zp Modificare AK47

Modificari necesare ale pluginurilor

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DanteNikolase
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30 Oct 2017, 23:17

Hello. imi pteti modifica acest plugin de Goldenak47

cand o cumpar sa imi ramana GoldenAk47 Pana mor sau pana ma infecteaza un zombie
el este setat sa imi ramana doar pentru o runda


PLUGINU.
| Afiseaza codul
#include <amxmodx> 
#include <engine>	// Added by Shidla 
#include <fakemeta> 
#include <fun> 
#include <hamsandwich> 
#include <cstrike> 
#include <zombieplague> 

#define is_valid_player(%1) (1 <= %1 <= 32) 
#define ENG_NULLENT	-1	// Added by Shidla 
#define EV_INT_WEAPONKEY	EV_INT_impulse	// Added by Shidla 
#define GAK_WEAPONKEY	666	// Added by Shidla 
new const g_GAKEnt[] = "weapon_ak47" 

new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl" 
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl" 
new AK_W_MODEL[64] = "models/w_ak47.mdl"	


/* Pcvars */ 
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip 

// Item ID 
new g_itemid 

new bool:g_HasAk[33] 

new g_hasZoom[ 33 ] 
new bullets[ 33 ] 

// Sprite 
new m_spriteTexture 

const Wep_ak47 = ((1<<CSW_AK47)) 

public plugin_init() 
{ 

/* CVARS */ 
cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5") 
cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1") 
cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1") 
cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1") 

// Register The Plugin 
register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk / Shidla") 
register_cvar("Shidla", "[ZP] Golden AK [w_ model added]", FCVAR_SERVER|FCVAR_SPONLY) 
// Register Zombie Plague extra item 
g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN) 
// Death Msg 
register_event("DeathMsg", "Death", "a") 
// Weapon Pick Up 
register_event("WeapPickup","checkModel","b","1=19") 
// Current Weapon Event 
register_event("CurWeapon","checkWeapon","be","1=1") 
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") 
// Ham TakeDamage 
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") 
register_forward( FM_CmdStart, "fw_CmdStart" ) 
RegisterHam(Ham_Item_AddToPlayer, g_GAKEnt, "fw_GAK47AddToPlayer")	// Added by Shidla 

register_forward(FM_SetModel, "fw_SetModel")	// Added by Shidla 

} 

public client_connect(id) 
{ 
g_HasAk[id] = false 
} 

public client_disconnect(id) 
{ 
g_HasAk[id] = false 
} 

public Death() 
{ 
g_HasAk[read_data(2)] = false 
} 

public plugin_precache() 
{ 
precache_model(AK_V_MODEL) 
precache_model(AK_P_MODEL) 
precache_model(AK_W_MODEL)	// Added by Shidla 
m_spriteTexture = precache_model("sprites/dot.spr") 
precache_sound("weapons/zoom.wav") 
} 

public zp_user_infected_post(id) 
{ 
if (zp_get_user_zombie(id)) 
{ 
g_HasAk[id] = false 
} 
} 

public checkModel(id) 
{ 
if ( zp_get_user_zombie(id) ) 
return PLUGIN_HANDLED 

new szWeapID = read_data(2) 

if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) ) 
{ 
set_pev(id, pev_viewmodel2, AK_V_MODEL) 
set_pev(id, pev_weaponmodel2, AK_P_MODEL) 
} 
return PLUGIN_HANDLED 
} 

public checkWeapon(id) 
{ 
new plrClip, plrAmmo, plrWeap[32] 
new plrWeapId 

plrWeapId = get_user_weapon(id, plrClip , plrAmmo) 

if (plrWeapId == CSW_AK47 && g_HasAk[id]) 
{ 
checkModel(id) 
} 
else 
{ 
return PLUGIN_CONTINUE 
} 

if (plrClip == 0 && get_pcvar_num(cvar_uclip)) 
{ 
// If the user is out of ammo.. 
get_weaponname(plrWeapId, plrWeap, 31) 
// Get the name of their weapon 
give_item(id, plrWeap) 
engclient_cmd(id, plrWeap) 
engclient_cmd(id, plrWeap) 
engclient_cmd(id, plrWeap) 
} 
return PLUGIN_HANDLED 
} 



public fw_TakeDamage(victim, inflictor, attacker, Float:damage) 
{ 
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] ) 
{ 
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) 
} 
} 

public fw_CmdStart( id, uc_handle, seed ) 
{ 
if( !is_user_alive( id ) ) 
return PLUGIN_HANDLED 

if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) 
{ 
new szClip, szAmmo 
new szWeapID = get_user_weapon( id, szClip, szAmmo ) 

if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true) 
{ 
g_hasZoom[id] = true 
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) 
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) 
} 

else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id]) 
{ 
g_hasZoom[ id ] = false 
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) 

