tin sa precizez ca am server CSDM
primul sa se adauge comenzi si adminilor, am mai avut pluginuri de transfer dar nu le dadea jucatorilor nici adminilor respawn, numai daca te reconectai la server puteai intra in joc
- transfer_csdm.sma | Afiseaza codul
#include < amxmodx > #include < cstrike > #include < csdm > public plugin_init () { register_plugin ("CSDM Change Team" , "1" , "daNzEt") register_clcmd ("say !spec" , "cmdSpec") register_clcmd ("say_team !spec" , "cmdSpec") register_clcmd ("say !cs" , "cmdCs") register_clcmd ("say_team !cs" , "cmdCs") register_clcmd ("say !ct" , "ct") register_clcmd ("say_team !ct" , "ct") register_clcmd ("say !t" , "t") register_clcmd ("say_team !t" , "t") } public plugin_modules () { require_module ("CSTRIKE") require_module ("CSDM") } public cmdSpec (x) { new name[32] get_user_name(x, name, 31) cs_set_user_team (x , CS_TEAM_SPECTATOR) user_silentkill (x) chat_color( 0, "!t[FGL] !nJucatorul !g%s !ns-a mutat la SPECTATORI", name ) } public cmdCs (x) { new name[32] get_user_name(x, name, 31) cs_set_user_team (x , random_num (1, 2)) csdm_respawn (x) chat_color( 0, "!t[FGL] !nJucatorul !g%s !ns-a mutat la joc", name ) } public ct(id) { new name[32] get_user_name(id, name, 31) cs_set_user_team(id , CS_TEAM_CT) user_silentkill (id) chat_color( 0, "!t[FGL] !nJucatorul !g%s !ns-a mutat la CT", name ) } public t(id) { new name[32] get_user_name(id, name, 31) cs_set_user_team(id,CS_TEAM_T) user_silentkill (id) chat_color( 0, "!t[FGL] !nJucatorul !g%s !ns-a mutat la echipa T", name ) } stock chat_color(const id, const input[], any:...) { new count = 1, players[32] static msg[320] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") replace_all(msg, 190, "!n", "^1") replace_all(msg, 190, "!t", "^3") replace_all(msg, 190, "!t2", "^0") if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players) write_byte(players) write_string(msg) message_end() } } } }
iar al doilea nu stiu sigur daca acesta este sma-ul plugin-lui pentru menuil guns.
as dorii sa il pot edita cum vreau si sa fie colorat, am vazut pe mai multe servere de CSDM cu acest meniu colorat
- csdm_equip.sma | Afiseaza codul
/** * csdm_equip.sma * Allows for Counter-Strike to be played as DeathMatch. * * CSDM Equipment Menu * * By Freecode and BAILOPAN * (C)2003-2014 David "BAILOPAN" Anderson * * Give credit where due. * Share the source - it sets you free * http://www.opensource.org/ * http://www.gnu.org/ */ #include <amxmodx> #include <amxmisc> #include <cstrike> #include <csdm> #include <fakemeta> //Tampering with the author and name lines can violate the copyright new PLUGINNAME[] = "CSDM Equip" new VERSION[] = CSDM_VERSION new AUTHORS[] = "CSDM Team" #define EQUIP_PRI (1<<0) #define EQUIP_SEC (1<<1) #define EQUIP_ARMOR (1<<2) #define EQUIP_GREN (1<<3) #define EQUIP_ITEMS (1<<4) #define EQUIP_ALL (EQUIP_PRI|EQUIP_SEC|EQUIP_ARMOR|EQUIP_GREN|EQUIP_ITEMS) #define ITEMTYPES_NUM 42 new bool:IsRestricted[ITEMTYPES_NUM] = {false, ...} // Contains if an item is restricted or not new RestrictWps[ITEMTYPES_NUM] = {32, ...} new UsedWpsT[ITEMTYPES_NUM] = {0, ...} new UsedWpsCT[ITEMTYPES_NUM] = {0, ...} //Menus new g_SecMenu[] = "CSDM: Secondary Weapons" // Menu Name new g_SecMenuID = -1 // Menu ID new g_cSecondary // Menu Callback new bool:g_mSecStatus = true // Menu Available? new g_PrimMenu[] = "CSDM: Primary Weapons" new g_PrimMenuID = -1 new g_cPrimary new bool:g_mPrimStatus = true new g_ArmorMenu[] = "CSDM: Armor" new g_ArmorMenuID = -1 new bool:g_mArmorStatus = true new g_NadeMenu[] = "CSDM: Grenades" new g_NadeMenuID = -1 new bool:g_mNadeStatus = true new g_EquipMenu[] = "CSDM: Equip" new g_EquipMenuID = -1 new g_cEquip new bool:g_mShowuser[33] = true new bool:g_mAutoNades = false new bool:g_mAutoArmor = false new bool:g_AlwaysAllowGunMenu = false new bool:g_AmmoRefill = false new g_WeaponStayTime = 0 //Weapon Selections new g_SecWeapons[33][18] new g_PrimWeapons[33][18] new bool:g_mNades[33] new bool:g_mArmor[33] //Config weapon storage holders new g_BotPrim[MAX_WEAPONS][18] new g_iNumBotPrim new g_BotSec[MAX_WEAPONS][18] new g_iNumBotSec new g_Secondary[MAX_SECONDARY][18] new bool:g_DisabledSec[MAX_WEAPONS] new g_iNumSec new g_iNumUsedSec = 0 new g_Primary[MAX_PRIMARY][18] new bool:g_DisabledPrim[MAX_WEAPONS] new g_iNumPrim new g_iNumUsedPrim = 0 new pv_csdm_additems #define SILENCED_M4A1 0 #define SILENCED_USP 1 new bool:g_Silenced[33][2] //Misc new g_Armor = 0 new fnadesnum = 0 new bool:g_Flash = false new bool:g_Nade = false new bool:g_Smoke = false new bool:g_NightVision = false new bool:g_DefuseKit = false // page info for settings in CSDM Setting Menu new g_SettingsMenu = 0 new g_EquipSettMenu = 0 new g_ItemsInMenuNr = 0 new g_PageSettMenu = 0 //Quick Fix for menu pages new g_MenuState[33] = {0} new Float:g_maxdelmenutime = 30.0 public csdm_Init(const version[]) { if (version[0] == 0) { set_fail_state("CSDM failed to load.") return } // Menus and callbacks g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0) g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0) g_ArmorMenuID = menu_create(g_ArmorMenu, "m_ArmorHandler", 0) g_NadeMenuID = menu_create(g_NadeMenu, "m_NadeHandler", 0) g_EquipMenuID = menu_create(g_EquipMenu, "m_EquipHandler", 