Modificare plugin knife

Modificari necesare ale pluginurilor

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12 Feb 2018, 23:05

Salut , deja imi crapa creieru , deci vreau in sma.ul de mai jos sa imi citeasca la knife 1 si 4 gravity (km_lowgravity 400 ) si la knife 2 si 3 gravitate normala ( 800 ) eu am reusit sa fac sa le citeasca skinurile si meniu dar pur si simplu nu imi dau seama cum sa fac gravitatia pe 1 si 4 va rog cat mai urgent daca puteti ca tin sv pe loc

Edit: la >>FPS UP<< sa apara culoarea aceea rosie doar la ">>FPS UP<<"

Va multumesc anticipat !
| Afiseaza codul
#include <amxmodx>
#include <engine> 
#include <vault>
#include <fun>

#define PLUGIN "Knife Mod"
#define VERSION "1.0" 
#define AUTHOR "spunko"

new knife_model[33] 
new g_Menu

new CVAR_LOWGRAV1
new CVAR_NORMGRAV1
new CVAR_LOWGRAV2
new CVAR_NORMGRAV2

public plugin_init() { 
   
   register_plugin(PLUGIN, VERSION, AUTHOR) 

   register_event("CurWeapon","CurWeapon","be","1=1") 
   
   g_Menu = register_menuid("Knife Mod")
   register_menucmd(g_Menu, 1023, "knifemenu")
   
   register_clcmd("say /knife", "display_knife")

   CVAR_LOWGRAV1 = register_cvar("km_lowgravity" , "400")
   CVAR_LOWGRAV2 = register_cvar("km_lowgravity" , "400")
   CVAR_NORMGRAV1 = get_cvar_pointer("sv_gravity")
   CVAR_NORMGRAV2 = get_cvar_pointer("sv_gravity")
   
   
   set_task(480.0, "kmodmsg", 0, _, _, "b")
}

public plugin_precache() { 
   precache_model("models/knife-zona/v_grav2.mdl") 
   precache_model("models/knife-zona/p_butcher1.mdl")
   precache_model("models/knife-zona/v_indungipro.mdl") 
   precache_model("models/knife-zona/p_knife.mdl")
   precache_model("models/knife-zona/v_grav22.mdl") 
   precache_model("models/knife-zona/p_butcher11.mdl")
   precache_model("models/knife-zona/v_indungipro1.mdl") 
   precache_model("models/knife-zona/p_knife1.mdl")
} 

public display_knife(id) {
   new menuBody[512]
   add(menuBody, 511, "\rBhop.Play-Arena.Ro\w^n^n")
   add(menuBody, 511, "1. Cutit gravity^n")
   add(menuBody, 511, "2. Cutit normal^n")
   add(menuBody, 511, "3=> Cutit normal >>FPS UP<<^n")
   add(menuBody, 511, "4=> Cutit gravity >>FPS UP<<^n")
   add(menuBody, 511, "0. Inchide^n")
   
   new keys = ( 1<<0 | 1<<1 | 2<<1  | 3<<1 | 4<<1 | 1<<9 )
   show_menu(id, keys, menuBody, -1, "Knife Mod")
}

public knifemenu(id, key) {
   switch(key) 
   {
      case 0: SetKnife(id , 0)
      case 1: SetKnife(id , 1)
	  case 2: SetKnife(id , 3)
      case 3: SetKnife(id , 4)
      default: return PLUGIN_HANDLED
   }
   SaveData(id)
   return PLUGIN_HANDLED
} 

public SetKnife(id , Knife) {
   knife_model[id] = Knife
   knife_model[id] = Knife
   
   new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
   if ( Weapon != CSW_KNIFE )
      return PLUGIN_HANDLED
   
   new vModel[56],pModel[56]
   
   switch(Knife)
   {
      case 0: {
         format(vModel,55,"models/knife-zona/v_grav2.mdl") 
         format(pModel,55,"models/knife-zona/p_butcher1.mdl")  
      }
      case 1: {
         format(vModel,55,"models/knife-zona/v_indungipro.mdl") 
         format(pModel,55,"models/knife-zona/p_knife.mdl") 
      }
	  case 3: {
         format(vModel,55,"models/knife-zona/v_indungipro1.mdl")
         format(pModel,55,"models/knife-zona/p_knife.mdl")
      }
      case 4: {
         format(vModel,55,"models/knife-zona/v_grav22.mdl")
         format(pModel,55,"models/knife-zona/p_butcher1.mdl")
      }
   } 
   
   entity_set_string(id, EV_SZ_viewmodel, vModel)
   entity_set_string(id, EV_SZ_weaponmodel, pModel)
   
   return PLUGIN_HANDLED;  
}

public CurWeapon(id)
{
   new Weapon = read_data(2)
   