} 

} 
return PLUGIN_HANDLED 
} 


public make_tracer(id) 
{ 
if (get_pcvar_num(cvar_goldbullets)) 
{ 
new clip,ammo 
new wpnid = get_user_weapon(id,clip,ammo) 
new pteam[16] 

get_user_team(id, pteam, 15) 

if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 
{ 
new vec1[3], vec2[3] 
get_user_origin(id, vec1, 1) // origin; your camera point. 
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) 


//BEAMENTPOINTS 
message_begin( MSG_BROADCAST,SVC_TEMPENTITY) 
write_byte (0) //TE_BEAMENTPOINTS 0 
write_coord(vec1[0]) 
write_coord(vec1[1]) 
write_coord(vec1[2]) 
write_coord(vec2[0]) 
write_coord(vec2[1]) 
write_coord(vec2[2]) 
write_short( m_spriteTexture ) 
write_byte(1) // framestart 
write_byte(5) // framerate 
write_byte(2) // life 
write_byte(10) // width 
write_byte(0) // noise 
write_byte( 255 ) // r, g, b 
write_byte( 215 ) // r, g, b 
write_byte( 0 ) // r, g, b 
write_byte(200) // brightness 
write_byte(150) // speed 
message_end() 
} 

bullets[id] = clip 
} 

} 

public zp_extra_item_selected(player, itemid) 
{ 
if ( itemid == g_itemid ) 
{ 
if ( user_has_weapon(player, CSW_AK47) ) 
{ 
drop_prim(player) 
} 

give_item(player, "weapon_ak47") 
client_print(player, print_chat, "[ZP] You bought Golden Ak - 47") 
g_HasAk[player] = true; 
} 
} 

// Added by Shidla 
public fw_SetModel(entity, model[]) 
{ 
// Entity is not valid 
if(!is_valid_ent(entity)) 
return FMRES_IGNORED; 

// Entity model is not w_ak47 
if(!equal(model, "models/w_ak47.mdl")) 
return FMRES_IGNORED; 

// Get classname 
static szClassName[33] 
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) 

// Not a Weapon box 
if(!equal(szClassName, "weaponbox")) 
return FMRES_IGNORED 

// Some vars 
static iOwner, iStoredGalilID 

// Get owner 
iOwner = entity_get_edict(entity, EV_ENT_owner) 

// Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward 
iStoredGalilID = find_ent_by_owner(ENG_NULLENT, "weapon_ak47", entity) 

// Entity classname is weaponbox, and galil has founded 
if(g_HasAk[iOwner] && is_valid_ent(iStoredGalilID)) 
{ 
// Setting weapon options 
entity_set_int(iStoredGalilID, EV_INT_WEAPONKEY, GAK_WEAPONKEY) 

// Reset user vars 
g_HasAk[iOwner] = false 

// Set weaponbox new model 
entity_set_model(entity, AK_W_MODEL) 

return FMRES_SUPERCEDE 
} 

return FMRES_IGNORED 
} 

// Added by Shidla 
public fw_GAK47AddToPlayer (GAK47, id) 
{ 
// Make sure that this is M79 
if( is_valid_ent(GAK47) && is_user_connected(id) && entity_get_int(GAK47, EV_INT_WEAPONKEY) == GAK_WEAPONKEY) 
{ 
// Update 
g_HasAk[id] = true 

// Reset weapon options 
entity_set_int(GAK47, EV_INT_WEAPONKEY, 0) 

return HAM_HANDLED 
} 

return HAM_IGNORED 
} 

stock drop_prim(id) 
{ 
new weapons[32], num 
get_user_weapons(id, weapons, num) 
for (new i = 0; i < num; i++) { 
if (Wep_ak47 & (1<<weapons)) 
{ 
static wname[32] 
get_weaponname(weapons, wname, sizeof wname - 1) 
engclient_cmd(id, "drop", wname) 
} 
} 
}
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30 Oct 2017, 23:41

| Afiseaza codul
#include <amxmodx> 
#include <engine>	// Added by Shidla 
#include <fakemeta> 
#include <fun> 
#include <hamsandwich> 
#include <cstrike> 
#include <zombieplague> 