0) menu_setprop(g_PrimMenuID, MPROP_EXIT, MEXIT_NEVER) menu_setprop(g_SecMenuID, MPROP_EXIT, MEXIT_NEVER) g_cSecondary = menu_makecallback("c_Secondary") g_cPrimary = menu_makecallback("c_Primary") g_cEquip = menu_makecallback("c_Equip") } public csdm_CfgInit() { csdm_reg_cfg("settings", "cfgMainSettings") csdm_reg_cfg("misc", "cfgMiscSettings") // Config reader csdm_reg_cfg("equip", "cfgSetting") // In order for weapon menu csdm_reg_cfg("secondary", "cfgSecondary") csdm_reg_cfg("primary", "cfgPrimary") csdm_reg_cfg("botprimary", "cfgBotPrim") csdm_reg_cfg("botsecondary", "cfgBotSec") csdm_reg_cfg("item_restrictions", "cfgrestricts") set_task(2.0, "check_cvar_pointers", 790) } public check_cvar_pointers() { pv_csdm_additems = get_cvar_pointer("csdm_add_items") } public plugin_init() { register_plugin(PLUGINNAME, VERSION, AUTHORS) // Build Armor/Nade/Equip Menu's buildMenu() register_clcmd("say guns", "enableMenu") register_clcmd("say /guns", "enableMenu") register_clcmd("say menu", "enableMenu") register_clcmd("say enablemenu", "enableMenu") register_clcmd("say enable_menu", "enableMenu") register_concmd("csdm_es_menu", "csdm_es_menu", ADMIN_MAP, "CSDM Equip Settings Menu") register_event("TextMsg","eRestart","a","2&#Game_C","2&#Game_w") new main_plugin = module_exists("csdm_main") ? true : false if (main_plugin) { g_SettingsMenu = csdm_settings_menu() g_ItemsInMenuNr = menu_items(g_SettingsMenu) g_PageSettMenu = g_ItemsInMenuNr / 7 g_EquipSettMenu = menu_create("CSDM Equip Settings Menu", "use_csdm_equip_menu") menu_additem(g_SettingsMenu, "CSDM Equip Settings", "csdm_es_menu", ADMIN_MAP) if (g_EquipSettMenu) { new callback = menu_makecallback("hook_equip_sett_display") menu_additem(g_EquipSettMenu, "Equip Menu Primary Enabled/Disabled", "1", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Equip Menu Secondary Enabled/Disabled", "2", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Equip Menu Armor Enabled/Disabled", "3", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Equip Menu Grenades Enabled/Disabled", "4", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Auto equip with Armor Enabled/Disabled", "5", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Auto equip with Helmet Enabled/Disabled", "6", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Auto equip with Grenades Enabled/Disabled", "7", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Auto equip with Defuser Enabled/Disabled", "8", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Auto equip with Nightvision Enabled/Disabled", "9", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Flashbang Enabled/Disabled", "10", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Smoke grenade Enabled/Disabled", "11", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "HE grenade Enabled/Disabled", "12", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Always Allow Gun Menu Enabled/Disabled", "13", ADMIN_MAP, callback) menu_additem(g_EquipSettMenu, "Back", "14", 0, -1) } } else log_amx("CSDM - csdm_equip - no main plugin loaded") if (g_iNumUsedSec == 0) g_mSecStatus = false if (g_iNumUsedPrim == 0) g_mPrimStatus = false } public eRestart() { arrayset(UsedWpsT, 0, ITEMTYPES_NUM) arrayset(UsedWpsCT, 0, ITEMTYPES_NUM) return PLUGIN_CONTINUE } public client_connect(id) { g_mShowuser[id] = true g_mNades[id] = false g_mArmor[id] = false g_Silenced[id][SILENCED_M4A1] = false g_Silenced[id][SILENCED_USP] = false return PLUGIN_CONTINUE } public client_disconnect(id) { g_mShowuser[id] = true g_mNades[id] = false g_mArmor[id] = false new weapons[MAX_WEAPONS], num new weapid new team = get_user_team(id) get_user_weapons(id, weapons, num) for (new i=0; i<num; i++) { weapid = weapons if ((IsRestricted[weapid]) && (UsedWpsT[weapid] > 0) && (team == _TEAM_T)) { UsedWpsT[weapid]-- } if ((IsRestricted[weapid]) && (UsedWpsCT[weapid] > 0) && (team == _TEAM_CT)) { UsedWpsCT[weapid]-- } } return PLUGIN_CONTINUE } public csdm_RemoveWeapon(owner, entity_id, boxed_id) { new classname[32], weapon new team if (!pev_valid(entity_id)) return PLUGIN_HANDLED pev(entity_id, pev_classname, classname, 31) weapon = get_weaponid(classname) if (weapon == CSW_M4A1) { g_Silenced[owner][SILENCED_M4A1] = cs_get_weapon_silen(entity_id) ? true : false } else if (weapon == CSW_USP) { g_Silenced[owner][SILENCED_USP] = cs_get_weapon_silen(entity_id) ? true : false } if ((owner) && (weapon)) { team = get_user_team(owner) if ((IsRestricted[weapon]) && (UsedWpsT[weapon] > 0) && (team == _TEAM_T)) { UsedWpsT[weapon]-- // log_amx("[DEBUG] CSDM - restricted weapon %s removed. Currently there is %d such weapons on the map.", classname, UsedWpsT[weapon]) } if ((IsRestricted[weapon]) && (UsedWpsCT[weapon] > 0) && (team == _TEAM_CT)) { UsedWpsCT[weapon]-- // log_amx("[DEBUG] CSDM - restricted weapon %s removed. Currently there is %d such weapons on the map.", classname, UsedWpsCT[weapon]) } } return PLUGIN_CONTINUE } public csdm_PostDeath(killer, victim, headshot, const weapon[]) { /* Clean up any defusal kits we might have made! */ if (!g_DefuseKit) { return } /* This might have a race condition for team switches... */ if (get_user_team(victim) == _TEAM_CT) { cs_set_user_defuse(victim, 0) } } public cfgSecondary(readAction, line[], section[]) { if (readAction == CFG_READ) { if (g_iNumSec >= MAX_SECONDARY) return PLUGIN_HANDLED new wep[16], display[48], dis[4] new cmd[6] parse(line, wep, 15, display, 47, dis, 3) new disabled = str_to_num(dis) //Copy weapon into array format(g_Secondary[g_iNumSec], 17, "weapon_%s", wep) g_DisabledSec[g_iNumSec] = disabled ? false : true format(cmd,5,"%d ",g_iNumSec) g_iNumSec++ if (disabled > 0) { g_iNumUsedSec++ } //TODO: Add menu_destroy_items to remake menu on cfg reload menu_additem(g_SecMenuID, display, cmd, 0, g_cSecondary) } else if (readAction == CFG_RELOAD) { g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0) g_iNumSec = 0 g_iNumUsedSec = 0 } else if (readAction == CFG_DONE) { //Nothing for now return PLUGIN_HANDLED } return PLUGIN_HANDLED } public cfgPrimary(readAction, line[], section[]) { if (readAction == CFG_READ) { if (g_iNumPrim >= MAX_PRIMARY) return PLUGIN_HANDLED new wep[16], display[48], dis[4] new cmd[6] parse(line, wep, 15, display, 47, dis, 3) new disabled = str_to_num(dis) //Copy weapon into array format(g_Primary[g_iNumPrim], 17, "weapon_%s", wep) g_DisabledPrim[g_iNumPrim] = disabled ? false : true format(cmd, 5, "%d", g_iNumPrim) g_iNumPrim++ if (disabled > 0) g_iNumUsedPrim++ //TODO: Add menu_destroy_items to remake menu on cfg reload menu_additem(g_PrimMenuID, display, cmd, 0, g_cPrimary) } else if (readAction == CFG_RELOAD) { g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0) g_iNumPrim = 0 g_iNumUsedPrim = 0 } else if (readAction == CFG_DONE) { //Nothing for now return PLUGIN_HANDLED } return PLUGIN_HANDLED } public cfgBotPrim(readAction, line[], section[]) { if (readAction == CFG_READ) { new wep[16], display[32] parse(line, wep, 15, display, 31) //Copy weapon into array format(g_BotPrim[g_iNumBotPrim], 17, "weapon_%s", wep) g_iNumBotPrim++ } else if (readAction == CFG_RELOAD) { g_iNumBotPrim = 0 } else if (readAction == CFG_DONE) { //Nothing for now return PLUGIN_HANDLED } return PLUGIN_HANDLED } public cfgBotSec(readAction, line[], section[]) { if (readAction == CFG_READ) { new wep[16], display[32] parse(line, wep, 15, display, 31) //Copy weapon into array format(g_BotSec[g_iNumBotSec], 17, "weapon_%s", wep) g_iNumBotSec++ } else if (readAction == CFG_RELOAD) { g_iNumBotSec = 0 } else if (readAction == CFG_DONE) { //Nothing for now return PLUGIN_HANDLED } return PLUGIN_HANDLED } public cfgSetting(readAction, line[], section[]) { if (readAction == CFG_READ) { new setting[24], sign[3], value[6] parse(line, setting, 23, sign, 2, value, 5) // Menus settings if (contain(setting,"menus") != -1) { if (containi(value, "p") != -1) { g_mPrimStatus = true } if (containi(value, "s") != -1) { g_mSecStatus = true } if (containi(value, "a") != -1) { g_mArmorStatus = true } if (containi(value, "g") != -1) { g_mNadeStatus = true } return PLUGIN_HANDLED } else if (contain(setting, "autoitems") != -1) { if (containi(value, "a") != -1) { //Disable Armor Menu g_mArmorStatus = false g_mAutoArmor = true g_Armor = 1 } if (containi(value, "h") != -1) { //Disable Armor Menu g_mArmorStatus = false g_mAutoArmor = true g_Armor = 2 } if (containi(value, "g") != -1) { //Disable Grenade Menu g_mNadeStatus = false g_mAutoNades = true } if (containi(value, "d") != -1) { g_DefuseKit = true } if (containi(value, "n") != -1) { g_NightVision = true } return PLUGIN_HANDLED } else if (contain(setting, "grenades") != -1) { if (containi(value, "f") != -1) { g_Flash = true } if (containi(value, "h") != -1) { g_Nade = true } if (containi(value, "s") != -1) { g_Smoke = true } } else if (contain(setting, "fnadesnum") != -1) { fnadesnum = str_to_num(value) } else if (contain(setting, "always_allow_gunmenu") != -1) { g_AlwaysAllowGunMenu = str_to_num(value)? true : false } return PLUGIN_HANDLED } else if (readAction == CFG_RELOAD) { g_mArmorStatus = false g_mNadeStatus = false g_Flash = false g_Nade = false g_Smoke = false g_Armor = 0 g_mSecStatus = false g_mPrimStatus = false g_mAutoNades = false g_DefuseKit = false g_NightVision = false fnadesnum = 1 } else if (readAction == CFG_DONE) { //Nothing for now return PLUGIN_HANDLED } return PLUGIN_HANDLED } public cfgrestricts(readAction, line[], section[]) { if (readAction == CFG_READ) { new itemname[24], value[32], limit parse(line, itemname, 23, value, 31) limit = 0 if (value[0] != '0') limit = str_to_num(value) new weapname[24], weaptype format(weapname, 23, "weapon_%s", itemname) weaptype = getWeapId(weapname) // weaptype = get_weaponid(weapname) // why this crap doesn't work here but works correctly during the game ?!? // log_amx("[DEBUG] CSDM - reading restrictions, weapon %s (weaptype = %d).", itemname, weaptype) if (weaptype != 0) { IsRestricted[weaptype] = true RestrictWps[weaptype] = limit } // log_amx("[DEBUG] CSDM - reading restrictions, restricted %s (weaptype = %d) = %d", itemname, weaptype, limit) } else if (readAction == CFG_RELOAD) { // Reset all restrictions arrayset(IsRestricted, false, ITEMTYPES_NUM) arrayset(RestrictWps, 32, ITEMTYPES_NUM) return PLUGIN_HANDLED } else if (readAction == CFG_DONE) { //Nothing for now return PLUGIN_HANDLED } return PLUGIN_HANDLED } public cfgMainSettings(readAction, line[], section[]) { if (readAction == CFG_READ) { new setting[24], sign[3], value[32]; parse(line, setting, 23, sign, 