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EuSemakka
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Membru, skill +1
Posts: 301
Joined: 26 Nov 2013, 17:40
Detinator Steam: Da
Detinator server CS: Furien.FaraLaG.Ro
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08 Dec 2013, 18:56

-Nu pot compila acest plugin :((
| Afiseaza codul
/**********************************************************************************
*            Changelog								   
*										          
*        0.0.2 -> HP & AP added in menu + more bugs fixed
*        0.0.3 -> VIP Menu for Furiens + New weapons . New 2 commands added
*        0.0.4 -> Cvars added + more bugs fixed . Code changed .
*
*            Credits
*
*            hadesownage
*            compaq a.k.a floatman
**********************************************************************************/

#include < amxmodx >
#include < cstrike >
#include < colorchat >
#include < hamsandwich >
#include < dhudmessage >
#include < fakemeta_util >

#define PLUGIN "FURIEN Weapons Shop"
#define VERSION "0.0.4"
#define AUTHOR "hadesownage"

#define VIP_ACCESS ADMIN_LEVEL_H

#define ViewMaxModels 19
#define PlayerMaxModels 16

#pragma semicolon 1

new szTag [ ] = "[Furien Shop]";

new ViewModels [ ViewMaxModels + 1 ] [ ] = {
	
	"models/furien/knifes/v_katana.mdl",
	"models/furien/knifes/v_double_katana.mdl",
	"models/furien/knifes/v_super_knife1.mdl",
	"models/furien/knifes/v_infinity_knife1.mdl",
	"models/furien/knifes/v_viphammer.mdl",
	"models/furien/knifes/v_vipaxe.mdl",
	"models/furien/weapons/v_dualmp5.mdl",
	"models/furien/weapons/v_scorpionmp5.mdl",
	"models/furien/weapons/v_xm1014shoutgun.mdl",
	"models/furien/weapons/v_m3shoutgun.mdl",
	"models/furien/weapons/v_thompson.mdl",
	"models/furien/weapons/v_uspx.mdl",
	"models/furien/weapons/v_vipawp.mdl",
	"models/furien/weapons/v_vipelite.mdl",
	"models/furien/weapons/v_vipcartblue.mdl",
	"models/furien/weapons/v_vipcartred.mdl",
	"models/furien/weapons/v_vipdualkriss.mdl",
	"models/furien/weapons/v_vipm134.mdl",
	"models/furien/weapons/v_vipdualskull.mdl",
	""
	
};

new PlayerModels [ PlayerMaxModels + 1 ] [ ] = {
	
	"models/furien/knifes/p_katana.mdl",
	"models/furien/knifes/p_double_katana.mdl",
	"models/furien/knifes/p_super_knife1.mdl",
	"models/furien/knifes/p_infinity_knife1.mdl",
	"models/furien/knifes/p_viphammer.mdl",
	"models/furien/knifes/p_vipaxe.mdl",
	"models/furien/weapons/p_dualmp5.mdl",
	"models/furien/weapons/p_thompson.mdl",
	"models/furien/weapons/p_uspx.mdl",
	"models/furien/weapons/p_vipawp.mdl",
	"models/furien/weapons/p_vipelite.mdl",
	"models/furien/weapons/p_vipcartblue.mdl",
	"models/furien/weapons/p_vipcartred.mdl",
	"models/furien/weapons/p_vipdualkriss.mdl",
	"models/furien/weapons/p_vipm134.mdl",
	"models/furien/weapons/p_vipdualskull.mdl",
	""
	
};

enum _:PlayerWeap {
	
	katana_knife,
	double_katana_knife,
	super_knife,
	infinity_knife,
	dual_mp5,
	scorpion_mp5,
	xm1014_shoutgun,
	m3_shoutgun,
	thompson,
	weapon_uspx,
	vip_awp,
	vip_elite,
	vip_dualkriss,
	vip_dualskull,
	vip_minigun,
	vip_hammer_knife,
	vip_axe_knife,
	vip_cartblue,
	vip_cartred
}

new g_PlayerWeap [ 33 ] [ PlayerWeap ];
new SpawnCvar, PermanentWeaponsCvar, CvarMaxArmor, CvarMaxHealth;
const WPN_NOT_DROP = ( ( 1 << 2 ) | ( 1 << CSW_HEGRENADE ) | ( 1 << CSW_SMOKEGRENADE ) | ( 1 << CSW_FLASHBANG ) | ( 1 << CSW_KNIFE ) | ( 1 << CSW_C4 ) );

public plugin_init ( ) {
	
	register_plugin ( PLUGIN, VERSION, "hadesownage" );
	
	register_clcmd ( "say /weapons", "CheckFurienAcces", 0 );
	register_clcmd ( "say_team /weapons", "CheckFurienAcces", 0 );
	register_clcmd ( "say /shop", "CheckFurienAcces", 0 );
	register_clcmd ( "say_team /shop", "CheckFurienAcces", 0 );
	register_clcmd ( "say /furienshop", "CheckFurienAcces", 0 );
	register_clcmd ( "say_team /furienshop", "CheckFurienAcces", 0 );
	
	register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
	register_event ( "DeathMsg", "eDeath", "a" );
	
	register_logevent ( "round_end", 2, "1=Round_End" );
	
