_LVISIBLE	= register_cvar("zp_ltm_line","0")//1 def
	g_LGLOW		= register_cvar("zp_ltm_glow","1")
	g_LCBRIGHT	= register_cvar("zp_ltm_bright","255")//laser line brightness.
	g_LCLMODE	= register_cvar("zp_ltm_color","0") //0 is team color,1 is green
	g_LDMGMODE	= register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
	g_LDSEC		= register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
	g_LSTAMMO	= register_cvar("zp_ltm_startammo","0")
	g_LBUYMODE	= register_cvar("zp_ltm_buymode","1");
	g_LCMDMODE	= register_cvar("zp_ltm_cmdmode","1");		//0 is +USE key, 1 is bind, 2 is each.
	g_LBEO		= register_cvar("zp_ltm_brokeenemy","1");
	g_NOROUND	= register_cvar("zp_ltm_noround","1");
	g_NEMROUND	= register_cvar("zp_ltm_nemround","1");
	g_SURVROUND	= register_cvar("zp_ltm_survround","1");

	register_event("DeathMsg", "DeathEvent", "a");
	register_event("CurWeapon", "standing", "be", "1=1");
	register_event("ResetHUD", "delaycount", "a");
	register_event("ResetHUD", "newround", "b");
	register_logevent("endround", 2, "0=World triggered", "1=Round_End");	// Регистрируем конец раунда
	register_event("Damage","CutDeploy_onDamage","b");
	g_msgDeathMsg	= get_user_msgid("DeathMsg");
	g_msgScoreInfo	= get_user_msgid("ScoreInfo");
	g_msgDamage		= get_user_msgid("Damage");
	g_msgStatusText = get_user_msgid("StatusText");

	// Forward.
	register_forward(FM_Think, "ltm_Think");
	register_forward(FM_PlayerPostThink, "ltm_PostThink");
	register_forward(FM_PlayerPreThink, "ltm_PreThink");

	// Регистируем файл языков
	register_dictionary("LaserMines.txt")
	register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)

	// Регистрируем ExtraItem
	g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY)


	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
}

public event_new_round()	for(new id=1;id<=get_maxplayers();id++)	if(is_user_connected(id))	limita[id]=0

public plugin_precache() 
{
	precache_sound(ENT_SOUND1);
	precache_sound(ENT_SOUND2);
	precache_sound(ENT_SOUND3);
	precache_sound(ENT_SOUND4);
	precache_sound(ENT_SOUND5);
	precache_sound(ENT_SOUND6);
	precache_sound(ENT_SOUND7);
	precache_model(ENT_MODELS);
	beam = precache_model(ENT_SPRITE1);
	boom = precache_model(ENT_SPRITE2);
	return PLUGIN_CONTINUE;
}
public plugin_modules() 
{
	require_module("fakemeta");
	require_module("cstrike");
}

public plugin_cfg()
{
	g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
	arrayset(g_havemine,0,sizeof(g_havemine));
	arrayset(g_deployed,0,sizeof(g_deployed));
	g_MaxPL = get_maxplayers();

	new file[64]; get_localinfo("amxx_configsdir",file,63);
	format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
	if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}

public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
	if(get_pcvar_num(g_LBEO))
	{
		new i_Owner

		// Получаем ID игрока, который поставил мину
		i_Owner = pev(victim, LASERMINE_OWNER)

		// Если урон нанасит владелец, а так же проверка игрока.
		if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker))
			return PLUGIN_CONTINUE

		// Если мина установлена человеком, то урон ей наносят только зомби
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT))
			return PLUGIN_CONTINUE

		// Если мина установлена зомби, а владелец мины и атакующий в разных командах - урон мине могун наносить все
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker))))
			return PLUGIN_CONTINUE

		return HAM_SUPERCEDE
	}
	return PLUGIN_CONTINUE
}

public delaycount(id)
{
	g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
	g_nowtime = floatround(get_gametime()) - g_dcount[id];
	if(g_nowtime >= get_pcvar_num(g_LDELAY))
		return true;
	return false;
}

public CreateLaserMine_Progress_b(id)
{
	if(get_pcvar_num(g_LCMDMODE) != 0)
		CreateLaserMine_Progress(id);
	return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{
	if(!CreateCheck(id))	return PLUGIN_HANDLED;
	if(limita[id]>=2)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round.");
		return PLUGIN_HANDLED;
	}
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "Spawn", (TASK_PLANT + id));

	return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

	if(!ReturnCheck(id))
		return PLUGIN_HANDLED;
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "ReturnMine", (TASK_RELEASE + id));

	return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
	id -= TASK_RELEASE;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return;
	if(pev(tgt,LASERMINE_OWNER) != id) return;
	RemoveEntity(tgt);

	g_havemine[id] ++;
	g_deployed[id] --;
	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)

	return;
}

public Spawn(id)
{
	id -= TASK_PLANT
	// motor
	new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
	if(!i_Ent)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
		return PLUGIN_HANDLED_MAIN;
	}
	set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

	engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

	set_pev(i_Ent,pev_solid,SOLID_NOT);
	set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

	set_pev(i_Ent,pev_frame,0);
	set_pev(i_Ent,pev_body,3);
	set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
	set_pev(i_Ent,pev_framerate,0);
	set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
	set_pev(i_Ent,pev_dmg,100.0);
	set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
	new Float:vOrigin[3];
	new	Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
		Float:vTraceEnd[3],Float:vEntAngles[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction;
	get_tr2(0, TR_flFraction, fFraction);

	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vNormal);
	}


	xs_vec_mul_scalar(vNormal, 8.0, vNormal);
	xs_vec_add(vTraceEnd, vNormal, vNewOrigin);

	engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
	engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);

	// -- Rotate tripmine.
	vector_to_angle(vNormal,vEntAngles);
	set_pev(i_Ent,pev_angles,vEntAngles);

	// -- Calculate laser end origin.
	new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
		 
	xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
	xs_vec_add(vNewOrigin, vNormal, vBeamEnd);

	engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);

	get_tr2(0, TR_vecPlaneNormal, vNormal);
	get_tr2(0, TR_vecEndPos, vTracedBeamEnd);

	// -- Save results to be used later.
	set_pev(i_Ent, LASERMINE_OWNER, id);
	set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
	set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
	new Float:fCurrTime = get_gametime();

	set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
	set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
	set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);

	PlaySound(i_Ent,POWERUP_SOUND);
	g_deployed[id]++;
	g_havemine[id]--;
	DeleteTask(id);
	ShowAmmo(id);
	limita[id]++
	return 1;
}

stock TeamDeployedCount(id)
{
	static i;
	static CsTeams:t;t = cs_get_user_team(id);
	static cnt;cnt=0;

	for(i = 1;i <= g_MaxPL;i++)
	{
		if(is_user_connected(i))
			if(t == cs_get_user_team(i))
				cnt += g_deployed;
	}

	return cnt;
}

bool:CheckCanTeam(id)
{
	new arg[5],CsTeam:num;
	get_pcvar_string(g_LCBT,arg,3);
	if(equali(arg,"Z"))
	{
		num = CsTeam:CS_TEAM_T;
	}
	else if(equali(arg,"H"))
	{
		num = CsTeam:CS_TEAM_CT;
	}
	else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	else
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
		return false;
	return true;
}

bool:CanCheck(id,mode)	// Проверки: когда можно ставить мины
{
	if(!get_pcvar_num(g_LENABLE))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")

		return false;
	}
	if(get_pcvar_num(g_LACCESS) != 0)
		if(!(get_user_flags(id) & ADMIN_IMMUNITY))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
			return false;
		}
	if(!pev_user_alive(id)) return false;
	if(!CheckCanTeam(id))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
		return false;
	}
	if(mode == 0)
	{
		if(g_havemine[id] <= 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
			return false;
		}
	}
	if(mode == 1)
	{
		if(get_pcvar_num(g_LBUYMODE) == 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
			return false;
		}
		if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
			return false;
		}
		if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
		{
			client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
			return false;
		}
	}
	if(!CheckTime(id))
	{
		client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
		return false;
	}

	return true;
}

bool:ReturnCheck(id)
{
	if(!CanCheck(id,-1)) return false;
	if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return false;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return false;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return false;
	if(pev(tgt,LASERMINE_OWNER) != id) return false;
	return true;
}

bool:CreateCheck(id)
{
	if(!CanCheck(id,0)) return false;

	// Проверка на разрешение
	if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
		return false;
	}

	if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
		return false;
	}

	if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
		return false;
	}

	if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
		return false;
	}

	if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
		return false;
	}
	new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction,Float:vTraceNormal[3];
	get_tr2(0, TR_flFraction, fFraction);
	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vTraceNormal);

		return true;
	}

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
	DeleteTask(id);
	// -- Did not touched something. (not solid)
	return false;
}

public ltm_Think(i_Ent)
{
	if(!pev_valid(i_Ent))
		return FMRES_IGNORED;
	new EntityName[32];
	pev(i_Ent, pev_classname, EntityName, 31);
	if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
	// -- Entity is not a tripmine, ignoring the next...
	if(!equal(EntityName, ENT_CLASS_NAME))
		return FMRES_IGNORED;

	static Float:fCurrTime;
	fCurrTime = get_gametime();

	switch(pev(i_Ent, LASERMINE_STEP))
	{
		case POWERUP_THINK :
		{
			new Float:fPowerupTime;
			pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);

			if(fCurrTime > fPowerupTime)
			{
				set_pev(i_Ent, pev_solid, SOLID_BBOX);
				set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);

				PlaySound(i_Ent, ACTIVATE_SOUND);
			}
			if(get_pcvar_num(g_LGLOW)!=0)
			{
				if(get_pcvar_num(g_LCLMODE)==0)
				{
					switch (pev(i_Ent,LASERMINE_TEAM))
					{
						// цвет лазера Зомби
						case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
						// цвет лазера Человека
						case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
					}
				}else
				{
					// цвет лазера, если стоит "одинаковый для всех" цвет
					set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
				}
			}
			set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
		}
		case BEAMBREAK_THINK :
		{
			static Float:vEnd[3],Float:vOrigin[3];
			pev(i_Ent, pev_origin, vOrigin);
			pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);

			static iHit, Float:fFraction;
			engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);

			get_tr2(0, TR_flFraction, fFraction);
			iHit = get_tr2(0, TR_pHit);

			// -- Something has passed the laser.
			if(fFraction < 1.0)
			{
				// -- Ignoring others tripmines entity.
				if(pev_valid(iHit))
				{
					pev(iHit, pev_classname, EntityName, 31);
					// Игнорим всякую хрень
					if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
					{
						set_pev(i_Ent, pev_enemy, iHit);

						if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
							CreateLaserDamage(i_Ent,iHit);
						else
							if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
								set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);

						if (!pev_valid(i_Ent))	// если не верный объект - ничего не делаем. Спасибо DJ_WEST
							return FMRES_IGNORED;

						set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
					}
				}
			}
			if(get_pcvar_num(g_LDMGMODE)!=0)
				if(pev(i_Ent,LASERMINE_HITING) != iHit)
					set_pev(i_Ent,LASERMINE_HITING,iHit);
 
			// -- Tripmine is still there.
			if(pev_valid(i_Ent))
			{
				static Float:fHealth;
				pev(i_Ent, pev_health, fHealth);

				if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
				{
				set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
				set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
				}
										 
				static Float:fBeamthink;
				pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
						 
				if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
				{
					DrawLaser(i_Ent, vOrigin, vEnd);
					set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
				}
				set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
			}
		}
		case EXPLOSE_THINK :
		{
			// -- Stopping entity to think
			set_pev(i_Ent, pev_nextthink, 0.0);
			PlaySound(i_Ent, STOP_SOUND);
			g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
			CreateExplosion(i_Ent);
			CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
			RemoveEntity	(i_Ent);
		}
	}

	return FMRES_IGNORED;
}

PlaySound(i_Ent, i_SoundType)
{
	switch (i_SoundType)
	{
		case POWERUP_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
		}
		case ACTIVATE_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
		}
		case STOP_SOUND :
		{
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
		}
	}
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
	new tcolor[3];
	new teamid = pev(i_Ent, LASERMINE_TEAM);
	if(get_pcvar_num(g_LCLMODE) == 0)
	{
		switch(teamid){
			case 1:{
				// Цвет луча для Зомби
				tcolor[0] = Red_Zomb;
				tcolor[1] = Green_Zomb;
				tcolor[2] = Blue_Zomb;
			}
			case 2:{
				// Цвет луча для Человека
				tcolor[0] = Red_Hum;
				tcolor[1] = Green_Hum;
				tcolor[2] = Blue_Hum;
			}
		}
	}else
	{
		// Цвет луча для всез при режиме 1-н луч для всех
		tcolor[0] = random_num(50 , 200);
		tcolor[1] = random_num(50 , 200);
		tcolor[2] = random_num(50 , 200);
	}
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMPOINTS);
	engfunc(EngFunc_WriteCoord,v_Origin[0]);
	engfunc(EngFunc_WriteCoord,v_Origin[1]);
	engfunc(EngFunc_WriteCoord,v_Origin[2]);
	engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
	write_short(beam);
	write_byte(0);
	write_byte(0);
	write_byte(1);	//Life
	write_byte(5);	//Width
	write_byte(0);	//wave
	write_byte(tcolor[0]); // r
	write_byte(tcolor[1]); // g
	write_byte(tcolor[2]); // b
	write_byte(get_pcvar_num(g_LCBRIGHT));
	write_byte(255);
	message_end();
}

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
	// Get given parameters
	new Float:vecSrc[3];
	pev(iCurrent, pev_origin, vecSrc);

	new AtkID =pev(iCurrent,LASERMINE_OWNER);
	new TeamID=pev(iCurrent,LASERMINE_TEAM);

	new ent = -1;
	new Float:tmpdmg = DmgMAX;

	new Float:kickback = 0.0;
	// Needed for doing some nice calculations :P
	new Float:Tabsmin[3], Float:Tabsmax[3];
	new Float:vecSpot[3];
	new Float:Aabsmin[3], Float:Aabsmax[3];
	new Float:vecSee[3];
	new trRes;
	new Float:flFraction;
	new Float:vecEndPos[3];
	new Float:distance;
	new Float:origin[3], Float:vecPush[3];
	new Float:invlen;
	new Float:velocity[3];
	new iHitHP,iHitTeam;
	// Calculate falloff
	new Float:falloff;
	if(Radius > 0.0)
	{
		falloff = DmgMAX / Radius;
	} else {
		falloff = 1.0;
	}
	// Find monsters and players inside a specifiec radius
	while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
	{
		if(!pev_valid(ent)) continue;
		if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
		{
			// Entity is not a player or monster, ignore it
			continue;
		}
		if(!pev_user_alive(ent)) continue;
		// Reset data
		kickback = 1.0;
		tmpdmg = DmgMAX;
		// The following calculations are provided by Orangutanz, THANKS!
		// We use absmin and absmax for the most accurate information
		pev(ent, pev_absmin, Tabsmin);
		pev(ent, pev_absmax, Tabsmax);
		xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
		xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
		pev(iCurrent, pev_absmin, Aabsmin);
		pev(iCurrent, pev_absmax, Aabsmax);
		xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
		xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
		engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
		get_tr2(trRes, TR_flFraction, flFraction);
		// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
		if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
		{
			// Work out the distance between impact and entity
			get_tr2(trRes, TR_vecEndPos, vecEndPos);
			distance = get_distance_f(vecSrc, vecEndPos) * falloff;
			tmpdmg -= distance;
			if(tmpdmg < 0.0)
				tmpdmg = 0.0;
			// Kickback Effect
			if(kickback != 0.0)
			{
				xs_vec_sub(vecSpot,vecSee,origin);
				invlen = 1.0/get_distance_f(vecSpot, vecSee);

				xs_vec_mul_scalar(origin,invlen,vecPush);
				pev(ent, pev_velocity, velocity)
				xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
				xs_vec_mul_scalar(vecPush,kickback,vecPush);
				xs_vec_add(velocity,vecPush,velocity);
				if(tmpdmg < 60.0)
				{
					xs_vec_mul_scalar(velocity,12.0,velocity);
				} else {
					xs_vec_mul_scalar(velocity,4.0,velocity);
				}
				if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
				{
					// There's some movement todo :)
					set_pev(ent, pev_velocity, velocity)
				}
			}

			iHitHP = pev_user_health(ent) - floatround(tmpdmg)
			iHitTeam = int:cs_get_user_team(ent)
			if(iHitHP <= 0)
			{
				if(iHitTeam != TeamID)
				{
					zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
					set_score(AtkID,ent,1,iHitHP)
				}else
				{
					if(get_pcvar_num(g_LFF))
					{
						zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
						set_score(AtkID,ent,-1,iHitHP)
					}
				}
			}else
			{
				if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
				{
					//set_pev(Player,pev_health,iHitHP)
					set_user_health(ent, iHitHP)
					engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
					write_byte(floatround(tmpdmg))
					write_byte(floatround(tmpdmg))
					write_long(DMG_BULLET)
					engfunc(EngFunc_WriteCoord,vecSrc[0])
					engfunc(EngFunc_WriteCoord,vecSrc[1])
					engfunc(EngFunc_WriteCoord,vecSrc[2])
					message_end()
				}
			}
		}
	}
	return
}

bool:pev_user_alive(ent)
{
	new deadflag = pev(ent,pev_deadflag);
	if(deadflag != DEAD_NO)
		return false;
	return true;
}

CreateExplosion(iCurrent)
{
	new Float:vOrigin[3];
	pev(iCurrent,pev_origin,vOrigin);

	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(99); //99 = KillBeam
	write_short(iCurrent);
	message_end();

	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
	write_byte(TE_EXPLOSION);
	engfunc(EngFunc_WriteCoord,vOrigin[0]);
	engfunc(EngFunc_WriteCoord,vOrigin[1]);
	engfunc(EngFunc_WriteCoord,vOrigin[2]);
	write_short(boom);
	write_byte(30);
	write_byte(15);
	write_byte(0);
	message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
	if(isHit < 0) return PLUGIN_CONTINUE
	switch(get_pcvar_num(g_LDMGMODE))
	{
		case 1:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
				return PLUGIN_CONTINUE
		}
		case 2:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
			{
				static Float:cnt
				static now,htime;now = floatround(get_gametime())

				pev(iCurrent,LASERMINE_COUNT,cnt)
				htime = floatround(cnt)
				if(now - htime < get_pcvar_num(g_LDSEC))
				{
					return PLUGIN_CONTINUE;
				}else{
					set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
				}
			}else
			{
				set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
			}
		}
	}

	new Float:vOrigin[3],Float:vEnd[3]
	pev(iCurrent,pev_origin,vOrigin)
	pev(iCurrent,pev_vuser1,vEnd)

	new teamid = pev(iCurrent, LASERMINE_TEAM)

	new szClassName[32]
	new Alive,God
	new iHitTeam,iHitHP,id
	new hitscore

	szClassName[0] = '^0'
	pev(isHit,pev_classname,szClassName,32)
	if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
	{
		Alive = pev_user_alive(isHit)
		God = get_user_godmode(isHit)
		if(!Alive || God) return PLUGIN_CONTINUE
		iHitTeam = int:cs_get_user_team(isHit)
		iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
		id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
		if(iHitHP <= 0)
		{
			if(iHitTeam != teamid)
			{
				emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
				hitscore = 1
				zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
				set_score(id,isHit,hitscore,iHitHP)
			}else
			{
				if(get_pcvar_num(g_LFF))
				{
					emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
					hitscore = -1
					zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
					set_score(id,isHit,hitscore,iHitHP)
				}
			}
		}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
		{
			emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
			set_user_health(isHit,iHitHP)
			set_pev(iCurrent,LASERMINE_HITING,isHit);
			engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
			write_byte(get_pcvar_num(g_LDMG))
			write_byte(get_pcvar_num(g_LDMG))
			write_long(DMG_BULLET)
			engfunc(EngFunc_WriteCoord,vOrigin[0])
			engfunc(EngFunc_WriteCoord,vOrigin[1])
			engfunc(EngFunc_WriteCoord,vOrigin[2])
			message_end()
		}
	}else if(equal(szClassName, ENT_CLASS_NAME3))
	{
		new hl;
		hl = pev_user_health(isHit);
		set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
	}
	return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
	new Float:health
	pev(id,pev_health,health)
	return floatround(health)
}

stock set_user_health(id,health)
{
	health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
	new Float:val
	pev(index, pev_takedamage, val)

	return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
	set_pev(index, pev_frags, float(frags))

	return 1
}

stock pev_user_frags(index)
{
	new Float:frags;
	pev(index,pev_frags,frags);
	return floatround(frags);
}

set_score(id,target,hitscore,HP){

	new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
	set_user_frags(id,idfrags)
	new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
	set_user_frags(target,tarfrags)
	new idteam = int:cs_get_user_team(id)
	new iddeaths = cs_get_user_deaths(id)


	message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
	write_byte(id)
	write_byte(target)
	write_byte(0)
	write_string(ENT_CLASS_NAME)
	message_end()

	message_begin(MSG_ALL, g_msgScoreInfo)
	write_byte(id)
	write_short(idfrags)
	write_short(iddeaths)
	write_short(0)
	write_short(idteam)
	message_end()

	set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

	set_user_health(target, HP)

}

public BuyLasermine(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public BuyLasermineChat(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid == g_LME)
		BuyLasermine(id)

	if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
			return ZP_PLUGIN_HANDLED

	return PLUGIN_CONTINUE
}

ShowAmmo(id)
{ 
	new ammo[51] 
	new PlugStat[ 555 char ];
	formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
	formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))

	message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) 
	write_byte(0) 
	write_string(ammo) 
	message_end() 
} 

public showInfo(id)
{
	client_print(id, print_chat, "%L", id, "STR_REF")
}

public say_lasermine(id){
	new said[32]
	read_argv(1,said,31);
	if(!get_pcvar_num(g_LENABLE))
	{
		return PLUGIN_CONTINUE
	}
	if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
		BuyLasermineChat(id)
	}else if(equali(said, "lasermine") || equali(said, "/lasermine")){
		const SIZE = 1024
		new msg[SIZE+1],len = 0;
		len += formatex(msg[len], SIZE - len, "<html><body>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
		len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
		len += formatex(msg[len], SIZE - len, "</body></html>")
		show_motd(id, msg, "Lasermine Entity help")
		return PLUGIN_CONTINUE
	}
	else if(containi(said, "laser") != -1) {
		showInfo(id)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public standing(id) 
{
	if(!g_settinglaser[id])
		return PLUGIN_CONTINUE

	set_pev(id, pev_maxspeed, 1.0)

	return PLUGIN_CONTINUE
}

public ltm_PostThink(id) 
{
	if(!g_settinglaser[id] && plsetting[id]){
		resetspeed(id)
	}
	else if(g_settinglaser[id] && !plsetting[id]) {
		pev(id, pev_maxspeed,plspeed[id])
		set_pev(id, pev_maxspeed, 1.0)
	}
	plsetting[id] = g_settinglaser[id]
	return FMRES_IGNORED
}

public ltm_PreThink(id)
{
	if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
		return FMRES_IGNORED;

	if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
		CreateLaserMine_Progress(id)
	return FMRES_IGNORED;
}

resetspeed(id)
{
	set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
	g_deployed[id] = 0;
	g_havemine[id] = 0;
	DeleteTask(id);
	return PLUGIN_CONTINUE
}

public client_disconnect(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	DeleteTask(id);
	RemoveAllTripmines(id);
	return PLUGIN_CONTINUE
}


public newround(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	pev(id, pev_maxspeed,plspeed[id])
	DeleteTask(id);
	RemoveAllTripmines(id);
	//client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
	delaycount(id);
	SetStartAmmo(id);
	limita[id]=0
	return PLUGIN_CONTINUE
}

public endround(id)
{
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	// Удаление мин после конца раунда
	DeleteTask(id);
	RemoveAllTripmines(id);
	//limita[id]=0

	return PLUGIN_CONTINUE
}

public DeathEvent(){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	new id = read_data(2)
	if(is_user_connected(id)) DeleteTask(id);
	return PLUGIN_CONTINUE
}

public RemoveAllTripmines(i_Owner)
{
	new iEnt = g_MaxPL + 1;
	new clsname[32];
	while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
	{
		if(i_Owner)
		{
			if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
				continue;
			clsname[0] = '^0'
			pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
			if(equali(clsname, ENT_CLASS_NAME))
			{
				PlaySound(iEnt, STOP_SOUND);
				RemoveEntity(iEnt);
			}
		}
		else
			set_pev(iEnt, pev_flags, FL_KILLME);
	}
	g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
	new stammo = get_pcvar_num(g_LSTAMMO);
	if(stammo <= 0) return PLUGIN_CONTINUE;
	g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
	return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
	if(get_user_health(id) < 1)
		DeleteTask(id);
}

