Modificare meniu knife!

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Cristi602
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05 Jan 2019, 15:15

Salut , am editat acest meniu de knife am adaugat eu inca un knife dar nu stiu de ce cand il aleg nu imi da knife ca modelul l am bagat , va las aici sursa :
| Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>

new const PLUGIN[] = "Furien: Knife Mod";
new const VERSION[] = "1.4";
new const AUTHOR[] = "Adventx";

#pragma semicolon 1

#define is_user_vip(%1)   (get_user_flags(%1) & ADMIN_LEVEL_H)

new const HaveKnifeTigerModel[66] = "models/furien/v_knife_tiger.mdl";
new const HaveKnifeThorModel[66] = "models/furien/v_knife_thor.mdl";
new const HaveKnifeHarryModel[66] = "models/furien/v_knife_harry.mdl";
new const HaveKnifeDarkModel[66] = "models/furien/v_knife_dark.mdl";

new const HaveKnifeDangerModel[66] = "models/v_knife_r.mdl";
new const HaveKnifeKataklismModel[66] = "models/furien/v_knife_kataklism.mdl";
new const HaveKnifeKatanaModel[66] = "models/furien/v_knife_katana.mdl";

new bool: HaveKnifeTiger[33];
new bool: HaveKnifeThor[33];
new bool: HaveKnifeHarry[33];
new bool: HaveKnifeDark[33];
new bool: HaveKnifeDanger[33];
new bool: HaveKnifeKataklism[33];
new bool: HaveKnifeKatana[33];
new bool: HaveKnifeChoosen[33];

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR);
   
   register_clcmd("say /knife","ClCmdSayKnife");
   
   register_event("CurWeapon", "CurrentWeapon", "be", "1=1");
   RegisterHam(Ham_Spawn, "player", "hamPlayerSpawnPost", 1);
   RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage");   
}

public hamPlayerSpawnPost(id)
{
   if(is_user_alive(id))
   {
      HaveKnifeChoosen[id] = false;
      
      HaveKnifeTiger[id] = false;
      HaveKnifeThor[id] = false;
      HaveKnifeHarry[id] = false;
      HaveKnifeDark[id] = false;

      HaveKnifeDanger[id] = false;
      HaveKnifeKataklism[id] = false;
      HaveKnifeKatana[id] = false;
      
      if(cs_get_user_team(id) == CS_TEAM_T)
      {
         ShowMenuKnife(id);
      }
   }
}

public plugin_precache()
{
   precache_model(HaveKnifeTigerModel);
   precache_model(HaveKnifeThorModel);
   precache_model(HaveKnifeHarryModel);
   precache_model(HaveKnifeDarkModel);
   
   precache_model(HaveKnifeDangerModel);
   precache_model(HaveKnifeKataklismModel);
   precache_model(HaveKnifeKatanaModel);
}

public client_putinserver(id)
{
   HaveKnifeTiger[id] = false;
   HaveKnifeThor[id] = false;
   HaveKnifeHarry[id] = false;
   HaveKnifeDark[id] = false;
   
   HaveKnifeDanger[id] = false;
   HaveKnifeKataklism[id] = false;
   HaveKnifeKatana[id] = false;
}

public client_disconnect(id)
{
   HaveKnifeTiger[id] = false;
   HaveKnifeThor[id] = false;
   HaveKnifeHarry[id] = false;
   HaveKnifeDark[id] = false;
   