	RegisterHam ( Ham_Spawn, "player", "RefreshAllWeapons", 1 );
	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
	
	SpawnCvar = register_cvar ( "furien_weap_spawn", "1" );
	PermanentWeaponsCvar = register_cvar ( "furien_weap_permanent_weapons", "0" );
	CvarMaxArmor = register_cvar ( "furien_weap_maxarmor", "400" );
	CvarMaxHealth = register_cvar ( "furien_weap_maxhealth", "200" );
	
}

public plugin_precache ( ) {
	
	new hades;
	for ( hades = 0; hades < sizeof ( ViewModels ); hades++ )
		engfunc ( EngFunc_PrecacheModel, ViewModels [ hades ] );
	new ownage;
	for ( ownage = 0; ownage < sizeof ( PlayerModels ); ownage++ )
		engfunc ( EngFunc_PrecacheModel, PlayerModels [ ownage ] );
}

public client_putinserver ( id ) {
	
	g_PlayerWeap [ id ] [ katana_knife ] = false;
	g_PlayerWeap [ id ] [ double_katana_knife ] = false;
	g_PlayerWeap [ id ] [ super_knife ] = false;
	g_PlayerWeap [ id ] [ infinity_knife ] = false;
	
	g_PlayerWeap [ id ] [ dual_mp5 ] = false;
	g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
	g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
	g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
	g_PlayerWeap [ id ] [ thompson ] = false;
	g_PlayerWeap [ id ] [ weapon_uspx ] = false;
	
	g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
	g_PlayerWeap [ id ] [ vip_dualskull ] = false;
	g_PlayerWeap [ id ] [ vip_elite ] = false;
	g_PlayerWeap [ id ] [ vip_minigun ] = false;
	g_PlayerWeap [ id ] [ vip_cartred ] = false;
	g_PlayerWeap [ id ] [ vip_cartblue ] = false;
	g_PlayerWeap [ id ] [ vip_awp ] = false;
	g_PlayerWeap [ id ] [ vip_hammer_knife ] = false;
	g_PlayerWeap [ id ] [ vip_axe_knife ] = false;
	
}

public client_disconnect ( id ) {
	
	client_putinserver ( id );
}

public round_end ( ) {
	
	new iPlayers [ 32 ], iNum, i;
	get_players ( iPlayers, iNum );
	
	for ( i = 0; i < iNum; i++ )
	{
		if( !is_user_alive ( iPlayers [ i ] ) )
			continue;
		
		fm_strip_user_weapons ( iPlayers [ i ] );
		set_pdata_int ( iPlayers [ i ], 116, 0 );
		fm_give_item ( iPlayers [ i ], "weapon_knife" );
	}
}

public eDeath ( ) {
	
	new iVictim = read_data ( 2 );
	
	client_putinserver ( iVictim );
	
}

public RefreshAllWeapons ( id ) {
	
	if ( is_user_alive ( id ) && get_pcvar_num ( PermanentWeaponsCvar ) == 0 ) {
		
		g_PlayerWeap [ id ] [ katana_knife ] = false;
		g_PlayerWeap [ id ] [ double_katana_knife ] = false;
		g_PlayerWeap [ id ] [ super_knife ] = false;
		g_PlayerWeap [ id ] [ infinity_knife ] = false;
		
		g_PlayerWeap [ id ] [ dual_mp5 ] = false;
		g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
		g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
		g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
		g_PlayerWeap [ id ] [ thompson ] = false;
		g_PlayerWeap [ id ] [ weapon_uspx ] = false;
		
		g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
		g_PlayerWeap [ id ] [ vip_dualskull ] = false;
		g_PlayerWeap [ id ] [ vip_elite ] = false;
		g_PlayerWeap [ id ] [ vip_minigun ] = false;
		g_PlayerWeap [ id ] [ vip_cartred ] = false;
		g_PlayerWeap [ id ] [ vip_cartblue ] = false;
		g_PlayerWeap [ id ] [ vip_awp ] = false;
		g_PlayerWeap [ id ] [ vip_hammer_knife ] = false;
		g_PlayerWeap [ id ] [ vip_axe_knife ] = false;
	}
	