#define is_valid_player(%1) (1 <= %1 <= 32) 
#define ENG_NULLENT	-1	// Added by Shidla 
#define EV_INT_WEAPONKEY	EV_INT_impulse	// Added by Shidla 
#define GAK_WEAPONKEY	666	// Added by Shidla 
new const g_GAKEnt[] = "weapon_ak47" 

new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl" 
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl" 
new AK_W_MODEL[64] = "models/w_ak47.mdl"	


/* Pcvars */ 
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip 

// Item ID 
new g_itemid 

new bool:g_HasAk[33] 

new g_hasZoom[ 33 ] 
new bullets[ 33 ] 

// Sprite 
new m_spriteTexture 

const Wep_ak47 = ((1<<CSW_AK47)) 

public plugin_init() 
{ 
	
	/* CVARS */ 
	cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5") 
	cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1") 
	cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1") 
	cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1") 
	
	// Register The Plugin 
	register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk / Shidla") 
	register_cvar("Shidla", "[ZP] Golden AK [w_ model added]", FCVAR_SERVER|FCVAR_SPONLY) 
	// Register Zombie Plague extra item 
	g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN) 
	// Death Msg 
	register_event("DeathMsg", "Death", "a") 
	// Weapon Pick Up 
	register_event("WeapPickup","checkModel","b","1=19") 
	// Current Weapon Event 
	register_event("CurWeapon","checkWeapon","be","1=1") 
	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") 
	// Ham TakeDamage 
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") 
	register_forward( FM_CmdStart, "fw_CmdStart" ) 
	RegisterHam(Ham_Item_AddToPlayer, g_GAKEnt, "fw_GAK47AddToPlayer")	// Added by Shidla 
	
	register_forward(FM_SetModel, "fw_SetModel")	// Added by Shidla 
	
} 

public client_connect(id) 
{ 
	g_HasAk[id] = false 
} 

public client_disconnect(id) 
{ 
	g_HasAk[id] = false 
} 

public Death() 
{ 
	g_HasAk[read_data(2)] = false 
} 

public plugin_precache() 
{ 
	precache_model(AK_V_MODEL) 
	precache_model(AK_P_MODEL) 
	precache_model(AK_W_MODEL)	// Added by Shidla 
	m_spriteTexture = precache_model("sprites/dot.spr") 
	precache_sound("weapons/zoom.wav") 
} 

public zp_user_infected_post(id) 
{ 
	if (zp_get_user_zombie(id)) 
	{ 
		g_HasAk[id] = false 
	} 
} 

public checkModel(id) 
{ 
	if ( zp_get_user_zombie(id) ) 
		return PLUGIN_HANDLED 
	
	new szWeapID = read_data(2) 
	
	if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) ) 
	{ 
		set_pev(id, pev_viewmodel2, AK_V_MODEL) 
		set_pev(id, pev_weaponmodel2, AK_P_MODEL) 
	} 
	return PLUGIN_HANDLED 
} 

public checkWeapon(id) 
{ 
	new plrClip, plrAmmo, plrWeap[32] 
	new plrWeapId 
	
	plrWeapId = get_user_weapon(id, plrClip , plrAmmo) 
	
	if (plrWeapId == CSW_AK47 && g_HasAk[id]) 
	{ 
		checkModel(id) 
	} 
	else 
	{ 
		return PLUGIN_CONTINUE 
	} 
	
	if (plrClip == 0 && get_pcvar_num(cvar_uclip)) 
	{ 
		// If the user is out of ammo.. 
		get_weaponname(plrWeapId, plrWeap, 31) 
		// Get the name of their weapon 
		give_item(id, plrWeap) 
		engclient_cmd(id, plrWeap) 
		engclient_cmd(id, plrWeap) 
		engclient_cmd(id, plrWeap) 
	} 
	return PLUGIN_HANDLED 
} 



public fw_TakeDamage(victim, inflictor, attacker, Float:damage) 
{ 
	if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] ) 
	{ 
		SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) 
	} 
} 

public fw_CmdStart( id, uc_handle, seed ) 
{ 
	if( !is_user_alive( id ) ) 
		return PLUGIN_HANDLED 
	
	if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) 
	{ 
		new szClip, szAmmo 
		new szWeapID = get_user_weapon( id, szClip, szAmmo ) 
		
		if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true) 
		{ 
			g_hasZoom[id] = true 
			cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) 
			emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) 
		} 
		
		else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id]) 
		{ 
			g_hasZoom[ id ] = false 
			cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) 
			
