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 cerere plugin sandbags (rezolvat!) 
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Scripter eXtreamCS
Scripter eXtreamCS
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Joined: 24 Aug 2011 11:24
Posts: 1666
Location: |<()|)
Detinator Steam: Da
CS Status: HLDS Builder
Detinator server CS: liber de contract
SteamID: riseofevo
Reputatie: Scripter eXtreamCS
Fond eXtream: 0
LM | Afiseaza codul
Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombie_plague_special>
#include <engine>
#include <cromchat>

#pragma tabsize 0

#if defined BIOHAZARD_SUPPORT
#include <biohazard>
#endif

#if defined UL_MONEY_SUPPORT
#include <money_ul>
#endif

#define VIP_ACCESS ADMIN_LEVEL_H

#if AMXX_VERSION_NUM < 180
#assert AMX Mod X v1.8.0 or greater library required!
#endif

#if defined BIOHAZARD_SUPPORT
#define PLUGIN "LTM for BIOHAZARD"
#define VERSION "+1.4"
#else
#define PLUGIN "Laser/Tripmine Entity"
#define VERSION "2.3"
#endif
#define AUTHOR "SandStriker"

#define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1)
//#define ACCESSLEVEL ADMIN_LEVEL_H
#define TASK_PLANT 15100
#define TASK_RESET 15500
#define TASK_RELEASE 15900

#define LASERMINE_TEAM pev_iuser1//EV_INT_iuser1
#define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP pev_iuser3
#define LASERMINE_HITING pev_iuser4
#define LASERMINE_COUNT pev_fuser1

#define LASERMINE_POWERUP pev_fuser2
#define LASERMINE_BEAMTHINK pev_fuser3

#define LASERMINE_BEAMENDPOINT pev_vuser1
#define MAX_MINES 10
#define MODE_LASERMINE 0
#define OFFSET_TEAM 114
#define OFFSET_MONEY 115
#define OFFSET_DEATH 444

#define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH)
#define cs_get_user_money(%1) get_offset_value(%1,OFFSET_MONEY)
#define cs_set_user_money(%1,%2) set_offset_value(%1,OFFSET_MONEY,%2)



enum CsTeams {
   CS_TEAM_UNASSIGNED = 0,
   CS_TEAM_T = 1,
   CS_TEAM_CT = 2,
   CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
   TRIPMINE_IDLE1 = 0,
   TRIPMINE_IDLE2,
   TRIPMINE_ARM1,
   TRIPMINE_ARM2,
   TRIPMINE_FIDGET,
   TRIPMINE_HOLSTER,
   TRIPMINE_DRAW,
   TRIPMINE_WORLD,
   TRIPMINE_GROUND,
};

enum
{
POWERUP_THINK,
BEAMBREAK_THINK,
EXPLOSE_THINK
};

enum
{
POWERUP_SOUND,
ACTIVATE_SOUND,
STOP_SOUND
};

new const
ENT_MODELS[] = "models/zombie_plague/LaserMines/v_laser_mine.mdl",
ENT_SOUND1[]   = "weapons/mine_deploy.wav",
ENT_SOUND2[]   = "weapons/mine_charge.wav",
ENT_SOUND3[]   = "weapons/mine_activate.wav",
ENT_SOUND4[]   = "debris/beamstart9.wav",
ENT_SOUND5[]   = "items/gunpickup2.wav",
ENT_SOUND6[]   = "debris/bustglass1.wav",
ENT_SOUND7[]   = "debris/bustglass2.wav",
ENT_SPRITE1[]   = "sprites/lgtning.spr",
ENT_SPRITE2[]   = "sprites/lm_explode.spr";

new const
ENT_CLASS_NAME[] = "lasermine",
//ENT_CLASS_NAME2[] = "info_target",
ENT_CLASS_NAME3[] = "func_breakable";

new const
#if defined BIOHAZARD_SUPPORT
CHATTAG[] = "[BioLaser]",
#else
CHATTAG[] = "[ZP][LM]",
#endif
//STR_MINEDETNATED[] = "Mina ta a fost detonata.",
//STR_MINEDETNATED2[] = "a detonat mina ta.",
STR_NOTACTIVE[] = "Laserele nu sunt activate.",
STR_DONTHAVEMINE[] = "Nu ai nici un laser.",
//STR_CANTDEPLOY[] = "Echipa ta nu paote planta lasere!",
STR_MAXDEPLOY[] = "Numarul maxim de lasere a fost atins.",
STR_MANYPPL[] = "Prea multe lasere in echipa ta...",
STR_PLANTWALL[] = "Trebuie sa plantezi laserul pe zid!",
STR_REF[] = "Refer to a lasermine rule with this server. say 'lasermine'",
#if defined BIOHAZARD_SUPPORT
STR_CBT[] = "Esti Zombie!Nu poti cumpara si planta un laser.",
#else
STR_CBT[] = "Echipa ta nu poate cumpara si planta lasere!",
#endif
STR_CANTBUY[] = "Nu poti cumpara pe acest server.",
STR_HAVEMAX[] = "Ai numarul maxim de lasere.",
STR_NOMONEY[] = "Nu ai destui bani sa cumperi un laser! ($",
STR_NEEDED[] = "needed)",
STR_DELAY[] = "Poti cumpara si planta lasere in",
STR_SECONDS[] = "secunde.",
STR_BOUGHT[] = "Tocmai ai cumparat un laser.",
STR_STATE[] = "LaserMine Detinute:",
STR_NOACCESS[] = "Nu ai acces la aceasta comanda.";

new g_EntMine;
new beam, boom
new
g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG,
g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT;
new
g_LDELAY,/*g_LTHINK,*/g_LVISIBLE,
g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC,g_LCMDMODE,g_LBUYMODE,g_NEMROUND,g_SURVROUND, g_SNIPROUND, g_ASSASROUND;

new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText,g_msgMoney;
new Float:plspeed[33]
new plsetting[33]
new g_havemine[33];
new g_deployed[33];

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);

CC_SetPrefix("&x04[&x01ZP Laser&x04]")

// Add your code here...
register_clcmd("+setlaser","CreateLaserMine_Progress_b");
register_clcmd("-setlaser","StopCreateLaserMine");
register_clcmd("+dellaser","ReturnLaserMine_Progress");
register_clcmd("-dellaser","StopReturnLaserMine");
register_clcmd("say","say_lasermine");
register_clcmd("buy_lasermine","BuyLasermine");

