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 Modificare plugin skinuri zombie 
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Joined: 05 Feb 2018 14:03
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salut am pe server acest plugin de meniu models apare un meniu de unde pot alege ce skinuri vreau eu numai ca as vrea sa se modifice in urmatorul fel.
1. cand iti alegi skinul dorit de acolo sa fie permanent el tine doar 1 runda urmatoarea runda te da cu skinul default si daca se poate sa fie permanent modificarea, doar daca doreste respectivul jucator sa selecteze alt skin doar atunci sa il modifice si la feli sa fie permanent.
2. sa aibe acces la acest meniu doar jucatori care detin vip[gold members] acesele la meniu sa fie setat din flaguri si sa fie flag-ul o

include zm_vip
| Afiseaza codul
/****************************************************************** 

Zm VIP for Zombie Plague 4.3
Author: aaarnas

*******************************************************************

This (zm vip) plugin uses it's own extra
items simmilar like in main mod(Zombie Plague).
There are the main natives/forward witch required to
register extra items plugins on this zm vip plugin.

Also it's has own authentication system (If MODE 1 is on)
Use native zv_get_user_flags(id) to check player flags in
other plugins:

#include <zmvip>

public function()
{
if(zv_get_user_flags(id) > 0) // Checks if player has any vip privilegies.
if(zv_get_user_flags(id) & ZV_MAIN) // Checks if player has specific privilegie.
}

*******************************************************************/
#if defined _zmvip_included
#endinput
#endif

#define _zmvip_included

#define ZV_PLUGIN_HANDLED 97

/* Flags */
#define ZV_MAIN (1<<0)
#define ZV_MULTI (1<<1)
#define ZV_UNLIMITED (1<<2)
#define ZV_DAMAGE (1<<3)

/* Teams */
#define ZV_TEAM_ZOMBIE (1<<0)
#define ZV_TEAM_HUMAN (1<<1)
#define ZV_TEAM_NEMESIS (1<<2)
#define ZV_TEAM_SURVIVOR (1<<3)


/* Natives */

/* Registers extra items on this plugin for VIPs (Only if MODE 2 is active)
*
* @param name Extra item name.
* @param discription Extra item discription (simmilar like zombie class discription).
* @param cost How much ammo packs will cost this item for player.
* @param team Teams allowed to buy this item. (0 for all teams)
* @return Extra item id.
*/
native zv_register_extra_item(const name[], const discription[], cost, team)

/* Gets user flags (Only if MODE 1 is active)
*
* @param id Player index.
* @return Player flags.
*/
native zv_get_user_flags(id)
native zv_is_user_gold(id)

native get_nr_vips()
native get_total_vips()


/* Forwards */

/* Called then player selects extra item in his VIP meniu. (Only if MODE 2 is active)
*
* You can stop player of buing item returning ZV_PLUGIN_HANDLED.
* Player will be refunded automaticaly
*
* @param id Player index.
* @param itemid Extra item id, witch player bought.
*/
forward zv_extra_item_selected(id, itemid)


plugin:
| Afiseaza codul
#include <amxmodx> 
#include <zombie_plague_special>
#include <fakemeta>
#include <fun>
#include <zmvip>
#include <colorchat>

new g_ent_playermodel[33];
new g_ent_weaponmodel[33];
new g_currentweapon[33];
new g_pcvar_active;

new MenuKeys = (1 << 0) + (1 << 1) + (1 << 2) + (1 << 3) + (1 << 4) + (1 << 5) + (1 << 6) + (1 << 7) + (1 << 8)+ (1 << 9)
new BuyMenuBodyText[256]

public plugin_init()
{
register_plugin("[ZP] Select Models", "1.2", "Anggara_nothing")
g_pcvar_active = register_cvar("zp_sem_enable", "1")
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
SetupSelectMenu()
register_clcmd("say /models", "ClCmdSelectModel")
register_menucmd(register_menuid("\rSelecteaza-ti Modelul Dorit:"), MenuKeys, "SelectIt")
}

public plugin_precache()
{
// Change your models here.
engfunc(EngFunc_PrecacheModel, "models/player/VIPBarbatJoker/VIPBarbatJoker.mdl")
engfunc(EngFunc_PrecacheModel, "models/player/VIPBarbatSmithAgent/VIPBarbatSmithAgent.mdl")
engfunc(EngFunc_PrecacheModel, "models/player/VIPFemeleBarbara/VIPFemeleBarbara.mdl")
engfunc(EngFunc_PrecacheModel, "models/player/VIPFemeleInger/VIPFemeleInger.mdl")
engfunc(EngFunc_PrecacheModel, "models/player/VIPBarbatDoctorFox/VIPBarbatDoctorFox.mdl")
engfunc(EngFunc_PrecacheModel, "models/player/VIPBarbatVendetta/VIPBarbatVendetta.mdl")
engfunc(EngFunc_PrecacheModel, "models/player/VIPFemeleSonya/VIPFemeleSonya.mdl")
engfunc(EngFunc_PrecacheModel, "models/player/VIPFemeleJennifer/VIPFemeleJennifer.mdl")
}

// Current Weapon info
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
// Player not alive or not an active weapon
if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
return;

// Get weapon id
static weapon
weapon = get_msg_arg_int(2)

// Store weapon id for reference
g_currentweapon[msg_entity] = weapon

// Replace weapon models with custom ones
fm_set_weaponmodel_ent(msg_entity)
}

// User Infected forward
public zp_user_infected_post(id, infector)
{
// remove the glow.
set_user_rendering(id, kRenderFxNone, 0,0,0,kRenderNormal, 255)

