Modificare Sursă Furien [Rezolvat]

Modificari necesare ale pluginurilor

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tDv
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14 Dec 2014, 14:27

Aş dori să modificaţi sursa furien de mai jos astfel:

A) Să fie adăugat No Flash la Flag-urile pentru Fondator şi Gold Member adică când intru pe server cu gradul de Gold Member sau Fondator să am No Flash. Atenţie No Flash, nu No Flash Team. Găsiţi în sursă ADMIN_LEVEL_G şi restul.

B) Să fie adăugat No He Damage la Flag-urile pentru Fondator şi Gold Member adică când intru pe server cu gradul de Gold Member sau Fondator să am No He Damage.

Pluginul de Editat:
| Afiseaza codul
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <fun>

#define PLUGIN "Furien Clasic"
#define VERSION "2.0"
#define AUTHOR "The Shield"

#define FURIEN_GRAVITY		0.4
#define FURIEN_SPEED		750.0
#define TEAM_FURIEN 1
#define TEAM_ANTIFURIEN 2

#define	TASKID_SWITCHTEAM		112233

#define VIP_GOLD_LEVEL		ADMIN_LEVEL_H
#define VIP_SILVER_LEVEL	ADMIN_LEVEL_G
#define FOUNDER_LEVEL		ADMIN_IMMUNITY

#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif

//Shop
new SuperKnifeModel_V[] = "models/FurienOldSchool/v_sk_1k.mdl"
new bool: HaveSuperKnife[33]

//Weapons
new bool: Selected[33]

//Settings
new bool:MakeVisible[33], Float:Wallorigin[33][3]

//Parachute
#define PARACHUTE_CLASS		"Parachute"
new ParaENT[33];

new Menu;
new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier;

public plugin_cfg() {
	server_cmd("amx_cvar mp_playerid 2")
	server_cmd("amx_cvar sv_maxspeed 900")
	server_cmd("amx_cvar sv_restart 5")
}

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	cvar_gamedescription = register_cvar("furien_gamename", "Furien Clasic")
	antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")
	furienspawnhp = register_cvar("furien_spawnhp", "100")
	superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.0")
	//cvar_autojoin_team = register_cvar("furien_team", "5")
	//cvar_autojoin_class = register_cvar("furien_class", "5")
	
	register_clcmd("say shop", "CmdShopMenu")
	register_clcmd("say /shop", "CmdShopMenu")
	register_clcmd("say_team shop", "CmdShopMenu")
	register_clcmd("say_team /shop", "CmdShopMenu")
	register_clcmd("say weapons", "CmdWeaponsMenu")
	register_clcmd("say /weapons", "CmdWeaponsMenu")
//	register_clcmd("say /rs", "CmdResetScore")
//	register_clcmd("say_team /rs", "CmdResetScore")
	register_clcmd("jointeam", "CMD_BlockJoinTeam")
	register_clcmd("jointeam 1", "CMD_BlockJoinTeam")
	register_clcmd("jointeam 2", "CMD_BlockJoinTeam")
	register_clcmd("jointeam 3", "CMD_BlockJoinTeam")
	register_clcmd("chooseteam", "CMD_BlockChooseTeam")
	register_clcmd("say /beneficii", "CmdShowMotd")
	
	RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)
	RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
	RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
	RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
	RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")
	
	register_forward(FM_PlayerPreThink, "Player_PreThink");
	register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);	
	register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");
	register_forward(FM_GetGameDescription, "FWD_GameDescription")	
	
	register_event("SendAudio", "EVENT_TeamSwap", "a", "1=0", "2=%!MRAD_ctwin");
	register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
	register_event("DeathMsg", "EVENT_Death", "a");	
	
	register_message(get_user_msgid("StatusIcon"), "MSG_StatusIcon");
	register_message(get_user_msgid("TextMsg"), "MSG_TextMessage");
	
	
}


public plugin_precache() {
	removebuyzone = register_cvar("furien_removebuyzone", "1")
	
	if(get_pcvar_num(removebuyzone)) {
		
		remove_entity_name("info_map_parameters");
		remove_entity_name("func_buyzone");
		
		new Entity = create_entity("info_map_parameters");
		
		DispatchKeyValue(Entity, "buying", "3");
		DispatchSpawn(Entity);
	}
	precache_model(SuperKnifeModel_V)
}

public client_connect(id) 
	client_cmd(id, "cl_forwardspeed 999")

public client_putinserver(id)
	client_cmd(id, "cl_forwardspeed 999")
	

public Ham_Spawn_Post(id) {
	if(is_user_connected(id) && is_user_alive(id)) {
		strip_user_weapons(id)
		switch(get_user_team(id)) {
			case TEAM_FURIEN: {
				fm_give_item(id, "weapon_hegrenade")
				fm_give_item(id, "weapon_knife")
				fm_give_item(id, "weapon_flashbang")
				fm_give_item(id, "weapon_flashbang")
				set_user_footsteps(id, 1)
				fm_set_user_health(id, get_pcvar_num(furienspawnhp))
			}
			case TEAM_ANTIFURIEN: {
				fm_give_item(id, "weapon_flashbang")
				fm_give_item(id, "weapon_flashbang")
				fm_give_item(id, "weapon_knife")
				set_user_footsteps(id, 0)
				fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))
				ShowWeaponsMenu(id)
				HaveSuperKnife[id] = false;
				/*fm_give_item(id, "weapon_deagle")
				cs_set_user_bpammo(id, CSW_DEAGLE, 254)*/
			}
		}
	}
}

public HAM_Touch_Weapon(ent, id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))
		return HAM_SUPERCEDE
	
	return HAM_IGNORED
}

public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage) {
	if(is_user_connected(Attacker) && is_user_alive(Attacker)) {
		if(get_user_weapon(Attacker) == CSW_KNIFE) {
			if(HaveSuperKnife[Attacker])
				SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))
		}
	}
}

///////////////////////////////////////////////////////////////////////////////////////////////

/*public CmdResetScore(id) {
	if(get_user_frags(id) == 0 && get_user_deaths(id) == 0) 
		ColorChat(id, "!gScorul tau este deja!t 0-0!g !")
	else {
		for(new i = 0; i < 2; i++) {
			cs_set_user_deaths(id, 0);
			set_user_frags(id, 0);
		}
		ColorChat(id, "!gTi-ai resetat scorul !")
	}
}*/

public CmdShopMenu(id) {
	if(!is_user_alive(id))
		return PLUGIN_HANDLED
	switch(get_user_team(id)) {
		case TEAM_FURIEN: CmdFurienShop(id)
		case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)
	}
	return PLUGIN_HANDLED
}

public CmdFurienShop(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {
		Menu = menu_create("\yFurien Shop", "CmdFurienHandler")
		
		new SuperKnife[256];
		formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \y10000$")   
		menu_additem(Menu, SuperKnife, "1", 0)
		
		new Health[256];
		formatex(Health, sizeof(Health)-1, "50 HP	- \y3000$")
		menu_additem(Menu, Health, "2", 0)
		
		new Armor[256];
		formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
		menu_additem(Menu, Armor, "3", 0)
		
		new Grenade[256];
		formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y3000$")
		menu_additem(Menu, Grenade, "4", 0)
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public CmdAntiFurienShop(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler")	

		new Defuse[256];
		formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \y500$")
		menu_additem(Menu, Defuse, "1", 0)
		
		new Health[256];
		formatex(Health, sizeof(Health)-1, "50 HP	- \y3000$")
		menu_additem(Menu, Health, "2", 0)
		
		new Armor[256];
		formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
		menu_additem(Menu, Armor, "3", 0)
		
		new Grenade[256];
		formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y3000$")
		menu_additem(Menu, Grenade, "4", 0)