DeleteTask(id)
{
	if(task_exists((TASK_PLANT + id)))
	{
		remove_task((TASK_PLANT + id))
	}
	if(task_exists((TASK_RELEASE + id)))
	{
		remove_task((TASK_RELEASE + id))
	}
	g_settinglaser[id] = false
	return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	static Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);

	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, RenderColor);
	set_pev(entity, pev_rendermode, render);
	set_pev(entity, pev_renderamt, float(amount));

	return 1
}

// Gets offset data
get_offset_value(id, type)
{
	new key = -1;
	switch(type)
	{
		case OFFSET_TEAM: key = OFFSET_TEAM;
		case OFFSET_MONEY:
		key = OFFSET_MONEY;
		case OFFSET_DEATH: key = OFFSET_DEATH;
	}
	if(key != -1)
	{
		if(is_amd64_server()) key += 25;
		return get_pdata_int(id, key);
	}
	return -1;
}
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
RoyalServer
User avatar
ALEXVL
Membru, skill +1
Membru, skill +1
Posts: 243
Joined: 22 Jul 2015, 00:01
Detinator Steam: Da
CS Status: Online
Detinator server CS: ZMX.LSEPLAY.COM
SteamID: Da
Fond eXtream: 0
Contact:

19 Oct 2018, 23:40

Adryyy wrote:spune că nu poți pune mai mult de 2 pe 1 rundă(minum x2 lm per 1 round)
| Afiseaza codul
/*
	Shidla [SGC] | 2013 год
	ICQ: 312-298-513

	2.8.2 [Final Version] | 21.05.2013
*/

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombieplague>

#if AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.2"
#define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST"

#define RemoveEntity(%1)	engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT			15100
#define TASK_RESET			15500
#define TASK_RELEASE		15900

#define LASERMINE_TEAM		pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER		pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP		pev_iuser3
#define LASERMINE_HITING	pev_iuser4
#define LASERMINE_COUNT		pev_fuser1

#define LASERMINE_POWERUP	pev_fuser2
#define LASERMINE_BEAMTHINK	pev_fuser3

#define LASERMINE_BEAMENDPOINT	pev_vuser1
#define MAX_MINES			10
#define MODE_LASERMINE		0
#define OFFSET_TEAM			114
#define OFFSET_MONEY		115
#define OFFSET_DEATH		444

#define cs_get_user_team(%1)	CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)	get_offset_value(%1,OFFSET_DEATH)
#define is_valid_player(%1)	(1 <= %1 <= 32)


/*########### Цвета Мин и лазерных лучей ###########*/
// Цвет мины и лазера людей
new const
	Red_Hum		= 0,
	Green_Hum 	= 0,
	Blue_Hum	= 255;

// Цвет мины и лазера зомби
new const
	Red_Zomb	= 0,
	Green_Zomb 	= 255,
	Blue_Zomb	= 0;
/*####### Цвета Мин и лазерных лучей (конец) #######*/

enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
	TRIPMINE_IDLE1 = 0,
	TRIPMINE_IDLE2,
	TRIPMINE_ARM1,
	TRIPMINE_ARM2,
	TRIPMINE_FIDGET,
	TRIPMINE_HOLSTER,
	TRIPMINE_DRAW,
	TRIPMINE_WORLD,
	TRIPMINE_GROUND,
};

enum
{
	POWERUP_THINK,
	BEAMBREAK_THINK,
	EXPLOSE_THINK
};

enum
{
	POWERUP_SOUND,
	ACTIVATE_SOUND,
	STOP_SOUND
};

new const
	ENT_MODELS[]	= "models/zombie_plague/LaserMines/v_laser_mine.mdl",
	ENT_SOUND1[]	= "weapons/mine_deploy.wav",
	ENT_SOUND2[]	= "weapons/mine_charge.wav",
	ENT_SOUND3[]	= "weapons/mine_activate.wav",
	ENT_SOUND4[]	= "items/suitchargeok1.wav",
	ENT_SOUND5[]	= "items/gunpickup2.wav",
	ENT_SOUND6[]	= "debris/bustglass1.wav",
	ENT_SOUND7[]	= "debris/bustglass2.wav",
	ENT_SPRITE1[]	= "sprites/laserbeam.spr",
	ENT_SPRITE2[]	= "sprites/lm_explode.spr";

new const
	ENT_CLASS_NAME[]	=	"lasermine",
	ENT_CLASS_NAME3[]	=	"func_breakable",
	gSnarkClassName[]	=	"wpn_snark",	// Для совместимости с плагином "Snark"
	barnacle_class[]	=	"barnacle",		// Для совместимости с плагином "Barnacle"
	weapon_box[]		=	"weaponbox";

new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost


new limita[33]

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);

	// Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
	RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
	// Add your code here...
	register_clcmd("+setlaser","CreateLaserMine_Progress_b");
	register_clcmd("-setlaser","StopCreateLaserMine");
	register_clcmd("+dellaser","ReturnLaserMine_Progress");
	register_clcmd("-dellaser","StopReturnLaserMine");
	register_clcmd("say","say_lasermine");
	register_clcmd("buy_lasermine","BuyLasermineChat");

	g_LENABLE	= register_cvar("zp_ltm","1")
	g_LACCESS	= register_cvar("zp_ltm_acs","0") //0 all, 1 admin
	g_LMODE		= register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
	g_LAMMO		= register_cvar("zp_ltm_ammo","3")
	g_LDMG		= register_cvar("zp_ltm_dmg","10") //laser hit dmg
	g_LCOST		= register_cvar("zp_ltm_cost","2")
	g_LFMONEY	= register_cvar("zp_ltm_fragmoney","1")
	g_LHEALTH	= register_cvar("zp_ltm_health","10")
	g_LTMAX		= register_cvar("zp_ltm_teammax","128")
	g_LRADIUS	= register_cvar("zp_ltm_radius","25.0")
	g_LRDMG		= register_cvar("zp_ltm_rdmg","100") //radius damage
	g_LFF		= register_cvar("zp_ltm_ff","0")
	g_LCBT		= register_cvar("zp_ltm_cbt","ALL")
	g_LDELAY	= register_cvar("zp_ltm_delay","0.1")
	g_LVISIBLE	= register_cvar("zp_ltm_line","0")//1 def
	g_LGLOW		= register_cvar("zp_ltm_glow","1")
	g_LCBRIGHT	= register_cvar("zp_ltm_bright","255")//laser line brightness.
	g_LCLMODE	= register_cvar("zp_ltm_color","0") //0 is team color,1 is green
	g_LDMGMODE	= register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
	g_LDSEC		= register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
	g_LSTAMMO	= register_cvar("zp_ltm_startammo","0")
	g_LBUYMODE	= register_cvar("zp_ltm_buymode","1");
	g_LCMDMODE	= register_cvar("zp_ltm_cmdmode","1");		//0 is +USE key, 1 is bind, 2 is each.
	g_LBEO		= register_cvar("zp_ltm_brokeenemy","1");
	g_NOROUND	= register_cvar("zp_ltm_noround","1");
	g_NEMROUND	= register_cvar("zp_ltm_nemround","1");
	g_SURVROUND	= register_cvar("zp_ltm_survround","1");

	register_event("DeathMsg", "DeathEvent", "a");
	register_event("CurWeapon", "standing", "be", "1=1");
	register_event("ResetHUD", "delaycount", "a");
	register_event("ResetHUD", "newround", "b");
	register_logevent("endround", 2, "0=World triggered", "1=Round_End");	// Регистрируем конец раунда
	register_event("Damage","CutDeploy_onDamage","b");
	g_msgDeathMsg	= get_user_msgid("DeathMsg");
	g_msgScoreInfo	= get_user_msgid("ScoreInfo");
	g_msgDamage		= get_user_msgid("Damage");
	g_msgStatusText = get_user_msgid("StatusText");

	// Forward.
	register_forward(FM_Think, "ltm_Think");
	register_forward(FM_PlayerPostThink, "ltm_PostThink");
	register_forward(FM_PlayerPreThink, "ltm_PreThink");

	// Регистируем файл языков
	register_dictionary("LaserMines.txt")
	register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)

	// Регистрируем ExtraItem
	g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY)


	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
}

public event_new_round()	for(new id=1;id<=get_maxplayers();id++)	if(is_user_connected(id))	limita[id]=0

public plugin_precache() 
{
	precache_sound(ENT_SOUND1);
	precache_sound(ENT_SOUND2);
	precache_sound(ENT_SOUND3);
	precache_sound(ENT_SOUND4);
	precache_sound(ENT_SOUND5);
	precache_sound(ENT_SOUND6);
	precache_sound(ENT_SOUND7);
	precache_model(ENT_MODELS);
	beam = precache_model(ENT_SPRITE1);
	boom = precache_model(ENT_SPRITE2);
	return PLUGIN_CONTINUE;
}
public plugin_modules() 
{
	require_module("fakemeta");
	require_module("cstrike");
}

public plugin_cfg()
{
	g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
	arrayset(g_havemine,0,sizeof(g_havemine));
	arrayset(g_deployed,0,sizeof(g_deployed));
	g_MaxPL = get_maxplayers();

	new file[64]; get_localinfo("amxx_configsdir",file,63);
	format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
	if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}

public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
	if(get_pcvar_num(g_LBEO))
	{
		new i_Owner

		// Получаем ID игрока, который поставил мину
		i_Owner = pev(victim, LASERMINE_OWNER)

		// Если урон нанасит владелец, а так же проверка игрока.
		if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker))
			return PLUGIN_CONTINUE

		// Если мина установлена человеком, то урон ей наносят только зомби
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT))
			return PLUGIN_CONTINUE

		// Если мина установлена зомби, а владелец мины и атакующий в разных командах - урон мине могун наносить все
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker))))
			return PLUGIN_CONTINUE

		return HAM_SUPERCEDE
	}
	return PLUGIN_CONTINUE
}

public delaycount(id)
{
	g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
	g_nowtime = floatround(get_gametime()) - g_dcount[id];
	if(g_nowtime >= get_pcvar_num(g_LDELAY))
		return true;
	return false;
}

public CreateLaserMine_Progress_b(id)
{
	if(get_pcvar_num(g_LCMDMODE) != 0)
		CreateLaserMine_Progress(id);
	return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{
	if(!CreateCheck(id))	return PLUGIN_HANDLED;
	if(limita[id]>=2)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round.");
		return PLUGIN_HANDLED;
	}
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "Spawn", (TASK_PLANT + id));

	return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

	if(!ReturnCheck(id))
		return PLUGIN_HANDLED;
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "ReturnMine", (TASK_RELEASE + id));

	return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
	id -= TASK_RELEASE;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return;
	if(pev(tgt,LASERMINE_OWNER) != id) return;
	RemoveEntity(tgt);

	g_havemine[id] ++;
	g_deployed[id] --;
	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)

	return;
}

public Spawn(id)
{
	id -= TASK_PLANT
	// motor
	new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
	if(!i_Ent)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
		return PLUGIN_HANDLED_MAIN;
	}
	set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

	engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

	set_pev(i_Ent,pev_solid,SOLID_NOT);
	set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

	set_pev(i_Ent,pev_frame,0);
	set_pev(i_Ent,pev_body,3);
	set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
	set_pev(i_Ent,pev_framerate,0);
	set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
	set_pev(i_Ent,pev_dmg,100.0);
	set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
	new Float:vOrigin[3];
	new	Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
		Float:vTraceEnd[3],Float:vEntAngles[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction;
	get_tr2(0, TR_flFraction, fFraction);

	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vNormal);
	}


	xs_vec_mul_scalar(vNormal, 8.0, vNormal);
	xs_vec_add(vTraceEnd, vNormal, vNewOrigin);

	engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
	engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);

	// -- Rotate tripmine.
	vector_to_angle(vNormal,vEntAngles);
	set_pev(i_Ent,pev_angles,vEntAngles);

	// -- Calculate laser end origin.
	new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
		 
	xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
	xs_vec_add(vNewOrigin, vNormal, vBeamEnd);

	engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);

	get_tr2(0, TR_vecPlaneNormal, vNormal);
	get_tr2(0, TR_vecEndPos, vTracedBeamEnd);

	// -- Save results to be used later.
	set_pev(i_Ent, LASERMINE_OWNER, id);
	set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
	set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
	new Float:fCurrTime = get_gametime();

	set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
	set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
	set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);

	PlaySound(i_Ent,POWERUP_SOUND);
	g_deployed[id]++;
	g_havemine[id]--;
	DeleteTask(id);
	ShowAmmo(id);
	limita[id]++
	return 1;
}

stock TeamDeployedCount(id)
{
	static i;
	static CsTeams:t;t = cs_get_user_team(id);
	static cnt;cnt=0;

	for(i = 1;i <= g_MaxPL;i++)
	{
		if(is_user_connected(i))
			if(t == cs_get_user_team(i))
				cnt += g_deployed;
	}

	return cnt;
}

bool:CheckCanTeam(id)
{
	new arg[5],CsTeam:num;
	get_pcvar_string(g_LCBT,arg,3);
	if(equali(arg,"Z"))
	{
		num = CsTeam:CS_TEAM_T;
	}
	else if(equali(arg,"H"))
	{
		num = CsTeam:CS_TEAM_CT;
	}
	else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	else
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
		return false;
	return true;
}

bool:CanCheck(id,mode)	// Проверки: когда можно ставить мины
{
	if(!get_pcvar_num(g_LENABLE))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")

		return false;
	}
	if(get_pcvar_num(g_LACCESS) != 0)
		if(!(get_user_flags(id) & ADMIN_IMMUNITY))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
			return false;
		}
	if(!pev_user_alive(id)) return false;
	if(!CheckCanTeam(id))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
		return false;
	}
	if(mode == 0)
	{
		if(g_havemine[id] <= 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
			return false;
		}
	}
	if(mode == 1)
	{
		if(get_pcvar_num(g_LBUYMODE) == 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
			return false;
		}
		if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
			return false;
		}
		if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
		{
			client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
			return false;
		}
	}
	if(!CheckTime(id))
	{
		client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
		return false;
	}

	return true;
}

bool:ReturnCheck(id)
{
	if(!CanCheck(id,-1)) return false;
	if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return false;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return false;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return false;
	if(pev(tgt,LASERMINE_OWNER) != id) return false;
	return true;
}

bool:CreateCheck(id)
{
	if(!CanCheck(id,0)) return false;

	// Проверка на разрешение
	if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
		return false;
	}

	if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
		return false;
	}

	if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
		return false;
	}

	if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
		return false;
	}

	if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
		return false;
	}
	new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction,Float:vTraceNormal[3];
	get_tr2(0, TR_flFraction, fFraction);
	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vTraceNormal);

		return true;
	}

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
	DeleteTask(id);
	// -- Did not touched something. (not solid)
	return false;
}

public ltm_Think(i_Ent)
{
	if(!pev_valid(i_Ent))
		return FMRES_IGNORED;
	new EntityName[32];
	pev(i_Ent, pev_classname, EntityName, 31);
	if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
	// -- Entity is not a tripmine, ignoring the next...
	if(!equal(EntityName, ENT_CLASS_NAME))
		return FMRES_IGNORED;

	static Float:fCurrTime;
	fCurrTime = get_gametime();

	switch(pev(i_Ent, LASERMINE_STEP))
	{
		case POWERUP_THINK :
		{
			new Float:fPowerupTime;
			pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);

			if(fCurrTime > fPowerupTime)
			{
				set_pev(i_Ent, pev_solid, SOLID_BBOX);
				set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);

				PlaySound(i_Ent, ACTIVATE_SOUND);
			}
			if(get_pcvar_num(g_LGLOW)!=0)
			{
				if(get_pcvar_num(g_LCLMODE)==0)
				{
					switch (pev(i_Ent,LASERMINE_TEAM))
					{
						// цвет лазера Зомби
						case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
						// цвет лазера Человека
						case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
					}
				}else
				{
					// цвет лазера, если стоит "одинаковый для всех" цвет
					set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
				}
			}
			set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
		}
		case BEAMBREAK_THINK :
		{
			static Float:vEnd[3],Float:vOrigin[3];
			pev(i_Ent, pev_origin, vOrigin);
			pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);

			static iHit, Float:fFraction;
			engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);

			get_tr2(0, TR_flFraction, fFraction);
			iHit = get_tr2(0, TR_pHit);

			// -- Something has passed the laser.
			if(fFraction < 1.0)
			{
				// -- Ignoring others tripmines entity.
				if(pev_valid(iHit))
				{
					pev(iHit, pev_classname, EntityName, 31);
					// Игнорим всякую хрень
					if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
					{
						set_pev(i_Ent, pev_enemy, iHit);

						if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
							CreateLaserDamage(i_Ent,iHit);
						else
							if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
								set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);

						if (!pev_valid(i_Ent))	// если не верный объект - ничего не делаем. Спасибо DJ_WEST
							return FMRES_IGNORED;

						set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
					}
				}
			}
			if(get_pcvar_num(g_LDMGMODE)!=0)
				if(pev(i_Ent,LASERMINE_HITING) != iHit)
					set_pev(i_Ent,LASERMINE_HITING,iHit);
 
			// -- Tripmine is still there.
			if(pev_valid(i_Ent))
			{
				static Float:fHealth;
				pev(i_Ent, pev_health, fHealth);

				if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
				{
				set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
				set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
				}
										 
				static Float:fBeamthink;
				pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
						 
				if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
				{
					DrawLaser(i_Ent, vOrigin, vEnd);
					set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
				}
				set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
			}
		}
		case EXPLOSE_THINK :
		{
			// -- Stopping entity to think
			set_pev(i_Ent, pev_nextthink, 0.0);
			PlaySound(i_Ent, STOP_SOUND);
			g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
			CreateExplosion(i_Ent);
			CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
			RemoveEntity	(i_Ent);
		}
	}

	return FMRES_IGNORED;
}

PlaySound(i_Ent, i_SoundType)
{
	switch (i_SoundType)
	{
		case POWERUP_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
		}
		case ACTIVATE_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
		}
		case STOP_SOUND :
		{
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
		}
	}
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
	new tcolor[3];
	new teamid = pev(i_Ent, LASERMINE_TEAM);
	if(get_pcvar_num(g_LCLMODE) == 0)
	{
		switch(teamid){
			case 1:{
				// Цвет луча для Зомби
				tcolor[0] = Red_Zomb;
				tcolor[1] = Green_Zomb;
				tcolor[2] = Blue_Zomb;
			}
			case 2:{
				// Цвет луча для Человека
				tcolor[0] = Red_Hum;
				tcolor[1] = Green_Hum;
				tcolor[2] = Blue_Hum;
			}
		}
	}else
	{
		// Цвет луча для всез при режиме 1-н луч для всех
		tcolor[0] = random_num(50 , 200);
		tcolor[1] = random_num(50 , 200);
		tcolor[2] = random_num(50 , 200);
	}
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMPOINTS);
	engfunc(EngFunc_WriteCoord,v_Origin[0]);
	engfunc(EngFunc_WriteCoord,v_Origin[1]);
	engfunc(EngFunc_WriteCoord,v_Origin[2]);
	engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
	write_short(beam);
	write_byte(0);
	write_byte(0);
	write_byte(1);	//Life
	write_byte(5);	//Width
	write_byte(0);	//wave
	write_byte(tcolor[0]); // r
	write_byte(tcolor[1]); // g
	write_byte(tcolor[2]); // b
	write_byte(get_pcvar_num(g_LCBRIGHT));
	write_byte(255);
	message_end();
}

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
	// Get given parameters
	new Float:vecSrc[3];
	pev(iCurrent, pev_origin, vecSrc);

	new AtkID =pev(iCurrent,LASERMINE_OWNER);
	new TeamID=pev(iCurrent,LASERMINE_TEAM);

	new ent = -1;
	new Float:tmpdmg = DmgMAX;

	new Float:kickback = 0.0;
	// Needed for doing some nice calculations :P
	new Float:Tabsmin[3], Float:Tabsmax[3];
	new Float:vecSpot[3];
	new Float:Aabsmin[3], Float:Aabsmax[3];
	new Float:vecSee[3];
	new trRes;
	new Float:flFraction;
	new Float:vecEndPos[3];
	new Float:distance;
	new Float:origin[3], Float:vecPush[3];
	new Float:invlen;
	new Float:velocity[3];
	new iHitHP,iHitTeam;
	// Calculate falloff
	new Float:falloff;
	if(Radius > 0.0)
	{
		falloff = DmgMAX / Radius;
	} else {
		falloff = 1.0;
	}
	// Find monsters and players inside a specifiec radius
	while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
	{
		if(!pev_valid(ent)) continue;
		if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
		{
			// Entity is not a player or monster, ignore it
			continue;
		}
		if(!pev_user_alive(ent)) continue;
		// Reset data
		kickback = 1.0;
		tmpdmg = DmgMAX;
		// The following calculations are provided by Orangutanz, THANKS!
		// We use absmin and absmax for the most accurate information
		pev(ent, pev_absmin, Tabsmin);
		pev(ent, pev_absmax, Tabsmax);
		xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
		xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
		pev(iCurrent, pev_absmin, Aabsmin);
		pev(iCurrent, pev_absmax, Aabsmax);
		xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
		xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
		engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
		get_tr2(trRes, TR_flFraction, flFraction);
		// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
		if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
		{
			// Work out the distance between impact and entity
			get_tr2(trRes, TR_vecEndPos, vecEndPos);
			distance = get_distance_f(vecSrc, vecEndPos) * falloff;
			tmpdmg -= distance;
			if(tmpdmg < 0.0)
				tmpdmg = 0.0;
			// Kickback Effect
			if(kickback != 0.0)
			{
				xs_vec_sub(vecSpot,vecSee,origin);
				invlen = 1.0/get_distance_f(vecSpot, vecSee);

				xs_vec_mul_scalar(origin,invlen,vecPush);
				pev(ent, pev_velocity, velocity)
				xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
				xs_vec_mul_scalar(vecPush,kickback,vecPush);
				xs_vec_add(velocity,vecPush,velocity);
				if(tmpdmg < 60.0)
				{
					xs_vec_mul_scalar(velocity,12.0,velocity);
				} else {
					xs_vec_mul_scalar(velocity,4.0,velocity);
				}
				if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
				{
					// There's some movement todo :)
					set_pev(ent, pev_velocity, velocity)
				}
			}

			iHitHP = pev_user_health(ent) - floatround(tmpdmg)
			iHitTeam = int:cs_get_user_team(ent)
			if(iHitHP <= 0)
			{
				if(iHitTeam != TeamID)
				{
					zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
					set_score(AtkID,ent,1,iHitHP)
				}else
				{
					if(get_pcvar_num(g_LFF))
					{
						zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
						set_score(AtkID,ent,-1,iHitHP)
					}
				}
			}else
			{
				if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
				{
					//set_pev(Player,pev_health,iHitHP)
					set_user_health(ent, iHitHP)
					engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
					write_byte(floatround(tmpdmg))
					write_byte(floatround(tmpdmg))
					write_long(DMG_BULLET)
					engfunc(EngFunc_WriteCoord,vecSrc[0])
					engfunc(EngFunc_WriteCoord,vecSrc[1])
					engfunc(EngFunc_WriteCoord,vecSrc[2])
					message_end()
				}
			}
		}
	}
	return
}

bool:pev_user_alive(ent)
{
	new deadflag = pev(ent,pev_deadflag);
	if(deadflag != DEAD_NO)
		return false;
	return true;
}

