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#include <amxmodx> #include <cstrike> #include <engine> #include <fun> #include <hamsandwich> #pragma semicolon 1 #define FLASH_SPEED 350.0 // viteza care o are Flash #define HULK_GRAVITY 0.75 // gravitatea setata lui hulk ( 1.0 = 800 ) #define PREDATOR_MULTIPLY 1.8 // damage facut inmultit cu 1.5 sau cat pui. #define ELF_INVISIBILITY 76 // ( 0 - 255 ) 2.55 este aproximativ 1% deci 76 vine cam 30% vizibil #define PLUGIN "Plugin Nou" #define VERSION "1.0" new const Models[ 6 ][ ] = { "", //Null "kaili", //Flash "grafff", //Hulk "termi", //Predator "elfzoor", //Elf "vip_skin_aaa" //Vip }; new const kModels[ 6 ][ ] = { "", //Null "models/bb_Nak/knife_CTs.mdl", //Flash "models/bb_Nak/knife_CTs.mdl", //Hulk "models/bb_Nak/knife_CTs.mdl", //Predator "models/bb_Nak/knife_CTs.mdl", //Elf "models/bb_Nak/knife_CTs.mdl" //Vip }; new const MenuName[ ] = " \wRase \rHuman^n"; new const NumeSite[ ] = "\yRase Human"; new bool:UserIsFlash[ 33 ]; new bool:UserIsHulk[ 33 ]; new bool:UserIsPredator[ 33 ]; new bool:UserIsElf[ 33 ]; new bool:UserIsVIp[ 33 ]; new bool:UserChoosed[ 33 ]; public plugin_precache( ) { new ModelPath[ 64 ]; for( new i = 1; i < 6; i++ ) { formatex( ModelPath, sizeof ( ModelPath ) -1, "models/player/%s/%s.mdl", Models[ i ], Models[ i ] ); precache_model( ModelPath ); } for( new i = 1; i < 6; i++ ) { precache_model( kModels[ i ] ); } } public plugin_cfg( ) set_cvar_float( "sv_maxspeed", FLASH_SPEED ); public plugin_init( ) { register_plugin( PLUGIN, VERSION, "Askhanar" ); register_clcmd( "say /race", "sayRace" ); RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true ); RegisterHam( Ham_TakeDamage, "player", "Ham_PlayerTakeDamage", false ); register_event( "CurWeapon", "evCurWeapon", "be", "1=1" ); register_event( "HLTV", "evHookRoundStart", "a", "1=0", "2=0" ); } public client_connect(id) { SetCl_Settings( id , 0 ); UserIsFlash[ id ] = false; UserIsHulk[ id ] = false; UserIsPredator[ id ] = false; UserIsElf[ id ] = false; UserIsVIp[ id ] = false; UserChoosed[ id ] = false; } public client_disconnect(id) { SetCl_Settings( id, 0 ); UserIsFlash[ id ] = false; UserIsHulk[ id ] = false; UserIsPredator[ id ] = false; UserIsElf[ id ] = false; UserIsVIp[ id ] = false; UserChoosed[ id ] = false; } public sayRace( id ) { if( UserChoosed[ id ] ) { client_print( id, print_chat, "* Ti-ai ales deja rasa runda aceasta !" ); return 1; } if( cs_get_user_team( id ) == CS_TEAM_CT ) MainMenu( id ); return 0; } public Ham_PlayerSpawnPost( id ) { if( !is_user_alive( id ) || UserChoosed[ id ] ) return HAM_IGNORED; if( UserChoosed[ id ] ) { client_print( id, print_chat, "* Ti-ai ales deja rasa runda aceasta !" ); return HAM_IGNORED; } ResetUserSettings( id ); if( cs_get_user_team( id ) == CS_TEAM_CT ) MainMenu( id ); cs_reset_user_model( id ); return HAM_IGNORED; } public Ham_PlayerTakeDamage( id, iInflictor, iAttacker, Float:flDamage, bitsDamageType ) { if( !iAttacker || id == iAttacker || !is_user_connected( iAttacker ) || !is_user_connected( id ) || get_user_team( id ) == get_user_team( iAttacker ) || !UserIsPredator[ iAttacker ] || !UserIsVIp[ id ] ) return HAM_IGNORED; SetHamParamFloat( 4, flDamage * PREDATOR_MULTIPLY ); return HAM_IGNORED; } public evCurWeapon( id ) { if( is_user_alive( id ) ) { if( cs_get_user_team( id ) == CS_TEAM_CT ) { new clip, ammo, wpnid = get_user_weapon( id, clip, ammo ); if( wpnid == CSW_KNIFE ) { if( UserIsFlash[ id ] ) { entity_set_string( id, EV_SZ_viewmodel, kModels[ 1 ] ); } else if( UserIsHulk[ id ] ) { entity_set_string( id, EV_SZ_viewmodel, kModels[ 2 ] ); } else if( UserIsPredator[ id ] ) { entity_set_string( id, EV_SZ_viewmodel, kModels[ 3 ] ); } else if( UserIsElf[ id ] ) { entity_set_string( id, EV_SZ_viewmodel, kModels[ 4 ] ); } else if( UserIsVIp[ id ] ) { entity_set_string( id, EV_SZ_viewmodel, kModels[ 5 ] ); } } } } return 0; } public evHookRoundStart( ) { new iPlayers[ 32 ]; new iPlayersNum; get_players( iPlayers, iPlayersNum, "ch" ); for( new i = 0 ; i < iPlayersNum ; i++ ) { UserChoosed[ iPlayers[ i ] ] = false; } } public client_PreThink( id ) { if( is_user_alive( id ) && is_user_connected( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) { if( UserIsFlash[ id ] || UserIsVIp[ id ] ) { set_user_maxspeed( id, FLASH_SPEED ); } } } public MainMenu( id ) { new menu = menu_create( MenuName, "MainMenuHandler" ); menu_additem( menu, "SpeeD QueeN \r[\yViteza Mare \w+ \yM4a1 \w+ \yDeagle\r]", "1", 0 ); menu_additem( menu, "GraFFeR Boy \r[\yGravitatie \w+ \yAk47 \w+ \yDeagle\r]", "2", 0 ); menu_additem( menu, "TerminaToR \r[\yDamage Ridicat \w+ \yM249 \w+ \yUsp\r]", "3", 0 ); menu_additem( menu, "ELF \r[\yInvizibilitate \w+ \yM4a1 \w+ \yUsp\r]^n", "4", 0 ); menu_additem( menu, "\rV\wi\rp \w[\rGravitatie \y+ \rViteza \y+ \rInvizibilitate \y+ \rDamage Dublu \y+ \rALL WEAPONS\w]", "5", 0 ); menu_setprop( menu, MPROP_EXITNAME, NumeSite ); menu_display( id, menu, 0 ); } /*=======================================================================================s=P=u=f=?*/ public MainMenuHandler( id, menu, item ) { if( item == MENU_EXIT ) { set_task( 0.1, "MainMenu", id ); return 1; } if( cs_get_user_team( id ) != CS_TEAM_CT ) return 1; new data[ 6 ], iName[ 64 ]; new iaccess, callback; menu_item_getinfo( menu, item, iaccess, data, 5, iName, sizeof ( iName ) -1, callback ); new key = str_to_num( data ); switch( key ) { case 1: { UserChoosed[ id ] = true; ResetUserSettings( id ); GiveUserPower( id, 1 ); cs_set_user_model( id, Models[ 1 ] ); give_item(id, "weapon_m4a1"); cs_set_user_bpammo ( id, CSW_M4A1, 999); give_item(id, "weapon_deagle"); cs_set_user_bpammo ( id, CSW_DEAGLE, 999); engclient_cmd( id, "weapon_knife" ); return 1; } case 2: { UserChoosed[ id ] = true; ResetUserSettings( id ); GiveUserPower( id, 2 ); cs_set_user_model( id, Models[ 2 ] ); give_item(id, "weapon_ak47"); cs_set_user_bpammo ( id, CSW_AK47, 999); give_item(id, "weapon_deagle"); cs_set_user_bpammo ( id, CSW_DEAGLE, 999); engclient_cmd( id, "weapon_knife" ); return 1; } case 3: { UserChoosed[ id ] = true; ResetUserSettings( id ); GiveUserPower( id, 