2, value, 31); if (equali(setting, "weapons_stay")) { g_WeaponStayTime = str_to_num(value) } } } public cfgMiscSettings(readAction, line[], section[]) { if (readAction == CFG_READ) { new setting[24], sign[3], value[32]; parse(line, setting, 23, sign, 2, value, 31); if (equali(setting, "ammo_refill")) { g_AmmoRefill = str_to_num(value) ? true : false } } else if (readAction == CFG_RELOAD) { g_AmmoRefill = true } } //Equipment Menu callback public c_Equip(id, menu, item) { if( item < 0 ) return PLUGIN_CONTINUE new cmd[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback) new weapon_s, weapon_p weapon_s = get_weaponid(g_SecWeapons[id]) weapon_p = get_weaponid(g_PrimWeapons[id]) if ( ((weapon_s == 0) && g_mSecStatus) || ((weapon_p == 0) && g_mPrimStatus) || IsRestricted[weapon_s] || IsRestricted[weapon_p] ) return ITEM_DISABLED else return ITEM_ENABLED return PLUGIN_HANDLED } //Secondary Weapon Callback public c_Secondary(id, menu, item) { if( item < 0 ) return PLUGIN_CONTINUE new cmd[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback) new dis = str_to_num(cmd) new team = get_user_team(id) new weaptype = get_weaponid(g_Secondary[dis]) //Check to see if item is disabled if (g_DisabledSec[dis]) { return ITEM_DISABLED } else if (!IsRestricted[weaptype]) { return ITEM_ENABLED } else if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T) || (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT)) { return ITEM_ENABLED } else { return ITEM_DISABLED } return PLUGIN_HANDLED } //Primary Weapon Callback public c_Primary(id, menu, item) { if (item < 0) return PLUGIN_CONTINUE // Get item info new cmd[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback) new dis = str_to_num(cmd) new team = get_user_team(id) new weaptype = get_weaponid(g_Primary[dis]) //Check to see if item is disabled if (g_DisabledPrim[dis]) { return ITEM_DISABLED } else if (!IsRestricted[weaptype]) { return ITEM_ENABLED } else if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T) || (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT)) { return ITEM_ENABLED } else { return ITEM_DISABLED } return PLUGIN_HANDLED } //Equipment Menu handler public m_EquipHandler(id, menu, item) { if (item < 0) { return PLUGIN_CONTINUE } // Get item info new cmd[2], iName[64] new access, callback menu_item_getinfo(menu, item, access, cmd, 1, iName, 63, callback) new choice = str_to_num(cmd) switch(choice) { case 1: { if (g_mSecStatus) { menu_display(id, g_SecMenuID, 0) } else if (g_mPrimStatus) { menu_display(id, g_PrimMenuID, 0) } else if (g_mArmorStatus) { menu_display(id, g_ArmorMenuID, 0) } else if (g_mNadeStatus) { if (g_mAutoArmor) { equipUser(id, EQUIP_ARMOR) } menu_display(id, g_NadeMenuID, 0) } else { if (g_mAutoArmor) { equipUser(id, EQUIP_ARMOR) } if (g_mAutoNades) { equipUser(id, EQUIP_GREN) } equipUser(id, EQUIP_ITEMS) } } case 2: { // Equip person with last settings equipUser(id, EQUIP_ALL) } case 3: { g_mShowuser[id] = false client_print(id, print_chat, "[CSDM] Type ^"guns^" in chat to re-enable your equip menu.") equipUser(id, EQUIP_ALL) } } return PLUGIN_HANDLED } //Secondary Weapon Menu handler public m_SecHandler(id, menu, item) { // Get item info new cmd[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback) new wep = str_to_num(cmd) new team = get_user_team(id) new weaptype = get_weaponid(g_Secondary[wep]) if (((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T) || (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT)) && !g_DisabledSec[wep]) { copy(g_SecWeapons[id],17,g_Secondary[wep]) equipUser(id, EQUIP_SEC) } else if (g_mSecStatus) { menu_display(id, g_SecMenuID, 0) return PLUGIN_HANDLED } // Show next menu here if (g_mPrimStatus) { menu_display(id, g_PrimMenuID, 0) } else if (g_mArmorStatus) { menu_display(id, g_ArmorMenuID, 0) } else if (g_mNadeStatus) { if (g_mAutoArmor) { equipUser(id, EQUIP_ARMOR) } menu_display(id, g_NadeMenuID, 0) } else { if (g_mAutoArmor) { equipUser(id, EQUIP_ARMOR) } if (g_mAutoNades) { equipUser(id, EQUIP_GREN) } equipUser(id, EQUIP_ITEMS) } return PLUGIN_HANDLED } //Primary Weapon Menu handler public m_PrimHandler(id, menu, item) { if (item < 0) return PLUGIN_HANDLED // Get item info new cmd[6], iName[64] new access, callback if (menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)) { new wep = str_to_num(cmd) new team = get_user_team(id) new weaptype = get_weaponid(g_Primary[wep]) if (((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T) || (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT)) && !g_DisabledPrim[wep]) { copy(g_PrimWeapons[id], 17, g_Primary[wep]) equipUser(id, EQUIP_PRI) } else if (g_mPrimStatus) { menu_display(id, g_PrimMenuID, 0) return PLUGIN_HANDLED } } // Show next menu here if (g_mArmorStatus) { menu_display(id, g_ArmorMenuID, 0) } else if (g_mNadeStatus) { if (g_mAutoArmor) { equipUser(id, EQUIP_ARMOR) } menu_display(id, g_NadeMenuID, 0) } else { if (g_mAutoArmor) { equipUser(id, EQUIP_ARMOR) } if (g_mAutoNades) { equipUser(id, EQUIP_GREN) } equipUser(id, EQUIP_ITEMS) } return PLUGIN_HANDLED } //Armor Menu handler public m_ArmorHandler(id, menu, item) { if (item < 0) return PLUGIN_CONTINUE // Get item info new cmd[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback) new choice = str_to_num(cmd) if (choice == 1) { g_mArmor[id] = true } else if (choice == 2) { g_mArmor[id] = false } equipUser(id, EQUIP_ARMOR) // Show next menu here if (g_mNadeStatus) { menu_display(id, g_NadeMenuID, 0) } else { if (g_mAutoNades) { equipUser(id, EQUIP_GREN) } equipUser(id, EQUIP_ITEMS) } return PLUGIN_HANDLED } //Nade Menu handler public m_NadeHandler(id, menu, item) { if (item < 0) return PLUGIN_CONTINUE new cmd[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, cmd, 5, iName, 63, callback) new choice = str_to_num(cmd) if (choice == 1) { g_mNades[id] = true } else if (choice == 2) { g_mNades[id] = false } equipUser(id, EQUIP_GREN) equipUser(id, EQUIP_ITEMS) return PLUGIN_HANDLED } buildMenu() { //Equip Menu menu_additem(g_EquipMenuID, "New Weapons", "1", 0, -1) menu_additem(g_EquipMenuID, "Previous Setup", "2", 0, g_cEquip) menu_additem(g_EquipMenuID, "2+Don't show menu again", "3", 0, g_cEquip) menu_setprop(g_EquipMenuID, MPROP_EXIT, MEXIT_NEVER) //Armor Menu menu_additem(g_ArmorMenuID, "Yes, armor up", "1", 0, -1) menu_additem(g_ArmorMenuID, "No Armor", "2", 0, -1) menu_setprop(g_ArmorMenuID, MPROP_EXIT, MEXIT_NEVER) //Nade Menu menu_additem(g_NadeMenuID, "All Grenades", "1", 0, -1) menu_additem(g_NadeMenuID, "No Grenades", "2", 0, -1) menu_setprop(g_NadeMenuID, MPROP_EXIT, MEXIT_NEVER) return PLUGIN_HANDLED } equipUser(id, to) { if (!is_user_alive(id) ) return new weaptype new team = get_user_team(id) if ((to & EQUIP_SEC) && get_weaponid(g_SecWeapons[id])) { //Give Secondary GiveUserFullWeapon(id, g_SecWeapons[id]) } if ((to & EQUIP_PRI) && get_weaponid(g_PrimWeapons[id])) { //Give Primary GiveUserFullWeapon(id, g_PrimWeapons[id]) } if (to & EQUIP_ARMOR) { //Give Armor if (g_mAutoArmor || g_mArmor[id]) { new armor = g_mArmor[id] ? 2 : g_Armor cs_set_user_armor(id, DEFAULT_ARMOR, CsArmorType:armor) } } if (to & EQUIP_GREN) { //Give Nades if (g_mNades[id] || g_mAutoNades) { if (g_Nade) { weaptype = get_weaponid("weapon_hegrenade") if (IsRestricted[weaptype]) { if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)) { UsedWpsT[weaptype]++ GiveUserFullWeapon(id,"weapon_hegrenade") } if ((UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT)) { UsedWpsCT[weaptype]++ GiveUserFullWeapon(id,"weapon_hegrenade") } } else GiveUserFullWeapon(id,"weapon_hegrenade") } if (g_Smoke) { weaptype = get_weaponid("weapon_smokegrenade") if (IsRestricted[weaptype]) { if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)) { UsedWpsT[weaptype]++ GiveUserFullWeapon(id,"weapon_smokegrenade") } if ((UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT)) { UsedWpsCT[weaptype]++ GiveUserFullWeapon(id,"weapon_smokegrenade") } } else GiveUserFullWeapon(id, "weapon_smokegrenade") } if (g_Flash && fnadesnum) { weaptype = get_weaponid("weapon_flashbang") if (IsRestricted[weaptype]) { if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)) { UsedWpsT[weaptype]++ GiveUserFullWeapon(id, "weapon_flashbang") } if ((UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT)) { UsedWpsCT[weaptype]++ GiveUserFullWeapon(id, "weapon_flashbang") } } else GiveUserFullWeapon(id, "weapon_flashbang") if (fnadesnum == 2) { if (IsRestricted[weaptype]) { if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)) { UsedWpsT[weaptype]++ GiveUserFullWeapon(id, "weapon_flashbang") } if ((UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT)) { UsedWpsCT[weaptype]++ GiveUserFullWeapon(id, "weapon_flashbang") } } else GiveUserFullWeapon(id, "weapon_flashbang") } } } } if (to & EQUIP_ITEMS) { if (g_DefuseKit && (get_user_team(id) == _TEAM_CT)) { cs_set_user_defuse(id, 1) } if (g_NightVision) { cs_set_user_nvg(id, 1) } } } GiveUserFullWeapon(id, const wp[]) { /** First check to make sure the user does not have a weapon in this slot */ new wpnid = get_weaponid(wp) new weapons[MAX_WEAPONS], num new name[24], weap new slot if (!is_user_connected(id)) return new team = get_user_team(id) if (wpnid == 0) { if (equal(wp, "weapon_shield")) { slot = SLOT_PRIMARY wpnid = -1 } } else { slot = g_WeaponSlots[wpnid] } if ((slot == SLOT_SECONDARY || slot == SLOT_PRIMARY) && wpnid > 0) { get_user_weapons(id, weapons, num) for (new i=0; i<num; i++) { weap = weapons if (weap == wpnid) { continue } if (g_WeaponSlots[weap] == slot) { if (slot == SLOT_SECONDARY && cs_get_user_shield(id)) { //temporary fix! drop_with_shield(id, weap) } else { get_weaponname(weap, name, 23) csdm_force_drop(id, name) } } } } else if (slot == SLOT_PRIMARY && wpnid == -1 && cs_get_user_shield(id)) { return } if (slot == SLOT_PRIMARY && cs_get_user_shield(id) && wpnid > 0) { csdm_fwd_drop(id, -1, "weapon_shield") } new item_id = csdm_give_item(id, wp) if (item_id > 0) { if (wpnid == CSW_M4A1) { cs_set_weapon_silen(item_id, g_Silenced[id][SILENCED_M4A1], 1) } else if (wpnid == CSW_USP) { cs_set_weapon_silen(item_id, g_Silenced[id][SILENCED_USP], 1) } } if (wpnid > 0) { new bpammo = g_MaxBPAmmo[wpnid] if (bpammo) { cs_set_user_bpammo(id, wpnid, bpammo) } if (IsRestricted[wpnid]) { if ((UsedWpsT[wpnid] < RestrictWps[wpnid]) && (team == _TEAM_T)) { UsedWpsT[wpnid]++ } if ((UsedWpsCT[wpnid] < RestrictWps[wpnid]) && (team == _TEAM_CT)) { UsedWpsCT[wpnid]++ } } } } // MAIN FUNCTION OF THE PLUGIN public csdm_PostSpawn(player) { if (pv_csdm_additems) { if (get_pcvar_num(pv_csdm_additems)) return PLUGIN_CONTINUE } if (is_user_bot(player)) { new i, weapon_p, weapon_s new randPrim = random_num(0, g_iNumBotPrim-1) new randSec = random_num(0, g_iNumBotSec-1) new team = get_user_team(player) weapon_p = get_weaponid(g_BotPrim[randPrim]) i = 0 while ((i < 10) && (IsRestricted[weapon_p]) && ((UsedWpsT[weapon_p] >= RestrictWps[weapon_p]) && (team == _TEAM_T) || (UsedWpsCT[weapon_p] >= RestrictWps[weapon_p]) && (team == _TEAM_CT))) { randPrim++ if (randPrim >= g_iNumBotPrim) randPrim = 0 weapon_p = get_weaponid(g_BotPrim[randPrim]) i++ } weapon_s = get_weaponid(g_BotSec[randSec]) i = 0 while ((i < 10) && (IsRestricted[weapon_s]) && ((UsedWpsT[weapon_s] >= RestrictWps[weapon_s]) && (team == _TEAM_T) || (UsedWpsCT[weapon_s] >= RestrictWps[weapon_s]) && (team == _TEAM_CT))) { randSec++ if (randSec >= g_iNumBotSec) randSec = 0 weapon_s = get_weaponid(g_BotSec[randSec]) i++ } new randArm = random_num(0, 2) new randGre = random_num(0, 2) if (g_mPrimStatus) GiveUserFullWeapon(player, g_BotPrim[randPrim]) if (g_mSecStatus) GiveUserFullWeapon(player, g_BotSec[randSec]) g_mArmor[player] = (g_mArmorStatus && randArm) g_mNades[player] = (g_mNadeStatus && randGre) if (g_mAutoArmor || g_mArmor[player]) { equipUser(player, EQUIP_ARMOR) } if (g_mAutoNades || g_mNades[player]) { equipUser(player, EQUIP_GREN) } if (g_DefuseKit) { equipUser(player, EQUIP_ITEMS) } } else { if (g_mShowuser[player]) { new oldmenuid, newmenuid new bool:bEquipMenuDisp = false player_menu_info(player, oldmenuid, newmenuid) // main thing to prevent overwrite some menu by gun menu if ((newmenuid != -1) && ((newmenuid == g_SecMenuID) || (newmenuid == g_PrimMenuID) || (newmenuid == g_ArmorMenuID) || (newmenuid == g_EquipMenuID))) bEquipMenuDisp = true if ((bEquipMenuDisp) || (oldmenuid<=0) || (g_maxdelmenutime==0)) { g_MenuState[player] = 1 menu_display(player, g_EquipMenuID, 0) } else { new param[1] param[0] = player if (g_maxdelmenutime>0) set_task(1.0, "checkmenu", 850+player, param, 1, "b") set_task(g_maxdelmenutime, "menu_delayed", 700+player, param, 1) } } else { g_MenuState[player] = 0 set_task(0.2, "delay_equip", player) // equipUser(player, EQUIP_ALL) } } return PLUGIN_CONTINUE } public delay_equip(id) { if (is_user_connected(id)) equipUser(id, EQUIP_ALL) } public enableMenu(id) { if (!csdm_active()) return PLUGIN_CONTINUE if (!g_mShowuser[id]) { g_mShowuser[id] = true client_print(id, print_chat, "[CSDM] Your equip menu has been re-enabled.") if (!g_MenuState[id]) { g_MenuState[id] = 1 menu_display(id, g_EquipMenuID, 0) } } else if (!g_AlwaysAllowGunMenu || !g_AmmoRefill || (g_WeaponStayTime > 5)) { if (!g_AlwaysAllowGunMenu) client_print(id, print_chat, "[CSDM] Your equip menu is already enabled - You should have a gun already.") else if (!g_AmmoRefill) client_print(id, print_chat, "[CSDM] You cannot use guns menu when You have a gun already and ammorefill is disabled.") else if (g_WeaponStayTime > 5) client_print(id, print_chat, "[CSDM] You cannot use guns menu when You have a gun already and weapon_stay time is too long.") } else { g_MenuState[id] = 1 menu_display(id, g_EquipMenuID, 0) } return PLUGIN_HANDLED } public checkmenu(param[]) { new id = param[0] if (!id) { if (task_exists(850+id)) remove_task(850+id) return PLUGIN_CONTINUE } if (!is_user_connected(id)) { if (task_exists(850+id)) remove_task(850+id) return PLUGIN_CONTINUE } new oldmenuid, newmenuid new bool:bEquipMenuDisp = false player_menu_info(id, oldmenuid, newmenuid) if ((newmenuid != -1) && ((newmenuid == g_SecMenuID) || (newmenuid == g_PrimMenuID) || (newmenuid == g_ArmorMenuID) || (newmenuid == g_EquipMenuID))) bEquipMenuDisp = true if ((oldmenuid<=0) || (bEquipMenuDisp)) { g_MenuState[id] = 1 menu_display(id, g_EquipMenuID, 0) if (task_exists(850+id)) remove_task(850+id) if (task_exists(700+id)) remove_task(700+id) } return PLUGIN_CONTINUE } public menu_delayed(param[]) { new id = param[0] if (!id) { if (task_exists(700+id)) remove_task(700+id) return PLUGIN_HANDLED } if (!is_user_connected(id)) { if (task_exists(850+id)) remove_task(850+id) return PLUGIN_HANDLED } g_MenuState[id] = 1 menu_display(id, g_EquipMenuID, 0) if (task_exists(700+id)) remove_task(700+id) if (task_exists(850+id)) remove_task(850+id) return PLUGIN_CONTINUE } stock getWeapId(wp[]) // this one is used, because get_weaponid doesn't work when csdm_CfgInit is called (something wrong with core intitialisation? { if (equali(wp, "weapon_p228")) { return CSW_P228 } else if (equali(wp, "weapon_scout")) { return CSW_SCOUT } else if (equali(wp, "weapon_hegrenade")) { return CSW_HEGRENADE } else if (equali(wp, "weapon_xm1014")) { return CSW_XM1014 } else if (equali(wp, "weapon_c4")) { return CSW_C4 } else if (equali(wp, "weapon_mac10")) { return CSW_MAC10 } else if (equali(wp, "weapon_aug")) { return CSW_AUG } else if (equali(wp, "weapon_smokegrenade")) { return CSW_SMOKEGRENADE } else if (equali(wp, "weapon_elite")) { return CSW_ELITE } else if (equali(wp, "weapon_fiveseven")) { return CSW_FIVESEVEN } else if (equali(wp, "weapon_ump45")) { return CSW_UMP45 } else if (equali(wp, "weapon_sg550")) { return CSW_SG550 } else if (equali(wp, "weapon_galil")) { return CSW_GALIL } else if (equali(wp, "weapon_famas")) { return