	if ( get_pcvar_num ( SpawnCvar ) == 1 ) {
		
		if ( get_user_team ( id ) == 1 ) {
			
			set_task( 0.1, "ShowFurienMenuWeapons", id );
		}
		
		if ( get_user_team ( id ) == 2 ) {
			
			set_task( 0.1, "ShowAntiFurienMenuWeapons", id );
		}
		
	}
	
	return 1;
}

public CheckFurienAcces ( id ) {
	
	if ( get_user_team ( id ) == 1 ) {
		
		set_task( 0.1, "ShowFurienMenuWeapons", id );
	}
	
	if ( get_user_team ( id ) == 2 ) {
		
		set_task( 0.1, "ShowAntiFurienMenuWeapons", id );
	}
	
}

public ShowFurienMenuWeapons ( id, level, cid ) {    
	
	new menu = menu_create ( "\rFurien \yWeapons Menu", "FurienWeaponsMenuGiver" );
	menu_additem ( menu, "\yKatana [ \r 3000 $ \y ]", "1", 0 );
	menu_additem ( menu, "\yDual Katana [ \r 6000 $ \y ]", "2", 0 );
	menu_additem ( menu, "\ySuper Knife [ \r 7000 $ \y ]", "3", 0 );
	menu_additem ( menu, "\yInfinity Knife [ \r 10000 $ \y ]", "4", 0 );
	menu_additem ( menu, "\y+50 HP [ \r 3000 $ \y ]", "5", 0 );
	menu_additem ( menu, "\y+50 AP [ \r 1500 $ \y ]", "6", 0 );
	menu_additem ( menu, "\yHE Grenade [ \r 3500 $ \y ]", "7", 0 );
	menu_additem ( menu, "\yULTIMATE [ \r VIP ONLY \y ]", "8", VIP_ACCESS );
	
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
	
	
	return 1;
}

public ShowAntiFurienMenuWeapons ( id, level, cid ) { 
	
	new menu = menu_create ( "\rAntiFurien \yWeapons Menu", "AntiFurienWeaponsMenuGiver" );
	menu_additem ( menu, "\yDual Mp5 [ \r 5000 $ \y ]", "1", 0 );
	menu_additem ( menu, "\yScorpion Mp5 [ \r 6000 $ \y ]", "2", 0 );
	menu_additem ( menu, "\yXM1014 Shoutgun [ \r 6000 $ \y ]", "3", 0 );
	menu_additem ( menu, "\yM3 Shoutgun [ \r 5000 $ \y ]", "4", 0 );
	menu_additem ( menu, "\yThompson [ \r 7000 $ \y ]", "5", 0 );
	menu_additem ( menu, "\y+50 HP [ \r 3000 $ \y ]", "6", 0 );
	menu_additem ( menu, "\y+50 AP [ \r 1500 $ \y ]", "7", 0 );
	menu_additem ( menu, "\yDefuse Kit [ \r 500 $ \y ]", "8", 0 );
	menu_additem ( menu, "\yULTIMATE [ \r VIP ONLY \y ]", "9", VIP_ACCESS );
	
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
	
	
	return 1;
}

public ShowAntiFurienMenuVIP ( id, level, cid ) { 
	
	new menu = menu_create ( "\y* VIP * \rAntiFurien \yWeapons Menu", "AntiFurienVIPMenuGiver" );
	
	menu_additem ( menu, "\ySuper AWP \y[ \r4000 $ \y ]", "1", VIP_ACCESS );
	menu_additem ( menu, "\yDual Kriss \y[ \r8000 $ \y ]", "2", VIP_ACCESS );
	menu_additem ( menu, "\yDual Skull \y[ \r9000 $ \y ]", "3", VIP_ACCESS );
	menu_additem ( menu, "\yMinigun \y[ \r14000 $ \y ]", "4", VIP_ACCESS );
	menu_additem ( menu, "\yCart Blue \y[ \r6000 $ \y ]", "5", VIP_ACCESS );
	menu_additem ( menu, "\yCart Red \y[ \r7000 $ \y ]", "6", VIP_ACCESS );
	
	
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
	
	
	return 1;
}

public ShowFurienMenuVIP ( id, level, cid ) { 
	
	new menu = menu_create ( "\y* VIP * \rFurien \yWeapons Menu", "FurienVIPMenuGiver" );
	menu_additem ( menu, "\ySuper Hammer \y[ \r7000 $ \y ]", "1", VIP_ACCESS );
	menu_additem ( menu, "\ySuper Axe \y[ \r8000 $ \y ]", "2", VIP_ACCESS );
	
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
	
	
	return 1;
}

public FurienWeaponsMenuGiver ( id, menu, item ) {
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		case 1:
		{
			new iMoney = cs_get_user_money ( id ) - 3000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				g_PlayerWeap [ id ] [ katana_knife ] = true;
				g_PlayerWeap [ id ] [ double_katana_knife ] = false;
				g_PlayerWeap [ id ] [ super_knife ] = false;
				g_PlayerWeap [ id ] [ infinity_knife ] = false;
				g_PlayerWeap [ id ] [ vip_hammer_knife ] = false;
				g_PlayerWeap [ id ] [ vip_axe_knife ] = false;
				CurrentWeapon ( id );
				cs_set_user_money ( id, iMoney );
				return 1;
			}
		}
		