   HaveKnifeDanger[id] = false;
   HaveKnifeKataklism[id] = false;
   HaveKnifeKatana[id] = false;
}

public ShowMenuKnife(id)
{
   new menu = menu_create ("\rFurien \yKnife Menu", "GiveKnife");
   menu_additem(menu, "Knife Tiger", "1");
   menu_additem(menu, "Knife Thor", "2");
   menu_additem(menu, "Knife Harry^n", "3");
   menu_additem(menu, "Knife Dark", "4");

   menu_additem(menu, "\yUltimate Knife \r(Only VIP)", "4");
   
   menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
   menu_display(id, menu, 0 );
   
   return 1; 
}

public GiveKnife(id, menu, item)
{
   if(item == MENU_EXIT)
   {
      return 1;
   }
   
   new data [6], szName [64];
   new access, callback;
   menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
   new key = str_to_num (data);
   
   switch (key)
   {
      case 1:
      {
         if(!is_user_alive(id))
         {
            ChatColor(id, "!g[Furien] !nYou not can choose the knife when you're dead");
            return 1;
         }
         
         else
         {
            HaveKnifeChoosen[id] = true;
            
            HaveKnifeTiger[id] = true;
            HaveKnifeThor[id] = false;
            HaveKnifeHarry[id] = false;
            HaveKnifeDark[id] = false;
            CurrentWeapon(id);
            
            ChatColor(id, "!g[Furien] !nYou chose the !tKnife Tiger");
         }
      }
      
      case 2:
      {
         if(!is_user_alive(id))
         {
            ChatColor(id, "!g[Furien] !nYou not can choose the knife when you're dead");
            return 1;
         }
         
         else
         {
            HaveKnifeChoosen[id] = true;
            
            HaveKnifeTiger[id] = false;
            HaveKnifeThor[id] = true;
            HaveKnifeHarry[id] = false;
            HaveKnifeDark[id] = false;
            CurrentWeapon(id);
            
            ChatColor(id, "!g[Furien] !nYou chose the !tKnife Thor");
         }
      }
      
      case 3:
      {
         if(!is_user_alive(id))
         {
            ChatColor(id, "!g[Furien]!nYou not can choose the knife when you're dead");
            return 1;
         }
         
         else
         {
            HaveKnifeChoosen[id] = true;
            
            HaveKnifeTiger[id] = false;
            HaveKnifeThor[id] = false;
            HaveKnifeHarry[id] = true;
            HaveKnifeDark[id] = false;
            CurrentWeapon(id);
            
            ChatColor(id, "!g[Furien] !nYou chose the !tKnife Harry");

          }
        } 
                 
        case 4:
        { 
           if(!is_user_alive(id)) 
           {
              ChatColor(id, "!g[Furien]!nYou not can choose the knife when you're dead");
           
           }
           
           else
           {  
              HaveKnifeChoosen[id] = true;  
         
              HaveKnifeTiger[id] = false;
              HaveKnifeThor[id] = false;  
              HaveKnifeHarry[id] = false;
              HaveKnifeDark[id] = true;

              ChatColor(id, "!g[Furien] !nYou choose the !tKnife Dark");
         }
      }
      
      case 5:
      {
         if(is_user_vip(id))
         {
            ShowMenuVIP(id);
         }
         
         else
         {
            ChatColor(id, "!g[Furien]!nThis knife is reserved only for VIP");
            ShowMenuKnife(id);
         }
      }
   }
   
   menu_destroy (menu);
   return 1;
}

public ShowMenuVIP(id)
{
   new menu = menu_create ("\rFurien VIP \yKnife Menu", "GiveKnifeVIP");
   menu_additem(menu, "Knife Danger", "1");
   menu_additem(menu, "Knife Kataklism", "2");
   menu_additem(menu, "Knife Katana", "3");
   
   menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
   menu_display(id, menu, 0 );
   
   return 1; 
}

public GiveKnifeVIP(id, menu, item)
{
   if(item == MENU_EXIT)
   {
      return 1;
   }
   
   new data [6], szName [64];
   new access, callback;
   menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
   new key = str_to_num (data);
   
   switch (key)
   {
      case 1:
      {
         if(!is_user_alive(id))
         {
            ChatColor(id, "!g[Furien] !nYou not can choose the knife when you're dead");
            return 1;
         }
         
         else
         {
            HaveKnifeChoosen[id] = true;
            
            HaveKnifeDanger[id] = true;
            HaveKnifeKataklism[id] = false;
            HaveKnifeKatana[id] = false;
            CurrentWeapon(id);
            