#if defined BIOHAZARD_SUPPORT
g_LENABLE = register_cvar("bio_ltm","1");
g_LACCESS = register_cvar("bio_ltm_acs","0"); //0 all, 1 admin
g_LMODE = register_cvar("bio_ltm_mode","0"); //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("bio_ltm_ammo","2");
g_LDMG = register_cvar("bio_ltm_dmg","100000"); //laser hit dmg
g_LCOST = register_cvar("bio_ltm_cost","6000");
g_LFMONEY = register_cvar("bio_ltm_fragmoney","400");
g_LHEALTH = register_cvar("bio_ltm_health","850");
g_LTMAX = register_cvar("bio_ltm_teammax","15");
g_LRADIUS = register_cvar("bio_ltm_radius","320.0");
g_LRDMG = register_cvar("bio_ltm_rdmg","10000"); //radius damage
g_LFF = register_cvar("bio_ltm_ff","0");
g_LCBT = register_cvar("bio_ltm_cbt","ALL");
g_LBUYMODE = register_cvar("bio_ltm_buymode","1");
g_LDELAY = register_cvar("bio_ltm_delay","31");
//g_LTHINK = register_cvar("bio_ltm_think","0.01");
g_LVISIBLE = register_cvar("bio_ltm_line","1");
g_LGLOW = register_cvar("bio_ltm_glow","0");
g_LCBRIGHT = register_cvar("bio_ltm_bright","255"); //laser line brightness.
g_LCLMODE = register_cvar("bio_ltm_color","0"); //0 is team color,1 is green
g_LDMGMODE = register_cvar("bio_ltm_ldmgmode","0"); //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("bio_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("bio_ltm_startammo","2");
g_LCMDMODE = register_cvar("bio_ltm_cmdmode","1"); //0 is +USE key, 1 is bind, 2 is each.
#else
g_LENABLE = register_cvar("amx_ltm","1");
g_LACCESS = register_cvar("amx_ltm_acs","0"); //0 all, 1 admin
g_LMODE = register_cvar("amx_ltm_mode","0"); //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("amx_ltm_ammo","2");
g_LDMG = register_cvar("amx_ltm_dmg","100000"); //laser hit dmg
g_LCOST = register_cvar("amx_ltm_cost","0");
g_LFMONEY = register_cvar("amx_ltm_fragmoney","400");
g_LHEALTH = register_cvar("amx_ltm_health","850");
g_LTMAX = register_cvar("amx_ltm_teammax","15");
g_LRADIUS = register_cvar("amx_ltm_radius","320.0");
g_LRDMG = register_cvar("amx_ltm_rdmg","10000"); //radius damage
g_LFF = register_cvar("amx_ltm_ff","0");
g_LCBT = register_cvar("amx_ltm_cbt","ALL");
g_LBUYMODE = register_cvar("amx_ltm_buymode","1");
g_LDELAY = register_cvar("amx_ltm_delay","33");
//g_LTHINK = register_cvar("amx_ltm_think","0.01")
g_LVISIBLE = register_cvar("amx_ltm_line","1");
g_LGLOW = register_cvar("amx_ltm_glow","0");
g_LCBRIGHT = register_cvar("amx_ltm_bright","255"); //laser line brightness.
g_LCLMODE = register_cvar("amx_ltm_color","0"); //0 is team color,1 is green
g_LDMGMODE = register_cvar("amx_ltm_ldmgmode","0"); //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("amx_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("amx_ltm_startammo","2");
g_LCMDMODE = register_cvar("amx_ltm_cmdmode","1"); //0 is +USE key, 1 is bind, 2 is each.
g_NEMROUND   = register_cvar("zp_ltm_nemround","0");
g_SURVROUND   = register_cvar("zp_ltm_survround","1");
g_SNIPROUND = register_cvar("zp_ltm_snipround", "1");
g_ASSASROUND = register_cvar("zp_ltm_assasround", "1");
#endif
register_event("DeathMsg", "DeathEvent", "a");
register_event("CurWeapon", "standing", "be", "1=1");
register_event("ResetHUD", "delaycount", "a");
register_event("ResetHUD", "newround", "b");
register_event("Damage","CutDeploy_onDamage","b");
g_msgDeathMsg = get_user_msgid("DeathMsg");
g_msgScoreInfo = get_user_msgid("ScoreInfo");
g_msgDamage = get_user_msgid("Damage");
g_msgStatusText = get_user_msgid("StatusText");
g_msgMoney = get_user_msgid("Money");
// -- Forward.
register_forward(FM_Think, "ltm_Think" );
register_forward(FM_PlayerPostThink, "ltm_PostThink" );
register_forward(FM_PlayerPreThink, "ltm_PreThink");
RegisterHam(Ham_TakeDamage, "func_breakable", "fwHamTakeDamageBreakablePost", 1);
}

public plugin_natives( )   register_native( "get_lm_sts", "_get_lm_sts" );
public _get_lm_sts( )   return g_deployed[ get_param( 1 ) ];

public plugin_precache()
{
precache_sound(ENT_SOUND1);
precache_sound(ENT_SOUND2);
precache_sound(ENT_SOUND3);
precache_sound(ENT_SOUND4);
precache_sound(ENT_SOUND5);
precache_sound(ENT_SOUND6);
precache_sound(ENT_SOUND7);
precache_model(ENT_MODELS);
beam = precache_model(ENT_SPRITE1);
boom = precache_model(ENT_SPRITE2);

return PLUGIN_CONTINUE;
}

public plugin_modules()
{
require_module("fakemeta");
require_module("cstrike");
//require_module("fun")
}

public plugin_cfg()
{
g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
arrayset(g_havemine,0,sizeof(g_havemine));
arrayset(g_deployed,0,sizeof(g_deployed));
g_MaxPL = get_maxplayers();

new file[64]; get_localinfo("amxx_configsdir",file,63);
#if defined BIOHAZARD_SUPPORT
format(file, 63, "%s/bhltm_cvars.cfg", file);
#else
format(file, 63, "%s/ltm_cvars.cfg", file);
#endif
if(file_exists(file)) server_cmd("exec %s", file), server_exec();

}
public fwHamTakeDamageBreakablePost(iVictim, iInflictor, iAttacker, Float:fDamage)
{
if (!is_valid_ent(iVictim) || entity_get_float(iVictim, EV_FL_health) > 0.0
|| !is_user_connected(iAttacker))
return HAM_IGNORED;

static szTempString[32];
entity_get_string(iVictim, EV_SZ_classname, szTempString, charsmax(szTempString));

if (!equali(szTempString, ENT_CLASS_NAME))
return HAM_IGNORED;

new ownerName[32];
new own = pev(iVictim,LASERMINE_OWNER);
get_user_name(iAttacker, szTempString, charsmax(szTempString));
get_user_name(own, ownerName, charsmax(ownerName));

if(!(get_user_flags(iAttacker)&VIP_ACCESS))
{
   zp_set_user_ammo_packs(iAttacker, zp_get_user_ammo_packs(iAttacker) + 10)
   CC_SendMessage(0, "&x04Jucator-ul &x07%s &x04a distrus lasermine-ul lui &x07%s &x04si a castigat &x0710 &x04Credite!",szTempString, ownerName);
}
else
{
   zp_set_user_ammo_packs(iAttacker, zp_get_user_ammo_packs(iAttacker) + 20)
   CC_SendMessage(0, "&x04GoldMembr-ul &x07%s &x04a distrus lasermine-ul lui &x07%s &x04si a castigat &x0720 &x04Credite.!",szTempString, ownerName);
}   
return HAM_IGNORED;
}

public delaycount(id)
{
g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
g_nowtime = floatround(get_gametime()) - g_dcount[id];
if(g_nowtime >= get_pcvar_num(g_LDELAY))
return true;
return false;
}

public CreateLaserMine_Progress_b(id)
{
if(get_pcvar_num(g_LCMDMODE) != 0)
   CreateLaserMine_Progress(id);
   return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{
   
   if (!CreateCheck(id))
      return PLUGIN_HANDLED;
   g_settinglaser[id] = true;
   
   message_begin(MSG_ONE, 108, {0,0,0}, id);
   write_byte(1);
   write_byte(0);
   message_end();
   
   set_task(1.2, "Spawn", (TASK_PLANT + id));
   
   return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{
   new tgt,body;
   get_user_aiming(id,tgt,body);
   
   if(!ReturnCheck(id))
      return PLUGIN_HANDLED;
   g_settinglaser[id] = true;
   
   message_begin(MSG_ONE, 108, {0,0,0}, id);
   write_byte(1);
   write_byte(0);
   message_end();
   
