Ma puteti ajuta si pe mine cu eroarea asta de compilire am laut plugins de pe net si imi da eroarea asta.
- Plugins | Afiseaza codul
#include <amxmodx> #include <cstrike> #include <csx> #include <fakemeta> #include <fun> #include <hamsandwich> #define PLUGIN_NAME "grenade" #define PLUGIN_VERSION "1.0" #define PLUGIN_AUTHOR "Laur" //========================================================================================================================================================// //========================================================================================================================================================// //========================================================================================================================================================// #define MSG_TYPE_ALONE MSG_ONE_UNRELIABLE #define MSG_TYPE_ALL MSG_ALL #define SetPlayerBit(%1,%2) ( %1 |= ( 1 << ( %2 & 31 ) ) ) #define ClearPlayerBit(%1,%2) ( %1 &= ~( 1 << ( %2 & 31 ) ) ) #define CheckPlayerBit(%1,%2) ( %1 & ( 1 << ( %2 & 31 ) ) ) new g_iCvar_ColorFlash; new g_iCvar_ColorHe; new g_iCvar_ColorSmoke; new g_iCvar_TrailStatus; new g_iCvar_TeamColor; new g_iSpriteLine; new g_iSpriteArrow; new g_MsgScreenFade, g_Flasher new g_iConnectedUsers; new g_iDeadUsers; new g_iMaxPlayers; new g_msgid_saytext new g_msgid_teaminfo enum grenade { GRENADE_HE, GRENADE_FLASH, GRENADE_SMOKE } // EDITABLE: grenade description new const g_grenade_description[_:grenade][] = { " [explosive]", " [flashbang]", " [smokegren]" } enum color { COLOR_NORMAL, COLOR_RED, COLOR_BLUE, COLOR_GRAY, COLOR_GREEN } // EDITABLE: grenade description text color new const g_grenade_desccolor[_:grenade] = { COLOR_RED, COLOR_GRAY, COLOR_GREEN } new const g_grenade_weaponid[_:grenade] = { CSW_HEGRENADE, CSW_FLASHBANG, CSW_SMOKEGRENADE } #define COLORCODE_NORMAL 0x01 #define COLORCODE_TEAM 0x03 #define COLORCODE_LOCATION 0x04 new const g_color_code[_:color] = { COLORCODE_NORMAL, COLORCODE_TEAM, COLORCODE_TEAM, COLORCODE_TEAM, COLORCODE_LOCATION } new const g_color_teamname[_:color][] = { "", "TERRORIST", "CT", "SPECTATOR", "" } #define RADIOTEXT_MSGARG_NUMBER 5 enum radiotext_msgarg { RADIOTEXT_MSGARG_PRINTDEST = 1, RADIOTEXT_MSGARG_CALLERID, RADIOTEXT_MSGARG_TEXTTYPE, RADIOTEXT_MSGARG_CALLERNAME, RADIOTEXT_MSGARG_RADIOTYPE, } new const g_required_radiotype[] = "#Fire_in_the_hole" new const g_radiotext_template[] = "^3[^4XMAS^3] ^4%s ^3(^4RADIO^3) ^4: ^3Mosu a arunca un He^4 !" //========================================================================================================================================================// //========================================================================================================================================================// //========================================================================================================================================================// #define message_begin_fl(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4) #define write_coord_fl(%1) engfunc(EngFunc_WriteCoord, %1) #define m_pPlayer 41 #define m_pActiveItem 373 #define m_flFlashedUntil 514 #define m_flFlashHoldTime 517 #define OFFSET_WEAPON_CSWID 43 #define Ham_Player_ResetMaxSpeed Ham_Item_PreFrame #define MAX_WEAPONS 32 #define AMMO_FLASHBANG 11 #define AMMO_HEGRENADE 12 #define AMMO_SMOKEGRENADE 13 #define DMG_GRENADE (1<<24) // thanks arkshine #define FFADE_IN 0x0000 // just here so we don't pass 0 into the function #define BREAK_GLASS 0x01 #define STATUS_HIDE 0 #define STATUS_SHOW 1 #define STATUS_FLASH 2 #define GLOW_AMOUNT 1.0 #define FROST_RADIUS 240.0 #define NT_FLASHBANG (1<<0) // 1; CSW:25 #define NT_HEGRENADE (1<<1) // 2; CSW:4 #define NT_SMOKEGRENADE (1<<2) // 4; CSW:9 new const GRENADE_NAMES[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" }; #define ICON_HASNADE 1 #define ICON_ISCHILLED 2 #define TASK_REMOVE_CHILL 100 #define TASK_REMOVE_FREEZE 200 new const MODEL_FROZEN[] = "models/frostnova.mdl"; new const MODEL_GLASSGIBS[] = "models/glassgibs.mdl"; new const SOUND_EXPLODE[] = "x/x_shoot1.wav"; new const SOUND_FROZEN[] = "debris/glass1.wav"; new const SOUND_UNFROZEN[] = "debris/glass3.wav"; new const SOUND_CHILLED[] = "player/pl_duct2.wav"; new const SOUND_PICKUP[] = "items/gunpickup2.wav"; new const SPRITE_TRAIL[] = "sprites/laserbeam.spr"; new const SPRITE_SMOKE[] = "sprites/steam1.spr"; new const SPRITE_EXPLO[] = "sprites/shockwave.spr"; new pcv_enabled, pcv_override, pcv_nadetypes, pcv_teams, pcv_price, pcv_limit, pcv_buyzone, pcv_color, pcv_icon, pcv_by_radius, pcv_hitself, pcv_los, pcv_maxdamage, pcv_mindamage, pcv_chill_maxchance, pcv_chill_minchance, pcv_chill_duration, pcv_chill_variance, pcv_chill_speed, pcv_freeze_maxchance, pcv_freeze_minchance, pcv_freeze_duration, pcv_freeze_variance; new maxPlayers, gmsgScreenFade, gmsgStatusIcon, gmsgBlinkAcct, gmsgAmmoPickup, gmsgTextMsg, gmsgWeapPickup, glassGibs, trailSpr, smokeSpr, exploSpr, mp_friendlyfire, czero, bot_quota, czBotHams, fmFwdPPT, fnFwdPlayerChilled, fnFwdPlayerFrozen, bool:roundRestarting; new isChilled[33], isFrozen[33], frostKilled[33], novaDisplay[33], Float:glowColor[33][3], Float:oldGravity[33], oldRenderFx[33], Float:oldRenderColor[33][3], oldRenderMode[33], Float:oldRenderAmt[33], hasFrostNade[33], nadesBought[33]; //========================================================================================================================================================// //========================================================================================================================================================// //========================================================================================================================================================// public plugin_init() { //Plugins 2 register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR); g_iCvar_TrailStatus = register_cvar("amx_grentrail_status", "1"); g_iCvar_ColorFlash = register_cvar("amx_grentrail_color_fb", "255255255"); g_iCvar_ColorHe = register_cvar("amx_grentrail_color_he", "150000000"); g_iCvar_ColorSmoke = register_cvar("amx_grentrail_color_sg", "000080000"); g_iCvar_TeamColor = register_cvar("amx_grentrail_team_color", "0"); register_event("ResetHUD", "Event_ResetHUD", "be"); register_event("Health", "Event_Health", "bd"); g_iMaxPlayers = clamp(get_maxplayers(), 1, 32); //Plugins 2 //Plugins 3 g_MsgScreenFade = get_user_msgid( "ScreenFade" ) register_message( g_MsgScreenFade, "MsgScreenFade" ) register_forward( FM_SetModel, "Forward_SetModel" ) //Plugins 3 //Plugins 1 register_message(get_user_msgid("TextMsg"), "message_text") g_msgid_saytext = get_user_msgid("SayText") g_msgid_teaminfo = get_user_msgid("TeamInfo") //Plugins 1 //========================================================================================================================================================// //========================================================================================================================================================// //========================================================================================================================================================// pcv_enabled = register_cvar("fn_enabled","1"); pcv_override = register_cvar("fn_override","1"); pcv_nadetypes = register_cvar("fn_nadetypes","1"); pcv_teams = register_cvar("fn_teams","3"); pcv_price = register_cvar("fn_price","300"); pcv_icon = register_cvar("fn_icon","1"); pcv_limit = register_cvar("fn_limit","0"); pcv_buyzone = register_cvar("fn_buyzone","1"); pcv_color = register_cvar("fn_color","0 206 209"); pcv_by_radius = register_cvar("fn_by_radius","0.0"); pcv_hitself = register_cvar("fn_hitself","0"); pcv_los = register_cvar("fn_los","1"); pcv_maxdamage = register_cvar("fn_maxdamage","20.0"); pcv_mindamage = register_cvar("fn_mindamage","1.0"); pcv_chill_maxchance = register_cvar("fn_chill_maxchance","100.0"); pcv_chill_minchance = register_cvar("fn_chill_minchance","100.0"); pcv_chill_duration = register_cvar("fn_chill_duration","15.0"); pcv_chill_variance = register_cvar("fn_chill_variance","1.0"); pcv_chill_speed = register_cvar("fn_chill_speed","60.0"); pcv_freeze_maxchance = register_cvar("fn_freeze_maxchance","110.0"); pcv_freeze_minchance = register_cvar("fn_freeze_minchance","40.0"); pcv_freeze_duration = register_cvar("fn_freeze_duration","10.0"); pcv_freeze_variance = register_cvar("fn_freeze_variance","0.5"); mp_friendlyfire = get_cvar_pointer("mp_friendlyfire"); new mod[6]; get_modname(mod,5); if(equal(mod,"czero")) { czero = 1; bot_quota = get_cvar_pointer("bot_quota"); } maxPlayers = get_maxplayers(); gmsgScreenFade = get_user_msgid("ScreenFade"); gmsgStatusIcon = get_user_msgid("StatusIcon"); gmsgBlinkAcct = get_user_msgid("BlinkAcct"); gmsgAmmoPickup = get_user_msgid("AmmoPickup"); gmsgWeapPickup = get_user_msgid("WeapPickup"); gmsgTextMsg = get_user_msgid("TextMsg"); register_forward(FM_SetModel,"fw_setmodel",1); register_message(get_user_msgid("DeathMsg"),"msg_deathmsg"); register_event("ResetHUD", "event_resethud", "b"); register_event("TextMsg", "event_round_restart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in"); register_event("HLTV", "event_new_round", "a", "1=0", "2=0"); RegisterHam(Ham_Spawn,"player","ham_player_spawn",1); RegisterHam(Ham_Killed,"player","ham_player_killed",1); RegisterHam(Ham_Player_ResetMaxSpeed,"player","ham_player_resetmaxspeed",1); RegisterHam(Ham_Think,"grenade","ham_grenade_think",0); RegisterHam(Ham_Use, "player_weaponstrip", "ham_player_weaponstrip_use", 1); for(new i=0; i<sizeof GRENADE_NAMES; i++) { RegisterHam(Ham_Item_Deploy, GRENADE_NAMES, "ham_grenade_deploy", 1); RegisterHam(Ham_Item_Holster, GRENADE_NAMES, "ham_grenade_holster", 1); RegisterHam(Ham_Item_AddToPlayer, GRENADE_NAMES, "ham_grenade_addtoplayer", 1); RegisterHam(Ham_Item_AddDuplicate, GRENADE_NAMES, "ham_grenade_addduplicate", 1); } register_clcmd("say /fn","buy_frostnade"); register_clcmd("say_team /fn","buy_frostnade"); register_clcmd("say /frostnade","buy_frostnade"); register_clcmd("say_team /frostnade","buy_frostnade"); fnFwdPlayerChilled = CreateMultiForward("frostnades_player_chilled", ET_STOP, FP_CELL, FP_CELL); fnFwdPlayerFrozen = CreateMultiForward("frostnades_player_frozen", ET_STOP, FP_CELL, FP_CELL); //========================================================================================================================================================// //========================================================================================================================================================// //========================================================================================================================================================// } public plugin_precaches() { g_iSpriteArrow = precache_model("sprites/xmas_team_grenade/xmas_arrow.spr"); g_iSpriteLine = precache_model("sprites/xmas_team_grenade/xmas_smoke.spr"); } public client_connecte(iPlrId) { ClearPlayerBit(g_iConnectedUsers, iPlrId); ClearPlayerBit(g_iDeadUsers, iPlrId); } public client_putinservers(iPlrId) { if( !is_user_bot(iPlrId) ) { SetPlayerBit(g_iConnectedUsers, iPlrId); if( is_user_alive(iPlrId) ) ClearPlayerBit(g_iDeadUsers, iPlrId); else SetPlayerBit(g_iDeadUsers, iPlrId); } } public client_disconnecte(iPlrId) { ClearPlayerBit(g_iConnectedUsers, iPlrId); ClearPlayerBit(g_iDeadUsers, iPlrId); } //Plugins 2 public Event_ResetHUD(iPlrId) { if( CheckPlayerBit(g_iConnectedUsers, iPlrId) ) { if( is_user_alive(iPlrId) ) ClearPlayerBit(g_iDeadUsers, iPlrId); else SetPlayerBit(g_iDeadUsers, iPlrId); } } public Event_Health(iPlrId) { if( CheckPlayerBit(g_iConnectedUsers, iPlrId) ) { if( is_user_alive(iPlrId) ) ClearPlayerBit(g_iDeadUsers, iPlrId); else SetPlayerBit(g_iDeadUsers, iPlrId); } } public plugin_unpause() { g_iConnectedUsers = 0; g_iDeadUsers = 0; for( new iPlrId=1; iPlrId<=g_iMaxPlayers; iPlrId++ ) { if( is_user_connected(iPlrId) ) { if( !is_user_bot(iPlrId) ) { SetPlayerBit(g_iConnectedUsers, iPlrId); if( !is_user_alive(iPlrId) ) SetPlayerBit(g_iDeadUsers, iPlrId); } } } } public grenade_throw(iPlrId, iGrenId, iWeaponType) { new iTemp; switch( iWeaponType ) { case CSW_FLASHBANG: iTemp = get_pcvar_num(g_iCvar_ColorFlash); case CSW_HEGRENADE: iTemp = get_pcvar_num(g_iCvar_ColorHe); case CSW_SMOKEGRENADE: iTemp = get_pcvar_num(g_iCvar_ColorSmoke); default: return; } if ( !iTemp ) return new iRed = iTemp/1000000; iTemp %= 1000000; new iGreen = iTemp/1000; new iBlue = iTemp%1000; iTemp = clamp(get_pcvar_num(g_iCvar_TeamColor), 0, 1); switch( clamp(get_pcvar_num(g_iCvar_TrailStatus), 0, 3) ) { case 1: { new CsTeams:iOwnerTeam = cs_get_user_team(iPlrId); for( new iPlayer=1; iPlayer<=g_iMaxPlayers; iPlayer++ ) { if( CheckPlayerBit(g_iConnectedUsers, iPlayer) ) { if( cs_get_user_team(iPlayer)==iOwnerTeam ) { message_begin(MSG_TYPE_ALONE, SVC_TEMPENTITY, _, iPlayer); write_byte(TE_BEAMFOLLOW); write_short(iGrenId); write_short(g_iSpriteArrow); write_byte(15); write_byte(7); write_byte(iRed); write_byte(iGreen); write_byte(iBlue); write_byte(191); message_end(); if( iTemp ) { message_begin(MSG_TYPE_ALONE, SVC_TEMPENTITY, _, iPlayer); write_byte(TE_BEAMFOLLOW); write_short(iGrenId); write_short(g_iSpriteLine); write_byte(15); write_byte(1); switch( iOwnerTeam ) { case CS_TEAM_T: { write_byte(255); write_byte(0); write_byte(0); } case CS_TEAM_CT: { write_byte(0); write_byte(0); write_byte(255); } default: { write_byte(127); write_byte(127); write_byte(127); } } write_byte(191); message_end(); } } } } } case 2: { new CsTeams:iOwnerTeam = cs_get_user_team(iPlrId); for( new iPlayer=1; iPlayer<=g_iMaxPlayers; iPlayer++ ) { if( CheckPlayerBit(g_iConnectedUsers, iPlayer) ) { if( CheckPlayerBit(g_iDeadUsers, iPlayer) || cs_get_user_team(iPlayer)==iOwnerTeam ) { message_begin(MSG_TYPE_ALONE, SVC_TEMPENTITY, _, iPlayer); write_byte(TE_BEAMFOLLOW); write_short(iGrenId); write_short(g_iSpriteArrow); write_byte(15); write_byte(7); write_byte(iRed); write_byte(iGreen); write_byte(iBlue); write_byte(191); message_end(); if( iTemp ) { message_begin(MSG_TYPE_ALONE, SVC_TEMPENTITY, _, iPlayer); write_byte(TE_BEAMFOLLOW); write_short(iGrenId); write_short(g_iSpriteLine); write_byte(15); write_byte(1); switch( iOwnerTeam ) { case CS_TEAM_T: { write_byte(255); write_byte(0); write_byte(0); } case CS_TEAM_CT: { write_byte(0); write_byte(0); write_byte(255); } default: { write_byte(127); write_byte(127); write_byte(127); } } write_byte(191); message_end(); } } } } } case 3: { message_begin(MSG_TYPE_ALL, SVC_TEMPENTITY); write_byte(TE_BEAMFOLLOW); write_short(iGrenId); write_short(g_iSpriteArrow); write_byte(15); write_byte(7); write_byte(iRed); write_byte(iGreen); write_byte(iBlue); write_byte(191); message_end(); if( iTemp ) { message_begin(MSG_TYPE_ALL, SVC_TEMPENTITY); write_byte(TE_BEAMFOLLOW); write_short(iGrenId); write_short(g_iSpriteLine); write_byte(15); write_byte(1); switch( cs_get_user_team(iPlrId) ) { case CS_TEAM_T: { write_byte(255); write_byte(0); write_byte(0); } case CS_TEAM_CT: { write_byte(0); write_byte(0); write_byte(255); } default: { write_byte(127); write_byte(127); write_byte(127); } } write_byte(191); message_end(); } } } } //Plugins 2 //Plugins 3 public MsgScreenFade( MsgId, MsgDest, id ) { if( get_msg_arg_int( 4 ) == 255 && get_msg_arg_int( 5 ) == 255 && get_msg_arg_int( 6 ) == 255 ) { if( id != g_Flasher && get_pdata_int( id, 114 ) == get_pdata_int( g_Flasher, 114 ) ) { g_Flasher = 0 return PLUGIN_HANDLED } } return PLUGIN_CONTINUE } public Forward_SetModel( Entity, const szModel[ ] ) { if( strlen( szModel ) != 22 ) return FMRES_IGNORED if( szModel[ 7 ] != 'w' || szModel [ 9 ] != 'f' || szModel[ 14 ] != 'b' ) return FMRES_IGNORED if( !pev_valid( Entity ) ) return FMRES_IGNORED static Float:szVelocity[ 3 ], id pev( Entity, pev_velocity, szVelocity ) if( !szVelocity[ 0 ] && !szVelocity[ 1 ] && !szVelocity[ 2 ] ) return FMRES_IGNORED id = pev( Entity, pev_owner ) set_task( 1.52, "get_flasher", 524627+id ) return FMRES_HANDLED } public get_flasher( id ) g_Flasher = ( id - 524627 ) //Plugins 3 //Plugins 1 public message_text(msgid, dest, id) { if (get_msg_args() != RADIOTEXT_MSGARG_NUMBER || get_msg_argtype(RADIOTEXT_MSGARG_RADIOTYPE) != ARG_STRING) return PLUGIN_CONTINUE static arg[32] get_msg_arg_string(RADIOTEXT_MSGARG_RADIOTYPE, arg, sizeof arg - 1) if (!equal(arg, g_required_radiotype)) return PLUGIN_CONTINUE get_msg_arg_string(RADIOTEXT_MSGARG_CALLERID, arg, sizeof arg - 1) new caller = str_to_num(arg) if (!is_user_alive(caller)) return PLUGIN_CONTINUE new clip, ammo, weapon weapon = get_user_weapon(caller, clip, ammo) for (new i; i < sizeof g_grenade_weaponid; ++i) { if (g_grenade_weaponid == weapon) { static text[192] new pos = 0 text[pos++] = g_color_code[COLOR_NORMAL] get_msg_arg_string(RADIOTEXT_MSGARG_CALLERNAME, arg, sizeof arg - 1) pos += formatex(text[pos], sizeof text - pos - 1, g_radiotext_template, arg) copy(text[++pos], sizeof text - pos - 1, g_grenade_description) new desccolor = g_grenade_desccolor if ((text[--pos] = g_color_code[desccolor]) == COLORCODE_TEAM) { static teamname[12] get_user_team(id, teamname, sizeof teamname - 1) if (!equal(teamname, g_color_teamname[desccolor])) { msg_teaminfo(id, g_color_teamname[desccolor]) msg_saytext(id, text) msg_teaminfo(id, teamname) return PLUGIN_HANDLED } } msg_saytext(id, text) return PLUGIN_HANDLED } } return PLUGIN_CONTINUE } msg_teaminfo(id, teamname[]) { message_begin(MSG_ONE, g_msgid_teaminfo, _, id) write_byte(id) write_string(teamname) message_end() } msg_saytext(id, text[]) { message_begin(MSG_ONE, g_msgid_saytext, _, id) write_byte(id) write_string(text) message_end() } //========================================================================================================================================================// //========================================================================================================================================================// //========================================================================================================================================================// public