   // Set Knife Model
   SetKnife(id, knife_model[id])
   SetKnife(id, knife_model[id])
   
   new Float:Gravity2 = ((knife_model[id] == 2 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV2) : get_pcvar_float(CVAR_NORMGRAV2)) / 800.0
   set_user_gravity(id , Gravity2)
   new Float:Gravity1 = ((knife_model[id] == 1 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV1) : get_pcvar_float(CVAR_NORMGRAV1)) / 800.0
   set_user_gravity(id , Gravity1)
}

stock log_kill(killer, victim, weapon[],headshot) {
   user_silentkill( victim );
   
   message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 );
   write_byte( killer );
   write_byte( victim );
   write_byte( headshot );
   write_string( weapon );
   message_end();
   
   new kfrags = get_user_frags( killer );
   set_user_frags( killer, kfrags++ );
   new vfrags = get_user_frags( victim );
   set_user_frags( victim, vfrags++ );
   
   return  PLUGIN_CONTINUE
} 

public kmodmsg() { 
   
   client_print(0,print_chat,"Cand faci sex sa aprinzi lumina!")
}  

public client_authorized(id)
   {
   LoadData(id)
}

SaveData(id)
{ 
   
   new authid[32]
   get_user_authid(id, authid, 31)
   
   new vaultkey[64]
   new vaultdata[64]
   
   format(vaultkey, 63, "KMOD_%s", authid)
   format(vaultdata, 63, "%d", knife_model[id])
   set_vaultdata(vaultkey, vaultdata)
}

LoadData(id) 
{ 
   new authid[32] 
   get_user_authid(id,authid,31)
   
   new vaultkey[64], vaultdata[64]
   
   format(vaultkey, 63, "KMOD_%s", authid)
   get_vaultdata(vaultkey, vaultdata, 63)
   knife_model[id] = str_to_num(vaultdata)
   
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
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12 Feb 2018, 23:22

| Afiseaza codul
#include <amxmodx>
#include <engine> 
#include <vault>
#include <fun>

#define PLUGIN "Knife Mod"
#define VERSION "1.0" 
#define AUTHOR "spunko"

new knife_model[33] 
new g_Menu

new CVAR_LOWGRAV1
new CVAR_NORMGRAV1
new CVAR_LOWGRAV2
new CVAR_NORMGRAV2

public plugin_init() { 
   
   register_plugin(PLUGIN, VERSION, AUTHOR) 

   register_event("CurWeapon","CurWeapon","be","1=1") 
   
   g_Menu = register_menuid("Knife Mod")
   register_menucmd(g_Menu, 1023, "knifemenu")
   
   register_clcmd("say /knife", "display_knife")

   CVAR_LOWGRAV1 = register_cvar("km_lowgravity" , "400.0")
   CVAR_LOWGRAV2 = register_cvar("km_lowgravity" , "400.0") // e degeaba pentru ca inregistrezi acelasi cvar
   CVAR_NORMGRAV1 = get_cvar_pointer("sv_gravity")
   CVAR_NORMGRAV2 = get_cvar_pointer("sv_gravity") // la fel
   
   
   set_task(480.0, "kmodmsg", 0, _, _, "b")
}

public plugin_precache() { 
   precache_model("models/knife-zona/v_grav2.mdl") 
   precache_model("models/knife-zona/p_butcher1.mdl")
   precache_model("models/knife-zona/v_indungipro.mdl") 
   precache_model("models/knife-zona/p_knife.mdl")
   precache_model("models/knife-zona/v_grav22.mdl") 
   precache_model("models/knife-zona/p_butcher11.mdl")
   precache_model("models/knife-zona/v_indungipro1.mdl") 
   precache_model("models/knife-zona/p_knife1.mdl")
} 

