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 Modificare weapons arma! 
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Membru, skill 0
Membru, skill 0

Joined: 09 Jan 2019 03:23
Posts: 2
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
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salut , am gasit pe net un meniu de arme si am incercat sa modific "azp_weapon_guitar" si nu stiu de ce cand il pun pe sv nu apare meniul
deci nemodificat merge modificat nu mg, merge compilat etc dar cand intru pe sv dispare meniul de finitiv , las aici originalul si modificarea!

| Afiseaza codul
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define guitar_WEAPONKEY 838
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define guitar_RELOAD_TIME 3.3
#define guitar_RELOAD 1
#define guitar_DRAW 2
#define guitar_SHOOT1 3
#define guitar_SHOOT2 4

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/gt.wav" }

new guitar_V_MODEL[64] = "models/weapons/players_weapon/v_guitar.mdl"
new guitar_P_MODEL[64] = "models/weapons/players_weapon/p_guitar.mdl"
new guitar_W_MODEL[64] = "models/weapons/players_weapon/w_guitar.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_guitar, cvar_recoil_guitar, cvar_clip_guitar, cvar_spd_guitar, cvar_guitar_ammo
new g_MaxPlayers, g_orig_event_guitar, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_guitar[33], g_clip_ammo[33], g_guitar_TmpClip[33], oldweap[33]
new gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
register_plugin("[ZP] Extra: Lightning AR-1", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_guitar_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_guitar_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_guitar_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_galil", "guitar_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

cvar_dmg_guitar = register_cvar("zp_guitar_dmg", "1.2")
cvar_recoil_guitar = register_cvar("zp_guitar_recoil", "0.98")
cvar_clip_guitar = register_cvar("zp_guitar_clip", "30")
cvar_spd_guitar = register_cvar("zp_guitar_spd", "1.19")
cvar_guitar_ammo = register_cvar("zp_guitar_ammo", "180")

g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
precache_model(guitar_V_MODEL)
precache_model(guitar_P_MODEL)
precache_model(guitar_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/gt_clipin.wav")
precache_sound("weapons/gt_clipon.wav")
precache_sound("weapons/gt_clipout.wav")
precache_sound("weapons/gt_draw.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_guitar.txt")
precache_generic("sprites/zm/640hud38.spr")
precache_generic("sprites/zm/640hud7.spr")

register_clcmd("weapon_guitar", "weapon_hook")

register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
engclient_cmd(id, "weapon_galil")
return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], pentru, iDamageType)
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_GALIL) return

if(!g_has_guitar[iAttacker]) return

static Float:flEnd[3]
get_tr2(pentru, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}

public plugin_natives ()
{
register_native("give_weapon_guitar", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_guitar(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/galil.sc", name))
{
g_orig_event_guitar = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_guitar[id] = false
}

public client_disconnect(id)
{
g_has_guitar[id] = false
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_galil.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_guitar[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, guitar_WEAPONKEY)

g_has_guitar[iOwner] = false

entity_set_model(entity, guitar_W_MODEL)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}

public give_guitar(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_galil")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_guitar))
cs_set_user_bpammo (id, CSW_GALIL, get_pcvar_num(cvar_guitar_ammo))
UTIL_PlayWeaponAnimation(id, guitar_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_guitar")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
g_has_guitar[id] = true
}


public fw_guitar_AddToPlayer(guitar, id)
{
if(!is_valid_ent(guitar) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(guitar, EV_INT_WEAPONKEY) == guitar_WEAPONKEY)
{
g_has_guitar[id] = true

entity_set_int(guitar, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_guitar")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()

return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_galil")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if(read_data(2) != CSW_GALIL || !g_has_guitar[id])
return

static Float:iSpeed
if(g_has_guitar[id])
iSpeed = get_pcvar_float(cvar_spd_guitar)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_GALIL:
{

if(g_has_guitar[id])
{
set_pev(id, pev_viewmodel2, guitar_V_MODEL)
set_pev(id, pev_weaponmodel2, guitar_P_MODEL)
if(oldweap[id] != CSW_GALIL)
{
UTIL_PlayWeaponAnimation(id, guitar_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_guitar")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
}
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_GALIL || !g_has_guitar[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_guitar_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_guitar[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_guitar) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_guitar_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!is_user_alive(Player))
return

if(g_has_guitar[Player])
{
if (!g_clip_ammo[Player])
return

new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_guitar),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(guitar_SHOOT1, guitar_SHOOT2))
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_GALIL)
{
if(g_has_guitar[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_guitar))
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL)
{
if(g_has_guitar[iAttacker])
set_msg_arg_string(4, "galil")
}
return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public guitar_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_guitar[id])
return HAM_IGNORED

static iClipExtra

iClipExtra = get_pcvar_num(cvar_clip_guitar)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-j)