CreateExplosion(iCurrent)
{
	new Float:vOrigin[3];
	pev(iCurrent,pev_origin,vOrigin);

	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(99); //99 = KillBeam
	write_short(iCurrent);
	message_end();

	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
	write_byte(TE_EXPLOSION);
	engfunc(EngFunc_WriteCoord,vOrigin[0]);
	engfunc(EngFunc_WriteCoord,vOrigin[1]);
	engfunc(EngFunc_WriteCoord,vOrigin[2]);
	write_short(boom);
	write_byte(30);
	write_byte(15);
	write_byte(0);
	message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
	if(isHit < 0) return PLUGIN_CONTINUE
	switch(get_pcvar_num(g_LDMGMODE))
	{
		case 1:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
				return PLUGIN_CONTINUE
		}
		case 2:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
			{
				static Float:cnt
				static now,htime;now = floatround(get_gametime())

				pev(iCurrent,LASERMINE_COUNT,cnt)
				htime = floatround(cnt)
				if(now - htime < get_pcvar_num(g_LDSEC))
				{
					return PLUGIN_CONTINUE;
				}else{
					set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
				}
			}else
			{
				set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
			}
		}
	}

	new Float:vOrigin[3],Float:vEnd[3]
	pev(iCurrent,pev_origin,vOrigin)
	pev(iCurrent,pev_vuser1,vEnd)

	new teamid = pev(iCurrent, LASERMINE_TEAM)

	new szClassName[32]
	new Alive,God
	new iHitTeam,iHitHP,id
	new hitscore

	szClassName[0] = '^0'
	pev(isHit,pev_classname,szClassName,32)
	if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
	{
		Alive = pev_user_alive(isHit)
		God = get_user_godmode(isHit)
		if(!Alive || God) return PLUGIN_CONTINUE
		iHitTeam = int:cs_get_user_team(isHit)
		iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
		id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
		if(iHitHP <= 0)
		{
			if(iHitTeam != teamid)
			{
				emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
				hitscore = 1
				zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
				set_score(id,isHit,hitscore,iHitHP)
			}else
			{
				if(get_pcvar_num(g_LFF))
				{
					emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
					hitscore = -1
					zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
					set_score(id,isHit,hitscore,iHitHP)
				}
			}
		}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
		{
			emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
			set_user_health(isHit,iHitHP)
			set_pev(iCurrent,LASERMINE_HITING,isHit);
			engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
			write_byte(get_pcvar_num(g_LDMG))
			write_byte(get_pcvar_num(g_LDMG))
			write_long(DMG_BULLET)
			engfunc(EngFunc_WriteCoord,vOrigin[0])
			engfunc(EngFunc_WriteCoord,vOrigin[1])
			engfunc(EngFunc_WriteCoord,vOrigin[2])
			message_end()
		}
	}else if(equal(szClassName, ENT_CLASS_NAME3))
	{
		new hl;
		hl = pev_user_health(isHit);
		set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
	}
	return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
	new Float:health
	pev(id,pev_health,health)
	return floatround(health)
}

stock set_user_health(id,health)
{
	health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
	new Float:val
	pev(index, pev_takedamage, val)

	return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
	set_pev(index, pev_frags, float(frags))

	return 1
}

stock pev_user_frags(index)
{
	new Float:frags;
	pev(index,pev_frags,frags);
	return floatround(frags);
}

set_score(id,target,hitscore,HP){

	new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
	set_user_frags(id,idfrags)
	new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
	set_user_frags(target,tarfrags)
	new idteam = int:cs_get_user_team(id)
	new iddeaths = cs_get_user_deaths(id)


	message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
	write_byte(id)
	write_byte(target)
	write_byte(0)
	write_string(ENT_CLASS_NAME)
	message_end()

	message_begin(MSG_ALL, g_msgScoreInfo)
	write_byte(id)
	write_short(idfrags)
	write_short(iddeaths)
	write_short(0)
	write_short(idteam)
	message_end()

	set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

	set_user_health(target, HP)

}

public BuyLasermine(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public BuyLasermineChat(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid == g_LME)
		BuyLasermine(id)

	if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
			return ZP_PLUGIN_HANDLED

	return PLUGIN_CONTINUE
}

ShowAmmo(id)
{ 
	new ammo[51] 
	new PlugStat[ 555 char ];
	formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
	formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))

	message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) 
	write_byte(0) 
	write_string(ammo) 
	message_end() 
} 

public showInfo(id)
{
	client_print(id, print_chat, "%L", id, "STR_REF")
}

public say_lasermine(id){
	new said[32]
	read_argv(1,said,31);
	if(!get_pcvar_num(g_LENABLE))
	{
		return PLUGIN_CONTINUE
	}
	if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
		BuyLasermineChat(id)
	}else if(equali(said, "lasermine") || equali(said, "/lasermine")){
		const SIZE = 1024
		new msg[SIZE+1],len = 0;
		len += formatex(msg[len], SIZE - len, "<html><body>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
		len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
		len += formatex(msg[len], SIZE - len, "</body></html>")
		show_motd(id, msg, "Lasermine Entity help")
		return PLUGIN_CONTINUE
	}
	else if(containi(said, "laser") != -1) {
		showInfo(id)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public standing(id) 
{
	if(!g_settinglaser[id])
		return PLUGIN_CONTINUE

	set_pev(id, pev_maxspeed, 1.0)

	return PLUGIN_CONTINUE
}

public ltm_PostThink(id) 
{
	if(!g_settinglaser[id] && plsetting[id]){
		resetspeed(id)
	}
	else if(g_settinglaser[id] && !plsetting[id]) {
		pev(id, pev_maxspeed,plspeed[id])
		set_pev(id, pev_maxspeed, 1.0)
	}
	plsetting[id] = g_settinglaser[id]
	return FMRES_IGNORED
}

public ltm_PreThink(id)
{
	if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
		return FMRES_IGNORED;

	if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
		CreateLaserMine_Progress(id)
	return FMRES_IGNORED;
}

resetspeed(id)
{
	set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
	g_deployed[id] = 0;
	g_havemine[id] = 0;
	DeleteTask(id);
	return PLUGIN_CONTINUE
}

public client_disconnect(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	DeleteTask(id);
	RemoveAllTripmines(id);
	return PLUGIN_CONTINUE
}


public newround(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	pev(id, pev_maxspeed,plspeed[id])
	DeleteTask(id);
	RemoveAllTripmines(id);
	//client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
	delaycount(id);
	SetStartAmmo(id);
	limita[id]=0
	return PLUGIN_CONTINUE
}

public endround(id)
{
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	// Удаление мин после конца раунда
	DeleteTask(id);
	RemoveAllTripmines(id);
	//limita[id]=0

	return PLUGIN_CONTINUE
}

public DeathEvent(){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	new id = read_data(2)
	if(is_user_connected(id)) DeleteTask(id);
	return PLUGIN_CONTINUE
}

public RemoveAllTripmines(i_Owner)
{
	new iEnt = g_MaxPL + 1;
	new clsname[32];
	while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
	{
		if(i_Owner)
		{
			if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
				continue;
			clsname[0] = '^0'
			pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
			if(equali(clsname, ENT_CLASS_NAME))
			{
				PlaySound(iEnt, STOP_SOUND);
				RemoveEntity(iEnt);
			}
		}
		else
			set_pev(iEnt, pev_flags, FL_KILLME);
	}
	g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
	new stammo = get_pcvar_num(g_LSTAMMO);
	if(stammo <= 0) return PLUGIN_CONTINUE;
	g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
	return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
	if(get_user_health(id) < 1)
		DeleteTask(id);
}

DeleteTask(id)
{
	if(task_exists((TASK_PLANT + id)))
	{
		remove_task((TASK_PLANT + id))
	}
	if(task_exists((TASK_RELEASE + id)))
	{
		remove_task((TASK_RELEASE + id))
	}
	g_settinglaser[id] = false
	return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	static Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);

	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, RenderColor);
	set_pev(entity, pev_rendermode, render);
	set_pev(entity, pev_renderamt, float(amount));

	return 1
}

// Gets offset data
get_offset_value(id, type)
{
	new key = -1;
	switch(type)
	{
		case OFFSET_TEAM: key = OFFSET_TEAM;
		case OFFSET_MONEY:
		key = OFFSET_MONEY;
		case OFFSET_DEATH: key = OFFSET_DEATH;
	}
	if(key != -1)
	{
		if(is_amd64_server()) key += 25;
		return get_pdata_int(id, key);
	}
	return -1;
}


acum e ok faza daca nu il pui pe perete , dar dara il i-au dupa perete tot asa este adica am 2 lasere cumparate pun 2 si i-au 1 acum pe perete este 1 laser pe al 2 lea nu il pot pune caci l-am pus inainte dar l-am luat , aici da logica e tampita caci e ciudat daca a fost si dupa nu mai e dar ie ca l-am luat nu ca a fost distrus nu stiu :grin: , asta nu ar fii o problema s-ar putea evita printr-un alt mesaj cred ceva gen ai scos laserul si nu mai poti sa il plantezi pentru a evita munca :))
ZOMBIE CROWN ROMANIA.
The NeW Wolrd Zombie
view server | Afiseaza codul
[ Mod:[/size] Image] [Statistici:[/size] Image ][IP:[/size] Image ]
User avatar
levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3850
Joined: 24 Aug 2011, 12:24
Detinator Steam: Da
CS Status:
Detinator server CS: ☯∴
SteamID: 76561198063679589
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Discord: devilclass
Has thanked: 36 times
Been thanked: 595 times
Contact:

19 Oct 2018, 23:51

| Afiseaza codul
/*
	Shidla [SGC] | 2013 год
	ICQ: 312-298-513

	2.8.2 [Final Version] | 21.05.2013
*/

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombieplague>

#if AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.2"
#define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST"

#define RemoveEntity(%1)	engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT			15100
#define TASK_RESET			15500
#define TASK_RELEASE		15900

#define LASERMINE_TEAM		pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER		pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP		pev_iuser3
#define LASERMINE_HITING	pev_iuser4
#define LASERMINE_COUNT		pev_fuser1

#define LASERMINE_POWERUP	pev_fuser2
#define LASERMINE_BEAMTHINK	pev_fuser3

#define LASERMINE_BEAMENDPOINT	pev_vuser1
#define MAX_MINES			10
#define MODE_LASERMINE		0
#define OFFSET_TEAM			114
#define OFFSET_MONEY		115
#define OFFSET_DEATH		444

#define cs_get_user_team(%1)	CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)	get_offset_value(%1,OFFSET_DEATH)
#define is_valid_player(%1)	(1 <= %1 <= 32)


/*########### Цвета Мин и лазерных лучей ###########*/
// Цвет мины и лазера людей
new const
	Red_Hum		= 0,
	Green_Hum 	= 0,
	Blue_Hum	= 255;

// Цвет мины и лазера зомби
new const
	Red_Zomb	= 0,
	Green_Zomb 	= 255,
	Blue_Zomb	= 0;
/*####### Цвета Мин и лазерных лучей (конец) #######*/

enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
	TRIPMINE_IDLE1 = 0,
	TRIPMINE_IDLE2,
	TRIPMINE_ARM1,
	TRIPMINE_ARM2,
	TRIPMINE_FIDGET,
	TRIPMINE_HOLSTER,
	TRIPMINE_DRAW,
	TRIPMINE_WORLD,
	TRIPMINE_GROUND,
};

enum
{
	POWERUP_THINK,
	BEAMBREAK_THINK,
	EXPLOSE_THINK
};

enum
{
	POWERUP_SOUND,
	ACTIVATE_SOUND,
	STOP_SOUND
};

new const
	ENT_MODELS[]	= "models/zombie_plague/LaserMines/v_laser_mine.mdl",
	ENT_SOUND1[]	= "weapons/mine_deploy.wav",
	ENT_SOUND2[]	= "weapons/mine_charge.wav",
	ENT_SOUND3[]	= "weapons/mine_activate.wav",
	ENT_SOUND4[]	= "items/suitchargeok1.wav",
	ENT_SOUND5[]	= "items/gunpickup2.wav",
	ENT_SOUND6[]	= "debris/bustglass1.wav",
	ENT_SOUND7[]	= "debris/bustglass2.wav",
	ENT_SPRITE1[]	= "sprites/laserbeam.spr",
	ENT_SPRITE2[]	= "sprites/lm_explode.spr";

new const
	ENT_CLASS_NAME[]	=	"lasermine",
	ENT_CLASS_NAME3[]	=	"func_breakable",
	gSnarkClassName[]	=	"wpn_snark",	// Для совместимости с плагином "Snark"
	barnacle_class[]	=	"barnacle",		// Для совместимости с плагином "Barnacle"
	weapon_box[]		=	"weaponbox";

new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost


new limita[33]

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);

	// Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
	RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
	// Add your code here...
	register_clcmd("+setlaser","CreateLaserMine_Progress_b");
	register_clcmd("-setlaser","StopCreateLaserMine");
	register_clcmd("+dellaser","ReturnLaserMine_Progress");
	register_clcmd("-dellaser","StopReturnLaserMine");
	register_clcmd("say","say_lasermine");
	register_clcmd("buy_lasermine","BuyLasermineChat");

	g_LENABLE	= register_cvar("zp_ltm","1")
	g_LACCESS	= register_cvar("zp_ltm_acs","0") //0 all, 1 admin
	g_LMODE		= register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
	g_LAMMO		= register_cvar("zp_ltm_ammo","3")
	g_LDMG		= register_cvar("zp_ltm_dmg","10") //laser hit dmg
	g_LCOST		= register_cvar("zp_ltm_cost","2")
	g_LFMONEY	= register_cvar("zp_ltm_fragmoney","1")
	g_LHEALTH	= register_cvar("zp_ltm_health","10")
	g_LTMAX		= register_cvar("zp_ltm_teammax","128")
	g_LRADIUS	= register_cvar("zp_ltm_radius","25.0")
	g_LRDMG		= register_cvar("zp_ltm_rdmg","100") //radius damage
	g_LFF		= register_cvar("zp_ltm_ff","0")
	g_LCBT		= register_cvar("zp_ltm_cbt","ALL")
	g_LDELAY	= register_cvar("zp_ltm_delay","0.1")
	g_LVISIBLE	= register_cvar("zp_ltm_line","0")//1 def
	g_LGLOW		= register_cvar("zp_ltm_glow","1")
	g_LCBRIGHT	= register_cvar("zp_ltm_bright","255")//laser line brightness.
	g_LCLMODE	= register_cvar("zp_ltm_color","0") //0 is team color,1 is green
	g_LDMGMODE	= register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
	g_LDSEC		= register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
	g_LSTAMMO	= register_cvar("zp_ltm_startammo","0")
	g_LBUYMODE	= register_cvar("zp_ltm_buymode","1");
	g_LCMDMODE	= register_cvar("zp_ltm_cmdmode","1");		//0 is +USE key, 1 is bind, 2 is each.
	g_LBEO		= register_cvar("zp_ltm_brokeenemy","1");
	g_NOROUND	= register_cvar("zp_ltm_noround","1");
	g_NEMROUND	= register_cvar("zp_ltm_nemround","1");
	g_SURVROUND	= register_cvar("zp_ltm_survround","1");

	register_event("DeathMsg", "DeathEvent", "a");
	register_event("CurWeapon", "standing", "be", "1=1");
	register_event("ResetHUD", "delaycount", "a");
	register_event("ResetHUD", "newround", "b");
	register_logevent("endround", 2, "0=World triggered", "1=Round_End");	// Регистрируем конец раунда
	register_event("Damage","CutDeploy_onDamage","b");
	g_msgDeathMsg	= get_user_msgid("DeathMsg");
	g_msgScoreInfo	= get_user_msgid("ScoreInfo");
	g_msgDamage		= get_user_msgid("Damage");
	g_msgStatusText = get_user_msgid("StatusText");

	// Forward.
	register_forward(FM_Think, "ltm_Think");
	register_forward(FM_PlayerPostThink, "ltm_PostThink");
	register_forward(FM_PlayerPreThink, "ltm_PreThink");

	// Регистируем файл языков
	register_dictionary("LaserMines.txt")
	register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)

	// Регистрируем ExtraItem
	g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY)


	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
}

public event_new_round()	for(new id=1;id<=get_maxplayers();id++)	if(is_user_connected(id))	limita[id]=0

public plugin_precache() 
{
	precache_sound(ENT_SOUND1);
	precache_sound(ENT_SOUND2);
	precache_sound(ENT_SOUND3);
	precache_sound(ENT_SOUND4);
	precache_sound(ENT_SOUND5);
	precache_sound(ENT_SOUND6);
	precache_sound(ENT_SOUND7);
	precache_model(ENT_MODELS);
	beam = precache_model(ENT_SPRITE1);
	boom = precache_model(ENT_SPRITE2);
	return PLUGIN_CONTINUE;
}
public plugin_modules() 
{
	require_module("fakemeta");
	require_module("cstrike");
}

public plugin_cfg()
{
	g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
	arrayset(g_havemine,0,sizeof(g_havemine));
	arrayset(g_deployed,0,sizeof(g_deployed));
	g_MaxPL = get_maxplayers();

	new file[64]; get_localinfo("amxx_configsdir",file,63);
	format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
	if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}

public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
	if(get_pcvar_num(g_LBEO))
	{
		new i_Owner

		// Получаем ID игрока, который поставил мину
		i_Owner = pev(victim, LASERMINE_OWNER)

		// Если урон нанасит владелец, а так же проверка игрока.
		if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker))
			return PLUGIN_CONTINUE

		// Если мина установлена человеком, то урон ей наносят только зомби
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT))
			return PLUGIN_CONTINUE

		// Если мина установлена зомби, а владелец мины и атакующий в разных командах - урон мине могун наносить все
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker))))
			return PLUGIN_CONTINUE

		return HAM_SUPERCEDE
	}
	return PLUGIN_CONTINUE
}

public delaycount(id)
{
	g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
	g_nowtime = floatround(get_gametime()) - g_dcount[id];
	if(g_nowtime >= get_pcvar_num(g_LDELAY))
		return true;
	return false;
}

public CreateLaserMine_Progress_b(id)
{
	if(get_pcvar_num(g_LCMDMODE) != 0)
		CreateLaserMine_Progress(id);
	return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{
	if(!CreateCheck(id))	return PLUGIN_HANDLED;
	if(limita[id]>=2)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round.");
		return PLUGIN_HANDLED;
	}
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "Spawn", (TASK_PLANT + id));

	return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

	if(!ReturnCheck(id))
		return PLUGIN_HANDLED;
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "ReturnMine", (TASK_RELEASE + id));

	return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
	id -= TASK_RELEASE;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return;
	if(pev(tgt,LASERMINE_OWNER) != id) return;
	RemoveEntity(tgt);

	g_havemine[id] ++;
	g_deployed[id] --;
	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	if(limita[id])	limita[id]--

	return;
}

public Spawn(id)
{
	id -= TASK_PLANT
	// motor
	new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
	if(!i_Ent)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
		return PLUGIN_HANDLED_MAIN;
	}
	set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

	engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

	set_pev(i_Ent,pev_solid,SOLID_NOT);
	set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

	set_pev(i_Ent,pev_frame,0);
	set_pev(i_Ent,pev_body,3);
	set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
	set_pev(i_Ent,pev_framerate,0);
	set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
	set_pev(i_Ent,pev_dmg,100.0);
	set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
	new Float:vOrigin[3];
	new	Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
		Float:vTraceEnd[3],Float:vEntAngles[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction;
	get_tr2(0, TR_flFraction, fFraction);

	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vNormal);
	}


	xs_vec_mul_scalar(vNormal, 8.0, vNormal);
	xs_vec_add(vTraceEnd, vNormal, vNewOrigin);

	engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
	engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);

	// -- Rotate tripmine.
	vector_to_angle(vNormal,vEntAngles);
	set_pev(i_Ent,pev_angles,vEntAngles);

	// -- Calculate laser end origin.
	new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
		 
	xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
	xs_vec_add(vNewOrigin, vNormal, vBeamEnd);

	engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);

	get_tr2(0, TR_vecPlaneNormal, vNormal);
	get_tr2(0, TR_vecEndPos, vTracedBeamEnd);

	// -- Save results to be used later.
	set_pev(i_Ent, LASERMINE_OWNER, id);
	set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
	set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
	new Float:fCurrTime = get_gametime();

	set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
	set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
	set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);