            ChatColor(id, "!g[Furien] !nYou chose the !tKnife Danger");
         }
      }
      
      case 2:
      {
         if(!is_user_alive(id))
         {
            ChatColor(id, "!g[Furien] !nYou not can choose the knife when you're dead");
            return 1;
         }
         
         else
         {
            HaveKnifeChoosen[id] = true;
            
            HaveKnifeDanger[id] = false;
            HaveKnifeKataklism[id] = true;
            HaveKnifeKatana[id] = false;
            CurrentWeapon(id);
            
            ChatColor(id, "!g[Furien] !nYou chose the !tKnife Kataklism");
         }
      }
      
      case 3:
      {
         if(!is_user_alive(id))
         {
            ChatColor(id, "!g[Furien] !nYou not can choose the knife when you're dead");
            return 1;
         }
         
         else
         {
            HaveKnifeChoosen[id] = true;
            
            HaveKnifeDanger[id] = false;
            HaveKnifeKataklism[id] = false;
            HaveKnifeKatana[id] = true;
            CurrentWeapon(id);
            
            ChatColor(id, "!g[Furien] !nYou chose the !tKnife Katana");
         }
      }
   }
   
   menu_destroy (menu);
   return 1;
}

public CurrentWeapon(id)
{
   if(HaveKnifeTiger[id] && get_user_weapon(id) == CSW_KNIFE)
      set_pev(id, pev_viewmodel2, HaveKnifeTigerModel);
   
   if(HaveKnifeThor[id] && get_user_weapon(id) == CSW_KNIFE)
      set_pev(id, pev_viewmodel2, HaveKnifeThorModel);
   
   if(HaveKnifeHarry[id] && get_user_weapon(id) == CSW_KNIFE)
      set_pev(id, pev_viewmodel2, HaveKnifeHarryModel);
   
   if(HaveKnifeDanger[id] && get_user_weapon(id) == CSW_KNIFE)
      set_pev(id, pev_viewmodel2, HaveKnifeDangerModel);
   
   if(HaveKnifeKataklism[id] && get_user_weapon(id) == CSW_KNIFE)
      set_pev(id, pev_viewmodel2, HaveKnifeKataklismModel);
   
   if(HaveKnifeKatana[id] && get_user_weapon(id) == CSW_KNIFE)
      set_pev(id, pev_viewmodel2, HaveKnifeKatanaModel);
}


public Player_TakeDamage (iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits)
{
   if(iInflictor == iAttacker && HaveKnifeTiger[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
   {
      SetHamParamFloat(4, fDamage * 3.0);
      return HAM_HANDLED;
   }
   
   if(iInflictor == iAttacker && HaveKnifeThor[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
   {
      SetHamParamFloat(4, fDamage * 3.0);
      return HAM_HANDLED;
   }
   
   if(iInflictor == iAttacker && HaveKnifeHarry[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
   {
      SetHamParamFloat(4, fDamage * 3.0);
      return HAM_HANDLED;
   }
   
   if(iInflictor == iAttacker && HaveKnifeDanger[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
   {
      SetHamParamFloat(4, fDamage * 4.0);
      return HAM_HANDLED;
   }
   
   if(iInflictor == iAttacker && HaveKnifeKataklism[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
   {
      SetHamParamFloat(4, fDamage * 4.0);
      return HAM_HANDLED;
   }
   
   if(iInflictor == iAttacker && HaveKnifeKatana[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
   {
      SetHamParamFloat(4, fDamage * 4.0);
      return HAM_HANDLED;
   }
   
   return HAM_IGNORED;
}

public ClCmdSayKnife(id)
{
   if(HaveKnifeChoosen[id]) 
   {
      ChatColor(id, "!g[Furien] !nYou have already chosen a knife in this round");
      return;
   }
   
