L 09/11/2018 - 23:05:56: [AMXX] Load error 17 (invalid file format or version) (plugin "cs_weap_models_api.amxx")
L 09/11/2018 - 23:05:56: [AMXX] Plugin "ze_coins_system.amxx" failed to load: Module/Library "cs_weap_models_api" required for plugin. Check modules.ini.
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#include <zombie_escape> // Static (Change it if you need) new const g_szVaultName[] = "Escape_Coins" // MySQL Table new const g_szTable[] = "CREATE TABLE IF NOT EXISTS `Escape_Coins` ( `Player SteamID` varchar(34) NOT NULL,`Player EC` int(16) NOT NULL,PRIMARY KEY (`Player SteamID`) );" // Variables new g_iMaxClients, g_iVaultHandle, g_iEscapeCoins[33], Float:g_fDamage[33], Handle:g_hTuple // Cvars new g_pCvarEscapeSuccess, g_pCvarHumanInfected, g_pCvarDamage, g_pCvarDamageCoins, g_pCvarStartCoins, g_pCvarMaxCoins, g_pCvarEarnChatNotice, g_pCvarSaveType, g_pCvarDBInfo[4] // Database enum { Host = 0, User, Pass, DB } // Natives public plugin_natives() { register_native("ze_get_escape_coins", "native_ze_get_escape_coins", 1) register_native("ze_set_escape_coins", "native_ze_set_escape_coins", 1) } public plugin_init() { register_plugin("[ZE] Escape Coins System", ZE_VERSION, AUTHORS) // Hook Chains RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1) // Commands register_clcmd("say /EC", "Coins_Info") register_clcmd("say_team /EC", "Coins_Info") // Static Values g_iMaxClients = get_member_game(m_nMaxPlayers) // Cvars g_pCvarSaveType = register_cvar("ze_coins_save_type", "0") g_pCvarEscapeSuccess = register_cvar("ze_escape_success_coins", "15") g_pCvarHumanInfected = register_cvar("ze_human_infected_coins", "5") g_pCvarDamage = register_cvar("ze_damage_required", "300") g_pCvarDamageCoins = register_cvar("ze_damage_coins", "4") g_pCvarStartCoins = register_cvar("ze_start_coins", "50") g_pCvarMaxCoins = register_cvar("ze_max_coins", "200000") g_pCvarEarnChatNotice = register_cvar("ze_earn_chat_notice", "1") g_pCvarDBInfo[Host] = register_cvar("ze_ec_host", "localhost") g_pCvarDBInfo[User] = register_cvar("ze_ec_user", "user") g_pCvarDBInfo[Pass] = register_cvar("ze_ec_pass", "pass") g_pCvarDBInfo[DB] = register_cvar("ze_ec_dbname", "dbname") // Initialize MySQL MySQL_Init() } public Coins_Info(id) { ze_colored_print(id, "%L", LANG_PLAYER, "COINS_INFO", g_iEscapeCoins[id]) } public MySQL_Init() { if (!get_pcvar_num(g_pCvarSaveType)) return new szHost[64], szUser[32], szPass[32], szDB[128] get_pcvar_string(g_pCvarDBInfo[Host], szHost, charsmax(szHost)) get_pcvar_string(g_pCvarDBInfo[User], szUser, charsmax(szUser)) get_pcvar_string(g_pCvarDBInfo[Pass], szPass, charsmax(szPass)) get_pcvar_string(g_pCvarDBInfo[DB], szDB, charsmax(szDB)) g_hTuple = SQL_MakeDbTuple(szHost, szUser, szPass, szDB) SQL_ThreadQuery(g_hTuple, "QueryCreateTable", g_szTable) } public QueryCreateTable(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) { SQL_IsFail(iFailState, iError, szError) } public client_putinserver(id) { if (is_user_bot(id) || is_user_hltv(id)) return // Just 1 second delay set_task(1.0, "DelayLoad", id) } public DelayLoad(id) { LoadCoins(id) } public plugin_end() { if (get_pcvar_num(g_pCvarSaveType)) { SQL_FreeHandle(g_hTuple) } } public ze_roundend(WinTeam) { if (WinTeam == ZE_TEAM_HUMAN) { for(new id = 1; id <= g_iMaxClients; id++) { if (!is_user_alive(id) || ze_is_user_zombie(id)) continue g_iEscapeCoins[id] += get_pcvar_num(g_pCvarEscapeSuccess) SaveCoins(id) if (get_pcvar_num(g_pCvarEarnChatNotice) != 0) { ze_colored_print(id, "%L", LANG_PLAYER, "ESCAPE_SUCCESS_COINS", get_pcvar_num(g_pCvarEscapeSuccess)) } } } } public ze_user_infected(iVictim, iInfector) { if (iInfector == 0) // Server ID return g_iEscapeCoins[iInfector] += get_pcvar_num(g_pCvarHumanInfected) SaveCoins(iInfector) if (get_pcvar_num(g_pCvarEarnChatNotice) != 0) { ze_colored_print(iInfector, "%L", LANG_PLAYER, "HUMAN_INFECTED_COINS", get_pcvar_num(g_pCvarHumanInfected)) } } public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType) { // Player Damage Himself if (iVictim == iAttacker) return HC_CONTINUE // Two Players From one Team if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam)) return HC_CONTINUE // iVictim or iAttacker Not Alive if (!is_user_alive(iVictim) || !is_user_alive(iAttacker)) return HC_CONTINUE // Attacker is Zombie if (get_member(iAttacker, m_iTeam) == TEAM_TERRORIST) return HC_CONTINUE // Store Damage For every Player g_fDamage[iAttacker] += fDamage // Damage Calculator Equal or Higher than needed damage if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarDamage)) { // Give Player The Coins g_iEscapeCoins[iAttacker] += get_pcvar_num(g_pCvarDamageCoins) SaveCoins(iAttacker) // Rest The Damage Calculator g_fDamage[iAttacker] = 0.0 } return HC_CONTINUE } LoadCoins(id) { new szAuthID[35] get_user_authid(id, szAuthID, charsmax(szAuthID)) if (!get_pcvar_num(g_pCvarSaveType)) { // Open the Vault g_iVaultHandle = nvault_open(g_szVaultName) // Get coins new szCoins[16], iExists, iTimestamp; iExists = nvault_lookup(g_iVaultHandle, szAuthID, szCoins, charsmax(szCoins), iTimestamp); // Close Vault nvault_close(g_iVaultHandle) if (!iExists) { // Player exist? Load start value then save g_iEscapeCoins[id] = get_pcvar_num(g_pCvarStartCoins) SaveCoins(id) } else { g_iEscapeCoins[id] = str_to_num(szCoins) } } else { new szQuery[128], szData[5] formatex(szQuery, charsmax(szQuery), "SELECT `Player EC` FROM `Escape_Coins` WHERE ( `Player SteamID` = '%s' );", szAuthID) num_to_str(id, szData, charsmax(szData)) SQL_ThreadQuery(g_hTuple, "QuerySelectData", szQuery, szData, charsmax(szData)) } } public QuerySelectData(iFailState, Handle:hQuery, szError[], iError, szData[]) { if(SQL_IsFail(iFailState, iError, szError)) return new id = str_to_num(szData) // No results for this query means that player not saved before if(!SQL_NumResults(hQuery)) { // This is new player g_iEscapeCoins[id] = get_pcvar_num(g_pCvarStartCoins) SaveCoins(id) return } // Get the "Player EC" column number (It's 2, always i don't like to hardcode :p) new iEC_Column = SQL_FieldNameToNum(hQuery, "Player EC") // Read the coins of this player g_iEscapeCoins[id] = SQL_ReadResult(hQuery, iEC_Column) } SaveCoins(id) { new szAuthID[35], iMaxValue iMaxValue = get_pcvar_num(g_pCvarMaxCoins) get_user_authid(id, szAuthID, charsmax(szAuthID)) // Set Him to max if he Higher than Max Value if (g_iEscapeCoins[id] > iMaxValue) { g_iEscapeCoins[id] = iMaxValue } new szData[16] num_to_str(g_iEscapeCoins[id], szData, charsmax(szData)) if (!get_pcvar_num(g_pCvarSaveType)) { // Open the Vault g_iVaultHandle = nvault_open(g_szVaultName) // Save His SteamID, Escape Coins nvault_set(g_iVaultHandle, szAuthID, szData) // Close Vault nvault_close(g_iVaultHandle) } else { new szQuery[128] formatex(szQuery, charsmax(szQuery), "REPLACE INTO `Escape_Coins` (`Player SteamID`, `Player EC`) VALUES ('%s', '%d');", szAuthID, g_iEscapeCoins[id]) SQL_ThreadQuery(g_hTuple, "QuerySetData", szQuery) } } public QuerySetData(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) { SQL_IsFail(iFailState, iError, szError) } // Natives public native_ze_get_escape_coins(id) { if (!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id) return false; } return g_iEscapeCoins[id] } public native_ze_set_escape_coins(id, iAmount) { if (!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id) return false; } g_iEscapeCoins[id] = iAmount SaveCoins(id) return true; }
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fun ;engine ;fakemeta ;geoip ;sockets ;regex ;nvault cstrike csx reapi ;hamsandwich