3 ); cs_set_user_model( id, Models[ 3 ] ); give_item(id, "weapon_m249"); cs_set_user_bpammo ( id, CSW_M249, 999); give_item(id, "weapon_usp"); cs_set_user_bpammo ( id, CSW_USP, 999); engclient_cmd( id, "weapon_knife" ); return 1; } case 4: { UserChoosed[ id ] = true; ResetUserSettings( id ); GiveUserPower( id, 4 ); cs_set_user_model( id, Models[ 4 ] ); give_item(id, "weapon_m4a1"); cs_set_user_bpammo ( id, CSW_M4A1, 999); give_item(id, "weapon_usp"); cs_set_user_bpammo ( id, CSW_USP, 999); engclient_cmd( id, "weapon_knife" ); return 1; } case 5: { if( UserIsVip( id ) ) { UserChoosed[ id ] = true; ResetUserSettings( id ); GiveUserPower( id, 5 ); cs_set_user_model( id, Models[ 5 ] ); give_item(id, "weapon_ak47"); cs_set_user_bpammo ( id, CSW_AK47, 999); give_item(id, "weapon_deagle"); cs_set_user_bpammo ( id, CSW_DEAGLE, 999); give_item(id, "weapon_m249"); cs_set_user_bpammo ( id, CSW_M249, 999); give_item(id, "weapon_m4a1"); cs_set_user_bpammo ( id, CSW_M4A1, 999); give_item(id, "weapon_usp"); cs_set_user_bpammo ( id, CSW_USP, 999); engclient_cmd( id, "weapon_knife" ); return 1; } else { MainMenu( id ); return 1; } } } return 0; } public GiveUserPower( id, const Class ) { switch( Class ) { case 1: { //slow hacking ?:O SetCl_Settings( id, 1 ); set_user_maxspeed( id, FLASH_SPEED ); UserIsFlash[ id ] = true; return 1; } case 2: { set_user_gravity( id, HULK_GRAVITY ); UserIsHulk[ id ] = true; return 1; } case 3: { UserIsPredator[ id ] = true; return 1; } case 4: { set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, ELF_INVISIBILITY ); UserIsElf[ id ] = true; return 1; } case 5: { //Il facem Flash SetCl_Settings( id, 1 ); set_user_maxspeed( id, FLASH_SPEED ); //Il facem Hulk set_user_gravity( id, HULK_GRAVITY ); //Il facem Predator //Il facem Elf set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, ELF_INVISIBILITY ); UserIsVIp[ id ] = true; return 1; } } return 0; } public ResetUserSettings( id ) { if( UserIsFlash[ id ] ) set_user_maxspeed( id, 255.0 ); if( UserIsHulk[ id ] ) set_user_gravity( id, 1.0 ); if( UserIsElf[ id ] ) set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 ); if( UserIsVIp[ id ] ) { set_user_maxspeed( id, 255.0 ); set_user_gravity( id, 1.0 ); set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 ); } SetCl_Settings( id, 0 ); UserIsFlash[ id ] = false; UserIsHulk[ id ] = false; UserIsPredator[ id ] = false; UserIsElf[ id ] = false; UserIsVIp[ id ] = false; } public SetCl_Settings( id, const OnOff ) { if( OnOff > 0 ) { client_cmd( id, "cl_backspeed %.1f", FLASH_SPEED ); client_cmd( id, "cl_forwardspeed %.1f", FLASH_SPEED ); client_cmd( id, "cl_sidespeed %.1f", FLASH_SPEED ); return 1; } client_cmd( id, "cl_backspeed 400" ); client_cmd( id, "cl_forwardspeed 400" ); client_cmd( id, "cl_sidespeed 400" ); return 0; } stock bool:UserIsVip( id ) { if( get_user_flags( id ) & read_flags( "a" ) ) return true; return false; }
Modificare Plugin Clase CT
Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com
-
- Scripter eXtreamCS
- Posts: 922
- Joined: 02 Nov 2020, 01:57
- Detinator Steam: Da
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- Discord: lexzor#0630
- Has thanked: 73 times
- Been thanked: 137 times
Code: Select all
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
#include <hamsandwich>
#pragma semicolon 1
#define FLASH_SPEED 350.0 // viteza care o are Flash
#define HULK_GRAVITY 0.75 // gravitatea setata lui hulk ( 1.0 = 800 )
#define PREDATOR_MULTIPLY 1.8 // damage facut inmultit cu 1.5 sau cat pui.
#define ELF_INVISIBILITY 76 // ( 0 - 255 ) 2.55 este aproximativ 1% deci 76 vine cam 30% vizibil
#define PLUGIN "Plugin Nou"
#define VERSION "1.0"
new const Models[ 6 ][ ] =
{
"", //Null
"kaili", //Flash
"grafff", //Hulk
"termi", //Predator
"elfzoor", //Elf
"vip_skin_aaa" //Vip
};
new const kModels[ 6 ][ ] =
{
"", //Null
"models/bb_Nak/knife_CTs.mdl", //Flash
"models/bb_Nak/knife_CTs.mdl", //Hulk
"models/bb_Nak/knife_CTs.mdl", //Predator
"models/bb_Nak/knife_CTs.mdl", //Elf
"models/bb_Nak/knife_CTs.mdl" //Vip
};
new const MenuName[ ] = " \wRase \rHuman^n";
new const NumeSite[ ] = "\yRase Human";
new bool:UserIsFlash[ 33 ];
new bool:UserIsHulk[ 33 ];
new bool:UserIsPredator[ 33 ];
new bool:UserIsElf[ 33 ];
new bool:UserIsVIp[ 33 ];
new bool:UserChoosed[ 33 ];
public plugin_precache( )
{
new ModelPath[ 64 ];
for( new i = 1; i < 6; i++ )
{
formatex( ModelPath, sizeof ( ModelPath ) -1, "models/player/%s/%s.mdl", Models[ i ], Models[ i ] );
precache_model( ModelPath );
}
for( new i = 1; i < 6; i++ )
{
precache_model( kModels[ i ] );
}
}
public plugin_cfg( ) set_cvar_float( "sv_maxspeed", FLASH_SPEED );
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
register_clcmd( "say /race", "sayRace" );
RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true );
RegisterHam( Ham_TakeDamage, "player", "Ham_PlayerTakeDamage", false );
RegisterHam( Ham_Spawn, "player", "client_spawn", 1 );
register_event( "CurWeapon", "evCurWeapon", "be", "1=1" );
register_event( "HLTV", "evHookRoundStart", "a", "1=0", "2=0" );
}
public client_spawn(id)
{
if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT)
{
MainMenu(id);
}
}
public client_connect(id)
{
SetCl_Settings( id , 0 );
UserIsFlash[ id ] = false;
UserIsHulk[ id ] = false;
UserIsPredator[ id ] = false;
UserIsElf[ id ] = false;
UserIsVIp[ id ] = false;
UserChoosed[ id ] = false;
}
public client_disconnected(id)
{
SetCl_Settings( id, 0 );
UserIsFlash[ id ] = false;
UserIsHulk[ id ] = false;
UserIsPredator[ id ] = false;
UserIsElf[ id ] = false;
UserIsVIp[ id ] = false;
UserChoosed[ id ] = false;
}
public sayRace( id )
{
if( UserChoosed[ id ] )
{
client_print( id, print_chat, "* Ti-ai ales deja rasa runda aceasta !" );
return 1;
}
if( cs_get_user_team( id ) == CS_TEAM_CT ) MainMenu( id );
return 0;
}
public Ham_PlayerSpawnPost( id )
{
if( !is_user_alive( id ) || UserChoosed[ id ] ) return HAM_IGNORED;
if( UserChoosed[ id ] )
{
client_print( id, print_chat, "* Ti-ai ales deja rasa runda aceasta !" );
return HAM_IGNORED;
}
ResetUserSettings( id );
if( cs_get_user_team( id ) == CS_TEAM_CT ) MainMenu( id );
cs_reset_user_model( id );