		} 
		
	} 
	return PLUGIN_HANDLED 
} 


public make_tracer(id) 
{ 
	if (get_pcvar_num(cvar_goldbullets)) 
	{ 
		new clip,ammo 
		new wpnid = get_user_weapon(id,clip,ammo) 
		new pteam[16] 
		
		get_user_team(id, pteam, 15) 
		
		if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 
		{ 
			new vec1[3], vec2[3] 
			get_user_origin(id, vec1, 1) // origin; your camera point. 
			get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) 
			
			
			//BEAMENTPOINTS 
			message_begin( MSG_BROADCAST,SVC_TEMPENTITY) 
			write_byte (0) //TE_BEAMENTPOINTS 0 
			write_coord(vec1[0]) 
			write_coord(vec1[1]) 
			write_coord(vec1[2]) 
			write_coord(vec2[0]) 
			write_coord(vec2[1]) 
			write_coord(vec2[2]) 
			write_short( m_spriteTexture ) 
			write_byte(1) // framestart 
			write_byte(5) // framerate 
			write_byte(2) // life 
			write_byte(10) // width 
			write_byte(0) // noise 
			write_byte( 255 ) // r, g, b 
			write_byte( 215 ) // r, g, b 
			write_byte( 0 ) // r, g, b 
			write_byte(200) // brightness 
			write_byte(150) // speed 
			message_end() 
		} 
		
		bullets[id] = clip 
	} 
	
} 

public zp_extra_item_selected(player, itemid) 
{ 
	if ( itemid == g_itemid ) 
	{ 
		if ( user_has_weapon(player, CSW_AK47) )
		
		give_item(player, "weapon_ak47") 
		client_print(player, print_chat, "[ZP] You bought Golden Ak - 47") 
		g_HasAk[player] = true; 
	} 
} 

// Added by Shidla 
public fw_SetModel(entity, model[]) 
{ 
	// Entity is not valid 
	if(!is_valid_ent(entity)) 
		return FMRES_IGNORED; 
	
	// Entity model is not w_ak47 
	if(!equal(model, "models/w_ak47.mdl")) 
		return FMRES_IGNORED; 
	
	// Get classname 
	static szClassName[33] 
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) 
	
	// Not a Weapon box 
	if(!equal(szClassName, "weaponbox")) 
		return FMRES_IGNORED 
	
	// Some vars 
	static iOwner, iStoredGalilID 
	
	// Get owner 
	iOwner = entity_get_edict(entity, EV_ENT_owner) 
	
	// Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward 
	iStoredGalilID = find_ent_by_owner(ENG_NULLENT, "weapon_ak47", entity) 
	
	// Entity classname is weaponbox, and galil has founded 
	if(g_HasAk[iOwner] && is_valid_ent(iStoredGalilID)) 
	{ 
		// Setting weapon options 
		entity_set_int(iStoredGalilID, EV_INT_WEAPONKEY, GAK_WEAPONKEY) 
		
		// Reset user vars 
		g_HasAk[iOwner] = false 
		
		// Set weaponbox new model 
		entity_set_model(entity, AK_W_MODEL) 
		
		return FMRES_SUPERCEDE 
	} 
	
	return FMRES_IGNORED 
} 

// Added by Shidla 
public fw_GAK47AddToPlayer (GAK47, id) 
{ 
	// Make sure that this is M79 
	if( is_valid_ent(GAK47) && is_user_connected(id) && entity_get_int(GAK47, EV_INT_WEAPONKEY) == GAK_WEAPONKEY) 
	{ 
		// Update 
		g_HasAk[id] = true 
		
		// Reset weapon options 
		entity_set_int(GAK47, EV_INT_WEAPONKEY, 0) 
		
		return HAM_HANDLED 
	} 
	
	return HAM_IGNORED 
} 
/*
stock drop_prim(id) 
{ 
	new weapons[32], num 
	get_user_weapons(id, weapons, num) 
	for (new i = 0; i < num; i++) { 
		if (Wep_ak47 & (1<<weapons)) 
		{ 
			static wname[32] 
			get_weaponname(weapons, wname, sizeof wname - 1) 
			engclient_cmd(id, "drop", wname) 
		} 
	} 
}*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1033{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
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