public display_knife(id) {
   new menuBody[512]
   add(menuBody, 511, "\rBhop.Play-Arena.Ro\w^n^n")
   add(menuBody, 511, "1. Cutit gravity^n")
   add(menuBody, 511, "2. Cutit normal^n")
   add(menuBody, 511, "3=> Cutit normal \r>>FPS UP<<^n")
   add(menuBody, 511, "4=> Cutit gravity \r>>FPS UP<<^n")
   add(menuBody, 511, "0. Inchide^n")
   
   new keys = ( 1<<0 | 1<<1 | 2<<1  | 3<<1 | 4<<1 | 1<<9 )
   show_menu(id, keys, menuBody, -1, "Knife Mod")
}

public knifemenu(id, key) {
   switch(key) 
   {
      case 0: SetKnife(id , 0)
      case 1: SetKnife(id , 1)
      case 2: SetKnife(id , 3)
      case 3: SetKnife(id , 4)
      default: return PLUGIN_HANDLED
   }
   SaveData(id)
   return PLUGIN_HANDLED
} 

public SetKnife(id , Knife) {
   knife_model[id] = Knife
   knife_model[id] = Knife
   
   new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
   if ( Weapon != CSW_KNIFE )
      return PLUGIN_HANDLED
   
   new vModel[56],pModel[56]
   
   switch(Knife)
   {
      case 0: {
        	set_user_gravity(id,get_pcvar_float(CVAR_LOWGRAV1))
         format(vModel,55,"models/knife-zona/v_grav2.mdl") 
         format(pModel,55,"models/knife-zona/p_butcher1.mdl")  
      }
      case 1: {
         set_user_gravity(id,get_pcvar_float(CVAR_NORMGRAV1))
         format(vModel,55,"models/knife-zona/v_indungipro.mdl") 
         format(pModel,55,"models/knife-zona/p_knife.mdl") 
      }
      case 3: {
         set_user_gravity(id,get_pcvar_float(CVAR_NORMGRAV2))
         format(vModel,55,"models/knife-zona/v_indungipro1.mdl")
         format(pModel,55,"models/knife-zona/p_knife.mdl")
      }
      case 4: {
         set_user_gravity(id,get_pcvar_float(CVAR_LOWGRAV2))
         format(vModel,55,"models/knife-zona/v_grav22.mdl")
         format(pModel,55,"models/knife-zona/p_butcher1.mdl")
      }
   } 
   
   entity_set_string(id, EV_SZ_viewmodel, vModel)
   entity_set_string(id, EV_SZ_weaponmodel, pModel)
   
   return PLUGIN_HANDLED;  
}

public CurWeapon(id)
{
   new Weapon = read_data(2)
   
   // Set Knife Model
   SetKnife(id, knife_model[id])
   SetKnife(id, knife_model[id])
   
   new Float:Gravity2 = ((knife_model[id] == 2 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV2) : get_pcvar_float(CVAR_NORMGRAV2)) / 800.0
   set_user_gravity(id , Gravity2)
   new Float:Gravity1 = ((knife_model[id] == 1 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV1) : get_pcvar_float(CVAR_NORMGRAV1)) / 800.0
   set_user_gravity(id , Gravity1)
}

stock log_kill(killer, victim, weapon[],headshot) {
   user_silentkill( victim );
   
   message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 );
   write_byte( killer );
   write_byte( victim );
   write_byte( headshot );
   write_string( weapon );
   message_end();
   
   new kfrags = get_user_frags( killer );
   set_user_frags( killer, kfrags++ );
   new vfrags = get_user_frags( victim );
   set_user_frags( victim, vfrags++ );
   
   return  PLUGIN_CONTINUE
} 

public kmodmsg() { 
   
   client_print(0,print_chat,"Cand faci sex sa aprinzi lumina!")
}  

public client_authorized(id)
   {
   LoadData(id)
}

SaveData(id)
{ 
   
   new authid[32]
   get_user_authid(id, authid, 31)
   
   new vaultkey[64]
   new vaultdata[64]
   
   format(vaultkey, 63, "KMOD_%s", authid)
   format(vaultdata, 63, "%d", knife_model[id])
   set_vaultdata(vaultkey, vaultdata)
}