	PlaySound(i_Ent,POWERUP_SOUND);
	g_deployed[id]++;
	g_havemine[id]--;
	DeleteTask(id);
	ShowAmmo(id);
	limita[id]++
	return 1;
}

stock TeamDeployedCount(id)
{
	static i;
	static CsTeams:t;t = cs_get_user_team(id);
	static cnt;cnt=0;

	for(i = 1;i <= g_MaxPL;i++)
	{
		if(is_user_connected(i))
			if(t == cs_get_user_team(i))
				cnt += g_deployed;
	}

	return cnt;
}

bool:CheckCanTeam(id)
{
	new arg[5],CsTeam:num;
	get_pcvar_string(g_LCBT,arg,3);
	if(equali(arg,"Z"))
	{
		num = CsTeam:CS_TEAM_T;
	}
	else if(equali(arg,"H"))
	{
		num = CsTeam:CS_TEAM_CT;
	}
	else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	else
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
		return false;
	return true;
}

bool:CanCheck(id,mode)	// Проверки: когда можно ставить мины
{
	if(!get_pcvar_num(g_LENABLE))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")

		return false;
	}
	if(get_pcvar_num(g_LACCESS) != 0)
		if(!(get_user_flags(id) & ADMIN_IMMUNITY))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
			return false;
		}
	if(!pev_user_alive(id)) return false;
	if(!CheckCanTeam(id))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
		return false;
	}
	if(mode == 0)
	{
		if(g_havemine[id] <= 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
			return false;
		}
	}
	if(mode == 1)
	{
		if(get_pcvar_num(g_LBUYMODE) == 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
			return false;
		}
		if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
			return false;
		}
		if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
		{
			client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
			return false;
		}
	}
	if(!CheckTime(id))
	{
		client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
		return false;
	}

	return true;
}

bool:ReturnCheck(id)
{
	if(!CanCheck(id,-1)) return false;
	if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return false;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return false;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return false;
	if(pev(tgt,LASERMINE_OWNER) != id) return false;
	return true;
}

bool:CreateCheck(id)
{
	if(!CanCheck(id,0)) return false;

	// Проверка на разрешение
	if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
		return false;
	}

	if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
		return false;
	}

	if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
		return false;
	}

	if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
		return false;
	}

	if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
		return false;
	}
	new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction,Float:vTraceNormal[3];
	get_tr2(0, TR_flFraction, fFraction);
	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vTraceNormal);

		return true;
	}

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
	DeleteTask(id);
	// -- Did not touched something. (not solid)
	return false;
}

public ltm_Think(i_Ent)
{
	if(!pev_valid(i_Ent))
		return FMRES_IGNORED;
	new EntityName[32];
	pev(i_Ent, pev_classname, EntityName, 31);
	if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
	// -- Entity is not a tripmine, ignoring the next...
	if(!equal(EntityName, ENT_CLASS_NAME))
		return FMRES_IGNORED;

	static Float:fCurrTime;
	fCurrTime = get_gametime();

	switch(pev(i_Ent, LASERMINE_STEP))
	{
		case POWERUP_THINK :
		{
			new Float:fPowerupTime;
			pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);

			if(fCurrTime > fPowerupTime)
			{
				set_pev(i_Ent, pev_solid, SOLID_BBOX);
				set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);

				PlaySound(i_Ent, ACTIVATE_SOUND);
			}
			if(get_pcvar_num(g_LGLOW)!=0)
			{
				if(get_pcvar_num(g_LCLMODE)==0)
				{
					switch (pev(i_Ent,LASERMINE_TEAM))
					{
						// цвет лазера Зомби
						case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
						// цвет лазера Человека
						case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
					}
				}else
				{
					// цвет лазера, если стоит "одинаковый для всех" цвет
					set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
				}
			}
			set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
		}
		case BEAMBREAK_THINK :
		{
			static Float:vEnd[3],Float:vOrigin[3];
			pev(i_Ent, pev_origin, vOrigin);
			pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);

			static iHit, Float:fFraction;
			engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);

			get_tr2(0, TR_flFraction, fFraction);
			iHit = get_tr2(0, TR_pHit);

			// -- Something has passed the laser.
			if(fFraction < 1.0)
			{
				// -- Ignoring others tripmines entity.
				if(pev_valid(iHit))
				{
					pev(iHit, pev_classname, EntityName, 31);
					// Игнорим всякую хрень
					if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
					{
						set_pev(i_Ent, pev_enemy, iHit);

						if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
							CreateLaserDamage(i_Ent,iHit);
						else
							if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
								set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);

						if (!pev_valid(i_Ent))	// если не верный объект - ничего не делаем. Спасибо DJ_WEST
							return FMRES_IGNORED;

						set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
					}
				}
			}
			if(get_pcvar_num(g_LDMGMODE)!=0)
				if(pev(i_Ent,LASERMINE_HITING) != iHit)
					set_pev(i_Ent,LASERMINE_HITING,iHit);
 
			// -- Tripmine is still there.
			if(pev_valid(i_Ent))
			{
				static Float:fHealth;
				pev(i_Ent, pev_health, fHealth);

				if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
				{
				set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
				set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
				}
										 
				static Float:fBeamthink;
				pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
						 
				if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
				{
					DrawLaser(i_Ent, vOrigin, vEnd);
					set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
				}
				set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
			}
		}
		case EXPLOSE_THINK :
		{
			// -- Stopping entity to think
			set_pev(i_Ent, pev_nextthink, 0.0);
			PlaySound(i_Ent, STOP_SOUND);
			g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
			CreateExplosion(i_Ent);
			CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
			RemoveEntity	(i_Ent);
		}
	}

	return FMRES_IGNORED;
}

PlaySound(i_Ent, i_SoundType)
{
	switch (i_SoundType)
	{
		case POWERUP_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
		}
		case ACTIVATE_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
		}
		case STOP_SOUND :
		{
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
		}
	}
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
	new tcolor[3];
	new teamid = pev(i_Ent, LASERMINE_TEAM);
	if(get_pcvar_num(g_LCLMODE) == 0)
	{
		switch(teamid){
			case 1:{
				// Цвет луча для Зомби
				tcolor[0] = Red_Zomb;
				tcolor[1] = Green_Zomb;
				tcolor[2] = Blue_Zomb;
			}
			case 2:{
				// Цвет луча для Человека
				tcolor[0] = Red_Hum;
				tcolor[1] = Green_Hum;
				tcolor[2] = Blue_Hum;
			}
		}
	}else
	{
		// Цвет луча для всез при режиме 1-н луч для всех
		tcolor[0] = random_num(50 , 200);
		tcolor[1] = random_num(50 , 200);
		tcolor[2] = random_num(50 , 200);
	}
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMPOINTS);
	engfunc(EngFunc_WriteCoord,v_Origin[0]);
	engfunc(EngFunc_WriteCoord,v_Origin[1]);
	engfunc(EngFunc_WriteCoord,v_Origin[2]);
	engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
	write_short(beam);
	write_byte(0);
	write_byte(0);
	write_byte(1);	//Life
	write_byte(5);	//Width
	write_byte(0);	//wave
	write_byte(tcolor[0]); // r
	write_byte(tcolor[1]); // g
	write_byte(tcolor[2]); // b
	write_byte(get_pcvar_num(g_LCBRIGHT));
	write_byte(255);
	message_end();
}

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
	// Get given parameters
	new Float:vecSrc[3];
	pev(iCurrent, pev_origin, vecSrc);

	new AtkID =pev(iCurrent,LASERMINE_OWNER);
	new TeamID=pev(iCurrent,LASERMINE_TEAM);

	new ent = -1;
	new Float:tmpdmg = DmgMAX;

	new Float:kickback = 0.0;
	// Needed for doing some nice calculations :P
	new Float:Tabsmin[3], Float:Tabsmax[3];
	new Float:vecSpot[3];
	new Float:Aabsmin[3], Float:Aabsmax[3];
	new Float:vecSee[3];
	new trRes;
	new Float:flFraction;
	new Float:vecEndPos[3];
	new Float:distance;
	new Float:origin[3], Float:vecPush[3];
	new Float:invlen;
	new Float:velocity[3];
	new iHitHP,iHitTeam;
	// Calculate falloff
	new Float:falloff;
	if(Radius > 0.0)
	{
		falloff = DmgMAX / Radius;
	} else {
		falloff = 1.0;
	}
	// Find monsters and players inside a specifiec radius
	while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
	{
		if(!pev_valid(ent)) continue;
		if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
		{
			// Entity is not a player or monster, ignore it
			continue;
		}
		if(!pev_user_alive(ent)) continue;
		// Reset data
		kickback = 1.0;
		tmpdmg = DmgMAX;
		// The following calculations are provided by Orangutanz, THANKS!
		// We use absmin and absmax for the most accurate information
		pev(ent, pev_absmin, Tabsmin);
		pev(ent, pev_absmax, Tabsmax);
		xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
		xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
		pev(iCurrent, pev_absmin, Aabsmin);
		pev(iCurrent, pev_absmax, Aabsmax);
		xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
		xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
		engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
		get_tr2(trRes, TR_flFraction, flFraction);
		// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
		if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
		{
			// Work out the distance between impact and entity
			get_tr2(trRes, TR_vecEndPos, vecEndPos);
			distance = get_distance_f(vecSrc, vecEndPos) * falloff;
			tmpdmg -= distance;
			if(tmpdmg < 0.0)
				tmpdmg = 0.0;
			// Kickback Effect
			if(kickback != 0.0)
			{
				xs_vec_sub(vecSpot,vecSee,origin);
				invlen = 1.0/get_distance_f(vecSpot, vecSee);

				xs_vec_mul_scalar(origin,invlen,vecPush);
				pev(ent, pev_velocity, velocity)
				xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
				xs_vec_mul_scalar(vecPush,kickback,vecPush);
				xs_vec_add(velocity,vecPush,velocity);
				if(tmpdmg < 60.0)
				{
					xs_vec_mul_scalar(velocity,12.0,velocity);
				} else {
					xs_vec_mul_scalar(velocity,4.0,velocity);
				}
				if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
				{
					// There's some movement todo :)
					set_pev(ent, pev_velocity, velocity)
				}
			}

			iHitHP = pev_user_health(ent) - floatround(tmpdmg)
			iHitTeam = int:cs_get_user_team(ent)
			if(iHitHP <= 0)
			{
				if(iHitTeam != TeamID)
				{
					zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
					set_score(AtkID,ent,1,iHitHP)
				}else
				{
					if(get_pcvar_num(g_LFF))
					{
						zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
						set_score(AtkID,ent,-1,iHitHP)
					}
				}
			}else
			{
				if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
				{
					//set_pev(Player,pev_health,iHitHP)
					set_user_health(ent, iHitHP)
					engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
					write_byte(floatround(tmpdmg))
					write_byte(floatround(tmpdmg))
					write_long(DMG_BULLET)
					engfunc(EngFunc_WriteCoord,vecSrc[0])
					engfunc(EngFunc_WriteCoord,vecSrc[1])
					engfunc(EngFunc_WriteCoord,vecSrc[2])
					message_end()
				}
			}
		}
	}
	return
}

bool:pev_user_alive(ent)
{
	new deadflag = pev(ent,pev_deadflag);
	if(deadflag != DEAD_NO)
		return false;
	return true;
}

CreateExplosion(iCurrent)
{
	new Float:vOrigin[3];
	pev(iCurrent,pev_origin,vOrigin);

	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(99); //99 = KillBeam
	write_short(iCurrent);
	message_end();

	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
	write_byte(TE_EXPLOSION);
	engfunc(EngFunc_WriteCoord,vOrigin[0]);
	engfunc(EngFunc_WriteCoord,vOrigin[1]);
	engfunc(EngFunc_WriteCoord,vOrigin[2]);
	write_short(boom);
	write_byte(30);
	write_byte(15);
	write_byte(0);
	message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
	if(isHit < 0) return PLUGIN_CONTINUE
	switch(get_pcvar_num(g_LDMGMODE))
	{
		case 1:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
				return PLUGIN_CONTINUE
		}
		case 2:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
			{
				static Float:cnt
				static now,htime;now = floatround(get_gametime())

				pev(iCurrent,LASERMINE_COUNT,cnt)
				htime = floatround(cnt)
				if(now - htime < get_pcvar_num(g_LDSEC))
				{
					return PLUGIN_CONTINUE;
				}else{
					set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
				}
			}else
			{
				set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
			}
		}
	}

	new Float:vOrigin[3],Float:vEnd[3]
	pev(iCurrent,pev_origin,vOrigin)
	pev(iCurrent,pev_vuser1,vEnd)

	new teamid = pev(iCurrent, LASERMINE_TEAM)

	new szClassName[32]
	new Alive,God
	new iHitTeam,iHitHP,id
	new hitscore

	szClassName[0] = '^0'
	pev(isHit,pev_classname,szClassName,32)
	if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
	{
		Alive = pev_user_alive(isHit)
		God = get_user_godmode(isHit)
		if(!Alive || God) return PLUGIN_CONTINUE
		iHitTeam = int:cs_get_user_team(isHit)
		iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
		id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
		if(iHitHP <= 0)
		{
			if(iHitTeam != teamid)
			{
				emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
				hitscore = 1
				zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
				set_score(id,isHit,hitscore,iHitHP)
			}else
			{
				if(get_pcvar_num(g_LFF))
				{
					emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
					hitscore = -1
					zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
					set_score(id,isHit,hitscore,iHitHP)
				}
			}
		}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
		{
			emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
			set_user_health(isHit,iHitHP)
			set_pev(iCurrent,LASERMINE_HITING,isHit);
			engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
			write_byte(get_pcvar_num(g_LDMG))
			write_byte(get_pcvar_num(g_LDMG))
			write_long(DMG_BULLET)
			engfunc(EngFunc_WriteCoord,vOrigin[0])
			engfunc(EngFunc_WriteCoord,vOrigin[1])
			engfunc(EngFunc_WriteCoord,vOrigin[2])
			message_end()
		}
	}else if(equal(szClassName, ENT_CLASS_NAME3))
	{
		new hl;
		hl = pev_user_health(isHit);
		set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
	}
	return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
	new Float:health
	pev(id,pev_health,health)
	return floatround(health)
}

stock set_user_health(id,health)
{
	health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
	new Float:val
	pev(index, pev_takedamage, val)

	return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
	set_pev(index, pev_frags, float(frags))

	return 1
}

stock pev_user_frags(index)
{
	new Float:frags;
	pev(index,pev_frags,frags);
	return floatround(frags);
}

set_score(id,target,hitscore,HP){

	new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
	set_user_frags(id,idfrags)
	new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
	set_user_frags(target,tarfrags)
	new idteam = int:cs_get_user_team(id)
	new iddeaths = cs_get_user_deaths(id)


	message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
	write_byte(id)
	write_byte(target)
	write_byte(0)
	write_string(ENT_CLASS_NAME)
	message_end()

	message_begin(MSG_ALL, g_msgScoreInfo)
	write_byte(id)
	write_short(idfrags)
	write_short(iddeaths)
	write_short(0)
	write_short(idteam)
	message_end()

	set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

	set_user_health(target, HP)

}

public BuyLasermine(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public BuyLasermineChat(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid == g_LME)
		BuyLasermine(id)

	if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
			return ZP_PLUGIN_HANDLED

	return PLUGIN_CONTINUE
}

ShowAmmo(id)
{ 
	new ammo[51] 
	new PlugStat[ 555 char ];
	formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
	formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))

	message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) 
	write_byte(0) 
	write_string(ammo) 
	message_end() 
} 

public showInfo(id)
{
	client_print(id, print_chat, "%L", id, "STR_REF")
}

public say_lasermine(id){
	new said[32]
	read_argv(1,said,31);
	if(!get_pcvar_num(g_LENABLE))
	{
		return PLUGIN_CONTINUE
	}
	if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
		BuyLasermineChat(id)
	}else if(equali(said, "lasermine") || equali(said, "/lasermine")){
		const SIZE = 1024
		new msg[SIZE+1],len = 0;
		len += formatex(msg[len], SIZE - len, "<html><body>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
		len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
		len += formatex(msg[len], SIZE - len, "</body></html>")
		show_motd(id, msg, "Lasermine Entity help")
		return PLUGIN_CONTINUE
	}
	else if(containi(said, "laser") != -1) {
		showInfo(id)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public standing(id) 
{
	if(!g_settinglaser[id])
		return PLUGIN_CONTINUE

	set_pev(id, pev_maxspeed, 1.0)

	return PLUGIN_CONTINUE
}

public ltm_PostThink(id) 
{
	if(!g_settinglaser[id] && plsetting[id]){
		resetspeed(id)
	}
	else if(g_settinglaser[id] && !plsetting[id]) {
		pev(id, pev_maxspeed,plspeed[id])
		set_pev(id, pev_maxspeed, 1.0)
	}
	plsetting[id] = g_settinglaser[id]
	return FMRES_IGNORED
}

public ltm_PreThink(id)
{
	if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
		return FMRES_IGNORED;

	if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
		CreateLaserMine_Progress(id)
	return FMRES_IGNORED;
}

resetspeed(id)
{
	set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
	g_deployed[id] = 0;
	g_havemine[id] = 0;
	DeleteTask(id);
	return PLUGIN_CONTINUE
}

public client_disconnect(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	DeleteTask(id);
	RemoveAllTripmines(id);
	return PLUGIN_CONTINUE
}


public newround(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	pev(id, pev_maxspeed,plspeed[id])
	DeleteTask(id);
	RemoveAllTripmines(id);
	//client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
	delaycount(id);
	SetStartAmmo(id);
	limita[id]=0
	return PLUGIN_CONTINUE
}

public endround(id)
{
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	// Удаление мин после конца раунда
	DeleteTask(id);
	RemoveAllTripmines(id);
	//limita[id]=0

	return PLUGIN_CONTINUE
}

public DeathEvent(){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	new id = read_data(2)
	if(is_user_connected(id)) DeleteTask(id);
	return PLUGIN_CONTINUE
}

public RemoveAllTripmines(i_Owner)
{
	new iEnt = g_MaxPL + 1;
	new clsname[32];
	while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
	{
		if(i_Owner)
		{
			if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
				continue;
			clsname[0] = '^0'
			pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
			if(equali(clsname, ENT_CLASS_NAME))
			{
				PlaySound(iEnt, STOP_SOUND);
				RemoveEntity(iEnt);
			}
		}
		else
			set_pev(iEnt, pev_flags, FL_KILLME);
	}
	g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
	new stammo = get_pcvar_num(g_LSTAMMO);
	if(stammo <= 0) return PLUGIN_CONTINUE;
	g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
	return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
	if(get_user_health(id) < 1)
		DeleteTask(id);
}

DeleteTask(id)
{
	if(task_exists((TASK_PLANT + id)))
	{
		remove_task((TASK_PLANT + id))
	}
	if(task_exists((TASK_RELEASE + id)))
	{
		remove_task((TASK_RELEASE + id))
	}
	g_settinglaser[id] = false
	return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	static Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);

	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, RenderColor);
	set_pev(entity, pev_rendermode, render);
	set_pev(entity, pev_renderamt, float(amount));

	return 1
}

// Gets offset data
get_offset_value(id, type)
{
	new key = -1;
	switch(type)
	{
		case OFFSET_TEAM: key = OFFSET_TEAM;
		case OFFSET_MONEY:
		key = OFFSET_MONEY;
		case OFFSET_DEATH: key = OFFSET_DEATH;
	}
	if(key != -1)
	{
		if(is_amd64_server()) key += 25;
		return get_pdata_int(id, key);
	}
	return -1;
}
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
User avatar
ALEXVL
Membru, skill +1
Membru, skill +1
Posts: 243
Joined: 22 Jul 2015, 00:01
Detinator Steam: Da
CS Status: Online
Detinator server CS: ZMX.LSEPLAY.COM
SteamID: Da
Fond eXtream: 0
Contact:

20 Oct 2018, 01:26

acum e ok , dar nu mai merge sa il scoti (+dellaser) in rest e ok daca il sparge cineva nu mai pot pune altul

Status:
- sa il si poti scoate
- Raza de ucidere a laserului sa fie mai scurta cum am explicat in celelalte posturi
ZOMBIE CROWN ROMANIA.
The NeW Wolrd Zombie
view server | Afiseaza codul
[ Mod:[/size] Image] [Statistici:[/size] Image ][IP:[/size] Image ]
User avatar
levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3850
Joined: 24 Aug 2011, 12:24
Detinator Steam: Da
CS Status:
Detinator server CS: ☯∴
SteamID: 76561198063679589
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Discord: devilclass
Has thanked: 36 times
Been thanked: 595 times
Contact:

20 Oct 2018, 18:28

| Afiseaza codul
/*
	Shidla [SGC] | 2013 год
	ICQ: 312-298-513

	2.8.2 [Final Version] | 21.05.2013
*/

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombieplague>

#if AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.2"
#define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST"

#define RemoveEntity(%1)	engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT			15100
#define TASK_RESET			15500
#define TASK_RELEASE		15900

#define LASERMINE_TEAM		pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER		pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP		pev_iuser3
#define LASERMINE_HITING	pev_iuser4
#define LASERMINE_COUNT		pev_fuser1

#define LASERMINE_POWERUP	pev_fuser2
#define LASERMINE_BEAMTHINK	pev_fuser3

#define LASERMINE_BEAMENDPOINT	pev_vuser1
#define MAX_MINES			10
#define MODE_LASERMINE		0
#define OFFSET_TEAM			114
#define OFFSET_MONEY		115
#define OFFSET_DEATH		444

#define cs_get_user_team(%1)	CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)	get_offset_value(%1,OFFSET_DEATH)
#define is_valid_player(%1)	(1 <= %1 <= 32)


/*########### Цвета Мин и лазерных лучей ###########*/
// Цвет мины и лазера людей
new const
	Red_Hum		= 0,
	Green_Hum 	= 0,
	Blue_Hum	= 255;

// Цвет мины и лазера зомби
new const
	Red_Zomb	= 0,
	Green_Zomb 	= 255,
	Blue_Zomb	= 0;
/*####### Цвета Мин и лазерных лучей (конец) #######*/

enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
	TRIPMINE_IDLE1 = 0,
	TRIPMINE_IDLE2,
	TRIPMINE_ARM1,
	TRIPMINE_ARM2,
	TRIPMINE_FIDGET,
	TRIPMINE_HOLSTER,
	TRIPMINE_DRAW,
	TRIPMINE_WORLD,
	TRIPMINE_GROUND,
};

enum
{
	POWERUP_THINK,
	BEAMBREAK_THINK,
	EXPLOSE_THINK
};

enum
{
	POWERUP_SOUND,
	ACTIVATE_SOUND,
	STOP_SOUND
};

new const
	ENT_MODELS[]	= "models/zombie_plague/LaserMines/v_laser_mine.mdl",
	ENT_SOUND1[]	= "weapons/mine_deploy.wav",
	ENT_SOUND2[]	= "weapons/mine_charge.wav",
	ENT_SOUND3[]	= "weapons/mine_activate.wav",
	ENT_SOUND4[]	= "items/suitchargeok1.wav",
	ENT_SOUND5[]	= "items/gunpickup2.wav",
	ENT_SOUND6[]	= "debris/bustglass1.wav",
	ENT_SOUND7[]	= "debris/bustglass2.wav",
	ENT_SPRITE1[]	= "sprites/laserbeam.spr",
	ENT_SPRITE2[]	= "sprites/lm_explode.spr";

new const
	ENT_CLASS_NAME[]	=	"lasermine",
	ENT_CLASS_NAME3[]	=	"func_breakable",
	gSnarkClassName[]	=	"wpn_snark",	// Для совместимости с плагином "Snark"
	barnacle_class[]	=	"barnacle",		// Для совместимости с плагином "Barnacle"
	weapon_box[]		=	"weaponbox";

new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost


new limita[33]

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);

	// Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
	RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
	// Add your code here...
	register_clcmd("+setlaser","CreateLaserMine_Progress_b");
	register_clcmd("-setlaser","StopCreateLaserMine");
	register_clcmd("+dellaser","ReturnLaserMine_Progress");
	register_clcmd("-dellaser","StopReturnLaserMine");
	register_clcmd("say","say_lasermine");
	register_clcmd("buy_lasermine","BuyLasermineChat");

	g_LENABLE	= register_cvar("zp_ltm","1")
	g_LACCESS	= register_cvar("zp_ltm_acs","0") //0 all, 1 admin
	g_LMODE		= register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
	g_LAMMO		= register_cvar("zp_ltm_ammo","3")
	g_LDMG		= register_cvar("zp_ltm_dmg","10") //laser hit dmg
	g_LCOST		= register_cvar("zp_ltm_cost","2")
	g_LFMONEY	= register_cvar("zp_ltm_fragmoney","1")
	g_LHEALTH	= register_cvar("zp_ltm_health","10")
	g_LTMAX		= register_cvar("zp_ltm_teammax","128")
	g_LRADIUS	= register_cvar("zp_ltm_radius","25.0")
	g_LRDMG		= register_cvar("zp_ltm_rdmg","100") //radius damage
	g_LFF		= register_cvar("zp_ltm_ff","0")
	g_LCBT		= register_cvar("zp_ltm_cbt","ALL")
	g_LDELAY	= register_cvar("zp_ltm_delay","0.1")
	g_LVISIBLE	= register_cvar("zp_ltm_line","0")//1 def
	g_LGLOW		= register_cvar("zp_ltm_glow","1")
	g_LCBRIGHT	= register_cvar("zp_ltm_bright","255")//laser line brightness.
	g_LCLMODE	= register_cvar("zp_ltm_color","0") //0 is team color,1 is green
	g_LDMGMODE	= register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
	g_LDSEC		= register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
	g_LSTAMMO	= register_cvar("zp_ltm_startammo","0")
	g_LBUYMODE	= register_cvar("zp_ltm_buymode","1");
	g_LCMDMODE	= register_cvar("zp_ltm_cmdmode","1");		//0 is +USE key, 1 is bind, 2 is each.
	g_LBEO		= register_cvar("zp_ltm_brokeenemy","1");
	g_NOROUND	= register_cvar("zp_ltm_noround","1");
	g_NEMROUND	= register_cvar("zp_ltm_nemround","1");
	g_SURVROUND	= register_cvar("zp_ltm_survround","1");

	register_event("DeathMsg", "DeathEvent", "a");
	register_event("CurWeapon", "standing", "be", "1=1");
	register_event("ResetHUD", "delaycount", "a");
	register_event("ResetHUD", "newround", "b");
	register_logevent("endround", 2, "0=World triggered", "1=Round_End");	// Регистрируем конец раунда
	register_event("Damage","CutDeploy_onDamage","b");
	g_msgDeathMsg	= get_user_msgid("DeathMsg");
	g_msgScoreInfo	= get_user_msgid("ScoreInfo");
	g_msgDamage		= get_user_msgid("Damage");
	g_msgStatusText = get_user_msgid("StatusText");

	// Forward.
	register_forward(FM_Think, "ltm_Think");
	register_forward(FM_PlayerPostThink, "ltm_PostThink");
	register_forward(FM_PlayerPreThink, "ltm_PreThink");

	// Регистируем файл языков
	register_dictionary("LaserMines.txt")
	register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)

	// Регистрируем ExtraItem
	g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY)


	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
}

public event_new_round()	for(new id=1;id<=get_maxplayers();id++)	if(is_user_connected(id))	limita[id]=0

public plugin_precache() 
{
	precache_sound(ENT_SOUND1);
	precache_sound(ENT_SOUND2);
	precache_sound(ENT_SOUND3);
	precache_sound(ENT_SOUND4);
	precache_sound(ENT_SOUND5);
	precache_sound(ENT_SOUND6);
	precache_sound(ENT_SOUND7);
	precache_model(ENT_MODELS);
	beam = precache_model(ENT_SPRITE1);
	boom = precache_model(ENT_SPRITE2);
	return PLUGIN_CONTINUE;
}
public plugin_modules() 
{
	require_module("fakemeta");
	require_module("cstrike");
}

public plugin_cfg()
{
	g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
	arrayset(g_havemine,0,sizeof(g_havemine));
	arrayset(g_deployed,0,sizeof(g_deployed));
	g_MaxPL = get_maxplayers();

	new file[64]; get_localinfo("amxx_configsdir",file,63);
	format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
	if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}

public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
	if(get_pcvar_num(g_LBEO))
	{
		new i_Owner

		// Получаем ID игрока, который поставил мину
		i_Owner = pev(victim, LASERMINE_OWNER)

		// Если урон нанасит владелец, а так же проверка игрока.
		if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker))
			return PLUGIN_CONTINUE

		// Если мина установлена человеком, то урон ей наносят только зомби
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT))
			return PLUGIN_CONTINUE

		// Если мина установлена зомби, а владелец мины и атакующий в разных командах - урон мине могун наносить все
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker))))
			return PLUGIN_CONTINUE

		return HAM_SUPERCEDE
	}
	return PLUGIN_CONTINUE
}

public delaycount(id)
{
	g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
	g_nowtime = floatround(get_gametime()) - g_dcount[id];
	if(g_nowtime >= get_pcvar_num(g_LDELAY))
		return true;
	return false;
}

public CreateLaserMine_Progress_b(id)
{
	if(get_pcvar_num(g_LCMDMODE) != 0)
		CreateLaserMine_Progress(id);
	return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{
	if(!CreateCheck(id))	return PLUGIN_HANDLED;
	if(limita[id]>=2)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round.");
		return PLUGIN_HANDLED;
	}
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "Spawn", (TASK_PLANT + id));

	return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

	if(!ReturnCheck(id))
		return PLUGIN_HANDLED;
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "ReturnMine", (TASK_RELEASE + id));

	return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
	id -= TASK_RELEASE;
	limita[id]--
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return;
	if(pev(tgt,LASERMINE_OWNER) != id) return;
	RemoveEntity(tgt);

	g_havemine[id] ++;
	g_deployed[id] --;
	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)

	return;
}

public Spawn(id)
{
	id -= TASK_PLANT
	// motor
	new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
	if(!i_Ent)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
		return PLUGIN_HANDLED_MAIN;
	}
	set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

	engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

	set_pev(i_Ent,pev_solid,SOLID_NOT);
	set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

	set_pev(i_Ent,pev_frame,0);
	set_pev(i_Ent,pev_body,3);
	set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
	set_pev(i_Ent,pev_framerate,0);
	set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
	set_pev(i_Ent,pev_dmg,100.0);
	set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
	new Float:vOrigin[3];
	new	Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
		Float:vTraceEnd[3],Float:vEntAngles[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction;
	get_tr2(0, TR_flFraction, fFraction);

	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vNormal);
	}


	xs_vec_mul_scalar(vNormal, 8.0, vNormal);
	xs_vec_add(vTraceEnd, vNormal, vNewOrigin);

	engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
	engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);

	// -- Rotate tripmine.
	vector_to_angle(vNormal,vEntAngles);
	set_pev(i_Ent,pev_angles,vEntAngles);

	// -- Calculate laser end origin.
	new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
		 
	xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
	xs_vec_add(vNewOrigin, vNormal, vBeamEnd);

	engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);

	get_tr2(0, TR_vecPlaneNormal, vNormal);
	get_tr2(0, TR_vecEndPos, vTracedBeamEnd);

	// -- Save results to be used later.
	set_pev(i_Ent, LASERMINE_OWNER, id);
	set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
	set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
	new Float:fCurrTime = get_gametime();

	set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
	set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
	set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);

	PlaySound(i_Ent,POWERUP_SOUND);
	g_deployed[id]++;
	g_havemine[id]--;
	DeleteTask(id);
	ShowAmmo(id);
	limita[id]++
	return 1;
}

stock TeamDeployedCount(id)
{
	static i;
	static CsTeams:t;t = cs_get_user_team(id);
	static cnt;cnt=0;

	for(i = 1;i <= g_MaxPL;i++)
	{
		if(is_user_connected(i))
			if(t == cs_get_user_team(i))
				cnt += g_deployed;
	}

	return cnt;
}

bool:CheckCanTeam(id)
{
	new arg[5],CsTeam:num;
	get_pcvar_string(g_LCBT,arg,3);
	if(equali(arg,"Z"))
	{
		num = CsTeam:CS_TEAM_T;
	}
	else if(equali(arg,"H"))
	{
		num = CsTeam:CS_TEAM_CT;
	}
	else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	else
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
		return false;
	return true;
}

bool:CanCheck(id,mode)	// Проверки: когда можно ставить мины
{
	if(!get_pcvar_num(g_LENABLE))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")

		return false;
	}
	if(get_pcvar_num(g_LACCESS) != 0)
		if(!(get_user_flags(id) & ADMIN_IMMUNITY))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
			return false;
		}
	if(!pev_user_alive(id)) return false;
	if(!CheckCanTeam(id))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
		return false;
	}
	if(mode == 0)
	{
		if(g_havemine[id] <= 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
			return false;
		}
	}
	if(mode == 1)
	{
		if(get_pcvar_num(g_LBUYMODE) == 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
			return false;
		}
		if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
			return false;
		}
		if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
		{
			client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
			return false;
		}
	}
	if(!CheckTime(id))
	{
		client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
		return false;
	}

	return true;
}

bool:ReturnCheck(id)
{
	if(!CanCheck(id,-1)) return false;
	if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return false;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return false;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return false;
	if(pev(tgt,LASERMINE_OWNER) != id) return false;
	return true;
}

bool:CreateCheck(id)
{
	if(!CanCheck(id,0)) return false;

	// Проверка на разрешение
	if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
		return false;
	}

	if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
		return false;
	}

	if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
		return false;
	}

	if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
		return false;
	}

	if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
		return false;
	}
	new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction,Float:vTraceNormal[3];
	get_tr2(0, TR_flFraction, fFraction);
	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vTraceNormal);

		return true;
	}

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
	DeleteTask(id);
	// -- Did not touched something. (not solid)
	return false;
}

public ltm_Think(i_Ent)
{
	if(!pev_valid(i_Ent))
		return FMRES_IGNORED;
	new EntityName[32];
	pev(i_Ent, pev_classname, EntityName, 31);
	if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
	// -- Entity is not a tripmine, ignoring the next...
	if(!equal(EntityName, ENT_CLASS_NAME))
		return FMRES_IGNORED;

	static Float:fCurrTime;
	fCurrTime = get_gametime();

	switch(pev(i_Ent, LASERMINE_STEP))
	{
		case POWERUP_THINK :
		{
			new Float:fPowerupTime;
			pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);

			if(fCurrTime > fPowerupTime)
			{
				set_pev(i_Ent, pev_solid, SOLID_BBOX);
				set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);

				PlaySound(i_Ent, ACTIVATE_SOUND);
			}
			if(get_pcvar_num(g_LGLOW)!=0)
			{
				if(get_pcvar_num(g_LCLMODE)==0)
				{
					switch (pev(i_Ent,LASERMINE_TEAM))
					{
						// цвет лазера Зомби
						case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
						// цвет лазера Человека
						case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
					}
				}else
				{
					// цвет лазера, если стоит "одинаковый для всех" цвет
					set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
				}
			}
			set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
		}
		case BEAMBREAK_THINK :
		{
			static Float:vEnd[3],Float:vOrigin[3];
			pev(i_Ent, pev_origin, vOrigin);
			pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);

			static iHit, Float:fFraction;
			engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);

			get_tr2(0, TR_flFraction, fFraction);
			iHit = get_tr2(0, TR_pHit);

			// -- Something has passed the laser.
			if(fFraction < 1.0)
			{
				// -- Ignoring others tripmines entity.
				if(pev_valid(iHit))
				{
					pev(iHit, pev_classname, EntityName, 31);
					// Игнорим всякую хрень
					if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
					{
						set_pev(i_Ent, pev_enemy, iHit);

						if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
							CreateLaserDamage(i_Ent,iHit);
						else
							if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
								set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);

						if (!pev_valid(i_Ent))	// если не верный объект - ничего не делаем. Спасибо DJ_WEST
							return FMRES_IGNORED;

						set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
					}
				}
			}
			if(get_pcvar_num(g_LDMGMODE)!=0)
				if(pev(i_Ent,LASERMINE_HITING) != iHit)
					set_pev(i_Ent,LASERMINE_HITING,iHit);
 
			// -- Tripmine is still there.
			if(pev_valid(i_Ent))
			{
				static Float:fHealth;
				pev(i_Ent, pev_health, fHealth);

				if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
				{
				set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
				set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
				}
										 
				static Float:fBeamthink;
				pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
						 
				if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
				{
					DrawLaser(i_Ent, vOrigin, vEnd);
					set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
				}
				set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
			}
		}
		case EXPLOSE_THINK :
		{
			// -- Stopping entity to think
			set_pev(i_Ent, pev_nextthink, 0.0);
			PlaySound(i_Ent, STOP_SOUND);
			g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
			CreateExplosion(i_Ent);
			CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
			RemoveEntity	(i_Ent);
		}
	}

	return FMRES_IGNORED;
}

PlaySound(i_Ent, i_SoundType)
{
	switch (i_SoundType)
	{
		case POWERUP_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
		}
		case ACTIVATE_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
		}
		case STOP_SOUND :
		{
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
		}
	}
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
	new tcolor[3];
	new teamid = pev(i_Ent, LASERMINE_TEAM);
	if(get_pcvar_num(g_LCLMODE) == 0)
	{
		switch(teamid){
			case 1:{
				// Цвет луча для Зомби
				tcolor[0] = Red_Zomb;
				tcolor[1] = Green_Zomb;
				tcolor[2] = Blue_Zomb;
			}
			case 2:{
				// Цвет луча для Человека
				tcolor[0] = Red_Hum;
				tcolor[1] = Green_Hum;
				tcolor[2] = Blue_Hum;
			}
		}
	}else
	{
		// Цвет луча для всез при режиме 1-н луч для всех
		tcolor[0] = random_num(50 , 200);
		tcolor[1] = random_num(50 , 200);
		tcolor[2] = random_num(50 , 200);
	}
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMPOINTS);
	engfunc(EngFunc_WriteCoord,v_Origin[0]);
	engfunc(EngFunc_WriteCoord,v_Origin[1]);
	engfunc(EngFunc_WriteCoord,v_Origin[2]);
	engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
	write_short(beam);
	write_byte(0);
	write_byte(0);
	write_byte(1);	//Life
	write_byte(5);	//Width
	write_byte(0);	//wave
	write_byte(tcolor[0]); // r
	write_byte(tcolor[1]); // g
	write_byte(tcolor[2]); // b
	write_byte(get_pcvar_num(g_LCBRIGHT));
	write_byte(255);
	message_end();
}

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
	// Get given parameters
	new Float:vecSrc[3];
	pev(iCurrent, pev_origin, vecSrc);

	new AtkID =pev(iCurrent,LASERMINE_OWNER);
	new TeamID=pev(iCurrent,LASERMINE_TEAM);

	new ent = -1;
	new Float:tmpdmg = DmgMAX;

	new Float:kickback = 0.0;
	// Needed for doing some nice calculations :P
	new Float:Tabsmin[3], Float:Tabsmax[3];
	new Float:vecSpot[3];
	new Float:Aabsmin[3], Float:Aabsmax[3];
	new Float:vecSee[3];
	new trRes;
	new Float:flFraction;
	new Float:vecEndPos[3];
	new Float:distance;
	new Float:origin[3], Float:vecPush[3];
	new Float:invlen;
	new Float:velocity[3];
	new iHitHP,iHitTeam;
	// Calculate falloff
	new Float:falloff;
	if(Radius > 0.0)
	{
		falloff = DmgMAX / Radius;
	} else {
		falloff = 1.0;
	}
	// Find monsters and players inside a specifiec radius
	while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
	{
		if(!pev_valid(ent)) continue;
		if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
		{
			// Entity is not a player or monster, ignore it
			continue;
		}
		if(!pev_user_alive(ent)) continue;
		// Reset data
		kickback = 1.0;
		tmpdmg = DmgMAX;
		// The following calculations are provided by Orangutanz, THANKS!
		// We use absmin and absmax for the most accurate information
		pev(ent, pev_absmin, Tabsmin);
		pev(ent, pev_absmax, Tabsmax);
		xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
		xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
		pev(iCurrent, pev_absmin, Aabsmin);
		pev(iCurrent, pev_absmax, Aabsmax);
		xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
		xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
		engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
		get_tr2(trRes, TR_flFraction, flFraction);
		// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
		if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
		{
			// Work out the distance between impact and entity
			get_tr2(trRes, TR_vecEndPos, vecEndPos);
			distance = get_distance_f(vecSrc, vecEndPos) * falloff;
			tmpdmg -= distance;
			if(tmpdmg < 0.0)
				tmpdmg = 0.0;
			// Kickback Effect
			if(kickback != 0.0)
			{
				xs_vec_sub(vecSpot,vecSee,origin);
				invlen = 1.0/get_distance_f(vecSpot, vecSee);

				xs_vec_mul_scalar(origin,invlen,vecPush);
				pev(ent, pev_velocity, velocity)
				xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
				xs_vec_mul_scalar(vecPush,kickback,vecPush);
				xs_vec_add(velocity,vecPush,velocity);
				if(tmpdmg < 60.0)
				{
					xs_vec_mul_scalar(velocity,12.0,velocity);
				} else {
					xs_vec_mul_scalar(velocity,4.0,velocity);
				}
				if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
				{
					// There's some movement todo :)
					set_pev(ent, pev_velocity, velocity)
				}
			}

			iHitHP = pev_user_health(ent) - floatround(tmpdmg)
			iHitTeam = int:cs_get_user_team(ent)
			if(iHitHP <= 0)
			{
				if(iHitTeam != TeamID)
				{
					zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
					set_score(AtkID,ent,1,iHitHP)
				}else
				{
					if(get_pcvar_num(g_LFF))
					{
						zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
						set_score(AtkID,ent,-1,iHitHP)
					}
				}
			}else
			{
				if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
				{
					//set_pev(Player,pev_health,iHitHP)
					set_user_health(ent, iHitHP)
					engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
					write_byte(floatround(tmpdmg))
					write_byte(floatround(tmpdmg))
					write_long(DMG_BULLET)
					engfunc(EngFunc_WriteCoord,vecSrc[0])
					engfunc(EngFunc_WriteCoord,vecSrc[1])
					engfunc(EngFunc_WriteCoord,vecSrc[2])
					message_end()
				}
			}
		}
	}
	return
}

bool:pev_user_alive(ent)
{
	new deadflag = pev(ent,pev_deadflag);
	if(deadflag != DEAD_NO)
		return false;
	return true;
}

CreateExplosion(iCurrent)
{
	new Float:vOrigin[3];
	pev(iCurrent,pev_origin,vOrigin);

	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(99); //99 = KillBeam
	write_short(iCurrent);
	message_end();

	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
	write_byte(TE_EXPLOSION);
	engfunc(EngFunc_WriteCoord,vOrigin[0]);
	engfunc(EngFunc_WriteCoord,vOrigin[1]);
	engfunc(EngFunc_WriteCoord,vOrigin[2]);
	write_short(boom);
	write_byte(30);
	write_byte(15);
	write_byte(0);
	message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
	if(isHit < 0) return PLUGIN_CONTINUE
	switch(get_pcvar_num(g_LDMGMODE))
	{
		case 1:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
				return PLUGIN_CONTINUE
		}
		case 2:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
			{
				static Float:cnt
				static now,htime;now = floatround(get_gametime())

				pev(iCurrent,LASERMINE_COUNT,cnt)
				htime = floatround(cnt)
				if(now - htime < get_pcvar_num(g_LDSEC))
				{
					return PLUGIN_CONTINUE;
				}else{
					set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
				}
			}else
			{
				set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
			}
		}
	}

	new Float:vOrigin[3],Float:vEnd[3]
	pev(iCurrent,pev_origin,vOrigin)
	pev(iCurrent,pev_vuser1,vEnd)

	new teamid = pev(iCurrent, LASERMINE_TEAM)

	new szClassName[32]
	new Alive,God
	new iHitTeam,iHitHP,id
	new hitscore

	szClassName[0] = '^0'
	pev(isHit,pev_classname,szClassName,32)
	if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
	{
		Alive = pev_user_alive(isHit)
		God = get_user_godmode(isHit)
		if(!Alive || God) return PLUGIN_CONTINUE
		iHitTeam = int:cs_get_user_team(isHit)
		iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
		id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
		if(iHitHP <= 0)
		{
			if(iHitTeam != teamid)
			{
				emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
				hitscore = 1
				zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
				set_score(id,isHit,hitscore,iHitHP)
			}else
			{
				if(get_pcvar_num(g_LFF))
				{
					emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
					hitscore = -1
					zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
					set_score(id,isHit,hitscore,iHitHP)
				}
			}
		}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
		{
			emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
			set_user_health(isHit,iHitHP)
			set_pev(iCurrent,LASERMINE_HITING,isHit);
			engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
			write_byte(get_pcvar_num(g_LDMG))
			write_byte(get_pcvar_num(g_LDMG))
			write_long(DMG_BULLET)
			engfunc(EngFunc_WriteCoord,vOrigin[0])
			engfunc(EngFunc_WriteCoord,vOrigin[1])
			engfunc(EngFunc_WriteCoord,vOrigin[2])
			message_end()
		}
	}else if(equal(szClassName, ENT_CLASS_NAME3))
	{
		new hl;
		hl = pev_user_health(isHit);
		set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
	}
	return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
	new Float:health
	pev(id,pev_health,health)
	return floatround(health)
}

stock set_user_health(id,health)
{
	health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
	new Float:val
	pev(index, pev_takedamage, val)

	return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
	set_pev(index, pev_frags, float(frags))

	return 1
}

stock pev_user_frags(index)
{
	new Float:frags;
	pev(index,pev_frags,frags);
	return floatround(frags);
}

set_score(id,target,hitscore,HP){

	new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
	set_user_frags(id,idfrags)
	new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
	set_user_frags(target,tarfrags)
	new idteam = int:cs_get_user_team(id)
	new iddeaths = cs_get_user_deaths(id)


	message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
	write_byte(id)
	write_byte(target)
	write_byte(0)
	write_string(ENT_CLASS_NAME)
	message_end()

	message_begin(MSG_ALL, g_msgScoreInfo)
	write_byte(id)
	write_short(idfrags)
	write_short(iddeaths)
	write_short(0)
	write_short(idteam)
	message_end()

	set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

	set_user_health(target, HP)