plugin_end() { DestroyForward(fnFwdPlayerChilled); DestroyForward(fnFwdPlayerFrozen); } public plugin_precache() { precache_model(MODEL_FROZEN); glassGibs = precache_model(MODEL_GLASSGIBS); precache_sound(SOUND_EXPLODE); // grenade explodes precache_sound(SOUND_FROZEN); // player is frozen precache_sound(SOUND_UNFROZEN); // frozen wears off precache_sound(SOUND_CHILLED); // player is chilled precache_sound(SOUND_PICKUP); // player buys frostnade trailSpr = precache_model(SPRITE_TRAIL); smokeSpr = precache_model(SPRITE_SMOKE); exploSpr = precache_model(SPRITE_EXPLO); } public client_putinserver(id) { isChilled[id] = 0; isFrozen[id] = 0; frostKilled[id] = 0; novaDisplay[id] = 0; hasFrostNade[id] = 0; if(czero && !czBotHams && is_user_bot(id) && get_pcvar_num(bot_quota) > 0) set_task(0.1,"czbot_hook_ham",id); } public client_disconnect(id) { if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id); if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id); } // registering a ham hook for "player" won't register it for CZ bots, // for some reason. so we have to register it by entity. public czbot_hook_ham(id) { if(!czBotHams && is_user_connected(id) && is_user_bot(id) && get_pcvar_num(bot_quota) > 0) { RegisterHamFromEntity(Ham_Spawn,id,"ham_player_spawn",1); RegisterHamFromEntity(Ham_Killed,id,"ham_player_killed",1); RegisterHamFromEntity(Ham_Player_ResetMaxSpeed,id,"ham_player_resetmaxspeed",1); czBotHams = 1; } } // intercept server log messages to replace grenade kills with frostgrenade kills public plugin_log() { static arg[512]; if(get_pcvar_num(pcv_enabled) && read_logargc() >= 5) { read_logargv(1, arg, 7); // "killed" if(equal(arg, "killed")) { read_logargv(2, arg, 127); // info of player that was killed // get ID of player that was killed new dummy[1], killedUserId; parse_loguser(arg, dummy, 0, killedUserId); new killedId = find_player("k", killedUserId); if(killedId && frostKilled[killedId]) { // override with frostgrenade message read_logdata(arg, 511); replace(arg, 511, "with ^"grenade^"", "with ^"frostgrenade^""); log_message("%s", arg); return PLUGIN_HANDLED; } } } return PLUGIN_CONTINUE; } /**************************************** * PRIMARY FUNCTIONS AND SUCH ****************************************/ public buy_frostnade(id) { if(!get_pcvar_num(pcv_enabled) || get_pcvar_num(pcv_override)) return PLUGIN_CONTINUE; if(!is_user_alive(id)) return PLUGIN_HANDLED; if(get_pcvar_num(pcv_buyzone) && !cs_get_user_buyzone(id)) { // #Cstrike_NotInBuyZone won't work for some reason client_print(id,print_center,"You are not in a buy zone."); return PLUGIN_HANDLED; } if(!(get_pcvar_num(pcv_teams) & _:cs_get_user_team(id))) { // have to do it this way to format message_begin(MSG_ONE,gmsgTextMsg,_,id); write_byte(print_center); write_string("#Alias_Not_Avail"); write_string("Frost Grenade"); message_end(); return PLUGIN_HANDLED; } if(hasFrostNade[id]) { client_print(id,print_center,"#Cstrike_Already_Own_Weapon"); return PLUGIN_HANDLED; } new limit = get_pcvar_num(pcv_limit); if(limit && nadesBought[id] >= limit) { client_print(id,print_center,"#Cstrike_TitlesTXT_Cannot_Carry_Anymore"); return PLUGIN_HANDLED; } new money = cs_get_user_money(id), price = get_pcvar_num(pcv_price); // need more vespene gas if(money < price) { client_print(id,print_center,"#Cstrike_TitlesTXT_Not_Enough_Money"); message_begin(MSG_ONE_UNRELIABLE,gmsgBlinkAcct,_,id); write_byte(2); message_end(); return PLUGIN_HANDLED; } // try to use smokegrenade, then flashbang, then hegrenade new wpnid = CSW_SMOKEGRENADE, ammoid = AMMO_SMOKEGRENADE, wpnName[20] = "weapon_smokegrenade", type = get_pcvar_num(pcv_nadetypes); if(!(type & NT_SMOKEGRENADE)) { if(type & NT_FLASHBANG) { wpnid = CSW_FLASHBANG; ammoid = AMMO_FLASHBANG; wpnName = "weapon_flashbang"; } else if(type & NT_HEGRENADE) { wpnid = CSW_HEGRENADE; ammoid = AMMO_HEGRENADE; wpnName = "weapon_hegrenade"; } } hasFrostNade[id] = wpnid; nadesBought[id]++; cs_set_user_money(id,money - price); new ammo = cs_get_user_bpammo(id,wpnid); // give him one if(!ammo) give_item(id,wpnName); else { cs_set_user_bpammo(id,wpnid,ammo+1); // just so the player can see what kind it is on his HUD message_begin(MSG_ONE,gmsgAmmoPickup,_,id); write_byte(ammoid); write_byte(ammo+1); message_end(); message_begin(MSG_ONE,gmsgWeapPickup,_,id); write_byte(wpnid); message_end(); // won't play via cs_set_user_bpammo engfunc(EngFunc_EmitSound,id,CHAN_ITEM,SOUND_PICKUP,VOL_NORM,ATTN_NORM,0,PITCH_NORM); // for icon management grenade_added(id, wpnid); } return PLUGIN_HANDLED; } // entity is given a model (used to detect for thrown grenades) public fw_setmodel(ent,model[]) { if(!get_pcvar_num(pcv_enabled)) return FMRES_IGNORED; new owner = pev(ent,pev_owner); if(!is_user_connected(owner)) return FMRES_IGNORED; // this isn't going to explode new Float:dmgtime; pev(ent,pev_dmgtime,dmgtime); if(dmgtime == 0.0) return FMRES_IGNORED; new type, csw; if(model[7] == 'w' && model[8] == '_') { switch(model[9]) { case 'h': { type = NT_HEGRENADE; csw = CSW_HEGRENADE; } case 'f': { type = NT_FLASHBANG; csw = CSW_FLASHBANG; } case 's': { type = NT_SMOKEGRENADE; csw = CSW_SMOKEGRENADE; } } } if(!type) return FMRES_IGNORED; new team = _:cs_get_user_team(owner); // have a frostnade (override off) ;OR; override enabled, on valid team, using valid frostnade type if(hasFrostNade[owner] == csw || (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & team) && (get_pcvar_num(pcv_nadetypes) & type))) { // not using override if(hasFrostNade[owner] == csw) { hasFrostNade[owner] = 0; if(get_pcvar_num(pcv_icon) == ICON_HASNADE) { show_icon(owner, STATUS_HIDE); } } set_pev(ent,pev_team,team); set_pev(ent,pev_bInDuck,1); // flag it as a frostnade new rgb[3], Float:rgbF[3]; get_rgb_colors(team,rgb); IVecFVec(rgb, rgbF); // glowshell