		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public CmdFurienHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(HaveSuperKnife[id])
				client_print(id, print_center, "You already have SuperKnife!")
			else {
				new Money = cs_get_user_money(id) - 10000
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					HaveSuperKnife[id] = true;
					EVENT_CurWeapon(id)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 2: {
			if(get_user_health(id) >= 250) 
				client_print(id, print_center, "You already have 250 HP!")
			else {
				new Money = cs_get_user_money(id) - 3000
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_health(id) + 50 > 250)
						fm_set_user_health(id, 250)
					else 
						fm_set_user_health(id, get_user_health(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 3: {
			if(get_user_armor(id) >= 250) 
				client_print(id, print_center, "You already have 250 AP!")
			else {
				new Money = cs_get_user_money(id) - 500
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_armor(id) + 50 > 250) 
						fm_set_user_armor(id, 250)
					else 
						fm_set_user_armor(id, get_user_armor(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 4: {
			if(user_has_weapon(id, CSW_HEGRENADE))
				client_print(id, print_center, "You already have 250 AP!")
			else {
				new Money = cs_get_user_money(id) - 3000
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {	
					fm_give_item(id, "weapon_hegrenade")
					cs_set_user_money(id, Money)
				}
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public CmdAntiFurienHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(cs_get_user_defuse(id))
				client_print(id, print_center, "You already have Defuse KIT!")
			else {
				new Money = cs_get_user_money(id) - 500
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					cs_set_user_defuse(id, 1)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 2: {
			if(get_user_health(id) >= 250) 
				client_print(id, print_center, "You already have 250 HP!")
			else {
				new Money = cs_get_user_money(id) - 3000
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_health(id) + 50 > 250)
						fm_set_user_health(id, 250)
					else 
						fm_set_user_health(id, get_user_health(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 3: {
			if(get_user_armor(id) >= 250) 
				client_print(id, print_center, "You already have 250 AP!")
			else {
				new Money = cs_get_user_money(id) - 500
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_armor(id) + 50 > 250) 
						fm_set_user_armor(id, 250)
					else 
						fm_set_user_armor(id, get_user_armor(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 4: {
			if(user_has_weapon(id, CSW_HEGRENADE))
				client_print(id, print_center, "You already have HE GRENADE!")
			else {
				new Money = cs_get_user_money(id) - 6000
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {	
					fm_give_item(id, "weapon_hegrenade")
					cs_set_user_money(id, Money)
				}
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public CmdWeaponsMenu(id) {
	if(!is_user_alive(id)) {
		client_print(id, print_chat, "You can't select weapon when you are dead!")
		return 1;
	}
	else if(Selected[id]) {
		client_print(id, print_chat, "You have been already select weapon in this round!")
		return 1;
	}
	else if(get_user_team(id) != TEAM_ANTIFURIEN) {
		client_print(id, print_chat, "Only Anti-Furien can acces Weapons Menu!")
		return 1;	
	}
	else 
		ShowWeaponsMenu(id)
		
	return 1
}
	

public ShowWeaponsMenu(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		Menu = menu_create("\yAnti-Furien Weapons", "CmdWeaponsHandler")
		
		menu_additem(Menu, "M4A1", "1", 0)
		menu_additem(Menu, "AK47", "2", 0)
		menu_additem(Menu, "M3", "3", 0)
		menu_additem(Menu, "Aug", "4", 0)
		menu_additem(Menu, "Famas", "5", 0)
		menu_additem(Menu, "MP5 Navy", "6", 0)
		menu_additem(Menu, "XM1014", "7", 0)
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}
public ShowSecondary(id){
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN ){
		new menu = menu_create("\ySecondary Weapons", "CmdSecondaryHandler")
		
		menu_additem(menu, "USP", "1", 0 )
		menu_additem(menu, "Deagle", "2", 0 )
		menu_additem(menu, "Elite", "3", 0 )
		menu_additem(menu, "Five Seven", "4", 0 )
		
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL )
		menu_display(id, menu, 0 )
	}
}

public CmdWeaponsHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			fm_give_item(id, "weapon_m4a1")
			cs_set_user_bpammo(id, CSW_M4A1, 254)
			Selected[id] = true;
			ShowSecondary(id)
		}
		case 2: {
			fm_give_item(id, "weapon_ak47")
			cs_set_user_bpammo(id, CSW_AK47, 254)
			Selected[id] = true;		
			ShowSecondary(id)
		}
		case 3: {
			fm_give_item(id, "weapon_m3")
			cs_set_user_bpammo(id, CSW_M3, 254)
			Selected[id] = true;		
			ShowSecondary(id)
		}
		case 4: {
			fm_give_item(id, "weapon_aug")
			cs_set_user_bpammo(id, CSW_AUG, 254)
			Selected[id] = true;
			ShowSecondary(id)
		}
		case 5: {
			fm_give_item(id, "weapon_famas")
			cs_set_user_bpammo(id, CSW_FAMAS, 254)
			Selected[id] = true;
			ShowSecondary(id)
		}
		case 6: {
			fm_give_item(id, "weapon_mp5navy")
			cs_set_user_bpammo(id, CSW_MP5NAVY, 254)
			Selected[id] = true;
			ShowSecondary(id)
		}
		case 7: {
			fm_give_item(id, "weapon_xm1014")
			cs_set_user_bpammo(id, CSW_XM1014, 254)
			Selected[id] = true;
			ShowSecondary(id)
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}
public CmdSecondaryHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1:
		{
			fm_give_item(id, "weapon_usp")
			cs_set_user_bpammo(id, CSW_USP, 90 )
			Selected[id] = true;
		}
		case 2:
		{
			fm_give_item(id, "weapon_deagle" )
			cs_set_user_bpammo(id, CSW_DEAGLE, 90 )
			Selected[id] = true;
		}
		case 3:
		{
			fm_give_item(id, "weapon_elite" )
			cs_set_user_bpammo(id, CSW_ELITE, 90 )
			Selected[id] = true;
		}
		case 4:
		{
			fm_give_item(id, "weapon_fiveseven" )
			cs_set_user_bpammo(id, CSW_FIVESEVEN, 90 )
			Selected[id] = true;
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED;
}
			
public CMD_BlockJoinTeam(id) {
	console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***")
	return 1;
}

public CMD_BlockChooseTeam(id) {
	console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***")
	return 1;
}

public CmdShowMotd(id)
	show_motd(id, "addons/amxmodx/configs/beneficii.html")