LoadData(id) 
{ 
   new authid[32] 
   get_user_authid(id,authid,31)
   
   new vaultkey[64], vaultdata[64]
   
   format(vaultkey, 63, "KMOD_%s", authid)
   get_vaultdata(vaultkey, vaultdata, 63)
   knife_model[id] = str_to_num(vaultdata)
   
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
Am modificat cand alegi cutitul 1 4 sa dea gravity in functie de acel cvar si la celelalte in functie de cat e pe server sv_gravity.
Edit: modificat si FPS UP
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12 Feb 2018, 23:49

bro nu merge ,acum numai e gravityy deloc
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13 Feb 2018, 01:13

| Afiseaza codul
#include <amxmodx>
#include <engine> 
#include <vault>
#include <fun>

#define PLUGIN "Knife Mod"
#define VERSION "1.0" 
#define AUTHOR "spunko"

new knife_model[33] 
new g_Menu


public plugin_init() { 
   
   register_plugin(PLUGIN, VERSION, AUTHOR) 

   register_event("CurWeapon","CurWeapon","be","1=1") 
   
   g_Menu = register_menuid("Knife Mod")
   register_menucmd(g_Menu, 1023, "knifemenu")
   
   register_clcmd("say /knife", "display_knife")

   register_cvar("km_lowgravity" , "400.0")
   
   
   
   set_task(480.0, "kmodmsg", 0, _, _, "b")
}

public plugin_precache() { 
   precache_model("models/knife-zona/v_grav2.mdl") 
   precache_model("models/knife-zona/p_butcher1.mdl")
   precache_model("models/knife-zona/v_indungipro.mdl") 
   precache_model("models/knife-zona/p_knife.mdl")
   precache_model("models/knife-zona/v_grav22.mdl") 
   precache_model("models/knife-zona/p_butcher11.mdl")
   precache_model("models/knife-zona/v_indungipro1.mdl") 
   precache_model("models/knife-zona/p_knife1.mdl")
} 

public display_knife(id) {
   new menuBody[512]
   add(menuBody, 511, "\rBhop.Play-Arena.Ro\w^n^n")
   add(menuBody, 511, "1. Cutit gravity^n")
   add(menuBody, 511, "2. Cutit normal^n")
   add(menuBody, 511, "3=> Cutit normal \r>>FPS UP<<^n")
   add(menuBody, 511, "4=> Cutit gravity \r>>FPS UP<<^n")
   add(menuBody, 511, "0. Inchide^n")
   
   new keys = ( 1<<0 | 1<<1 | 2<<1  | 3<<1 | 4<<1 | 1<<9 )
   show_menu(id, keys, menuBody, -1, "Knife Mod")
}

public knifemenu(id, key) {
   switch(key) 
   {
      case 0: SetKnife(id , 0)
      case 1: SetKnife(id , 1)
      case 2: SetKnife(id , 3)
      case 3: SetKnife(id , 4)
      default: return PLUGIN_HANDLED
   }
   SaveData(id)
   return PLUGIN_HANDLED
} 

public SetKnife(id , Knife) {
   knife_model[id] = Knife
   knife_model[id] = Knife
   
   new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
   if ( Weapon != CSW_KNIFE )
      return PLUGIN_HANDLED
   
   new vModel[56],pModel[56]
   
   switch(Knife)
   {
      case 0: {
         format(vModel,55,"models/knife-zona/v_grav2.mdl") 
         format(pModel,55,"models/knife-zona/p_butcher1.mdl")  
      }
      case 1: {
         format(vModel,55,"models/knife-zona/v_indungipro.mdl") 
         format(pModel,55,"models/knife-zona/p_knife.mdl") 
      }
      case 3: {
         format(vModel,55,"models/knife-zona/v_indungipro1.mdl")
         format(pModel,55,"models/knife-zona/p_knife.mdl")
      }
      case 4: {
         format(vModel,55,"models/knife-zona/v_grav22.mdl")
         format(pModel,55,"models/knife-zona/p_butcher1.mdl")
      }
   } 
   
   entity_set_string(id, EV_SZ_viewmodel, vModel)
   entity_set_string(id, EV_SZ_weaponmodel, pModel)
   
   return PLUGIN_HANDLED;  
}

public CurWeapon(id)
{
   new Weapon = read_data(2)
   