set_pev(ent,pev_rendermode,kRenderNormal); set_pev(ent,pev_renderfx,kRenderFxGlowShell); set_pev(ent,pev_rendercolor,rgbF); set_pev(ent,pev_renderamt,16.0); set_beamfollow(ent,10,10,rgb,100); } return FMRES_IGNORED; } // freeze a player in place whilst he's frozen public fw_playerprethink(id) { /*if(isChilled[id]) { // remember rendering changes new fx = pev(id,pev_renderfx), Float:color[3], mode = pev(id,pev_rendermode), Float:amount; pev(id,pev_rendercolor,color); pev(id,pev_renderamt,amount); if(fx != kRenderFxGlowShell) { oldRenderFx[id] = fx; set_pev(id,pev_renderfx,kRenderFxGlowShell); } if(color[0] != glowColor[id][0] || color[1] != glowColor[id][1] || color[2] != glowColor[id][2]) { oldRenderColor[id] = color; set_pev(id,pev_rendercolor,glowColor[id]); } if(mode != kRenderNormal) { oldRenderMode[id] = mode; set_pev(id,pev_rendermode,kRenderNormal); } if(amount != GLOW_AMOUNT) { oldRenderAmt[id] = amount; set_pev(id,pev_renderamt,GLOW_AMOUNT); } }*/ if(isFrozen[id]) { set_pev(id,pev_velocity,Float:{0.0,0.0,0.0}); // stop motion new Float:gravity; pev(id,pev_gravity,gravity); // remember any gravity changes if(gravity != 0.000000001 && gravity != 999999999.9) oldGravity[id] = gravity; // if are on the ground and about to jump, set the gravity too high to really do so if((pev(id,pev_button) & IN_JUMP) && !(pev(id,pev_oldbuttons) & IN_JUMP) && (pev(id,pev_flags) & FL_ONGROUND)) set_pev(id,pev_gravity,999999999.9); // otherwise, set the gravity so low that they don't fall else set_pev(id,pev_gravity,0.000000001); } return FMRES_IGNORED; } // override grenade kill message with skull and crossbones public msg_deathmsg(msg_id,msg_dest,msg_entity) { new victim = get_msg_arg_int(2); if(!is_user_connected(victim) || !frostKilled[victim]) return PLUGIN_CONTINUE; static weapon[8]; get_msg_arg_string(4,weapon,7); if(equal(weapon,"grenade")) set_msg_arg_string(4,"frostgrenade"); //frostKilled[victim] = 0; return PLUGIN_CONTINUE; } // catch HUD reset to re-display icon if necessary public event_resethud(id) { if(!is_user_alive(id) || !get_pcvar_num(pcv_enabled)) return; if(get_pcvar_num(pcv_icon) == ICON_HASNADE) { new status = player_has_frostnade(id); show_icon(id, status); } return; } // round is restarting (TAG: sv_restartround) public event_round_restart() { // just remember for event_new_round roundRestarting = true; } // start of a new round public event_new_round() { if(roundRestarting) { roundRestarting = false; // clear frost grenades from all players (for override mode) for(new i=1;i<=maxPlayers;i++) { hasFrostNade = 0; } } } // rezzed public ham_player_spawn(id) { nadesBought[id] = 0; if(is_user_alive(id)) { if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id); if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id); } return HAM_IGNORED; } // killed to death public ham_player_killed(id) { hasFrostNade[id] = 0; if(get_pcvar_num(pcv_enabled) && get_pcvar_num(pcv_icon) == ICON_HASNADE) { show_icon(id, STATUS_HIDE); } if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id); if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id); return HAM_IGNORED; } // movement speed is changed public ham_player_resetmaxspeed(id) { if(get_pcvar_num(pcv_enabled)) { set_user_chillfreeze_speed(id); } return HAM_IGNORED; } // grenade is ticking away public ham_grenade_think(ent) { // not a frostnade if(!pev_valid(ent) || !pev(ent,pev_bInDuck)) return HAM_IGNORED; new Float:dmgtime; pev(ent,pev_dmgtime,dmgtime); if(dmgtime > get_gametime()) return HAM_IGNORED; // and boom goes the dynamite frostnade_explode(ent); return HAM_SUPERCEDE; } // a player_weaponstrip is used public ham_player_weaponstrip_use(ent, idcaller, idactivator, use_type, Float:value) { if(idcaller >= 1 && idcaller <= maxPlayers) { // clear frostnade when using override hasFrostNade[idcaller] = 0; if(is_user_alive(idcaller) && get_pcvar_num(pcv_enabled) && get_pcvar_num(pcv_icon) == ICON_HASNADE) { new status = player_has_frostnade(idcaller); show_icon(idcaller, status); } } return HAM_IGNORED; } // some kind of grenade is deployed public ham_grenade_deploy(ent) { if(pev_valid(ent)) { grenade_deployed(get_pdata_cbase(ent, m_pPlayer, 4), get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4)); } return HAM_IGNORED; } // some kind of grenade is holstered public ham_grenade_holster(ent) { if(pev_valid(ent)) { grenade_holstered(get_pdata_cbase(ent, m_pPlayer, 4), get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4)); } return HAM_IGNORED; } // some kind of grenade is added to a player's inventory public ham_grenade_addtoplayer(ent, id) { if(pev_valid(ent)) { grenade_added(id, get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4)); } return HAM_IGNORED; } // some kind of grenade is added to a player's inventory, when he already has one public ham_grenade_addduplicate(ent, orig) { if(pev_valid(orig)) { grenade_added(pev(orig, pev_owner), get_pdata_int(orig, OFFSET_WEAPON_CSWID, 4)); } return HAM_IGNORED; } // handle when player id deploys a grenade with weapon id wid grenade_deployed(id, wid) { // if we should worry about managing my icon now if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE) { // if I just switched to a frost grenade if( wid == hasFrostNade[id] || (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) ) { show_icon(id, STATUS_FLASH); } } } // handle when player id holsters a grenade with weapon id wid grenade_holstered(id, wid) { // if we should worry about managing my icon now if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE) { // if I just holstered a frost grenade if( wid == hasFrostNade[id] || (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) ) { // only do STATUS_SHOW or STATUS_HIDE... during holster, current weapon // will still technically be the frost grenade, but we don't want to // mistakenly flash the icon new status = (player_has_frostnade(id) != STATUS_HIDE ? STATUS_SHOW : STATUS_HIDE); show_icon(id, status); } } } // handle when player id gets a grenade with weapon id wid added