/////////////////////////////////////////////////////////////////////////

public EVENT_CurWeapon(id) {
	if(get_user_weapon(id) == CSW_KNIFE) {
		if(HaveSuperKnife[id]) 
			set_pev(id, pev_viewmodel2, SuperKnifeModel_V)
	}
}

public EVENT_Death() {
	static Attacker, Victim;
	Attacker = read_data(1)
	Victim = read_data(2)
	HaveSuperKnife[Victim] = false;
	if(Victim == Attacker) 
		return 1;
	
	if(get_user_flags(Attacker) & VIP_GOLD_LEVEL) {
		cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 6000)
		fm_set_user_health(Attacker, get_user_health(Attacker) + 60)
		fm_set_user_armor(Attacker, get_user_armor(Attacker) + 60)
	}
	else if(get_user_flags(Attacker) & VIP_SILVER_LEVEL) {
		cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
		fm_set_user_health(Attacker, get_user_health(Attacker) + 30)
		fm_set_user_armor(Attacker, get_user_armor(Attacker) + 30)
	}
	else if(get_user_flags(Attacker) & FOUNDER_LEVEL) {
		cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 7000)
		fm_set_user_health(Attacker, get_user_health(Attacker) + 70)
		fm_set_user_armor(Attacker, get_user_armor(Attacker) + 70)	
	}
	else {
		if(get_user_team(Victim) == 2) 
			cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 1200)
		else if(get_user_team(Victim) == 1)
			cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 1500)
	}
		
	return 1;
}


public EVENT_TeamSwap() {
	new iPlayers[32],  iNum;
	get_players(iPlayers, iNum, "ch");
	
	if(iNum) {
		new  id;
		for(--iNum; iNum >= 0; iNum--) {
			id  =  iPlayers[iNum];
			BeginDelayedTeamChange(id);
		}
	}
}

public BeginDelayedTeamChange(id) {
	switch(id) { 
		case  1..6:  set_task(0.1, "ChangeUserTeamWithDelay", id + TASKID_SWITCHTEAM); 
		case  7..13:  set_task(0.2, "ChangeUserTeamWithDelay", id + TASKID_SWITCHTEAM); 
		case  14..20:  set_task(0.3, "ChangeUserTeamWithDelay", id + TASKID_SWITCHTEAM); 
		case  21..26:  set_task(0.4, "ChangeUserTeamWithDelay", id + TASKID_SWITCHTEAM); 
		case  27..32:  set_task(0.5, "ChangeUserTeamWithDelay", id + TASKID_SWITCHTEAM); 
	} 
}

public ChangeUserTeamWithDelay(id) {
	id  -=  TASKID_SWITCHTEAM;
	if(!is_user_connected(id))  return 1;
	
	switch(cs_get_user_team(id)) {
		case  CS_TEAM_T:cs_set_user_team(id, CS_TEAM_CT);
		case  CS_TEAM_CT:cs_set_user_team(id, CS_TEAM_T);	
	}
	return 0;
}

/////////////////////////////////////////////////////////////////////////////////

public MSG_TextMessage() {
	static TextMsg[22];
	get_msg_arg_string(2, TextMsg, charsmax(TextMsg))
	if(equal(TextMsg, "#Terrorists_Win")) {
		client_print(0, print_center, "The Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#CTs_Win")) {
		client_print(0, print_center, "The Anti-Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Bomb_Defused")) {
		client_print(0, print_center, "The Anti-Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Target_Bombed")) {
		client_print(0, print_center, "The Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Target_Saved")) {
		client_print(0, print_center, "The Anti-Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	return PLUGIN_CONTINUE;
}	

///////////////////////////////////////////////////////////////////////////////////////////////

public Player_PreThink(id) {
	if(is_user_connected(id)) {
		if(get_user_team(id) == TEAM_FURIEN) {
			if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
				set_pev(id, pev_gravity, FURIEN_GRAVITY)
		
			if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {
				set_pev(id, pev_maxspeed, FURIEN_SPEED)
				set_user_footsteps(id, 1)
			}
		}
	}
}

public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
	if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
		if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1 
		|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
		|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
			set_es(es, ES_RenderFx, kRenderFxNone);
			set_es(es, ES_RenderMode, kRenderTransTexture);
			set_es(es, ES_RenderAmt, 255);
		}
		else if(get_user_team(ent) == 1) {
			set_es(es, ES_RenderFx, kRenderFxNone);
			set_es(es, ES_RenderMode, kRenderTransTexture);
			static Float:Origin[3]
			pev(ent, pev_origin, Origin)
			
			if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])
				set_es(es, ES_RenderAmt, 0);
			else
				set_es(es, ES_RenderAmt, 255);
		}
	}
}

public FWD_ParachutePreThink(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		new Float:FallSpeed = -50.0;
		new Float:Frame;
		
		new Button = pev(id, pev_button);
		new OldButton = pev(id, pev_oldbuttons);
		new Flags = pev(id, pev_flags);
		
		if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {
			
			if(pev(ParaENT[id],pev_sequence) != 2) {
				set_pev(ParaENT[id], pev_sequence, 2);
				set_pev(ParaENT[id], pev_gaitsequence, 1);
				set_pev(ParaENT[id], pev_frame, 0.0);
				set_pev(ParaENT[id], pev_fuser1, 0.0);
				set_pev(ParaENT[id], pev_animtime, 0.0);
				return;
			}
			
			pev(ParaENT[id],pev_fuser1, Frame);
			Frame += 2.0;
			set_pev(ParaENT[id],pev_fuser1,Frame);
			set_pev(ParaENT[id],pev_frame,Frame);
			
			if(Frame > 254.0) {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
			else {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
			return;
		}
		
		if(Button & IN_USE) {
			new Float:Velocity[3];
			pev(id, pev_velocity, Velocity);
			
			if(Velocity[2] < 0.0) {
				if(ParaENT[id] <= 0) {
					ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
					
					if(ParaENT[id] > 0) {
						set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);
						set_pev(ParaENT[id], pev_aiment, id);
						set_pev(ParaENT[id], pev_owner, id);
						set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);
						set_pev(ParaENT[id], pev_sequence, 0);
						set_pev(ParaENT[id], pev_gaitsequence, 1);
						set_pev(ParaENT[id], pev_frame, 0.0);
						set_pev(ParaENT[id], pev_fuser1, 0.0);
					}
				}
				if(ParaENT[id] > 0) {
					set_pev(id, pev_sequence, 3);
					set_pev(id, pev_gaitsequence, 1);
					set_pev(id, pev_frame, 1.0);
					set_pev(id, pev_framerate, 1.0);
					
					Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;
					set_pev(id, pev_velocity, Velocity);
					
					if(pev(ParaENT[id],pev_sequence) == 0) {
						pev(ParaENT[id],pev_fuser1, Frame);
						Frame += 1.0;
						set_pev(ParaENT[id],pev_fuser1,Frame);
						set_pev(ParaENT[id],pev_frame,Frame);
						
						if(Frame > 100.0) {
							set_pev(ParaENT[id], pev_animtime, 0.0);
							set_pev(ParaENT[id], pev_framerate, 0.4);
							set_pev(ParaENT[id], pev_sequence, 1);
							set_pev(ParaENT[id], pev_gaitsequence, 1);
							set_pev(ParaENT[id], pev_frame, 0.0);
							set_pev(ParaENT[id], pev_fuser1, 0.0);
						}
					}
				}
			}
			
			else if(ParaENT[id] > 0) {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
		}
		
		else if((OldButton & IN_USE) && ParaENT[id] > 0) {
			engfunc(EngFunc_RemoveEntity, ParaENT[id]);
			ParaENT[id] = 0;
		}
	}
}

public FWD_GameDescription() { 
	static GameName[32]
	get_pcvar_string(cvar_gamedescription, GameName, 31)
	
	forward_return(FMV_STRING, GameName)
	
	return FMRES_SUPERCEDE
}

///////////////////////////////////////////////////////////////////////////////////////////////

public MSG_StatusIcon(msg_id, msg_dest, id) {
	static Attrib 
	Attrib = get_msg_arg_int(2)
	
	if(Attrib == (1<<1))
		set_msg_arg_int(2, ARG_BYTE, 0)
	
	new Icon[8];
	get_msg_arg_string(2, Icon, 7);
	if(get_pcvar_num(removebuyzone)) {
		static const BuyZone[] = "buyzone";
		
		if(equal(Icon, BuyZone)) {
			set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);
			
			return PLUGIN_HANDLED;
		}
	}
	return PLUGIN_CONTINUE;
}

stock ColorChat(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4");
	replace_all(msg, 190, "!y", "^1");
	replace_all(msg, 190, "!t", "^3");
	
	if(id) players[0] = id;
	else get_players(players, count, "ch"); {
		for(new i = 0; i < count; i++) {
			if(is_user_connected(players)) {
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	} 
}


Dacă nu puteţi să adăugaţi ce am cerut în acest plugin puteţi crea altele însă să fie pentru acele niveluri. Măcar modificările să le puteţi face, Mulţumesc.
Last edited by Jorj on 27 Dec 2014, 20:32, edited 2 times in total.
Reason: Rezolvat.
RoyalServer 2
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16 Dec 2014, 17:11

UP Cu armele s-a rezolvat, m-a ajutat cineva. Dacă puteţi cu No Flash şi No He Damage vă rog.
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17 Dec 2014, 14:51

UP :-s
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18 Dec 2014, 13:14

Sus !
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18 Dec 2014, 20:39

nu mai da up mereu ca iar o sa se dea t/c
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25 Dec 2014, 17:23

UP :-s
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27 Dec 2014, 17:40

Se poate da /t.c
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02 Jan 2015, 03:07

Imi poti da si mie pluginul? :o3
-Click- | Afiseaza codul
Daca ai nevoie de mine, nu ezita, intreaba pe altcineva. :joy: 
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23 Jun 2018, 12:03

| Afiseaza codul
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <fun>

#define PLUGIN "Furien Clasic"
#define VERSION "2.0"
#define AUTHOR "Aragon*/DaNNe."

#define DMG_HEGRENADE (1<24)

#define FURIEN_GRAVITY		0.4
#define FURIEN_SPEED		750.0
#define TEAM_FURIEN 1
#define TEAM_ANTIFURIEN 2

#define TASKID_CANPLANT			 10001
#define TASKID_C4COUNTDOWN		 453 

#define VIP_GOLD_LEVEL		ADMIN_LEVEL_H
#define VIP_SILVER_LEVEL	ADMIN_LEVEL_G
#define FOUNDER_LEVEL		ADMIN_IMMUNITY

#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif

//Shop
new SuperKnifeModel_V[] = "models/shop/v_knife.mdl"
new bool: HaveSuperKnife[33]

//Settings
new bool:MakeVisible[33], Float:Wallorigin[33][3]

//Parachute
#define PARACHUTE_CLASS		"Parachute"
new ParaENT[33];

new Menu;
new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info, 
MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade,
bool:CanPlant, C4_CountDownDelay;

public plugin_cfg() {
	server_cmd("amx_cvar mp_playerid 2")
	server_cmd("amx_cvar sv_maxspeed 900")
	server_cmd("amx_cvar sv_restart 5")
}


//===========================================================================================//
//===============================[Weapons Settings]=========================================//
//=========================================================================================//
new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33];

//---|| Primary
#define M4A1_KEY		100
#define AK47_KEY		101
#define M3_KEY			102
#define AUG_KEY			103 
#define FAMAS_KEY		104
#define MP5_KEY			105
#define XM1014_KEY		106

//---|| Secondary
#define USP_KEY			107
#define DEAGLE_KEY		108
#define ELITE_KEY		109
#define FIVESEVEN_KEY	110

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	cvar_gamedescription = register_cvar("furien_gamename", "FURIEN MOD")
	antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")
	furienspawnhp = register_cvar("furien_spawnhp", "100")
	superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.2")
	cvar_autojoin_team = register_cvar("furien_team", "5")
	cvar_autojoin_class = register_cvar("furien_class", "5")
	cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")
	
	MSGID_SayText = get_user_msgid("SayText")
	MSGID_StatusIcon = get_user_msgid("StatusIcon")
	MSGID_TextMsg = get_user_msgid("TextMsg")
	MSGID_SendAudio = get_user_msgid("SendAudio")
	MSGID_ShowMenu = get_user_msgid("ShowMenu")
	MSGID_VGUIMenu = get_user_msgid("VGUIMenu")
	MSGID_ScreenFade = get_user_msgid("ScreenFade")
	
	
	register_clcmd("say shop", "CmdShopMenu")
	register_clcmd("say /shop", "CmdShopMenu")
	register_clcmd("say_team shop", "CmdShopMenu")
	register_clcmd("say_team /shop", "CmdShopMenu")
	//register_clcmd("say weapons", "CmdWeaponsMenu")
	//register_clcmd("say /weapons", "CmdWeaponsMenu")
	register_clcmd("jointeam", "CMD_BlockJoinTeam")
	register_clcmd("jointeam 1", "CMD_BlockJoinTeam")
	register_clcmd("jointeam 2", "CMD_BlockJoinTeam")
	register_clcmd("jointeam 3", "CMD_BlockJoinTeam")
	register_clcmd("chooseteam", "CMD_BlockChooseTeam")
	register_clcmd("say /beneficii", "CmdShowMotd")
	register_clcmd("say /rs", "CmdResetScore")
	register_clcmd("say_team /rs", "CmdResetScore")
	register_clcmd("say /resetscore", "CmdResetScore")
	register_clcmd("say_team /resetscore", "CmdResetScore")
	
	RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)
	RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
	RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
	RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
	RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack"); 
	
	register_forward(FM_PlayerPreThink, "Player_PreThink");
	register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);	
	register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");
	register_forward(FM_GetGameDescription, "FWD_GameDescription")	
	
	register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
	register_event("DeathMsg", "EVENT_Death", "a");
	register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");
	register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0");
	register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")
	register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")	
	
	
	register_message(MSGID_StatusIcon, "MSG_StatusIcon");
	register_message(MSGID_TextMsg, "MSG_TextMessage");
	register_message(MSGID_ShowMenu, "MSG_ShowMenu");
	register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");
	register_message(MSGID_SendAudio, "MSG_SendAudio");
	register_message(MSGID_Health, "MSG_Health")
	register_message(MSGID_ScreenFade, "MSG_ScreenFade")
}


public plugin_precache() {
	removebuyzone = register_cvar("furien_removebuyzone", "1")
	
	if(get_pcvar_num(removebuyzone)) {
		
		remove_entity_name("info_map_parameters");
		remove_entity_name("func_buyzone");
		
		new Entity = create_entity("info_map_parameters");
		
		DispatchKeyValue(Entity, "buying", "3");
		DispatchSpawn(Entity);
	}
	precache_model(SuperKnifeModel_V)
}

public client_connect(id) {
	client_cmd(id, "cl_forwardspeed 999.0")
	client_cmd(id, "cl_sidespeed 999.0")
	client_cmd(id, "cl_backspeed 999.0")
}

public client_putinserver(id) {
	client_cmd(id, "cl_forwardspeed 999.0")
	client_cmd(id, "cl_sidespeed 999.0")
	client_cmd(id, "cl_backspeed 999.0")
	PrimaryWeapon[id] = 0
	SecondaryWeapon[id] = 0
}
	

public Ham_Spawn_Post(id) {
	if(is_user_connected(id) && is_user_alive(id)) {
		strip_user_weapons(id)
		HavePrimaryWeapon[id] = false
		HaveSecondaryWeapon[id] = false
		switch(get_user_team(id)) {
			case TEAM_FURIEN: {
				fm_give_item(id, "weapon_hegrenade")
				fm_give_item(id, "weapon_knife")
				set_user_footsteps(id, 1)
				fm_set_user_health(id, get_pcvar_num(furienspawnhp))
			}
			case TEAM_ANTIFURIEN: {
				fm_give_item(id, "weapon_knife")
				set_user_footsteps(id, 0)
				fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))
				HaveSuperKnife[id] = false;
				Equipment(id)					
			}
		}
	}
}

public EVENT_NewRound() {
	CanPlant = false;
	new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0
	set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT)
	remove_task(TASKID_C4COUNTDOWN)
}

public EVENT_FireINTheHole() 
	return PLUGIN_HANDLED

public HAM_Touch_Weapon(ent, id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))
		return HAM_SUPERCEDE
	
	return HAM_IGNORED
}

public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {
   if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) {
      if(get_user_weapon(Attacker) == CSW_KNIFE) {
         if(HaveSuperKnife[Attacker])
            SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))
         if(DamageType & DMG_HEGRENADE)
            return HAM_SUPERCEDE
      }
   }
   return HAM_IGNORED
}

///////////////////////////////////////////////////////////////////////////////////////////////

public C4_PrimaryAttack(Ent) {
	if(!CanPlant) 
		return HAM_SUPERCEDE
		
	return HAM_IGNORED
}

public CmdResetScore(id) {
	if(get_user_frags(id) == 0 && get_user_deaths(id) == 0) 
		ColorChat(id, "!g[FURIEN] !ySCORUL TAU ESTE DEJA !t0-0")
	else {
		for(new i = 0; i < 2; i++) {
			cs_set_user_deaths(id, 0);
			set_user_frags(id, 0);
		}
		ColorChat(id, "!g[FURIEN] !yTI-AI RESETAT !tSCORUL !yCU !tSUCCES !")
	}
}

public CmdShopMenu(id) {
	if(!is_user_alive(id))
		return PLUGIN_HANDLED
	switch(get_user_team(id)) {
		case TEAM_FURIEN: CmdFurienShop(id)
		case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)
	}
	return PLUGIN_HANDLED
}

public CmdFurienShop(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {
		Menu = menu_create("\yFurien Shop", "CmdFurienHandler")
		
		new SuperKnife[256];
		formatex(SuperKnife, sizeof(SuperKnife)-1, "Super Knife - \y10000$")   
		menu_additem(Menu, SuperKnife, "1", 0)
		
		new Health[256];
		formatex(Health, sizeof(Health)-1, "+50 AP	- \y1500$")
		menu_additem(Menu, Health, "2", 0)
		
		new Armor[256];
		formatex(Armor, sizeof(Armor)-1, "+50 HP - \y3000$")
		menu_additem(Menu, Armor, "3", 0)
		
		new Grenade[256];
		formatex(Grenade, sizeof(Grenade)-1, "He Grenade - \y3000$")
		menu_additem(Menu, Grenade, "4", 0)
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public CmdAntiFurienShop(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler")	

		new Defuse[256];
		formatex(Defuse, sizeof(Defuse)-1, "Defuse Kit - \y500$")
		menu_additem(Menu, Defuse, "1", 0)
		
		new Health[256];
		formatex(Health, sizeof(Health)-1, "+50 AP	- \y1500$")
		menu_additem(Menu, Health, "2", 0)
		
		new Armor[256];
		formatex(Armor, sizeof(Armor)-1, "+50 HP - \y3000$")
		menu_additem(Menu, Armor, "3", 0)
		
		new Grenade[256];
		formatex(Grenade, sizeof(Grenade)-1, "He Grenade - \y4000$")
		menu_additem(Menu, Grenade, "4", 0)