return HAM_IGNORED;
}
public Ham_PlayerTakeDamage( id, iInflictor, iAttacker, Float:flDamage, bitsDamageType )
{
if( !iAttacker || id == iAttacker || !is_user_connected( iAttacker ) || !is_user_connected( id )
|| get_user_team( id ) == get_user_team( iAttacker )
|| !UserIsPredator[ iAttacker ] || !UserIsVIp[ id ] ) return HAM_IGNORED;
SetHamParamFloat( 4, flDamage * PREDATOR_MULTIPLY );
return HAM_IGNORED;
}
public evCurWeapon( id )
{
if( is_user_alive( id ) )
{
if( cs_get_user_team( id ) == CS_TEAM_CT )
{
new clip, ammo, wpnid = get_user_weapon( id, clip, ammo );
if( wpnid == CSW_KNIFE )
{
if( UserIsFlash[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 1 ] );
}
else if( UserIsHulk[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 2 ] );
}
else if( UserIsPredator[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 3 ] );
}
else if( UserIsElf[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 4 ] );
}
else if( UserIsVIp[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 5 ] );
}
}
}
}
return 0;
}
public evHookRoundStart( )
{
new iPlayers[ 32 ];
new iPlayersNum;
get_players( iPlayers, iPlayersNum, "ch" );
for( new i = 0 ; i < iPlayersNum ; i++ )
{
UserChoosed[ iPlayers[ i ] ] = false;
}
}
public client_PreThink( id )
{
if( is_user_alive( id ) && is_user_connected( id ) && cs_get_user_team( id ) == CS_TEAM_CT )
{
if( UserIsFlash[ id ] || UserIsVIp[ id ] )
{
set_user_maxspeed( id, FLASH_SPEED );
}
}
}
public MainMenu( id )
{
new menu = menu_create( MenuName, "MainMenuHandler" );
menu_additem( menu, "SpeeD QueeN \r[\yViteza Mare \w+ \yM4a1 \w+ \yDeagle\r]", "1", 0 );
menu_additem( menu, "GraFFeR Boy \r[\yGravitatie \w+ \yAk47 \w+ \yDeagle\r]", "2", 0 );
menu_additem( menu, "TerminaToR \r[\yDamage Ridicat \w+ \yM249 \w+ \yUsp\r]", "3", 0 );
menu_additem( menu, "ELF \r[\yInvizibilitate \w+ \yM4a1 \w+ \yUsp\r]^n", "4", 0 );
menu_additem( menu, "\rV\wi\rp \w[\rGravitatie \y+ \rViteza \y+ \rInvizibilitate \y+ \rDamage Dublu \y+ \rALL WEAPONS\w]", "5", 0 );
menu_setprop( menu, MPROP_EXITNAME, NumeSite );
menu_display( id, menu, 0 );
}
/*=======================================================================================s=P=u=f=?*/
public MainMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
set_task( 0.1, "MainMenu", id );
return 1;
}
if( cs_get_user_team( id ) != CS_TEAM_CT ) return 1;
new data[ 6 ], iName[ 64 ];
new iaccess, callback;
menu_item_getinfo( menu, item, iaccess, data, 5, iName, sizeof ( iName ) -1, callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 1 );
cs_set_user_model( id, Models[ 1 ] );
give_item(id, "weapon_m4a1");
cs_set_user_bpammo ( id, CSW_M4A1, 999);
give_item(id, "weapon_deagle");
cs_set_user_bpammo ( id, CSW_DEAGLE, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 2:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 2 );
cs_set_user_model( id, Models[ 2 ] );
give_item(id, "weapon_ak47");
cs_set_user_bpammo ( id, CSW_AK47, 999);
give_item(id, "weapon_deagle");
cs_set_user_bpammo ( id, CSW_DEAGLE, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 3:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 3 );
cs_set_user_model( id, Models[ 3 ] );
give_item(id, "weapon_m249");
cs_set_user_bpammo ( id, CSW_M249, 999);
give_item(id, "weapon_usp");
cs_set_user_bpammo ( id, CSW_USP, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 4:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 4 );
cs_set_user_model( id, Models[ 4 ] );
give_item(id, "weapon_m4a1");
cs_set_user_bpammo ( id, CSW_M4A1, 999);
give_item(id, "weapon_usp");
cs_set_user_bpammo ( id, CSW_USP, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 5:
{
if( UserIsVip( id ) )
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 5 );
cs_set_user_model( id, Models[ 5 ] );
give_item(id, "weapon_ak47");
cs_set_user_bpammo ( id, CSW_AK47, 999);
give_item(id, "weapon_deagle");
cs_set_user_bpammo ( id, CSW_DEAGLE, 999);
give_item(id, "weapon_m249");
cs_set_user_bpammo ( id, CSW_M249, 999);
give_item(id, "weapon_m4a1");
cs_set_user_bpammo ( id, CSW_M4A1, 999);
give_item(id, "weapon_usp");
cs_set_user_bpammo ( id, CSW_USP, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
else
{
MainMenu( id );
return 1;
}
}
}
return 0;
}
public GiveUserPower( id, const Class )
{
switch( Class )
{
case 1:
{
//slow hacking ?:O
SetCl_Settings( id, 1 );
set_user_maxspeed( id, FLASH_SPEED );
UserIsFlash[ id ] = true;
return 1;
}
case 2:
{
set_user_gravity( id, HULK_GRAVITY );
UserIsHulk[ id ] = true;
return 1;
}
case 3:
{
UserIsPredator[ id ] = true;
return 1;
}
case 4:
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, ELF_INVISIBILITY );
UserIsElf[ id ] = true;
return 1;
}
case 5:
{
//Il facem Flash
SetCl_Settings( id, 1 );
set_user_maxspeed( id, FLASH_SPEED );
//Il facem Hulk
set_user_gravity( id, HULK_GRAVITY );
//Il facem Predator
//Il facem Elf
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, ELF_INVISIBILITY );
UserIsVIp[ id ] = true;
return 1;
}
}
return 0;
}
public ResetUserSettings( id )
{
if( UserIsFlash[ id ] ) set_user_maxspeed( id, 255.0 );
if( UserIsHulk[ id ] ) set_user_gravity( id, 1.0 );
if( UserIsElf[ id ] ) set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
if( UserIsVIp[ id ] )
{
set_user_maxspeed( id, 255.0 );
set_user_gravity( id, 1.0 );
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
}
SetCl_Settings( id, 0 );
UserIsFlash[ id ] = false;
UserIsHulk[ id ] = false;
UserIsPredator[ id ] = false;
UserIsElf[ id ] = false;
UserIsVIp[ id ] = false;
}
public SetCl_Settings( id, const OnOff )
{
if( OnOff > 0 )
{
client_cmd( id, "cl_backspeed %.1f", FLASH_SPEED );
client_cmd( id, "cl_forwardspeed %.1f", FLASH_SPEED );
client_cmd( id, "cl_sidespeed %.1f", FLASH_SPEED );
return 1;
}
client_cmd( id, "cl_backspeed 400" );
client_cmd( id, "cl_forwardspeed 400" );
client_cmd( id, "cl_sidespeed 400" );
return 0;
}
stock bool:UserIsVip( id )
{
if( get_user_flags( id ) & read_flags( "a" ) )
return true;
return false;
}
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- Membru, skill 0
- Posts: 98
- Joined: 29 Jul 2019, 01:33
- Detinator Steam: Da
- CS Status: Ha ?