}

public BuyLasermine(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public BuyLasermineChat(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid == g_LME)
		BuyLasermine(id)

	if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
			return ZP_PLUGIN_HANDLED

	return PLUGIN_CONTINUE
}

ShowAmmo(id)
{ 
	new ammo[51] 
	new PlugStat[ 555 char ];
	formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
	formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))

	message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) 
	write_byte(0) 
	write_string(ammo) 
	message_end() 
} 

public showInfo(id)
{
	client_print(id, print_chat, "%L", id, "STR_REF")
}

public say_lasermine(id){
	new said[32]
	read_argv(1,said,31);
	if(!get_pcvar_num(g_LENABLE))
	{
		return PLUGIN_CONTINUE
	}
	if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
		BuyLasermineChat(id)
	}else if(equali(said, "lasermine") || equali(said, "/lasermine")){
		const SIZE = 1024
		new msg[SIZE+1],len = 0;
		len += formatex(msg[len], SIZE - len, "<html><body>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
		len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
		len += formatex(msg[len], SIZE - len, "</body></html>")
		show_motd(id, msg, "Lasermine Entity help")
		return PLUGIN_CONTINUE
	}
	else if(containi(said, "laser") != -1) {
		showInfo(id)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public standing(id) 
{
	if(!g_settinglaser[id])
		return PLUGIN_CONTINUE

	set_pev(id, pev_maxspeed, 1.0)

	return PLUGIN_CONTINUE
}

public ltm_PostThink(id) 
{
	if(!g_settinglaser[id] && plsetting[id]){
		resetspeed(id)
	}
	else if(g_settinglaser[id] && !plsetting[id]) {
		pev(id, pev_maxspeed,plspeed[id])
		set_pev(id, pev_maxspeed, 1.0)
	}
	plsetting[id] = g_settinglaser[id]
	return FMRES_IGNORED
}

public ltm_PreThink(id)
{
	if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
		return FMRES_IGNORED;

	if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
		CreateLaserMine_Progress(id)
	return FMRES_IGNORED;
}

resetspeed(id)
{
	set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
	g_deployed[id] = 0;
	g_havemine[id] = 0;
	DeleteTask(id);
	return PLUGIN_CONTINUE
}

public client_disconnect(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	DeleteTask(id);
	RemoveAllTripmines(id);
	return PLUGIN_CONTINUE
}


public newround(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	pev(id, pev_maxspeed,plspeed[id])
	DeleteTask(id);
	RemoveAllTripmines(id);
	//client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
	delaycount(id);
	SetStartAmmo(id);
	limita[id]=0
	return PLUGIN_CONTINUE
}

public endround(id)
{
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	// Удаление мин после конца раунда
	DeleteTask(id);
	RemoveAllTripmines(id);
	//limita[id]=0

	return PLUGIN_CONTINUE
}

public DeathEvent(){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	new id = read_data(2)
	if(is_user_connected(id)) DeleteTask(id);
	return PLUGIN_CONTINUE
}

public RemoveAllTripmines(i_Owner)
{
	new iEnt = g_MaxPL + 1;
	new clsname[32];
	while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
	{
		if(i_Owner)
		{
			if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
				continue;
			clsname[0] = '^0'
			pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
			if(equali(clsname, ENT_CLASS_NAME))
			{
				PlaySound(iEnt, STOP_SOUND);
				RemoveEntity(iEnt);
			}
		}
		else
			set_pev(iEnt, pev_flags, FL_KILLME);
	}
	g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
	new stammo = get_pcvar_num(g_LSTAMMO);
	if(stammo <= 0) return PLUGIN_CONTINUE;
	g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
	return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
	if(get_user_health(id) < 1)
		DeleteTask(id);
}

DeleteTask(id)
{
	if(task_exists((TASK_PLANT + id)))
	{
		remove_task((TASK_PLANT + id))
	}
	if(task_exists((TASK_RELEASE + id)))
	{
		remove_task((TASK_RELEASE + id))
	}
	g_settinglaser[id] = false
	return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	static Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);

	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, RenderColor);
	set_pev(entity, pev_rendermode, render);
	set_pev(entity, pev_renderamt, float(amount));

	return 1
}

// Gets offset data
get_offset_value(id, type)
{
	new key = -1;
	switch(type)
	{
		case OFFSET_TEAM: key = OFFSET_TEAM;
		case OFFSET_MONEY:
		key = OFFSET_MONEY;
		case OFFSET_DEATH: key = OFFSET_DEATH;
	}
	if(key != -1)
	{
		if(is_amd64_server()) key += 25;
		return get_pdata_int(id, key);
	}
	return -1;
}


am setat ca raza să nu mai fie...tot apare?
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
User avatar
ALEXVL
Membru, skill +1
Membru, skill +1
Posts: 243
Joined: 22 Jul 2015, 00:01
Detinator Steam: Da
CS Status: Online
Detinator server CS: ZMX.LSEPLAY.COM
SteamID: Da
Fond eXtream: 0
Contact:

22 Oct 2018, 01:40

da tot apare , dar raza trebuie sa apara doar ca sa nu ia damage pana in celalalt capat al razei
ZOMBIE CROWN ROMANIA.
The NeW Wolrd Zombie
view server | Afiseaza codul
[ Mod:[/size] Image] [Statistici:[/size] Image ][IP:[/size] Image ]
User avatar
levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3850
Joined: 24 Aug 2011, 12:24
Detinator Steam: Da
CS Status:
Detinator server CS: ☯∴
SteamID: 76561198063679589
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Discord: devilclass
Has thanked: 36 times
Been thanked: 595 times
Contact:

22 Oct 2018, 17:09

ți-am pus un cvar, prin care setezi o valoare, iar cu aceasta va fi scăzută lungimea razei

zp_ltm_rm_length "400" // poziția razei pe axa Y va fi scăzută cu 400
| Afiseaza codul
/*
	Shidla [SGC] | 2013 год
	ICQ: 312-298-513

	2.8.2 [Final Version] | 21.05.2013
*/

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombieplague>

#if AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.2"
#define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST"

#define RemoveEntity(%1)	engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT			15100
#define TASK_RESET			15500
#define TASK_RELEASE		15900

#define LASERMINE_TEAM		pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER		pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP		pev_iuser3
#define LASERMINE_HITING	pev_iuser4
#define LASERMINE_COUNT		pev_fuser1

#define LASERMINE_POWERUP	pev_fuser2
#define LASERMINE_BEAMTHINK	pev_fuser3

#define LASERMINE_BEAMENDPOINT	pev_vuser1
#define MAX_MINES			10
#define MODE_LASERMINE		0
#define OFFSET_TEAM			114
#define OFFSET_MONEY		115
#define OFFSET_DEATH		444

#define cs_get_user_team(%1)	CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)	get_offset_value(%1,OFFSET_DEATH)
#define is_valid_player(%1)	(1 <= %1 <= 32)


/*########### Цвета Мин и лазерных лучей ###########*/
// Цвет мины и лазера людей
new const
	Red_Hum		= 0,
	Green_Hum 	= 0,
	Blue_Hum	= 255;

// Цвет мины и лазера зомби
new const
	Red_Zomb	= 0,
	Green_Zomb 	= 255,
	Blue_Zomb	= 0;
/*####### Цвета Мин и лазерных лучей (конец) #######*/

enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
	TRIPMINE_IDLE1 = 0,
	TRIPMINE_IDLE2,
	TRIPMINE_ARM1,
	TRIPMINE_ARM2,
	TRIPMINE_FIDGET,
	TRIPMINE_HOLSTER,
	TRIPMINE_DRAW,
	TRIPMINE_WORLD,
	TRIPMINE_GROUND,
};

enum
{
	POWERUP_THINK,
	BEAMBREAK_THINK,
	EXPLOSE_THINK
};

enum
{
	POWERUP_SOUND,
	ACTIVATE_SOUND,
	STOP_SOUND
};

new const
	ENT_MODELS[]	= "models/zombie_plague/LaserMines/v_laser_mine.mdl",
	ENT_SOUND1[]	= "weapons/mine_deploy.wav",
	ENT_SOUND2[]	= "weapons/mine_charge.wav",
	ENT_SOUND3[]	= "weapons/mine_activate.wav",
	ENT_SOUND4[]	= "items/suitchargeok1.wav",
	ENT_SOUND5[]	= "items/gunpickup2.wav",
	ENT_SOUND6[]	= "debris/bustglass1.wav",
	ENT_SOUND7[]	= "debris/bustglass2.wav",
	ENT_SPRITE1[]	= "sprites/laserbeam.spr",
	ENT_SPRITE2[]	= "sprites/lm_explode.spr";

new const
	ENT_CLASS_NAME[]	=	"lasermine",
	ENT_CLASS_NAME3[]	=	"func_breakable",
	gSnarkClassName[]	=	"wpn_snark",	// Для совместимости с плагином "Snark"
	barnacle_class[]	=	"barnacle",		// Для совместимости с плагином "Barnacle"
	weapon_box[]		=	"weaponbox";

new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost


new limita[33]

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);

	// Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
	RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
	// Add your code here...
	register_clcmd("+setlaser","CreateLaserMine_Progress_b");
	register_clcmd("-setlaser","StopCreateLaserMine");
	register_clcmd("+dellaser","ReturnLaserMine_Progress");
	register_clcmd("-dellaser","StopReturnLaserMine");
	register_clcmd("say","say_lasermine");
	register_clcmd("buy_lasermine","BuyLasermineChat");

	g_LENABLE	= register_cvar("zp_ltm","1")
	g_LACCESS	= register_cvar("zp_ltm_acs","0") //0 all, 1 admin
	g_LMODE		= register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
	g_LAMMO		= register_cvar("zp_ltm_ammo","3")
	g_LDMG		= register_cvar("zp_ltm_dmg","10") //laser hit dmg
	g_LCOST		= register_cvar("zp_ltm_cost","2")
	g_LFMONEY	= register_cvar("zp_ltm_fragmoney","1")
	g_LHEALTH	= register_cvar("zp_ltm_health","10")
	g_LTMAX		= register_cvar("zp_ltm_teammax","128")
	g_LRADIUS	= register_cvar("zp_ltm_radius","25.0")
	g_LRDMG		= register_cvar("zp_ltm_rdmg","100") //radius damage
	g_LFF		= register_cvar("zp_ltm_ff","0")
	g_LCBT		= register_cvar("zp_ltm_cbt","ALL")
	g_LDELAY	= register_cvar("zp_ltm_delay","0.1")
	g_LVISIBLE	= register_cvar("zp_ltm_line","1")
	g_LGLOW		= register_cvar("zp_ltm_glow","1")
	g_LCBRIGHT	= register_cvar("zp_ltm_bright","255")//laser line brightness.
	g_LCLMODE	= register_cvar("zp_ltm_color","0") //0 is team color,1 is green
	g_LDMGMODE	= register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
	g_LDSEC		= register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
	g_LSTAMMO	= register_cvar("zp_ltm_startammo","0")
	g_LBUYMODE	= register_cvar("zp_ltm_buymode","1");
	g_LCMDMODE	= register_cvar("zp_ltm_cmdmode","1");		//0 is +USE key, 1 is bind, 2 is each.
	g_LBEO		= register_cvar("zp_ltm_brokeenemy","1");
	g_NOROUND	= register_cvar("zp_ltm_noround","1");
	g_NEMROUND	= register_cvar("zp_ltm_nemround","1");
	g_SURVROUND	= register_cvar("zp_ltm_survround","1");

	register_event("DeathMsg", "DeathEvent", "a");
	register_event("CurWeapon", "standing", "be", "1=1");
	register_event("ResetHUD", "delaycount", "a");
	register_event("ResetHUD", "newround", "b");
	register_logevent("endround", 2, "0=World triggered", "1=Round_End");	// Регистрируем конец раунда
	register_event("Damage","CutDeploy_onDamage","b");
	g_msgDeathMsg	= get_user_msgid("DeathMsg");
	g_msgScoreInfo	= get_user_msgid("ScoreInfo");
	g_msgDamage		= get_user_msgid("Damage");
	g_msgStatusText = get_user_msgid("StatusText");

	// Forward.
	register_forward(FM_Think, "ltm_Think");
	register_forward(FM_PlayerPostThink, "ltm_PostThink");
	register_forward(FM_PlayerPreThink, "ltm_PreThink");

	// Регистируем файл языков
	register_dictionary("LaserMines.txt")
	register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)

	// Регистрируем ExtraItem
	g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY)


	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")

	register_cvar("zp_ltm_rm_length","400")// num for pos Y
}

public event_new_round()	for(new id=1;id<=get_maxplayers();id++)	if(is_user_connected(id))	limita[id]=0

public plugin_precache() 
{
	precache_sound(ENT_SOUND1);
	precache_sound(ENT_SOUND2);
	precache_sound(ENT_SOUND3);
	precache_sound(ENT_SOUND4);
	precache_sound(ENT_SOUND5);
	precache_sound(ENT_SOUND6);
	precache_sound(ENT_SOUND7);
	precache_model(ENT_MODELS);
	beam = precache_model(ENT_SPRITE1);
	boom = precache_model(ENT_SPRITE2);
	return PLUGIN_CONTINUE;
}
public plugin_modules() 
{
	require_module("fakemeta");
	require_module("cstrike");
}

public plugin_cfg()
{
	g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
	arrayset(g_havemine,0,sizeof(g_havemine));
	arrayset(g_deployed,0,sizeof(g_deployed));
	g_MaxPL = get_maxplayers();

	new file[64]; get_localinfo("amxx_configsdir",file,63);
	format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
	if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}

public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
	if(get_pcvar_num(g_LBEO))
	{
		new i_Owner

		// Получаем ID игрока, который поставил мину
		i_Owner = pev(victim, LASERMINE_OWNER)

		// Если урон нанасит владелец, а так же проверка игрока.
		if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker))
			return PLUGIN_CONTINUE

		// Если мина установлена человеком, то урон ей наносят только зомби
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT))
			return PLUGIN_CONTINUE

		// Если мина установлена зомби, а владелец мины и атакующий в разных командах - урон мине могун наносить все
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker))))
			return PLUGIN_CONTINUE

		return HAM_SUPERCEDE
	}
	return PLUGIN_CONTINUE
}

public delaycount(id)
{
	g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
	g_nowtime = floatround(get_gametime()) - g_dcount[id];
	if(g_nowtime >= get_pcvar_num(g_LDELAY))
		return true;
	return false;
}

public CreateLaserMine_Progress_b(id)
{
	if(get_pcvar_num(g_LCMDMODE) != 0)
		CreateLaserMine_Progress(id);
	return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{
	if(!CreateCheck(id))	return PLUGIN_HANDLED;
	if(limita[id]>=2)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round.");
		return PLUGIN_HANDLED;
	}
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "Spawn", (TASK_PLANT + id));

	return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

	if(!ReturnCheck(id))
		return PLUGIN_HANDLED;
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "ReturnMine", (TASK_RELEASE + id));

	return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
	id -= TASK_RELEASE;
	limita[id]--
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return;
	if(pev(tgt,LASERMINE_OWNER) != id) return;
	RemoveEntity(tgt);

	g_havemine[id] ++;
	g_deployed[id] --;
	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)

	return;
}

public Spawn(id)
{
	id -= TASK_PLANT
	// motor
	new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
	if(!i_Ent)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
		return PLUGIN_HANDLED_MAIN;
	}
	set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

	engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

	set_pev(i_Ent,pev_solid,SOLID_NOT);
	set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

	set_pev(i_Ent,pev_frame,0);
	set_pev(i_Ent,pev_body,3);
	set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
	set_pev(i_Ent,pev_framerate,0);
	set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
	set_pev(i_Ent,pev_dmg,100.0);
	set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
	new Float:vOrigin[3];
	new	Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
		Float:vTraceEnd[3],Float:vEntAngles[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction;
	get_tr2(0, TR_flFraction, fFraction);

	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vNormal);
	}


	xs_vec_mul_scalar(vNormal, 8.0, vNormal);
	xs_vec_add(vTraceEnd, vNormal, vNewOrigin);

	engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
	engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);

	// -- Rotate tripmine.
	vector_to_angle(vNormal,vEntAngles);
	set_pev(i_Ent,pev_angles,vEntAngles);

	// -- Calculate laser end origin.
	new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
		 
	xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
	xs_vec_add(vNewOrigin, vNormal, vBeamEnd);

	engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);

	get_tr2(0, TR_vecPlaneNormal, vNormal);
	get_tr2(0, TR_vecEndPos, vTracedBeamEnd);

	// -- Save results to be used later.
	set_pev(i_Ent, LASERMINE_OWNER, id);
	set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
	set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
	new Float:fCurrTime = get_gametime();

	set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
	set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
	set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);

	PlaySound(i_Ent,POWERUP_SOUND);
	g_deployed[id]++;
	g_havemine[id]--;
	DeleteTask(id);
	ShowAmmo(id);
	limita[id]++
	return 1;
}

stock TeamDeployedCount(id)
{
	static i;
	static CsTeams:t;t = cs_get_user_team(id);
	static cnt;cnt=0;

	for(i = 1;i <= g_MaxPL;i++)
	{
		if(is_user_connected(i))
			if(t == cs_get_user_team(i))
				cnt += g_deployed;
	}

	return cnt;
}

bool:CheckCanTeam(id)
{
	new arg[5],CsTeam:num;
	get_pcvar_string(g_LCBT,arg,3);
	if(equali(arg,"Z"))
	{
		num = CsTeam:CS_TEAM_T;
	}
	else if(equali(arg,"H"))
	{
		num = CsTeam:CS_TEAM_CT;
	}
	else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	else
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
		return false;
	return true;
}

bool:CanCheck(id,mode)	// Проверки: когда можно ставить мины
{
	if(!get_pcvar_num(g_LENABLE))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")

		return false;
	}
	if(get_pcvar_num(g_LACCESS) != 0)
		if(!(get_user_flags(id) & ADMIN_IMMUNITY))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
			return false;
		}
	if(!pev_user_alive(id)) return false;
	if(!CheckCanTeam(id))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
		return false;
	}
	if(mode == 0)
	{
		if(g_havemine[id] <= 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
			return false;
		}
	}
	if(mode == 1)
	{
		if(get_pcvar_num(g_LBUYMODE) == 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
			return false;
		}
		if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
			return false;
		}
		if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
		{
			client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
			return false;
		}
	}
	if(!CheckTime(id))
	{
		client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
		return false;
	}

	return true;
}

bool:ReturnCheck(id)
{
	if(!CanCheck(id,-1)) return false;
	if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return false;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return false;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return false;
	if(pev(tgt,LASERMINE_OWNER) != id) return false;
	return true;
}

bool:CreateCheck(id)
{
	if(!CanCheck(id,0)) return false;

	// Проверка на разрешение
	if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
		return false;
	}

	if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
		return false;
	}

	if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
		return false;
	}

	if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
		return false;
	}

	if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
		return false;
	}
	new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction,Float:vTraceNormal[3];
	get_tr2(0, TR_flFraction, fFraction);
	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vTraceNormal);

		return true;
	}

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
	DeleteTask(id);
	// -- Did not touched something. (not solid)
	return false;
}

public ltm_Think(i_Ent)
{
	if(!pev_valid(i_Ent))
		return FMRES_IGNORED;
	new EntityName[32];
	pev(i_Ent, pev_classname, EntityName, 31);
	if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
	// -- Entity is not a tripmine, ignoring the next...
	if(!equal(EntityName, ENT_CLASS_NAME))
		return FMRES_IGNORED;

	static Float:fCurrTime;
	fCurrTime = get_gametime();

	switch(pev(i_Ent, LASERMINE_STEP))
	{
		case POWERUP_THINK :
		{
			new Float:fPowerupTime;
			pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);

			if(fCurrTime > fPowerupTime)
			{
				set_pev(i_Ent, pev_solid, SOLID_BBOX);
				set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);

				PlaySound(i_Ent, ACTIVATE_SOUND);
			}
			if(get_pcvar_num(g_LGLOW)!=0)
			{
				if(get_pcvar_num(g_LCLMODE)==0)
				{
					switch (pev(i_Ent,LASERMINE_TEAM))
					{
						// цвет лазера Зомби
						case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
						// цвет лазера Человека
						case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
					}
				}else
				{
					// цвет лазера, если стоит "одинаковый для всех" цвет
					set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
				}
			}
			set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
		}
		case BEAMBREAK_THINK :
		{
			static Float:vEnd[3],Float:vOrigin[3];
			pev(i_Ent, pev_origin, vOrigin);
			pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);

			static iHit, Float:fFraction;
			engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);

			get_tr2(0, TR_flFraction, fFraction);
			iHit = get_tr2(0, TR_pHit);

			// -- Something has passed the laser.
			if(fFraction < 1.0)
			{
				// -- Ignoring others tripmines entity.
				if(pev_valid(iHit))
				{
					pev(iHit, pev_classname, EntityName, 31);
					// Игнорим всякую хрень
					if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
					{
						set_pev(i_Ent, pev_enemy, iHit);

						if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
							CreateLaserDamage(i_Ent,iHit);
						else
							if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
								set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);

						if (!pev_valid(i_Ent))	// если не верный объект - ничего не делаем. Спасибо DJ_WEST
							return FMRES_IGNORED;

						set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
					}
				}
			}
			if(get_pcvar_num(g_LDMGMODE)!=0)
				if(pev(i_Ent,LASERMINE_HITING) != iHit)
					set_pev(i_Ent,LASERMINE_HITING,iHit);
 
			// -- Tripmine is still there.
			if(pev_valid(i_Ent))
			{
				static Float:fHealth;
				pev(i_Ent, pev_health, fHealth);

				if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
				{
				set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
				set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
				}
										 
				static Float:fBeamthink;
				pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
						 
				if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
				{
					DrawLaser(i_Ent, vOrigin, vEnd);
					set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
				}
				set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
			}
		}
		case EXPLOSE_THINK :
		{
			// -- Stopping entity to think
			set_pev(i_Ent, pev_nextthink, 0.0);
			PlaySound(i_Ent, STOP_SOUND);
			g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
			CreateExplosion(i_Ent);
			CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
			RemoveEntity	(i_Ent);
		}
	}

	return FMRES_IGNORED;
}

PlaySound(i_Ent, i_SoundType)
{
	switch (i_SoundType)
	{
		case POWERUP_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
		}
		case ACTIVATE_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
		}
		case STOP_SOUND :
		{
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
		}
	}
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
	new tcolor[3];
	new teamid = pev(i_Ent, LASERMINE_TEAM);
	if(get_pcvar_num(g_LCLMODE) == 0)
	{
		switch(teamid){
			case 1:{
				// Цвет луча для Зомби
				tcolor[0] = Red_Zomb;
				tcolor[1] = Green_Zomb;
				tcolor[2] = Blue_Zomb;
			}
			case 2:{
				// Цвет луча для Человека
				tcolor[0] = Red_Hum;
				tcolor[1] = Green_Hum;
				tcolor[2] = Blue_Hum;
			}
		}
	}else
	{
		// Цвет луча для всез при режиме 1-н луч для всех
		tcolor[0] = random_num(50 , 200);
		tcolor[1] = random_num(50 , 200);
		tcolor[2] = random_num(50 , 200);
	}
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMPOINTS);
	engfunc(EngFunc_WriteCoord,v_Origin[0]);
	engfunc(EngFunc_WriteCoord,v_Origin[1]);
	engfunc(EngFunc_WriteCoord,v_Origin[2]);


	engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[1]-get_cvar_num("zp_ltm_rm_length")); //Random Y - cvar num
	engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random


	write_short(beam);
	write_byte(0);
	write_byte(0);
	write_byte(1);	//Life
	write_byte(5);	//Width
	write_byte(0);	//wave
	write_byte(tcolor[0]); // r
	write_byte(tcolor[1]); // g
	write_byte(tcolor[2]); // b
	write_byte(get_pcvar_num(g_LCBRIGHT));
	write_byte(255);
	message_end();
}