   set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
   
   return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{
   
   DeleteTask(id);
   message_begin(MSG_ONE, 108, {0,0,0}, id);
   write_byte(0);
   write_byte(0);
   message_end();
   
   return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{
   
   DeleteTask(id);
   message_begin(MSG_ONE, 108, {0,0,0}, id);
   write_byte(0);
   write_byte(0);
   message_end();
   
   return PLUGIN_HANDLED; 
}

public ReturnMine(id)
{
   id -= TASK_RELEASE;
   new tgt,body,Float:vo[3],Float:to[3];
   get_user_aiming(id,tgt,body);
   if(!pev_valid(tgt)) return;
   pev(id,pev_origin,vo);
   pev(tgt,pev_origin,to);
   if(get_distance_f(vo,to) > 70.0) return;
   
   new EntityName[32];
   pev(tgt, pev_classname, EntityName, 31);
   if(!equal(EntityName, ENT_CLASS_NAME)) return;
   if(pev(tgt,LASERMINE_OWNER) != id) return;
   RemoveEntity(tgt);
   
   g_havemine[id] ++;
   g_deployed[id] --;
   emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
   ShowAmmo(id)
   
   return; 
}

public Spawn( id )
{
   id -= TASK_PLANT
   // motor
   new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
   if(!i_Ent)
   {
      client_print(id,print_chat,"[Laesrmine Debug] Can't Create Entity");
      return PLUGIN_HANDLED_MAIN;
   }
   set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
   
   engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
   
   set_pev(i_Ent,pev_solid,SOLID_NOT);
   set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
   
   set_pev(i_Ent,pev_frame,0);
   set_pev(i_Ent,pev_body,3);
   set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
   set_pev(i_Ent,pev_framerate,0);
   
   set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
   
   set_pev(i_Ent,pev_dmg,100.0);
   set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
   new Float:vOrigin[3];
   new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
   Float:vTraceEnd[3],Float:vEntAngles[3];
   pev( id, pev_origin, vOrigin );
   velocity_by_aim( id, 128, vTraceDirection );
   xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
   
   engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
   
   new Float:fFraction;
   get_tr2( 0, TR_flFraction, fFraction );
   
   
   // -- We hit something!
   if ( fFraction < 1.0 )
   {
      // -- Save results to be used later.
      get_tr2( 0, TR_vecEndPos, vTraceEnd );
      get_tr2( 0, TR_vecPlaneNormal, vNormal );
   }
   
   
   xs_vec_mul_scalar( vNormal, 8.0, vNormal );
   xs_vec_add( vTraceEnd, vNormal, vNewOrigin );
   
   engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } );
   engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin );
   
   // -- Rotate tripmine.
   vector_to_angle(vNormal,vEntAngles );
   set_pev(i_Ent,pev_angles,vEntAngles );
   
   // -- Calculate laser end origin.
   new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
   
   xs_vec_mul_scalar(vNormal, 8192.0, vNormal );
   xs_vec_add( vNewOrigin, vNormal, vBeamEnd );
   
   engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );
   
   get_tr2( 0, TR_vecPlaneNormal, vNormal );
   get_tr2( 0, TR_vecEndPos, vTracedBeamEnd );
   
   // -- Save results to be used later.
   set_pev(i_Ent, LASERMINE_OWNER, id );
   set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
   set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
   new Float:fCurrTime = get_gametime();
   
   set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );
   
   set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
   set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 );
   
   PlaySound(i_Ent,POWERUP_SOUND );
   g_deployed[id]++;
   g_havemine[id]--;
   DeleteTask(id);
   ShowAmmo(id);
   return 1;
}

stock TeamDeployedCount(id)
{
   //new tid[32];
   
   static i;
   static CsTeams:t;t = cs_get_user_team(id);
   static cnt;cnt=0;
   
   for(i = 1;i <= g_MaxPL;i++)
   {
      if(is_user_connected(i))
         if(t == cs_get_user_team(i))
         cnt += g_deployed[i];
   }
   
   return cnt;
}


bool:CheckCanTeam(id)
{
new arg[5],CsTeam:num;
get_pcvar_string(g_LCBT,arg,3);
if(equali(arg,"T"))
{
   num = CsTeam:CS_TEAM_T;
}
else if(equali(arg,"CT"))
{
   num = CsTeam:CS_TEAM_CT;
}
else if(equali(arg,"ALL"))
{
   num = CsTeam:CS_TEAM_UNASSIGNED;
}
else
{
   num = CsTeam:CS_TEAM_UNASSIGNED;
}
if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
   return false;
   return true;
}

bool:CanCheck(id,mode)
{
if( !get_pcvar_num( g_LENABLE ) )
{
   client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE);
   return false;
}
if( get_pcvar_num(g_LACCESS) != 0)
   if(!(get_user_flags(id) & ADMIN_IMMUNITY))
   {
      client_print(id, print_chat, "%s %s",CHATTAG,STR_NOACCESS);
      return false;
   }
   if(!pev_user_alive(id)) return false;
   #if defined BIOHAZARD_SUPPORT
   if(is_user_zombie(id))
   {
      client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
      return false;
   }
   #endif
   if (!CheckCanTeam(id))
   {
      client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
      return false;
   }
   if( mode == 0)
   {
      if(g_havemine[id] <= 0)
      {
         client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE);
         return false;
      }
   }
   if (mode == 1)
   {
      if (get_pcvar_num(g_LBUYMODE) == 0)
      {
         client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTBUY);
         return false;
      }
      if (g_havemine[id] >= get_pcvar_num(g_LAMMO))
      {
         client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX);
         return false;
      }
      if (cs_get_user_money(id) < get_pcvar_num(g_LCOST))
      {
         client_print(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED);
         return false;
      }
   }
   if(!CheckTime(id))
   {
      client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS);
      return false;
   }
   
   return true;
}

bool:ReturnCheck( id )
{
if(!CanCheck(id,-1)) return false;
if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return false;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 70.0) return false;

new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return false;
if(pev(tgt,LASERMINE_OWNER) != id) return false;

return true;
}

bool:CreateCheck( id )
{
if (!CanCheck(id,0)) return false;

if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
{
client_print(id, print_chat, "Nu poti plata Laser la runda Nemesis");
return false;
}

if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
{
client_print(id, print_chat, "Nu poti plata Laser la runda Survivor");
return false;
}
if(zp_is_sniper_round() && get_pcvar_num(g_SNIPROUND))
{
client_print(id, print_chat, "Nu poti plata Laser la runda Sniper");
return false;
}
if(zp_is_assassin_round() && get_pcvar_num(g_ASSASROUND))
{
client_print(id, print_chat, "Nu poti plata Laser la runda Assassin");
return false;
}
if (g_deployed[id] >= get_pcvar_num(g_LAMMO))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY);
return false;
}

//client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))
if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL);
return false;
}

new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];

pev( id, pev_origin, vOrigin );
velocity_by_aim( id, 128, vTraceDirection );
xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );

engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );

new Float:fFraction,Float:vTraceNormal[3];
get_tr2( 0, TR_flFraction, fFraction );

// -- We hit something!
if ( fFraction < 1.0 )
{
// -- Save results to be used later.
get_tr2( 0, TR_vecEndPos, vTraceEnd );
get_tr2( 0, TR_vecPlaneNormal, vTraceNormal );