- Detinator server CS: BB.LALEAGANE.RO
- Fond eXtream: 0
- Has thanked: 15 times
Merge, doar ca mi se deschide de 2 ori, adica selectez ceva din meniu si se deschide iar.lexz wrote: ↑20 Apr 2021, 00:20Code: Select all
#include <amxmodx> #include <cstrike> #include <engine> #include <fun> #include <hamsandwich> #pragma semicolon 1 #define FLASH_SPEED 350.0 // viteza care o are Flash #define HULK_GRAVITY 0.75 // gravitatea setata lui hulk ( 1.0 = 800 ) #define PREDATOR_MULTIPLY 1.8 // damage facut inmultit cu 1.5 sau cat pui. #define ELF_INVISIBILITY 76 // ( 0 - 255 ) 2.55 este aproximativ 1% deci 76 vine cam 30% vizibil #define PLUGIN "Plugin Nou" #define VERSION "1.0" new const Models[ 6 ][ ] = { "", //Null "kaili", //Flash "grafff", //Hulk "termi", //Predator "elfzoor", //Elf "vip_skin_aaa" //Vip }; new const kModels[ 6 ][ ] = { "", //Null "models/bb_Nak/knife_CTs.mdl", //Flash "models/bb_Nak/knife_CTs.mdl", //Hulk "models/bb_Nak/knife_CTs.mdl", //Predator "models/bb_Nak/knife_CTs.mdl", //Elf "models/bb_Nak/knife_CTs.mdl" //Vip }; new const MenuName[ ] = " \wRase \rHuman^n"; new const NumeSite[ ] = "\yRase Human"; new bool:UserIsFlash[ 33 ]; new bool:UserIsHulk[ 33 ]; new bool:UserIsPredator[ 33 ]; new bool:UserIsElf[ 33 ]; new bool:UserIsVIp[ 33 ]; new bool:UserChoosed[ 33 ]; public plugin_precache( ) { new ModelPath[ 64 ]; for( new i = 1; i < 6; i++ ) { formatex( ModelPath, sizeof ( ModelPath ) -1, "models/player/%s/%s.mdl", Models[ i ], Models[ i ] ); precache_model( ModelPath ); } for( new i = 1; i < 6; i++ ) { precache_model( kModels[ i ] ); } } public plugin_cfg( ) set_cvar_float( "sv_maxspeed", FLASH_SPEED ); public plugin_init( ) { register_plugin( PLUGIN, VERSION, "Askhanar" ); register_clcmd( "say /race", "sayRace" ); RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true ); RegisterHam( Ham_TakeDamage, "player", "Ham_PlayerTakeDamage", false ); RegisterHam( Ham_Spawn, "player", "client_spawn", 1 ); register_event( "CurWeapon", "evCurWeapon", "be", "1=1" ); register_event( "HLTV", "evHookRoundStart", "a", "1=0", "2=0" ); } public client_spawn(id) { if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT) { MainMenu(id); } } public client_connect(id) { SetCl_Settings( id , 0 ); UserIsFlash[ id ] = false; UserIsHulk[ id ] = false; UserIsPredator[ id ] = false; UserIsElf[ id ] = false; UserIsVIp[ id ] = false; UserChoosed[ id ] = false; } public client_disconnected(id) { SetCl_Settings( id, 0 ); UserIsFlash[ id ] = false; UserIsHulk[ id ] = false; UserIsPredator[ id ] = false; UserIsElf[ id ] = false; UserIsVIp[ id ] = false; UserChoosed[ id ] = false; } public sayRace( id ) { if( UserChoosed[ id ] ) { client_print( id, print_chat, "* Ti-ai ales deja rasa runda aceasta !" ); return 1; } if( cs_get_user_team( id ) == CS_TEAM_CT ) MainMenu( id ); return 0; } public Ham_PlayerSpawnPost( id ) { if( !is_user_alive( id ) || UserChoosed[ id ] ) return HAM_IGNORED; if( UserChoosed[ id ] ) { client_print( id, print_chat, "* Ti-ai ales deja rasa runda aceasta !" ); return HAM_IGNORED; } ResetUserSettings( id ); if( cs_get_user_team( id ) == CS_TEAM_CT ) MainMenu( id ); cs_reset_user_model( id ); return HAM_IGNORED; } public Ham_PlayerTakeDamage( id, iInflictor, iAttacker, Float:flDamage, bitsDamageType ) { if( !iAttacker || id == iAttacker || !is_user_connected( iAttacker ) || !is_user_connected( id ) || get_user_team( id ) == get_user_team( iAttacker ) || !UserIsPredator[ iAttacker ] || !UserIsVIp[ id ] ) return HAM_IGNORED; SetHamParamFloat( 4, flDamage * PREDATOR_MULTIPLY ); return HAM_IGNORED; } public evCurWeapon( id ) { if( is_user_alive( id ) ) { if( cs_get_user_team( id ) == CS_TEAM_CT ) { new clip, ammo, wpnid = get_user_weapon( id, clip, ammo ); if( wpnid == CSW_KNIFE ) { if( UserIsFlash[ id ] ) { entity_set_string( id, EV_SZ_viewmodel, kModels[ 1 ] ); } else if( UserIsHulk[ id ] ) { entity_set_string( id, EV_SZ_viewmodel, kModels[ 2 ] ); } else if( UserIsPredator[ id ] ) { entity_set_string( id, EV_SZ_viewmodel, kModels[ 3 ] ); } else if( UserIsElf[ id ] ) { entity_set_string( id, EV_SZ_viewmodel, kModels[ 4 ] ); } else if( UserIsVIp[ id ] ) { entity_set_string( id, EV_SZ_viewmodel, kModels[ 5 ] ); } } } } return 0; } public evHookRoundStart( ) { new iPlayers[ 32 ]; new iPlayersNum; get_players( iPlayers, iPlayersNum, "ch" ); for( new i = 0 ; i < iPlayersNum ; i++ ) { UserChoosed[ iPlayers[ i ] ] = false; } } public client_PreThink( id ) { if( is_user_alive( id ) && is_user_connected( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) { if( UserIsFlash[ id ] || UserIsVIp[ id ] ) { set_user_maxspeed( id, FLASH_SPEED ); } } } public MainMenu( id ) { new menu = menu_create( MenuName, "MainMenuHandler" ); menu_additem( menu, "SpeeD QueeN \r[\yViteza Mare \w+ \yM4a1 \w+ \yDeagle\r]", "1", 0 ); menu_additem( menu, "GraFFeR Boy \r[\yGravitatie \w+ \yAk47 \w+ \yDeagle\r]", "2", 0 ); menu_additem( menu, "TerminaToR \r[\yDamage Ridicat \w+ \yM249 \w+ \yUsp\r]", "3", 0 ); menu_additem( menu, "ELF \r[\yInvizibilitate \w+ \yM4a1 \w+ \yUsp\r]^n", "4", 0 ); menu_additem( menu, "\rV\wi\rp \w[\rGravitatie \y+ \rViteza \y+ \rInvizibilitate \y+ \rDamage Dublu \y+ \rALL WEAPONS\w]", "5", 0 ); menu_setprop( menu, MPROP_EXITNAME, NumeSite ); menu_display( id, menu, 0 ); } /*=======================================================================================s=P=u=f=?