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}

public guitar_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_guitar[id])
return HAM_IGNORED

static iClipExtra

if(g_has_guitar[id])
iClipExtra = get_pcvar_num(cvar_clip_guitar)

g_guitar_TmpClip[id] = -1

new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE

if (iClip >= iClipExtra)
return HAM_SUPERCEDE

g_guitar_TmpClip[id] = iClip

return HAM_IGNORED
}

public guitar_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_guitar[id])
return HAM_IGNORED

if (g_guitar_TmpClip[id] == -1)
return HAM_IGNORED

set_pdata_int(weapon_entity, m_iClip, g_guitar_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, guitar_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, guitar_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, guitar_RELOAD)

return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}


modificare :
| Afiseaza codul
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define dualmp7a1_WEAPONKEY 838
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define dualmp7a1_RELOAD_TIME 3.3
#define dualmp7a1_RELOAD 1
#define dualmp7a1_DRAW 2
#define dualmp7a1_SHOOT1 3
#define dualmp7a1_SHOOT2 4

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/Dmp7/dmp.wav" }

new dualmp7a1_V_MODEL[64] = "models/weapons/players_weapon/v_dualmp7a1.mdl"
new dualmp7a1_P_MODEL[64] = "models/weapons/players_weapon/p_dualmp7a1.mdl"
new dualmp7a1_W_MODEL[64] = "models/weapons/players_weapon/w_dualmp7a1.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_dualmp7a1, cvar_recoil_dualmp7a1, cvar_clip_dualmp7a1, cvar_spd_dualmp7a1, cvar_dualmp7a1_ammo
new g_MaxPlayers, g_orig_event_dualmp7a1, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_dualmp7a1[33], g_clip_ammo[33], g_dualmp7a1_TmpClip[33], oldweap[33]
new gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
register_plugin("[ZP] Extra: Lightning AR-1", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_dualmp7a1_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_dualmp7a1_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_dualmp7a1_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_galil", "dualmp7a1_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_galil", "dualmp7a1_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_galil", "dualmp7a1_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

cvar_dmg_dualmp7a1 = register_cvar("zp_dualmp7a1_dmg", "1.2")
cvar_recoil_dualmp7a1 = register_cvar("zp_dualmp7a1_recoil", "0.98")
cvar_clip_dualmp7a1 = register_cvar("zp_dualmp7a1_clip", "30")
cvar_spd_dualmp7a1 = register_cvar("zp_dualmp7a1_spd", "1.19")
cvar_dualmp7a1_ammo = register_cvar("zp_dualmp7a1_ammo", "180")

g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
precache_model(dualmp7a1_V_MODEL)
precache_model(dualmp7a1_P_MODEL)
precache_model(dualmp7a1_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/gt_clipin.wav")
precache_sound("weapons/gt_clipon.wav")
precache_sound("weapons/gt_clipout.wav")
precache_sound("weapons/gt_draw.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_dualmp7a1.txt")
precache_generic("sprites/zm/640hud38.spr")
precache_generic("sprites/zm/640hud7.spr")

register_clcmd("weapon_dualmp7a1", "weapon_hook")

register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
engclient_cmd(id, "weapon_galil")
return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], pentru, iDamageType)
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_GALIL) return

if(!g_has_dualmp7a1[iAttacker]) return

static Float:flEnd[3]
get_tr2(pentru, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}

public plugin_natives ()
{
register_native("give_weapon_dualmp7a1", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_dualmp7a1(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/galil.sc", name))
{
g_orig_event_dualmp7a1 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_dualmp7a1[id] = false
}

public client_disconnect(id)
{
g_has_dualmp7a1[id] = false
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_galil.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_dualmp7a1[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, dualmp7a1_WEAPONKEY)