//get_tr2( 0, TR_pHit );

return true;
}

client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL)
DeleteTask(id);
// -- Did not touched something. (not solid)
return false;
}

public ltm_Think( i_Ent )
{
if ( !pev_valid( i_Ent ) )
return FMRES_IGNORED;
new EntityName[32];
pev( i_Ent, pev_classname, EntityName, 31);
if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
// -- Entity is not a tripmine, ignoring the next...
if ( !equal( EntityName, ENT_CLASS_NAME ) )
   return FMRES_IGNORED;
   
   static Float:fCurrTime;
   fCurrTime = get_gametime();
   
   switch( pev( i_Ent, LASERMINE_STEP ) )
   {
      case POWERUP_THINK :
      {
         new Float:fPowerupTime;
         pev( i_Ent, LASERMINE_POWERUP, fPowerupTime );
         
         if( fCurrTime > fPowerupTime )
         {
            set_pev( i_Ent, pev_solid, SOLID_BBOX );
            set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );
            
            PlaySound( i_Ent, ACTIVATE_SOUND );
         }
         if(get_pcvar_num(g_LGLOW)!=0)
         {
            if(get_pcvar_num(g_LCLMODE)==0)
            {
               new r,g,b;
               r = random_num(0,255)
               g = random_num(0,255)
               b = random_num(0,255)
               
               set_rendering(i_Ent,kRenderFxGlowShell,r,g,b,kRenderNormal,5);
               
               switch (pev(i_Ent,LASERMINE_TEAM))
               {
                  //case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,0,kRenderNormal,5);
                  //case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0,0,255,kRenderNormal,5);
               }
            }else
         {
            set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
         }
      }
      set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 );
   }
   case BEAMBREAK_THINK :
   {
      static Float:vEnd[3],Float:vOrigin[3];
      pev( i_Ent, pev_origin, vOrigin );
      pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );
      
      static iHit, Float:fFraction;
      engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );
      
      get_tr2( 0, TR_flFraction, fFraction );
      iHit = get_tr2( 0, TR_pHit );
      
      // -- Something has passed the laser.
      if ( fFraction < 1.0 )
      {
         // -- Ignoring others tripmines entity.
         if(pev_valid(iHit))
         {
            pev( iHit, pev_classname, EntityName, 31 );
            
            if( !equal( EntityName, ENT_CLASS_NAME ) )
            {
               set_pev( i_Ent, pev_enemy, iHit );
               if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
                  CreateLaserDamage(i_Ent,iHit);
                  else
                     if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
                     set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
                  
                  set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
               }
            }
         }
         if(get_pcvar_num(g_LDMGMODE)!=0)
            if(pev(i_Ent,LASERMINE_HITING) != iHit)
            set_pev(i_Ent,LASERMINE_HITING,iHit);
         
         // -- Tripmine is still there.
         if ( pev_valid( i_Ent ))
         {
            static Float:fHealth;
            pev( i_Ent, pev_health, fHealth );
            
            if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
            {
               set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
               set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
            }
            
            static Float:fBeamthink;
            pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );
            
            if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
            {
               DrawLaser(i_Ent, vOrigin, vEnd );
               set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );
            }
            set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 );
         }
      }
      case EXPLOSE_THINK :
      {
         // -- Stopping entity to think
         set_pev( i_Ent, pev_nextthink, 0.0 );
         PlaySound( i_Ent, STOP_SOUND );
         g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
         CreateExplosion( i_Ent );
         CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
         RemoveEntity ( i_Ent );
      }
   }
   
   return FMRES_IGNORED;
}

PlaySound( i_Ent, i_SoundType )
{
switch ( i_SoundType )
{
   case POWERUP_SOUND :
   {
      emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
      emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );
   }
   case ACTIVATE_SOUND :
   {
      emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );
   }
   case STOP_SOUND :
   {
      emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );
      emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );
   }
}
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] )
{
new tcolor[3];
new teamid = pev(i_Ent, LASERMINE_TEAM);
if(get_pcvar_num(g_LCLMODE) == 0)
{
switch(teamid){
   case 1:{
      tcolor[0] = random_num(0,255)
      tcolor[1] = random_num(0,255)
      tcolor[2] = random_num(0,255) 
   }
   case 2:{
      tcolor[0] = random_num(0,255)
      tcolor[1] = random_num(0,255)
      tcolor[2] = random_num(0,255) 
   }
}
}else
{
tcolor[0] = random_num(50 , 200);
tcolor[1] = random_num(50 , 200);
tcolor[2] = random_num(50 , 200);
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
engfunc(EngFunc_WriteCoord,v_Origin[0]);
engfunc(EngFunc_WriteCoord,v_Origin[1]);
engfunc(EngFunc_WriteCoord,v_Origin[2]);
engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
write_short(beam);
write_byte(0);
write_byte(0);
write_byte(1); //Life
write_byte(5); //Width
write_byte(0); //wave
write_byte(tcolor[0]); // r
write_byte(tcolor[1]); // g
write_byte(tcolor[2]); // b
write_byte(get_pcvar_num(g_LCBRIGHT));
write_byte(255);
message_end();
}


CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
// Get given parameters

new Float:vecSrc[3];
pev(iCurrent, pev_origin, vecSrc);

new AtkID =pev(iCurrent,LASERMINE_OWNER);
new TeamID=pev(iCurrent,LASERMINE_TEAM);

new ent = -1;
new Float:tmpdmg = DmgMAX;

new Float:kickback = 0.0;

// Needed for doing some nice calculations -
new Float:Tabsmin[3], Float:Tabsmax[3];
new Float:vecSpot[3];
new Float:Aabsmin[3], Float:Aabsmax[3];
new Float:vecSee[3];
new trRes;
new Float:flFraction;
new Float:vecEndPos[3];
new Float:distance;
new Float:origin[3], Float:vecPush[3];
new Float:invlen;
new Float:velocity[3];
new iHitHP,iHitTeam;
// Calculate falloff
new Float:falloff;
if (Radius > 0.0)
{
falloff = DmgMAX / Radius;
} else {
falloff = 1.0;
}

// Find monsters and players inside a specifiec radius
while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
{
if(!pev_valid(ent)) continue;
if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
// Entity is not a player or monster, ignore it
continue;
}
if(!pev_user_alive(ent)) continue;
// Reset data
kickback = 1.0;
tmpdmg = DmgMAX;

// The following calculations are provided by Orangutanz, THANKS!
// We use absmin and absmax for the most accurate information
pev(ent, pev_absmin, Tabsmin);
pev(ent, pev_absmax, Tabsmax);
xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);

pev(iCurrent, pev_absmin, Aabsmin);
pev(iCurrent, pev_absmax, Aabsmax);
xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
xs_vec_mul_scalar(Aabsmin,0.5,vecSee);

engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
get_tr2(trRes, TR_flFraction, flFraction);
// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
{
// Work out the distance between impact and entity
get_tr2(trRes, TR_vecEndPos, vecEndPos);

distance = get_distance_f(vecSrc, vecEndPos) * falloff;
tmpdmg -= distance;
if(tmpdmg < 0.0)
tmpdmg = 0.0;