CSW_FAMAS } else if (equali(wp, "weapon_usp")) { return CSW_USP } else if (equali(wp, "weapon_glock18")) { return CSW_GLOCK18 } else if (equali(wp, "weapon_awp")) { return CSW_AWP } else if (equali(wp, "weapon_mp5navy")) { return CSW_MP5NAVY } else if (equali(wp, "weapon_m249")) { return CSW_M249 } else if (equali(wp, "weapon_m3")) { return CSW_M3 } else if (equali(wp, "weapon_m4a1")) { return CSW_M4A1 } else if (equali(wp, "weapon_tmp")) { return CSW_TMP } else if (equali(wp, "weapon_g3sg1")) { return CSW_G3SG1 } else if (equali(wp, "weapon_flashbang")) { return CSW_FLASHBANG } else if (equali(wp, "weapon_deagle")) { return CSW_DEAGLE } else if (equali(wp, "weapon_sg552")) { return CSW_SG552 } else if (equali(wp, "weapon_ak47")) { return CSW_AK47 } else if (equali(wp, "weapon_knife")) { return CSW_KNIFE } else if (equali(wp, "weapon_p90")) { return CSW_P90 } return 0 } // stuff for settings menu - START public csdm_es_menu(id, level, cid) { if (!cmd_access(id, level, cid, 1) || !id) return PLUGIN_HANDLED menu_display(id, g_EquipSettMenu, 0) return PLUGIN_HANDLED } public use_csdm_equip_menu(id, menu, item) { if (item < 0) return PLUGIN_CONTINUE new command[6], paccess, call if (!menu_item_getinfo(g_EquipSettMenu, item, paccess, command, 5, _, 0, call)) { log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_EquipSettMenu, 0, item) return PLUGIN_HANDLED } if (paccess && !(get_user_flags(id) & paccess)) { client_print(id, print_chat, "You do not have access to this menu option.") return PLUGIN_HANDLED } new iChoice = str_to_num(command) switch(iChoice) { case 1: { g_mPrimStatus = g_mPrimStatus? false : true client_print(id, print_chat, "CSDM displaying primary gun menu %s.", g_mPrimStatus ? "enabled" : "disabled") log_amx("CSDM displaying primary gun menu %s.", g_mPrimStatus ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 0) write_menus_settings(id) return PLUGIN_HANDLED } case 2: { g_mSecStatus = g_mSecStatus? false : true client_print(id, print_chat, "CSDM displaying secondary gun menu %s.", g_mSecStatus ? "enabled" : "disabled") log_amx("CSDM displaying secondary gun menu %s.", g_mSecStatus ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 0) write_menus_settings(id) return PLUGIN_HANDLED } case 3: { g_mArmorStatus = g_mArmorStatus? false : true if (g_mArmorStatus) g_mAutoArmor = false client_print(id, print_chat, "CSDM displaying armor menu %s.", g_mArmorStatus ? "enabled" : "disabled") log_amx("CSDM displaying armor menu %s.", g_mArmorStatus ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 0) write_menus_settings(id) return PLUGIN_HANDLED } case 4: { g_mNadeStatus = g_mNadeStatus? false : true if (g_mNadeStatus) g_mAutoNades = false client_print(id, print_chat, "CSDM displaying nades menu %s.", g_mNadeStatus ? "enabled" : "disabled") log_amx("CSDM displaying nades menu %s.", g_mNadeStatus ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 0) write_menus_settings(id) return PLUGIN_HANDLED } case 5: { if ((g_Armor == 1) || (g_Armor == 2)) { g_Armor = 0 g_mAutoArmor = false } else if (g_Armor == 0) { g_Armor = 1 g_mAutoArmor = true g_mArmorStatus = false } client_print(id, print_chat, "CSDM auto equiping players with armor %s.", g_mAutoArmor ? "enabled" : "disabled") log_amx("CSDM auto equiping players with armor %s.", g_mAutoArmor ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 0) write_autoequip_settings(id) return PLUGIN_HANDLED } case 6: { if ((g_Armor == 0) || (g_Armor == 1)) { g_Armor = 2 g_mAutoArmor = true g_mArmorStatus = false } else if (g_Armor == 2) { g_Armor = 1 g_mAutoArmor = true g_mArmorStatus = false } client_print(id, print_chat, "CSDM auto equiping players with helmet %s.", (g_Armor == 2) ? "enabled" : "disabled") log_amx("CSDM auto equiping players with helmet %s.", (g_Armor == 2) ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 0) write_autoequip_settings(id) return PLUGIN_HANDLED } case 7: { g_mAutoNades = g_mAutoNades? false : true if (g_mAutoNades) g_mNadeStatus = false client_print(id, print_chat, "CSDM auto equiping players with grenades %s.", g_mAutoNades ? "enabled" : "disabled") log_amx("CSDM auto equiping players with grenades %s.", g_mAutoNades ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 0) write_autoequip_settings(id) return PLUGIN_HANDLED } case 8: { g_DefuseKit = g_DefuseKit? false : true client_print(id, print_chat, "CSDM auto equiping players with defuser (CTs) %s.", g_DefuseKit ? "enabled" : "disabled") log_amx("CSDM auto equiping players with defuser (CTs) %s.", g_DefuseKit ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 1) write_autoequip_settings(id) return PLUGIN_HANDLED } case 9: { g_NightVision = g_NightVision? false : true client_print(id, print_chat, "CSDM auto equiping players with nightvision %s.", g_NightVision ? "enabled" : "disabled") log_amx("CSDM auto equiping players with nightvision %s.", g_NightVision ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 1) write_autoequip_settings(id) return PLUGIN_HANDLED } case 10: { g_Flash = g_Flash? false : true client_print(id, print_chat, "CSDM usage of flashbangs is %s.", g_Flash ? "enabled" : "disabled") log_amx("CSDM usage of flashbangs is %s.", g_Flash ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 