		
		case 2:
		{
			new iMoney = cs_get_user_money ( id ) - 6000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				g_PlayerWeap [ id ] [ katana_knife ] = false;
				g_PlayerWeap [ id ] [ double_katana_knife ] = true;
				g_PlayerWeap [ id ] [ super_knife ] = false;
				g_PlayerWeap [ id ] [ infinity_knife ] = false;
				g_PlayerWeap [ id ] [ vip_hammer_knife ] = false;
				g_PlayerWeap [ id ] [ vip_axe_knife ] = false;
				CurrentWeapon ( id );
				cs_set_user_money ( id, iMoney );
				return 1;
			}
		}
		
		case 3:
		{
			new iMoney = cs_get_user_money ( id ) - 7000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				g_PlayerWeap [ id ] [ katana_knife ] = false;
				g_PlayerWeap [ id ] [ double_katana_knife ] = false;
				g_PlayerWeap [ id ] [ super_knife ] = true;
				g_PlayerWeap [ id ] [ infinity_knife ] = false;
				g_PlayerWeap [ id ] [ vip_hammer_knife ] = false;
				g_PlayerWeap [ id ] [ vip_axe_knife ] = false;
				CurrentWeapon ( id );
				cs_set_user_money ( id, iMoney );
				return 1;
			}
		}
		
		case 4:
		{
			new iMoney = cs_get_user_money ( id ) - 10000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				g_PlayerWeap [ id ] [ katana_knife ] = false;
				g_PlayerWeap [ id ] [ double_katana_knife ] = false;
				g_PlayerWeap [ id ] [ super_knife ] = false;
				g_PlayerWeap [ id ] [ infinity_knife ] = true;
				g_PlayerWeap [ id ] [ vip_hammer_knife ] = false;
				g_PlayerWeap [ id ] [ vip_axe_knife ] = false;
				CurrentWeapon ( id );
				cs_set_user_money ( id, iMoney );
				return 1;
			}
		}
		
		case 5:
		{
			new iMoney = cs_get_user_money ( id ) - 1500;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				new szHealth = get_user_health ( id );
				if ( szHealth <= get_pcvar_num ( CvarMaxHealth ) ) {
					set_dhudmessage ( 31, 201, 31, 0.20, 0.90, 0, 6.0, 1.0 );
					show_dhudmessage ( id, "+50 AP" );
					fm_set_user_armor ( id, get_user_armor ( id ) + 50 );
					cs_set_user_money ( id, iMoney );
					return 1;
				}
				
				if ( szHealth > get_pcvar_num ( CvarMaxHealth ) ) {
					
					ColorChat ( id, GREEN, "%s^x01 Nu poti cumpara mai mult de^4 300 HP^3 .^4", szTag );
					return 1;
				}
			}
		}
		
		case 6:
		{
			new iMoney = cs_get_user_money ( id ) - 3000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				new szArmor = get_user_armor ( id );
				if ( szArmor <= get_pcvar_num ( CvarMaxArmor ) ) {
					set_dhudmessage ( 31, 201, 31, 0.02, 0.90, 0, 6.0, 1.0 );
					show_dhudmessage ( id, "+50 HP" );
					fm_set_user_health ( id, get_user_health ( id ) + 50 );
					cs_set_user_money ( id, iMoney );
					return 1;
				}
				
				if ( szArmor > get_pcvar_num ( CvarMaxArmor ) ) {
					
					ColorChat ( id, GREEN, "%s^x01 Nu poti cumpara mai mult de^4 500 AP^3 .^4", szTag );
					return 1;
				}
			}
			
		}
		
		case 7:
		{
			new iMoney = cs_get_user_money ( id ) - 3500;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_hegrenade" );
				cs_set_user_money ( id, iMoney );
				return 1;
			}
		}
		
		case 8:
		{
			set_task ( 0.1, "ShowFurienMenuVIP", id );
			return 1;
		}
	}
	
	menu_destroy ( menu );
	return 1;
	
}

public AntiFurienWeaponsMenuGiver ( id, menu, item ) {
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		case 1:
		{
			new iMoney = cs_get_user_money ( id ) - 5000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_mp5navy" );
				fm_give_item ( id, "weapon_usp" );
				cs_set_user_bpammo ( id, CSW_USP, 100 );
				cs_set_user_bpammo ( id, CSW_MP5NAVY, 200 );
				cs_set_user_money ( id, iMoney );
				
				g_PlayerWeap [ id ] [ dual_mp5 ] = true;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
				g_PlayerWeap [ id ] [ thompson ] = false;
				g_PlayerWeap [ id ] [ weapon_uspx ] = true;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
				g_PlayerWeap [ id ] [ vip_elite ] = false;
				g_PlayerWeap [ id ] [ vip_minigun ] = false;
				g_PlayerWeap [ id ] [ vip_cartred ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = false;
				g_PlayerWeap [ id ] [ vip_cartblue ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = false;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}
		}
		