to his inventory grenade_added(id, wid) { // if we should worry about managing my icon now if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE) { // if I just got a frost grenade if( wid == hasFrostNade[id] || (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) ) { new status = player_has_frostnade(id); show_icon(id, status); } } } // a frost grenade explodes public frostnade_explode(ent) { new nadeTeam = pev(ent,pev_team), owner = pev(ent,pev_owner), Float:nadeOrigin[3]; pev(ent,pev_origin,nadeOrigin); // make the smoke message_begin_fl(MSG_PVS,SVC_TEMPENTITY,nadeOrigin,0); write_byte(TE_SMOKE); write_coord_fl(nadeOrigin[0]); // x write_coord_fl(nadeOrigin[1]); // y write_coord_fl(nadeOrigin[2]); // z write_short(smokeSpr); // sprite write_byte(random_num(30,40)); // scale write_byte(5); // framerate message_end(); // explosion create_blast(nadeTeam,nadeOrigin); emit_sound(ent,CHAN_ITEM,SOUND_EXPLODE,VOL_NORM,ATTN_NORM,0,PITCH_HIGH); // cache our cvars new ff = get_pcvar_num(mp_friendlyfire), Float:by_radius = get_pcvar_float(pcv_by_radius), hitself = get_pcvar_num(pcv_hitself), los = get_pcvar_num(pcv_los), Float:maxdamage = get_pcvar_float(pcv_maxdamage), Float:mindamage = get_pcvar_float(pcv_mindamage), Float:chill_maxchance = get_pcvar_float(pcv_chill_maxchance), Float:chill_minchance = get_pcvar_float(pcv_chill_minchance), Float:freeze_maxchance, Float:freeze_minchance; if(!by_radius) { freeze_maxchance = get_pcvar_float(pcv_freeze_maxchance); freeze_minchance = get_pcvar_float(pcv_freeze_minchance); } new ta, Float:targetOrigin[3], Float:distance, tr = create_tr2(), Float:fraction, Float:damage, gotFrozen = 0; for(new target=1;target<=maxPlayers;target++) { // dead, invincible, or self attack that is not allowed if(!is_user_alive(target) || pev(target,pev_takedamage) == DAMAGE_NO || (pev(target,pev_flags) & FL_GODMODE) ||(target == owner && !hitself)) continue; // this is a team attack with ff disabled, excluding self attack ta = (_:cs_get_user_team(target) == nadeTeam); if(ta && !ff && target != owner) continue; pev(target,pev_origin,targetOrigin); distance = vector_distance(nadeOrigin,targetOrigin); // too far if(distance > FROST_RADIUS) continue; // check line of sight if(los) { nadeOrigin[2] += 2.0; engfunc(EngFunc_TraceLine,nadeOrigin,targetOrigin,DONT_IGNORE_MONSTERS,ent,tr); nadeOrigin[2] -= 2.0; get_tr2(tr,TR_flFraction,fraction); if(fraction != 1.0 && get_tr2(tr,TR_pHit) != target) continue; } // damaged if(maxdamage > 0.0) { damage = radius_calc(distance,FROST_RADIUS,maxdamage,mindamage); if(ta) damage /= 2.0; // half damage for friendlyfire if(damage > 0.0) { frostKilled[target] = 1; ExecuteHamB(Ham_TakeDamage,target,ent,owner,damage,DMG_GRENADE); if(!is_user_alive(target)) continue; // dead now frostKilled[target] = 0; } } // frozen if((by_radius && radius_calc(distance,FROST_RADIUS,100.0,0.0) >= by_radius) || (!by_radius && random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,freeze_maxchance,freeze_minchance)))) { if(freeze_player(target,owner,nadeTeam)) { gotFrozen = 1; emit_sound(target,CHAN_ITEM,SOUND_FROZEN,1.0,ATTN_NONE,0,PITCH_LOW); } } // chilled if(by_radius || random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,chill_maxchance,chill_minchance))) { if(chill_player(target,owner,nadeTeam)) { if(!gotFrozen) emit_sound(target,CHAN_ITEM,SOUND_CHILLED,VOL_NORM,ATTN_NORM,0,PITCH_HIGH); } } } free_tr2(tr); set_pev(ent,pev_flags,pev(ent,pev_flags)|FL_KILLME); } freeze_player(id,attacker,nadeTeam) { new fwdRetVal = PLUGIN_CONTINUE; ExecuteForward(fnFwdPlayerFrozen, fwdRetVal, id, attacker); if(fwdRetVal == PLUGIN_HANDLED || fwdRetVal == PLUGIN_HANDLED_MAIN) { return 0; } if(!isFrozen[id]) { pev(id,pev_gravity,oldGravity[id]); // register our forward only when we need it if(!fmFwdPPT) { fmFwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0); } } isFrozen[id] = nadeTeam; set_pev(id,pev_velocity,Float:{0.0,0.0,0.0}); set_user_chillfreeze_speed(id); new Float:duration = get_pcvar_float(pcv_freeze_duration), Float:variance = get_pcvar_float(pcv_freeze_variance); duration += random_float(-variance,variance); remove_task(TASK_REMOVE_FREEZE+id); set_task(duration,"task_remove_freeze",TASK_REMOVE_FREEZE+id); if(!pev_valid(novaDisplay[id])) create_nova(id); if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED) { show_icon(id, STATUS_FLASH); } return 1; } public task_remove_freeze(taskid) { new id = taskid-TASK_REMOVE_FREEZE; if(pev_valid(novaDisplay[id])) { new Float:origin[3]; pev(novaDisplay[id],pev_origin,origin); // add some tracers message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0); write_byte(TE_IMPLOSION); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2] + 8.0); // z write_byte(64); // radius write_byte(10); // count write_byte(3); // duration message_end(); // add some sparks message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0); write_byte(TE_SPARKS); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2]); // z message_end(); // add the shatter message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0); write_byte(TE_BREAKMODEL); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2] + 24.0); // z write_coord_fl(16.0); // size x write_coord_fl(16.0); // size y write_coord_fl(16.0); // size z write_coord(random_num(-50,50)); // velocity x write_coord(random_num(-50,50)); // velocity y write_coord_fl(25.0); // velocity z write_byte(10); // random velocity write_short(glassGibs); // model write_byte(10); // count write_byte(25); // life write_byte(BREAK_GLASS); // flags message_end(); emit_sound(novaDisplay[id],CHAN_ITEM,SOUND_UNFROZEN,VOL_NORM,ATTN_NORM,0,PITCH_LOW); set_pev(novaDisplay[id],pev_flags,pev(novaDisplay[id],pev_flags)|FL_KILLME); } isFrozen[id] = 0; novaDisplay[id] = 0; // unregister forward if we are no longer using it unregister_prethink(); if(!is_user_connected(id)) return; // restore speed, but then check for chilled ExecuteHam(Ham_Player_ResetMaxSpeed, id); set_user_chillfreeze_speed(id); set_pev(id,pev_gravity,oldGravity[id]); new