*/ public MainMenuHandler( id, menu, item ) { if( item == MENU_EXIT ) { set_task( 0.1, "MainMenu", id ); return 1; } if( cs_get_user_team( id ) != CS_TEAM_CT ) return 1; new data[ 6 ], iName[ 64 ]; new iaccess, callback; menu_item_getinfo( menu, item, iaccess, data, 5, iName, sizeof ( iName ) -1, callback ); new key = str_to_num( data ); switch( key ) { case 1: { UserChoosed[ id ] = true; ResetUserSettings( id ); GiveUserPower( id, 1 ); cs_set_user_model( id, Models[ 1 ] ); give_item(id, "weapon_m4a1"); cs_set_user_bpammo ( id, CSW_M4A1, 999); give_item(id, "weapon_deagle"); cs_set_user_bpammo ( id, CSW_DEAGLE, 999); engclient_cmd( id, "weapon_knife" ); return 1; } case 2: { UserChoosed[ id ] = true; ResetUserSettings( id ); GiveUserPower( id, 2 ); cs_set_user_model( id, Models[ 2 ] ); give_item(id, "weapon_ak47"); cs_set_user_bpammo ( id, CSW_AK47, 999); give_item(id, "weapon_deagle"); cs_set_user_bpammo ( id, CSW_DEAGLE, 999); engclient_cmd( id, "weapon_knife" ); return 1; } case 3: { UserChoosed[ id ] = true; ResetUserSettings( id ); GiveUserPower( id, 3 ); cs_set_user_model( id, Models[ 3 ] ); give_item(id, "weapon_m249"); cs_set_user_bpammo ( id, CSW_M249, 999); give_item(id, "weapon_usp"); cs_set_user_bpammo ( id, CSW_USP, 999); engclient_cmd( id, "weapon_knife" ); return 1; } case 4: { UserChoosed[ id ] = true; ResetUserSettings( id ); GiveUserPower( id, 4 ); cs_set_user_model( id, Models[ 4 ] ); give_item(id, "weapon_m4a1"); cs_set_user_bpammo ( id, CSW_M4A1, 999); give_item(id, "weapon_usp"); cs_set_user_bpammo ( id, CSW_USP, 999); engclient_cmd( id, "weapon_knife" ); return 1; } case 5: { if( UserIsVip( id ) ) { UserChoosed[ id ] = true; ResetUserSettings( id ); GiveUserPower( id, 5 ); cs_set_user_model( id, Models[ 5 ] ); give_item(id, "weapon_ak47"); cs_set_user_bpammo ( id, CSW_AK47, 999); give_item(id, "weapon_deagle"); cs_set_user_bpammo ( id, CSW_DEAGLE, 999); give_item(id, "weapon_m249"); cs_set_user_bpammo ( id, CSW_M249, 999); give_item(id, "weapon_m4a1"); cs_set_user_bpammo ( id, CSW_M4A1, 999); give_item(id, "weapon_usp"); cs_set_user_bpammo ( id, CSW_USP, 999); engclient_cmd( id, "weapon_knife" ); return 1; } else { MainMenu( id ); return 1; } } } return 0; } public GiveUserPower( id, const Class ) { switch( Class ) { case 1: { //slow hacking ?:O SetCl_Settings( id, 1 ); set_user_maxspeed( id, FLASH_SPEED ); UserIsFlash[ id ] = true; return 1; } case 2: { set_user_gravity( id, HULK_GRAVITY ); UserIsHulk[ id ] = true; return 1; } case 3: { UserIsPredator[ id ] = true; return 1; } case 4: { set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, ELF_INVISIBILITY ); UserIsElf[ id ] = true; return 1; } case 5: { //Il facem Flash SetCl_Settings( id, 1 ); set_user_maxspeed( id, FLASH_SPEED ); //Il facem Hulk set_user_gravity( id, HULK_GRAVITY ); //Il facem Predator //Il facem Elf set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, ELF_INVISIBILITY ); UserIsVIp[ id ] = true; return 1; } } return 0; } public ResetUserSettings( id ) { if( UserIsFlash[ id ] ) set_user_maxspeed( id, 255.0 ); if( UserIsHulk[ id ] ) set_user_gravity( id, 1.0 ); if( UserIsElf[ id ] ) set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 ); if( UserIsVIp[ id ] ) { set_user_maxspeed( id, 255.0 ); set_user_gravity( id, 1.0 ); set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 ); } SetCl_Settings( id, 0 ); UserIsFlash[ id ] = false; UserIsHulk[ id ] = false; UserIsPredator[ id ] = false; UserIsElf[ id ] = false; UserIsVIp[ id ] = false; } public SetCl_Settings( id, const OnOff ) { if( OnOff > 0 ) { client_cmd( id, "cl_backspeed %.1f", FLASH_SPEED ); client_cmd( id, "cl_forwardspeed %.1f", FLASH_SPEED ); client_cmd( id, "cl_sidespeed %.1f", FLASH_SPEED ); return 1; } client_cmd( id, "cl_backspeed 400" ); client_cmd( id, "cl_forwardspeed 400" ); client_cmd( id, "cl_sidespeed 400" ); return 0; } stock bool:UserIsVip( id ) { if( get_user_flags( id ) & read_flags( "a" ) ) return true; return false; }
Si daca primesc respawn imi raman armele alese prima data si n-as vrea asta.
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- Scripter eXtreamCS
- Posts: 922
- Joined: 02 Nov 2020, 01:57
- Detinator Steam: Da
- Fond eXtream: 0
- Discord: lexzor#0630
- Has thanked: 73 times
- Been thanked: 137 times
Code: Select all
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
#include <hamsandwich>
#pragma semicolon 1
#define FLASH_SPEED 350.0 // viteza care o are Flash
#define HULK_GRAVITY 0.75 // gravitatea setata lui hulk ( 1.0 = 800 )
#define PREDATOR_MULTIPLY 1.8 // damage facut inmultit cu 1.5 sau cat pui.