		case 2:
		{
			new iMoney = cs_get_user_money ( id ) - 6000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_mp5navy" );
				fm_give_item ( id, "weapon_usp" );
				cs_set_user_bpammo ( id, CSW_USP, 100 );
				cs_set_user_bpammo ( id, CSW_MP5NAVY, 200 );
				cs_set_user_money ( id, iMoney );
				g_PlayerWeap [ id ] [ dual_mp5 ] = false;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = true;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
				g_PlayerWeap [ id ] [ thompson ] = false;
				g_PlayerWeap [ id ] [ weapon_uspx ] = true;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
				g_PlayerWeap [ id ] [ vip_elite ] = false;
				g_PlayerWeap [ id ] [ vip_minigun ] = false;
				g_PlayerWeap [ id ] [ vip_cartred ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = false;
				g_PlayerWeap [ id ] [ vip_cartblue ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = false;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}
		}
		
		case 3:
		{
			new iMoney = cs_get_user_money ( id ) - 6000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_xm1014" );
				fm_give_item ( id, "weapon_usp" );
				cs_set_user_bpammo ( id, CSW_USP, 100 );
				cs_set_user_bpammo ( id, CSW_XM1014, 200 );
				cs_set_user_money ( id, iMoney );
				g_PlayerWeap [ id ] [ dual_mp5 ] = false;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = true;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = true;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
				g_PlayerWeap [ id ] [ thompson ] = false;
				g_PlayerWeap [ id ] [ weapon_uspx ] = true;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
				g_PlayerWeap [ id ] [ vip_elite ] = false;
				g_PlayerWeap [ id ] [ vip_minigun ] = false;
				g_PlayerWeap [ id ] [ vip_cartred ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = false;
				g_PlayerWeap [ id ] [ vip_cartblue ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = false;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}
		}
		
		case 4:
		{
			new iMoney = cs_get_user_money ( id ) - 5000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_m3" );
				fm_give_item ( id, "weapon_usp" );
				cs_set_user_bpammo ( id, CSW_USP, 100 );
				cs_set_user_bpammo ( id, CSW_M3, 200 );
				cs_set_user_money ( id, iMoney );
				g_PlayerWeap [ id ] [ dual_mp5 ] = false;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = true;
				g_PlayerWeap [ id ] [ thompson ] = false;
				g_PlayerWeap [ id ] [ weapon_uspx ] = true;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
				g_PlayerWeap [ id ] [ vip_elite ] = false;
				g_PlayerWeap [ id ] [ vip_minigun ] = false;
				g_PlayerWeap [ id ] [ vip_cartred ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = false;
				g_PlayerWeap [ id ] [ vip_cartblue ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = false;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}
		}
		
		case 5:
		{
			new iMoney = cs_get_user_money ( id ) - 7000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_p90" );
				fm_give_item ( id, "weapon_usp" );
				cs_set_user_bpammo ( id, CSW_USP, 100 );
				cs_set_user_bpammo ( id, CSW_P90, 200 );
				cs_set_user_money ( id, iMoney );
				g_PlayerWeap [ id ] [ dual_mp5 ] = false;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
				g_PlayerWeap [ id ] [ thompson ] = true;
				g_PlayerWeap [ id ] [ weapon_uspx ] = true;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
				g_PlayerWeap [ id ] [ vip_elite ] = false;
				g_PlayerWeap [ id ] [ vip_minigun ] = false;
				g_PlayerWeap [ id ] [ vip_cartred ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = false;
				g_PlayerWeap [ id ] [ vip_cartblue ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = false;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}
		}
		
		case 6:
		{
			new iMoney = cs_get_user_money ( id ) - 3000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				new szArmor = get_user_armor ( id );
				if ( szArmor <= get_pcvar_num ( CvarMaxArmor ) ) {
					set_dhudmessage ( 31, 201, 31, 0.02, 0.90, 0, 6.0, 1.0 );
					show_dhudmessage ( id, "+50 HP" );
					fm_set_user_health ( id, get_user_health ( id ) + 50 );
					cs_set_user_money ( id, iMoney );
					return 1;
				}
				
				if ( szArmor > get_pcvar_num ( CvarMaxArmor ) ) {
					
					ColorChat ( id, GREEN, "%s^x01 Nu poti cumpara mai mult de^4 500 AP^3 .^4", szTag );
					return 1;
				}
			}
		}
		
		case 7:
		{
			new iMoney = cs_get_user_money ( id ) - 1500;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				new szHealth = get_user_health ( id );
				if ( szHealth <= get_pcvar_num ( CvarMaxHealth ) ) {
					set_dhudmessage ( 31, 201, 31, 0.20, 0.90, 0, 6.0, 1.0 );
					show_dhudmessage ( id, "+50 AP" );
					fm_set_user_armor ( id, get_user_armor ( id ) + 50 );
					cs_set_user_money ( id, iMoney );
					return 1;
				}
				
				if ( szHealth > get_pcvar_num ( CvarMaxHealth ) ) {
					
					ColorChat ( id, GREEN, "%s^x01 Nu poti cumpara mai mult de^4 300 HP^3 .^4", szTag );
					return 1;
				}
			}
		}
		
		case 8:
		{
			new iMoney = cs_get_user_money ( id ) - 500;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "item_thighpack" );
				cs_set_user_money( id, iMoney );
				return 1;
			}
		}
		
		case 9:
		{
			set_task ( 0.1, "ShowAntiFurienMenuVIP", id );
			return 1;
		}
	}
	
	menu_destroy ( menu );
	return 1;
	