   if(cs_get_user_team(id) == CS_TEAM_T) 
   {
      ShowMenuKnife(id);
   }
}

stock ChatColor(const id, const input[], any:...)
{
        new count = 1, players[32];
        static msg[191];
        vformat(msg, 190, input, 3);
       
        replace_all(msg, 190, "!g", "^4"); // Green Color
        replace_all(msg, 190, "!n", "^1"); // Default Color
        replace_all(msg, 190, "!t", "^3"); // Team Color
        replace_all(msg, 190, "!t2", "^0"); // Team2 Color
       
        if (id) players[0] = id; else get_players(players, count, "ch");
        {
                for (new i = 0; i < count; i++)
                {
                        if (is_user_connected(players))
                        {
                                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
                                write_byte(players);
                                write_string(msg);
                                message_end();
                        }
                }
        }
}


Poze cu meniul :
https://imgur.com/a/42wzWLa ( se poate sa nu mai fie spatiul ala intre knife ? )
Daca merge sa fie 3 knife sus si 3 mai in jos e perfect da sa nu fiu nevoit sa apas pagina urmatoare adica sa ramana pe prima pagina si meniu cu vip!
Last edited by WHOAMI? on 05 Jan 2019, 17:44, edited 1 time in total.
Reason: Titlul editat.
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05 Jan 2019, 15:41

| Afiseaza codul
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>

new const PLUGIN[] = "Furien: Knife Mod";
new const VERSION[] = "1.4";
new const AUTHOR[] = "Adventx";

#pragma tabsize 0

#define is_user_vip(%1)   (get_user_flags(%1) & ADMIN_LEVEL_H)

new const HaveKnifeTigerModel[66] = "models/furien/v_knife_tiger.mdl";
new const HaveKnifeThorModel[66] = "models/furien/v_knife_thor.mdl";
new const HaveKnifeHarryModel[66] = "models/furien/v_knife_harry.mdl";
new const HaveKnifeDarkModel[66] = "models/furien/v_knife_dark.mdl";

new const HaveKnifeDangerModel[66] = "models/v_knife_r.mdl";
new const HaveKnifeKataklismModel[66] = "models/furien/v_knife_kataklism.mdl";
new const HaveKnifeKatanaModel[66] = "models/furien/v_knife_katana.mdl";

new bool: HaveKnifeTiger[33];
new bool: HaveKnifeThor[33];
new bool: HaveKnifeHarry[33];
new bool: HaveKnifeDark[33];
new bool: HaveKnifeDanger[33];
new bool: HaveKnifeKataklism[33];
new bool: HaveKnifeKatana[33];
new bool: HaveKnifeChoosen[33];

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	register_clcmd("say /knife","ClCmdSayKnife");
	
	register_event("CurWeapon", "CurrentWeapon", "be", "1=1");
	RegisterHam(Ham_Spawn, "player", "hamPlayerSpawnPost", 1);
	RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage");   
}

public hamPlayerSpawnPost(id)
{
	if(is_user_alive(id))
	{
		HaveKnifeChoosen[id] = false;
		
		HaveKnifeTiger[id] = false;
		HaveKnifeThor[id] = false;
		HaveKnifeHarry[id] = false;
		HaveKnifeDark[id] = false;
		
		HaveKnifeDanger[id] = false;
		HaveKnifeKataklism[id] = false;
		HaveKnifeKatana[id] = false;
		
		if(cs_get_user_team(id) == CS_TEAM_T)
		{
			ShowMenuKnife(id);
		}
	}
}

public plugin_precache()
{
	precache_model(HaveKnifeTigerModel);
	precache_model(HaveKnifeThorModel);
	precache_model(HaveKnifeHarryModel);
	precache_model(HaveKnifeDarkModel);
	
	precache_model(HaveKnifeDangerModel);
	precache_model(HaveKnifeKataklismModel);
	precache_model(HaveKnifeKatanaModel);
}

public client_disconnect(id)
{
	HaveKnifeTiger[id] = false;
	HaveKnifeThor[id] = false;
	HaveKnifeHarry[id] = false;
	HaveKnifeDark[id] = false;
	