		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public CmdFurienHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(HaveSuperKnife[id])
				ColorChat(id, "!g[FURIEN] !yAi Deja !tSuperKnife")
			else {
				new Money = cs_get_user_money(id) - 10000
				if(Money < 0) 
					ColorChat(id, "!g[FURIEN] !yNu ai destui !tbani !yAi nevoie de !t10000$")
				else {
					HaveSuperKnife[id] = true;
					EVENT_CurWeapon(id)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 2: {
			if(get_user_armor(id) >= 250) 
				ColorChat(id, "!g[FURIEN] !yAi atins limita de !t250 !yAP")
			else {
				new Money = cs_get_user_money(id) - 1500
				if(Money < 0) 
					ColorChat(id, "!g[FURIEN] !yNu ai destui !tbani !yAi nevoie de !t1500$")
				else {
					if(get_user_armor(id) + 50 > 250)
						fm_set_user_armor(id, 250)
					else 
						fm_set_user_armor(id, get_user_armor(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 3: {
			if(get_user_health(id) >= 250) 
				ColorChat(id, "!g[FURIEN] !yAi atins limita de !t250 !yHP")
			else {
				new Money = cs_get_user_money(id) - 3000
				if(Money < 0) 
					ColorChat(id, "!g[FURIEN] !yNu ai destui !tbani !yAi nevoie de !t3000$")
				else {
					if(get_user_health(id) + 50 > 250) 
						fm_set_user_health(id, 250)
					else 
						fm_set_user_health(id, get_user_health(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 4: {
			if(user_has_weapon(id, CSW_HEGRENADE))
				ColorChat(id, "!g[FURIEN] !yAi deja !tHE Grenade")
			else {
				new Money = cs_get_user_money(id) - 3000
				if(Money < 0) 
					ColorChat(id, "!g[FURIEN] !yNu ai destui !tbani !yAi nevoie de !t3000$")
				else {	
					fm_give_item(id, "weapon_hegrenade")
					cs_set_user_money(id, Money)
				}
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public CmdAntiFurienHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(cs_get_user_defuse(id))
				ColorChat(id, "!g[FURIEN] !yAi deja !tDefuseKIT")
			else {
				new Money = cs_get_user_money(id) - 500
				if(Money < 0) 
					ColorChat(id, "!g[FURIEN] !yNu ai destui !tbani !yAi nevoie de !t500$")
				else {
					cs_set_user_defuse(id, 1)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 2: {
			if(get_user_armor(id) >= 250) 
				ColorChat(id, "!g[FURIEN] !yAi atins limita de !t250 !yAP")
			else {
				new Money = cs_get_user_money(id) - 1500
				if(Money < 0) 
					ColorChat(id, "!g[FURIEN] !yNu ai destui !tbani !yAi nevoie de !t1500$")
				else {
					if(get_user_armor(id) + 50 > 250)
						fm_set_user_armor(id, 250)
					else 
						fm_set_user_armor(id, get_user_armor(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 3: {
			if(get_user_health(id) >= 250) 
				ColorChat(id, "!g[FURIEN] !yAi atins limita de !t250 !yHP")
			else {
				new Money = cs_get_user_money(id) - 3000
				if(Money < 0) 
					ColorChat(id, "!g[FURIEN] !yNu ai destui !tbani !yAi nevoie de !t3000$")
				else {
					if(get_user_health(id) + 50 > 250) 
						fm_set_user_health(id, 250)
					else 
						fm_set_user_health(id, get_user_health(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 4: {
			if(user_has_weapon(id, CSW_HEGRENADE))
				ColorChat(id, "!g[FURIEN] !yAi deja !tHE Grenade")
			else {
				new Money = cs_get_user_money(id) - 4000
				if(Money < 0) 
					ColorChat(id, "!g[FURIEN] !yNu ai destui !tbani !yAi nevoie de !t4000$")
				else {	
					fm_give_item(id, "weapon_hegrenade")
					cs_set_user_money(id, Money)
				}
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

//=========================================================================//
//=======================[Weapons Settings]===============================//
//=======================================================================//

public Equipment(id) {
	if(is_user_alive(id) && get_user_team(id) == 2) {
		Menu = menu_create("\rWeapons Menu", "EquipmentCmd");
		menu_additem(Menu, "\wNew Weapons", "1", 0);
		if(PrimaryWeapon[id] && SecondaryWeapon[id])
			menu_additem(Menu, "\wPrevious Setup", "2", 0);
		else 
			menu_additem(Menu, "\dPrevious Setup", "2", 0);
		menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)
		menu_display(id, Menu, 0);
	}
}

public EquipmentCmd(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(!HavePrimaryWeapon[id])
				Primary(id)
			else if(!HaveSecondaryWeapon[id])
				Secondary(id)
		}
		case 2: {
			if(PrimaryWeapon[id] && SecondaryWeapon[id])
				GiveLastWeapons(id)
			else Equipment(id)
		}
		default: return PLUGIN_HANDLED;
	}
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}

public Primary(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler")
		
		menu_additem(Menu, "M4A1", "1", 0)
		menu_additem(Menu, "AK47", "2", 0)
		menu_additem(Menu, "M3", "3", 0)
		menu_additem(Menu, "Aug", "4", 0)
		menu_additem(Menu, "Famas", "5", 0)
		menu_additem(Menu, "MP5 Navy", "6", 0)
		menu_additem(Menu, "XM1014", "7", 0)
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public CmdWeaponsHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			fm_give_item(id, "weapon_m4a1")
			cs_set_user_bpammo(id, CSW_M4A1, 254)
			PrimaryWeapon[id] = M4A1_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 2: {
			fm_give_item(id, "weapon_ak47")
			cs_set_user_bpammo(id, CSW_AK47, 254)
			PrimaryWeapon[id] = AK47_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 3: {
			fm_give_item(id, "weapon_m3")
			cs_set_user_bpammo(id, CSW_M3, 254)
			PrimaryWeapon[id] = M3_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 4: {
			fm_give_item(id, "weapon_aug")
			cs_set_user_bpammo(id, CSW_AUG, 254)
			PrimaryWeapon[id] = AUG_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 5: {
			fm_give_item(id, "weapon_famas")
			cs_set_user_bpammo(id, CSW_FAMAS, 254)
			PrimaryWeapon[id] = FAMAS_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 6: {
			fm_give_item(id, "weapon_mp5navy")
			cs_set_user_bpammo(id, CSW_MP5NAVY, 254)
			PrimaryWeapon[id] = MP5_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
		case 7: {
			fm_give_item(id, "weapon_xm1014")
			cs_set_user_bpammo(id, CSW_XM1014, 254)
			PrimaryWeapon[id] = XM1014_KEY
			HavePrimaryWeapon[id] = true;
			Secondary(id)
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public Secondary(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler")
		