status = STATUS_HIDE; // sometimes trail fades during freeze, reapply if(isChilled[id]) { status = STATUS_SHOW; new rgb[3]; get_rgb_colors(isChilled[id],rgb); set_beamfollow(id,30,8,rgb,100); } if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED) { show_icon(id, status); } } chill_player(id,attacker,nadeTeam) { new fwdRetVal = PLUGIN_CONTINUE; ExecuteForward(fnFwdPlayerChilled, fwdRetVal, id, attacker); if(fwdRetVal == PLUGIN_HANDLED || fwdRetVal == PLUGIN_HANDLED_MAIN) { return 0; } // we aren't already been chilled if(!isChilled[id]) { oldRenderFx[id] = pev(id,pev_renderfx); pev(id,pev_rendercolor,oldRenderColor[id]); oldRenderMode[id] = pev(id,pev_rendermode); pev(id,pev_renderamt,oldRenderAmt[id]); isChilled[id] = nadeTeam; // fix -- thanks Exolent // register our forward only when we need it //if(!fmFwdPPT) fmFwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0); } isChilled[id] = nadeTeam; set_user_chillfreeze_speed(id); new Float:duration = get_pcvar_float(pcv_chill_duration), Float:variance = get_pcvar_float(pcv_chill_variance); duration += random_float(-variance,variance); remove_task(TASK_REMOVE_CHILL+id); set_task(duration,"task_remove_chill",TASK_REMOVE_CHILL+id); new rgb[3]; get_rgb_colors(nadeTeam,rgb); IVecFVec(rgb, glowColor[id]); // glowshell set_user_rendering(id, kRenderFxGlowShell, rgb[0], rgb[1], rgb[2], kRenderNormal, floatround(GLOW_AMOUNT)); set_beamfollow(id,30,8,rgb,100); // I decided to let the frostnade tint override a flashbang, // because if you are frozen, then you have much bigger problems. // add a blue tint to their screen message_begin(MSG_ONE,gmsgScreenFade,_,id); write_short(floatround(4096.0 * duration)); // duration write_short(floatround(3072.0 * duration)); // hold time (4096.0 * 0.75) write_short(FFADE_IN); // flags write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue write_byte(100); // alpha message_end(); if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED && !isFrozen[id]) { show_icon(id, STATUS_SHOW); } return 1; } public task_remove_chill(taskid) { new id = taskid-TASK_REMOVE_CHILL; isChilled[id] = 0; // unregister forward if we are no longer using it //unregister_prethink(); if(!is_user_connected(id)) return; // set speed to normal, then check for frozen ExecuteHam(Ham_Player_ResetMaxSpeed, id); set_user_chillfreeze_speed(id); // reset rendering set_user_rendering(id, oldRenderFx[id], floatround(oldRenderColor[id][0]), floatround(oldRenderColor[id][1]), floatround(oldRenderColor[id][2]), oldRenderMode[id], floatround(oldRenderAmt[id])); clear_beamfollow(id); // calculate end of flashbang new Float:flashedUntil = get_pdata_float(id,m_flFlashedUntil), Float:flashHoldTime = get_pdata_float(id,m_flFlashHoldTime), Float:endOfFlash = flashedUntil + (flashHoldTime * 0.67); // not blinded if(get_gametime() >= endOfFlash) { // clear tint message_begin(MSG_ONE,gmsgScreenFade,_,id); write_short(0); // duration write_short(0); // hold time write_short(FFADE_IN); // flags write_byte(0); // red write_byte(0); // green write_byte(0); // blue write_byte(255); // alpha message_end(); } if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED && !isFrozen[id]) { show_icon(id, STATUS_HIDE); } } // make a frost nova at a player's feet create_nova(id) { new nova = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target")); engfunc(EngFunc_SetSize,nova,Float:{ -1.0, -1.0, -1.0 }, Float:{ 1.0, 1.0, 1.0 }); engfunc(EngFunc_SetModel,nova,MODEL_FROZEN); // random orientation new Float:angles[3]; angles[1] = random_float(0.0,360.0); set_pev(nova,pev_angles,angles); // put it at their feet new Float:novaOrigin[3]; pev(id,pev_origin,novaOrigin); if(pev(id, pev_flags) & FL_DUCKING) novaOrigin[2] -= 15.0 else novaOrigin[2] -= 35.0 engfunc(EngFunc_SetOrigin,nova,novaOrigin); // make it translucent new rgb[3]; get_rgb_colors(isFrozen[id], rgb); IVecFVec(rgb, angles); // let's just use angles set_pev(nova,pev_rendercolor,angles); // see above set_pev(nova,pev_rendermode,kRenderTransAlpha); set_pev(nova,pev_renderfx,kRenderFxGlowShell); set_pev(nova,pev_renderamt,128.0); novaDisplay[id] = nova; } /**************************************** * UTILITY FUNCTIONS ****************************************/ // check if prethink is still being used, if not, unhook it unregister_prethink() { if(fmFwdPPT) { new i; for(i=1;i<=maxPlayers;i++) if(/*isChilled ||*/ isFrozen) break; if(i > maxPlayers) { unregister_forward(FM_PlayerPreThink,fmFwdPPT,0); fmFwdPPT = 0; } } } // make the explosion effects create_blast(team,Float:origin[3]) { new rgb[3]; get_rgb_colors(team,rgb); // smallest ring message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0); write_byte(TE_BEAMCYLINDER); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2]); // z write_coord_fl(origin[0]); // x axis write_coord_fl(origin[1]); // y axis write_coord_fl(origin[2] + 385.0); // z axis write_short(exploSpr); // sprite write_byte(0); // start frame write_byte(0); // framerate write_byte(4); // life write_byte(60); // width write_byte(0); // noise write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue write_byte(100); // brightness write_byte(0); // speed message_end(); // medium ring message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0); write_byte(TE_BEAMCYLINDER); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2]); // z write_coord_fl(origin[0]); // x axis write_coord_fl(origin[1]); // y axis write_coord_fl(origin[2] + 470.0); // z axis write_short(exploSpr); // sprite write_byte(0); // start frame write_byte(0); // framerate write_byte(4); // life write_byte(60); // width write_byte(0); // noise write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue write_byte(100); // brightness write_byte(0); // speed message_end(); // largest ring message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0); write_byte(TE_BEAMCYLINDER); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2]); // z write_coord_fl(origin[0]); // x axis