// Kickback Effect
if(kickback != 0.0)
{
   xs_vec_sub(vecSpot,vecSee,origin);
   
   invlen = 1.0/get_distance_f(vecSpot, vecSee);
   
   xs_vec_mul_scalar(origin,invlen,vecPush);
   pev(ent, pev_velocity, velocity)
   xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
   xs_vec_mul_scalar(vecPush,kickback,vecPush);
   xs_vec_add(velocity,vecPush,velocity);
   
   if(tmpdmg < 60.0)
   {
      xs_vec_mul_scalar(velocity,12.0,velocity);
      } else {
      xs_vec_mul_scalar(velocity,4.0,velocity);
   }
   
   if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
   {
      // There's some movement todo -
      set_pev(ent, pev_velocity, velocity)
   }
}

iHitHP = pev_user_health(ent) - floatround(tmpdmg)
iHitTeam = int:cs_get_user_team(ent)
if(iHitHP <= 0)
{
   if(iHitTeam != TeamID)
   {
      cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
      set_score(AtkID,ent,1,iHitHP)
   }else
{
   if(get_pcvar_num(g_LFF))
   {
      cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
      set_score(AtkID,ent,-1,iHitHP)
   }
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(ent, iHitHP)
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
write_byte(floatround(tmpdmg))
write_byte(floatround(tmpdmg))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vecSrc[0])
engfunc(EngFunc_WriteCoord,vecSrc[1])
engfunc(EngFunc_WriteCoord,vecSrc[2])
message_end()
}
}
}
}

return
}

bool:pev_user_alive(ent)
{
new deadflag = pev(ent,pev_deadflag);
if(deadflag != DEAD_NO)
return false;
return true;
}

CreateExplosion(iCurrent)
{

new Float:vOrigin[3];
pev(iCurrent,pev_origin,vOrigin);

message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(99); //99 = KillBeam
write_short(iCurrent);
message_end();

engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
write_byte(TE_EXPLOSION);
engfunc(EngFunc_WriteCoord,vOrigin[0]);
engfunc(EngFunc_WriteCoord,vOrigin[1]);
engfunc(EngFunc_WriteCoord,vOrigin[2]);
write_short(boom);
write_byte(30);
write_byte(15);
write_byte(0);
message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
if(isHit < 0 ) return PLUGIN_CONTINUE
switch(get_pcvar_num(g_LDMGMODE))
{
case 1:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
return PLUGIN_CONTINUE
}
case 2:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
{
static Float:cnt
static now,htime;now = floatround(get_gametime())

pev(iCurrent,LASERMINE_COUNT,cnt)
htime = floatround(cnt)
if(now - htime < get_pcvar_num(g_LDSEC))
{
return PLUGIN_CONTINUE;
}else{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}else
{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}
}

new Float:vOrigin[3],Float:vEnd[3]
pev(iCurrent,pev_origin,vOrigin)
pev(iCurrent,pev_vuser1,vEnd)

new teamid = pev(iCurrent, LASERMINE_TEAM)

new szClassName[32]
new Alive,God
new iHitTeam,iHitHP,id
new hitscore


szClassName[0] = '^0'
pev(isHit,pev_classname,szClassName,32)

if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
Alive = pev_user_alive(isHit)
God = get_user_godmode(isHit)
if(!Alive || God) return PLUGIN_CONTINUE

iHitTeam = int:cs_get_user_team(isHit)
iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
if(iHitHP <= 0)
{
if(iHitTeam != teamid)
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
hitscore = 1
cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
hitscore = -1
cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}
}
}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
set_user_health(isHit,iHitHP)
set_pev(iCurrent,LASERMINE_HITING,isHit);

engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
write_byte(get_pcvar_num(g_LDMG))
write_byte(get_pcvar_num(g_LDMG))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}else if(equal(szClassName, ENT_CLASS_NAME3))
{
new hl;
hl = pev_user_health(isHit);
set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
}
return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
new Float:health
pev(id,pev_health,health)
return floatround(health)
}

stock set_user_health(id,health)
{
health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
new Float:val
pev(index, pev_takedamage, val)

return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
set_pev(index, pev_frags, float(frags))

return 1
}

stock pev_user_frags(index)
{
new Float:frags;
pev(index,pev_frags,frags);
return floatround(frags);
}

set_score(id,target,hitscore,HP){

new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
set_user_frags(id,idfrags)
//set_user_frags(id, idfrags)
//entity_set_float(id, EV_FL_frags, float(idfrags))

new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
set_user_frags(target,tarfrags)
//set_user_frags(target,tarfrags)
//entity_set_float(target, EV_FL_frags, float(tarfrags))

new idteam = int:cs_get_user_team(id)
new iddeaths = cs_get_user_deaths(id)


message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
write_byte(id)
write_byte(target)
write_byte(0)
write_string(ENT_CLASS_NAME)
message_end()

message_begin(MSG_ALL, g_msgScoreInfo)
write_byte(id)
write_short(idfrags)
write_short(iddeaths)
write_short(0)
write_short(idteam)
message_end()

set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

//entity_set_float(target, EV_FL_health,float(HP))
set_user_health(target, HP)
//set_pev(target,pev_health,HP)

}

public BuyLasermine(id)
{
if( !CanCheck(id,1) ) return PLUGIN_CONTINUE
cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LCOST))
g_havemine[id]++;
client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT)
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ShowAmmo(id)
return PLUGIN_HANDLED
}

ShowAmmo(id)
{
new ammo[51]
formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))

message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
write_byte(0)
write_string(ammo)
message_end()
}

public showInfo(id)
{
client_print(id, print_chat, STR_REF)
}

public say_lasermine(id){
new said[32]
read_argv(1,said,31);
if( !get_pcvar_num( g_LENABLE ) ){
// client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG)
return PLUGIN_CONTINUE
}

if (equali(said,"/buy lasermine")||equali(said,"/lm")){
BuyLasermine(id)
}else if (equali(said, "lasermine") || equali(said, "/lasermine")){
const SIZE = 1024
new msg[SIZE+1],len = 0;
len += formatex(msg[len], SIZE - len, "<html><body>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
len += formatex(msg[len], SIZE - len, "</body></html>")
show_motd(id, msg, "Lasermine Entity help")
return PLUGIN_CONTINUE
}
else if (containi(said, "laser") != -1) {
showInfo(id)
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}

public standing(id)
{
if (!g_settinglaser[id])
return PLUGIN_CONTINUE

set_pev(id, pev_maxspeed, 1.0)
// ShowAmmo(id)

return PLUGIN_CONTINUE
}

public ltm_PostThink(id)
{
if (!g_settinglaser[id] && plsetting[id]){
resetspeed(id)
}
else if (g_settinglaser[id] && !plsetting[id]) {
pev(id, pev_maxspeed,plspeed[id])
set_pev(id, pev_maxspeed, 1.0)
}
plsetting[id] = g_settinglaser[id]
return FMRES_IGNORED
}

public ltm_PreThink(id)
{
// if (!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
// return;

// if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE ))
// CreateLaserMine_Progress(id)


new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(pev_valid(tgt)) {
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(equal(EntityName, ENT_CLASS_NAME)) {
new OwnerName[32];
get_user_name(pev(tgt, LASERMINE_OWNER), OwnerName, 31);
switch (pev(tgt,LASERMINE_TEAM))
{
case CS_TEAM_T: set_hudmessage(200, 0, 0, -1.0, 0.60, 0, 6.0, 1.1, 0.0, 0.0, -1)
case CS_TEAM_CT:set_hudmessage(0, 200, 230, -1.0, 0.60, 0, 6.0, 1.1, 0.0, 0.0, -1)
}
show_hudmessage(id, "Detinator: %s^nViata: %d ", OwnerName, pev(tgt,pev_health))
}
}
}

resetspeed(id)
{
set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
g_deployed[id] = 0;
g_havemine[id] = 0;
DeleteTask(id);
return PLUGIN_CONTINUE
}

public client_disconnect(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
DeleteTask(id);
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}


public newround(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
pev(id, pev_maxspeed,plspeed[id])
DeleteTask(id);
RemoveAllTripmines(id);
delaycount(id);
SetStartAmmo(id);
return PLUGIN_CONTINUE
}

public DeathEvent(){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE

new id = read_data(2)
if(is_user_connected(id)) DeleteTask(id);
return PLUGIN_CONTINUE
}

public RemoveAllTripmines( i_Owner )
{
new iEnt = g_MaxPL + 1;
new clsname[32];
while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )
{
if ( i_Owner )
{
if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )
continue;
clsname[0] = '^0'
pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 );

if ( equali( clsname, ENT_CLASS_NAME ) )
{
PlaySound( iEnt, STOP_SOUND );
RemoveEntity( iEnt );
}
}
else
set_pev( iEnt, pev_flags, FL_KILLME );
}
g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
new stammo = get_pcvar_num(g_LSTAMMO);
if(stammo <= 0) return PLUGIN_CONTINUE;
g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
if(get_user_health(id) < 1)
DeleteTask(id);
}