		menu_additem(Menu, "USP", "1", 0)
		menu_additem(Menu, "Deagle", "2", 0)
		menu_additem(Menu, "Elite", "3", 0)
		menu_additem(Menu, "Five Seven", "4", 0)
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public CmdSecondaryHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {		
		case 1: {
			fm_give_item(id, "weapon_usp")
			cs_set_user_bpammo(id, CSW_USP, 256)
			SecondaryWeapon[id] = USP_KEY
			HaveSecondaryWeapon[id] = true;
		}
		case 2: {
			fm_give_item(id, "weapon_deagle")
			cs_set_user_bpammo(id, CSW_DEAGLE, 256)
			SecondaryWeapon[id] = DEAGLE_KEY 
			HaveSecondaryWeapon[id] = true;
		}
		case 3: {
			fm_give_item(id, "weapon_elite")
			cs_set_user_bpammo(id, CSW_ELITE, 256)
			SecondaryWeapon[id] = ELITE_KEY
			HaveSecondaryWeapon[id] = true;
		}
		case 4: {
			fm_give_item(id, "weapon_fiveseven")
			cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
			SecondaryWeapon[id] = FIVESEVEN_KEY
			HaveSecondaryWeapon[id] = true;
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public GiveLastWeapons(id) {
	if(!HavePrimaryWeapon[id]) {
		switch(PrimaryWeapon[id]) {
			case M4A1_KEY: {
				fm_give_item(id, "weapon_m4a1")
				cs_set_user_bpammo(id, CSW_M4A1, 256)
				HavePrimaryWeapon[id] = true;
			}
			case AK47_KEY: {
				fm_give_item(id, "weapon_ak47")
				cs_set_user_bpammo(id, CSW_AK47, 256)
				HavePrimaryWeapon[id] = true;
			}
			case M3_KEY: {
				fm_give_item(id, "weapon_m3")
				cs_set_user_bpammo(id, CSW_M3, 256)
				HavePrimaryWeapon[id] = true;
			}
			case AUG_KEY: {
				fm_give_item(id, "weapon_aug")
				cs_set_user_bpammo(id, CSW_AUG, 256)
				HavePrimaryWeapon[id] = true;
			}
			case FAMAS_KEY: {
				fm_give_item(id, "weapon_famas")
				cs_set_user_bpammo(id, CSW_FAMAS, 256)
				HavePrimaryWeapon[id] = true;
			}
			case MP5_KEY: {
				fm_give_item(id, "weapon_mp5navy")
				cs_set_user_bpammo(id, CSW_MP5NAVY, 256)
				HavePrimaryWeapon[id] = true;
			}
			case XM1014_KEY: {
				fm_give_item(id, "weapon_xm1014")
				cs_set_user_bpammo(id, CSW_XM1014, 256)
				HavePrimaryWeapon[id] = true;
			}
		}
	}
	if(!HaveSecondaryWeapon[id]) {
		switch(SecondaryWeapon[id]) {
			case USP_KEY: {
				fm_give_item(id, "weapon_usp")
				cs_set_user_bpammo(id, CSW_USP, 256)
				HaveSecondaryWeapon[id] = true;
			}
			case DEAGLE_KEY: {
				fm_give_item(id, "weapon_deagle")
				cs_set_user_bpammo(id, CSW_DEAGLE, 256)
				HaveSecondaryWeapon[id] = true;
			}
			case ELITE_KEY: {
				fm_give_item(id, "weapon_elite")
				cs_set_user_bpammo(id, CSW_ELITE, 256)
				HaveSecondaryWeapon[id] = true;
			}
			case FIVESEVEN_KEY: {
				fm_give_item(id, "weapon_fiveseven")
				cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
				HaveSecondaryWeapon[id] = true;
			}
		}
	}
}
public CMD_BlockJoinTeam(id) {
	console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***")
	return 1;
}

public CMD_BlockChooseTeam(id) {
	console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***")
	return 1;
}

public CmdShowMotd(id)
	show_motd(id, "addons/amxmodx/configs/beneficii.html")

/////////////////////////////////////////////////////////////////////////

public EVENT_CurWeapon(id) {
	if(is_user_connected(id)) {
		if(get_user_weapon(id) == CSW_KNIFE) {
			if(HaveSuperKnife[id]) 
				set_pev(id, pev_viewmodel2, SuperKnifeModel_V)
		}
		new PlayerHealth;
		PlayerHealth = get_user_health(id)
		if(PlayerHealth == 256)
			fm_set_user_health(id, 255)
	}

}

public EVENT_Death() {
	static Attacker, Victim;
	Attacker = read_data(1)
	Victim = read_data(2)
	HaveSuperKnife[Victim] = false;
	if(Victim == Attacker) 
		return 1;
		
		    if(is_user_connected(Attacker)) {
            if(get_user_team(Victim) == 2)
                cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 0)
            else if(get_user_team(Victim) == 1)
                cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 2000)
   
    }
	

	return 1;
}

public MSG_StatusIcon(msg_id, msg_dest, id) {
	static Attrib 
	Attrib = get_msg_arg_int(2)
	
	if(Attrib == (1<<1))
		set_msg_arg_int(2, ARG_BYTE, 0)
	
	new Icon[8];
	get_msg_arg_string(2, Icon, 7);
	if(get_pcvar_num(removebuyzone)) {
		static const BuyZone[] = "buyzone";
		
		if(equal(Icon, BuyZone)) {
			set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);
			
			return PLUGIN_HANDLED;
		}
	}
	return PLUGIN_CONTINUE;
}

public MSG_TextMessage() {
	static TextMsg[22];
	get_msg_arg_string(2, TextMsg, charsmax(TextMsg))
	if(equal(TextMsg, "#Terrorists_Win")) {
		client_print(0, print_center, "The Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#CTs_Win")) {
		client_print(0, print_center, "The Anti-Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Bomb_Defused")) {
		client_print(0, print_center, "The Anti-Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Target_Bombed")) {
		client_print(0, print_center, "The Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Target_Saved")) {
		client_print(0, print_center, "The Anti-Furiens have won this round!")
		return PLUGIN_HANDLED;
	}
	else if(equal(TextMsg, "#Fire_in_the_hole"))
		return PLUGIN_HANDLED
	else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) {
		if(!CanPlant)
			return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE;
}

public MSG_ShowMenu(msgid, dest, id) {
	if(!Should_AutoJoin(id))
		return PLUGIN_CONTINUE
	
	static team_select[] = "#Team_Select"
	static menu_text_code[sizeof team_select]
	get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
	if(!equal(menu_text_code, team_select))
		return PLUGIN_CONTINUE
	
	JoinTeam_Task(id, msgid)
	
	return PLUGIN_HANDLED
}

public MSG_VGUIMenu(msgid, dest, id) {
	if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))
		return PLUGIN_CONTINUE
	
	JoinTeam_Task(id, msgid)
	
	return PLUGIN_HANDLED
}

public MSG_SendAudio() {
	static Sound[17]
	get_msg_arg_string(2, Sound, sizeof Sound - 1)
	
	if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef"))
		return PLUGIN_HANDLED;
	
	return PLUGIN_CONTINUE;
}

public MSG_Health(msgid, dest, id) {
	static Health;
	Health = get_msg_arg_int(1)
	if(Health > 255)
		set_msg_arg_int(1, ARG_BYTE, 255);
	else if(Health == 256) 
		set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)
}

public MSG_ScreenFade(msgid, dest, id) {
	if(is_user_connected(id)) {
		if(get_user_flags(id) & VIP_GOLD_LEVEL) {
			static data[4]
			data[0] = get_msg_arg_int(4)
			data[1] = get_msg_arg_int(5)
			data[2] = get_msg_arg_int(6)
			data[3] = get_msg_arg_int(7)
		
			if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
				return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
}

bool:Should_AutoJoin(id) {
	return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))
}

JoinTeam_Task(id, menu_msgid) {
	static param_menu_msgid[2]
	param_menu_msgid[0] = menu_msgid
	
	set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)
}

public Force_JoinTeam(menu_msgid[], id) {
	if(get_user_team(id))
		return
	
	static team[2], class[2]
	get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)
	get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)
	Force_Team_Join(id, menu_msgid[0], team, class)
}

stock Force_Team_Join(id, menu_msgid,  team[] = "5", class[] = "0") {
	static jointeam[] = "jointeam"
	if(class[0] == '0') {
		engclient_cmd(id, jointeam, team)
		return
	}
	
	static msg_block, joinclass[] = "joinclass"
	msg_block = get_msg_block(menu_msgid)
	set_msg_block(menu_msgid, BLOCK_SET)
	engclient_cmd(id, jointeam, team)
	engclient_cmd(id, joinclass, class)
	set_msg_block(menu_msgid, msg_block)
}

public bomb_planted(planter) {
	C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1
	TASK_C4_CountDown();
	set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
	show_hudmessage(0, "Furienii au plantat bomba!")
}

public EVENT_SwitchTeam() {
	new Players[32], PlayersNum, id;
	get_players(Players, PlayersNum)
	if(PlayersNum) {
		for(new i; i < PlayersNum; i++) {
			id = Players
			BeginDelay(id)
		}
	}
}

public BeginDelay(id) {
	if(is_user_connected(id)) {
		switch(id) {
			case 1..7: set_task(0.1, "BeginTeamSwap", id)
			case 8..15: set_task(0.2, "BeginTeamSwap", id)
			case 16..23: set_task(0.3, "BeginTeamSwap", id)
			case 24..32: set_task(0.4, "BeginTeamSwap", id)
		}
	}
}

public BeginTeamSwap(id) {
	if(is_user_connected(id)) {
		switch(get_user_team(id)) {
			case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)
			case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)
		}
	}
}	