	HaveKnifeDanger[id] = false;
	HaveKnifeKataklism[id] = false;
	HaveKnifeKatana[id] = false;
}

public ShowMenuKnife(id)
{
	new menu = menu_create ("\rFurien \yKnife Menu", "GiveKnife");
	menu_additem(menu, "Knife Tiger", "1");
	menu_additem(menu, "Knife Thor", "2");
	menu_additem(menu, "Knife Harry", "3");
	menu_additem(menu, "Knife Dark", "4");
	
	menu_additem(menu, "\yUltimate Knife \r(Only VIP)", "5");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}

public GiveKnife(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		return 1;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nYou not can choose the knife when you're dead");
				return 1;
			}
			
			else
			{
				HaveKnifeChoosen[id] = true;
				
				HaveKnifeTiger[id] = true;
				HaveKnifeThor[id] = false;
				HaveKnifeHarry[id] = false;
				HaveKnifeDark[id] = false;
				CurrentWeapon(id);
				
				ChatColor(id, "!g[Furien] !nYou chose the !tKnife Tiger");
			}
		}
		
		case 2:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nYou not can choose the knife when you're dead");
				return 1;
			}
			
			else
			{
				HaveKnifeChoosen[id] = true;
				
				HaveKnifeTiger[id] = false;
				HaveKnifeThor[id] = true;
				HaveKnifeHarry[id] = false;
				HaveKnifeDark[id] = false;
				CurrentWeapon(id);
				
				ChatColor(id, "!g[Furien] !nYou chose the !tKnife Thor");
			}
		}
		
		case 3:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien]!nYou not can choose the knife when you're dead");
				return 1;
			}
			
			else
			{
				HaveKnifeChoosen[id] = true;
				
				HaveKnifeTiger[id] = false;
				HaveKnifeThor[id] = false;
				HaveKnifeHarry[id] = true;
				HaveKnifeDark[id] = false;
				CurrentWeapon(id);
				
				ChatColor(id, "!g[Furien] !nYou chose the !tKnife Harry");
				
			}
		} 
		
		case 4:
		{ 
			if(!is_user_alive(id)) 
			{
				ChatColor(id, "!g[Furien]!nYou not can choose the knife when you're dead");
				
			}
			
			else
			{  
				HaveKnifeChoosen[id] = true;  
				
				HaveKnifeTiger[id] = false;
				HaveKnifeThor[id] = false;  
				HaveKnifeHarry[id] = false;
				HaveKnifeDark[id] = true;
				
				ChatColor(id, "!g[Furien] !nYou choose the !tKnife Dark");
			}
		}
		
		case 5:
		{
			if(is_user_vip(id))
			{
				ShowMenuVIP(id);
			}
			
			else
			{
				ChatColor(id, "!g[Furien]!nThis knife is reserved only for VIP");
				ShowMenuKnife(id);
			}
		}
	}
	
	menu_destroy (menu);
	return 1;
}

public ShowMenuVIP(id)
{
	new menu = menu_create ("\rFurien VIP \yKnife Menu", "GiveKnifeVIP");
	menu_additem(menu, "Knife Danger", "1");
	menu_additem(menu, "Knife Kataklism", "2");
	menu_additem(menu, "Knife Katana", "3");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}

public GiveKnifeVIP(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		return 1;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nYou not can choose the knife when you're dead");
				return 1;
			}
			
			else
			{
				HaveKnifeChoosen[id] = true;
				
				HaveKnifeDanger[id] = true;
				HaveKnifeKataklism[id] = false;
				HaveKnifeKatana[id] = false;
				CurrentWeapon(id);
				
				ChatColor(id, "!g[Furien] !nYou chose the !tKnife Danger");
			}
		}
		
		case 2:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nYou not can choose the knife when you're dead");
				return 1;
			}
			
			else
			{
				HaveKnifeChoosen[id] = true;
				