#if defined BIOHAZARD_SUPPORT
public event_infect2(id)
{
DeleteTask(id);
return PLUGIN_CONTINUE
}
#endif

DeleteTask(id)
{
if (task_exists((TASK_PLANT + id)))
{
remove_task((TASK_PLANT + id))
}
if (task_exists((TASK_RELEASE + id)))
{
remove_task((TASK_RELEASE + id))
}
g_settinglaser[id] = false
return PLUGIN_CONTINUE;
}

// Gets offset data
get_offset_value(id, type)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
{
#if defined UL_MONEY_SUPPORT
return cs_get_user_money_ul(id);
#else
key = OFFSET_MONEY;
#endif
}
case OFFSET_DEATH: key = OFFSET_DEATH;
}

if(key != -1)
{
if(is_amd64_server()) key += 25;
return get_pdata_int(id, key);
}

return -1;
}

// Sets offset data
set_offset_value(id, type, value)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
{
#if defined UL_MONEY_SUPPORT
return cs_set_user_money_ul(id, value);
#else
key = OFFSET_MONEY;

// Send Money message to update player's HUD
message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id);
write_long(value);
write_byte(1); // Flash (difference between new and old money)
message_end();
#endif
}
case OFFSET_DEATH: key = OFFSET_DEATH;
}

if(key != -1)
{
if(is_amd64_server()) key += 25;
set_pdata_int(id, key, value);
}

return PLUGIN_CONTINUE;
}


SB | Afiseaza codul
Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
#include <xs>
#include <fun>
#include <cromchat>
#include <zombie_plague_special>

#pragma tabsize 0

native get_lm_sts(id)
   
#define VIP_ACCESS ADMIN_LEVEL_H

// The sizes of models
#define PALLET_MINS Float:{ -27.260000, -22.280001, -22.290001 }
#define PALLET_MAXS Float:{  27.340000,  26.629999,  29.020000 }

// from fakemeta util by VEN
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
#define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1)
// this is mine
#define fm_drop_to_floor(%1) engfunc(EngFunc_DropToFloor,%1)
#define fm_get_user_noclip(%1) (pev(%1, pev_movetype) == MOVETYPE_NOCLIP)

// cvars
new pnumplugin, remove_nrnd, maxpallets, phealth;

// num of pallets with bags
new palletscout = 0;

/* Models for pallets with bags .
Are available 2 models, will be set a random of them  */
new g_models[][] =
{
"models/pallet_with_bags2.mdl",
"models/pallet_with_bags.mdl"
}

new stuck[33]
new g_bolsas[33];
new cvar[3]
new g_bag[33]

new const Float:size[][3] = {
{0.0, 0.0, 1.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, -1.0},
{0.0, 0.0, 2.0}, {0.0, 0.0, -2.0}, {0.0, 2.0, 0.0}, {0.0, -2.0, 0.0}, {2.0, 0.0, 0.0}, {-2.0, 0.0, 0.0}, {-2.0, 2.0, 2.0}, {2.0, 2.0, 2.0}, {2.0, -2.0, 2.0}, {2.0, 2.0, -2.0}, {-2.0, -2.0, 2.0}, {2.0, -2.0, -2.0}, {-2.0, 2.0, -2.0}, {-2.0, -2.0, -2.0},
{0.0, 0.0, 3.0}, {0.0, 0.0, -3.0}, {0.0, 3.0, 0.0}, {0.0, -3.0, 0.0}, {3.0, 0.0, 0.0}, {-3.0, 0.0, 0.0}, {-3.0, 3.0, 3.0}, {3.0, 3.0, 3.0}, {3.0, -3.0, 3.0}, {3.0, 3.0, -3.0}, {-3.0, -3.0, 3.0}, {3.0, -3.0, -3.0}, {-3.0, 3.0, -3.0}, {-3.0, -3.0, -3.0},
{0.0, 0.0, 4.0}, {0.0, 0.0, -4.0}, {0.0, 4.0, 0.0}, {0.0, -4.0, 0.0}, {4.0, 0.0, 0.0}, {-4.0, 0.0, 0.0}, {-4.0, 4.0, 4.0}, {4.0, 4.0, 4.0}, {4.0, -4.0, 4.0}, {4.0, 4.0, -4.0}, {-4.0, -4.0, 4.0}, {4.0, -4.0, -4.0}, {-4.0, 4.0, -4.0}, {-4.0, -4.0, -4.0},
{0.0, 0.0, 5.0}, {0.0, 0.0, -5.0}, {0.0, 5.0, 0.0}, {0.0, -5.0, 0.0}, {5.0, 0.0, 0.0}, {-5.0, 0.0, 0.0}, {-5.0, 5.0, 5.0}, {5.0, 5.0, 5.0}, {5.0, -5.0, 5.0}, {5.0, 5.0, -5.0}, {-5.0, -5.0, 5.0}, {5.0, -5.0, -5.0}, {-5.0, 5.0, -5.0}, {-5.0, -5.0, -5.0}
}

new const g_item_name[] = { "Saci Baricada X10" }
const g_item_bolsas = 35
new g_itemid_bolsas
new ZPSTUCK, g_BINDMODE, g_MSGMODE

/*************************************************************
************************* AMXX PLUGIN *************************
**************************************************************/

new ent/*,OWNER*/


public plugin_init()
{
/* Register the plugin */
//register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)

register_plugin("[ZP] Extra: SandBags", "1.1", "LARP")
set_task(0.1,"checkstuck",0,"",0,"b")
g_itemid_bolsas = zp_register_extra_item(g_item_name, g_item_bolsas, ZP_TEAM_HUMAN)
/* Register the cvars */
g_BINDMODE   = register_cvar("zp_pb_bind","0");      //Auto bind L Key!
g_MSGMODE   = register_cvar("zp_pb_msg","1");      //
ZPSTUCK = register_cvar("zp_pb_stuck","1")
pnumplugin = register_cvar("zp_pb_enable","1"); // 1 = ON ; 0 = OFF
remove_nrnd = register_cvar("zp_pb_remround","1");
maxpallets = register_cvar("zp_pb_limit","200"); // max number of pallets with bags
phealth = register_cvar("zp_pb_health","150"); // set the health to a pallet with bags

/* Game Events */
register_event("HLTV","event_newround", "a","1=0", "2=0"); // it's called every on new round

/* This is for menuz: */
register_menucmd(register_menuid("\ySand Bags:"), 1023, "menu_command" );
register_clcmd("say /pb","show_the_menu");
register_clcmd("/pb","show_the_menu");
//cvar[0] = register_cvar("zp_autounstuck","1")
cvar[1] = register_cvar("zp_pb_stuckeffects","1")
cvar[2] = register_cvar("zp_pb_stuckwait","7")

register_clcmd("say /buypb","gbuy");
register_clcmd("say_team /buypb","gbuy");