g_has_dualmp7a1[iOwner] = false

entity_set_model(entity, dualmp7a1_W_MODEL)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}

public give_dualmp7a1(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_galil")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_dualmp7a1))
cs_set_user_bpammo (id, CSW_GALIL, get_pcvar_num(cvar_dualmp7a1_ammo))
UTIL_PlayWeaponAnimation(id, dualmp7a1_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_dualmp7a1")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
g_has_dualmp7a1[id] = true
}


public fw_dualmp7a1_AddToPlayer(dualmp7a1, id)
{
if(!is_valid_ent(dualmp7a1) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(dualmp7a1, EV_INT_WEAPONKEY) == dualmp7a1_WEAPONKEY)
{
g_has_dualmp7a1[id] = true

entity_set_int(dualmp7a1, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_dualmp7a1")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()

return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_galil")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if(read_data(2) != CSW_GALIL || !g_has_dualmp7a1[id])
return

static Float:iSpeed
if(g_has_dualmp7a1[id])
iSpeed = get_pcvar_float(cvar_spd_dualmp7a1)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_GALIL:
{

if(g_has_dualmp7a1[id])
{
set_pev(id, pev_viewmodel2, dualmp7a1_V_MODEL)
set_pev(id, pev_weaponmodel2, dualmp7a1_P_MODEL)
if(oldweap[id] != CSW_GALIL)
{
UTIL_PlayWeaponAnimation(id, dualmp7a1_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_dualmp7a1")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
}
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_GALIL || !g_has_dualmp7a1[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_dualmp7a1_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_dualmp7a1[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_dualmp7a1) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_dualmp7a1_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!is_user_alive(Player))
return

if(g_has_dualmp7a1[Player])
{
if (!g_clip_ammo[Player])
return

new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_dualmp7a1),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(dualmp7a1_SHOOT1, dualmp7a1_SHOOT2))
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_GALIL)
{
if(g_has_dualmp7a1[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_dualmp7a1))
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL)
{
if(g_has_dualmp7a1[iAttacker])
set_msg_arg_string(4, "galil")
}
return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public dualmp7a1_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_dualmp7a1[id])
return HAM_IGNORED

static iClipExtra

iClipExtra = get_pcvar_num(cvar_clip_dualmp7a1)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-j)

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}

public dualmp7a1_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_dualmp7a1[id])
return HAM_IGNORED

static iClipExtra

if(g_has_dualmp7a1[id])
iClipExtra = get_pcvar_num(cvar_clip_dualmp7a1)

g_dualmp7a1_TmpClip[id] = -1

new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE

if (iClip >= iClipExtra)
return HAM_SUPERCEDE

g_dualmp7a1_TmpClip[id] = iClip

return HAM_IGNORED
}

public dualmp7a1_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_dualmp7a1[id])
return HAM_IGNORED

if (g_dualmp7a1_TmpClip[id] == -1)
return HAM_IGNORED

set_pdata_int(weapon_entity, m_iClip, g_dualmp7a1_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, dualmp7a1_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, dualmp7a1_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, dualmp7a1_RELOAD)

return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}


tot ce am facut , doar e ca am modificat in loc de guitar cu dualmp7a1 ala am facut de mana nu stiu ce am gresit si nu a mers nici compile , apoi am intrat in notepad am dat sus colo la edit replace si am schimbat automat peste tot guitar cu dualmp7a1 si nu apare meniu merge compilat repet se incarca si modelul dar nu mai apare meniul :(( , va rog frumos explicati mi si mie unde am gresit va rog frumos !


13 Jan 2019 05:55
Profile multumesc WWW
Scripter eXtreamCS
Scripter eXtreamCS
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Joined: 24 Aug 2011 11:24
Posts: 1685
Location: |<()|)
Detinator Steam: Da
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Detinator server CS: liber de contract
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Reputatie: Scripter eXtreamCS
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deci tu ce vrei să faci până la urmă?
de greșit,ai greșit cum ai început faza cu „replace din notepad”

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Stick with the best & regards Adryyy .


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13 Jan 2019 16:25
Profile multumesc ICQ YIM
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Joined: 18 Jan 2009 20:39
Posts: 893
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Mutat / Modificari plugin-uri

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13 Jan 2019 21:41
Profile multumesc YIM WWW
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