#define ELF_INVISIBILITY 76 // ( 0 - 255 ) 2.55 este aproximativ 1% deci 76 vine cam 30% vizibil
#define PLUGIN "Plugin Nou"
#define VERSION "1.0"
new const Models[ 6 ][ ] =
{
"", //Null
"kaili", //Flash
"grafff", //Hulk
"termi", //Predator
"elfzoor", //Elf
"vip_skin_aaa" //Vip
};
new const kModels[ 6 ][ ] =
{
"", //Null
"models/bb_Nak/knife_CTs.mdl", //Flash
"models/bb_Nak/knife_CTs.mdl", //Hulk
"models/bb_Nak/knife_CTs.mdl", //Predator
"models/bb_Nak/knife_CTs.mdl", //Elf
"models/bb_Nak/knife_CTs.mdl" //Vip
};
new const MenuName[ ] = " \wRase \rHuman^n";
new const NumeSite[ ] = "\yRase Human";
new bool:UserIsFlash[ 33 ];
new bool:UserIsHulk[ 33 ];
new bool:UserIsPredator[ 33 ];
new bool:UserIsElf[ 33 ];
new bool:UserIsVIp[ 33 ];
new bool:UserChoosed[ 33 ];
public plugin_precache( )
{
new ModelPath[ 64 ];
for( new i = 1; i < 6; i++ )
{
formatex( ModelPath, sizeof ( ModelPath ) -1, "models/player/%s/%s.mdl", Models[ i ], Models[ i ] );
precache_model( ModelPath );
}
for( new i = 1; i < 6; i++ )
{
precache_model( kModels[ i ] );
}
}
public plugin_cfg( ) set_cvar_float( "sv_maxspeed", FLASH_SPEED );
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
register_clcmd( "say /race", "sayRace" );
RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true );
RegisterHam( Ham_TakeDamage, "player", "Ham_PlayerTakeDamage", false );
RegisterHam( Ham_Spawn, "player", "client_spawn", 1 );
register_event( "CurWeapon", "evCurWeapon", "be", "1=1" );
register_event( "HLTV", "evHookRoundStart", "a", "1=0", "2=0" );
}
public client_spawn(id)
{
if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT)
{
MainMenu(id);
strip_user_weapons(id)
give_item(id, "WEAPON_USP")
cs_set_user_bpammo(id, CSW_USP, 90)
give_item(id, "WEAPON_KNIFE")
}
}
public client_connect(id)
{
SetCl_Settings( id , 0 );
UserIsFlash[ id ] = false;
UserIsHulk[ id ] = false;
UserIsPredator[ id ] = false;
UserIsElf[ id ] = false;
UserIsVIp[ id ] = false;
UserChoosed[ id ] = false;
}
public client_disconnected(id)
{
SetCl_Settings( id, 0 );
UserIsFlash[ id ] = false;
UserIsHulk[ id ] = false;
UserIsPredator[ id ] = false;
UserIsElf[ id ] = false;
UserIsVIp[ id ] = false;
UserChoosed[ id ] = false;
}
public sayRace( id )
{
if( UserChoosed[ id ] )
{
client_print( id, print_chat, "* Ti-ai ales deja rasa runda aceasta !" );
return 1;
}
if( cs_get_user_team( id ) == CS_TEAM_CT ) MainMenu( id );
return 0;
}
public Ham_PlayerSpawnPost( id )
{
if( !is_user_alive( id ) || UserChoosed[ id ] ) return HAM_IGNORED;
if( UserChoosed[ id ] )
{
client_print( id, print_chat, "* Ti-ai ales deja rasa runda aceasta !" );
return HAM_IGNORED;
}
ResetUserSettings( id );
if( cs_get_user_team( id ) == CS_TEAM_CT ) MainMenu( id );
cs_reset_user_model( id );
return HAM_IGNORED;
}
public Ham_PlayerTakeDamage( id, iInflictor, iAttacker, Float:flDamage, bitsDamageType )
{
if( !iAttacker || id == iAttacker || !is_user_connected( iAttacker ) || !is_user_connected( id )
|| get_user_team( id ) == get_user_team( iAttacker )
|| !UserIsPredator[ iAttacker ] || !UserIsVIp[ id ] ) return HAM_IGNORED;
SetHamParamFloat( 4, flDamage * PREDATOR_MULTIPLY );
return HAM_IGNORED;
}
public evCurWeapon( id )
{
if( is_user_alive( id ) )
{
if( cs_get_user_team( id ) == CS_TEAM_CT )
{
new clip, ammo, wpnid = get_user_weapon( id, clip, ammo );
if( wpnid == CSW_KNIFE )
{
if( UserIsFlash[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 1 ] );
}
else if( UserIsHulk[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 2 ] );
}
else if( UserIsPredator[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 3 ] );
}
else if( UserIsElf[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 4 ] );
}
else if( UserIsVIp[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 5 ] );
}
}
}
}
return 0;
}
public evHookRoundStart( )
{
new iPlayers[ 32 ];
new iPlayersNum;
get_players( iPlayers, iPlayersNum, "ch" );
for( new i = 0 ; i < iPlayersNum ; i++ )
{
UserChoosed[ iPlayers[ i ] ] = false;
}
}
public client_PreThink( id )
{
if( is_user_alive( id ) && is_user_connected( id ) && cs_get_user_team( id ) == CS_TEAM_CT )
{
if( UserIsFlash[ id ] || UserIsVIp[ id ] )
{
set_user_maxspeed( id, FLASH_SPEED );
}
}
}
public MainMenu( id )
{
new menu = menu_create( MenuName, "MainMenuHandler" );
menu_additem( menu, "SpeeD QueeN \r[\yViteza Mare \w+ \yM4a1 \w+ \yDeagle\r]", "1", 0 );
menu_additem( menu, "GraFFeR Boy \r[\yGravitatie \w+ \yAk47 \w+ \yDeagle\r]", "2", 0 );
menu_additem( menu, "TerminaToR \r[\yDamage Ridicat \w+ \yM249 \w+ \yUsp\r]", "3", 0 );
menu_additem( menu, "ELF \r[\yInvizibilitate \w+ \yM4a1 \w+ \yUsp\r]^n", "4", 0 );
menu_additem( menu, "\rV\wi\rp \w[\rGravitatie \y+ \rViteza \y+ \rInvizibilitate \y+ \rDamage Dublu \y+ \rALL WEAPONS\w]", "5", 0 );
menu_setprop( menu, MPROP_EXITNAME, NumeSite );
menu_display( id, menu, 0 );
}
/*=======================================================================================s=P=u=f=?*/
public MainMenuHandler( id, menu, item )
{
/* if( item == MENU_EXIT )
{
set_task( 0.1, "MainMenu", id );
return 1;
}*/
if( cs_get_user_team( id ) != CS_TEAM_CT ) return 1;
new data[ 6 ], iName[ 64 ];
new iaccess, callback;
menu_item_getinfo( menu, item, iaccess, data, 5, iName, sizeof ( iName ) -1, callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 1 );
cs_set_user_model( id, Models[ 1 ] );
give_item(id, "weapon_m4a1");
cs_set_user_bpammo ( id, CSW_M4A1, 999);
give_item(id, "weapon_deagle");
cs_set_user_bpammo ( id, CSW_DEAGLE, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 2:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 2 );
cs_set_user_model( id, Models[ 2 ] );
give_item(id, "weapon_ak47");
cs_set_user_bpammo ( id, CSW_AK47, 999);
give_item(id, "weapon_deagle");
cs_set_user_bpammo ( id, CSW_DEAGLE, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 3:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 3 );
cs_set_user_model( id, Models[ 3 ] );
give_item(id, "weapon_m249");
cs_set_user_bpammo ( id, CSW_M249, 999);
give_item(id, "weapon_usp");