RegisterHam(Ham_TakeDamage,"func_wall","fw_TakeDamage");
RegisterHam(Ham_Killed, "func_wall", "fw_PlayerKilled", 1)
CC_SetPrefix("&x04[&x01ZP Saci&x04]")
}

//Here is what I am tryin to make just owner and zombie to be able to destroy sandbags
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
//Victim is not lasermine.
new sz_classname[32]
entity_get_string( victim , EV_SZ_classname , sz_classname, 31 )
if( !equali(sz_classname,"amxx_pallets") )
   return HAM_IGNORED;
   
   //Attacker is zombie
   if( zp_get_user_zombie( attacker ) )
      return HAM_IGNORED;
   
   //Block Damage
   return HAM_SUPERCEDE;
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
   new sz_classname[32], Float: health
   entity_get_string( victim , EV_SZ_classname , sz_classname, charsmax(sz_classname))
   
   health = entity_get_float(victim, EV_FL_health)
   
   if(equal(sz_classname, "amxx_pallets") && is_valid_ent(victim) && zp_get_user_zombie(attacker) && health <= 0.0 &&pev_valid(ent))
   {
      new name[32],name2[32]
      get_user_name(attacker, name, 31);
      new OWNER=pev(ent,pev_owner)
      if(!is_user_bot(OWNER)||!is_user_hltv(OWNER))
      {
         get_user_name(OWNER, name2, 31);
      }
      if(!(get_user_flags(attacker)&VIP_ACCESS))
      {
         zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + 5)
         CC_SendMessage(0, "&x04%s ai Primit &x075 &x04Credite Pentru Ca A Distrus Sacii lu %s!", name,name2);
      }
      else
      {
         zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + 10)
         CC_SendMessage(0, "(VIP)&x04 %s a Primit &x0710 &x04Credite Pentru Ca A Distrus Sacii lu %s!", name,name2);
      }
      
      return HAM_IGNORED;
   }
   return HAM_IGNORED;
}


public plugin_precache()
{
   for(new i;i < sizeof g_models;i++)
      engfunc(EngFunc_PrecacheModel,g_models[i]);
}

public show_the_menu(id,level,cid)
{
   // check if user doesen't have admin
   /*if( ! cmd_access( id,level, cid , 0 ))
   return PLUGIN_HANDLED;
   */
   
   // check if the plugin cvar is turned off
   if( ! get_pcvar_num( pnumplugin ) )
      return PLUGIN_HANDLED;
   
   
   // check if user isn't alive
   if( ! is_user_alive( id ) )
   {
      client_print( id, print_chat, "" ); //msg muerto
      return PLUGIN_HANDLED;
   }
   
   if ( !zp_get_user_zombie(id) )
   {     
      new szMenuBody[256];
      new keys;
      
      new nLen = format( szMenuBody, 255, "\ySand Bags:^n" );
      nLen += format( szMenuBody[nLen], 255-nLen, "^n\w1. Place a Sandbags (%i Remaining)", g_bolsas[id] );
      //nLen += format( szMenuBody[nLen], 255-nLen, "^n\w2. Remove a pallet with bags" );
      nLen += format( szMenuBody[nLen], 255-nLen, "^n^n\w0. Exit" );
      
      keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<9)
      
      show_menu( id, keys, szMenuBody, -1 );
      
      // depends what you want, if is continue will appear on chat what the admin sayd
      return PLUGIN_HANDLED;
   }
   client_print(id, print_chat, "[ZP] The zombies can not use this command!")
   return PLUGIN_HANDLED;
}


public menu_command(id,key,level,cid)
{
   
   switch( key )
   {
      // place a pallet with bags
      case 0: 
      {
         if ( !zp_get_user_zombie(id) )
         {
if(get_lm_sts(id)>0)
{
               client_print(id, print_chat, "[RoD|*] Nu poti pune saci, daca ai deja pus lasermine.")
               return PLUGIN_HANDLED
}
            new money = g_bolsas[id]
            if ( money < 1 )
            {
               client_print(id, print_chat, "[RoD|*] You do not have to place sandbags!")
               return PLUGIN_HANDLED
            }
            g_bolsas[id]-= 1
            place_palletwbags(id);
            show_the_menu(id,level,cid);
            return PLUGIN_CONTINUE     
         }
         client_print(id, print_chat, "[RoD|*] The zombies can not use this!!")
         return PLUGIN_HANDLED
      }
      
      // remove a pallet with bags
      /*case 1:
   {
      if ( !zp_get_user_zombie(id) )
      {
         new ent, body, class[32];
         get_user_aiming(id, ent, body);
         if (pev_valid(ent)) 
         {
            pev(ent, pev_classname, class, 31);
            
            if (equal(class, "amxx_pallets")) 
            {
               g_bolsas[id]+= 1
               fm_remove_entity(ent);
            }
            
            else
               client_print(id, print_chat, "[RoD|*] You are not aiming at a pallet with bags");
            }
            else
               client_print(id, print_chat, "[RoD|*] You are not aiming at a valid entity !");
            
            show_the_menu(id,level,cid);
         }
      }
      */
      
      // remove all pallets with bags
      /*case 2:
   {
      g_bolsas[id]= 0
      remove_allpalletswbags();
      client_print(id,print_chat,"[AMXX] You removed all pallets with bags !");
      show_the_menu(id,level,cid);
   }
   */
   
}

return PLUGIN_HANDLED;
}



public place_palletwbags(id)
{

if( palletscout == get_pcvar_num(maxpallets) )
{
   client_print(id,print_chat,"[ZP] For security reasons only allow %d Sandbags on the server!",get_pcvar_num
   
   (maxpallets));
   return PLUGIN_HANDLED;
}

// create a new entity 
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall"));

// set a name to the entity
set_pev(ent,pev_classname,"amxx_pallets");

if( ent <= get_maxplayers() )   return FMRES_IGNORED;


// set model         
engfunc(EngFunc_SetModel,ent,g_models[random(sizeof g_models)]);

// register a new var. for origin
static Float:xorigin[3];
get_user_hitpoint(id,xorigin);


// check if user is aiming at the air 
if(engfunc(EngFunc_PointContents,xorigin) == CONTENTS_SKY)
{
   client_print(id,print_chat,"[ZP] You can not put sandbags in the sky!");
   return PLUGIN_HANDLED;
}


// set sizes
static Float:p_mins[3], Float:p_maxs[3];
p_mins = PALLET_MINS;
p_maxs = PALLET_MAXS;
engfunc(EngFunc_SetSize, ent, p_mins, p_maxs);
set_pev(ent, pev_mins, p_mins);
set_pev(ent, pev_maxs, p_maxs );
set_pev(ent, pev_absmin, p_mins);
set_pev(ent, pev_absmax, p_maxs );


// set the rock of origin where is user placed
engfunc(EngFunc_SetOrigin, ent, xorigin);


// make the rock solid
set_pev(ent,pev_solid,SOLID_BBOX); // touch on edge, block

// set the movetype
set_pev(ent,pev_movetype,MOVETYPE_FLY); // no gravity, but still collides with stuff

// now the damage stuff, to set to take it or no
// if you set the cvar "pallets_wbags_health" 0, you can't destroy a pallet with bags
// else, if you want to make it destroyable, just set the health > 0 and will be
// destroyable.
new Float:p_cvar_health = get_pcvar_float(phealth);
switch(p_cvar_health)
{
   case 0.0 :
   {
      set_pev(ent,pev_takedamage,DAMAGE_NO);
   }
   
   default :
{
   set_pev(ent,pev_health,p_cvar_health);
   set_pev(ent,pev_takedamage,DAMAGE_YES);
}
}


static Float:rvec[3];
pev(id,pev_v_angle,rvec);

rvec[0] = 0.0;

set_pev(ent,pev_angles,rvec);