write_coord_fl(origin[1]); // y axis write_coord_fl(origin[2] + 555.0); // z axis write_short(exploSpr); // sprite write_byte(0); // start frame write_byte(0); // framerate write_byte(4); // life write_byte(60); // width write_byte(0); // noise write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue write_byte(100); // brightness write_byte(0); // speed message_end(); /*/ light effect message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0); write_byte(TE_DLIGHT); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2]); // z write_byte(floatround(FROST_RADIUS/5.0)); // radius write_byte(rgb[0]); // r write_byte(rgb[1]); // g write_byte(rgb[2]); // b write_byte(8); // life write_byte(60); // decay rate message_end();*/ } // give an entity a beam trail set_beamfollow(ent,life,width,rgb[3],brightness) { clear_beamfollow(ent); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMFOLLOW); write_short(ent); // entity write_short(trailSpr); // sprite write_byte(life); // life write_byte(width); // width write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue write_byte(brightness); // brightness message_end(); } // removes beam trails from an entity clear_beamfollow(ent) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_KILLBEAM); write_short(ent); // entity message_end(); } // gets the appropriate color and displays the frostnade icon to the player with the given status show_icon(id, status) { static rgb[3]; if(status) get_rgb_colors(_:cs_get_user_team(id), rgb); // only get colors if we need to message_begin(MSG_ONE,gmsgStatusIcon,_,id); write_byte(status); // status (0=hide, 1=show, 2=flash) write_string("dmg_cold"); // sprite name write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue message_end(); } // checks if a weapon id is included in fn_nadetypes is_wid_in_nadetypes(wid) { new types = get_pcvar_num(pcv_nadetypes); return ( (wid == CSW_HEGRENADE && (types & NT_HEGRENADE)) || (wid == CSW_FLASHBANG && (types & NT_FLASHBANG)) || (wid == CSW_SMOKEGRENADE && (types & NT_SMOKEGRENADE)) ); } // checks if a player has a frostnade, taking into account fn_override and such. // returns: STATUS_HIDE = no frostnade, STATUS_SHOW = has frostnade but not deployed, STATUS_FLASH = has frostnade and deployed player_has_frostnade(id) { new retVal = STATUS_HIDE, curwpn = get_user_weapon(id); // no override, variable explicitly set if(hasFrostNade[id]) { retVal = (curwpn == hasFrostNade[id] ? STATUS_FLASH : STATUS_SHOW); } // override enabled, and I'm on the right team else if(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id))) { new types = get_pcvar_num(pcv_nadetypes); if((types & NT_HEGRENADE) && cs_get_user_bpammo(id, CSW_HEGRENADE) > 0) { retVal = (curwpn == CSW_HEGRENADE ? STATUS_FLASH : STATUS_SHOW); } if(retVal != STATUS_FLASH && (types & NT_FLASHBANG) && cs_get_user_bpammo(id, CSW_FLASHBANG) > 0) { retVal = (curwpn == CSW_FLASHBANG ? STATUS_FLASH : STATUS_SHOW); } if(retVal != STATUS_FLASH && (types & NT_SMOKEGRENADE) && cs_get_user_bpammo(id, NT_SMOKEGRENADE) > 0) { retVal = (curwpn == NT_SMOKEGRENADE ? STATUS_FLASH : STATUS_SHOW); } } return retVal; } // gets RGB colors from the cvar get_rgb_colors(team,rgb[3]) { static color[12], parts[3][4]; get_pcvar_string(pcv_color,color,11); // if cvar is set to "team", use colors based on the given team if(equali(color,"team",4)) { if(team == 1) { rgb[0] = 150; rgb[1] = 0; rgb[2] = 0; } else { rgb[0] = 0; rgb[1] = 0; rgb[2] = 150; } } else { parse(color,parts[0],3,parts[1],3,parts[2],3); rgb[0] = str_to_num(parts[0]); rgb[1] = str_to_num(parts[1]); rgb[2] = str_to_num(parts[2]); } } // scale a value equally (inversely?) with the distance that something // is from the center of another thing. that makes pretty much no sense, // so basically, the closer we are to the center of a ring, the higher // our value gets. // // EXAMPLE: distance = 60.0, radius = 240.0, maxVal = 100.0, minVal = 20.0 // we are 0.75 (1.0-(60.0/240.0)) of the way to the radius, so scaled with our // values, it comes out to 80.0 (20.0 + (0.75 * (100.0 - 20.0))) Float:radius_calc(Float:distance,Float:radius,Float:maxVal,Float:minVal) { if(maxVal <= 0.0) return 0.0; if(minVal >= maxVal) return minVal; return minVal + ((1.0 - (distance / radius)) * (maxVal - minVal)); } // sets a user's chilled/frozen speed if applicable // (NOTE: does NOT reset his maxspeed if he is not chilled/frozen) set_user_chillfreeze_speed(id) { if(isFrozen[id]) { set_user_maxspeed(id, 0.0); } else if(isChilled[id]) { set_user_maxspeed(id, get_default_maxspeed(id)*(get_pcvar_float(pcv_chill_speed)/100.0)); } } // gets the maxspeed a user should have, given his current weapon stock Float:get_default_maxspeed(id) { new wEnt = get_pdata_cbase(id, m_pActiveItem), Float:result = 250.0; if(pev_valid(wEnt)) { ExecuteHam(Ham_CS_Item_GetMaxSpeed, wEnt, result); } return result; } //===========================================================================================// //===============================[Print Color]=========================================// //=========================================================================================// stock print_color(const id, const input[], any:...) { new count = 1, players[32] static msg[320] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Verde replace_all(msg, 190, "!n", "^1") // Normal replace_all(msg, 190, "!t", "^3") // CT-Albastru | T-Rosu replace_all(msg, 190, "!t2", "^0") // Normal-Echipa if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]) write_byte(players[i]) write_string(msg) message_end() } } } }
- Eroare | Afiseaza codul
AMX Mod X Compiler 1.8.3-manual Copyright (c) 1997-2006 ITB CompuPhase Copyright (c) 2004-2013 AMX Mod X Team grenade.sma(1768) : error 035: argument type mismatch (argument 2) grenade.sma(1771) : error 035: argument type mismatch (argument 1) grenade.sma(1788) : error 035: argument type mismatch (argument 1) grenade.sma(1793) : warning 203: symbol is never used: "color" 3 Errors. Compilarea a esuat