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
	// Get given parameters
	new Float:vecSrc[3];
	pev(iCurrent, pev_origin, vecSrc);

	new AtkID =pev(iCurrent,LASERMINE_OWNER);
	new TeamID=pev(iCurrent,LASERMINE_TEAM);

	new ent = -1;
	new Float:tmpdmg = DmgMAX;

	new Float:kickback = 0.0;
	// Needed for doing some nice calculations :P
	new Float:Tabsmin[3], Float:Tabsmax[3];
	new Float:vecSpot[3];
	new Float:Aabsmin[3], Float:Aabsmax[3];
	new Float:vecSee[3];
	new trRes;
	new Float:flFraction;
	new Float:vecEndPos[3];
	new Float:distance;
	new Float:origin[3], Float:vecPush[3];
	new Float:invlen;
	new Float:velocity[3];
	new iHitHP,iHitTeam;
	// Calculate falloff
	new Float:falloff;
	if(Radius > 0.0)
	{
		falloff = DmgMAX / Radius;
	} else {
		falloff = 1.0;
	}
	// Find monsters and players inside a specifiec radius
	while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
	{
		if(!pev_valid(ent)) continue;
		if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
		{
			// Entity is not a player or monster, ignore it
			continue;
		}
		if(!pev_user_alive(ent)) continue;
		// Reset data
		kickback = 1.0;
		tmpdmg = DmgMAX;
		// The following calculations are provided by Orangutanz, THANKS!
		// We use absmin and absmax for the most accurate information
		pev(ent, pev_absmin, Tabsmin);
		pev(ent, pev_absmax, Tabsmax);
		xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
		xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
		pev(iCurrent, pev_absmin, Aabsmin);
		pev(iCurrent, pev_absmax, Aabsmax);
		xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
		xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
		engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
		get_tr2(trRes, TR_flFraction, flFraction);
		// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
		if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
		{
			// Work out the distance between impact and entity
			get_tr2(trRes, TR_vecEndPos, vecEndPos);
			distance = get_distance_f(vecSrc, vecEndPos) * falloff;
			tmpdmg -= distance;
			if(tmpdmg < 0.0)
				tmpdmg = 0.0;
			// Kickback Effect
			if(kickback != 0.0)
			{
				xs_vec_sub(vecSpot,vecSee,origin);
				invlen = 1.0/get_distance_f(vecSpot, vecSee);

				xs_vec_mul_scalar(origin,invlen,vecPush);
				pev(ent, pev_velocity, velocity)
				xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
				xs_vec_mul_scalar(vecPush,kickback,vecPush);
				xs_vec_add(velocity,vecPush,velocity);
				if(tmpdmg < 60.0)
				{
					xs_vec_mul_scalar(velocity,12.0,velocity);
				} else {
					xs_vec_mul_scalar(velocity,4.0,velocity);
				}
				if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
				{
					// There's some movement todo :)
					set_pev(ent, pev_velocity, velocity)
				}
			}

			iHitHP = pev_user_health(ent) - floatround(tmpdmg)
			iHitTeam = int:cs_get_user_team(ent)
			if(iHitHP <= 0)
			{
				if(iHitTeam != TeamID)
				{
					zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
					set_score(AtkID,ent,1,iHitHP)
				}else
				{
					if(get_pcvar_num(g_LFF))
					{
						zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
						set_score(AtkID,ent,-1,iHitHP)
					}
				}
			}else
			{
				if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
				{
					//set_pev(Player,pev_health,iHitHP)
					set_user_health(ent, iHitHP)
					engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
					write_byte(floatround(tmpdmg))
					write_byte(floatround(tmpdmg))
					write_long(DMG_BULLET)
					engfunc(EngFunc_WriteCoord,vecSrc[0])
					engfunc(EngFunc_WriteCoord,vecSrc[1])
					engfunc(EngFunc_WriteCoord,vecSrc[2])
					message_end()
				}
			}
		}
	}
	return
}

bool:pev_user_alive(ent)
{
	new deadflag = pev(ent,pev_deadflag);
	if(deadflag != DEAD_NO)
		return false;
	return true;
}

CreateExplosion(iCurrent)
{
	new Float:vOrigin[3];
	pev(iCurrent,pev_origin,vOrigin);

	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(99); //99 = KillBeam
	write_short(iCurrent);
	message_end();

	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
	write_byte(TE_EXPLOSION);
	engfunc(EngFunc_WriteCoord,vOrigin[0]);
	engfunc(EngFunc_WriteCoord,vOrigin[1]);
	engfunc(EngFunc_WriteCoord,vOrigin[2]);
	write_short(boom);
	write_byte(30);
	write_byte(15);
	write_byte(0);
	message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
	if(isHit < 0) return PLUGIN_CONTINUE
	switch(get_pcvar_num(g_LDMGMODE))
	{
		case 1:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
				return PLUGIN_CONTINUE
		}
		case 2:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
			{
				static Float:cnt
				static now,htime;now = floatround(get_gametime())

				pev(iCurrent,LASERMINE_COUNT,cnt)
				htime = floatround(cnt)
				if(now - htime < get_pcvar_num(g_LDSEC))
				{
					return PLUGIN_CONTINUE;
				}else{
					set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
				}
			}else
			{
				set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
			}
		}
	}

	new Float:vOrigin[3],Float:vEnd[3]
	pev(iCurrent,pev_origin,vOrigin)
	pev(iCurrent,pev_vuser1,vEnd)

	new teamid = pev(iCurrent, LASERMINE_TEAM)

	new szClassName[32]
	new Alive,God
	new iHitTeam,iHitHP,id
	new hitscore

	szClassName[0] = '^0'
	pev(isHit,pev_classname,szClassName,32)
	if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
	{
		Alive = pev_user_alive(isHit)
		God = get_user_godmode(isHit)
		if(!Alive || God) return PLUGIN_CONTINUE
		iHitTeam = int:cs_get_user_team(isHit)
		iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
		id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
		if(iHitHP <= 0)
		{
			if(iHitTeam != teamid)
			{
				emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
				hitscore = 1
				zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
				set_score(id,isHit,hitscore,iHitHP)
			}else
			{
				if(get_pcvar_num(g_LFF))
				{
					emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
					hitscore = -1
					zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
					set_score(id,isHit,hitscore,iHitHP)
				}
			}
		}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
		{
			emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
			set_user_health(isHit,iHitHP)
			set_pev(iCurrent,LASERMINE_HITING,isHit);
			engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
			write_byte(get_pcvar_num(g_LDMG))
			write_byte(get_pcvar_num(g_LDMG))
			write_long(DMG_BULLET)
			engfunc(EngFunc_WriteCoord,vOrigin[0])
			engfunc(EngFunc_WriteCoord,vOrigin[1])
			engfunc(EngFunc_WriteCoord,vOrigin[2])
			message_end()
		}
	}else if(equal(szClassName, ENT_CLASS_NAME3))
	{
		new hl;
		hl = pev_user_health(isHit);
		set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
	}
	return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
	new Float:health
	pev(id,pev_health,health)
	return floatround(health)
}

stock set_user_health(id,health)
{
	health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
	new Float:val
	pev(index, pev_takedamage, val)

	return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
	set_pev(index, pev_frags, float(frags))

	return 1
}

stock pev_user_frags(index)
{
	new Float:frags;
	pev(index,pev_frags,frags);
	return floatround(frags);
}

set_score(id,target,hitscore,HP){

	new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
	set_user_frags(id,idfrags)
	new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
	set_user_frags(target,tarfrags)
	new idteam = int:cs_get_user_team(id)
	new iddeaths = cs_get_user_deaths(id)


	message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
	write_byte(id)
	write_byte(target)
	write_byte(0)
	write_string(ENT_CLASS_NAME)
	message_end()

	message_begin(MSG_ALL, g_msgScoreInfo)
	write_byte(id)
	write_short(idfrags)
	write_short(iddeaths)
	write_short(0)
	write_short(idteam)
	message_end()

	set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

	set_user_health(target, HP)

}

public BuyLasermine(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public BuyLasermineChat(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid == g_LME)
		BuyLasermine(id)

	if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
			return ZP_PLUGIN_HANDLED

	return PLUGIN_CONTINUE
}

ShowAmmo(id)
{ 
	new ammo[51] 
	new PlugStat[ 555 char ];
	formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
	formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))

	message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) 
	write_byte(0) 
	write_string(ammo) 
	message_end() 
} 

public showInfo(id)
{
	client_print(id, print_chat, "%L", id, "STR_REF")
}

public say_lasermine(id){
	new said[32]
	read_argv(1,said,31);
	if(!get_pcvar_num(g_LENABLE))
	{
		return PLUGIN_CONTINUE
	}
	if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
		BuyLasermineChat(id)
	}else if(equali(said, "lasermine") || equali(said, "/lasermine")){
		const SIZE = 1024
		new msg[SIZE+1],len = 0;
		len += formatex(msg[len], SIZE - len, "<html><body>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
		len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
		len += formatex(msg[len], SIZE - len, "</body></html>")
		show_motd(id, msg, "Lasermine Entity help")
		return PLUGIN_CONTINUE
	}
	else if(containi(said, "laser") != -1) {
		showInfo(id)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public standing(id) 
{
	if(!g_settinglaser[id])
		return PLUGIN_CONTINUE

	set_pev(id, pev_maxspeed, 1.0)

	return PLUGIN_CONTINUE
}

public ltm_PostThink(id) 
{
	if(!g_settinglaser[id] && plsetting[id]){
		resetspeed(id)
	}
	else if(g_settinglaser[id] && !plsetting[id]) {
		pev(id, pev_maxspeed,plspeed[id])
		set_pev(id, pev_maxspeed, 1.0)
	}
	plsetting[id] = g_settinglaser[id]
	return FMRES_IGNORED
}

public ltm_PreThink(id)
{
	if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
		return FMRES_IGNORED;

	if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
		CreateLaserMine_Progress(id)
	return FMRES_IGNORED;
}

resetspeed(id)
{
	set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
	g_deployed[id] = 0;
	g_havemine[id] = 0;
	DeleteTask(id);
	return PLUGIN_CONTINUE
}

public client_disconnect(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	DeleteTask(id);
	RemoveAllTripmines(id);
	return PLUGIN_CONTINUE
}


public newround(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	pev(id, pev_maxspeed,plspeed[id])
	DeleteTask(id);
	RemoveAllTripmines(id);
	//client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
	delaycount(id);
	SetStartAmmo(id);
	limita[id]=0
	return PLUGIN_CONTINUE
}

public endround(id)
{
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	// Удаление мин после конца раунда
	DeleteTask(id);
	RemoveAllTripmines(id);
	//limita[id]=0

	return PLUGIN_CONTINUE
}

public DeathEvent(){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	new id = read_data(2)
	if(is_user_connected(id)) DeleteTask(id);
	return PLUGIN_CONTINUE
}

public RemoveAllTripmines(i_Owner)
{
	new iEnt = g_MaxPL + 1;
	new clsname[32];
	while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
	{
		if(i_Owner)
		{
			if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
				continue;
			clsname[0] = '^0'
			pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
			if(equali(clsname, ENT_CLASS_NAME))
			{
				PlaySound(iEnt, STOP_SOUND);
				RemoveEntity(iEnt);
			}
		}
		else
			set_pev(iEnt, pev_flags, FL_KILLME);
	}
	g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
	new stammo = get_pcvar_num(g_LSTAMMO);
	if(stammo <= 0) return PLUGIN_CONTINUE;
	g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
	return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
	if(get_user_health(id) < 1)
		DeleteTask(id);
}

DeleteTask(id)
{
	if(task_exists((TASK_PLANT + id)))
	{
		remove_task((TASK_PLANT + id))
	}
	if(task_exists((TASK_RELEASE + id)))
	{
		remove_task((TASK_RELEASE + id))
	}
	g_settinglaser[id] = false
	return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	static Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);

	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, RenderColor);
	set_pev(entity, pev_rendermode, render);
	set_pev(entity, pev_renderamt, float(amount));

	return 1
}

// Gets offset data
get_offset_value(id, type)
{
	new key = -1;
	switch(type)
	{
		case OFFSET_TEAM: key = OFFSET_TEAM;
		case OFFSET_MONEY:
		key = OFFSET_MONEY;
		case OFFSET_DEATH: key = OFFSET_DEATH;
	}
	if(key != -1)
	{
		if(is_amd64_server()) key += 25;
		return get_pdata_int(id, key);
	}
	return -1;
}
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
User avatar
ALEXVL
Membru, skill +1
Membru, skill +1
Posts: 243
Joined: 22 Jul 2015, 00:01
Detinator Steam: Da
CS Status: Online
Detinator server CS: ZMX.LSEPLAY.COM
SteamID: Da
Fond eXtream: 0
Contact:

23 Oct 2018, 00:28

nu merge am discutat , este buguit rau acum raza e random (lunga) in functie de unde o pui , si cvaru schimba pozitia orizontala (stanga -dreapta)
ZOMBIE CROWN ROMANIA.
The NeW Wolrd Zombie
view server | Afiseaza codul
[ Mod:[/size] Image] [Statistici:[/size] Image ][IP:[/size] Image ]
User avatar
levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3850
Joined: 24 Aug 2011, 12:24
Detinator Steam: Da
CS Status:
Detinator server CS: ☯∴
SteamID: 76561198063679589
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Discord: devilclass
Has thanked: 36 times
Been thanked: 595 times
Contact:

23 Oct 2018, 16:21

| Afiseaza codul
/*
	Shidla [SGC] | 2013 год
	ICQ: 312-298-513

	2.8.2 [Final Version] | 21.05.2013
*/

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombieplague>

#if AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.2"
#define AUTHOR "SandStriker / Shidla / QuZ / DJ_WEST"

#define RemoveEntity(%1)	engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT			15100
#define TASK_RESET			15500
#define TASK_RELEASE		15900

#define LASERMINE_TEAM		pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER		pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP		pev_iuser3
#define LASERMINE_HITING	pev_iuser4
#define LASERMINE_COUNT		pev_fuser1

#define LASERMINE_POWERUP	pev_fuser2
#define LASERMINE_BEAMTHINK	pev_fuser3

#define LASERMINE_BEAMENDPOINT	pev_vuser1
#define MAX_MINES			10
#define MODE_LASERMINE		0
#define OFFSET_TEAM			114
#define OFFSET_MONEY		115
#define OFFSET_DEATH		444

#define cs_get_user_team(%1)	CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)	get_offset_value(%1,OFFSET_DEATH)
#define is_valid_player(%1)	(1 <= %1 <= 32)


/*########### Цвета Мин и лазерных лучей ###########*/
// Цвет мины и лазера людей
new const
	Red_Hum		= 0,
	Green_Hum 	= 0,
	Blue_Hum	= 255;

// Цвет мины и лазера зомби
new const
	Red_Zomb	= 0,
	Green_Zomb 	= 255,
	Blue_Zomb	= 0;
/*####### Цвета Мин и лазерных лучей (конец) #######*/

enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
	TRIPMINE_IDLE1 = 0,
	TRIPMINE_IDLE2,
	TRIPMINE_ARM1,
	TRIPMINE_ARM2,
	TRIPMINE_FIDGET,
	TRIPMINE_HOLSTER,
	TRIPMINE_DRAW,
	TRIPMINE_WORLD,
	TRIPMINE_GROUND,
};

enum
{
	POWERUP_THINK,
	BEAMBREAK_THINK,
	EXPLOSE_THINK
};

enum
{
	POWERUP_SOUND,
	ACTIVATE_SOUND,
	STOP_SOUND
};

new const
	ENT_MODELS[]	= "models/zombie_plague/LaserMines/v_laser_mine.mdl",
	ENT_SOUND1[]	= "weapons/mine_deploy.wav",
	ENT_SOUND2[]	= "weapons/mine_charge.wav",
	ENT_SOUND3[]	= "weapons/mine_activate.wav",
	ENT_SOUND4[]	= "items/suitchargeok1.wav",
	ENT_SOUND5[]	= "items/gunpickup2.wav",
	ENT_SOUND6[]	= "debris/bustglass1.wav",
	ENT_SOUND7[]	= "debris/bustglass2.wav",
	ENT_SPRITE1[]	= "sprites/laserbeam.spr",
	ENT_SPRITE2[]	= "sprites/lm_explode.spr";

new const
	ENT_CLASS_NAME[]	=	"lasermine",
	ENT_CLASS_NAME3[]	=	"func_breakable",
	gSnarkClassName[]	=	"wpn_snark",	// Для совместимости с плагином "Snark"
	barnacle_class[]	=	"barnacle",		// Для совместимости с плагином "Barnacle"
	weapon_box[]		=	"weaponbox";

new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost


new limita[33]

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);

	// Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
	RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
	// Add your code here...
	register_clcmd("+setlaser","CreateLaserMine_Progress_b");
	register_clcmd("-setlaser","StopCreateLaserMine");
	register_clcmd("+dellaser","ReturnLaserMine_Progress");
	register_clcmd("-dellaser","StopReturnLaserMine");
	register_clcmd("say","say_lasermine");
	register_clcmd("buy_lasermine","BuyLasermineChat");

	g_LENABLE	= register_cvar("zp_ltm","1")
	g_LACCESS	= register_cvar("zp_ltm_acs","0") //0 all, 1 admin
	g_LMODE		= register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
	g_LAMMO		= register_cvar("zp_ltm_ammo","3")
	g_LDMG		= register_cvar("zp_ltm_dmg","10") //laser hit dmg
	g_LCOST		= register_cvar("zp_ltm_cost","2")
	g_LFMONEY	= register_cvar("zp_ltm_fragmoney","1")
	g_LHEALTH	= register_cvar("zp_ltm_health","10")
	g_LTMAX		= register_cvar("zp_ltm_teammax","128")
	g_LRADIUS	= register_cvar("zp_ltm_radius","25.0")
	g_LRDMG		= register_cvar("zp_ltm_rdmg","100") //radius damage
	g_LFF		= register_cvar("zp_ltm_ff","0")
	g_LCBT		= register_cvar("zp_ltm_cbt","ALL")
	g_LDELAY	= register_cvar("zp_ltm_delay","0.1")
	g_LVISIBLE	= register_cvar("zp_ltm_line","1")
	g_LGLOW		= register_cvar("zp_ltm_glow","1")
	g_LCBRIGHT	= register_cvar("zp_ltm_bright","255")//laser line brightness.
	g_LCLMODE	= register_cvar("zp_ltm_color","0") //0 is team color,1 is green
	g_LDMGMODE	= register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
	g_LDSEC		= register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
	g_LSTAMMO	= register_cvar("zp_ltm_startammo","0")
	g_LBUYMODE	= register_cvar("zp_ltm_buymode","1");
	g_LCMDMODE	= register_cvar("zp_ltm_cmdmode","1");		//0 is +USE key, 1 is bind, 2 is each.
	g_LBEO		= register_cvar("zp_ltm_brokeenemy","1");
	g_NOROUND	= register_cvar("zp_ltm_noround","1");
	g_NEMROUND	= register_cvar("zp_ltm_nemround","1");
	g_SURVROUND	= register_cvar("zp_ltm_survround","1");

	register_event("DeathMsg", "DeathEvent", "a");
	register_event("CurWeapon", "standing", "be", "1=1");
	register_event("ResetHUD", "delaycount", "a");
	register_event("ResetHUD", "newround", "b");
	register_logevent("endround", 2, "0=World triggered", "1=Round_End");	// Регистрируем конец раунда
	register_event("Damage","CutDeploy_onDamage","b");
	g_msgDeathMsg	= get_user_msgid("DeathMsg");
	g_msgScoreInfo	= get_user_msgid("ScoreInfo");
	g_msgDamage		= get_user_msgid("Damage");
	g_msgStatusText = get_user_msgid("StatusText");

	// Forward.
	register_forward(FM_Think, "ltm_Think");
	register_forward(FM_PlayerPostThink, "ltm_PostThink");
	register_forward(FM_PlayerPreThink, "ltm_PreThink");

	// Регистируем файл языков
	register_dictionary("LaserMines.txt")
	register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)

	// Регистрируем ExtraItem
	g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY)


	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")

	register_cvar("zp_ltm_rm_length","400")// num for pos Z
}

public event_new_round()	for(new id=1;id<=get_maxplayers();id++)	if(is_user_connected(id))	limita[id]=0

public plugin_precache() 
{
	precache_sound(ENT_SOUND1);
	precache_sound(ENT_SOUND2);
	precache_sound(ENT_SOUND3);
	precache_sound(ENT_SOUND4);
	precache_sound(ENT_SOUND5);
	precache_sound(ENT_SOUND6);
	precache_sound(ENT_SOUND7);
	precache_model(ENT_MODELS);
	beam = precache_model(ENT_SPRITE1);
	boom = precache_model(ENT_SPRITE2);
	return PLUGIN_CONTINUE;
}
public plugin_modules() 
{
	require_module("fakemeta");
	require_module("cstrike");
}

public plugin_cfg()
{
	g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
	arrayset(g_havemine,0,sizeof(g_havemine));
	arrayset(g_deployed,0,sizeof(g_deployed));
	g_MaxPL = get_maxplayers();

	new file[64]; get_localinfo("amxx_configsdir",file,63);
	format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
	if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}

public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
	if(get_pcvar_num(g_LBEO))
	{
		new i_Owner

		// Получаем ID игрока, который поставил мину
		i_Owner = pev(victim, LASERMINE_OWNER)

		// Если урон нанасит владелец, а так же проверка игрока.
		if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker))
			return PLUGIN_CONTINUE

		// Если мина установлена человеком, то урон ей наносят только зомби
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT))
			return PLUGIN_CONTINUE

		// Если мина установлена зомби, а владелец мины и атакующий в разных командах - урон мине могун наносить все
		if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker))))
			return PLUGIN_CONTINUE

		return HAM_SUPERCEDE
	}
	return PLUGIN_CONTINUE
}

public delaycount(id)
{
	g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
	g_nowtime = floatround(get_gametime()) - g_dcount[id];
	if(g_nowtime >= get_pcvar_num(g_LDELAY))
		return true;
	return false;
}

public CreateLaserMine_Progress_b(id)
{
	if(get_pcvar_num(g_LCMDMODE) != 0)
		CreateLaserMine_Progress(id);
	return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{
	if(!CreateCheck(id))	return PLUGIN_HANDLED;
	if(limita[id]>=2)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create more than 2 LM per 1 round.");
		return PLUGIN_HANDLED;
	}
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "Spawn", (TASK_PLANT + id));

	return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

	if(!ReturnCheck(id))
		return PLUGIN_HANDLED;
	g_settinglaser[id] = true;

	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(1);
	write_byte(0);
	message_end();

	set_task(1.2, "ReturnMine", (TASK_RELEASE + id));

	return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

	DeleteTask(id);
	message_begin(MSG_ONE, 108, {0,0,0}, id);
	write_byte(0);
	write_byte(0);
	message_end();

	return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
	id -= TASK_RELEASE;
	limita[id]--
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return;
	if(pev(tgt,LASERMINE_OWNER) != id) return;
	RemoveEntity(tgt);

	g_havemine[id] ++;
	g_deployed[id] --;
	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)

	return;
}

public Spawn(id)
{
	id -= TASK_PLANT
	// motor
	new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
	if(!i_Ent)
	{
		client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
		return PLUGIN_HANDLED_MAIN;
	}
	set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

	engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

	set_pev(i_Ent,pev_solid,SOLID_NOT);
	set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

	set_pev(i_Ent,pev_frame,0);
	set_pev(i_Ent,pev_body,3);
	set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
	set_pev(i_Ent,pev_framerate,0);
	set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
	set_pev(i_Ent,pev_dmg,100.0);
	set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
	new Float:vOrigin[3];
	new	Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
		Float:vTraceEnd[3],Float:vEntAngles[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction;
	get_tr2(0, TR_flFraction, fFraction);