// Remove Custom Model Entities
fm_remove_model_ents(id)
}

public ClCmdSelectModel(id)
{
if(zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
{
ColorChat(0, GREY, "^4[ZP Models] ^3Aceste Skinuri Sunt Doar Pentru Oameni.")

set_hudmessage(200, 155, 0, -1.0, 0.50, 0, 6.0, 8.0, 0.3, 0.5, 3)
show_hudmessage(id, "Aceste Skinuri Sunt Doar Pentru Oameni.")
return PLUGIN_HANDLED;
}
else if(!get_pcvar_num(g_pcvar_active))
{
set_hudmessage(200, 155, 0, -1.0, 0.50, 0, 6.0, 8.0, 0.3, 0.5, 3)
show_hudmessage(id, "Aceasta Abiliate A Fost Dezactivata.")
return PLUGIN_HANDLED;
}
else if(!is_user_alive(id))
{
ColorChat(0, GREY, "^4[ZP Models] ^3Trebuie Sa Fii In Viata Pentru A Putea Utiliza Acest Meniu.")

set_hudmessage(200, 155, 0, -1.0, 0.50, 0, 6.0, 8.0, 0.3, 0.5, 3)
show_hudmessage(id, "Trebuie Sa Fii In Viata Pentru A Putea Utiliza Acest Meniu.")
return PLUGIN_HANDLED;
}
else
{
SetupSelectMenu()
show_menu(id, MenuKeys, BuyMenuBodyText)
}
return PLUGIN_CONTINUE;
}

public SelectIt(id, key)
{
switch (key)
{
case 0:
{
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if (!pev_valid(g_ent_playermodel[id])) return ;

set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// and change this.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/VIPBarbatJoker/VIPBarbatJoker.mdl")
fm_set_weaponmodel_ent(id)
}
}
case 1:
{
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if (!pev_valid(g_ent_playermodel[id])) return ;

set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// and change this.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/VIPBarbatSmithAgent/VIPBarbatSmithAgent.mdl")
fm_set_weaponmodel_ent(id)
}
}
case 2:
{
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if (!pev_valid(g_ent_playermodel[id])) return ;

set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// and change this.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/VIPFemeleBarbara/VIPFemeleBarbara.mdl")
fm_set_weaponmodel_ent(id)
}
}
case 3:
{
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if (!pev_valid(g_ent_playermodel[id])) return ;

set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// and change this.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/VIPFemeleInger/VIPFemeleInger.mdl")
fm_set_weaponmodel_ent(id)
}
}
case 4:
{
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if (!pev_valid(g_ent_playermodel[id])) return ;

set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// and change this.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/VIPBarbatDoctorFox/VIPBarbatDoctorFox.mdl")
fm_set_weaponmodel_ent(id)
}
}
case 5:
{
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if (!pev_valid(g_ent_playermodel[id])) return ;

set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// and change this.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/VIPBarbatVendetta/VIPBarbatVendetta.mdl")
fm_set_weaponmodel_ent(id)
}
}
case 6:
{
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if (!pev_valid(g_ent_playermodel[id])) return ;

set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// and change this.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/VIPFemeleSonya/VIPFemeleSonya.mdl")
fm_set_weaponmodel_ent(id)
}
}
case 7:
{
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if (!pev_valid(g_ent_playermodel[id])) return ;

set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// and change this.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/VIPFemeleJennifer/VIPFemeleJennifer.mdl")
fm_set_weaponmodel_ent(id)
}
}
case 9: return ;
}

ClCmdSelectModel(id)
return;
}

public SetupSelectMenu()
{
new menuLen = format(BuyMenuBodyText, 255, "\rSelecteaza-ti Modelul Dorit:^n^n")
menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w1. Barbat Joker^n")
menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w2. Barbat Agent Smith^n")
menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w3. Femeie Barbara^n")
menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w4. Femeie Inger^n")
menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w5. Barbat Doctor Fox^n")
menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w6. Barbat Vendetta^n")
menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w7. Femeie Sonya^n")
menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w8. Femeie Jennifer^n^n")

menuLen += format(BuyMenuBodyText[menuLen], 255 - menuLen, "\w0. Iesire")

return 1
}

// Remove Custom Model Entities
stock fm_remove_model_ents(id)
{
// Remove "playermodel" ent if present
if (pev_valid(g_ent_playermodel[id]))
{
engfunc(EngFunc_RemoveEntity, g_ent_playermodel[id])
g_ent_playermodel[id] = 0
}
// Remove "weaponmodel" ent if present
if (pev_valid(g_ent_weaponmodel[id]))
{
engfunc(EngFunc_RemoveEntity, g_ent_weaponmodel[id])
g_ent_weaponmodel[id] = 0
}
}

// Set Weapon Model on Entity
stock fm_set_weaponmodel_ent(id)
{
// Get player's p_ weapon model
static model[100]
pev(id, pev_weaponmodel2, model, sizeof model - 1)

// Set model on entity or make a new one if unexistant
if (!pev_valid(g_ent_weaponmodel[id]))
{
g_ent_weaponmodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if (!pev_valid(g_ent_weaponmodel[id])) return;

set_pev(g_ent_weaponmodel[id], pev_classname, "weapon_model")
set_pev(g_ent_weaponmodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_weaponmodel[id], pev_aiment, id)
set_pev(g_ent_weaponmodel[id], pev_owner, id)
}

engfunc(EngFunc_SetModel, g_ent_weaponmodel[id], model)
}

stock chat_color(const id, const input[], any:...)
{
new count = 1, players[32]

static msg[191]

vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "!t2", "^0")

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
}


05 Feb 2018 14:28
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