cs_set_user_bpammo ( id, CSW_USP, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 4:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 4 );
cs_set_user_model( id, Models[ 4 ] );
give_item(id, "weapon_m4a1");
cs_set_user_bpammo ( id, CSW_M4A1, 999);
give_item(id, "weapon_usp");
cs_set_user_bpammo ( id, CSW_USP, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 5:
{
if( UserIsVip( id ) )
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 5 );
cs_set_user_model( id, Models[ 5 ] );
give_item(id, "weapon_ak47");
cs_set_user_bpammo ( id, CSW_AK47, 999);
give_item(id, "weapon_deagle");
cs_set_user_bpammo ( id, CSW_DEAGLE, 999);
give_item(id, "weapon_m249");
cs_set_user_bpammo ( id, CSW_M249, 999);
give_item(id, "weapon_m4a1");
cs_set_user_bpammo ( id, CSW_M4A1, 999);
give_item(id, "weapon_usp");
cs_set_user_bpammo ( id, CSW_USP, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
else
{
MainMenu( id );
return 1;
}
}
}
return 0;
}
public GiveUserPower( id, const Class )
{
switch( Class )
{
case 1:
{
//slow hacking ?:O
SetCl_Settings( id, 1 );
set_user_maxspeed( id, FLASH_SPEED );
UserIsFlash[ id ] = true;
return 1;
}
case 2:
{
set_user_gravity( id, HULK_GRAVITY );
UserIsHulk[ id ] = true;
return 1;
}
case 3:
{
UserIsPredator[ id ] = true;
return 1;
}
case 4:
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, ELF_INVISIBILITY );
UserIsElf[ id ] = true;
return 1;
}
case 5:
{
//Il facem Flash
SetCl_Settings( id, 1 );
set_user_maxspeed( id, FLASH_SPEED );
//Il facem Hulk
set_user_gravity( id, HULK_GRAVITY );
//Il facem Predator
//Il facem Elf
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, ELF_INVISIBILITY );
UserIsVIp[ id ] = true;
return 1;
}
}
return 0;
}
public ResetUserSettings( id )
{
if( UserIsFlash[ id ] ) set_user_maxspeed( id, 255.0 );
if( UserIsHulk[ id ] ) set_user_gravity( id, 1.0 );
if( UserIsElf[ id ] ) set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
if( UserIsVIp[ id ] )
{
set_user_maxspeed( id, 255.0 );
set_user_gravity( id, 1.0 );
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
}
SetCl_Settings( id, 0 );
UserIsFlash[ id ] = false;
UserIsHulk[ id ] = false;
UserIsPredator[ id ] = false;
UserIsElf[ id ] = false;
UserIsVIp[ id ] = false;
}
public SetCl_Settings( id, const OnOff )
{
if( OnOff > 0 )
{
client_cmd( id, "cl_backspeed %.1f", FLASH_SPEED );
client_cmd( id, "cl_forwardspeed %.1f", FLASH_SPEED );
client_cmd( id, "cl_sidespeed %.1f", FLASH_SPEED );
return 1;
}
client_cmd( id, "cl_backspeed 400" );
client_cmd( id, "cl_forwardspeed 400" );
client_cmd( id, "cl_sidespeed 400" );
return 0;
}
stock bool:UserIsVip( id )
{
if( get_user_flags( id ) & read_flags( "a" ) )
return true;
return false;
}
- CyBer[N]eTicK
- Membru, skill +1
- Posts: 190
- Joined: 29 May 2020, 05:35
- Detinator Steam: Da
- CS Status: Strong & Original
- Detinator server CS: BB.BLACKGAMES.RO
- SteamID: /id/cybernetick_cbk/
- Fond eXtream: 0
- Location: Albania, tirana
- Discord: cybernetick_cbk
- Has thanked: 21 times
- Been thanked: 18 times
- Contact:
Pluginul are deja aceasta optiune practic, la change team cand echipe se spawneaza se afiseaza meniul.
- CyBer[N]eTicK
- Membru, skill +1
- Posts: 190
- Joined: 29 May 2020, 05:35
- Detinator Steam: Da
- CS Status: Strong & Original
- Detinator server CS: BB.BLACKGAMES.RO
- SteamID: /id/cybernetick_cbk/
- Fond eXtream: 0
- Location: Albania, tirana
- Discord: cybernetick_cbk
- Has thanked: 21 times
- Been thanked: 18 times
- Contact:
Code: Select all
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
#include <hamsandwich>
#pragma semicolon 1
#define FLASH_SPEED 350.0 // viteza care o are Flash
#define HULK_GRAVITY 0.75 // gravitatea setata lui hulk ( 1.0 = 800 )
#define PREDATOR_MULTIPLY 1.8 // damage facut inmultit cu 1.5 sau cat pui.
#define ELF_INVISIBILITY 76 // ( 0 - 255 ) 2.55 este aproximativ 1% deci 76 vine cam 30% vizibil
#define PLUGIN "Plugin Nou"
#define VERSION "1.0"
new const Models[ 6 ][ ] =
{
"", //Null
"kaili", //Flash
"grafff", //Hulk
"termi", //Predator
"elfzoor", //Elf
"vip_skin_aaa" //Vip
};
new const kModels[ 6 ][ ] =
{
"", //Null
"models/bb_Nak/knife_CTs.mdl", //Flash
"models/bb_Nak/knife_CTs.mdl", //Hulk
"models/bb_Nak/knife_CTs.mdl", //Predator
"models/bb_Nak/knife_CTs.mdl", //Elf
"models/bb_Nak/knife_CTs.mdl" //Vip
};
new const MenuName[ ] = " \wRase \rHuman^n";
new const NumeSite[ ] = "\yRase Human";
new bool:UserIsFlash[ 33 ];
new bool:UserIsHulk[ 33 ];
new bool:UserIsPredator[ 33 ];
new bool:UserIsElf[ 33 ];
new bool:UserIsVIp[ 33 ];
new bool:UserChoosed[ 33 ];
public plugin_precache( )
{
new ModelPath[ 64 ];
for( new i = 1; i < 6; i++ )
{
formatex( ModelPath, sizeof ( ModelPath ) -1, "models/player/%s/%s.mdl", Models[ i ], Models[ i ] );
precache_model( ModelPath );
}
for( new i = 1; i < 6; i++ )
{
precache_model( kModels[ i ] );
}
}
public plugin_cfg( ) set_cvar_float( "sv_maxspeed", FLASH_SPEED );
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
register_clcmd( "say /race", "sayRace" );
RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true );
RegisterHam( Ham_TakeDamage, "player", "Ham_PlayerTakeDamage", false );
register_event( "CurWeapon", "evCurWeapon", "be", "1=1" );
register_event( "HLTV", "evHookRoundStart", "a", "1=0", "2=0" );
}
public client_connect(id)
{
SetCl_Settings( id , 0 );
UserIsFlash[ id ] = false;
UserIsHulk[ id ] = false;
UserIsPredator[ id ] = false;
UserIsElf[ id ] = false;
UserIsVIp[ id ] = false;
UserChoosed[ id ] = false;
}
public client_disconnect(id)
{
SetCl_Settings( id, 0 );
UserIsFlash[ id ] = false;
UserIsHulk[ id ] = false;
UserIsPredator[ id ] = false;
UserIsElf[ id ] = false;
UserIsVIp[ id ] = false;
UserChoosed[ id ] = false;
}
public sayRace( id )
{
if( cs_get_user_team( id ) == CS_TEAM_CT ) MainMenu( id );
return 0;
}
public Ham_PlayerSpawnPost( id )
{
if( !is_user_alive( id ) ) return HAM_IGNORED;
ResetUserSettings( id );
if( cs_get_user_team( id ) == CS_TEAM_CT ) MainMenu( id );
cs_reset_user_model( id );