	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vNormal);
	}


	xs_vec_mul_scalar(vNormal, 8.0, vNormal);
	xs_vec_add(vTraceEnd, vNormal, vNewOrigin);

	engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
	engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);

	// -- Rotate tripmine.
	vector_to_angle(vNormal,vEntAngles);
	set_pev(i_Ent,pev_angles,vEntAngles);

	// -- Calculate laser end origin.
	new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
		 
	xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
	xs_vec_add(vNewOrigin, vNormal, vBeamEnd);

	engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);

	get_tr2(0, TR_vecPlaneNormal, vNormal);
	get_tr2(0, TR_vecEndPos, vTracedBeamEnd);

	// -- Save results to be used later.
	set_pev(i_Ent, LASERMINE_OWNER, id);
	set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
	set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
	new Float:fCurrTime = get_gametime();

	set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
	set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
	set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);

	PlaySound(i_Ent,POWERUP_SOUND);
	g_deployed[id]++;
	g_havemine[id]--;
	DeleteTask(id);
	ShowAmmo(id);
	limita[id]++
	return 1;
}

stock TeamDeployedCount(id)
{
	static i;
	static CsTeams:t;t = cs_get_user_team(id);
	static cnt;cnt=0;

	for(i = 1;i <= g_MaxPL;i++)
	{
		if(is_user_connected(i))
			if(t == cs_get_user_team(i))
				cnt += g_deployed;
	}

	return cnt;
}

bool:CheckCanTeam(id)
{
	new arg[5],CsTeam:num;
	get_pcvar_string(g_LCBT,arg,3);
	if(equali(arg,"Z"))
	{
		num = CsTeam:CS_TEAM_T;
	}
	else if(equali(arg,"H"))
	{
		num = CsTeam:CS_TEAM_CT;
	}
	else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	else
	{
		num = CsTeam:CS_TEAM_UNASSIGNED;
	}
	if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
		return false;
	return true;
}

bool:CanCheck(id,mode)	// Проверки: когда можно ставить мины
{
	if(!get_pcvar_num(g_LENABLE))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")

		return false;
	}
	if(get_pcvar_num(g_LACCESS) != 0)
		if(!(get_user_flags(id) & ADMIN_IMMUNITY))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
			return false;
		}
	if(!pev_user_alive(id)) return false;
	if(!CheckCanTeam(id))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
		return false;
	}
	if(mode == 0)
	{
		if(g_havemine[id] <= 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
			return false;
		}
	}
	if(mode == 1)
	{
		if(get_pcvar_num(g_LBUYMODE) == 0)
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
			return false;
		}
		if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
		{
			client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
			return false;
		}
		if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
		{
			client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
			return false;
		}
	}
	if(!CheckTime(id))
	{
		client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
		return false;
	}

	return true;
}

bool:ReturnCheck(id)
{
	if(!CanCheck(id,-1)) return false;
	if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
	new tgt,body,Float:vo[3],Float:to[3];
	get_user_aiming(id,tgt,body);
	if(!pev_valid(tgt)) return false;
	pev(id,pev_origin,vo);
	pev(tgt,pev_origin,to);
	if(get_distance_f(vo,to) > 70.0) return false;
	new EntityName[32];
	pev(tgt, pev_classname, EntityName, 31);
	if(!equal(EntityName, ENT_CLASS_NAME)) return false;
	if(pev(tgt,LASERMINE_OWNER) != id) return false;
	return true;
}

bool:CreateCheck(id)
{
	if(!CanCheck(id,0)) return false;

	// Проверка на разрешение
	if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
		return false;
	}

	if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
		return false;
	}

	if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
		return false;
	}

	if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
		return false;
	}

	if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
	{
		client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
		return false;
	}
	new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
	pev(id, pev_origin, vOrigin);
	velocity_by_aim(id, 128, vTraceDirection);
	xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
	engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
	new Float:fFraction,Float:vTraceNormal[3];
	get_tr2(0, TR_flFraction, fFraction);
	// -- We hit something!
	if(fFraction < 1.0)
	{
		// -- Save results to be used later.
		get_tr2(0, TR_vecEndPos, vTraceEnd);
		get_tr2(0, TR_vecPlaneNormal, vTraceNormal);

		return true;
	}

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
	DeleteTask(id);
	// -- Did not touched something. (not solid)
	return false;
}

public ltm_Think(i_Ent)
{
	if(!pev_valid(i_Ent))
		return FMRES_IGNORED;
	new EntityName[32];
	pev(i_Ent, pev_classname, EntityName, 31);
	if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
	// -- Entity is not a tripmine, ignoring the next...
	if(!equal(EntityName, ENT_CLASS_NAME))
		return FMRES_IGNORED;

	static Float:fCurrTime;
	fCurrTime = get_gametime();

	switch(pev(i_Ent, LASERMINE_STEP))
	{
		case POWERUP_THINK :
		{
			new Float:fPowerupTime;
			pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);

			if(fCurrTime > fPowerupTime)
			{
				set_pev(i_Ent, pev_solid, SOLID_BBOX);
				set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);

				PlaySound(i_Ent, ACTIVATE_SOUND);
			}
			if(get_pcvar_num(g_LGLOW)!=0)
			{
				if(get_pcvar_num(g_LCLMODE)==0)
				{
					switch (pev(i_Ent,LASERMINE_TEAM))
					{
						// цвет лазера Зомби
						case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
						// цвет лазера Человека
						case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
					}
				}else
				{
					// цвет лазера, если стоит "одинаковый для всех" цвет
					set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
				}
			}
			set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
		}
		case BEAMBREAK_THINK :
		{
			static Float:vEnd[3],Float:vOrigin[3];
			pev(i_Ent, pev_origin, vOrigin);
			pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);

			static iHit, Float:fFraction;
			engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);

			get_tr2(0, TR_flFraction, fFraction);
			iHit = get_tr2(0, TR_pHit);

			// -- Something has passed the laser.
			if(fFraction < 1.0)
			{
				// -- Ignoring others tripmines entity.
				if(pev_valid(iHit))
				{
					pev(iHit, pev_classname, EntityName, 31);
					// Игнорим всякую хрень
					if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
					{
						set_pev(i_Ent, pev_enemy, iHit);

						if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
							CreateLaserDamage(i_Ent,iHit);
						else
							if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
								set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);

						if (!pev_valid(i_Ent))	// если не верный объект - ничего не делаем. Спасибо DJ_WEST
							return FMRES_IGNORED;

						set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
					}
				}
			}
			if(get_pcvar_num(g_LDMGMODE)!=0)
				if(pev(i_Ent,LASERMINE_HITING) != iHit)
					set_pev(i_Ent,LASERMINE_HITING,iHit);
 
			// -- Tripmine is still there.
			if(pev_valid(i_Ent))
			{
				static Float:fHealth;
				pev(i_Ent, pev_health, fHealth);

				if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
				{
				set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
				set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
				}
										 
				static Float:fBeamthink;
				pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
						 
				if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
				{
					DrawLaser(i_Ent, vOrigin, vEnd);
					set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
				}
				set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
			}
		}
		case EXPLOSE_THINK :
		{
			// -- Stopping entity to think
			set_pev(i_Ent, pev_nextthink, 0.0);
			PlaySound(i_Ent, STOP_SOUND);
			g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
			CreateExplosion(i_Ent);
			CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
			RemoveEntity	(i_Ent);
		}
	}

	return FMRES_IGNORED;
}

PlaySound(i_Ent, i_SoundType)
{
	switch (i_SoundType)
	{
		case POWERUP_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
		}
		case ACTIVATE_SOUND :
		{
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
		}
		case STOP_SOUND :
		{
			emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
			emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
		}
	}
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
	new tcolor[3];
	new teamid = pev(i_Ent, LASERMINE_TEAM);
	if(get_pcvar_num(g_LCLMODE) == 0)
	{
		switch(teamid){
			case 1:{
				// Цвет луча для Зомби
				tcolor[0] = Red_Zomb;
				tcolor[1] = Green_Zomb;
				tcolor[2] = Blue_Zomb;
			}
			case 2:{
				// Цвет луча для Человека
				tcolor[0] = Red_Hum;
				tcolor[1] = Green_Hum;
				tcolor[2] = Blue_Hum;
			}
		}
	}else
	{
		// Цвет луча для всез при режиме 1-н луч для всех
		tcolor[0] = random_num(50 , 200);
		tcolor[1] = random_num(50 , 200);
		tcolor[2] = random_num(50 , 200);
	}
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMPOINTS);
	engfunc(EngFunc_WriteCoord,v_Origin[0]);
	engfunc(EngFunc_WriteCoord,v_Origin[1]);
	engfunc(EngFunc_WriteCoord,v_Origin[2]);


	engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
	engfunc(EngFunc_WriteCoord,v_EndOrigin[2]-get_cvar_num("zp_ltm_rm_length")); //Random Y - cvar num


	write_short(beam);
	write_byte(0);
	write_byte(0);
	write_byte(1);	//Life
	write_byte(5);	//Width
	write_byte(0);	//wave
	write_byte(tcolor[0]); // r
	write_byte(tcolor[1]); // g
	write_byte(tcolor[2]); // b
	write_byte(get_pcvar_num(g_LCBRIGHT));
	write_byte(255);
	message_end();
}

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
	// Get given parameters
	new Float:vecSrc[3];
	pev(iCurrent, pev_origin, vecSrc);

	new AtkID =pev(iCurrent,LASERMINE_OWNER);
	new TeamID=pev(iCurrent,LASERMINE_TEAM);

	new ent = -1;
	new Float:tmpdmg = DmgMAX;

	new Float:kickback = 0.0;
	// Needed for doing some nice calculations :P
	new Float:Tabsmin[3], Float:Tabsmax[3];
	new Float:vecSpot[3];
	new Float:Aabsmin[3], Float:Aabsmax[3];
	new Float:vecSee[3];
	new trRes;
	new Float:flFraction;
	new Float:vecEndPos[3];
	new Float:distance;
	new Float:origin[3], Float:vecPush[3];
	new Float:invlen;
	new Float:velocity[3];
	new iHitHP,iHitTeam;
	// Calculate falloff
	new Float:falloff;
	if(Radius > 0.0)
	{
		falloff = DmgMAX / Radius;
	} else {
		falloff = 1.0;
	}
	// Find monsters and players inside a specifiec radius
	while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
	{
		if(!pev_valid(ent)) continue;
		if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
		{
			// Entity is not a player or monster, ignore it
			continue;
		}
		if(!pev_user_alive(ent)) continue;
		// Reset data
		kickback = 1.0;
		tmpdmg = DmgMAX;
		// The following calculations are provided by Orangutanz, THANKS!
		// We use absmin and absmax for the most accurate information
		pev(ent, pev_absmin, Tabsmin);
		pev(ent, pev_absmax, Tabsmax);
		xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
		xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
		pev(iCurrent, pev_absmin, Aabsmin);
		pev(iCurrent, pev_absmax, Aabsmax);
		xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
		xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
		engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
		get_tr2(trRes, TR_flFraction, flFraction);
		// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
		if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
		{
			// Work out the distance between impact and entity
			get_tr2(trRes, TR_vecEndPos, vecEndPos);
			distance = get_distance_f(vecSrc, vecEndPos) * falloff;
			tmpdmg -= distance;
			if(tmpdmg < 0.0)
				tmpdmg = 0.0;
			// Kickback Effect
			if(kickback != 0.0)
			{
				xs_vec_sub(vecSpot,vecSee,origin);
				invlen = 1.0/get_distance_f(vecSpot, vecSee);

				xs_vec_mul_scalar(origin,invlen,vecPush);
				pev(ent, pev_velocity, velocity)
				xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
				xs_vec_mul_scalar(vecPush,kickback,vecPush);
				xs_vec_add(velocity,vecPush,velocity);
				if(tmpdmg < 60.0)
				{
					xs_vec_mul_scalar(velocity,12.0,velocity);
				} else {
					xs_vec_mul_scalar(velocity,4.0,velocity);
				}
				if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
				{
					// There's some movement todo :)
					set_pev(ent, pev_velocity, velocity)
				}
			}

			iHitHP = pev_user_health(ent) - floatround(tmpdmg)
			iHitTeam = int:cs_get_user_team(ent)
			if(iHitHP <= 0)
			{
				if(iHitTeam != TeamID)
				{
					zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
					set_score(AtkID,ent,1,iHitHP)
				}else
				{
					if(get_pcvar_num(g_LFF))
					{
						zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
						set_score(AtkID,ent,-1,iHitHP)
					}
				}
			}else
			{
				if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
				{
					//set_pev(Player,pev_health,iHitHP)
					set_user_health(ent, iHitHP)
					engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
					write_byte(floatround(tmpdmg))
					write_byte(floatround(tmpdmg))
					write_long(DMG_BULLET)
					engfunc(EngFunc_WriteCoord,vecSrc[0])
					engfunc(EngFunc_WriteCoord,vecSrc[1])
					engfunc(EngFunc_WriteCoord,vecSrc[2])
					message_end()
				}
			}
		}
	}
	return
}

bool:pev_user_alive(ent)
{
	new deadflag = pev(ent,pev_deadflag);
	if(deadflag != DEAD_NO)
		return false;
	return true;
}

CreateExplosion(iCurrent)
{
	new Float:vOrigin[3];
	pev(iCurrent,pev_origin,vOrigin);

	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(99); //99 = KillBeam
	write_short(iCurrent);
	message_end();

	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
	write_byte(TE_EXPLOSION);
	engfunc(EngFunc_WriteCoord,vOrigin[0]);
	engfunc(EngFunc_WriteCoord,vOrigin[1]);
	engfunc(EngFunc_WriteCoord,vOrigin[2]);
	write_short(boom);
	write_byte(30);
	write_byte(15);
	write_byte(0);
	message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
	if(isHit < 0) return PLUGIN_CONTINUE
	switch(get_pcvar_num(g_LDMGMODE))
	{
		case 1:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
				return PLUGIN_CONTINUE
		}
		case 2:
		{
			if(pev(iCurrent,LASERMINE_HITING) == isHit)
			{
				static Float:cnt
				static now,htime;now = floatround(get_gametime())

				pev(iCurrent,LASERMINE_COUNT,cnt)
				htime = floatround(cnt)
				if(now - htime < get_pcvar_num(g_LDSEC))
				{
					return PLUGIN_CONTINUE;
				}else{
					set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
				}
			}else
			{
				set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
			}
		}
	}

	new Float:vOrigin[3],Float:vEnd[3]
	pev(iCurrent,pev_origin,vOrigin)
	pev(iCurrent,pev_vuser1,vEnd)

	new teamid = pev(iCurrent, LASERMINE_TEAM)

	new szClassName[32]
	new Alive,God
	new iHitTeam,iHitHP,id
	new hitscore

	szClassName[0] = '^0'
	pev(isHit,pev_classname,szClassName,32)
	if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
	{
		Alive = pev_user_alive(isHit)
		God = get_user_godmode(isHit)
		if(!Alive || God) return PLUGIN_CONTINUE
		iHitTeam = int:cs_get_user_team(isHit)
		iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
		id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
		if(iHitHP <= 0)
		{
			if(iHitTeam != teamid)
			{
				emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
				hitscore = 1
				zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
				set_score(id,isHit,hitscore,iHitHP)
			}else
			{
				if(get_pcvar_num(g_LFF))
				{
					emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
					hitscore = -1
					zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
					set_score(id,isHit,hitscore,iHitHP)
				}
			}
		}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
		{
			emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
			set_user_health(isHit,iHitHP)
			set_pev(iCurrent,LASERMINE_HITING,isHit);
			engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
			write_byte(get_pcvar_num(g_LDMG))
			write_byte(get_pcvar_num(g_LDMG))
			write_long(DMG_BULLET)
			engfunc(EngFunc_WriteCoord,vOrigin[0])
			engfunc(EngFunc_WriteCoord,vOrigin[1])
			engfunc(EngFunc_WriteCoord,vOrigin[2])
			message_end()
		}
	}else if(equal(szClassName, ENT_CLASS_NAME3))
	{
		new hl;
		hl = pev_user_health(isHit);
		set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
	}
	return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
	new Float:health
	pev(id,pev_health,health)
	return floatround(health)
}

stock set_user_health(id,health)
{
	health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
	new Float:val
	pev(index, pev_takedamage, val)

	return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
	set_pev(index, pev_frags, float(frags))

	return 1
}

stock pev_user_frags(index)
{
	new Float:frags;
	pev(index,pev_frags,frags);
	return floatround(frags);
}

set_score(id,target,hitscore,HP){

	new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
	set_user_frags(id,idfrags)
	new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
	set_user_frags(target,tarfrags)
	new idteam = int:cs_get_user_team(id)
	new iddeaths = cs_get_user_deaths(id)


	message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
	write_byte(id)
	write_byte(target)
	write_byte(0)
	write_string(ENT_CLASS_NAME)
	message_end()

	message_begin(MSG_ALL, g_msgScoreInfo)
	write_byte(id)
	write_short(idfrags)
	write_short(iddeaths)
	write_short(0)
	write_short(idteam)
	message_end()

	set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

	set_user_health(target, HP)

}

public BuyLasermine(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public BuyLasermineChat(id)
{
	if(!CanCheck(id,1)) return PLUGIN_CONTINUE

	zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
	g_havemine[id]++;

	client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

	emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	ShowAmmo(id)
	return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid == g_LME)
		BuyLasermine(id)

	if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
			return ZP_PLUGIN_HANDLED

	return PLUGIN_CONTINUE
}

ShowAmmo(id)
{ 
	new ammo[51] 
	new PlugStat[ 555 char ];
	formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
	formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))

	message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) 
	write_byte(0) 
	write_string(ammo) 
	message_end() 
} 

public showInfo(id)
{
	client_print(id, print_chat, "%L", id, "STR_REF")
}

public say_lasermine(id){
	new said[32]
	read_argv(1,said,31);
	if(!get_pcvar_num(g_LENABLE))
	{
		return PLUGIN_CONTINUE
	}
	if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
		BuyLasermineChat(id)
	}else if(equali(said, "lasermine") || equali(said, "/lasermine")){
		const SIZE = 1024
		new msg[SIZE+1],len = 0;
		len += formatex(msg[len], SIZE - len, "<html><body>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
		len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
		len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
		len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
		len += formatex(msg[len], SIZE - len, "</body></html>")
		show_motd(id, msg, "Lasermine Entity help")
		return PLUGIN_CONTINUE
	}
	else if(containi(said, "laser") != -1) {
		showInfo(id)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public standing(id) 
{
	if(!g_settinglaser[id])
		return PLUGIN_CONTINUE

	set_pev(id, pev_maxspeed, 1.0)

	return PLUGIN_CONTINUE
}

public ltm_PostThink(id) 
{
	if(!g_settinglaser[id] && plsetting[id]){
		resetspeed(id)
	}
	else if(g_settinglaser[id] && !plsetting[id]) {
		pev(id, pev_maxspeed,plspeed[id])
		set_pev(id, pev_maxspeed, 1.0)
	}
	plsetting[id] = g_settinglaser[id]
	return FMRES_IGNORED
}

public ltm_PreThink(id)
{
	if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
		return FMRES_IGNORED;

	if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
		CreateLaserMine_Progress(id)
	return FMRES_IGNORED;
}

resetspeed(id)
{
	set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
	g_deployed[id] = 0;
	g_havemine[id] = 0;
	DeleteTask(id);
	return PLUGIN_CONTINUE
}

public client_disconnect(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	DeleteTask(id);
	RemoveAllTripmines(id);
	return PLUGIN_CONTINUE
}


public newround(id){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE
	pev(id, pev_maxspeed,plspeed[id])
	DeleteTask(id);
	RemoveAllTripmines(id);
	//client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
	delaycount(id);
	SetStartAmmo(id);
	limita[id]=0
	return PLUGIN_CONTINUE
}

public endround(id)
{
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	// Удаление мин после конца раунда
	DeleteTask(id);
	RemoveAllTripmines(id);
	//limita[id]=0

	return PLUGIN_CONTINUE
}

public DeathEvent(){
	if(!get_pcvar_num(g_LENABLE))
		return PLUGIN_CONTINUE

	new id = read_data(2)
	if(is_user_connected(id)) DeleteTask(id);
	return PLUGIN_CONTINUE
}

public RemoveAllTripmines(i_Owner)
{
	new iEnt = g_MaxPL + 1;
	new clsname[32];
	while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
	{
		if(i_Owner)
		{
			if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
				continue;
			clsname[0] = '^0'
			pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
			if(equali(clsname, ENT_CLASS_NAME))
			{
				PlaySound(iEnt, STOP_SOUND);
				RemoveEntity(iEnt);
			}
		}
		else
			set_pev(iEnt, pev_flags, FL_KILLME);
	}
	g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
	new stammo = get_pcvar_num(g_LSTAMMO);
	if(stammo <= 0) return PLUGIN_CONTINUE;
	g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
	return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
	if(get_user_health(id) < 1)
		DeleteTask(id);
}

DeleteTask(id)
{
	if(task_exists((TASK_PLANT + id)))
	{
		remove_task((TASK_PLANT + id))
	}
	if(task_exists((TASK_RELEASE + id)))
	{
		remove_task((TASK_RELEASE + id))
	}
	g_settinglaser[id] = false
	return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	static Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);

	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, RenderColor);
	set_pev(entity, pev_rendermode, render);
	set_pev(entity, pev_renderamt, float(amount));

	return 1
}

// Gets offset data
get_offset_value(id, type)
{
	new key = -1;
	switch(type)
	{
		case OFFSET_TEAM: key = OFFSET_TEAM;
		case OFFSET_MONEY:
		key = OFFSET_MONEY;
		case OFFSET_DEATH: key = OFFSET_DEATH;
	}
	if(key != -1)
	{
		if(is_amd64_server()) key += 25;
		return get_pdata_int(id, key);
	}
	return -1;
}
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
User avatar
ALEXVL
Membru, skill +1
Membru, skill +1
Posts: 243
Joined: 22 Jul 2015, 00:01
Detinator Steam: Da
CS Status: Online
Detinator server CS: ZMX.LSEPLAY.COM
SteamID: Da
Fond eXtream: 0
Contact:

24 Oct 2018, 01:15

e tot asa , raza(lumina) o ia pe o directie si raza(dmg-invizibil) ramane pe traiectorie dreapta
ZOMBIE CROWN ROMANIA.
The NeW Wolrd Zombie
view server | Afiseaza codul
[ Mod:[/size] Image] [Statistici:[/size] Image ][IP:[/size] Image ]
Post Reply

Return to “Modificari pluginuri”

  • Information
  • Who is online

    Users browsing this forum: No registered users and 6 guests