1) write_nades_settings(id) return PLUGIN_HANDLED } case 11: { g_Smoke = g_Smoke? false : true client_print(id, print_chat, "CSDM usage of smoke grenades is %s.", g_Smoke ? "enabled" : "disabled") log_amx("CSDM usage of smoke grenades is %s.", g_Smoke ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 1) write_nades_settings(id) return PLUGIN_HANDLED } case 12: { g_Nade = g_Nade? false : true client_print(id, print_chat, "CSDM usage of he nades is %s.", g_Nade ? "enabled" : "disabled") log_amx("CSDM usage of he nades is %s.", g_Nade ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 1) write_nades_settings(id) return PLUGIN_HANDLED } case 13: { g_AlwaysAllowGunMenu = g_AlwaysAllowGunMenu? false : true client_print(id, print_chat, "CSDM Always Allow Gun Menu is %s.", g_AlwaysAllowGunMenu ? "enabled" : "disabled") log_amx("CSDM Always Allow Gun Menu is %s.", g_AlwaysAllowGunMenu ? "enabled" : "disabled") menu_display(id, g_EquipSettMenu, 1) csdm_write_cfg(id, "equip", "always_allow_gunmenu", g_AlwaysAllowGunMenu ? "1" : "0") return PLUGIN_HANDLED } case 14: { menu_display(id, g_SettingsMenu, g_PageSettMenu) return PLUGIN_HANDLED } } return PLUGIN_HANDLED } public hook_equip_sett_display(player, menu, item) { new paccess, command[24], call menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call) if (equali(command, "1")) { if (g_mPrimStatus) { menu_item_setname(menu, item, "Equip Menu Primary Enabled") } else { menu_item_setname(menu, item, "Equip Menu Primary Disabled") } } if (equali(command, "2")) { if (g_mSecStatus) { menu_item_setname(menu, item, "Equip Menu Secondary Enabled") } else { menu_item_setname(menu, item, "Equip Menu Secondary Disabled") } } if (equali(command, "3")) { if (g_mArmorStatus) { menu_item_setname(menu, item, "Equip Menu Armor Enabled") } else { menu_item_setname(menu, item, "Equip Menu Armor Disabled") } } if (equali(command, "4")) { if (g_mNadeStatus) { menu_item_setname(menu, item, "Equip Menu Grenades Enabled") } else { menu_item_setname(menu, item, "Equip Menu Grenades Disabled") } } if (equali(command, "5")) { if (g_mAutoArmor) { menu_item_setname(menu, item, "Auto equip with Armor Enabled") } else { menu_item_setname(menu, item, "Auto equip with Armor Disabled") } } if (equali(command, "6")) { if ((g_mAutoArmor) && (g_Armor == 2)) { menu_item_setname(menu, item, "Auto equip with Helmet Enabled") } else { menu_item_setname(menu, item, "Auto equip with Helmet Disabled") } } if (equali(command, "7")) { if (g_mAutoNades) { menu_item_setname(menu, item, "Auto equip with Grenades Enabled") } else { menu_item_setname(menu, item, "Auto equip with Grenades Disabled") } } if (equali(command, "8")) { if (g_DefuseKit) { menu_item_setname(menu, item, "Auto equip with Defuser Enabled") } else { menu_item_setname(menu, item, "Auto equip with Defuser Disabled") } } if (equali(command, "9")) { if (g_NightVision) { menu_item_setname(menu, item, "Auto equip with Nightvision Enabled") } else { menu_item_setname(menu, item, "Auto equip with Nightvision Disabled") } } if (equali(command, "10")) { if (g_Flash) { menu_item_setname(menu, item, "Flashbang Enabled") } else { menu_item_setname(menu, item, "Flashbang Disabled") } } if (equali(command, "11")) { if (g_Smoke) { menu_item_setname(menu, item, "Smoke grenade Enabled") } else { menu_item_setname(menu, item, "Smoke grenade Disabled") } } if (equali(command, "12")) { if (g_Nade) { menu_item_setname(menu, item, "HE grenade Enabled") } else { menu_item_setname(menu, item, "HE grenade Disabled") } } if (equali(command, "13")) { if (g_AlwaysAllowGunMenu) { menu_item_setname(menu, item, "Always Allow Gun Menu Enabled") } else { menu_item_setname(menu, item, "Always Allow Gun Menu Disabled") } } } public write_menus_settings(id) { new flags[5] = "" new menu_flags = 0 if (g_mPrimStatus) { menu_flags |= (1<<0) } if (g_mSecStatus) { menu_flags |= (1<<1) } if (g_mArmorStatus) { menu_flags |= (1<<2) } if (g_mNadeStatus) { menu_flags |= (1<<3) } get_flags(menu_flags, flags, 4) replace(flags, 4, "a", "p") replace(flags, 4, "b", "s") replace(flags, 4, "c", "a") replace(flags, 4, "d", "g") csdm_write_cfg(id, "equip", "menus", flags) } public write_autoequip_settings(id) { new flags[6] = "" new auto_flags = 0 if (g_mAutoArmor) { auto_flags |= (1<<0) } if ((g_mAutoArmor) && (g_Armor == 2)) { auto_flags |= (1<<1) } if (g_mAutoNades) { auto_flags |= (1<<2) } if (g_DefuseKit) { auto_flags |= (1<<3) } if (g_NightVision) { auto_flags |= (1<<4) } get_flags(auto_flags, flags, 5) // replace(flags, 5, "a", "a") replace(flags, 5, "b", "h") replace(flags, 5, "c", "g") // replace(flags, 5, "d", "d") replace(flags, 5, "e", "n") csdm_write_cfg(id, "equip", "autoitems", flags) } public write_nades_settings(id) { new flags[4] = "" new nade_flags = 0 if (g_Flash) { nade_flags |= (1<<0) } if (g_Nade) { nade_flags |= (1<<1) } if (g_Smoke) { nade_flags |= (1<<2) } get_flags(nade_flags, flags, 3) replace(flags, 3, "a", "f") replace(flags, 3, "b", "h") replace(flags, 3, "c", "s") csdm_write_cfg(id, "equip", "grenades", flags) } // stuff for settings menu - END
dar are evidentiate si anumite arme gen deagle, ak47
am pus si cateva imagini sa intelegeti ce vreau sa spun
- imagine | Afiseaza codul
Multumesc pentru intelegere.