   // Set Knife Model
   SetKnife(id, knife_model[id])
   SetKnife(id, knife_model[id])
   
   new Float:Gravity2 = ((knife_model[id] == 2 && Weapon == CSW_KNIFE)? get_cvar_float("km_lowgravity") : get_cvar_float("sv_gravity")) / get_cvar_float("sv_gravity")
   set_user_gravity(id , Gravity2)
   new Float:Gravity1 = ((knife_model[id] == 1 && Weapon == CSW_KNIFE)? get_cvar_float("km_lowgravity") : get_cvar_float("sv_gravity")) / get_cvar_float("sv_gravity")
   set_user_gravity(id , Gravity1)
}

stock log_kill(killer, victim, weapon[],headshot) {
   user_silentkill( victim );
   
   message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 );
   write_byte( killer );
   write_byte( victim );
   write_byte( headshot );
   write_string( weapon );
   message_end();
   
   new kfrags = get_user_frags( killer );
   set_user_frags( killer, kfrags++ );
   new vfrags = get_user_frags( victim );
   set_user_frags( victim, vfrags++ );
   
   return  PLUGIN_CONTINUE
} 

public kmodmsg() { 
   
   client_print(0,print_chat,"Cand faci sex sa aprinzi lumina!")
}  

public client_authorized(id)
   {
   LoadData(id)
}

SaveData(id)
{ 
   
   new authid[32]
   get_user_authid(id, authid, 31)
   
   new vaultkey[64]
   new vaultdata[64]
   
   format(vaultkey, 63, "KMOD_%s", authid)
   format(vaultdata, 63, "%d", knife_model[id])
   set_vaultdata(vaultkey, vaultdata)
}

LoadData(id) 
{ 
   new authid[32] 
   get_user_authid(id,authid,31)
   
   new vaultkey[64], vaultdata[64]
   
   format(vaultkey, 63, "KMOD_%s", authid)
   get_vaultdata(vaultkey, vaultdata, 63)
   knife_model[id] = str_to_num(vaultdata)
   
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
Da am facut altfel acum.
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14 Feb 2018, 06:01

o sa verific mai tarziu ca sunt cu munca , dar mi se pare ca e la fel cum am incerc eu
vedem
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15 Feb 2018, 22:49

nu merge
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15 Feb 2018, 23:48

ia vezi asa | Afiseaza codul
#include <amxmodx>
#include <engine> 
#include <vault>
#include <fun>

#define PLUGIN "Knife Mod"
#define VERSION "1.0" 
#define AUTHOR "spunko"

new knife_model[33] 
new g_Menu

new CVAR_LOWGRAV1
new CVAR_NORMGRAV1
new CVAR_LOWGRAV2
new CVAR_NORMGRAV2

public plugin_init() { 
   
   register_plugin(PLUGIN, VERSION, AUTHOR) 

   register_event("CurWeapon","CurWeapon","be","1=1") 
   
   g_Menu = register_menuid("Knife Mod")
   register_menucmd(g_Menu, 1023, "knifemenu")
   
   register_clcmd("say /knife", "display_knife")

   CVAR_LOWGRAV1 = register_cvar("km_lowgravity" , "400.0")
   CVAR_LOWGRAV2 = register_cvar("km_lowgravity" , "400.0")
   CVAR_NORMGRAV1 = get_cvar_pointer("sv_gravity")
   CVAR_NORMGRAV2 = get_cvar_pointer("sv_gravity")
   
   
   set_task(480.0, "kmodmsg", 0, _, _, "b")
}

public plugin_precache() { 
   precache_model("models/knife-zona/v_grav2.mdl") 
   precache_model("models/knife-zona/p_butcher1.mdl")
   precache_model("models/knife-zona/v_indungipro.mdl") 
   precache_model("models/knife-zona/p_knife.mdl")
   precache_model("models/knife-zona/v_grav22.mdl") 
   precache_model("models/knife-zona/p_butcher11.mdl")
   precache_model("models/knife-zona/v_indungipro1.mdl") 
   precache_model("models/knife-zona/p_knife1.mdl")
} 