				HaveKnifeDanger[id] = false;
				HaveKnifeKataklism[id] = true;
				HaveKnifeKatana[id] = false;
				CurrentWeapon(id);
				
				ChatColor(id, "!g[Furien] !nYou chose the !tKnife Kataklism");
			}
		}
		
		case 3:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nYou not can choose the knife when you're dead");
				return 1;
			}
			
			else
			{
				HaveKnifeChoosen[id] = true;
				
				HaveKnifeDanger[id] = false;
				HaveKnifeKataklism[id] = false;
				HaveKnifeKatana[id] = true;
				CurrentWeapon(id);
				
				ChatColor(id, "!g[Furien] !nYou chose the !tKnife Katana");
			}
		}
	}
	
	menu_destroy (menu);
	return 1;
}

public CurrentWeapon(id)
{
	if(HaveKnifeTiger[id] && get_user_weapon(id) == CSW_KNIFE)
		set_pev(id, pev_viewmodel2, HaveKnifeTigerModel);
	
	if(HaveKnifeThor[id] && get_user_weapon(id) == CSW_KNIFE)
		set_pev(id, pev_viewmodel2, HaveKnifeThorModel);
	
	if(HaveKnifeHarry[id] && get_user_weapon(id) == CSW_KNIFE)
		set_pev(id, pev_viewmodel2, HaveKnifeHarryModel);
	
	if(HaveKnifeDanger[id] && get_user_weapon(id) == CSW_KNIFE)
		set_pev(id, pev_viewmodel2, HaveKnifeDangerModel);
	
	if(HaveKnifeKataklism[id] && get_user_weapon(id) == CSW_KNIFE)
		set_pev(id, pev_viewmodel2, HaveKnifeKataklismModel);
	
	if(HaveKnifeKatana[id] && get_user_weapon(id) == CSW_KNIFE)
		set_pev(id, pev_viewmodel2, HaveKnifeKatanaModel);
		
	if(HaveKnifeDark[id] && get_user_weapon(id) == CSW_KNIFE)
		set_pev(id, pev_viewmodel2, HaveKnifeDarkModel);
}


public Player_TakeDamage (iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits)
{
	if(iInflictor == iAttacker && HaveKnifeTiger[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 3.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HaveKnifeThor[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 3.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HaveKnifeHarry[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 3.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HaveKnifeDanger[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 4.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HaveKnifeKataklism[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 4.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HaveKnifeKatana[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 4.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HaveKnifeDark[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 4.0);
		return HAM_HANDLED;
	}
	
	return HAM_IGNORED;
}

public ClCmdSayKnife(id)
{
	if(HaveKnifeChoosen[id]) 
	{
		ChatColor(id, "!g[Furien] !nYou have already chosen a knife in this round");
		return;
	}
	
	if(cs_get_user_team(id) == CS_TEAM_T) 
	{
		ShowMenuKnife(id);
	}
}

stock ChatColor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4"); // Green Color
	replace_all(msg, 190, "!n", "^1"); // Default Color
	replace_all(msg, 190, "!t", "^3"); // Team Color
	replace_all(msg, 190, "!t2", "^0"); // Team2 Color
	
	if (id) players[0] = id; else get_players(players, count, "ch");
	{
		for (new i = 0; i < count; i++)
		{
			if (is_user_connected(players))
			{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	}
}
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Cristi602
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05 Jan 2019, 17:23

Nu merge nici un knife cand iau un knife nu imi da nimic !
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WHOAMI?
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05 Jan 2019, 17:42

Mutat in categoria corespunzatoare.
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06 Jan 2019, 15:34

UPP!
*Or!g!naL*
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08 Jan 2019, 20:49

lasa pluginul default si modelul knife ului si ti l fac eu.
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12 Jan 2019, 10:04

Sper sati placa :ok:
Download:
| Afiseaza codul
https://www.dropbox.com/s/905ia92zxix0m ... 1.rar?dl=1
PS: Nu l-am testat Da-mi PM daca e ceva
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