///////////////////////////////////////////////////////////////////////////////////////////////

public Player_PreThink(id) {
	if(is_user_connected(id)) {
		if(get_user_team(id) == TEAM_FURIEN) {
			if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
				set_pev(id, pev_gravity, FURIEN_GRAVITY)
		
			if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {
				set_pev(id, pev_maxspeed, FURIEN_SPEED)
				set_user_footsteps(id, 1)
			}
		}
		if(get_pcvar_num(cvar_aim_info)) {
			new Target, Body;
			get_user_aiming(id, Target, Body);
			if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {
				new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;
				TargetTeam = get_user_team(Target)
				PlayerTeam = get_user_team(id)
				get_user_name(Target, TargetName, 31)
				TargetHealth = get_user_health(Target)
				TargetArmor = get_user_armor(Target)
				if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {
					formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
					RED = 20
					GREEN = 200
					BLUE = 50
				}
				else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {
					formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
					RED = 200
					GREEN = 20 
					BLUE = 20 
				}
				else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {
					formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
					RED = 200
					GREEN = 20 
					BLUE = 20 
				}
				else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)
					return 
				set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
				show_hudmessage(id, "%s", Message)
			}
		}
	}
}

public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
	if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
		if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1 
		|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
		|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
			set_es(es, ES_RenderFx, kRenderFxNone);
			set_es(es, ES_RenderMode, kRenderTransTexture);
			set_es(es, ES_RenderAmt, 255);
		}
		else if(get_user_team(ent) == 1) {
			set_es(es, ES_RenderFx, kRenderFxNone);
			set_es(es, ES_RenderMode, kRenderTransTexture);
			static Float:Origin[3]
			pev(ent, pev_origin, Origin)
			
			if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])
				set_es(es, ES_RenderAmt, 0);
			else
				set_es(es, ES_RenderAmt, 255);
		}
	}
}

public FWD_ParachutePreThink(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		new Float:FallSpeed = -50.0;
		new Float:Frame;
		
		new Button = pev(id, pev_button);
		new OldButton = pev(id, pev_oldbuttons);
		new Flags = pev(id, pev_flags);
		
		if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {
			
			if(pev(ParaENT[id],pev_sequence) != 2) {
				set_pev(ParaENT[id], pev_sequence, 2);
				set_pev(ParaENT[id], pev_gaitsequence, 1);
				set_pev(ParaENT[id], pev_frame, 0.0);
				set_pev(ParaENT[id], pev_fuser1, 0.0);
				set_pev(ParaENT[id], pev_animtime, 0.0);
				return;
			}
			
			pev(ParaENT[id],pev_fuser1, Frame);
			Frame += 2.0;
			set_pev(ParaENT[id],pev_fuser1,Frame);
			set_pev(ParaENT[id],pev_frame,Frame);
			
			if(Frame > 254.0) {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
			else {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
			return;
		}
		
		if(Button & IN_USE) {
			new Float:Velocity[3];
			pev(id, pev_velocity, Velocity);
			
			if(Velocity[2] < 0.0) {
				if(ParaENT[id] <= 0) {
					ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
					
					if(ParaENT[id] > 0) {
						set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);
						set_pev(ParaENT[id], pev_aiment, id);
						set_pev(ParaENT[id], pev_owner, id);
						set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);
						set_pev(ParaENT[id], pev_sequence, 0);
						set_pev(ParaENT[id], pev_gaitsequence, 1);
						set_pev(ParaENT[id], pev_frame, 0.0);
						set_pev(ParaENT[id], pev_fuser1, 0.0);
					}
				}
				if(ParaENT[id] > 0) {
					set_pev(id, pev_sequence, 3);
					set_pev(id, pev_gaitsequence, 1);
					set_pev(id, pev_frame, 1.0);
					set_pev(id, pev_framerate, 1.0);
					
					Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;
					set_pev(id, pev_velocity, Velocity);
					
					if(pev(ParaENT[id],pev_sequence) == 0) {
						pev(ParaENT[id],pev_fuser1, Frame);
						Frame += 1.0;
						set_pev(ParaENT[id],pev_fuser1,Frame);
						set_pev(ParaENT[id],pev_frame,Frame);
						
						if(Frame > 100.0) {
							set_pev(ParaENT[id], pev_animtime, 0.0);
							set_pev(ParaENT[id], pev_framerate, 0.4);
							set_pev(ParaENT[id], pev_sequence, 1);
							set_pev(ParaENT[id], pev_gaitsequence, 1);
							set_pev(ParaENT[id], pev_frame, 0.0);
							set_pev(ParaENT[id], pev_fuser1, 0.0);
						}
					}
				}
			}
			
			else if(ParaENT[id] > 0) {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
		}
		
		else if((OldButton & IN_USE) && ParaENT[id] > 0) {
			engfunc(EngFunc_RemoveEntity, ParaENT[id]);
			ParaENT[id] = 0;
		}
	}
}

public FWD_GameDescription() { 
	static GameName[32]
	get_pcvar_string(cvar_gamedescription, GameName, 31)
	
	forward_return(FMV_STRING, GameName)
	
	return FMRES_SUPERCEDE
}

public TASK_CanPlant() {
	CanPlant = true;
	set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
}

public TASK_C4_CountDown() {
	new Red, Green, Blue
	if(C4_CountDownDelay > 10)
		Red = 0, Green = 255, Blue = 0;
	else if(C4_CountDownDelay > 5)
		Red = 255, Green = 200, Blue = 0;
	else if(C4_CountDownDelay <= 5)
		Red = 255, Green = 0, Blue = 0;
	
	if(C4_CountDownDelay) {
		new Message[256];
		formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay);

		set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0)
		show_hudmessage(0, "%s", Message)
		set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);
		C4_CountDownDelay--;
	}
	else if(!C4_CountDownDelay)
		C4_CountDownDelay = 0;
}

stock ColorChat(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4");
	replace_all(msg, 190, "!y", "^1");
	replace_all(msg, 190, "!t", "^3");
	
	if(id) players[0] = id;
	else get_players(players, count, "ch"); {
		for(new i = 0; i < count; i++) {
			if(is_user_connected(players)) {
				message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	} 
}
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