public display_knife(id) {
   new menuBody[512]
   add(menuBody, 511, "\rBhop.Play-Arena.Ro\w^n^n")
   add(menuBody, 511, "1. Cutit gravity^n")
   add(menuBody, 511, "2. Cutit normal^n")
   add(menuBody, 511, "3=> Cutit normal >>FPS UP<<^n")
   add(menuBody, 511, "4=> Cutit gravity >>FPS UP<<^n")
   add(menuBody, 511, "0. Inchide^n")
   
   new keys = ( 1<<0 | 1<<1 | 2<<1  | 3<<1 | 4<<1 | 1<<9 )
   show_menu(id, keys, menuBody, -1, "Knife Mod")
}

public knifemenu(id, key) {
   switch(key) 
   {
      case 0: SetKnife(id , 0)
      case 1: SetKnife(id , 1)
	  case 2: SetKnife(id , 3)
      case 3: SetKnife(id , 4)
      default: return PLUGIN_HANDLED
   }
   SaveData(id)
   return PLUGIN_HANDLED
} 

public SetKnife(id , Knife) {
   knife_model[id] = Knife
   knife_model[id] = Knife
   
   new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
   if ( Weapon != CSW_KNIFE )
      return PLUGIN_HANDLED
   
   new vModel[56],pModel[56]
   
   switch(Knife)
   {
      case 0: {
         format(vModel,55,"models/knife-zona/v_grav2.mdl") 
         format(pModel,55,"models/knife-zona/p_butcher1.mdl")  
      }
      case 1: {
         format(vModel,55,"models/knife-zona/v_indungipro.mdl") 
         format(pModel,55,"models/knife-zona/p_knife.mdl") 
      }
	  case 3: {
         format(vModel,55,"models/knife-zona/v_indungipro1.mdl")
         format(pModel,55,"models/knife-zona/p_knife.mdl")
      }
      case 4: {
         format(vModel,55,"models/knife-zona/v_grav22.mdl")
         format(pModel,55,"models/knife-zona/p_butcher1.mdl")
      }
   } 
   
   entity_set_string(id, EV_SZ_viewmodel, vModel)
   entity_set_string(id, EV_SZ_weaponmodel, pModel)
   
   return PLUGIN_HANDLED;  
}

public CurWeapon(id)
{
   new Weapon = read_data(2)
   
   // Set Knife Model
   SetKnife(id, knife_model[id])
   SetKnife(id, knife_model[id])
   
   new Float:Gravity2 = (knife_model[id] == 2 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV2) : (get_pcvar_float(CVAR_NORMGRAV2) / 800.0);
   set_user_gravity(id , Gravity2)
   new Float:Gravity1 = (knife_model[id] == 1 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV1) : (get_pcvar_float(CVAR_NORMGRAV1) / 800.0);
   set_user_gravity(id , Gravity1)
}

stock log_kill(killer, victim, weapon[],headshot) {
   user_silentkill( victim );
   
   message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 );
   write_byte( killer );
   write_byte( victim );
   write_byte( headshot );
   write_string( weapon );
   message_end();
   
   new kfrags = get_user_frags( killer );
   set_user_frags( killer, kfrags++ );
   new vfrags = get_user_frags( victim );
   set_user_frags( victim, vfrags++ );
   
   return  PLUGIN_CONTINUE
} 

public kmodmsg() { 
   
   client_print(0,print_chat,"Cand faci sex sa aprinzi lumina!")
}  

public client_authorized(id)
   {
   LoadData(id)
}

SaveData(id)
{ 
   
   new authid[32]
   get_user_authid(id, authid, 31)
   
   new vaultkey[64]
   new vaultdata[64]
   
   format(vaultkey, 63, "KMOD_%s", authid)
   format(vaultdata, 63, "%d", knife_model[id])
   set_vaultdata(vaultkey, vaultdata)
}

LoadData(id) 
{ 
   new authid[32] 
   get_user_authid(id,authid,31)
   
   new vaultkey[64], vaultdata[64]
   
   format(vaultkey, 63, "KMOD_%s", authid)
   get_vaultdata(vaultkey, vaultdata, 63)
   knife_model[id] = str_to_num(vaultdata)
   
}
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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