}

public AntiFurienVIPMenuGiver ( id, menu, item ) {
	
	if ( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{    
		case 1:
		{
			new iMoney = cs_get_user_money ( id ) - 4000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{    
				fm_give_item ( id, "weapon_awp" );
				fm_give_item ( id, "weapon_elite" );
				cs_set_user_bpammo ( id, CSW_ELITE, 50 );
				cs_set_user_bpammo ( id, CSW_AWP, 50 );
				cs_set_user_money( id, iMoney );
				g_PlayerWeap [ id ] [ dual_mp5 ] = false;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
				g_PlayerWeap [ id ] [ thompson ] = false;
				g_PlayerWeap [ id ] [ weapon_uspx ] = false;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
				g_PlayerWeap [ id ] [ vip_elite ] = true;
				g_PlayerWeap [ id ] [ vip_minigun ] = false;
				g_PlayerWeap [ id ] [ vip_cartred ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = true;
				g_PlayerWeap [ id ] [ vip_cartblue ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = false;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}    
		}
		
		case 2:
		{
			new iMoney = cs_get_user_money ( id ) - 8000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_p90" );
				fm_give_item ( id, "weapon_elite" );
				cs_set_user_bpammo ( id, CSW_ELITE, 50 );
				cs_set_user_bpammo ( id, CSW_P90, 200 );
				cs_set_user_money( id, iMoney );
				g_PlayerWeap [ id ] [ dual_mp5 ] = false;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
				g_PlayerWeap [ id ] [ thompson ] = false;
				g_PlayerWeap [ id ] [ weapon_uspx ] = false;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = true;
				g_PlayerWeap [ id ] [ vip_elite ] = true;
				g_PlayerWeap [ id ] [ vip_minigun ] = false;
				g_PlayerWeap [ id ] [ vip_cartred ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = false;
				g_PlayerWeap [ id ] [ vip_cartblue ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = false;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}    
		}
		
		case 3:
		{
			new iMoney = cs_get_user_money ( id ) - 9000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_sg552" );
				fm_give_item ( id, "weapon_elite" );
				cs_set_user_bpammo ( id, CSW_ELITE, 50 );
				cs_set_user_bpammo ( id, CSW_SG552, 200 );
				cs_set_user_money( id, iMoney );
				g_PlayerWeap [ id ] [ dual_mp5 ] = false;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
				g_PlayerWeap [ id ] [ thompson ] = false;
				g_PlayerWeap [ id ] [ weapon_uspx ] = false;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = true;
				g_PlayerWeap [ id ] [ vip_elite ] = true;
				g_PlayerWeap [ id ] [ vip_minigun ] = false;
				g_PlayerWeap [ id ] [ vip_cartred ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = false;
				g_PlayerWeap [ id ] [ vip_cartblue ] = false;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}  
		}
		
		case 4:
		{
			new iMoney = cs_get_user_money ( id ) - 14000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_m249" );
				fm_give_item ( id, "weapon_elite" );
				cs_set_user_bpammo ( id, CSW_ELITE, 50 );
				cs_set_user_bpammo ( id, CSW_M249, 300 );
				cs_set_user_money( id, iMoney );
				g_PlayerWeap [ id ] [ dual_mp5 ] = false;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
				g_PlayerWeap [ id ] [ thompson ] = false;
				g_PlayerWeap [ id ] [ weapon_uspx ] = false;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = false;
				g_PlayerWeap [ id ] [ vip_elite ] = true;
				g_PlayerWeap [ id ] [ vip_minigun ] = true;
				g_PlayerWeap [ id ] [ vip_cartred ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = false;
				g_PlayerWeap [ id ] [ vip_cartblue ] = false;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}    
		}
		
		case 5:
		{
			
			new iMoney = cs_get_user_money ( id ) - 6000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_mp5navy" );
				fm_give_item ( id, "weapon_elite" );
				cs_set_user_bpammo ( id, CSW_ELITE, 50 );
				cs_set_user_bpammo ( id, CSW_MP5NAVY, 300 );
				cs_set_user_money( id, iMoney );
				g_PlayerWeap [ id ] [ dual_mp5 ] = false;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
				g_PlayerWeap [ id ] [ thompson ] = false;
				g_PlayerWeap [ id ] [ weapon_uspx ] = false;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = false;
				g_PlayerWeap [ id ] [ vip_elite ] = true;
				g_PlayerWeap [ id ] [ vip_minigun ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = false;
				g_PlayerWeap [ id ] [ vip_cartred ] = false;
				g_PlayerWeap [ id ] [ vip_cartblue ] = true;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}  
			