return HAM_IGNORED;
}
public Ham_PlayerTakeDamage( id, iInflictor, iAttacker, Float:flDamage, bitsDamageType )
{
if( !iAttacker || id == iAttacker || !is_user_connected( iAttacker ) || !is_user_connected( id )
|| get_user_team( id ) == get_user_team( iAttacker )
|| !UserIsPredator[ iAttacker ] || !UserIsVIp[ id ] ) return HAM_IGNORED;
SetHamParamFloat( 4, flDamage * PREDATOR_MULTIPLY );
return HAM_IGNORED;
}
public evCurWeapon( id )
{
if( is_user_alive( id ) )
{
if( cs_get_user_team( id ) == CS_TEAM_CT )
{
new clip, ammo, wpnid = get_user_weapon( id, clip, ammo );
if( wpnid == CSW_KNIFE )
{
if( UserIsFlash[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 1 ] );
}
else if( UserIsHulk[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 2 ] );
}
else if( UserIsPredator[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 3 ] );
}
else if( UserIsElf[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 4 ] );
}
else if( UserIsVIp[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, kModels[ 5 ] );
}
}
}
}
return 0;
}
public evHookRoundStart( )
{
new iPlayers[ 32 ];
new iPlayersNum;
get_players( iPlayers, iPlayersNum, "ch" );
for( new i = 0 ; i < iPlayersNum ; i++ )
{
UserChoosed[ iPlayers[ i ] ] = false;
}
}
public client_PreThink( id )
{
if( is_user_alive( id ) && is_user_connected( id ) && cs_get_user_team( id ) == CS_TEAM_CT )
{
if( UserIsFlash[ id ] || UserIsVIp[ id ] )
{
set_user_maxspeed( id, FLASH_SPEED );
}
}
}
public MainMenu( id )
{
new menu = menu_create( MenuName, "MainMenuHandler" );
menu_additem( menu, "SpeeD QueeN \r[\yViteza Mare \w+ \yM4a1 \w+ \yDeagle\r]", "1", 0 );
menu_additem( menu, "GraFFeR Boy \r[\yGravitatie \w+ \yAk47 \w+ \yDeagle\r]", "2", 0 );
menu_additem( menu, "TerminaToR \r[\yDamage Ridicat \w+ \yM249 \w+ \yUsp\r]", "3", 0 );
menu_additem( menu, "ELF \r[\yInvizibilitate \w+ \yM4a1 \w+ \yUsp\r]^n", "4", 0 );
menu_additem( menu, "\rV\wi\rp \w[\rGravitatie \y+ \rViteza \y+ \rInvizibilitate \y+ \rDamage Dublu \y+ \rALL WEAPONS\w]", "5", 0 );
menu_setprop( menu, MPROP_EXITNAME, NumeSite );
menu_display( id, menu, 0 );
}
/*=======================================================================================s=P=u=f=?*/
public MainMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
set_task( 0.1, "MainMenu", id );
return 1;
}
if( cs_get_user_team( id ) != CS_TEAM_CT ) return 1;
new data[ 6 ], iName[ 64 ];
new iaccess, callback;
menu_item_getinfo( menu, item, iaccess, data, 5, iName, sizeof ( iName ) -1, callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 1 );
cs_set_user_model( id, Models[ 1 ] );
give_item(id, "weapon_m4a1");
cs_set_user_bpammo ( id, CSW_M4A1, 999);
give_item(id, "weapon_deagle");
cs_set_user_bpammo ( id, CSW_DEAGLE, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 2:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 2 );
cs_set_user_model( id, Models[ 2 ] );
give_item(id, "weapon_ak47");
cs_set_user_bpammo ( id, CSW_AK47, 999);
give_item(id, "weapon_deagle");
cs_set_user_bpammo ( id, CSW_DEAGLE, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 3:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 3 );
cs_set_user_model( id, Models[ 3 ] );
give_item(id, "weapon_m249");
cs_set_user_bpammo ( id, CSW_M249, 999);
give_item(id, "weapon_usp");
cs_set_user_bpammo ( id, CSW_USP, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 4:
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 4 );
cs_set_user_model( id, Models[ 4 ] );
give_item(id, "weapon_m4a1");
cs_set_user_bpammo ( id, CSW_M4A1, 999);
give_item(id, "weapon_usp");
cs_set_user_bpammo ( id, CSW_USP, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
case 5:
{
if( UserIsVip( id ) )
{
UserChoosed[ id ] = true;
ResetUserSettings( id );
GiveUserPower( id, 5 );
cs_set_user_model( id, Models[ 5 ] );
give_item(id, "weapon_ak47");
cs_set_user_bpammo ( id, CSW_AK47, 999);
give_item(id, "weapon_deagle");
cs_set_user_bpammo ( id, CSW_DEAGLE, 999);
give_item(id, "weapon_m249");
cs_set_user_bpammo ( id, CSW_M249, 999);
give_item(id, "weapon_m4a1");
cs_set_user_bpammo ( id, CSW_M4A1, 999);
give_item(id, "weapon_usp");
cs_set_user_bpammo ( id, CSW_USP, 999);
engclient_cmd( id, "weapon_knife" );
return 1;
}
else
{
MainMenu( id );
return 1;
}
}
}
return 0;
}
public GiveUserPower( id, const Class )
{
switch( Class )
{
case 1:
{
//slow hacking ?:O
SetCl_Settings( id, 1 );
set_user_maxspeed( id, FLASH_SPEED );
UserIsFlash[ id ] = true;
return 1;
}
case 2:
{
set_user_gravity( id, HULK_GRAVITY );
UserIsHulk[ id ] = true;
return 1;
}
case 3:
{
UserIsPredator[ id ] = true;
return 1;
}
case 4:
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, ELF_INVISIBILITY );
UserIsElf[ id ] = true;
return 1;
}
case 5:
{
//Il facem Flash
SetCl_Settings( id, 1 );
set_user_maxspeed( id, FLASH_SPEED );
//Il facem Hulk
set_user_gravity( id, HULK_GRAVITY );
//Il facem Predator
//Il facem Elf
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, ELF_INVISIBILITY );
UserIsVIp[ id ] = true;
return 1;
}
}
return 0;
}
public ResetUserSettings( id )
{
if( UserIsFlash[ id ] ) set_user_maxspeed( id, 255.0 );
if( UserIsHulk[ id ] ) set_user_gravity( id, 1.0 );
if( UserIsElf[ id ] ) set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
if( UserIsVIp[ id ] )
{
set_user_maxspeed( id, 255.0 );
set_user_gravity( id, 1.0 );
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
}
SetCl_Settings( id, 0 );
UserIsFlash[ id ] = false;
UserIsHulk[ id ] = false;
UserIsPredator[ id ] = false;
UserIsElf[ id ] = false;
UserIsVIp[ id ] = false;
}
public SetCl_Settings( id, const OnOff )
{
if( OnOff > 0 )
{
client_cmd( id, "cl_backspeed %.1f", FLASH_SPEED );
client_cmd( id, "cl_forwardspeed %.1f", FLASH_SPEED );
client_cmd( id, "cl_sidespeed %.1f", FLASH_SPEED );
return 1;
}
client_cmd( id, "cl_backspeed 400" );
client_cmd( id, "cl_forwardspeed 400" );
client_cmd( id, "cl_sidespeed 400" );
return 0;
}
stock bool:UserIsVip( id )
{
if( get_user_flags( id ) & read_flags( "a" ) )
return true;
return false;
}