// drop entity to floor
fm_drop_to_floor(ent);

/*OWNER=*/set_pev(ent, pev_owner, id);

// num ..
palletscout++;

// confirm message
client_print(id, print_chat, "[ZP] You have placed a Sandbags, you have %i remaining", g_bolsas[id])

return PLUGIN_HANDLED;
}

/* ====================================================
get_user_hitpoin stock . Was maked by P34nut, and is
like get_user_aiming but is with floats and better :o
====================================================*/   
stock get_user_hitpoint(id, Float:hOrigin[3]) 
{
if ( ! is_user_alive( id ))
return 0;

new Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3];
new Float:fTemp[3];

pev(id, pev_origin, fOrigin);
pev(id, pev_v_angle, fvAngle);
pev(id, pev_view_ofs, fvOffset);

xs_vec_add(fOrigin, fvOffset, fvOrigin);

engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp);

xs_vec_mul_scalar(feOrigin, 9999.9, feOrigin);
xs_vec_add(fvOrigin, feOrigin, feOrigin);

engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id);
global_get(glb_trace_endpos, hOrigin);

return 1;



/* ====================================================
This is called on every round, at start up,
with HLTV logevent. So if the "pallets_wbags_nroundrem"
cvar is set to 1, all placed pallets with bugs will be
removed.
====================================================*/
public event_newround()
{
if( get_pcvar_num ( remove_nrnd ) == 1)
   remove_allpalletswbags();
   
}


/* ====================================================
This is a stock to help for remove all pallets with
bags placed . Is called on new round if the cvar
"pallets_wbags_nroundrem" is set 1.
====================================================*/
stock remove_allpalletswbags()
{
   new pallets = -1;
   while((pallets = fm_find_ent_by_class(pallets, "amxx_pallets")))
      fm_remove_entity(pallets);
   
   palletscout = 0;
}

public checkstuck() {
   if ( get_pcvar_num(ZPSTUCK) == 1 )
   {
      static players[32], pnum, player
      get_players(players, pnum)
      static Float:origin[3]
      static Float:mins[3], hull
      static Float:vec[3]
      static o,i
      for(i=0; i<pnum; i++){
         player = players[i]
         if (is_user_connected(player) && is_user_alive(player)) {
            pev(player, pev_origin, origin)
            hull = pev(player, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN
            if (!is_hull_vacant(origin, hull,player) && !fm_get_user_noclip(player) && !(pev(player,pev_solid) & 
            
            SOLID_NOT)) {
               ++stuck[player]
               if(stuck[player] >= get_pcvar_num(cvar[2])) {
                  pev(player, pev_mins, mins)
                  vec[2] = origin[2]
                  for (o=0; o < sizeof size; ++o) {
                     vec[0] = origin[0] - mins[0] * size[o][0]
                     vec[1] = origin[1] - mins[1] * size[o][1]
                     vec[2] = origin[2] - mins[2] * size[o][2]
                     if (is_hull_vacant(vec, hull,player)) {
                        engfunc(EngFunc_SetOrigin, player, vec)
                        effects(player)
                        set_pev(player,pev_velocity,{0.0,0.0,0.0})
                        o = sizeof size
                     }
                  }
               }
            }
            else
            {
               stuck[player] = 0
            }
         }
      }
      
   }
   
}

stock bool:is_hull_vacant(const Float:origin[3], hull,id) {
   static tr
   engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr)
   if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid)) //get_tr2(tr, TR_InOpen))
      return true
   
   return false
}

public effects(id) {
   if(get_pcvar_num(cvar[1])) {
      set_hudmessage(255,150,50, -1.0, 0.65, 0, 6.0, 1.5,0.1,0.7) // HUDMESSAGE
      show_hudmessage(id,"Automatic Unstuck!") // HUDMESSAGE
      message_begin(MSG_ONE_UNRELIABLE,105,{0,0,0},id )       
      write_short(1<<10)   // fade lasts this long duration
      write_short(1<<10)   // fade lasts this long hold time
      write_short(1<<1)   // fade type (in / out)
      write_byte(20)            // fade red
      write_byte(255)    // fade green
      write_byte(255)        // fade blue
      write_byte(255)    // fade alpha
      message_end()
      client_cmd(id,"spk fvox/blip.wav")
   }
}

public zp_extra_item_selected(player, itemid)
{
   if (itemid == g_itemid_bolsas)
   {
      g_bolsas[player]+= 15
      cmd_bind(player)
      set_task(0.3,"show_the_menu",player)
      if ( get_pcvar_num(g_MSGMODE) == 1 )
      {
         set_hudmessage(0, 0, 100, 0.80, 0.80, 0, 6.0, 2.0, 1.0, 1.0)
         show_hudmessage(player, "Plugin By LARP^n    Chile 2008")
      }
   }
   
}

public cmd_bind(id)
{
   if ( get_pcvar_num(g_BINDMODE) == 1 )
   {
      client_print(id, print_chat, "[ZP] You have %i sandbags, to use with the key 'L'", g_bolsas[id])
      client_cmd(id,"bind l /pb")
      return PLUGIN_HANDLED
   }
   client_print(id, print_chat, "[ZP] You have %i sandbags, to use type 'say /pb'", g_bolsas[id])
   return PLUGIN_HANDLED
   
}

public gbuy(id)
{
   if ( zp_get_user_zombie(id) || !is_user_alive(id) ){
      return PLUGIN_HANDLED
   }
   
   if (zp_get_user_ammo_packs(id) < g_item_bolsas) {
      client_print(id, print_chat, "You don't have enough ammo pack.")
      return PLUGIN_HANDLED
   }
   
   //if(!zp_core_is_zombie(id) && is_user_alive(id))
{
   if(g_bag[id] > 1)
   {
      client_print(id, print_chat, "Max Sandbags reached !!!")
      return ZP_PLUGIN_HANDLED
   }
   g_bolsas[id]+= 1
   g_bag[id]++
   set_task(0.3,"show_the_menu",id)
   client_print(id, print_chat, "[SACI] You have %i sandbags, to use type 'say / pb'", g_bolsas[id])
   zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) - g_item_bolsas)
}

return PLUGIN_CONTINUE

}

_________________
Stick with the best & regards Adryyy .


x , daNzeT , Arion , Chaos , Exolent , aNNakin , PoSiTiOn Of PoWeR , ExoTiQ , -UnQ- UHD , ViciousVixen , Arkshine , Askhanar , KronoS eXtream , alkaline , CryWolf , Fuffy , tre3fla , Rap^ , Hades Ownage , xPaw .


11 Jan 2019 18:18
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interzice lm cand ai sacii dar este o problema nu mai da credite duble la cei care au admin level H, cei care au vip primesc mesajul de la jucatori inainte de modificarea asta mergea normal.


11 Jan 2019 20:18
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UP.


13 Jan 2019 08:39
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nu înțeleg ce zici

_________________
Stick with the best & regards Adryyy .


x , daNzeT , Arion , Chaos , Exolent , aNNakin , PoSiTiOn Of PoWeR , ExoTiQ , -UnQ- UHD , ViciousVixen , Arkshine , Askhanar , KronoS eXtream , alkaline , CryWolf , Fuffy , tre3fla , Rap^ , Hades Ownage , xPaw .


13 Jan 2019 16:34
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