		}
		
		case 6:
		{
			
			new iMoney = cs_get_user_money ( id ) - 7000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{
				fm_give_item ( id, "weapon_mp5navy" );
				fm_give_item ( id, "weapon_elite" );
				cs_set_user_bpammo ( id, CSW_ELITE, 50 );
				cs_set_user_bpammo ( id, CSW_MP5NAVY, 300 );
				cs_set_user_money( id, iMoney );
				g_PlayerWeap [ id ] [ dual_mp5 ] = false;
				g_PlayerWeap [ id ] [ scorpion_mp5 ] = false;
				g_PlayerWeap [ id ] [ xm1014_shoutgun ] = false;
				g_PlayerWeap [ id ] [ m3_shoutgun ] = false;
				g_PlayerWeap [ id ] [ thompson ] = false;
				g_PlayerWeap [ id ] [ weapon_uspx ] = false;
				g_PlayerWeap [ id ] [ vip_dualkriss ] = false;
				g_PlayerWeap [ id ] [ vip_dualskull ] = false;
				g_PlayerWeap [ id ] [ vip_elite ] = true;
				g_PlayerWeap [ id ] [ vip_minigun ] = false;
				g_PlayerWeap [ id ] [ vip_awp ] = false;
				g_PlayerWeap [ id ] [ vip_cartred ] = true;
				g_PlayerWeap [ id ] [ vip_cartblue ] = false;
				
				DropWeapons ( id );
				CurrentWeapon ( id );
				return 1;
			}  
			
		}
	}
	
	menu_destroy ( menu );
	return 1;
}


public FurienVIPMenuGiver ( id, menu, item ) {
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{    
		case 1:
		{
			new iMoney = cs_get_user_money ( id ) - 7000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{    
				g_PlayerWeap [ id ] [ infinity_knife ] = false;
				g_PlayerWeap [ id ] [ katana_knife ] = false;
				g_PlayerWeap [ id ] [ double_katana_knife ] = false;
				g_PlayerWeap [ id ] [ super_knife ] = false;
				g_PlayerWeap [ id ] [ vip_hammer_knife ] = true;
				g_PlayerWeap [ id ] [ vip_axe_knife ] = false;
				cs_set_user_money ( id, iMoney );
				CurrentWeapon ( id );
				return 1;
			}    
		}
		
		case 2:
		{
			new iMoney = cs_get_user_money ( id ) - 8000;
			if( iMoney < 0 )
			{
				ColorChat ( id, GREEN, "%s^x01 Nu ai destui bani !", szTag );
				return 1;
				
			}
			else
			{    
				g_PlayerWeap [ id ] [ infinity_knife ] = false;
				g_PlayerWeap [ id ] [ katana_knife ] = false;
				g_PlayerWeap [ id ] [ double_katana_knife ] = false;
				g_PlayerWeap [ id ] [ super_knife ] = false;
				g_PlayerWeap [ id ] [ vip_hammer_knife ] = false;
				g_PlayerWeap [ id ] [ vip_axe_knife ] = true;
				cs_set_user_money ( id, iMoney );
				CurrentWeapon ( id );
				return 1;
			}    
		}
	}
	
	menu_destroy ( menu );
	return 1;
	
}

public CurrentWeapon ( id ) {
	
	new szWeapon = get_user_weapon ( id );
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ katana_knife ] ) {
		
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 0 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 0 ] );
		
	}
	
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ double_katana_knife ]  ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 1 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 1 ] );
		
	}
	
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ super_knife ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 2 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 2 ] );
		
	}
	
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ infinity_knife ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 3 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 3 ] );
		
	}
	
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ vip_hammer_knife ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 4 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 4 ] );
	}
	
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ vip_axe_knife ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 5 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 5 ] );
	}
	
	if ( szWeapon == CSW_MP5NAVY && g_PlayerWeap [ id ] [ dual_mp5 ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 6 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 6 ] );
	}
	
	if ( szWeapon == CSW_MP5NAVY && g_PlayerWeap [ id ] [ scorpion_mp5 ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 7 ] );
	}
	
	if ( szWeapon == CSW_XM1014 && g_PlayerWeap [ id ] [ xm1014_shoutgun ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 8 ] );
	}
	
	if ( szWeapon == CSW_M3 && g_PlayerWeap [ id ] [ m3_shoutgun ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 9 ] );
	}
	
	if ( szWeapon == CSW_P90 && g_PlayerWeap [ id ] [ thompson ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 10 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 7 ] );
	}
	
	if ( szWeapon == CSW_ELITE && g_PlayerWeap [ id ] [ vip_elite ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 13 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 9 ] );
	}
	
	if ( szWeapon == CSW_AWP && g_PlayerWeap [ id ] [ vip_awp ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 12 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 9 ] );
	}
	
	if ( szWeapon == CSW_P90 && g_PlayerWeap [ id ] [ vip_dualkriss ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 16 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 13 ] );
	}
	
	if ( szWeapon == CSW_SG552 && g_PlayerWeap [ id ] [ vip_dualskull ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 18 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 15 ] );
	}
	
	if ( szWeapon == CSW_MP5NAVY && g_PlayerWeap [ id ] [ vip_cartblue ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 14 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 11 ] );
	}
	
	if ( szWeapon == CSW_MP5NAVY && g_PlayerWeap [ id ] [ vip_cartred ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 15 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 12 ] );
	}
	
	if ( szWeapon == CSW_M249 && g_PlayerWeap [ id ] [ vip_minigun ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 17 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 14 ] );
	}
	
	if ( szWeapon == CSW_USP && g_PlayerWeap [ id ] [ weapon_uspx ] ) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 11 ] );
		set_pev ( id, pev_weaponmodel2, PlayerModels [ 8 ] );
	}
	
	return 1;
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) {
	
	if ( g_PlayerWeap [ iAttacker ] [ katana_knife ] && get_user_weapon ( iAttacker ) == CSW_KNIFE ) {
		
		SetHamParamFloat( 4, fDamage * 2.0);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ double_katana_knife ] && get_user_weapon ( iAttacker ) == CSW_KNIFE ) {
		
		SetHamParamFloat( 4, fDamage * 2.8);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ super_knife ] && get_user_weapon ( iAttacker ) == CSW_KNIFE ) {
		
		SetHamParamFloat( 4, fDamage * 2.5);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ infinity_knife ] && get_user_weapon ( iAttacker ) == CSW_KNIFE ) {
		
		SetHamParamFloat( 4, fDamage * 3.0);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ dual_mp5 ] && get_user_weapon ( iAttacker ) == CSW_MP5NAVY ) {
		
		SetHamParamFloat( 4, fDamage * 2.0);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ scorpion_mp5 ] && get_user_weapon ( iAttacker ) == CSW_MP5NAVY ) {
		
		SetHamParamFloat( 4, fDamage * 2.0);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ xm1014_shoutgun ] && get_user_weapon ( iAttacker ) == CSW_XM1014 ) {
		
		SetHamParamFloat( 4, fDamage * 2.0);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ m3_shoutgun ] && get_user_weapon ( iAttacker ) == CSW_M3 ) {
		
		SetHamParamFloat( 4, fDamage * 1.8);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ thompson ] && get_user_weapon ( iAttacker ) == CSW_P90 ) {
		
		SetHamParamFloat( 4, fDamage * 2.4);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ vip_elite ] && get_user_weapon ( iAttacker ) == CSW_ELITE ) {
		
		SetHamParamFloat( 4, fDamage * 2.7);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ vip_dualkriss ] && get_user_weapon ( iAttacker ) == CSW_P90 ) {
		
		SetHamParamFloat( 4, fDamage * 3.0);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ vip_hammer_knife ] && get_user_weapon ( iAttacker ) == CSW_KNIFE ) {
		
		SetHamParamFloat( 4, fDamage * 2.7);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ vip_axe_knife ] && get_user_weapon ( iAttacker ) == CSW_KNIFE ) {
		
		SetHamParamFloat( 4, fDamage * 3.3);
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerWeap [ iAttacker ] [ vip_cartblue ] && get_user_weapon ( iAttacker ) == CSW_MP5NAVY ) {
		
		SetHamParamFloat( 4, fDamage * 2.5);
		return HAM_HANDLED;
		
	}
	
	return HAM_IGNORED;
	
}

stock DropWeapons ( id )  {
	
	new wpn, wpnname [ 32 ];
	wpn = get_user_weapon ( id );
	if ( !( WPN_NOT_DROP & ( 1 << wpn) ) && get_weaponname ( wpn, wpnname, charsmax ( wpnname ) ) ) {
		engclient_cmd ( id, "drop", wpnname );
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
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DaNNe.
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08 Dec 2013, 22:01

Foloseste butonul [Sursa][/Sursa]
@ Ce erori iti da ? Lasa-mi IP-ul serverul pe care vrei sa-l pui ca-l compilez eu ! :D
Contact: Activitate scazuta.
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h4wk
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08 Dec 2013, 22:08

Acest plugin trebuie compilat local(la tine in PC)

Code: Select all

#include < dhudmessage >
Download :[/b] http://www.girlshare.ro/33052585.5 (sma+amxx)

Code: Select all

"Daca ai culoare nu inseamna ca esti mai presus ca un utilizator. Culoare e un fel de "rasplata" pentru ca te implici in "ridicarea" acestei comunitati.
Unii nu realizeaza ca daca ai culoare nu inseamna ca esti smecher." -- by Alexey
:troll :troll

Spui ceva,dar faci altceva !
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EuSemakka
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Membru, skill +1
Posts: 301
Joined: 26 Nov 2013, 17:40
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09 Dec 2013, 18:02

Multumesc zimpe =D>
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